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/**
* @fileoverview A class of the code path analyzer.
* @author Toru Nagashima
*/
"use strict";
//------------------------------------------------------------------------------
// Requirements
//------------------------------------------------------------------------------
const assert = require("assert"),
{ breakableTypePattern } = require("../../shared/ast-utils"),
CodePath = require("./code-path"),
CodePathSegment = require("./code-path-segment"),
IdGenerator = require("./id-generator"),
debug = require("./debug-helpers");
//------------------------------------------------------------------------------
// Helpers
//------------------------------------------------------------------------------
/**
* Checks whether or not a given node is a `case` node (not `default` node).
* @param {ASTNode} node A `SwitchCase` node to check.
* @returns {boolean} `true` if the node is a `case` node (not `default` node).
*/
function isCaseNode(node) {
return Boolean(node.test);
}
/**
* Checks if a given node appears as the value of a PropertyDefinition node.
* @param {ASTNode} node THe node to check.
* @returns {boolean} `true` if the node is a PropertyDefinition value,
* false if not.
*/
function isPropertyDefinitionValue(node) {
const parent = node.parent;
return parent && parent.type === "PropertyDefinition" && parent.value === node;
}
/**
* Checks whether the given logical operator is taken into account for the code
* path analysis.
* @param {string} operator The operator found in the LogicalExpression node
* @returns {boolean} `true` if the operator is "&&" or "||" or "??"
*/
function isHandledLogicalOperator(operator) {
return operator === "&&" || operator === "||" || operator === "??";
}
/**
* Checks whether the given assignment operator is a logical assignment operator.
* Logical assignments are taken into account for the code path analysis
* because of their short-circuiting semantics.
* @param {string} operator The operator found in the AssignmentExpression node
* @returns {boolean} `true` if the operator is "&&=" or "||=" or "??="
*/
function isLogicalAssignmentOperator(operator) {
return operator === "&&=" || operator === "||=" || operator === "??=";
}
/**
* Gets the label if the parent node of a given node is a LabeledStatement.
* @param {ASTNode} node A node to get.
* @returns {string|null} The label or `null`.
*/
function getLabel(node) {
if (node.parent.type === "LabeledStatement") {
return node.parent.label.name;
}
return null;
}
/**
* Checks whether or not a given logical expression node goes different path
* between the `true` case and the `false` case.
* @param {ASTNode} node A node to check.
* @returns {boolean} `true` if the node is a test of a choice statement.
*/
function isForkingByTrueOrFalse(node) {
const parent = node.parent;
switch (parent.type) {
case "ConditionalExpression":
case "IfStatement":
case "WhileStatement":
case "DoWhileStatement":
case "ForStatement":
return parent.test === node;
case "LogicalExpression":
return isHandledLogicalOperator(parent.operator);
case "AssignmentExpression":
return isLogicalAssignmentOperator(parent.operator);
default:
return false;
}
}
/**
* Gets the boolean value of a given literal node.
*
* This is used to detect infinity loops (e.g. `while (true) {}`).
* Statements preceded by an infinity loop are unreachable if the loop didn't
* have any `break` statement.
* @param {ASTNode} node A node to get.
* @returns {boolean|undefined} a boolean value if the node is a Literal node,
* otherwise `undefined`.
*/
function getBooleanValueIfSimpleConstant(node) {
if (node.type === "Literal") {
return Boolean(node.value);
}
return void 0;
}
/**
* Checks that a given identifier node is a reference or not.
*
* This is used to detect the first throwable node in a `try` block.
* @param {ASTNode} node An Identifier node to check.
* @returns {boolean} `true` if the node is a reference.
*/
function isIdentifierReference(node) {
const parent = node.parent;
switch (parent.type) {
case "LabeledStatement":
case "BreakStatement":
case "ContinueStatement":
case "ArrayPattern":
case "RestElement":
case "ImportSpecifier":
case "ImportDefaultSpecifier":
case "ImportNamespaceSpecifier":
case "CatchClause":
return false;
case "FunctionDeclaration":
case "FunctionExpression":
case "ArrowFunctionExpression":
case "ClassDeclaration":
case "ClassExpression":
case "VariableDeclarator":
return parent.id !== node;
case "Property":
case "PropertyDefinition":
case "MethodDefinition":
return (
parent.key !== node ||
parent.computed ||
parent.shorthand
);
case "AssignmentPattern":
return parent.key !== node;
default:
return true;
}
}
/**
* Updates the current segment with the head segment.
* This is similar to local branches and tracking branches of git.
*
* To separate the current and the head is in order to not make useless segments.
*
* In this process, both "onCodePathSegmentStart" and "onCodePathSegmentEnd"
* events are fired.
* @param {CodePathAnalyzer} analyzer The instance.
* @param {ASTNode} node The current AST node.
* @returns {void}
*/
function forwardCurrentToHead(analyzer, node) {
const codePath = analyzer.codePath;
const state = CodePath.getState(codePath);
const currentSegments = state.currentSegments;
const headSegments = state.headSegments;
const end = Math.max(currentSegments.length, headSegments.length);
let i, currentSegment, headSegment;
// Fires leaving events.
for (i = 0; i < end; ++i) {
currentSegment = currentSegments[i];
headSegment = headSegments[i];
if (currentSegment !== headSegment && currentSegment) {
const eventName = currentSegment.reachable
? "onCodePathSegmentEnd"
: "onUnreachableCodePathSegmentEnd";
debug.dump(`${eventName} ${currentSegment.id}`);
analyzer.emitter.emit(
eventName,
currentSegment,
node
);
}
}
// Update state.
state.currentSegments = headSegments;
// Fires entering events.
for (i = 0; i < end; ++i) {
currentSegment = currentSegments[i];
headSegment = headSegments[i];
if (currentSegment !== headSegment && headSegment) {
const eventName = headSegment.reachable
? "onCodePathSegmentStart"
: "onUnreachableCodePathSegmentStart";
debug.dump(`${eventName} ${headSegment.id}`);
CodePathSegment.markUsed(headSegment);
analyzer.emitter.emit(
eventName,
headSegment,
node
);
}
}
}
/**
* Updates the current segment with empty.
