first commit
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852
node_modules/eslint/lib/linter/code-path-analysis/code-path-analyzer.js
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vendored
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852
node_modules/eslint/lib/linter/code-path-analysis/code-path-analyzer.js
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vendored
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@@ -0,0 +1,852 @@
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/**
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* @fileoverview A class of the code path analyzer.
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* @author Toru Nagashima
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*/
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"use strict";
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//------------------------------------------------------------------------------
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// Requirements
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//------------------------------------------------------------------------------
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const assert = require("assert"),
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{ breakableTypePattern } = require("../../shared/ast-utils"),
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CodePath = require("./code-path"),
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CodePathSegment = require("./code-path-segment"),
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IdGenerator = require("./id-generator"),
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debug = require("./debug-helpers");
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//------------------------------------------------------------------------------
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// Helpers
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//------------------------------------------------------------------------------
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/**
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* Checks whether or not a given node is a `case` node (not `default` node).
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* @param {ASTNode} node A `SwitchCase` node to check.
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* @returns {boolean} `true` if the node is a `case` node (not `default` node).
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*/
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function isCaseNode(node) {
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return Boolean(node.test);
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}
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/**
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* Checks if a given node appears as the value of a PropertyDefinition node.
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* @param {ASTNode} node THe node to check.
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* @returns {boolean} `true` if the node is a PropertyDefinition value,
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* false if not.
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*/
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function isPropertyDefinitionValue(node) {
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const parent = node.parent;
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return parent && parent.type === "PropertyDefinition" && parent.value === node;
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}
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/**
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* Checks whether the given logical operator is taken into account for the code
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* path analysis.
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* @param {string} operator The operator found in the LogicalExpression node
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* @returns {boolean} `true` if the operator is "&&" or "||" or "??"
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*/
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function isHandledLogicalOperator(operator) {
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return operator === "&&" || operator === "||" || operator === "??";
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}
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/**
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* Checks whether the given assignment operator is a logical assignment operator.
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* Logical assignments are taken into account for the code path analysis
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* because of their short-circuiting semantics.
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* @param {string} operator The operator found in the AssignmentExpression node
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* @returns {boolean} `true` if the operator is "&&=" or "||=" or "??="
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*/
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function isLogicalAssignmentOperator(operator) {
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return operator === "&&=" || operator === "||=" || operator === "??=";
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}
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/**
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* Gets the label if the parent node of a given node is a LabeledStatement.
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* @param {ASTNode} node A node to get.
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* @returns {string|null} The label or `null`.
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*/
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function getLabel(node) {
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if (node.parent.type === "LabeledStatement") {
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return node.parent.label.name;
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}
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return null;
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}
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/**
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* Checks whether or not a given logical expression node goes different path
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* between the `true` case and the `false` case.
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* @param {ASTNode} node A node to check.
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* @returns {boolean} `true` if the node is a test of a choice statement.
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*/
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function isForkingByTrueOrFalse(node) {
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const parent = node.parent;
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switch (parent.type) {
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case "ConditionalExpression":
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case "IfStatement":
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case "WhileStatement":
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case "DoWhileStatement":
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case "ForStatement":
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return parent.test === node;
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case "LogicalExpression":
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return isHandledLogicalOperator(parent.operator);
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case "AssignmentExpression":
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return isLogicalAssignmentOperator(parent.operator);
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default:
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return false;
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}
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}
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/**
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* Gets the boolean value of a given literal node.
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*
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* This is used to detect infinity loops (e.g. `while (true) {}`).
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* Statements preceded by an infinity loop are unreachable if the loop didn't
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* have any `break` statement.
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* @param {ASTNode} node A node to get.
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* @returns {boolean|undefined} a boolean value if the node is a Literal node,
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* otherwise `undefined`.
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*/
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function getBooleanValueIfSimpleConstant(node) {
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if (node.type === "Literal") {
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return Boolean(node.value);
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}
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return void 0;
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}
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/**
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* Checks that a given identifier node is a reference or not.
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*
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* This is used to detect the first throwable node in a `try` block.
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* @param {ASTNode} node An Identifier node to check.
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* @returns {boolean} `true` if the node is a reference.
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*/
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function isIdentifierReference(node) {
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const parent = node.parent;
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switch (parent.type) {
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case "LabeledStatement":
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case "BreakStatement":
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case "ContinueStatement":
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case "ArrayPattern":
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case "RestElement":
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case "ImportSpecifier":
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case "ImportDefaultSpecifier":
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case "ImportNamespaceSpecifier":
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case "CatchClause":
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return false;
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case "FunctionDeclaration":
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case "FunctionExpression":
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case "ArrowFunctionExpression":
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case "ClassDeclaration":
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case "ClassExpression":
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case "VariableDeclarator":
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return parent.id !== node;
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case "Property":
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case "PropertyDefinition":
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case "MethodDefinition":
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return (
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parent.key !== node ||
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parent.computed ||
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parent.shorthand
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);
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case "AssignmentPattern":
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return parent.key !== node;
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default:
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return true;
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}
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}
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/**
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* Updates the current segment with the head segment.
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* This is similar to local branches and tracking branches of git.
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*
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* To separate the current and the head is in order to not make useless segments.
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*
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* In this process, both "onCodePathSegmentStart" and "onCodePathSegmentEnd"
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* events are fired.
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* @param {CodePathAnalyzer} analyzer The instance.
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* @param {ASTNode} node The current AST node.
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* @returns {void}
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*/
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function forwardCurrentToHead(analyzer, node) {
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const codePath = analyzer.codePath;
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const state = CodePath.getState(codePath);
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const currentSegments = state.currentSegments;
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const headSegments = state.headSegments;
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const end = Math.max(currentSegments.length, headSegments.length);
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let i, currentSegment, headSegment;
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// Fires leaving events.
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for (i = 0; i < end; ++i) {
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currentSegment = currentSegments[i];
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headSegment = headSegments[i];
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if (currentSegment !== headSegment && currentSegment) {
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const eventName = currentSegment.reachable
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? "onCodePathSegmentEnd"
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: "onUnreachableCodePathSegmentEnd";
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debug.dump(`${eventName} ${currentSegment.id}`);
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analyzer.emitter.emit(
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eventName,
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currentSegment,
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node
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);
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}
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}
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// Update state.
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state.currentSegments = headSegments;
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// Fires entering events.
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for (i = 0; i < end; ++i) {
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currentSegment = currentSegments[i];
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headSegment = headSegments[i];
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if (currentSegment !== headSegment && headSegment) {
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const eventName = headSegment.reachable
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? "onCodePathSegmentStart"
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: "onUnreachableCodePathSegmentStart";
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debug.dump(`${eventName} ${headSegment.id}`);
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CodePathSegment.markUsed(headSegment);
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analyzer.emitter.emit(
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eventName,
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headSegment,
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node
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);
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}
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}
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}
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/**
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* Updates the current segment with empty.
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* This is called at the last of functions or the program.
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* @param {CodePathAnalyzer} analyzer The instance.
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* @param {ASTNode} node The current AST node.
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* @returns {void}
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*/
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function leaveFromCurrentSegment(analyzer, node) {
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const state = CodePath.getState(analyzer.codePath);
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const currentSegments = state.currentSegments;
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for (let i = 0; i < currentSegments.length; ++i) {
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const currentSegment = currentSegments[i];
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const eventName = currentSegment.reachable
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? "onCodePathSegmentEnd"
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: "onUnreachableCodePathSegmentEnd";
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debug.dump(`${eventName} ${currentSegment.id}`);
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analyzer.emitter.emit(
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eventName,
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currentSegment,
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node
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);
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}
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state.currentSegments = [];
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}
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/**
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* Updates the code path due to the position of a given node in the parent node
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* thereof.
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*
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* For example, if the node is `parent.consequent`, this creates a fork from the
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* current path.
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* @param {CodePathAnalyzer} analyzer The instance.
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* @param {ASTNode} node The current AST node.
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* @returns {void}
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*/
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function preprocess(analyzer, node) {
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const codePath = analyzer.codePath;
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const state = CodePath.getState(codePath);
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const parent = node.parent;
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switch (parent.type) {
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// The `arguments.length == 0` case is in `postprocess` function.
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case "CallExpression":
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if (parent.optional === true && parent.arguments.length >= 1 && parent.arguments[0] === node) {
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state.makeOptionalRight();
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}
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break;
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case "MemberExpression":
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if (parent.optional === true && parent.property === node) {
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state.makeOptionalRight();
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}
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break;
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case "LogicalExpression":
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if (
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parent.right === node &&
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isHandledLogicalOperator(parent.operator)
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) {
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state.makeLogicalRight();
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}
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break;
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||||
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case "AssignmentExpression":
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if (
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parent.right === node &&
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isLogicalAssignmentOperator(parent.operator)
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) {
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state.makeLogicalRight();
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}
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break;
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||||
|
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case "ConditionalExpression":
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case "IfStatement":
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|
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/*
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* Fork if this node is at `consequent`/`alternate`.
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||||
* `popForkContext()` exists at `IfStatement:exit` and
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* `ConditionalExpression:exit`.
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*/
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if (parent.consequent === node) {
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state.makeIfConsequent();
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} else if (parent.alternate === node) {
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state.makeIfAlternate();
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}
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break;
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case "SwitchCase":
|
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if (parent.consequent[0] === node) {
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state.makeSwitchCaseBody(false, !parent.test);
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}
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break;
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||||
|
||||
case "TryStatement":
|
||||
if (parent.handler === node) {
|
||||
state.makeCatchBlock();
|
||||
} else if (parent.finalizer === node) {
|
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state.makeFinallyBlock();
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||||
}
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||||
break;
|
||||
|
||||
case "WhileStatement":
|
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if (parent.test === node) {
|
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state.makeWhileTest(getBooleanValueIfSimpleConstant(node));
|
||||
} else {
|
||||
assert(parent.body === node);
|
||||
state.makeWhileBody();
|
||||
}
|
||||
break;
|
||||
|
||||
case "DoWhileStatement":
|
||||
if (parent.body === node) {
|
||||
state.makeDoWhileBody();
|
||||
} else {
|
||||
assert(parent.test === node);
|
||||
state.makeDoWhileTest(getBooleanValueIfSimpleConstant(node));
|
||||
}
|
||||
break;
|
||||
|
||||
case "ForStatement":
|
||||
if (parent.test === node) {
|
||||
state.makeForTest(getBooleanValueIfSimpleConstant(node));
|
||||
} else if (parent.update === node) {
|
||||
state.makeForUpdate();
|
||||
} else if (parent.body === node) {
|
||||
state.makeForBody();
|
||||
}
|
||||
break;
|
||||
|
||||
case "ForInStatement":
|
||||
case "ForOfStatement":
|
||||
if (parent.left === node) {
|
||||
state.makeForInOfLeft();
|
||||
} else if (parent.right === node) {
|
||||
state.makeForInOfRight();
|
||||
} else {
|
||||
assert(parent.body === node);
|
||||
state.makeForInOfBody();
|
||||
}
|
||||
break;
|
||||
|
||||
case "AssignmentPattern":
|
||||
|
||||
/*
|
||||
* Fork if this node is at `right`.
|
||||
* `left` is executed always, so it uses the current path.
|
||||
* `popForkContext()` exists at `AssignmentPattern:exit`.
|
||||
*/
|
||||
if (parent.right === node) {
|
||||
state.pushForkContext();
|
||||
state.forkBypassPath();
|
||||
state.forkPath();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the code path due to the type of a given node in entering.
|
||||
* @param {CodePathAnalyzer} analyzer The instance.
|
||||
* @param {ASTNode} node The current AST node.
|
||||
* @returns {void}
|
||||
*/
|
||||
function processCodePathToEnter(analyzer, node) {
|
||||
let codePath = analyzer.codePath;
|
||||
let state = codePath && CodePath.getState(codePath);
|
||||
const parent = node.parent;
|
||||
|
||||
/**
|
||||
* Creates a new code path and trigger the onCodePathStart event
|
||||
* based on the currently selected node.
|
||||
* @param {string} origin The reason the code path was started.
|
||||
* @returns {void}
|
||||
*/
|
||||
function startCodePath(origin) {
|
||||
if (codePath) {
|
||||
|
||||
// Emits onCodePathSegmentStart events if updated.
|
||||
forwardCurrentToHead(analyzer, node);
|
||||
debug.dumpState(node, state, false);
|
||||
}
|
||||
|
||||
// Create the code path of this scope.
|
||||
codePath = analyzer.codePath = new CodePath({
|
||||
id: analyzer.idGenerator.next(),
|
||||
origin,
|
||||
upper: codePath,
|
||||
onLooped: analyzer.onLooped
|
||||
});
|
||||
state = CodePath.getState(codePath);
|
||||
|
||||
// Emits onCodePathStart events.
|
||||
debug.dump(`onCodePathStart ${codePath.id}`);
|
||||
analyzer.emitter.emit("onCodePathStart", codePath, node);
|
||||
}
|
||||
|
||||
/*
|
||||
* Special case: The right side of class field initializer is considered
|
||||
* to be its own function, so we need to start a new code path in this
|
||||
* case.
|
||||
*/
|
||||
if (isPropertyDefinitionValue(node)) {
|
||||
startCodePath("class-field-initializer");
|
||||
|
||||
/*
|
||||
* Intentional fall through because `node` needs to also be
|
||||
* processed by the code below. For example, if we have:
|
||||
*
|
||||
* class Foo {
|
||||
* a = () => {}
|
||||
* }
|
||||
*
|
||||
* In this case, we also need start a second code path.
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
switch (node.type) {
|
||||
case "Program":
|
||||
startCodePath("program");
|
||||
break;
|
||||
|
||||
case "FunctionDeclaration":
|
||||
case "FunctionExpression":
|
||||
case "ArrowFunctionExpression":
|
||||
startCodePath("function");
|
||||
break;
|
||||
|
||||
case "StaticBlock":
|
||||
startCodePath("class-static-block");
|
||||
break;
|
||||
|
||||
case "ChainExpression":
|
||||
state.pushChainContext();
|
||||
break;
|
||||
case "CallExpression":
|
||||
if (node.optional === true) {
|
||||
state.makeOptionalNode();
|
||||
}
|
||||
break;
|
||||
case "MemberExpression":
|
||||
if (node.optional === true) {
|
||||
state.makeOptionalNode();
|
||||
}
|
||||
break;
|
||||
|
||||
case "LogicalExpression":
|
||||
if (isHandledLogicalOperator(node.operator)) {
|
||||
state.pushChoiceContext(
|
||||
node.operator,
|
||||
isForkingByTrueOrFalse(node)
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case "AssignmentExpression":
|
||||
if (isLogicalAssignmentOperator(node.operator)) {
|
||||
state.pushChoiceContext(
|
||||
node.operator.slice(0, -1), // removes `=` from the end
|
||||
isForkingByTrueOrFalse(node)
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case "ConditionalExpression":
|
||||
case "IfStatement":
|
||||
state.pushChoiceContext("test", false);
|
||||
break;
|
||||
|
||||
case "SwitchStatement":
|
||||
state.pushSwitchContext(
|
||||
node.cases.some(isCaseNode),
|
||||
getLabel(node)
|
||||
);
|
||||
break;
|
||||
|
||||
case "TryStatement":
|
||||
state.pushTryContext(Boolean(node.finalizer));
|
||||
break;
|
||||
|
||||
case "SwitchCase":
|
||||
|
||||
/*
|
||||
* Fork if this node is after the 2st node in `cases`.
|
||||
* It's similar to `else` blocks.
|
||||
* The next `test` node is processed in this path.
|
||||
*/
|
||||
if (parent.discriminant !== node && parent.cases[0] !== node) {
|
||||
state.forkPath();
|
||||
}
|
||||
break;
|
||||
|
||||
case "WhileStatement":
|
||||
case "DoWhileStatement":
|
||||
case "ForStatement":
|
||||
case "ForInStatement":
|
||||
case "ForOfStatement":
|
||||
state.pushLoopContext(node.type, getLabel(node));
|
||||
break;
|
||||
|
||||
case "LabeledStatement":
|
||||
if (!breakableTypePattern.test(node.body.type)) {
|
||||
state.pushBreakContext(false, node.label.name);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Emits onCodePathSegmentStart events if updated.
|
||||
forwardCurrentToHead(analyzer, node);
|
||||
debug.dumpState(node, state, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the code path due to the type of a given node in leaving.
|
||||
* @param {CodePathAnalyzer} analyzer The instance.
|
||||
* @param {ASTNode} node The current AST node.
|
||||
* @returns {void}
|
||||
*/
|
||||
function processCodePathToExit(analyzer, node) {
|
||||
|
||||
const codePath = analyzer.codePath;
|
||||
const state = CodePath.getState(codePath);
|
||||
let dontForward = false;
|
||||
|
||||
switch (node.type) {
|
||||
case "ChainExpression":
|
||||
state.popChainContext();
|
||||
break;
|
||||
|
||||
case "IfStatement":
|
||||
case "ConditionalExpression":
|
||||
state.popChoiceContext();
|
||||
break;
|
||||
|
||||
case "LogicalExpression":
|
||||
if (isHandledLogicalOperator(node.operator)) {
|
||||
state.popChoiceContext();
|
||||
}
|
||||
break;
|
||||
|
||||
case "AssignmentExpression":
|
||||
if (isLogicalAssignmentOperator(node.operator)) {
|
||||
state.popChoiceContext();
|
||||
}
|
||||
break;
|
||||
|
||||
case "SwitchStatement":
|
||||
state.popSwitchContext();
|
||||
break;
|
||||
|
||||
case "SwitchCase":
|
||||
|
||||
/*
|
||||
* This is the same as the process at the 1st `consequent` node in
|
||||
* `preprocess` function.
|
||||
* Must do if this `consequent` is empty.
