[update]加速游戏进度

This commit is contained in:
2026-06-04 16:40:27 +08:00
parent ef709fa50b
commit 1eb40444fa
4 changed files with 7 additions and 5 deletions

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.DS_Store vendored

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@@ -14,6 +14,8 @@ const enum M_DIR {
COUNTER_CLOCKWISE = 1, /** 逆时针 */ COUNTER_CLOCKWISE = 1, /** 逆时针 */
} }
const MOVE_TIME = 0.04 // 每格移动时间
const AUTO_TIMES : any[] = [ const AUTO_TIMES : any[] = [
"∞", "∞",
"500", "500",
@@ -430,7 +432,7 @@ export class PageMain extends BaseView {
// 移动标签 // 移动标签
this.scheduleOnce(() => { this.scheduleOnce(() => {
// 执行动画 // 执行动画
this.animateSign(path, steps * 0.12, lastIndex); this.animateSign(path, steps * MOVE_TIME, lastIndex);
Tools.ActChild(b, "light", false) Tools.ActChild(b, "light", false)
}, 3); }, 3);
} }
@@ -492,14 +494,14 @@ export class PageMain extends BaseView {
let opc = light.getComponent(UIOpacity) let opc = light.getComponent(UIOpacity)
opc.opacity = 0 opc.opacity = 0
tween(opc) tween(opc)
.to(0.12, { opacity: 255 }) // 渐隐 .to(MOVE_TIME, { opacity: 255 }) // 渐隐
.to(0.12 / 2, { opacity: 0 }) // 渐显 tween(opc) .to(MOVE_TIME / 2, { opacity: 0 }) // 渐显 tween(opc)
.call(() => { .call(() => {
light.active = false light.active = false
opc.opacity = 255 opc.opacity = 255
}) })
.start(); .start();
}, 0.06 / 2); }, MOVE_TIME / 4);
tween(this.sign) tween(this.sign)
.to(segmentTime, { position: targetPos }, { easing: "linear" }) .to(segmentTime, { position: targetPos }, { easing: "linear" })
@@ -519,7 +521,7 @@ export class PageMain extends BaseView {
} }
this.scheduleOnce(() => { this.scheduleOnce(() => {
moveNext(index + 1); moveNext(index + 1);
}, 0.06); }, MOVE_TIME/2);
}) })
.start(); .start();
}; };

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