* This is called at the last of functions or the program.
* @param {CodePathAnalyzer} analyzer The instance.
* @param {ASTNode} node The current AST node.
* @returns {void}
*/
function leaveFromCurrentSegment(analyzer, node) {
const state = CodePath.getState(analyzer.codePath);
const currentSegments = state.currentSegments;
for (let i = 0; i < currentSegments.length; ++i) {
const currentSegment = currentSegments[i];
const eventName = currentSegment.reachable
? "onCodePathSegmentEnd"
: "onUnreachableCodePathSegmentEnd";
debug.dump(`${eventName} ${currentSegment.id}`);
analyzer.emitter.emit(
eventName,
currentSegment,
node
);
}
state.currentSegments = [];
}
/**
* Updates the code path due to the position of a given node in the parent node
* thereof.
*
* For example, if the node is `parent.consequent`, this creates a fork from the
* current path.
* @param {CodePathAnalyzer} analyzer The instance.
* @param {ASTNode} node The current AST node.
* @returns {void}
*/
function preprocess(analyzer, node) {
const codePath = analyzer.codePath;
const state = CodePath.getState(codePath);
const parent = node.parent;
switch (parent.type) {
// The `arguments.length == 0` case is in `postprocess` function.
case "CallExpression":
if (parent.optional === true && parent.arguments.length >= 1 && parent.arguments[0] === node) {
state.makeOptionalRight();
}
break;
case "MemberExpression":
if (parent.optional === true && parent.property === node) {
state.makeOptionalRight();
}
break;
case "LogicalExpression":
if (
parent.right === node &&
isHandledLogicalOperator(parent.operator)
) {
state.makeLogicalRight();
}
break;
case "AssignmentExpression":
if (
parent.right === node &&
isLogicalAssignmentOperator(parent.operator)
) {
state.makeLogicalRight();
}
break;
case "ConditionalExpression":
case "IfStatement":
/*
* Fork if this node is at `consequent`/`alternate`.
* `popForkContext()` exists at `IfStatement:exit` and
* `ConditionalExpression:exit`.
*/
if (parent.consequent === node) {
state.makeIfConsequent();
} else if (parent.alternate === node) {
state.makeIfAlternate();
}
break;
case "SwitchCase":
if (parent.consequent[0] === node) {
state.makeSwitchCaseBody(false, !parent.test);
}
break;
case "TryStatement":
if (parent.handler === node) {
state.makeCatchBlock();
} else if (parent.finalizer === node) {
state.makeFinallyBlock();
}
break;
case "WhileStatement":
if (parent.test === node) {
state.makeWhileTest(getBooleanValueIfSimpleConstant(node));
} else {
assert(parent.body === node);
state.makeWhileBody();
}
break;
case "DoWhileStatement":
if (parent.body === node) {
state.makeDoWhileBody();
} else {
assert(parent.test === node);
state.makeDoWhileTest(getBooleanValueIfSimpleConstant(node));
}
break;
case "ForStatement":
if (parent.test === node) {
state.makeForTest(getBooleanValueIfSimpleConstant(node));
} else if (parent.update === node) {
state.makeForUpdate();
} else if (parent.body === node) {
state.makeForBody();
}
break;
case "ForInStatement":
case "ForOfStatement":
if (parent.left === node) {
state.makeForInOfLeft();
} else if (parent.right === node) {
state.makeForInOfRight();
} else {
assert(parent.body === node);
state.makeForInOfBody();
}
break;
case "AssignmentPattern":
/*
* Fork if this node is at `right`.
* `left` is executed always, so it uses the current path.
* `popForkContext()` exists at `AssignmentPattern:exit`.
*/
if (parent.right === node) {
state.pushForkContext();
state.forkBypassPath();
state.forkPath();
}
break;
default:
break;
}
}
/**
* Updates the code path due to the type of a given node in entering.
* @param {CodePathAnalyzer} analyzer The instance.
* @param {ASTNode} node The current AST node.
* @returns {void}
*/
function processCodePathToEnter(analyzer, node) {
let codePath = analyzer.codePath;
let state = codePath && CodePath.getState(codePath);
const parent = node.parent;
/**
* Creates a new code path and trigger the onCodePathStart event
* based on the currently selected node.
* @param {string} origin The reason the code path was started.
* @returns {void}
*/
function startCodePath(origin) {
if (codePath) {
// Emits onCodePathSegmentStart events if updated.
forwardCurrentToHead(analyzer, node);
debug.dumpState(node, state, false);
}
// Create the code path of this scope.
codePath = analyzer.codePath = new CodePath({
id: analyzer.idGenerator.next(),
origin,
upper: codePath,
onLooped: analyzer.onLooped
});
state = CodePath.getState(codePath);
// Emits onCodePathStart events.
debug.dump(`onCodePathStart ${codePath.id}`);
analyzer.emitter.emit("onCodePathStart", codePath, node);
}
/*
* Special case: The right side of class field initializer is considered
* to be its own function, so we need to start a new code path in this
* case.
*/
if (isPropertyDefinitionValue(node)) {
startCodePath("class-field-initializer");
/*
* Intentional fall through because `node` needs to also be
* processed by the code below. For example, if we have:
*
* class Foo {
* a = () => {}
* }
*
* In this case, we also need start a second code path.