|
||||
*/
|
||||
if (node.consequent.length === 0) {
|
||||
state.makeSwitchCaseBody(true, !node.test);
|
||||
}
|
||||
if (state.forkContext.reachable) {
|
||||
dontForward = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case "TryStatement":
|
||||
state.popTryContext();
|
||||
break;
|
||||
|
||||
case "BreakStatement":
|
||||
forwardCurrentToHead(analyzer, node);
|
||||
state.makeBreak(node.label && node.label.name);
|
||||
dontForward = true;
|
||||
break;
|
||||
|
||||
case "ContinueStatement":
|
||||
forwardCurrentToHead(analyzer, node);
|
||||
state.makeContinue(node.label && node.label.name);
|
||||
dontForward = true;
|
||||
break;
|
||||
|
||||
case "ReturnStatement":
|
||||
forwardCurrentToHead(analyzer, node);
|
||||
state.makeReturn();
|
||||
dontForward = true;
|
||||
break;
|
||||
|
||||
case "ThrowStatement":
|
||||
forwardCurrentToHead(analyzer, node);
|
||||
state.makeThrow();
|
||||
dontForward = true;
|
||||
break;
|
||||
|
||||
case "Identifier":
|
||||
if (isIdentifierReference(node)) {
|
||||
state.makeFirstThrowablePathInTryBlock();
|
||||
dontForward = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case "CallExpression":
|
||||
case "ImportExpression":
|
||||
case "MemberExpression":
|
||||
case "NewExpression":
|
||||
case "YieldExpression":
|
||||
state.makeFirstThrowablePathInTryBlock();
|
||||
break;
|
||||
|
||||
case "WhileStatement":
|
||||
case "DoWhileStatement":
|
||||
case "ForStatement":
|
||||
case "ForInStatement":
|
||||
case "ForOfStatement":
|
||||
state.popLoopContext();
|
||||
break;
|
||||
|
||||
case "AssignmentPattern":
|
||||
state.popForkContext();
|
||||
break;
|
||||
|
||||
case "LabeledStatement":
|
||||
if (!breakableTypePattern.test(node.body.type)) {
|
||||
state.popBreakContext();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Emits onCodePathSegmentStart events if updated.
|
||||
if (!dontForward) {
|
||||
forwardCurrentToHead(analyzer, node);
|
||||
}
|
||||
debug.dumpState(node, state, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the code path to finalize the current code path.
|
||||
* @param {CodePathAnalyzer} analyzer The instance.
|
||||
* @param {ASTNode} node The current AST node.
|
||||
* @returns {void}
|
||||
*/
|
||||
function postprocess(analyzer, node) {
|
||||
|
||||
/**
|
||||
* Ends the code path for the current node.
|
||||
* @returns {void}
|
||||
*/
|
||||
function endCodePath() {
|
||||
let codePath = analyzer.codePath;
|
||||
|
||||
// Mark the current path as the final node.
|
||||
CodePath.getState(codePath).makeFinal();
|
||||
|
||||
// Emits onCodePathSegmentEnd event of the current segments.
|
||||
leaveFromCurrentSegment(analyzer, node);
|
||||
|
||||
// Emits onCodePathEnd event of this code path.
|
||||
debug.dump(`onCodePathEnd ${codePath.id}`);
|
||||
analyzer.emitter.emit("onCodePathEnd", codePath, node);
|
||||
debug.dumpDot(codePath);
|
||||
|
||||
codePath = analyzer.codePath = analyzer.codePath.upper;
|
||||
if (codePath) {
|
||||
debug.dumpState(node, CodePath.getState(codePath), true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
switch (node.type) {
|
||||
case "Program":
|
||||
case "FunctionDeclaration":
|
||||
case "FunctionExpression":
|
||||
case "ArrowFunctionExpression":
|
||||
case "StaticBlock": {
|
||||
endCodePath();
|
||||
break;
|
||||
}
|
||||
|
||||
// The `arguments.length >= 1` case is in `preprocess` function.
|
||||
case "CallExpression":
|
||||
if (node.optional === true && node.arguments.length === 0) {
|
||||
CodePath.getState(analyzer.codePath).makeOptionalRight();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
* Special case: The right side of class field initializer is considered
|
||||
* to be its own function, so we need to end a code path in this
|
||||
* case.
|
||||
*
|
||||
* We need to check after the other checks in order to close the
|
||||
* code paths in the correct order for code like this:
|
||||
*
|
||||
*
|
||||
* class Foo {
|
||||
* a = () => {}
|
||||
* }
|
||||
*
|
||||
* In this case, The ArrowFunctionExpression code path is closed first
|
||||
* and then we need to close the code path for the PropertyDefinition
|
||||
* value.
|
||||
*/
|
||||
if (isPropertyDefinitionValue(node)) {
|
||||
endCodePath();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Public Interface
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* The class to analyze code paths.
|
||||
* This class implements the EventGenerator interface.
|
||||
*/
|
||||
class CodePathAnalyzer {
|
||||
|
||||
/**
|
||||
* @param {EventGenerator} eventGenerator An event generator to wrap.
|
||||
*/
|
||||
constructor(eventGenerator) {
|
||||
this.original = eventGenerator;
|
||||
this.emitter = eventGenerator.emitter;
|
||||
this.codePath = null;
|
||||
this.idGenerator = new IdGenerator("s");
|
||||
this.currentNode = null;
|
||||
this.onLooped = this.onLooped.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Does the process to enter a given AST node.
|
||||
* This updates state of analysis and calls `enterNode` of the wrapped.
|
||||
* @param {ASTNode} node A node which is entering.
|
||||
* @returns {void}
|
||||
*/
|
||||
enterNode(node) {
|
||||
this.currentNode = node;
|
||||
|
||||
// Updates the code path due to node's position in its parent node.
|
||||
if (node.parent) {
|
||||
preprocess(this, node);
|
||||
}
|
||||
|
||||
/*
|
||||
* Updates the code path.
|
||||
* And emits onCodePathStart/onCodePathSegmentStart events.
|
||||
*/
|
||||
processCodePathToEnter(this, node);
|
||||
|
||||
// Emits node events.
|
||||
this.original.enterNode(node);
|
||||
|
||||
this.currentNode = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Does the process to leave a given AST node.
|
||||
* This updates state of analysis and calls `leaveNode` of the wrapped.
|
||||
* @param {ASTNode} node A node which is leaving.
|
||||
* @returns {void}
|
||||
*/
|
||||
leaveNode(node) {
|
||||
this.currentNode = node;
|
||||
|
||||
/*
|
||||
* Updates the code path.
|
||||
* And emits onCodePathStart/onCodePathSegmentStart events.
|
||||
*/
|
||||
processCodePathToExit(this, node);
|
||||
|
||||
// Emits node events.
|
||||
this.original.leaveNode(node);
|
||||
|
||||
// Emits the last onCodePathStart/onCodePathSegmentStart events.
|
||||
postprocess(this, node);
|
||||
|
||||
this.currentNode = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called on a code path looped.
|
||||
* Then this raises a looped event.
|
||||
* @param {CodePathSegment} fromSegment A segment of prev.
|
||||
* @param {CodePathSegment} toSegment A segment of next.
|
||||
* @returns {void}
|
||||
*/
|
||||
onLooped(fromSegment, toSegment) {
|
||||
if (fromSegment.reachable && toSegment.reachable) {
|
||||
debug.dump(`onCodePathSegmentLoop ${fromSegment.id} -> ${toSegment.id}`);
|
||||
this.emitter.emit(
|
||||
"onCodePathSegmentLoop",
|
||||
fromSegment,
|
||||
toSegment,
|
||||
this.currentNode
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = CodePathAnalyzer;
|
||||
263
node_modules/eslint/lib/linter/code-path-analysis/code-path-segment.js
generated
vendored
Normal file
263
node_modules/eslint/lib/linter/code-path-analysis/code-path-segment.js
generated
vendored
Normal file
@@ -0,0 +1,263 @@
|
||||
/**
|
||||
* @fileoverview The CodePathSegment class.
|
||||
* @author Toru Nagashima
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Requirements
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const debug = require("./debug-helpers");
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Checks whether or not a given segment is reachable.
|
||||
* @param {CodePathSegment} segment A segment to check.
|
||||
* @returns {boolean} `true` if the segment is reachable.
|
||||
*/
|
||||
function isReachable(segment) {
|
||||
return segment.reachable;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Public Interface
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* A code path segment.
|
||||
*
|
||||
* Each segment is arranged in a series of linked lists (implemented by arrays)
|
||||
* that keep track of the previous and next segments in a code path. In this way,
|
||||
* you can navigate between all segments in any code path so long as you have a
|
||||
* reference to any segment in that code path.
|
||||
*
|
||||
* When first created, the segment is in a detached state, meaning that it knows the
|
||||
* segments that came before it but those segments don't know that this new segment
|
||||
* follows it. Only when `CodePathSegment#markUsed()` is called on a segment does it
|
||||
* officially become part of the code path by updating the previous segments to know
|
||||
* that this new segment follows.
|
||||
*/
|
||||
class CodePathSegment {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {string} id An identifier.
|
||||
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
|
||||
* This array includes unreachable segments.
|
||||
* @param {boolean} reachable A flag which shows this is reachable.
|
||||
*/
|
||||
constructor(id, allPrevSegments, reachable) {
|
||||
|
||||
/**
|
||||
* The identifier of this code path.
|
||||
* Rules use it to store additional information of each rule.
|
||||
* @type {string}
|
||||
*/
|
||||
this.id = id;
|
||||
|
||||
/**
|
||||
* An array of the next reachable segments.
|
||||
* @type {CodePathSegment[]}
|
||||
*/
|
||||
this.nextSegments = [];
|
||||
|
||||
/**
|
||||
* An array of the previous reachable segments.
|
||||
* @type {CodePathSegment[]}
|
||||
*/
|
||||
this.prevSegments = allPrevSegments.filter(isReachable);
|
||||
|
||||
/**
|
||||
* An array of all next segments including reachable and unreachable.
|
||||
* @type {CodePathSegment[]}
|
||||
*/
|
||||
this.allNextSegments = [];
|
||||
|
||||
/**
|
||||
* An array of all previous segments including reachable and unreachable.
|
||||
* @type {CodePathSegment[]}
|
||||
*/
|
||||
this.allPrevSegments = allPrevSegments;
|
||||
|
||||
/**
|
||||
* A flag which shows this is reachable.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.reachable = reachable;
|
||||
|
||||
// Internal data.
|
||||
Object.defineProperty(this, "internal", {
|
||||
value: {
|
||||
|
||||
// determines if the segment has been attached to the code path
|
||||
used: false,
|
||||
|
||||
// array of previous segments coming from the end of a loop
|
||||
loopedPrevSegments: []
|
||||
}
|
||||
});
|
||||
|
||||
/* c8 ignore start */
|
||||
if (debug.enabled) {
|
||||
this.internal.nodes = [];
|
||||
}/* c8 ignore stop */
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks a given previous segment is coming from the end of a loop.
|
||||
* @param {CodePathSegment} segment A previous segment to check.
|
||||
* @returns {boolean} `true` if the segment is coming from the end of a loop.
|
||||
*/
|
||||
isLoopedPrevSegment(segment) {
|
||||
return this.internal.loopedPrevSegments.includes(segment);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the root segment.
|
||||
* @param {string} id An identifier.
|
||||
* @returns {CodePathSegment} The created segment.
|
||||
*/
|
||||
static newRoot(id) {
|
||||
return new CodePathSegment(id, [], true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new segment and appends it after the given segments.
|
||||
* @param {string} id An identifier.
|
||||
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments
|
||||
* to append to.
|
||||
* @returns {CodePathSegment} The created segment.
|
||||
*/
|
||||
static newNext(id, allPrevSegments) {
|
||||
return new CodePathSegment(
|
||||
id,
|
||||
CodePathSegment.flattenUnusedSegments(allPrevSegments),
|
||||
allPrevSegments.some(isReachable)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an unreachable segment and appends it after the given segments.
|
||||
* @param {string} id An identifier.
|
||||
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
|
||||
* @returns {CodePathSegment} The created segment.
|
||||
*/
|
||||
static newUnreachable(id, allPrevSegments) {
|
||||
const segment = new CodePathSegment(id, CodePathSegment.flattenUnusedSegments(allPrevSegments), false);
|
||||
|
||||
/*
|
||||
* In `if (a) return a; foo();` case, the unreachable segment preceded by
|
||||
* the return statement is not used but must not be removed.
|
||||
*/
|
||||
CodePathSegment.markUsed(segment);
|
||||
|
||||
return segment;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a segment that follows given segments.
|
||||
* This factory method does not connect with `allPrevSegments`.
|
||||
* But this inherits `reachable` flag.
|
||||
* @param {string} id An identifier.
|
||||
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
|
||||
* @returns {CodePathSegment} The created segment.
|
||||
*/
|
||||
static newDisconnected(id, allPrevSegments) {
|
||||
return new CodePathSegment(id, [], allPrevSegments.some(isReachable));
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks a given segment as used.
|
||||
*
|
||||
* And this function registers the segment into the previous segments as a next.
|
||||
* @param {CodePathSegment} segment A segment to mark.
|
||||
* @returns {void}
|
||||
*/
|
||||
static markUsed(segment) {
|
||||
if (segment.internal.used) {
|
||||
return;
|
||||
}
|
||||
segment.internal.used = true;
|
||||
|
||||
let i;
|
||||
|
||||
if (segment.reachable) {
|
||||
|
||||
/*
|
||||
* If the segment is reachable, then it's officially part of the
|
||||
* code path. This loops through all previous segments to update
|
||||
* their list of next segments. Because the segment is reachable,
|
||||
* it's added to both `nextSegments` and `allNextSegments`.
|
||||
*/
|
||||
for (i = 0; i < segment.allPrevSegments.length; ++i) {
|
||||
const prevSegment = segment.allPrevSegments[i];
|
||||
|
||||
prevSegment.allNextSegments.push(segment);
|
||||
prevSegment.nextSegments.push(segment);
|
||||
}
|
||||
} else {
|
||||
|
||||
/*
|
||||
* If the segment is not reachable, then it's not officially part of the
|
||||
* code path. This loops through all previous segments to update
|
||||
* their list of next segments. Because the segment is not reachable,
|
||||
* it's added only to `allNextSegments`.
|
||||
*/
|
||||
for (i = 0; i < segment.allPrevSegments.length; ++i) {
|
||||
segment.allPrevSegments[i].allNextSegments.push(segment);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks a previous segment as looped.
|
||||
* @param {CodePathSegment} segment A segment.
|
||||
* @param {CodePathSegment} prevSegment A previous segment to mark.
|
||||
* @returns {void}
|
||||
*/
|
||||
static markPrevSegmentAsLooped(segment, prevSegment) {
|
||||
segment.internal.loopedPrevSegments.push(prevSegment);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new array based on an array of segments. If any segment in the
|
||||
* array is unused, then it is replaced by all of its previous segments.
|
||||
* All used segments are returned as-is without replacement.
|
||||
* @param {CodePathSegment[]} segments The array of segments to flatten.
|
||||
* @returns {CodePathSegment[]} The flattened array.
|
||||
*/
|
||||
static flattenUnusedSegments(segments) {
|
||||
const done = new Set();
|
||||
|
||||
for (let i = 0; i < segments.length; ++i) {
|
||||
const segment = segments[i];
|
||||
|
||||
// Ignores duplicated.
|
||||
if (done.has(segment)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Use previous segments if unused.
|
||||
if (!segment.internal.used) {
|
||||
for (let j = 0; j < segment.allPrevSegments.length; ++j) {
|
||||
const prevSegment = segment.allPrevSegments[j];
|
||||
|
||||
if (!done.has(prevSegment)) {
|
||||
done.add(prevSegment);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
done.add(segment);
|
||||
}
|
||||
}
|
||||
|
||||
return [...done];
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = CodePathSegment;
|
||||
2348
node_modules/eslint/lib/linter/code-path-analysis/code-path-state.js
generated
vendored
Normal file
2348
node_modules/eslint/lib/linter/code-path-analysis/code-path-state.js
generated
vendored
Normal file
@@ -0,0 +1,2348 @@
|
||||
/**
|
||||
* @fileoverview A class to manage state of generating a code path.
|
||||
* @author Toru Nagashima
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Requirements
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const CodePathSegment = require("./code-path-segment"),
|
||||
ForkContext = require("./fork-context");
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Contexts
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Represents the context in which a `break` statement can be used.
|
||||
*
|
||||
* A `break` statement without a label is only valid in a few places in
|
||||
* JavaScript: any type of loop or a `switch` statement. Otherwise, `break`
|
||||
* without a label causes a syntax error. For these contexts, `breakable` is
|
||||
* set to `true` to indicate that a `break` without a label is valid.
|
||||
*
|
||||
* However, a `break` statement with a label is also valid inside of a labeled
|
||||
* statement. For example, this is valid:
|
||||
*
|
||||
* a : {
|
||||
* break a;
|
||||
* }
|
||||
*
|
||||
* The `breakable` property is set false for labeled statements to indicate
|
||||
* that `break` without a label is invalid.
|
||||
*/
|
||||
class BreakContext {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {BreakContext} upperContext The previous `BreakContext`.
|
||||
* @param {boolean} breakable Indicates if we are inside a statement where
|
||||
* `break` without a label will exit the statement.
|
||||
* @param {string|null} label The label for the statement.
|
||||
* @param {ForkContext} forkContext The current fork context.
|
||||
*/
|
||||
constructor(upperContext, breakable, label, forkContext) {
|
||||
|
||||
/**
|
||||
* The previous `BreakContext`
|
||||
* @type {BreakContext}
|
||||
*/
|
||||
this.upper = upperContext;
|
||||
|
||||
/**
|
||||
* Indicates if we are inside a statement where `break` without a label
|
||||
* will exit the statement.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.breakable = breakable;
|
||||
|
||||
/**
|
||||
* The label associated with the statement.
|
||||
* @type {string|null}
|
||||
*/
|
||||
this.label = label;
|
||||
|
||||
/**
|
||||
* The fork context for the `break`.
|
||||
* @type {ForkContext}
|
||||
*/
|
||||
this.brokenForkContext = ForkContext.newEmpty(forkContext);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the context for `ChainExpression` nodes.
|
||||
*/
|
||||
class ChainContext {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {ChainContext} upperContext The previous `ChainContext`.
|
||||
*/
|
||||
constructor(upperContext) {
|
||||
|
||||
/**
|
||||
* The previous `ChainContext`
|
||||
* @type {ChainContext}
|
||||
*/
|
||||
this.upper = upperContext;
|
||||
|
||||
/**
|
||||
* The number of choice contexts inside of the `ChainContext`.
|
||||
* @type {number}
|
||||
*/
|
||||
this.choiceContextCount = 0;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a choice in the code path.
|
||||
*
|
||||
* Choices are created by logical operators such as `&&`, loops, conditionals,
|
||||
* and `if` statements. This is the point at which the code path has a choice of
|
||||
* which direction to go.
|
||||
*
|
||||
* The result of a choice might be in the left (test) expression of another choice,
|
||||
* and in that case, may create a new fork. For example, `a || b` is a choice
|
||||
* but does not create a new fork because the result of the expression is
|
||||
* not used as the test expression in another expression. In this case,
|
||||
* `isForkingAsResult` is false. In the expression `a || b || c`, the `a || b`
|
||||
* expression appears as the test expression for `|| c`, so the
|
||||
* result of `a || b` creates a fork because execution may or may not
|
||||
* continue to `|| c`. `isForkingAsResult` for `a || b` in this case is true
|
||||
* while `isForkingAsResult` for `|| c` is false. (`isForkingAsResult` is always
|
||||
* false for `if` statements, conditional expressions, and loops.)
|
||||
*
|
||||
* All of the choices except one (`??`) operate on a true/false fork, meaning if
|
||||
* true go one way and if false go the other (tracked by `trueForkContext` and
|
||||
* `falseForkContext`). The `??` operator doesn't operate on true/false because
|
||||
* the left expression is evaluated to be nullish or not, so only if nullish do
|
||||
* we fork to the right expression (tracked by `nullishForkContext`).
|
||||
*/
|
||||
class ChoiceContext {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {ChoiceContext} upperContext The previous `ChoiceContext`.
|
||||
* @param {string} kind The kind of choice. If it's a logical or assignment expression, this
|
||||
* is `"&&"` or `"||"` or `"??"`; if it's an `if` statement or
|
||||
* conditional expression, this is `"test"`; otherwise, this is `"loop"`.
|
||||
* @param {boolean} isForkingAsResult Indicates if the result of the choice
|
||||
* creates a fork.
|
||||
* @param {ForkContext} forkContext The containing `ForkContext`.
|
||||
*/
|
||||
constructor(upperContext, kind, isForkingAsResult, forkContext) {
|
||||
|
||||
/**
|
||||
* The previous `ChoiceContext`
|
||||
* @type {ChoiceContext}
|
||||
*/
|
||||
this.upper = upperContext;
|
||||
|
||||
/**
|
||||
* The kind of choice. If it's a logical or assignment expression, this
|
||||
* is `"&&"` or `"||"` or `"??"`; if it's an `if` statement or
|
||||
* conditional expression, this is `"test"`; otherwise, this is `"loop"`.
|
||||
* @type {string}
|
||||
*/
|
||||
this.kind = kind;
|
||||
|
||||
/**
|
||||
* Indicates if the result of the choice forks the code path.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.isForkingAsResult = isForkingAsResult;
|
||||
|
||||
/**
|
||||
* The fork context for the `true` path of the choice.
|
||||
* @type {ForkContext}
|
||||
*/
|
||||
this.trueForkContext = ForkContext.newEmpty(forkContext);
|
||||
|
||||
/**
|
||||
* The fork context for the `false` path of the choice.
|
||||
* @type {ForkContext}
|
||||
*/
|
||||
this.falseForkContext = ForkContext.newEmpty(forkContext);
|
||||
|
||||
/**
|
||||
* The fork context for when the choice result is `null` or `undefined`.
|
||||
* @type {ForkContext}
|
||||
*/
|
||||
this.nullishForkContext = ForkContext.newEmpty(forkContext);
|
||||
|
||||
/**
|
||||
* Indicates if any of `trueForkContext`, `falseForkContext`, or
|
||||
* `nullishForkContext` have been updated with segments from a child context.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.processed = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Base class for all loop contexts.
|
||||
*/
|
||||
class LoopContextBase {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {LoopContext|null} upperContext The previous `LoopContext`.
|
||||
* @param {string} type The AST node's `type` for the loop.
|
||||
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
|
||||
* @param {BreakContext} breakContext The context for breaking the loop.
|
||||
*/
|
||||
constructor(upperContext, type, label, breakContext) {
|
||||
|
||||
/**
|
||||
* The previous `LoopContext`.
|
||||
* @type {LoopContext}
|
||||
*/
|
||||
this.upper = upperContext;
|
||||
|
||||
/**
|
||||
* The AST node's `type` for the loop.
|
||||
* @type {string}
|
||||
*/
|
||||
this.type = type;
|
||||
|
||||
/**
|
||||
* The label for the loop from an enclosing `LabeledStatement`.
|
||||
* @type {string|null}
|
||||
*/
|
||||
this.label = label;
|
||||
|
||||
/**
|
||||
* The fork context for when `break` is encountered.
|
||||
* @type {ForkContext}
|
||||
*/
|
||||
this.brokenForkContext = breakContext.brokenForkContext;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the context for a `while` loop.
|
||||
*/
|
||||
class WhileLoopContext extends LoopContextBase {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {LoopContext|null} upperContext The previous `LoopContext`.
|
||||
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
|
||||
* @param {BreakContext} breakContext The context for breaking the loop.
|
||||
*/
|
||||
constructor(upperContext, label, breakContext) {
|
||||
super(upperContext, "WhileStatement", label, breakContext);
|
||||
|
||||
/**
|
||||
* The hardcoded literal boolean test condition for
|
||||
* the loop. Used to catch infinite or skipped loops.
|
||||
* @type {boolean|undefined}
|
||||
*/
|
||||
this.test = void 0;
|
||||
|
||||
/**
|
||||
* The segments representing the test condition where `continue` will
|
||||
* jump to. The test condition will typically have just one segment but
|
||||
* it's possible for there to be more than one.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.continueDestSegments = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the context for a `do-while` loop.
|
||||
*/
|
||||
class DoWhileLoopContext extends LoopContextBase {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {LoopContext|null} upperContext The previous `LoopContext`.
|
||||
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
|
||||
* @param {BreakContext} breakContext The context for breaking the loop.
|
||||
* @param {ForkContext} forkContext The enclosing fork context.
|
||||
*/
|
||||
constructor(upperContext, label, breakContext, forkContext) {
|
||||
super(upperContext, "DoWhileStatement", label, breakContext);
|
||||
|
||||
/**
|
||||
* The hardcoded literal boolean test condition for
|
||||
* the loop. Used to catch infinite or skipped loops.
|
||||
* @type {boolean|undefined}
|
||||
*/
|
||||
this.test = void 0;
|
||||
|
||||
/**
|
||||
* The segments at the start of the loop body. This is the only loop
|
||||
* where the test comes at the end, so the first iteration always
|
||||
* happens and we need a reference to the first statements.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.entrySegments = null;
|
||||
|
||||
/**
|
||||
* The fork context to follow when a `continue` is found.
|
||||
* @type {ForkContext}
|
||||
*/
|
||||
this.continueForkContext = ForkContext.newEmpty(forkContext);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the context for a `for` loop.
|
||||
*/
|
||||
class ForLoopContext extends LoopContextBase {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {LoopContext|null} upperContext The previous `LoopContext`.
|
||||
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
|
||||
* @param {BreakContext} breakContext The context for breaking the loop.
|
||||
*/
|
||||
constructor(upperContext, label, breakContext) {
|
||||
super(upperContext, "ForStatement", label, breakContext);
|
||||
|
||||
/**
|
||||
* The hardcoded literal boolean test condition for
|
||||
* the loop. Used to catch infinite or skipped loops.
|
||||
* @type {boolean|undefined}
|
||||
*/
|
||||
this.test = void 0;
|
||||
|
||||
/**
|
||||
* The end of the init expression. This may change during the lifetime
|
||||
* of the instance as we traverse the loop because some loops don't have
|
||||
* an init expression.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.endOfInitSegments = null;
|
||||
|
||||
/**
|
||||
* The start of the test expression. This may change during the lifetime
|
||||
* of the instance as we traverse the loop because some loops don't have
|
||||
* a test expression.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.testSegments = null;
|
||||
|
||||
/**
|
||||
* The end of the test expression. This may change during the lifetime
|
||||
* of the instance as we traverse the loop because some loops don't have
|
||||
* a test expression.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.endOfTestSegments = null;
|
||||
|
||||
/**
|
||||
* The start of the update expression. This may change during the lifetime
|
||||
* of the instance as we traverse the loop because some loops don't have
|
||||
* an update expression.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.updateSegments = null;
|
||||
|
||||
/**
|
||||
* The end of the update expresion. This may change during the lifetime
|
||||
* of the instance as we traverse the loop because some loops don't have
|
||||
* an update expression.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.endOfUpdateSegments = null;
|
||||
|
||||
/**
|
||||
* The segments representing the test condition where `continue` will
|
||||
* jump to. The test condition will typically have just one segment but
|
||||
* it's possible for there to be more than one. This may change during the
|
||||
* lifetime of the instance as we traverse the loop because some loops
|
||||
* don't have an update expression. When there is an update expression, this
|
||||
* will end up pointing to that expression; otherwise it will end up pointing
|
||||
* to the test expression.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.continueDestSegments = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the context for a `for-in` loop.
|
||||
*
|
||||
* Terminology:
|
||||
* - "left" means the part of the loop to the left of the `in` keyword. For
|
||||
* example, in `for (var x in y)`, the left is `var x`.
|
||||
* - "right" means the part of the loop to the right of the `in` keyword. For
|
||||
* example, in `for (var x in y)`, the right is `y`.
|
||||
*/
|
||||
class ForInLoopContext extends LoopContextBase {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {LoopContext|null} upperContext The previous `LoopContext`.
|
||||
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
|
||||
* @param {BreakContext} breakContext The context for breaking the loop.
|
||||
*/
|
||||
constructor(upperContext, label, breakContext) {
|
||||
super(upperContext, "ForInStatement", label, breakContext);
|
||||
|
||||
/**
|
||||
* The segments that came immediately before the start of the loop.
|
||||
* This allows you to traverse backwards out of the loop into the
|
||||
* surrounding code. This is necessary to evaluate the right expression
|
||||
* correctly, as it must be evaluated in the same way as the left
|
||||
* expression, but the pointer to these segments would otherwise be
|
||||
* lost if not stored on the instance. Once the right expression has
|
||||
* been evaluated, this property is no longer used.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.prevSegments = null;
|
||||
|
||||
/**
|
||||
* Segments representing the start of everything to the left of the
|
||||
* `in` keyword. This can be used to move forward towards
|
||||
* `endOfLeftSegments`. `leftSegments` and `endOfLeftSegments` are
|
||||
* effectively the head and tail of a doubly-linked list.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.leftSegments = null;
|
||||
|
||||
/**
|
||||
* Segments representing the end of everything to the left of the
|
||||
* `in` keyword. This can be used to move backward towards `leftSegments`.
|
||||
* `leftSegments` and `endOfLeftSegments` are effectively the head
|
||||
* and tail of a doubly-linked list.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.endOfLeftSegments = null;
|
||||
|
||||
/**
|
||||
* The segments representing the left expression where `continue` will
|
||||
* jump to. In `for-in` loops, `continue` must always re-execute the
|
||||
* left expression each time through the loop. This contains the same
|
||||
* segments as `leftSegments`, but is duplicated here so each loop
|
||||
* context has the same property pointing to where `continue` should
|
||||
* end up.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.continueDestSegments = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the context for a `for-of` loop.
|
||||
*/
|
||||
class ForOfLoopContext extends LoopContextBase {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {LoopContext|null} upperContext The previous `LoopContext`.
|
||||
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
|
||||
* @param {BreakContext} breakContext The context for breaking the loop.
|
||||
*/
|
||||
constructor(upperContext, label, breakContext) {
|
||||
super(upperContext, "ForOfStatement", label, breakContext);
|
||||
|
||||
/**
|
||||
* The segments that came immediately before the start of the loop.
|
||||
* This allows you to traverse backwards out of the loop into the
|
||||
* surrounding code. This is necessary to evaluate the right expression
|
||||
* correctly, as it must be evaluated in the same way as the left
|
||||
* expression, but the pointer to these segments would otherwise be
|
||||
* lost if not stored on the instance. Once the right expression has
|
||||
* been evaluated, this property is no longer used.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.prevSegments = null;
|
||||
|
||||
/**
|
||||
* Segments representing the start of everything to the left of the
|
||||
* `of` keyword. This can be used to move forward towards
|
||||
* `endOfLeftSegments`. `leftSegments` and `endOfLeftSegments` are
|
||||
* effectively the head and tail of a doubly-linked list.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.leftSegments = null;
|
||||
|
||||
/**
|
||||
* Segments representing the end of everything to the left of the
|
||||
* `of` keyword. This can be used to move backward towards `leftSegments`.
|
||||
* `leftSegments` and `endOfLeftSegments` are effectively the head
|
||||
* and tail of a doubly-linked list.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.endOfLeftSegments = null;
|
||||
|
||||
/**
|
||||
* The segments representing the left expression where `continue` will
|
||||
* jump to. In `for-in` loops, `continue` must always re-execute the
|
||||
* left expression each time through the loop. This contains the same
|
||||
* segments as `leftSegments`, but is duplicated here so each loop
|
||||
* context has the same property pointing to where `continue` should
|
||||
* end up.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.continueDestSegments = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the context for any loop.
|
||||
* @typedef {WhileLoopContext|DoWhileLoopContext|ForLoopContext|ForInLoopContext|ForOfLoopContext} LoopContext
|
||||
*/
|
||||
|
||||
/**
|
||||
* Represents the context for a `switch` statement.
|
||||
*/
|
||||
class SwitchContext {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {SwitchContext} upperContext The previous context.
|
||||
* @param {boolean} hasCase Indicates if there is at least one `case` statement.
|
||||
* `default` doesn't count.
|
||||
*/
|
||||
constructor(upperContext, hasCase) {
|
||||
|
||||
/**
|
||||
* The previous context.
|
||||
* @type {SwitchContext}
|
||||
*/
|
||||
this.upper = upperContext;
|
||||
|
||||
/**
|
||||
* Indicates if there is at least one `case` statement. `default` doesn't count.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.hasCase = hasCase;
|
||||
|
||||
/**
|
||||
* The `default` keyword.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.defaultSegments = null;
|
||||
|
||||
/**
|
||||
* The default case body starting segments.
|
||||
* @type {Array<CodePathSegment>|null}
|
||||
*/
|
||||
this.defaultBodySegments = null;
|
||||
|
||||
/**
|
||||
* Indicates if a `default` case and is empty exists.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.foundEmptyDefault = false;
|
||||
|
||||
/**
|
||||
* Indicates that a `default` exists and is the last case.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.lastIsDefault = false;
|
||||
|
||||
/**
|
||||
* The number of fork contexts created. This is equivalent to the
|
||||
* number of `case` statements plus a `default` statement (if present).
|
||||
* @type {number}
|
||||
*/
|
||||
this.forkCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the context for a `try` statement.
|
||||
*/
|
||||
class TryContext {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {TryContext} upperContext The previous context.
|
||||
* @param {boolean} hasFinalizer Indicates if the `try` statement has a
|
||||
* `finally` block.
|
||||
* @param {ForkContext} forkContext The enclosing fork context.
|
||||
*/
|
||||
constructor(upperContext, hasFinalizer, forkContext) {
|
||||
|
||||
/**
|
||||
* The previous context.
|
||||
* @type {TryContext}
|
||||
*/
|
||||
this.upper = upperContext;
|
||||
|
||||
/**
|
||||
* Indicates if the `try` statement has a `finally` block.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.hasFinalizer = hasFinalizer;
|
||||
|
||||
/**
|
||||
* Tracks the traversal position inside of the `try` statement. This is
|
||||
* used to help determine the context necessary to create paths because
|
||||
* a `try` statement may or may not have `catch` or `finally` blocks,
|
||||
* and code paths behave differently in those blocks.
|
||||
* @type {"try"|"catch"|"finally"}
|
||||
*/
|
||||
this.position = "try";
|
||||
|
||||
/**
|
||||
* If the `try` statement has a `finally` block, this affects how a
|
||||
* `return` statement behaves in the `try` block. Without `finally`,
|
||||
* `return` behaves as usual and doesn't require a fork; with `finally`,
|
||||
* `return` forks into the `finally` block, so we need a fork context
|
||||
* to track it.
|
||||
* @type {ForkContext|null}
|
||||
*/
|
||||
this.returnedForkContext = hasFinalizer
|
||||
? ForkContext.newEmpty(forkContext)
|
||||
: null;
|
||||
|
||||
/**
|
||||
* When a `throw` occurs inside of a `try` block, the code path forks
|
||||
* into the `catch` or `finally` blocks, and this fork context tracks
|
||||
* that path.
|
||||
* @type {ForkContext}
|
||||
*/
|
||||
this.thrownForkContext = ForkContext.newEmpty(forkContext);
|
||||
|
||||
/**
|
||||
* Indicates if the last segment in the `try` block is reachable.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.lastOfTryIsReachable = false;
|
||||
|
||||
/**
|
||||
* Indicates if the last segment in the `catch` block is reachable.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.lastOfCatchIsReachable = false;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Adds given segments into the `dest` array.
|
||||
* If the `others` array does not include the given segments, adds to the `all`
|
||||
* array as well.
|
||||
*
|
||||
* This adds only reachable and used segments.
|
||||
* @param {CodePathSegment[]} dest A destination array (`returnedSegments` or `thrownSegments`).
|
||||
* @param {CodePathSegment[]} others Another destination array (`returnedSegments` or `thrownSegments`).