*/
}
switch (node.type) {
case "Program":
startCodePath("program");
break;
case "FunctionDeclaration":
case "FunctionExpression":
case "ArrowFunctionExpression":
startCodePath("function");
break;
case "StaticBlock":
startCodePath("class-static-block");
break;
case "ChainExpression":
state.pushChainContext();
break;
case "CallExpression":
if (node.optional === true) {
state.makeOptionalNode();
}
break;
case "MemberExpression":
if (node.optional === true) {
state.makeOptionalNode();
}
break;
case "LogicalExpression":
if (isHandledLogicalOperator(node.operator)) {
state.pushChoiceContext(
node.operator,
isForkingByTrueOrFalse(node)
);
}
break;
case "AssignmentExpression":
if (isLogicalAssignmentOperator(node.operator)) {
state.pushChoiceContext(
node.operator.slice(0, -1), // removes `=` from the end
isForkingByTrueOrFalse(node)
);
}
break;
case "ConditionalExpression":
case "IfStatement":
state.pushChoiceContext("test", false);
break;
case "SwitchStatement":
state.pushSwitchContext(
node.cases.some(isCaseNode),
getLabel(node)
);
break;
case "TryStatement":
state.pushTryContext(Boolean(node.finalizer));
break;
case "SwitchCase":
/*
* Fork if this node is after the 2st node in `cases`.
* It's similar to `else` blocks.
* The next `test` node is processed in this path.
*/
if (parent.discriminant !== node && parent.cases[0] !== node) {
state.forkPath();
}
break;
case "WhileStatement":
case "DoWhileStatement":
case "ForStatement":
case "ForInStatement":
case "ForOfStatement":
state.pushLoopContext(node.type, getLabel(node));
break;
case "LabeledStatement":
if (!breakableTypePattern.test(node.body.type)) {
state.pushBreakContext(false, node.label.name);
}
break;
default:
break;
}
// Emits onCodePathSegmentStart events if updated.
forwardCurrentToHead(analyzer, node);
debug.dumpState(node, state, false);
}
/**
* Updates the code path due to the type of a given node in leaving.
* @param {CodePathAnalyzer} analyzer The instance.
* @param {ASTNode} node The current AST node.
* @returns {void}
*/
function processCodePathToExit(analyzer, node) {
const codePath = analyzer.codePath;
const state = CodePath.getState(codePath);
let dontForward = false;
switch (node.type) {
case "ChainExpression":
state.popChainContext();
break;
case "IfStatement":
case "ConditionalExpression":
state.popChoiceContext();
break;
case "LogicalExpression":
if (isHandledLogicalOperator(node.operator)) {
state.popChoiceContext();
}
break;
case "AssignmentExpression":
if (isLogicalAssignmentOperator(node.operator)) {
state.popChoiceContext();
}
break;
case "SwitchStatement":
state.popSwitchContext();
break;
case "SwitchCase":
/*
* This is the same as the process at the 1st `consequent` node in
* `preprocess` function.
* Must do if this `consequent` is empty.
*/
if (node.consequent.length === 0) {
state.makeSwitchCaseBody(true, !node.test);
}
if (state.forkContext.reachable) {
dontForward = true;
}
break;
case "TryStatement":
state.popTryContext();
break;
case "BreakStatement":
forwardCurrentToHead(analyzer, node);
state.makeBreak(node.label && node.label.name);
dontForward = true;
break;
case "ContinueStatement":
forwardCurrentToHead(analyzer, node);
state.makeContinue(node.label && node.label.name);
dontForward = true;
break;
case "ReturnStatement":
forwardCurrentToHead(analyzer, node);
state.makeReturn();
dontForward = true;
break;
case "ThrowStatement":
forwardCurrentToHead(analyzer, node);
state.makeThrow();
dontForward = true;
break;
case "Identifier":
if (isIdentifierReference(node)) {
state.makeFirstThrowablePathInTryBlock();
dontForward = true;
}
break;
case "CallExpression":
case "ImportExpression":
case "MemberExpression":
case "NewExpression":
case "YieldExpression":
state.makeFirstThrowablePathInTryBlock();
break;
case "WhileStatement":
case "DoWhileStatement":
case "ForStatement":
case "ForInStatement":
case "ForOfStatement":
state.popLoopContext();
break;
case "AssignmentPattern":
state.popForkContext();
break;
case "LabeledStatement":
if (!breakableTypePattern.test(node.body.type)) {
state.popBreakContext();
}
break;
default:
break;
}
// Emits onCodePathSegmentStart events if updated.
if (!dontForward) {
forwardCurrentToHead(analyzer, node);
}
debug.dumpState(node, state, true);
}
/**
* Updates the code path to finalize the current code path.
* @param {CodePathAnalyzer} analyzer The instance.
* @param {ASTNode} node The current AST node.
* @returns {void}
*/
function postprocess(analyzer, node) {
/**
* Ends the code path for the current node.
* @returns {void}
*/
function endCodePath() {
let codePath = analyzer.codePath;
// Mark the current path as the final node.
CodePath.getState(codePath).makeFinal();
// Emits onCodePathSegmentEnd event of the current segments.
leaveFromCurrentSegment(analyzer, node);
// Emits onCodePathEnd event of this code path.
debug.dump(`onCodePathEnd ${codePath.id}`);
analyzer.emitter.emit("onCodePathEnd", codePath, node);
debug.dumpDot(codePath);
codePath = analyzer.codePath = analyzer.codePath.upper;
if (codePath) {
debug.dumpState(node, CodePath.getState(codePath), true);
}
}
switch (node.type) {
case "Program":
case "FunctionDeclaration":
case "FunctionExpression":
case "ArrowFunctionExpression":
case "StaticBlock": {
endCodePath();
break;
}
// The `arguments.length >= 1` case is in `preprocess` function.
case "CallExpression":
if (node.optional === true && node.arguments.length === 0) {
CodePath.getState(analyzer.codePath).makeOptionalRight();
}
break;
default:
break;
}
/*
* Special case: The right side of class field initializer is considered
* to be its own function, so we need to end a code path in this
* case.
*
* We need to check after the other checks in order to close the
* code paths in the correct order for code like this:
*
*
* class Foo {
* a = () => {}
* }
*
* In this case, The ArrowFunctionExpression code path is closed first
* and then we need to close the code path for the PropertyDefinition
* value.
*/
if (isPropertyDefinitionValue(node)) {
endCodePath();
}
}
//------------------------------------------------------------------------------
// Public Interface
//------------------------------------------------------------------------------
/**
* The class to analyze code paths.
* This class implements the EventGenerator interface.
*/
class CodePathAnalyzer {
/**
* @param {EventGenerator} eventGenerator An event generator to wrap.