|
||||
* @param {CodePathSegment[]} all The unified destination array (`finalSegments`).
|
||||
* @param {CodePathSegment[]} segments Segments to add.
|
||||
* @returns {void}
|
||||
*/
|
||||
function addToReturnedOrThrown(dest, others, all, segments) {
|
||||
for (let i = 0; i < segments.length; ++i) {
|
||||
const segment = segments[i];
|
||||
|
||||
dest.push(segment);
|
||||
if (!others.includes(segment)) {
|
||||
all.push(segment);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a loop context for a `continue` statement based on a given label.
|
||||
* @param {CodePathState} state The state to search within.
|
||||
* @param {string|null} label The label of a `continue` statement.
|
||||
* @returns {LoopContext} A loop-context for a `continue` statement.
|
||||
*/
|
||||
function getContinueContext(state, label) {
|
||||
if (!label) {
|
||||
return state.loopContext;
|
||||
}
|
||||
|
||||
let context = state.loopContext;
|
||||
|
||||
while (context) {
|
||||
if (context.label === label) {
|
||||
return context;
|
||||
}
|
||||
context = context.upper;
|
||||
}
|
||||
|
||||
/* c8 ignore next */
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a context for a `break` statement.
|
||||
* @param {CodePathState} state The state to search within.
|
||||
* @param {string|null} label The label of a `break` statement.
|
||||
* @returns {BreakContext} A context for a `break` statement.
|
||||
*/
|
||||
function getBreakContext(state, label) {
|
||||
let context = state.breakContext;
|
||||
|
||||
while (context) {
|
||||
if (label ? context.label === label : context.breakable) {
|
||||
return context;
|
||||
}
|
||||
context = context.upper;
|
||||
}
|
||||
|
||||
/* c8 ignore next */
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a context for a `return` statement. There is just one special case:
|
||||
* if there is a `try` statement with a `finally` block, because that alters
|
||||
* how `return` behaves; otherwise, this just passes through the given state.
|
||||
* @param {CodePathState} state The state to search within
|
||||
* @returns {TryContext|CodePathState} A context for a `return` statement.
|
||||
*/
|
||||
function getReturnContext(state) {
|
||||
let context = state.tryContext;
|
||||
|
||||
while (context) {
|
||||
if (context.hasFinalizer && context.position !== "finally") {
|
||||
return context;
|
||||
}
|
||||
context = context.upper;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a context for a `throw` statement. There is just one special case:
|
||||
* if there is a `try` statement with a `finally` block and we are inside of
|
||||
* a `catch` because that changes how `throw` behaves; otherwise, this just
|
||||
* passes through the given state.
|
||||
* @param {CodePathState} state The state to search within.
|
||||
* @returns {TryContext|CodePathState} A context for a `throw` statement.
|
||||
*/
|
||||
function getThrowContext(state) {
|
||||
let context = state.tryContext;
|
||||
|
||||
while (context) {
|
||||
if (context.position === "try" ||
|
||||
(context.hasFinalizer && context.position === "catch")
|
||||
) {
|
||||
return context;
|
||||
}
|
||||
context = context.upper;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a given value from a given array.
|
||||
* @param {any[]} elements An array to remove the specific element.
|
||||
* @param {any} value The value to be removed.
|
||||
* @returns {void}
|
||||
*/
|
||||
function removeFromArray(elements, value) {
|
||||
elements.splice(elements.indexOf(value), 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnect given segments.
|
||||
*
|
||||
* This is used in a process for switch statements.
|
||||
* If there is the "default" chunk before other cases, the order is different
|
||||
* between node's and running's.
|
||||
* @param {CodePathSegment[]} prevSegments Forward segments to disconnect.
|
||||
* @param {CodePathSegment[]} nextSegments Backward segments to disconnect.
|
||||
* @returns {void}
|
||||
*/
|
||||
function disconnectSegments(prevSegments, nextSegments) {
|
||||
for (let i = 0; i < prevSegments.length; ++i) {
|
||||
const prevSegment = prevSegments[i];
|
||||
const nextSegment = nextSegments[i];
|
||||
|
||||
removeFromArray(prevSegment.nextSegments, nextSegment);
|
||||
removeFromArray(prevSegment.allNextSegments, nextSegment);
|
||||
removeFromArray(nextSegment.prevSegments, prevSegment);
|
||||
removeFromArray(nextSegment.allPrevSegments, prevSegment);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates looping path between two arrays of segments, ensuring that there are
|
||||
* paths going between matching segments in the arrays.
|
||||
* @param {CodePathState} state The state to operate on.
|
||||
* @param {CodePathSegment[]} unflattenedFromSegments Segments which are source.
|
||||
* @param {CodePathSegment[]} unflattenedToSegments Segments which are destination.
|
||||
* @returns {void}
|
||||
*/
|
||||
function makeLooped(state, unflattenedFromSegments, unflattenedToSegments) {
|
||||
|
||||
const fromSegments = CodePathSegment.flattenUnusedSegments(unflattenedFromSegments);
|
||||
const toSegments = CodePathSegment.flattenUnusedSegments(unflattenedToSegments);
|
||||
const end = Math.min(fromSegments.length, toSegments.length);
|
||||
|
||||
/*
|
||||
* This loop effectively updates a doubly-linked list between two collections
|
||||
* of segments making sure that segments in the same array indices are
|
||||
* combined to create a path.
|
||||
*/
|
||||
for (let i = 0; i < end; ++i) {
|
||||
|
||||
// get the segments in matching array indices
|
||||
const fromSegment = fromSegments[i];
|
||||
const toSegment = toSegments[i];
|
||||
|
||||
/*
|
||||
* If the destination segment is reachable, then create a path from the
|
||||
* source segment to the destination segment.
|
||||
*/
|
||||
if (toSegment.reachable) {
|
||||
fromSegment.nextSegments.push(toSegment);
|
||||
}
|
||||
|
||||
/*
|
||||
* If the source segment is reachable, then create a path from the
|
||||
* destination segment back to the source segment.
|
||||
*/
|
||||
if (fromSegment.reachable) {
|
||||
toSegment.prevSegments.push(fromSegment);
|
||||
}
|
||||
|
||||
/*
|
||||
* Also update the arrays that don't care if the segments are reachable
|
||||
* or not. This should always happen regardless of anything else.
|
||||
*/
|
||||
fromSegment.allNextSegments.push(toSegment);
|
||||
toSegment.allPrevSegments.push(fromSegment);
|
||||
|
||||
/*
|
||||
* If the destination segment has at least two previous segments in its
|
||||
* path then that means there was one previous segment before this iteration
|
||||
* of the loop was executed. So, we need to mark the source segment as
|
||||
* looped.
|
||||
*/
|
||||
if (toSegment.allPrevSegments.length >= 2) {
|
||||
CodePathSegment.markPrevSegmentAsLooped(toSegment, fromSegment);
|
||||
}
|
||||
|
||||
// let the code path analyzer know that there's been a loop created
|
||||
state.notifyLooped(fromSegment, toSegment);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalizes segments of `test` chunk of a ForStatement.
|
||||
*
|
||||
* - Adds `false` paths to paths which are leaving from the loop.
|
||||
* - Sets `true` paths to paths which go to the body.
|
||||
* @param {LoopContext} context A loop context to modify.
|
||||
* @param {ChoiceContext} choiceContext A choice context of this loop.
|
||||
* @param {CodePathSegment[]} head The current head paths.
|
||||
* @returns {void}
|
||||
*/
|
||||
function finalizeTestSegmentsOfFor(context, choiceContext, head) {
|
||||
|
||||
/*
|
||||
* If this choice context doesn't already contain paths from a
|
||||
* child context, then add the current head to each potential path.
|
||||
*/
|
||||
if (!choiceContext.processed) {
|
||||
choiceContext.trueForkContext.add(head);
|
||||
choiceContext.falseForkContext.add(head);
|
||||
choiceContext.nullishForkContext.add(head);
|
||||
}
|
||||
|
||||
/*
|
||||
* If the test condition isn't a hardcoded truthy value, then `break`
|
||||
* must follow the same path as if the test condition is false. To represent
|
||||
* that, we append the path for when the loop test is false (represented by
|
||||
* `falseForkContext`) to the `brokenForkContext`.
|
||||
*/
|
||||
if (context.test !== true) {
|
||||
context.brokenForkContext.addAll(choiceContext.falseForkContext);
|
||||
}
|
||||
|
||||
context.endOfTestSegments = choiceContext.trueForkContext.makeNext(0, -1);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Public Interface
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* A class which manages state to analyze code paths.
|
||||
*/
|
||||
class CodePathState {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {IdGenerator} idGenerator An id generator to generate id for code
|
||||
* path segments.
|
||||
* @param {Function} onLooped A callback function to notify looping.
|
||||
*/
|
||||
constructor(idGenerator, onLooped) {
|
||||
|
||||
/**
|
||||
* The ID generator to use when creating new segments.
|
||||
* @type {IdGenerator}
|
||||
*/
|
||||
this.idGenerator = idGenerator;
|
||||
|
||||
/**
|
||||
* A callback function to call when there is a loop.
|
||||
* @type {Function}
|
||||
*/
|
||||
this.notifyLooped = onLooped;
|
||||
|
||||
/**
|
||||
* The root fork context for this state.
|
||||
* @type {ForkContext}
|
||||
*/
|
||||
this.forkContext = ForkContext.newRoot(idGenerator);
|
||||
|
||||
/**
|
||||
* Context for logical expressions, conditional expressions, `if` statements,
|
||||
* and loops.
|
||||
* @type {ChoiceContext}
|
||||
*/
|
||||
this.choiceContext = null;
|
||||
|
||||
/**
|
||||
* Context for `switch` statements.
|
||||
* @type {SwitchContext}
|
||||
*/
|
||||
this.switchContext = null;
|
||||
|
||||
/**
|
||||
* Context for `try` statements.
|
||||
* @type {TryContext}
|
||||
*/
|
||||
this.tryContext = null;
|
||||
|
||||
/**
|
||||
* Context for loop statements.
|
||||
* @type {LoopContext}
|
||||
*/
|
||||
this.loopContext = null;
|
||||
|
||||
/**
|
||||
* Context for `break` statements.
|
||||
* @type {BreakContext}
|
||||
*/
|
||||
this.breakContext = null;
|
||||
|
||||
/**
|
||||
* Context for `ChainExpression` nodes.
|
||||
* @type {ChainContext}
|
||||
*/
|
||||
this.chainContext = null;
|
||||
|
||||
/**
|
||||
* An array that tracks the current segments in the state. The array
|
||||
* starts empty and segments are added with each `onCodePathSegmentStart`
|
||||
* event and removed with each `onCodePathSegmentEnd` event. Effectively,
|
||||
* this is tracking the code path segment traversal as the state is
|
||||
* modified.
|
||||
* @type {Array<CodePathSegment>}
|
||||
*/
|
||||
this.currentSegments = [];
|
||||
|
||||
/**
|
||||
* Tracks the starting segment for this path. This value never changes.
|
||||
* @type {CodePathSegment}
|
||||
*/
|
||||
this.initialSegment = this.forkContext.head[0];
|
||||
|
||||
/**
|
||||
* The final segments of the code path which are either `return` or `throw`.
|
||||
* This is a union of the segments in `returnedForkContext` and `thrownForkContext`.
|
||||
* @type {Array<CodePathSegment>}
|
||||
*/
|
||||
this.finalSegments = [];
|
||||
|
||||
/**
|
||||
* The final segments of the code path which are `return`. These
|
||||
* segments are also contained in `finalSegments`.
|
||||
* @type {Array<CodePathSegment>}
|
||||
*/
|
||||
this.returnedForkContext = [];
|
||||
|
||||
/**
|
||||
* The final segments of the code path which are `throw`. These
|
||||
* segments are also contained in `finalSegments`.
|
||||
* @type {Array<CodePathSegment>}
|
||||
*/
|
||||
this.thrownForkContext = [];
|
||||
|
||||
/*
|
||||
* We add an `add` method so that these look more like fork contexts and
|
||||
* can be used interchangeably when a fork context is needed to add more
|
||||
* segments to a path.
|
||||
*
|
||||
* Ultimately, we want anything added to `returned` or `thrown` to also
|
||||
* be added to `final`. We only add reachable and used segments to these
|
||||
* arrays.
|
||||
*/
|
||||
const final = this.finalSegments;
|
||||
const returned = this.returnedForkContext;
|
||||
const thrown = this.thrownForkContext;
|
||||
|
||||
returned.add = addToReturnedOrThrown.bind(null, returned, thrown, final);
|
||||
thrown.add = addToReturnedOrThrown.bind(null, thrown, returned, final);
|
||||
}
|
||||
|
||||
/**
|
||||
* A passthrough property exposing the current pointer as part of the API.
|
||||
* @type {CodePathSegment[]}
|
||||
*/
|
||||
get headSegments() {
|
||||
return this.forkContext.head;
|
||||
}
|
||||
|
||||
/**
|
||||
* The parent forking context.
|
||||
* This is used for the root of new forks.
|
||||
* @type {ForkContext}
|
||||
*/
|
||||
get parentForkContext() {
|
||||
const current = this.forkContext;
|
||||
|
||||
return current && current.upper;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and stacks new forking context.
|
||||
* @param {boolean} forkLeavingPath A flag which shows being in a
|
||||
* "finally" block.
|
||||
* @returns {ForkContext} The created context.
|
||||
*/
|
||||
pushForkContext(forkLeavingPath) {
|
||||
this.forkContext = ForkContext.newEmpty(
|
||||
this.forkContext,
|
||||
forkLeavingPath
|
||||
);
|
||||
|
||||
return this.forkContext;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops and merges the last forking context.
|
||||
* @returns {ForkContext} The last context.
|
||||
*/
|
||||
popForkContext() {
|
||||
const lastContext = this.forkContext;
|
||||
|
||||
this.forkContext = lastContext.upper;
|
||||
this.forkContext.replaceHead(lastContext.makeNext(0, -1));
|
||||
|
||||
return lastContext;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new path.
|
||||
* @returns {void}
|
||||
*/
|
||||
forkPath() {
|
||||
this.forkContext.add(this.parentForkContext.makeNext(-1, -1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a bypass path.
|
||||
* This is used for such as IfStatement which does not have "else" chunk.
|
||||
* @returns {void}
|
||||
*/
|
||||
forkBypassPath() {
|
||||
this.forkContext.add(this.parentForkContext.head);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// ConditionalExpression, LogicalExpression, IfStatement
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Creates a context for ConditionalExpression, LogicalExpression, AssignmentExpression (logical assignments only),
|
||||
* IfStatement, WhileStatement, DoWhileStatement, or ForStatement.
|
||||
*
|
||||
* LogicalExpressions have cases that it goes different paths between the
|
||||
* `true` case and the `false` case.
|
||||
*
|
||||
* For Example:
|
||||
*
|
||||
* if (a || b) {
|
||||
* foo();
|
||||
* } else {
|
||||
* bar();
|
||||
* }
|
||||
*
|
||||
* In this case, `b` is evaluated always in the code path of the `else`
|
||||
* block, but it's not so in the code path of the `if` block.
|
||||
* So there are 3 paths.
|
||||
*
|
||||
* a -> foo();
|
||||
* a -> b -> foo();
|
||||
* a -> b -> bar();
|
||||
* @param {string} kind A kind string.
|
||||
* If the new context is LogicalExpression's or AssignmentExpression's, this is `"&&"` or `"||"` or `"??"`.
|
||||
* If it's IfStatement's or ConditionalExpression's, this is `"test"`.
|
||||
* Otherwise, this is `"loop"`.
|
||||
* @param {boolean} isForkingAsResult Indicates if the result of the choice
|
||||
* creates a fork.
|
||||
* @returns {void}
|
||||
*/
|
||||
pushChoiceContext(kind, isForkingAsResult) {
|
||||
this.choiceContext = new ChoiceContext(this.choiceContext, kind, isForkingAsResult, this.forkContext);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the last choice context and finalizes it.
|
||||
* This is called upon leaving a node that represents a choice.
|
||||
* @throws {Error} (Unreachable.)
|
||||
* @returns {ChoiceContext} The popped context.
|
||||
*/
|
||||
popChoiceContext() {
|
||||
const poppedChoiceContext = this.choiceContext;
|
||||
const forkContext = this.forkContext;
|
||||
const head = forkContext.head;
|
||||
|
||||
this.choiceContext = poppedChoiceContext.upper;
|
||||
|
||||
switch (poppedChoiceContext.kind) {
|
||||
case "&&":
|
||||
case "||":
|
||||
case "??":
|
||||
|
||||
/*
|
||||
* The `head` are the path of the right-hand operand.
|
||||
* If we haven't previously added segments from child contexts,
|
||||
* then we add these segments to all possible forks.
|
||||
*/
|
||||
if (!poppedChoiceContext.processed) {
|
||||
poppedChoiceContext.trueForkContext.add(head);
|
||||
poppedChoiceContext.falseForkContext.add(head);
|
||||
poppedChoiceContext.nullishForkContext.add(head);
|
||||
}
|
||||
|
||||
/*
|
||||
* If this context is the left (test) expression for another choice
|
||||
* context, such as `a || b` in the expression `a || b || c`,
|
||||
* then we take the segments for this context and move them up
|
||||
* to the parent context.
|
||||
*/
|
||||
if (poppedChoiceContext.isForkingAsResult) {
|
||||
const parentContext = this.choiceContext;
|
||||
|
||||
parentContext.trueForkContext.addAll(poppedChoiceContext.trueForkContext);
|
||||
parentContext.falseForkContext.addAll(poppedChoiceContext.falseForkContext);
|
||||
parentContext.nullishForkContext.addAll(poppedChoiceContext.nullishForkContext);
|
||||
parentContext.processed = true;
|
||||
|
||||
// Exit early so we don't collapse all paths into one.
|
||||
return poppedChoiceContext;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "test":
|
||||
if (!poppedChoiceContext.processed) {
|
||||
|
||||
/*
|
||||
* The head segments are the path of the `if` block here.