*/
constructor(eventGenerator) {
this.original = eventGenerator;
this.emitter = eventGenerator.emitter;
this.codePath = null;
this.idGenerator = new IdGenerator("s");
this.currentNode = null;
this.onLooped = this.onLooped.bind(this);
}
/**
* Does the process to enter a given AST node.
* This updates state of analysis and calls `enterNode` of the wrapped.
* @param {ASTNode} node A node which is entering.
* @returns {void}
*/
enterNode(node) {
this.currentNode = node;
// Updates the code path due to node's position in its parent node.
if (node.parent) {
preprocess(this, node);
}
/*
* Updates the code path.
* And emits onCodePathStart/onCodePathSegmentStart events.
*/
processCodePathToEnter(this, node);
// Emits node events.
this.original.enterNode(node);
this.currentNode = null;
}
/**
* Does the process to leave a given AST node.
* This updates state of analysis and calls `leaveNode` of the wrapped.
* @param {ASTNode} node A node which is leaving.
* @returns {void}
*/
leaveNode(node) {
this.currentNode = node;
/*
* Updates the code path.
* And emits onCodePathStart/onCodePathSegmentStart events.
*/
processCodePathToExit(this, node);
// Emits node events.
this.original.leaveNode(node);
// Emits the last onCodePathStart/onCodePathSegmentStart events.
postprocess(this, node);
this.currentNode = null;
}
/**
* This is called on a code path looped.
* Then this raises a looped event.
* @param {CodePathSegment} fromSegment A segment of prev.
* @param {CodePathSegment} toSegment A segment of next.
* @returns {void}
*/
onLooped(fromSegment, toSegment) {
if (fromSegment.reachable && toSegment.reachable) {
debug.dump(`onCodePathSegmentLoop ${fromSegment.id} -> ${toSegment.id}`);
this.emitter.emit(
"onCodePathSegmentLoop",
fromSegment,
toSegment,
this.currentNode
);
}
}
}
module.exports = CodePathAnalyzer;

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/**
* @fileoverview The CodePathSegment class.
* @author Toru Nagashima
*/
"use strict";
//------------------------------------------------------------------------------
// Requirements
//------------------------------------------------------------------------------
const debug = require("./debug-helpers");
//------------------------------------------------------------------------------
// Helpers
//------------------------------------------------------------------------------
/**
* Checks whether or not a given segment is reachable.
* @param {CodePathSegment} segment A segment to check.
* @returns {boolean} `true` if the segment is reachable.
*/
function isReachable(segment) {
return segment.reachable;
}
//------------------------------------------------------------------------------
// Public Interface
//------------------------------------------------------------------------------
/**
* A code path segment.
*
* Each segment is arranged in a series of linked lists (implemented by arrays)
* that keep track of the previous and next segments in a code path. In this way,
* you can navigate between all segments in any code path so long as you have a
* reference to any segment in that code path.
*
* When first created, the segment is in a detached state, meaning that it knows the
* segments that came before it but those segments don't know that this new segment
* follows it. Only when `CodePathSegment#markUsed()` is called on a segment does it
* officially become part of the code path by updating the previous segments to know
* that this new segment follows.
*/
class CodePathSegment {
/**
* Creates a new instance.
* @param {string} id An identifier.
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
* This array includes unreachable segments.
* @param {boolean} reachable A flag which shows this is reachable.
*/
constructor(id, allPrevSegments, reachable) {
/**
* The identifier of this code path.
* Rules use it to store additional information of each rule.
* @type {string}
*/
this.id = id;
/**
* An array of the next reachable segments.
* @type {CodePathSegment[]}
*/
this.nextSegments = [];
/**
* An array of the previous reachable segments.
* @type {CodePathSegment[]}
*/
this.prevSegments = allPrevSegments.filter(isReachable);
/**
* An array of all next segments including reachable and unreachable.
* @type {CodePathSegment[]}
*/
this.allNextSegments = [];
/**
* An array of all previous segments including reachable and unreachable.
* @type {CodePathSegment[]}
*/
this.allPrevSegments = allPrevSegments;
/**
* A flag which shows this is reachable.
* @type {boolean}
*/
this.reachable = reachable;
// Internal data.
Object.defineProperty(this, "internal", {
value: {
// determines if the segment has been attached to the code path
used: false,
// array of previous segments coming from the end of a loop
loopedPrevSegments: []
}
});
/* c8 ignore start */
if (debug.enabled) {
this.internal.nodes = [];
}/* c8 ignore stop */
}
/**
* Checks a given previous segment is coming from the end of a loop.
* @param {CodePathSegment} segment A previous segment to check.
* @returns {boolean} `true` if the segment is coming from the end of a loop.
*/
isLoopedPrevSegment(segment) {
return this.internal.loopedPrevSegments.includes(segment);
}
/**
* Creates the root segment.
* @param {string} id An identifier.
* @returns {CodePathSegment} The created segment.
*/
static newRoot(id) {
return new CodePathSegment(id, [], true);
}
/**
* Creates a new segment and appends it after the given segments.
* @param {string} id An identifier.
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments
* to append to.
* @returns {CodePathSegment} The created segment.
*/
static newNext(id, allPrevSegments) {
return new CodePathSegment(
id,
CodePathSegment.flattenUnusedSegments(allPrevSegments),
allPrevSegments.some(isReachable)
);
}
/**
* Creates an unreachable segment and appends it after the given segments.
* @param {string} id An identifier.
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
* @returns {CodePathSegment} The created segment.
*/
static newUnreachable(id, allPrevSegments) {
const segment = new CodePathSegment(id, CodePathSegment.flattenUnusedSegments(allPrevSegments), false);
/*
* In `if (a) return a; foo();` case, the unreachable segment preceded by
* the return statement is not used but must not be removed.
*/
CodePathSegment.markUsed(segment);
return segment;
}
/**
* Creates a segment that follows given segments.
* This factory method does not connect with `allPrevSegments`.
* But this inherits `reachable` flag.
* @param {string} id An identifier.
* @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
* @returns {CodePathSegment} The created segment.
*/
static newDisconnected(id, allPrevSegments) {
return new CodePathSegment(id, [], allPrevSegments.some(isReachable));
}
/**
* Marks a given segment as used.
*
* And this function registers the segment into the previous segments as a next.
* @param {CodePathSegment} segment A segment to mark.
* @returns {void}
*/
static markUsed(segment) {
if (segment.internal.used) {
return;
}
segment.internal.used = true;
let i;
if (segment.reachable) {
/*
* If the segment is reachable, then it's officially part of the
* code path. This loops through all previous segments to update
* their list of next segments. Because the segment is reachable,
* it's added to both `nextSegments` and `allNextSegments`.
*/
for (i = 0; i < segment.allPrevSegments.length; ++i) {
const prevSegment = segment.allPrevSegments[i];
prevSegment.allNextSegments.push(segment);
prevSegment.nextSegments.push(segment);
}
} else {
/*
* If the segment is not reachable, then it's not officially part of the
* code path. This loops through all previous segments to update
* their list of next segments. Because the segment is not reachable,
* it's added only to `allNextSegments`.
*/
for (i = 0; i < segment.allPrevSegments.length; ++i) {
segment.allPrevSegments[i].allNextSegments.push(segment);
}
}
}
/**
* Marks a previous segment as looped.
* @param {CodePathSegment} segment A segment.
* @param {CodePathSegment} prevSegment A previous segment to mark.
* @returns {void}
*/
static markPrevSegmentAsLooped(segment, prevSegment) {
segment.internal.loopedPrevSegments.push(prevSegment);
}
/**
* Creates a new array based on an array of segments. If any segment in the
* array is unused, then it is replaced by all of its previous segments.
* All used segments are returned as-is without replacement.
* @param {CodePathSegment[]} segments The array of segments to flatten.
* @returns {CodePathSegment[]} The flattened array.
*/
static flattenUnusedSegments(segments) {
const done = new Set();
for (let i = 0; i < segments.length; ++i) {
const segment = segments[i];
// Ignores duplicated.
if (done.has(segment)) {
continue;
}
// Use previous segments if unused.
if (!segment.internal.used) {
for (let j = 0; j < segment.allPrevSegments.length; ++j) {
const prevSegment = segment.allPrevSegments[j];
if (!done.has(prevSegment)) {
done.add(prevSegment);
}
}
} else {
done.add(segment);
}
}
return [...done];
}
}
module.exports = CodePathSegment;

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@@ -0,0 +1,2348 @@
/**
* @fileoverview A class to manage state of generating a code path.
* @author Toru Nagashima
*/
"use strict";
//------------------------------------------------------------------------------
// Requirements
//------------------------------------------------------------------------------
const CodePathSegment = require("./code-path-segment"),
ForkContext = require("./fork-context");
//-----------------------------------------------------------------------------
// Contexts
//-----------------------------------------------------------------------------
/**
* Represents the context in which a `break` statement can be used.
*
* A `break` statement without a label is only valid in a few places in
* JavaScript: any type of loop or a `switch` statement. Otherwise, `break`
* without a label causes a syntax error. For these contexts, `breakable` is
* set to `true` to indicate that a `break` without a label is valid.
*
* However, a `break` statement with a label is also valid inside of a labeled
* statement. For example, this is valid:
*
* a : {
* break a;
* }
*
* The `breakable` property is set false for labeled statements to indicate
* that `break` without a label is invalid.
*/
class BreakContext {
/**
* Creates a new instance.
* @param {BreakContext} upperContext The previous `BreakContext`.
* @param {boolean} breakable Indicates if we are inside a statement where
* `break` without a label will exit the statement.
* @param {string|null} label The label for the statement.
* @param {ForkContext} forkContext The current fork context.
*/
constructor(upperContext, breakable, label, forkContext) {
/**
* The previous `BreakContext`
* @type {BreakContext}
*/
this.upper = upperContext;
/**
* Indicates if we are inside a statement where `break` without a label
* will exit the statement.
* @type {boolean}
*/
this.breakable = breakable;
/**
* The label associated with the statement.
* @type {string|null}
*/
this.label = label;
/**
* The fork context for the `break`.
* @type {ForkContext}
*/
this.brokenForkContext = ForkContext.newEmpty(forkContext);
}
}
/**
* Represents the context for `ChainExpression` nodes.
*/
class ChainContext {
/**
* Creates a new instance.
* @param {ChainContext} upperContext The previous `ChainContext`.
*/
constructor(upperContext) {
/**
* The previous `ChainContext`
* @type {ChainContext}
*/
this.upper = upperContext;
/**
* The number of choice contexts inside of the `ChainContext`.
* @type {number}
*/
this.choiceContextCount = 0;
}
}
/**
* Represents a choice in the code path.
*
* Choices are created by logical operators such as `&&`, loops, conditionals,
* and `if` statements. This is the point at which the code path has a choice of
* which direction to go.
*
* The result of a choice might be in the left (test) expression of another choice,
* and in that case, may create a new fork. For example, `a || b` is a choice
* but does not create a new fork because the result of the expression is
* not used as the test expression in another expression. In this case,
* `isForkingAsResult` is false. In the expression `a || b || c`, the `a || b`
* expression appears as the test expression for `|| c`, so the
* result of `a || b` creates a fork because execution may or may not
* continue to `|| c`. `isForkingAsResult` for `a || b` in this case is true
* while `isForkingAsResult` for `|| c` is false. (`isForkingAsResult` is always
* false for `if` statements, conditional expressions, and loops.)
*
* All of the choices except one (`??`) operate on a true/false fork, meaning if
* true go one way and if false go the other (tracked by `trueForkContext` and
* `falseForkContext`). The `??` operator doesn't operate on true/false because
* the left expression is evaluated to be nullish or not, so only if nullish do
* we fork to the right expression (tracked by `nullishForkContext`).
*/
class ChoiceContext {
/**
* Creates a new instance.
* @param {ChoiceContext} upperContext The previous `ChoiceContext`.