|
||||
* Updates the `true` path with the end of the `if` block.
|
||||
*/
|
||||
poppedChoiceContext.trueForkContext.clear();
|
||||
poppedChoiceContext.trueForkContext.add(head);
|
||||
} else {
|
||||
|
||||
/*
|
||||
* The head segments are the path of the `else` block here.
|
||||
* Updates the `false` path with the end of the `else`
|
||||
* block.
|
||||
*/
|
||||
poppedChoiceContext.falseForkContext.clear();
|
||||
poppedChoiceContext.falseForkContext.add(head);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "loop":
|
||||
|
||||
/*
|
||||
* Loops are addressed in `popLoopContext()` so just return
|
||||
* the context without modification.
|
||||
*/
|
||||
return poppedChoiceContext;
|
||||
|
||||
/* c8 ignore next */
|
||||
default:
|
||||
throw new Error("unreachable");
|
||||
}
|
||||
|
||||
/*
|
||||
* Merge the true path with the false path to create a single path.
|
||||
*/
|
||||
const combinedForkContext = poppedChoiceContext.trueForkContext;
|
||||
|
||||
combinedForkContext.addAll(poppedChoiceContext.falseForkContext);
|
||||
forkContext.replaceHead(combinedForkContext.makeNext(0, -1));
|
||||
|
||||
return poppedChoiceContext;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a code path segment to represent right-hand operand of a logical
|
||||
* expression.
|
||||
* This is called in the preprocessing phase when entering a node.
|
||||
* @throws {Error} (Unreachable.)
|
||||
* @returns {void}
|
||||
*/
|
||||
makeLogicalRight() {
|
||||
const currentChoiceContext = this.choiceContext;
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
if (currentChoiceContext.processed) {
|
||||
|
||||
/*
|
||||
* This context was already assigned segments from a child
|
||||
* choice context. In this case, we are concerned only about
|
||||
* the path that does not short-circuit and so ends up on the
|
||||
* right-hand operand of the logical expression.
|
||||
*/
|
||||
let prevForkContext;
|
||||
|
||||
switch (currentChoiceContext.kind) {
|
||||
case "&&": // if true then go to the right-hand side.
|
||||
prevForkContext = currentChoiceContext.trueForkContext;
|
||||
break;
|
||||
case "||": // if false then go to the right-hand side.
|
||||
prevForkContext = currentChoiceContext.falseForkContext;
|
||||
break;
|
||||
case "??": // Both true/false can short-circuit, so needs the third path to go to the right-hand side. That's nullishForkContext.
|
||||
prevForkContext = currentChoiceContext.nullishForkContext;
|
||||
break;
|
||||
default:
|
||||
throw new Error("unreachable");
|
||||
}
|
||||
|
||||
/*
|
||||
* Create the segment for the right-hand operand of the logical expression
|
||||
* and adjust the fork context pointer to point there. The right-hand segment
|
||||
* is added at the end of all segments in `prevForkContext`.
|
||||
*/
|
||||
forkContext.replaceHead(prevForkContext.makeNext(0, -1));
|
||||
|
||||
/*
|
||||
* We no longer need this list of segments.
|
||||
*
|
||||
* Reset `processed` because we've removed the segments from the child
|
||||
* choice context. This allows `popChoiceContext()` to continue adding
|
||||
* segments later.
|
||||
*/
|
||||
prevForkContext.clear();
|
||||
currentChoiceContext.processed = false;
|
||||
|
||||
} else {
|
||||
|
||||
/*
|
||||
* This choice context was not assigned segments from a child
|
||||
* choice context, which means that it's a terminal logical
|
||||
* expression.
|
||||
*
|
||||
* `head` is the segments for the left-hand operand of the
|
||||
* logical expression.
|
||||
*
|
||||
* Each of the fork contexts below are empty at this point. We choose
|
||||
* the path(s) that will short-circuit and add the segment for the
|
||||
* left-hand operand to it. Ultimately, this will be the only segment
|
||||
* in that path due to the short-circuting, so we are just seeding
|
||||
* these paths to start.
|
||||
*/
|
||||
switch (currentChoiceContext.kind) {
|
||||
case "&&":
|
||||
|
||||
/*
|
||||
* In most contexts, when a && expression evaluates to false,
|
||||
* it short circuits, so we need to account for that by setting
|
||||
* the `falseForkContext` to the left operand.
|
||||
*
|
||||
* When a && expression is the left-hand operand for a ??
|
||||
* expression, such as `(a && b) ?? c`, a nullish value will
|
||||
* also short-circuit in a different way than a false value,
|
||||
* so we also set the `nullishForkContext` to the left operand.
|
||||
* This path is only used with a ?? expression and is thrown
|
||||
* away for any other type of logical expression, so it's safe
|
||||
* to always add.
|
||||
*/
|
||||
currentChoiceContext.falseForkContext.add(forkContext.head);
|
||||
currentChoiceContext.nullishForkContext.add(forkContext.head);
|
||||
break;
|
||||
case "||": // the true path can short-circuit.
|
||||
currentChoiceContext.trueForkContext.add(forkContext.head);
|
||||
break;
|
||||
case "??": // both can short-circuit.
|
||||
currentChoiceContext.trueForkContext.add(forkContext.head);
|
||||
currentChoiceContext.falseForkContext.add(forkContext.head);
|
||||
break;
|
||||
default:
|
||||
throw new Error("unreachable");
|
||||
}
|
||||
|
||||
/*
|
||||
* Create the segment for the right-hand operand of the logical expression
|
||||
* and adjust the fork context pointer to point there.
|
||||
*/
|
||||
forkContext.replaceHead(forkContext.makeNext(-1, -1));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment of the `if` block.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeIfConsequent() {
|
||||
const context = this.choiceContext;
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
/*
|
||||
* If any result were not transferred from child contexts,
|
||||
* this sets the head segments to both cases.
|
||||
* The head segments are the path of the test expression.
|
||||
*/
|
||||
if (!context.processed) {
|
||||
context.trueForkContext.add(forkContext.head);
|
||||
context.falseForkContext.add(forkContext.head);
|
||||
context.nullishForkContext.add(forkContext.head);
|
||||
}
|
||||
|
||||
context.processed = false;
|
||||
|
||||
// Creates new path from the `true` case.
|
||||
forkContext.replaceHead(
|
||||
context.trueForkContext.makeNext(0, -1)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment of the `else` block.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeIfAlternate() {
|
||||
const context = this.choiceContext;
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
/*
|
||||
* The head segments are the path of the `if` block.
|
||||
* Updates the `true` path with the end of the `if` block.
|
||||
*/
|
||||
context.trueForkContext.clear();
|
||||
context.trueForkContext.add(forkContext.head);
|
||||
context.processed = true;
|
||||
|
||||
// Creates new path from the `false` case.
|
||||
forkContext.replaceHead(
|
||||
context.falseForkContext.makeNext(0, -1)
|
||||
);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// ChainExpression
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Pushes a new `ChainExpression` context to the stack. This method is
|
||||
* called when entering a `ChainExpression` node. A chain context is used to
|
||||
* count forking in the optional chain then merge them on the exiting from the
|
||||
* `ChainExpression` node.
|
||||
* @returns {void}
|
||||
*/
|
||||
pushChainContext() {
|
||||
this.chainContext = new ChainContext(this.chainContext);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pop a `ChainExpression` context from the stack. This method is called on
|
||||
* exiting from each `ChainExpression` node. This merges all forks of the
|
||||
* last optional chaining.
|
||||
* @returns {void}
|
||||
*/
|
||||
popChainContext() {
|
||||
const context = this.chainContext;
|
||||
|
||||
this.chainContext = context.upper;
|
||||
|
||||
// pop all choice contexts of this.
|
||||
for (let i = context.choiceContextCount; i > 0; --i) {
|
||||
this.popChoiceContext();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a choice context for optional access.
|
||||
* This method is called on entering to each `(Call|Member)Expression[optional=true]` node.
|
||||
* This creates a choice context as similar to `LogicalExpression[operator="??"]` node.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeOptionalNode() {
|
||||
if (this.chainContext) {
|
||||
this.chainContext.choiceContextCount += 1;
|
||||
this.pushChoiceContext("??", false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a fork.
|
||||
* This method is called on entering to the `arguments|property` property of each `(Call|Member)Expression` node.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeOptionalRight() {
|
||||
if (this.chainContext) {
|
||||
this.makeLogicalRight();
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// SwitchStatement
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Creates a context object of SwitchStatement and stacks it.
|
||||
* @param {boolean} hasCase `true` if the switch statement has one or more
|
||||
* case parts.
|
||||
* @param {string|null} label The label text.
|
||||
* @returns {void}
|
||||
*/
|
||||
pushSwitchContext(hasCase, label) {
|
||||
this.switchContext = new SwitchContext(this.switchContext, hasCase);
|
||||
this.pushBreakContext(true, label);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the last context of SwitchStatement and finalizes it.
|
||||
*
|
||||
* - Disposes all forking stack for `case` and `default`.
|
||||
* - Creates the next code path segment from `context.brokenForkContext`.
|
||||
* - If the last `SwitchCase` node is not a `default` part, creates a path
|
||||
* to the `default` body.
|
||||
* @returns {void}
|
||||
*/
|
||||
popSwitchContext() {
|
||||
const context = this.switchContext;
|
||||
|
||||
this.switchContext = context.upper;
|
||||
|
||||
const forkContext = this.forkContext;
|
||||
const brokenForkContext = this.popBreakContext().brokenForkContext;
|
||||
|
||||
if (context.forkCount === 0) {
|
||||
|
||||
/*
|
||||
* When there is only one `default` chunk and there is one or more
|
||||
* `break` statements, even if forks are nothing, it needs to merge
|
||||
* those.
|
||||
*/
|
||||
if (!brokenForkContext.empty) {
|
||||
brokenForkContext.add(forkContext.makeNext(-1, -1));
|
||||
forkContext.replaceHead(brokenForkContext.makeNext(0, -1));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const lastSegments = forkContext.head;
|
||||
|
||||
this.forkBypassPath();
|
||||
const lastCaseSegments = forkContext.head;
|
||||
|
||||
/*
|
||||
* `brokenForkContext` is used to make the next segment.
|
||||
* It must add the last segment into `brokenForkContext`.
|
||||
*/
|
||||
brokenForkContext.add(lastSegments);
|
||||
|
||||
/*
|
||||
* Any value that doesn't match a `case` test should flow to the default
|
||||
* case. That happens normally when the default case is last in the `switch`,
|
||||
* but if it's not, we need to rewire some of the paths to be correct.
|
||||
*/
|
||||
if (!context.lastIsDefault) {
|
||||
if (context.defaultBodySegments) {
|
||||
|
||||
/*
|
||||
* There is a non-empty default case, so remove the path from the `default`
|
||||
* label to its body for an accurate representation.
|
||||
*/
|
||||
disconnectSegments(context.defaultSegments, context.defaultBodySegments);
|
||||
|
||||
/*
|
||||
* Connect the path from the last non-default case to the body of the
|
||||
* default case.
|
||||
*/
|
||||
makeLooped(this, lastCaseSegments, context.defaultBodySegments);
|
||||
|
||||
} else {
|
||||
|
||||
/*
|
||||
* There is no default case, so we treat this as if the last case
|
||||
* had a `break` in it.
|
||||
*/
|
||||
brokenForkContext.add(lastCaseSegments);
|
||||
}
|
||||
}
|
||||
|
||||
// Traverse up to the original fork context for the `switch` statement
|
||||
for (let i = 0; i < context.forkCount; ++i) {
|
||||
this.forkContext = this.forkContext.upper;
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates a path from all `brokenForkContext` paths.
|
||||
* This is a path after `switch` statement.
|
||||
*/
|
||||
this.forkContext.replaceHead(brokenForkContext.makeNext(0, -1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for a `SwitchCase` node.
|
||||
* @param {boolean} isCaseBodyEmpty `true` if the body is empty.
|
||||
* @param {boolean} isDefaultCase `true` if the body is the default case.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeSwitchCaseBody(isCaseBodyEmpty, isDefaultCase) {
|
||||
const context = this.switchContext;
|
||||
|
||||
if (!context.hasCase) {
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* Merge forks.
|
||||
* The parent fork context has two segments.
|
||||
* Those are from the current `case` and the body of the previous case.
|
||||
*/
|
||||
const parentForkContext = this.forkContext;
|
||||
const forkContext = this.pushForkContext();
|
||||
|
||||
forkContext.add(parentForkContext.makeNext(0, -1));
|
||||
|
||||
/*
|
||||
* Add information about the default case.
|
||||
*
|
||||
* The purpose of this is to identify the starting segments for the
|
||||
* default case to make sure there is a path there.
|
||||
*/
|
||||
if (isDefaultCase) {
|
||||
|
||||
/*
|
||||
* This is the default case in the `switch`.
|
||||
*
|
||||
* We first save the current pointer as `defaultSegments` to point
|
||||
* to the `default` keyword.
|
||||
*/
|
||||
context.defaultSegments = parentForkContext.head;
|
||||
|
||||
/*
|
||||
* If the body of the case is empty then we just set
|
||||
* `foundEmptyDefault` to true; otherwise, we save a reference
|
||||
* to the current pointer as `defaultBodySegments`.
|
||||
*/
|
||||
if (isCaseBodyEmpty) {
|
||||
context.foundEmptyDefault = true;
|
||||
} else {
|
||||
context.defaultBodySegments = forkContext.head;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
/*
|
||||
* This is not the default case in the `switch`.
|
||||
*
|
||||
* If it's not empty and there is already an empty default case found,
|
||||
* that means the default case actually comes before this case,
|
||||
* and that it will fall through to this case. So, we can now
|
||||
* ignore the previous default case (reset `foundEmptyDefault` to false)
|
||||
* and set `defaultBodySegments` to the current segments because this is
|
||||
* effectively the new default case.
|
||||
*/
|
||||
if (!isCaseBodyEmpty && context.foundEmptyDefault) {
|
||||
context.foundEmptyDefault = false;
|
||||
context.defaultBodySegments = forkContext.head;
|
||||
}
|
||||
}
|
||||
|
||||
// keep track if the default case ends up last
|
||||
context.lastIsDefault = isDefaultCase;
|
||||
context.forkCount += 1;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// TryStatement
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Creates a context object of TryStatement and stacks it.
|
||||
* @param {boolean} hasFinalizer `true` if the try statement has a
|
||||
* `finally` block.
|
||||
* @returns {void}
|
||||
*/
|
||||
pushTryContext(hasFinalizer) {
|
||||
this.tryContext = new TryContext(this.tryContext, hasFinalizer, this.forkContext);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the last context of TryStatement and finalizes it.
|
||||
* @returns {void}
|
||||
*/
|
||||
popTryContext() {
|
||||
const context = this.tryContext;
|
||||
|
||||
this.tryContext = context.upper;
|
||||
|
||||
/*
|
||||
* If we're inside the `catch` block, that means there is no `finally`,
|
||||
* so we can process the `try` and `catch` blocks the simple way and
|
||||
* merge their two paths.
|
||||
*/
|
||||
if (context.position === "catch") {
|
||||
this.popForkContext();
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* The following process is executed only when there is a `finally`
|
||||
* block.
|
||||
*/
|
||||
|
||||
const originalReturnedForkContext = context.returnedForkContext;
|
||||
const originalThrownForkContext = context.thrownForkContext;
|
||||
|
||||
// no `return` or `throw` in `try` or `catch` so there's nothing left to do
|
||||
if (originalReturnedForkContext.empty && originalThrownForkContext.empty) {
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* The following process is executed only when there is a `finally`
|
||||
* block and there was a `return` or `throw` in the `try` or `catch`
|
||||
* blocks.
|
||||
*/
|
||||
|
||||
// Separate head to normal paths and leaving paths.
|
||||
const headSegments = this.forkContext.head;
|
||||
|
||||
this.forkContext = this.forkContext.upper;
|
||||
const normalSegments = headSegments.slice(0, headSegments.length / 2 | 0);
|
||||
const leavingSegments = headSegments.slice(headSegments.length / 2 | 0);
|
||||
|
||||
// Forwards the leaving path to upper contexts.
|
||||
if (!originalReturnedForkContext.empty) {
|
||||
getReturnContext(this).returnedForkContext.add(leavingSegments);
|
||||
}
|
||||
if (!originalThrownForkContext.empty) {
|
||||
getThrowContext(this).thrownForkContext.add(leavingSegments);
|
||||
}
|
||||
|
||||
// Sets the normal path as the next.
|
||||
this.forkContext.replaceHead(normalSegments);
|
||||
|
||||
/*
|
||||
* If both paths of the `try` block and the `catch` block are
|
||||
* unreachable, the next path becomes unreachable as well.
|
||||
*/
|
||||
if (!context.lastOfTryIsReachable && !context.lastOfCatchIsReachable) {
|
||||
this.forkContext.makeUnreachable();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for a `catch` block.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeCatchBlock() {
|
||||
const context = this.tryContext;
|
||||
const forkContext = this.forkContext;
|
||||
const originalThrownForkContext = context.thrownForkContext;
|
||||
|
||||
/*
|
||||
* We are now in a catch block so we need to update the context
|
||||
* with that information. This includes creating a new fork
|
||||
* context in case we encounter any `throw` statements here.
|
||||
*/
|
||||
context.position = "catch";
|
||||
context.thrownForkContext = ForkContext.newEmpty(forkContext);
|
||||
context.lastOfTryIsReachable = forkContext.reachable;
|
||||
|
||||
// Merge the thrown paths from the `try` and `catch` blocks
|
||||
originalThrownForkContext.add(forkContext.head);
|
||||
const thrownSegments = originalThrownForkContext.makeNext(0, -1);
|
||||
|
||||
// Fork to a bypass and the merged thrown path.
|
||||
this.pushForkContext();
|
||||
this.forkBypassPath();
|
||||
this.forkContext.add(thrownSegments);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for a `finally` block.
|
||||
*
|
||||
* In the `finally` block, parallel paths are created. The parallel paths
|
||||
* are used as leaving-paths. The leaving-paths are paths from `return`
|
||||
* statements and `throw` statements in a `try` block or a `catch` block.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeFinallyBlock() {
|
||||
const context = this.tryContext;
|
||||
let forkContext = this.forkContext;
|
||||
const originalReturnedForkContext = context.returnedForkContext;
|
||||
const originalThrownForContext = context.thrownForkContext;
|
||||
const headOfLeavingSegments = forkContext.head;
|
||||
|
||||
// Update state.
|
||||
if (context.position === "catch") {
|
||||
|
||||
// Merges two paths from the `try` block and `catch` block.
|
||||
this.popForkContext();
|
||||
forkContext = this.forkContext;
|
||||
|
||||
context.lastOfCatchIsReachable = forkContext.reachable;
|
||||
} else {
|
||||
context.lastOfTryIsReachable = forkContext.reachable;
|
||||
}
|
||||
|
||||
|
||||
context.position = "finally";
|
||||
|
||||
/*
|
||||
* If there was no `return` or `throw` in either the `try` or `catch`
|
||||
* blocks, then there's no further code paths to create for `finally`.
|
||||
*/
|
||||
if (originalReturnedForkContext.empty && originalThrownForContext.empty) {
|
||||
|
||||
// This path does not leave.