* @param {string} kind The kind of choice. If it's a logical or assignment expression, this
* is `"&&"` or `"||"` or `"??"`; if it's an `if` statement or
* conditional expression, this is `"test"`; otherwise, this is `"loop"`.
* @param {boolean} isForkingAsResult Indicates if the result of the choice
* creates a fork.
* @param {ForkContext} forkContext The containing `ForkContext`.
*/
constructor(upperContext, kind, isForkingAsResult, forkContext) {
/**
* The previous `ChoiceContext`
* @type {ChoiceContext}
*/
this.upper = upperContext;
/**
* The kind of choice. If it's a logical or assignment expression, this
* is `"&&"` or `"||"` or `"??"`; if it's an `if` statement or
* conditional expression, this is `"test"`; otherwise, this is `"loop"`.
* @type {string}
*/
this.kind = kind;
/**
* Indicates if the result of the choice forks the code path.
* @type {boolean}
*/
this.isForkingAsResult = isForkingAsResult;
/**
* The fork context for the `true` path of the choice.
* @type {ForkContext}
*/
this.trueForkContext = ForkContext.newEmpty(forkContext);
/**
* The fork context for the `false` path of the choice.
* @type {ForkContext}
*/
this.falseForkContext = ForkContext.newEmpty(forkContext);
/**
* The fork context for when the choice result is `null` or `undefined`.
* @type {ForkContext}
*/
this.nullishForkContext = ForkContext.newEmpty(forkContext);
/**
* Indicates if any of `trueForkContext`, `falseForkContext`, or
* `nullishForkContext` have been updated with segments from a child context.
* @type {boolean}
*/
this.processed = false;
}
}
/**
* Base class for all loop contexts.
*/
class LoopContextBase {
/**
* Creates a new instance.
* @param {LoopContext|null} upperContext The previous `LoopContext`.
* @param {string} type The AST node's `type` for the loop.
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
* @param {BreakContext} breakContext The context for breaking the loop.
*/
constructor(upperContext, type, label, breakContext) {
/**
* The previous `LoopContext`.
* @type {LoopContext}
*/
this.upper = upperContext;
/**
* The AST node's `type` for the loop.
* @type {string}
*/
this.type = type;
/**
* The label for the loop from an enclosing `LabeledStatement`.
* @type {string|null}
*/
this.label = label;
/**
* The fork context for when `break` is encountered.
* @type {ForkContext}
*/
this.brokenForkContext = breakContext.brokenForkContext;
}
}
/**
* Represents the context for a `while` loop.
*/
class WhileLoopContext extends LoopContextBase {
/**
* Creates a new instance.
* @param {LoopContext|null} upperContext The previous `LoopContext`.
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
* @param {BreakContext} breakContext The context for breaking the loop.
*/
constructor(upperContext, label, breakContext) {
super(upperContext, "WhileStatement", label, breakContext);
/**
* The hardcoded literal boolean test condition for
* the loop. Used to catch infinite or skipped loops.
* @type {boolean|undefined}
*/
this.test = void 0;
/**
* The segments representing the test condition where `continue` will
* jump to. The test condition will typically have just one segment but
* it's possible for there to be more than one.
* @type {Array<CodePathSegment>|null}
*/
this.continueDestSegments = null;
}
}
/**
* Represents the context for a `do-while` loop.
*/
class DoWhileLoopContext extends LoopContextBase {
/**
* Creates a new instance.
* @param {LoopContext|null} upperContext The previous `LoopContext`.
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
* @param {BreakContext} breakContext The context for breaking the loop.
* @param {ForkContext} forkContext The enclosing fork context.
*/
constructor(upperContext, label, breakContext, forkContext) {
super(upperContext, "DoWhileStatement", label, breakContext);
/**
* The hardcoded literal boolean test condition for
* the loop. Used to catch infinite or skipped loops.
* @type {boolean|undefined}
*/
this.test = void 0;
/**
* The segments at the start of the loop body. This is the only loop
* where the test comes at the end, so the first iteration always
* happens and we need a reference to the first statements.
* @type {Array<CodePathSegment>|null}
*/
this.entrySegments = null;
/**
* The fork context to follow when a `continue` is found.
* @type {ForkContext}
*/
this.continueForkContext = ForkContext.newEmpty(forkContext);
}
}
/**
* Represents the context for a `for` loop.
*/
class ForLoopContext extends LoopContextBase {
/**
* Creates a new instance.
* @param {LoopContext|null} upperContext The previous `LoopContext`.
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
* @param {BreakContext} breakContext The context for breaking the loop.
*/
constructor(upperContext, label, breakContext) {
super(upperContext, "ForStatement", label, breakContext);
/**
* The hardcoded literal boolean test condition for
* the loop. Used to catch infinite or skipped loops.
* @type {boolean|undefined}
*/
this.test = void 0;
/**
* The end of the init expression. This may change during the lifetime
* of the instance as we traverse the loop because some loops don't have
* an init expression.
* @type {Array<CodePathSegment>|null}
*/
this.endOfInitSegments = null;
/**
* The start of the test expression. This may change during the lifetime
* of the instance as we traverse the loop because some loops don't have
* a test expression.
* @type {Array<CodePathSegment>|null}
*/
this.testSegments = null;
/**
* The end of the test expression. This may change during the lifetime
* of the instance as we traverse the loop because some loops don't have
* a test expression.
* @type {Array<CodePathSegment>|null}
*/
this.endOfTestSegments = null;
/**
* The start of the update expression. This may change during the lifetime
* of the instance as we traverse the loop because some loops don't have
* an update expression.
* @type {Array<CodePathSegment>|null}
*/
this.updateSegments = null;
/**
* The end of the update expresion. This may change during the lifetime
* of the instance as we traverse the loop because some loops don't have
* an update expression.
* @type {Array<CodePathSegment>|null}
*/
this.endOfUpdateSegments = null;
/**
* The segments representing the test condition where `continue` will
* jump to. The test condition will typically have just one segment but
* it's possible for there to be more than one. This may change during the
* lifetime of the instance as we traverse the loop because some loops
* don't have an update expression. When there is an update expression, this
* will end up pointing to that expression; otherwise it will end up pointing
* to the test expression.
* @type {Array<CodePathSegment>|null}
*/
this.continueDestSegments = null;
}
}
/**
* Represents the context for a `for-in` loop.
*
* Terminology:
* - "left" means the part of the loop to the left of the `in` keyword. For
* example, in `for (var x in y)`, the left is `var x`.
* - "right" means the part of the loop to the right of the `in` keyword. For
* example, in `for (var x in y)`, the right is `y`.
*/
class ForInLoopContext extends LoopContextBase {
/**
* Creates a new instance.
* @param {LoopContext|null} upperContext The previous `LoopContext`.
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
* @param {BreakContext} breakContext The context for breaking the loop.
*/
constructor(upperContext, label, breakContext) {
super(upperContext, "ForInStatement", label, breakContext);
/**
* The segments that came immediately before the start of the loop.
* This allows you to traverse backwards out of the loop into the
* surrounding code. This is necessary to evaluate the right expression
* correctly, as it must be evaluated in the same way as the left
* expression, but the pointer to these segments would otherwise be
* lost if not stored on the instance. Once the right expression has
* been evaluated, this property is no longer used.
* @type {Array<CodePathSegment>|null}
*/
this.prevSegments = null;
/**
* Segments representing the start of everything to the left of the
* `in` keyword. This can be used to move forward towards
* `endOfLeftSegments`. `leftSegments` and `endOfLeftSegments` are
* effectively the head and tail of a doubly-linked list.
* @type {Array<CodePathSegment>|null}
*/
this.leftSegments = null;
/**
* Segments representing the end of everything to the left of the
* `in` keyword. This can be used to move backward towards `leftSegments`.
* `leftSegments` and `endOfLeftSegments` are effectively the head
* and tail of a doubly-linked list.
* @type {Array<CodePathSegment>|null}
*/
this.endOfLeftSegments = null;
/**
* The segments representing the left expression where `continue` will
* jump to. In `for-in` loops, `continue` must always re-execute the
* left expression each time through the loop. This contains the same
* segments as `leftSegments`, but is duplicated here so each loop
* context has the same property pointing to where `continue` should
* end up.
* @type {Array<CodePathSegment>|null}
*/
this.continueDestSegments = null;
}
}
/**
* Represents the context for a `for-of` loop.
*/
class ForOfLoopContext extends LoopContextBase {
/**
* Creates a new instance.
* @param {LoopContext|null} upperContext The previous `LoopContext`.
* @param {string|null} label The label for the loop from an enclosing `LabeledStatement`.
* @param {BreakContext} breakContext The context for breaking the loop.
*/
constructor(upperContext, label, breakContext) {
super(upperContext, "ForOfStatement", label, breakContext);
/**
* The segments that came immediately before the start of the loop.
* This allows you to traverse backwards out of the loop into the
* surrounding code. This is necessary to evaluate the right expression
* correctly, as it must be evaluated in the same way as the left
* expression, but the pointer to these segments would otherwise be
* lost if not stored on the instance. Once the right expression has
* been evaluated, this property is no longer used.
* @type {Array<CodePathSegment>|null}
*/
this.prevSegments = null;
/**
* Segments representing the start of everything to the left of the
* `of` keyword. This can be used to move forward towards
* `endOfLeftSegments`. `leftSegments` and `endOfLeftSegments` are
* effectively the head and tail of a doubly-linked list.
* @type {Array<CodePathSegment>|null}
*/
this.leftSegments = null;
/**
* Segments representing the end of everything to the left of the
* `of` keyword. This can be used to move backward towards `leftSegments`.
* `leftSegments` and `endOfLeftSegments` are effectively the head
* and tail of a doubly-linked list.
* @type {Array<CodePathSegment>|null}
*/
this.endOfLeftSegments = null;
/**
* The segments representing the left expression where `continue` will
* jump to. In `for-in` loops, `continue` must always re-execute the
* left expression each time through the loop. This contains the same
* segments as `leftSegments`, but is duplicated here so each loop
* context has the same property pointing to where `continue` should
* end up.
* @type {Array<CodePathSegment>|null}
*/
this.continueDestSegments = null;
}
}
/**
* Represents the context for any loop.
* @typedef {WhileLoopContext|DoWhileLoopContext|ForLoopContext|ForInLoopContext|ForOfLoopContext} LoopContext
*/
/**
* Represents the context for a `switch` statement.
*/
class SwitchContext {
/**
* Creates a new instance.
* @param {SwitchContext} upperContext The previous context.
* @param {boolean} hasCase Indicates if there is at least one `case` statement.
* `default` doesn't count.
*/
constructor(upperContext, hasCase) {
/**
* The previous context.
* @type {SwitchContext}
*/
this.upper = upperContext;
/**
* Indicates if there is at least one `case` statement. `default` doesn't count.
* @type {boolean}
*/
this.hasCase = hasCase;
/**
* The `default` keyword.
* @type {Array<CodePathSegment>|null}
*/
this.defaultSegments = null;
/**
* The default case body starting segments.
* @type {Array<CodePathSegment>|null}
*/
this.defaultBodySegments = null;
/**
* Indicates if a `default` case and is empty exists.
* @type {boolean}
*/
this.foundEmptyDefault = false;
/**
* Indicates that a `default` exists and is the last case.
* @type {boolean}
*/
this.lastIsDefault = false;
/**
* The number of fork contexts created. This is equivalent to the
* number of `case` statements plus a `default` statement (if present).
* @type {number}
*/
this.forkCount = 0;
}
}
/**
* Represents the context for a `try` statement.
*/
class TryContext {
/**
* Creates a new instance.
* @param {TryContext} upperContext The previous context.
* @param {boolean} hasFinalizer Indicates if the `try` statement has a
* `finally` block.
* @param {ForkContext} forkContext The enclosing fork context.
*/
constructor(upperContext, hasFinalizer, forkContext) {
/**
* The previous context.