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* Create a parallel segment from merging returned and thrown.
|
||||
* This segment will leave at the end of this `finally` block.
|
||||
*/
|
||||
const segments = forkContext.makeNext(-1, -1);
|
||||
|
||||
for (let i = 0; i < forkContext.count; ++i) {
|
||||
const prevSegsOfLeavingSegment = [headOfLeavingSegments[i]];
|
||||
|
||||
for (let j = 0; j < originalReturnedForkContext.segmentsList.length; ++j) {
|
||||
prevSegsOfLeavingSegment.push(originalReturnedForkContext.segmentsList[j][i]);
|
||||
}
|
||||
for (let j = 0; j < originalThrownForContext.segmentsList.length; ++j) {
|
||||
prevSegsOfLeavingSegment.push(originalThrownForContext.segmentsList[j][i]);
|
||||
}
|
||||
|
||||
segments.push(
|
||||
CodePathSegment.newNext(
|
||||
this.idGenerator.next(),
|
||||
prevSegsOfLeavingSegment
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
this.pushForkContext(true);
|
||||
this.forkContext.add(segments);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment from the first throwable node to the `catch`
|
||||
* block or the `finally` block.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeFirstThrowablePathInTryBlock() {
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
if (!forkContext.reachable) {
|
||||
return;
|
||||
}
|
||||
|
||||
const context = getThrowContext(this);
|
||||
|
||||
if (context === this ||
|
||||
context.position !== "try" ||
|
||||
!context.thrownForkContext.empty
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
context.thrownForkContext.add(forkContext.head);
|
||||
forkContext.replaceHead(forkContext.makeNext(-1, -1));
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Loop Statements
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Creates a context object of a loop statement and stacks it.
|
||||
* @param {string} type The type of the node which was triggered. One of
|
||||
* `WhileStatement`, `DoWhileStatement`, `ForStatement`, `ForInStatement`,
|
||||
* and `ForStatement`.
|
||||
* @param {string|null} label A label of the node which was triggered.
|
||||
* @throws {Error} (Unreachable - unknown type.)
|
||||
* @returns {void}
|
||||
*/
|
||||
pushLoopContext(type, label) {
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
// All loops need a path to account for `break` statements
|
||||
const breakContext = this.pushBreakContext(true, label);
|
||||
|
||||
switch (type) {
|
||||
case "WhileStatement":
|
||||
this.pushChoiceContext("loop", false);
|
||||
this.loopContext = new WhileLoopContext(this.loopContext, label, breakContext);
|
||||
break;
|
||||
|
||||
case "DoWhileStatement":
|
||||
this.pushChoiceContext("loop", false);
|
||||
this.loopContext = new DoWhileLoopContext(this.loopContext, label, breakContext, forkContext);
|
||||
break;
|
||||
|
||||
case "ForStatement":
|
||||
this.pushChoiceContext("loop", false);
|
||||
this.loopContext = new ForLoopContext(this.loopContext, label, breakContext);
|
||||
break;
|
||||
|
||||
case "ForInStatement":
|
||||
this.loopContext = new ForInLoopContext(this.loopContext, label, breakContext);
|
||||
break;
|
||||
|
||||
case "ForOfStatement":
|
||||
this.loopContext = new ForOfLoopContext(this.loopContext, label, breakContext);
|
||||
break;
|
||||
|
||||
/* c8 ignore next */
|
||||
default:
|
||||
throw new Error(`unknown type: "${type}"`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the last context of a loop statement and finalizes it.
|
||||
* @throws {Error} (Unreachable - unknown type.)
|
||||
* @returns {void}
|
||||
*/
|
||||
popLoopContext() {
|
||||
const context = this.loopContext;
|
||||
|
||||
this.loopContext = context.upper;
|
||||
|
||||
const forkContext = this.forkContext;
|
||||
const brokenForkContext = this.popBreakContext().brokenForkContext;
|
||||
|
||||
// Creates a looped path.
|
||||
switch (context.type) {
|
||||
case "WhileStatement":
|
||||
case "ForStatement":
|
||||
this.popChoiceContext();
|
||||
|
||||
/*
|
||||
* Creates the path from the end of the loop body up to the
|
||||
* location where `continue` would jump to.
|
||||
*/
|
||||
makeLooped(
|
||||
this,
|
||||
forkContext.head,
|
||||
context.continueDestSegments
|
||||
);
|
||||
break;
|
||||
|
||||
case "DoWhileStatement": {
|
||||
const choiceContext = this.popChoiceContext();
|
||||
|
||||
if (!choiceContext.processed) {
|
||||
choiceContext.trueForkContext.add(forkContext.head);
|
||||
choiceContext.falseForkContext.add(forkContext.head);
|
||||
}
|
||||
|
||||
/*
|
||||
* If this isn't a hardcoded `true` condition, then `break`
|
||||
* should continue down the path as if the condition evaluated
|
||||
* to false.
|
||||
*/
|
||||
if (context.test !== true) {
|
||||
brokenForkContext.addAll(choiceContext.falseForkContext);
|
||||
}
|
||||
|
||||
/*
|
||||
* When the condition is true, the loop continues back to the top,
|
||||
* so create a path from each possible true condition back to the
|
||||
* top of the loop.
|
||||
*/
|
||||
const segmentsList = choiceContext.trueForkContext.segmentsList;
|
||||
|
||||
for (let i = 0; i < segmentsList.length; ++i) {
|
||||
makeLooped(
|
||||
this,
|
||||
segmentsList[i],
|
||||
context.entrySegments
|
||||
);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "ForInStatement":
|
||||
case "ForOfStatement":
|
||||
brokenForkContext.add(forkContext.head);
|
||||
|
||||
/*
|
||||
* Creates the path from the end of the loop body up to the
|
||||
* left expression (left of `in` or `of`) of the loop.
|
||||
*/
|
||||
makeLooped(
|
||||
this,
|
||||
forkContext.head,
|
||||
context.leftSegments
|
||||
);
|
||||
break;
|
||||
|
||||
/* c8 ignore next */
|
||||
default:
|
||||
throw new Error("unreachable");
|
||||
}
|
||||
|
||||
/*
|
||||
* If there wasn't a `break` statement in the loop, then we're at
|
||||
* the end of the loop's path, so we make an unreachable segment
|
||||
* to mark that.
|
||||
*
|
||||
* If there was a `break` statement, then we continue on into the
|
||||
* `brokenForkContext`.
|
||||
*/
|
||||
if (brokenForkContext.empty) {
|
||||
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
|
||||
} else {
|
||||
forkContext.replaceHead(brokenForkContext.makeNext(0, -1));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the test part of a WhileStatement.
|
||||
* @param {boolean|undefined} test The test value (only when constant).
|
||||
* @returns {void}
|
||||
*/
|
||||
makeWhileTest(test) {
|
||||
const context = this.loopContext;
|
||||
const forkContext = this.forkContext;
|
||||
const testSegments = forkContext.makeNext(0, -1);
|
||||
|
||||
// Update state.
|
||||
context.test = test;
|
||||
context.continueDestSegments = testSegments;
|
||||
forkContext.replaceHead(testSegments);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the body part of a WhileStatement.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeWhileBody() {
|
||||
const context = this.loopContext;
|
||||
const choiceContext = this.choiceContext;
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
if (!choiceContext.processed) {
|
||||
choiceContext.trueForkContext.add(forkContext.head);
|
||||
choiceContext.falseForkContext.add(forkContext.head);
|
||||
}
|
||||
|
||||
/*
|
||||
* If this isn't a hardcoded `true` condition, then `break`
|
||||
* should continue down the path as if the condition evaluated
|
||||
* to false.
|
||||
*/
|
||||
if (context.test !== true) {
|
||||
context.brokenForkContext.addAll(choiceContext.falseForkContext);
|
||||
}
|
||||
forkContext.replaceHead(choiceContext.trueForkContext.makeNext(0, -1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the body part of a DoWhileStatement.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeDoWhileBody() {
|
||||
const context = this.loopContext;
|
||||
const forkContext = this.forkContext;
|
||||
const bodySegments = forkContext.makeNext(-1, -1);
|
||||
|
||||
// Update state.
|
||||
context.entrySegments = bodySegments;
|
||||
forkContext.replaceHead(bodySegments);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the test part of a DoWhileStatement.
|
||||
* @param {boolean|undefined} test The test value (only when constant).
|
||||
* @returns {void}
|
||||
*/
|
||||
makeDoWhileTest(test) {
|
||||
const context = this.loopContext;
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
context.test = test;
|
||||
|
||||
/*
|
||||
* If there is a `continue` statement in the loop then `continueForkContext`
|
||||
* won't be empty. We wire up the path from `continue` to the loop
|
||||
* test condition and then continue the traversal in the root fork context.
|
||||
*/
|
||||
if (!context.continueForkContext.empty) {
|
||||
context.continueForkContext.add(forkContext.head);
|
||||
const testSegments = context.continueForkContext.makeNext(0, -1);
|
||||
|
||||
forkContext.replaceHead(testSegments);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the test part of a ForStatement.
|
||||
* @param {boolean|undefined} test The test value (only when constant).
|
||||
* @returns {void}
|
||||
*/
|
||||
makeForTest(test) {
|
||||
const context = this.loopContext;
|
||||
const forkContext = this.forkContext;
|
||||
const endOfInitSegments = forkContext.head;
|
||||
const testSegments = forkContext.makeNext(-1, -1);
|
||||
|
||||
/*
|
||||
* Update the state.
|
||||
*
|
||||
* The `continueDestSegments` are set to `testSegments` because we
|
||||
* don't yet know if there is an update expression in this loop. So,
|
||||
* from what we already know at this point, a `continue` statement
|
||||
* will jump back to the test expression.
|
||||
*/
|
||||
context.test = test;
|
||||
context.endOfInitSegments = endOfInitSegments;
|
||||
context.continueDestSegments = context.testSegments = testSegments;
|
||||
forkContext.replaceHead(testSegments);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the update part of a ForStatement.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeForUpdate() {
|
||||
const context = this.loopContext;
|
||||
const choiceContext = this.choiceContext;
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
// Make the next paths of the test.
|
||||
if (context.testSegments) {
|
||||
finalizeTestSegmentsOfFor(
|
||||
context,
|
||||
choiceContext,
|
||||
forkContext.head
|
||||
);
|
||||
} else {
|
||||
context.endOfInitSegments = forkContext.head;
|
||||
}
|
||||
|
||||
/*
|
||||
* Update the state.
|
||||
*
|
||||
* The `continueDestSegments` are now set to `updateSegments` because we
|
||||
* know there is an update expression in this loop. So, a `continue` statement
|
||||
* in the loop will jump to the update expression first, and then to any
|
||||
* test expression the loop might have.
|
||||
*/
|
||||
const updateSegments = forkContext.makeDisconnected(-1, -1);
|
||||
|
||||
context.continueDestSegments = context.updateSegments = updateSegments;
|
||||
forkContext.replaceHead(updateSegments);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the body part of a ForStatement.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeForBody() {
|
||||
const context = this.loopContext;
|
||||
const choiceContext = this.choiceContext;
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
/*
|
||||
* Determine what to do based on which part of the `for` loop are present.
|
||||
* 1. If there is an update expression, then `updateSegments` is not null and
|
||||
* we need to assign `endOfUpdateSegments`, and if there is a test
|
||||
* expression, we then need to create the looped path to get back to
|
||||
* the test condition.
|
||||
* 2. If there is no update expression but there is a test expression,
|
||||
* then we only need to update the test segment information.
|
||||
* 3. If there is no update expression and no test expression, then we
|
||||
* just save `endOfInitSegments`.
|
||||
*/
|
||||
if (context.updateSegments) {
|
||||
context.endOfUpdateSegments = forkContext.head;
|
||||
|
||||
/*
|
||||
* In a `for` loop that has both an update expression and a test
|
||||
* condition, execution flows from the test expression into the
|
||||
* loop body, to the update expression, and then back to the test
|
||||
* expression to determine if the loop should continue.
|
||||
*
|
||||
* To account for that, we need to make a path from the end of the
|
||||
* update expression to the start of the test expression. This is
|
||||
* effectively what creates the loop in the code path.
|
||||
*/
|
||||
if (context.testSegments) {
|
||||
makeLooped(
|
||||
this,
|
||||
context.endOfUpdateSegments,
|
||||
context.testSegments
|
||||
);
|
||||
}
|
||||
} else if (context.testSegments) {
|
||||
finalizeTestSegmentsOfFor(
|
||||
context,
|
||||
choiceContext,
|
||||
forkContext.head
|
||||
);
|
||||
} else {
|
||||
context.endOfInitSegments = forkContext.head;
|
||||
}
|
||||
|
||||
let bodySegments = context.endOfTestSegments;
|
||||
|
||||
/*
|
||||
* If there is a test condition, then there `endOfTestSegments` is also
|
||||
* the start of the loop body. If there isn't a test condition then
|
||||
* `bodySegments` will be null and we need to look elsewhere to find
|
||||
* the start of the body.
|
||||
*
|
||||
* The body starts at the end of the init expression and ends at the end
|
||||
* of the update expression, so we use those locations to determine the
|
||||
* body segments.
|
||||
*/
|
||||
if (!bodySegments) {
|
||||
|
||||
const prevForkContext = ForkContext.newEmpty(forkContext);
|
||||
|
||||
prevForkContext.add(context.endOfInitSegments);
|
||||
if (context.endOfUpdateSegments) {
|
||||
prevForkContext.add(context.endOfUpdateSegments);
|
||||
}
|
||||
|
||||
bodySegments = prevForkContext.makeNext(0, -1);
|
||||
}
|
||||
|
||||
/*
|
||||
* If there was no test condition and no update expression, then
|
||||
* `continueDestSegments` will be null. In that case, a
|
||||
* `continue` should skip directly to the body of the loop.
|
||||
* Otherwise, we want to keep the current `continueDestSegments`.
|
||||
*/
|
||||
context.continueDestSegments = context.continueDestSegments || bodySegments;
|
||||
|
||||
// move pointer to the body
|
||||
forkContext.replaceHead(bodySegments);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the left part of a ForInStatement and a
|
||||
* ForOfStatement.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeForInOfLeft() {
|
||||
const context = this.loopContext;
|
||||
const forkContext = this.forkContext;
|
||||
const leftSegments = forkContext.makeDisconnected(-1, -1);
|
||||
|
||||
// Update state.
|
||||
context.prevSegments = forkContext.head;
|
||||
context.leftSegments = context.continueDestSegments = leftSegments;
|
||||
forkContext.replaceHead(leftSegments);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the right part of a ForInStatement and a
|
||||
* ForOfStatement.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeForInOfRight() {
|
||||
const context = this.loopContext;
|
||||
const forkContext = this.forkContext;
|
||||
const temp = ForkContext.newEmpty(forkContext);
|
||||
|
||||
temp.add(context.prevSegments);
|
||||
const rightSegments = temp.makeNext(-1, -1);
|
||||
|
||||
// Update state.
|
||||
context.endOfLeftSegments = forkContext.head;
|
||||
forkContext.replaceHead(rightSegments);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a code path segment for the body part of a ForInStatement and a
|
||||
* ForOfStatement.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeForInOfBody() {
|
||||
const context = this.loopContext;
|
||||
const forkContext = this.forkContext;
|
||||
const temp = ForkContext.newEmpty(forkContext);
|
||||
|
||||
temp.add(context.endOfLeftSegments);
|
||||
const bodySegments = temp.makeNext(-1, -1);
|
||||
|
||||
// Make a path: `right` -> `left`.
|
||||
makeLooped(this, forkContext.head, context.leftSegments);
|
||||
|
||||
// Update state.
|
||||
context.brokenForkContext.add(forkContext.head);
|
||||
forkContext.replaceHead(bodySegments);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Control Statements
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Creates new context in which a `break` statement can be used. This occurs inside of a loop,
|
||||
* labeled statement, or switch statement.
|
||||
* @param {boolean} breakable Indicates if we are inside a statement where
|
||||
* `break` without a label will exit the statement.
|
||||
* @param {string|null} label The label associated with the statement.
|
||||
* @returns {BreakContext} The new context.
|
||||
*/
|
||||
pushBreakContext(breakable, label) {
|
||||
this.breakContext = new BreakContext(this.breakContext, breakable, label, this.forkContext);
|
||||
return this.breakContext;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the top item of the break context stack.
|
||||
* @returns {Object} The removed context.
|
||||
*/
|
||||
popBreakContext() {
|
||||
const context = this.breakContext;
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
this.breakContext = context.upper;
|
||||
|
||||
// Process this context here for other than switches and loops.
|
||||
if (!context.breakable) {
|
||||
const brokenForkContext = context.brokenForkContext;
|
||||
|
||||
if (!brokenForkContext.empty) {
|
||||
brokenForkContext.add(forkContext.head);
|
||||
forkContext.replaceHead(brokenForkContext.makeNext(0, -1));
|
||||
}
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a path for a `break` statement.
|
||||
*
|
||||
* It registers the head segment to a context of `break`.
|
||||
* It makes new unreachable segment, then it set the head with the segment.
|
||||
* @param {string|null} label A label of the break statement.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeBreak(label) {
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
if (!forkContext.reachable) {
|
||||
return;
|
||||
}
|
||||
|
||||
const context = getBreakContext(this, label);
|
||||
|
||||
|
||||
if (context) {
|
||||
context.brokenForkContext.add(forkContext.head);
|
||||
}
|
||||
|
||||
/* c8 ignore next */
|
||||
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a path for a `continue` statement.
|
||||
*
|
||||
* It makes a looping path.
|
||||
* It makes new unreachable segment, then it set the head with the segment.
|
||||
* @param {string|null} label A label of the continue statement.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeContinue(label) {
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
if (!forkContext.reachable) {
|
||||
return;
|
||||
}
|
||||
|
||||
const context = getContinueContext(this, label);
|
||||
|
||||
if (context) {
|
||||
if (context.continueDestSegments) {
|
||||
makeLooped(this, forkContext.head, context.continueDestSegments);
|
||||
|
||||
// If the context is a for-in/of loop, this affects a break also.
|
||||
if (context.type === "ForInStatement" ||
|
||||
context.type === "ForOfStatement"
|
||||
) {
|
||||
context.brokenForkContext.add(forkContext.head);
|
||||
}
|
||||
} else {
|
||||
context.continueForkContext.add(forkContext.head);
|
||||
}
|
||||
}
|
||||
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a path for a `return` statement.
|
||||
*
|
||||
* It registers the head segment to a context of `return`.
|
||||
* It makes new unreachable segment, then it set the head with the segment.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeReturn() {
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
if (forkContext.reachable) {
|
||||
getReturnContext(this).returnedForkContext.add(forkContext.head);
|
||||
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a path for a `throw` statement.
|
||||
*
|
||||
* It registers the head segment to a context of `throw`.
|
||||
* It makes new unreachable segment, then it set the head with the segment.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeThrow() {
|
||||
const forkContext = this.forkContext;
|
||||
|
||||
if (forkContext.reachable) {
|
||||
getThrowContext(this).thrownForkContext.add(forkContext.head);
|
||||
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes the final path.
|
||||
* @returns {void}
|
||||
*/
|
||||
makeFinal() {
|
||||
const segments = this.currentSegments;
|
||||
|
||||
if (segments.length > 0 && segments[0].reachable) {
|
||||
this.returnedForkContext.add(segments);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = CodePathState;
|
||||
342
node_modules/eslint/lib/linter/code-path-analysis/code-path.js
generated
vendored
Normal file
342
node_modules/eslint/lib/linter/code-path-analysis/code-path.js
generated
vendored
Normal file
@@ -0,0 +1,342 @@
|
||||
/**
|
||||
* @fileoverview A class of the code path.
|
||||
* @author Toru Nagashima
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Requirements
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const CodePathState = require("./code-path-state");
|
||||
const IdGenerator = require("./id-generator");
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Public Interface
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* A code path.
|
||||
*/
|
||||
class CodePath {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {Object} options Options for the function (see below).
|
||||
* @param {string} options.id An identifier.
|
||||
* @param {string} options.origin The type of code path origin.
|
||||
* @param {CodePath|null} options.upper The code path of the upper function scope.
|
||||
* @param {Function} options.onLooped A callback function to notify looping.
|
||||
*/
|
||||
constructor({ id, origin, upper, onLooped }) {
|
||||
|
||||
/**
|
||||
* The identifier of this code path.
|
||||
* Rules use it to store additional information of each rule.
|
||||
* @type {string}
|
||||
*/
|
||||
this.id = id;
|
||||
|
||||
/**
|
||||
* The reason that this code path was started. May be "program",
|
||||
* "function", "class-field-initializer", or "class-static-block".
|
||||
* @type {string}
|
||||
*/
|
||||
this.origin = origin;
|
||||
|
||||
/**
|
||||
* The code path of the upper function scope.
|
||||
* @type {CodePath|null}
|
||||
*/
|
||||
this.upper = upper;
|
||||
|
||||
/**
|
||||
* The code paths of nested function scopes.
|
||||
* @type {CodePath[]}
|
||||
*/
|
||||
this.childCodePaths = [];
|
||||
|
||||
// Initializes internal state.
|
||||
Object.defineProperty(
|
||||
this,
|
||||
"internal",
|
||||
{ value: new CodePathState(new IdGenerator(`${id}_`), onLooped) }
|
||||
);
|
||||
|
||||
// Adds this into `childCodePaths` of `upper`.
|
||||
if (upper) {
|
||||
upper.childCodePaths.push(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the state of a given code path.
|
||||
* @param {CodePath} codePath A code path to get.
|
||||
* @returns {CodePathState} The state of the code path.
|
||||
*/
|
||||
static getState(codePath) {
|
||||
return codePath.internal;
|
||||
}
|
||||
|
||||
/**
|
||||
* The initial code path segment. This is the segment that is at the head
|
||||
* of the code path.
|
||||
* This is a passthrough to the underlying `CodePathState`.
|
||||
* @type {CodePathSegment}
|
||||
*/
|
||||
get initialSegment() {
|
||||
return this.internal.initialSegment;
|
||||
}
|
||||
|
||||
/**
|
||||
* Final code path segments. These are the terminal (tail) segments in the
|
||||
* code path, which is the combination of `returnedSegments` and `thrownSegments`.
|
||||
* All segments in this array are reachable.
|
||||
* This is a passthrough to the underlying `CodePathState`.
|
||||
* @type {CodePathSegment[]}
|
||||
*/
|
||||
get finalSegments() {
|
||||
return this.internal.finalSegments;
|
||||
}
|
||||
|
||||
/**
|
||||
* Final code path segments that represent normal completion of the code path.
|
||||
* For functions, this means both explicit `return` statements and implicit returns,
|
||||
* such as the last reachable segment in a function that does not have an
|
||||
* explicit `return` as this implicitly returns `undefined`. For scripts,
|
||||
* modules, class field initializers, and class static blocks, this means
|
||||
* all lines of code have been executed.
|
||||
* These segments are also present in `finalSegments`.
|
||||
* This is a passthrough to the underlying `CodePathState`.
|
||||
* @type {CodePathSegment[]}
|
||||
*/
|
||||
get returnedSegments() {
|
||||
return this.internal.returnedForkContext;
|
||||
}
|
||||
|
||||
/**
|
||||
* Final code path segments that represent `throw` statements.
|
||||
* This is a passthrough to the underlying `CodePathState`.
|
||||
* These segments are also present in `finalSegments`.
|
||||
* @type {CodePathSegment[]}
|
||||
*/
|
||||
get thrownSegments() {
|
||||
return this.internal.thrownForkContext;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tracks the traversal of the code path through each segment. This array
|
||||
* starts empty and segments are added or removed as the code path is
|
||||
* traversed. This array always ends up empty at the end of a code path
|
||||
* traversal. The `CodePathState` uses this to track its progress through
|
||||
* the code path.
|
||||
* This is a passthrough to the underlying `CodePathState`.
|
||||
* @type {CodePathSegment[]}
|
||||
* @deprecated
|
||||
*/
|
||||
get currentSegments() {
|
||||
return this.internal.currentSegments;
|
||||
}
|
||||
|
||||
/**
|
||||
* Traverses all segments in this code path.
|
||||
*
|
||||
* codePath.traverseSegments((segment, controller) => {
|
||||
* // do something.
|
||||
* });
|
||||
*
|
||||
* This method enumerates segments in order from the head.
|
||||
*
|
||||
* The `controller` argument has two methods:
|
||||
*
|
||||
* - `skip()` - skips the following segments in this branch
|
||||
* - `break()` - skips all following segments in the traversal
|
||||
*
|
||||
* A note on the parameters: the `options` argument is optional. This means
|
||||
* the first argument might be an options object or the callback function.
|
||||
* @param {Object} [optionsOrCallback] Optional first and last segments to traverse.
|
||||
* @param {CodePathSegment} [optionsOrCallback.first] The first segment to traverse.
|
||||
* @param {CodePathSegment} [optionsOrCallback.last] The last segment to traverse.
|
||||
* @param {Function} callback A callback function.
|
||||
* @returns {void}
|
||||
*/
|
||||
traverseSegments(optionsOrCallback, callback) {
|
||||
|
||||
// normalize the arguments into a callback and options
|
||||
let resolvedOptions;
|
||||
let resolvedCallback;
|
||||
|
||||
if (typeof optionsOrCallback === "function") {
|
||||
resolvedCallback = optionsOrCallback;
|
||||
resolvedOptions = {};
|
||||
} else {
|
||||
resolvedOptions = optionsOrCallback || {};
|
||||
resolvedCallback = callback;
|
||||
}
|
||||
|
||||
// determine where to start traversing from based on the options
|
||||
const startSegment = resolvedOptions.first || this.internal.initialSegment;
|
||||
const lastSegment = resolvedOptions.last;
|
||||
|
||||
// set up initial location information
|
||||
let record = null;
|
||||
let index = 0;
|
||||
let end = 0;
|
||||
let segment = null;
|
||||
|
||||
// segments that have already been visited during traversal
|
||||
const visited = new Set();
|
||||
|
||||
// tracks the traversal steps
|
||||
const stack = [[startSegment, 0]];
|
||||
|
||||
// tracks the last skipped segment during traversal
|
||||
let skippedSegment = null;
|
||||
|
||||
// indicates if we exited early from the traversal
|
||||
let broken = false;
|
||||
|
||||
/**
|
||||
* Maintains traversal state.
|
||||
*/
|
||||
const controller = {
|
||||
|
||||
/**
|
||||
* Skip the following segments in this branch.
|
||||
* @returns {void}
|
||||
*/
|
||||
skip() {
|
||||
if (stack.length <= 1) {
|
||||
broken = true;
|
||||
} else {
|
||||
skippedSegment = stack[stack.length - 2][0];
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Stop traversal completely - do not traverse to any
|
||||
* other segments.
|
||||
* @returns {void}
|
||||
*/
|
||||
break() {
|
||||
broken = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks if a given previous segment has been visited.
|
||||
* @param {CodePathSegment} prevSegment A previous segment to check.
|
||||
* @returns {boolean} `true` if the segment has been visited.
|
||||
*/
|
||||
function isVisited(prevSegment) {
|
||||
return (
|
||||
visited.has(prevSegment) ||
|
||||
segment.isLoopedPrevSegment(prevSegment)
|
||||
);
|
||||
}
|
||||
|
||||
// the traversal
|
||||
while (stack.length > 0) {
|
||||
|
||||
/*
|
||||
* This isn't a pure stack. We use the top record all the time
|
||||
* but don't always pop it off. The record is popped only if
|
||||
* one of the following is true:
|
||||
*
|
||||
* 1) We have already visited the segment.
|
||||
* 2) We have not visited *all* of the previous segments.
|
||||
* 3) We have traversed past the available next segments.
|
||||
*
|
||||
* Otherwise, we just read the value and sometimes modify the
|
||||
* record as we traverse.
|
||||
*/
|
||||
record = stack[stack.length - 1];
|
||||
segment = record[0];
|
||||
index = record[1];
|
||||
|
||||
if (index === 0) {
|
||||
|
||||
// Skip if this segment has been visited already.
|
||||
if (visited.has(segment)) {
|
||||
stack.pop();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip if all previous segments have not been visited.
|
||||
if (segment !== startSegment &&
|
||||
segment.prevSegments.length > 0 &&
|
||||
!segment.prevSegments.every(isVisited)
|
||||
) {
|
||||
stack.pop();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Reset the skipping flag if all branches have been skipped.
|
||||
if (skippedSegment && segment.prevSegments.includes(skippedSegment)) {
|
||||
skippedSegment = null;
|
||||
}
|
||||
visited.add(segment);
|
||||
|
||||
/*
|
||||
* If the most recent segment hasn't been skipped, then we call
|
||||
* the callback, passing in the segment and the controller.
|
||||
*/
|
||||
if (!skippedSegment) {
|
||||
resolvedCallback.call(this, segment, controller);
|
||||
|
||||
// exit if we're at the last segment
|
||||
if (segment === lastSegment) {
|
||||
controller.skip();
|
||||
}
|
||||
|
||||
/*
|
||||
* If the previous statement was executed, or if the callback
|
||||
* called a method on the controller, we might need to exit the
|
||||
* loop, so check for that and break accordingly.
|
||||
*/
|
||||
if (broken) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update the stack.
|
||||
end = segment.nextSegments.length - 1;
|
||||
if (index < end) {
|
||||
|
||||
/*
|
||||
* If we haven't yet visited all of the next segments, update
|
||||
* the current top record on the stack to the next index to visit
|
||||
* and then push a record for the current segment on top.
|
||||
*
|
||||
* Setting the current top record's index lets us know how many
|
||||
* times we've been here and ensures that the segment won't be
|
||||
* reprocessed (because we only process segments with an index
|
||||
* of 0).
|
||||
*/
|
||||
record[1] += 1;
|
||||
stack.push([segment.nextSegments[index], 0]);
|
||||
} else if (index === end) {
|
||||
|
||||
/*
|
||||
* If we are at the last next segment, then reset the top record
|
||||
* in the stack to next segment and set its index to 0 so it will
|
||||
* be processed next.
|
||||
*/
|
||||
record[0] = segment.nextSegments[index];
|
||||
record[1] = 0;
|
||||
} else {
|
||||
|
||||
/*
|
||||
* If index > end, that means we have no more segments that need
|
||||
* processing. So, we pop that record off of the stack in order to
|
||||
* continue traversing at the next level up.
|
||||
*/
|
||||
stack.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = CodePath;
|
||||
203
node_modules/eslint/lib/linter/code-path-analysis/debug-helpers.js
generated
vendored
Normal file
203
node_modules/eslint/lib/linter/code-path-analysis/debug-helpers.js
generated
vendored
Normal file
@@ -0,0 +1,203 @@
|
||||
/**
|
||||
* @fileoverview Helpers to debug for code path analysis.
|
||||
* @author Toru Nagashima
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Requirements
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const debug = require("debug")("eslint:code-path");
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Gets id of a given segment.
|
||||
* @param {CodePathSegment} segment A segment to get.
|
||||
* @returns {string} Id of the segment.
|
||||
*/
|
||||
/* c8 ignore next */
|
||||
function getId(segment) { // eslint-disable-line jsdoc/require-jsdoc -- Ignoring
|
||||
return segment.id + (segment.reachable ? "" : "!");
|
||||
}
|
||||
|
||||
/**
|
||||
* Get string for the given node and operation.
|
||||
* @param {ASTNode} node The node to convert.
|
||||
* @param {"enter" | "exit" | undefined} label The operation label.
|
||||
* @returns {string} The string representation.
|
||||
*/
|
||||
function nodeToString(node, label) {
|
||||
const suffix = label ? `:${label}` : "";
|
||||
|
||||
switch (node.type) {
|
||||
case "Identifier": return `${node.type}${suffix} (${node.name})`;
|
||||
case "Literal": return `${node.type}${suffix} (${node.value})`;
|
||||
default: return `${node.type}${suffix}`;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Public Interface
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
module.exports = {
|
||||
|
||||
/**
|
||||
* A flag that debug dumping is enabled or not.
|
||||
* @type {boolean}
|
||||
*/
|
||||
enabled: debug.enabled,
|
||||
|
||||
/**
|
||||
* Dumps given objects.
|
||||
* @param {...any} args objects to dump.
|
||||
* @returns {void}
|
||||
*/
|
||||
dump: debug,
|
||||
|
||||
/**
|
||||
* Dumps the current analyzing state.
|
||||
* @param {ASTNode} node A node to dump.
|
||||
* @param {CodePathState} state A state to dump.
|
||||
* @param {boolean} leaving A flag whether or not it's leaving
|
||||
* @returns {void}
|
||||
*/
|
||||
dumpState: !debug.enabled ? debug : /* c8 ignore next */ function(node, state, leaving) {
|
||||
for (let i = 0; i < state.currentSegments.length; ++i) {
|
||||
const segInternal = state.currentSegments[i].internal;
|
||||
|
||||
if (leaving) {
|
||||
const last = segInternal.nodes.length - 1;
|
||||
|
||||
if (last >= 0 && segInternal.nodes[last] === nodeToString(node, "enter")) {
|
||||
segInternal.nodes[last] = nodeToString(node, void 0);
|
||||
} else {
|
||||
segInternal.nodes.push(nodeToString(node, "exit"));
|
||||
}
|
||||
} else {
|
||||
segInternal.nodes.push(nodeToString(node, "enter"));
|
||||
}
|
||||
}
|
||||
|
||||
debug([
|
||||
`${state.currentSegments.map(getId).join(",")})`,
|
||||
`${node.type}${leaving ? ":exit" : ""}`
|
||||
].join(" "));
|
||||
},
|
||||
|
||||
/**
|
||||
* Dumps a DOT code of a given code path.
|
||||
* The DOT code can be visualized with Graphvis.
|
||||
* @param {CodePath} codePath A code path to dump.
|
||||
* @returns {void}
|
||||
* @see http://www.graphviz.org
|
||||
* @see http://www.webgraphviz.com
|
||||
*/
|
||||
dumpDot: !debug.enabled ? debug : /* c8 ignore next */ function(codePath) {
|
||||
let text =
|
||||
"\n" +
|
||||
"digraph {\n" +
|
||||
"node[shape=box,style=\"rounded,filled\",fillcolor=white];\n" +
|
||||
"initial[label=\"\",shape=circle,style=filled,fillcolor=black,width=0.25,height=0.25];\n";
|
||||
|
||||
if (codePath.returnedSegments.length > 0) {
|
||||
text += "final[label=\"\",shape=doublecircle,style=filled,fillcolor=black,width=0.25,height=0.25];\n";
|
||||
}
|
||||
if (codePath.thrownSegments.length > 0) {
|
||||
text += "thrown[label=\"✘\",shape=circle,width=0.3,height=0.3,fixedsize=true];\n";
|
||||
}
|
||||
|
||||
const traceMap = Object.create(null);
|
||||
const arrows = this.makeDotArrows(codePath, traceMap);
|
||||
|
||||
for (const id in traceMap) { // eslint-disable-line guard-for-in -- Want ability to traverse prototype
|
||||
const segment = traceMap[id];
|
||||
|
||||
text += `${id}[`;
|
||||
|
||||
if (segment.reachable) {
|
||||
text += "label=\"";
|
||||
} else {
|
||||
text += "style=\"rounded,dashed,filled\",fillcolor=\"#FF9800\",label=\"<<unreachable>>\\n";
|
||||
}
|
||||
|
||||
if (segment.internal.nodes.length > 0) {
|
||||
text += segment.internal.nodes.join("\\n");
|
||||
} else {
|
||||
text += "????";
|
||||
}
|
||||
|
||||
text += "\"];\n";
|
||||
}
|
||||
|
||||
text += `${arrows}\n`;
|
||||
text += "}";
|
||||
debug("DOT", text);
|
||||
},
|
||||
|
||||
/**
|
||||
* Makes a DOT code of a given code path.
|
||||
* The DOT code can be visualized with Graphvis.
|
||||
* @param {CodePath} codePath A code path to make DOT.
|
||||
* @param {Object} traceMap Optional. A map to check whether or not segments had been done.
|
||||
* @returns {string} A DOT code of the code path.
|
||||
*/
|
||||
makeDotArrows(codePath, traceMap) {
|
||||
const stack = [[codePath.initialSegment, 0]];
|
||||
const done = traceMap || Object.create(null);
|
||||
let lastId = codePath.initialSegment.id;
|
||||
let text = `initial->${codePath.initialSegment.id}`;
|
||||
|
||||
while (stack.length > 0) {
|
||||
const item = stack.pop();
|
||||
const segment = item[0];
|
||||
const index = item[1];
|
||||
|
||||
if (done[segment.id] && index === 0) {
|
||||
continue;
|
||||
}
|
||||
done[segment.id] = segment;
|
||||
|
||||
const nextSegment = segment.allNextSegments[index];
|
||||
|
||||
if (!nextSegment) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (lastId === segment.id) {
|
||||
text += `->${nextSegment.id}`;
|
||||
} else {
|
||||
text += `;\n${segment.id}->${nextSegment.id}`;
|
||||
}
|
||||
lastId = nextSegment.id;
|
||||
|
||||
stack.unshift([segment, 1 + index]);
|
||||
stack.push([nextSegment, 0]);
|
||||
}
|
||||
|
||||
codePath.returnedSegments.forEach(finalSegment => {
|
||||
if (lastId === finalSegment.id) {
|
||||
text += "->final";
|
||||
} else {
|
||||
text += `;\n${finalSegment.id}->final`;
|
||||
}
|
||||
lastId = null;
|
||||
});
|
||||
|
||||
codePath.thrownSegments.forEach(finalSegment => {
|
||||
if (lastId === finalSegment.id) {
|
||||
text += "->thrown";
|
||||
} else {
|
||||
text += `;\n${finalSegment.id}->thrown`;
|
||||
}
|
||||
lastId = null;
|
||||
});
|
||||
|
||||
return `${text};`;
|
||||
}
|
||||
};
|
||||
349
node_modules/eslint/lib/linter/code-path-analysis/fork-context.js
generated
vendored
Normal file
349
node_modules/eslint/lib/linter/code-path-analysis/fork-context.js
generated
vendored
Normal file
@@ -0,0 +1,349 @@
|
||||
/**
|
||||
* @fileoverview A class to operate forking.
|
||||
*
|
||||
* This is state of forking.
|
||||
* This has a fork list and manages it.
|
||||
*
|
||||
* @author Toru Nagashima
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Requirements
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const assert = require("assert"),
|
||||
CodePathSegment = require("./code-path-segment");
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Determines whether or not a given segment is reachable.
|
||||
* @param {CodePathSegment} segment The segment to check.
|
||||
* @returns {boolean} `true` if the segment is reachable.
|
||||
*/
|
||||
function isReachable(segment) {
|
||||
return segment.reachable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new segment for each fork in the given context and appends it
|
||||
* to the end of the specified range of segments. Ultimately, this ends up calling
|
||||
* `new CodePathSegment()` for each of the forks using the `create` argument
|
||||
* as a wrapper around special behavior.
|
||||
*
|
||||
* The `startIndex` and `endIndex` arguments specify a range of segments in
|
||||
* `context` that should become `allPrevSegments` for the newly created
|
||||
* `CodePathSegment` objects.
|
||||
*
|
||||
* When `context.segmentsList` is `[[a, b], [c, d], [e, f]]`, `begin` is `0`, and
|
||||
* `end` is `-1`, this creates two new segments, `[g, h]`. This `g` is appended to
|
||||
* the end of the path from `a`, `c`, and `e`. This `h` is appended to the end of
|
||||
* `b`, `d`, and `f`.
|
||||
* @param {ForkContext} context An instance from which the previous segments
|
||||
* will be obtained.
|
||||
* @param {number} startIndex The index of the first segment in the context
|
||||
* that should be specified as previous segments for the newly created segments.
|
||||
* @param {number} endIndex The index of the last segment in the context
|
||||
* that should be specified as previous segments for the newly created segments.
|
||||
* @param {Function} create A function that creates new `CodePathSegment`
|
||||
* instances in a particular way. See the `CodePathSegment.new*` methods.
|
||||
* @returns {Array<CodePathSegment>} An array of the newly-created segments.
|
||||
*/
|
||||
function createSegments(context, startIndex, endIndex, create) {
|
||||
|
||||
/** @type {Array<Array<CodePathSegment>>} */
|
||||
const list = context.segmentsList;
|
||||
|
||||
/*
|
||||
* Both `startIndex` and `endIndex` work the same way: if the number is zero
|
||||
* or more, then the number is used as-is. If the number is negative,
|
||||
* then that number is added to the length of the segments list to
|
||||
* determine the index to use. That means -1 for either argument
|
||||
* is the last element, -2 is the second to last, and so on.
|
||||
*
|
||||
* So if `startIndex` is 0, `endIndex` is -1, and `list.length` is 3, the
|
||||
* effective `startIndex` is 0 and the effective `endIndex` is 2, so this function
|
||||
* will include items at indices 0, 1, and 2.
|
||||
*
|
||||
* Therefore, if `startIndex` is -1 and `endIndex` is -1, that means we'll only
|
||||
* be using the last segment in `list`.
|
||||
*/
|
||||
const normalizedBegin = startIndex >= 0 ? startIndex : list.length + startIndex;
|
||||
const normalizedEnd = endIndex >= 0 ? endIndex : list.length + endIndex;
|
||||
|
||||
/** @type {Array<CodePathSegment>} */
|
||||
const segments = [];
|
||||
|
||||
for (let i = 0; i < context.count; ++i) {
|
||||
|
||||
// this is passed into `new CodePathSegment` to add to code path.
|
||||
const allPrevSegments = [];
|
||||
|
||||
for (let j = normalizedBegin; j <= normalizedEnd; ++j) {
|
||||
allPrevSegments.push(list[j][i]);
|
||||
}
|
||||
|
||||
// note: `create` is just a wrapper that augments `new CodePathSegment`.
|
||||
segments.push(create(context.idGenerator.next(), allPrevSegments));
|
||||
}
|
||||
|
||||
return segments;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inside of a `finally` block we end up with two parallel paths. If the code path
|
||||
* exits by a control statement (such as `break` or `continue`) from the `finally`
|
||||
* block, then we need to merge the remaining parallel paths back into one.
|
||||
* @param {ForkContext} context The fork context to work on.
|
||||
* @param {Array<CodePathSegment>} segments Segments to merge.
|
||||
* @returns {Array<CodePathSegment>} The merged segments.
|
||||
*/
|
||||
function mergeExtraSegments(context, segments) {
|
||||
let currentSegments = segments;
|
||||
|
||||
/*
|
||||
* We need to ensure that the array returned from this function contains no more
|
||||
* than the number of segments that the context allows. `context.count` indicates
|
||||
* how many items should be in the returned array to ensure that the new segment
|
||||
* entries will line up with the already existing segment entries.
|
||||
*/
|
||||
while (currentSegments.length > context.count) {
|
||||
const merged = [];
|
||||
|
||||
/*
|
||||
* Because `context.count` is a factor of 2 inside of a `finally` block,
|
||||
* we can divide the segment count by 2 to merge the paths together.
|
||||
* This loops through each segment in the list and creates a new `CodePathSegment`
|
||||
* that has the segment and the segment two slots away as previous segments.
|
||||
*
|
||||
* If `currentSegments` is [a,b,c,d], this will create new segments e and f, such
|
||||
* that:
|
||||
*
|
||||
* When `i` is 0:
|
||||
* a->e
|
||||
* c->e
|
||||
*
|
||||
* When `i` is 1:
|
||||
* b->f
|
||||
* d->f
|
||||
*/
|
||||
for (let i = 0, length = Math.floor(currentSegments.length / 2); i < length; ++i) {
|
||||
merged.push(CodePathSegment.newNext(
|
||||
context.idGenerator.next(),
|
||||
[currentSegments[i], currentSegments[i + length]]
|
||||
));
|
||||
}
|
||||
|
||||
/*
|
||||
* Go through the loop condition one more time to see if we have the
|
||||
* number of segments for the context. If not, we'll keep merging paths
|
||||
* of the merged segments until we get there.
|
||||
*/
|
||||
currentSegments = merged;
|
||||
}
|
||||
|
||||
return currentSegments;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Public Interface
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Manages the forking of code paths.
|
||||
*/
|
||||
class ForkContext {
|
||||
|
||||
/**
|
||||
* Creates a new instance.
|
||||
* @param {IdGenerator} idGenerator An identifier generator for segments.
|
||||
* @param {ForkContext|null} upper The preceding fork context.
|
||||
* @param {number} count The number of parallel segments in each element
|
||||
* of `segmentsList`.
|
||||
*/
|
||||
constructor(idGenerator, upper, count) {
|
||||
|
||||
/**
|
||||
* The ID generator that will generate segment IDs for any new
|
||||
* segments that are created.
|
||||
* @type {IdGenerator}
|
||||
*/
|
||||
this.idGenerator = idGenerator;
|
||||
|
||||
/**
|
||||
* The preceding fork context.
|
||||
* @type {ForkContext|null}
|
||||
*/
|
||||
this.upper = upper;
|
||||
|
||||
/**
|
||||
* The number of elements in each element of `segmentsList`. In most
|
||||
* cases, this is 1 but can be 2 when there is a `finally` present,
|
||||
* which forks the code path outside of normal flow. In the case of nested
|
||||
* `finally` blocks, this can be a multiple of 2.
|
||||
* @type {number}
|
||||
*/
|
||||
this.count = count;
|
||||
|
||||
/**
|
||||
* The segments within this context. Each element in this array has
|
||||
* `count` elements that represent one step in each fork. For example,
|
||||
* when `segmentsList` is `[[a, b], [c, d], [e, f]]`, there is one path
|
||||
* a->c->e and one path b->d->f, and `count` is 2 because each element
|
||||
* is an array with two elements.
|
||||
* @type {Array<Array<CodePathSegment>>}
|
||||
*/
|
||||
this.segmentsList = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* The segments that begin this fork context.
|
||||
* @type {Array<CodePathSegment>}
|
||||
*/
|
||||
get head() {
|
||||
const list = this.segmentsList;
|
||||
|
||||
return list.length === 0 ? [] : list[list.length - 1];
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates if the context contains no segments.
|
||||
* @type {boolean}
|
||||
*/
|
||||
get empty() {
|
||||
return this.segmentsList.length === 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates if there are any segments that are reachable.
|
||||
* @type {boolean}
|
||||
*/
|
||||
get reachable() {
|
||||
const segments = this.head;
|
||||
|
||||
return segments.length > 0 && segments.some(isReachable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates new segments in this context and appends them to the end of the
|
||||
* already existing `CodePathSegment`s specified by `startIndex` and
|
||||
* `endIndex`.
|
||||
* @param {number} startIndex The index of the first segment in the context
|
||||
* that should be specified as previous segments for the newly created segments.
|
||||
* @param {number} endIndex The index of the last segment in the context
|
||||
* that should be specified as previous segments for the newly created segments.
|
||||
* @returns {Array<CodePathSegment>} An array of the newly created segments.
|
||||
*/
|
||||
makeNext(startIndex, endIndex) {
|
||||
return createSegments(this, startIndex, endIndex, CodePathSegment.newNext);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates new unreachable segments in this context and appends them to the end of the
|
||||
* already existing `CodePathSegment`s specified by `startIndex` and
|
||||
* `endIndex`.
|
||||
* @param {number} startIndex The index of the first segment in the context
|
||||
* that should be specified as previous segments for the newly created segments.
|
||||
* @param {number} endIndex The index of the last segment in the context
|
||||
* that should be specified as previous segments for the newly created segments.
|
||||
* @returns {Array<CodePathSegment>} An array of the newly created segments.
|
||||
*/
|
||||
makeUnreachable(startIndex, endIndex) {
|
||||
return createSegments(this, startIndex, endIndex, CodePathSegment.newUnreachable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates new segments in this context and does not append them to the end
|
||||
* of the already existing `CodePathSegment`s specified by `startIndex` and
|
||||
* `endIndex`. The `startIndex` and `endIndex` are only used to determine if
|
||||
* the new segments should be reachable. If any of the segments in this range
|
||||
* are reachable then the new segments are also reachable; otherwise, the new
|
||||
* segments are unreachable.
|
||||
* @param {number} startIndex The index of the first segment in the context
|
||||
* that should be considered for reachability.
|
||||
* @param {number} endIndex The index of the last segment in the context
|
||||
* that should be considered for reachability.
|
||||
* @returns {Array<CodePathSegment>} An array of the newly created segments.
|
||||
*/
|
||||
makeDisconnected(startIndex, endIndex) {
|
||||
return createSegments(this, startIndex, endIndex, CodePathSegment.newDisconnected);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds segments to the head of this context.
|
||||
* @param {Array<CodePathSegment>} segments The segments to add.
|
||||
* @returns {void}
|
||||
*/
|
||||
add(segments) {
|
||||
assert(segments.length >= this.count, `${segments.length} >= ${this.count}`);
|
||||
this.segmentsList.push(mergeExtraSegments(this, segments));
|
||||
}
|
||||
|
||||
/**
|
||||
* Replaces the head segments with the given segments.
|
||||
* The current head segments are removed.
|
||||
* @param {Array<CodePathSegment>} replacementHeadSegments The new head segments.
|
||||
* @returns {void}
|
||||
*/
|
||||
replaceHead(replacementHeadSegments) {
|
||||
assert(
|
||||
replacementHeadSegments.length >= this.count,
|
||||
`${replacementHeadSegments.length} >= ${this.count}`
|
||||
);
|
||||
this.segmentsList.splice(-1, 1, mergeExtraSegments(this, replacementHeadSegments));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds all segments of a given fork context into this context.
|
||||
* @param {ForkContext} otherForkContext The fork context to add from.
|
||||
* @returns {void}
|
||||
*/
|
||||
addAll(otherForkContext) {
|
||||
assert(otherForkContext.count === this.count);
|
||||
this.segmentsList.push(...otherForkContext.segmentsList);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all segments in this context.
|
||||
* @returns {void}
|
||||
*/
|
||||
clear() {
|
||||
this.segmentsList = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new root context, meaning that there are no parent
|
||||
* fork contexts.
|
||||
* @param {IdGenerator} idGenerator An identifier generator for segments.
|
||||
* @returns {ForkContext} New fork context.
|
||||
*/
|
||||
static newRoot(idGenerator) {
|
||||
const context = new ForkContext(idGenerator, null, 1);
|
||||
|
||||
context.add([CodePathSegment.newRoot(idGenerator.next())]);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an empty fork context preceded by a given context.
|
||||
* @param {ForkContext} parentContext The parent fork context.
|
||||
* @param {boolean} shouldForkLeavingPath Indicates that we are inside of
|
||||
* a `finally` block and should therefore fork the path that leaves
|
||||
* `finally`.
|
||||
* @returns {ForkContext} New fork context.
|
||||
*/
|
||||
static newEmpty(parentContext, shouldForkLeavingPath) {
|
||||
return new ForkContext(
|
||||
parentContext.idGenerator,
|
||||
parentContext,
|
||||
(shouldForkLeavingPath ? 2 : 1) * parentContext.count
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ForkContext;
|
||||
45
node_modules/eslint/lib/linter/code-path-analysis/id-generator.js
generated
vendored
Normal file
45
node_modules/eslint/lib/linter/code-path-analysis/id-generator.js
generated
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
/**
|
||||
* @fileoverview A class of identifiers generator for code path segments.
|
||||
*
|
||||
* Each rule uses the identifier of code path segments to store additional
|
||||
* information of the code path.
|
||||
*
|
||||
* @author Toru Nagashima
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Public Interface
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* A generator for unique ids.
|
||||
*/
|
||||
class IdGenerator {
|
||||
|
||||
/**
|
||||
* @param {string} prefix Optional. A prefix of generated ids.
|
||||
*/
|
||||
constructor(prefix) {
|
||||
this.prefix = String(prefix);
|
||||
this.n = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates id.
|
||||
* @returns {string} A generated id.
|
||||
*/
|
||||
next() {
|
||||
this.n = 1 + this.n | 0;
|
||||
|
||||
/* c8 ignore start */
|
||||
if (this.n < 0) {
|
||||
this.n = 1;
|
||||
}/* c8 ignore stop */
|
||||
|
||||
return this.prefix + this.n;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = IdGenerator;
|
||||
Reference in New Issue
Block a user