* @type {TryContext}
*/
this.upper = upperContext;
/**
* Indicates if the `try` statement has a `finally` block.
* @type {boolean}
*/
this.hasFinalizer = hasFinalizer;
/**
* Tracks the traversal position inside of the `try` statement. This is
* used to help determine the context necessary to create paths because
* a `try` statement may or may not have `catch` or `finally` blocks,
* and code paths behave differently in those blocks.
* @type {"try"|"catch"|"finally"}
*/
this.position = "try";
/**
* If the `try` statement has a `finally` block, this affects how a
* `return` statement behaves in the `try` block. Without `finally`,
* `return` behaves as usual and doesn't require a fork; with `finally`,
* `return` forks into the `finally` block, so we need a fork context
* to track it.
* @type {ForkContext|null}
*/
this.returnedForkContext = hasFinalizer
? ForkContext.newEmpty(forkContext)
: null;
/**
* When a `throw` occurs inside of a `try` block, the code path forks
* into the `catch` or `finally` blocks, and this fork context tracks
* that path.
* @type {ForkContext}
*/
this.thrownForkContext = ForkContext.newEmpty(forkContext);
/**
* Indicates if the last segment in the `try` block is reachable.
* @type {boolean}
*/
this.lastOfTryIsReachable = false;
/**
* Indicates if the last segment in the `catch` block is reachable.
* @type {boolean}
*/
this.lastOfCatchIsReachable = false;
}
}
//------------------------------------------------------------------------------
// Helpers
//------------------------------------------------------------------------------
/**
* Adds given segments into the `dest` array.
* If the `others` array does not include the given segments, adds to the `all`
* array as well.
*
* This adds only reachable and used segments.
* @param {CodePathSegment[]} dest A destination array (`returnedSegments` or `thrownSegments`).
* @param {CodePathSegment[]} others Another destination array (`returnedSegments` or `thrownSegments`).
* @param {CodePathSegment[]} all The unified destination array (`finalSegments`).
* @param {CodePathSegment[]} segments Segments to add.
* @returns {void}
*/
function addToReturnedOrThrown(dest, others, all, segments) {
for (let i = 0; i < segments.length; ++i) {
const segment = segments[i];
dest.push(segment);
if (!others.includes(segment)) {
all.push(segment);
}
}
}
/**
* Gets a loop context for a `continue` statement based on a given label.
* @param {CodePathState} state The state to search within.
* @param {string|null} label The label of a `continue` statement.
* @returns {LoopContext} A loop-context for a `continue` statement.
*/
function getContinueContext(state, label) {
if (!label) {
return state.loopContext;
}
let context = state.loopContext;
while (context) {
if (context.label === label) {
return context;
}
context = context.upper;
}
/* c8 ignore next */
return null;
}
/**
* Gets a context for a `break` statement.
* @param {CodePathState} state The state to search within.
* @param {string|null} label The label of a `break` statement.
* @returns {BreakContext} A context for a `break` statement.
*/
function getBreakContext(state, label) {
let context = state.breakContext;
while (context) {
if (label ? context.label === label : context.breakable) {
return context;
}
context = context.upper;
}
/* c8 ignore next */
return null;
}
/**
* Gets a context for a `return` statement. There is just one special case:
* if there is a `try` statement with a `finally` block, because that alters
* how `return` behaves; otherwise, this just passes through the given state.
* @param {CodePathState} state The state to search within
* @returns {TryContext|CodePathState} A context for a `return` statement.
*/
function getReturnContext(state) {
let context = state.tryContext;
while (context) {
if (context.hasFinalizer && context.position !== "finally") {
return context;
}
context = context.upper;
}
return state;
}
/**
* Gets a context for a `throw` statement. There is just one special case:
* if there is a `try` statement with a `finally` block and we are inside of
* a `catch` because that changes how `throw` behaves; otherwise, this just
* passes through the given state.
* @param {CodePathState} state The state to search within.
* @returns {TryContext|CodePathState} A context for a `throw` statement.
*/
function getThrowContext(state) {
let context = state.tryContext;
while (context) {
if (context.position === "try" ||
(context.hasFinalizer && context.position === "catch")
) {
return context;
}
context = context.upper;
}
return state;
}
/**
* Removes a given value from a given array.
* @param {any[]} elements An array to remove the specific element.
* @param {any} value The value to be removed.
* @returns {void}
*/
function removeFromArray(elements, value) {
elements.splice(elements.indexOf(value), 1);
}
/**
* Disconnect given segments.
*
* This is used in a process for switch statements.
* If there is the "default" chunk before other cases, the order is different
* between node's and running's.
* @param {CodePathSegment[]} prevSegments Forward segments to disconnect.
* @param {CodePathSegment[]} nextSegments Backward segments to disconnect.
* @returns {void}
*/
function disconnectSegments(prevSegments, nextSegments) {
for (let i = 0; i < prevSegments.length; ++i) {
const prevSegment = prevSegments[i];
const nextSegment = nextSegments[i];
removeFromArray(prevSegment.nextSegments, nextSegment);
removeFromArray(prevSegment.allNextSegments, nextSegment);
removeFromArray(nextSegment.prevSegments, prevSegment);
removeFromArray(nextSegment.allPrevSegments, prevSegment);
}
}
/**
* Creates looping path between two arrays of segments, ensuring that there are
* paths going between matching segments in the arrays.
* @param {CodePathState} state The state to operate on.
* @param {CodePathSegment[]} unflattenedFromSegments Segments which are source.
* @param {CodePathSegment[]} unflattenedToSegments Segments which are destination.
* @returns {void}
*/
function makeLooped(state, unflattenedFromSegments, unflattenedToSegments) {
const fromSegments = CodePathSegment.flattenUnusedSegments(unflattenedFromSegments);
const toSegments = CodePathSegment.flattenUnusedSegments(unflattenedToSegments);
const end = Math.min(fromSegments.length, toSegments.length);
/*
* This loop effectively updates a doubly-linked list between two collections
* of segments making sure that segments in the same array indices are
* combined to create a path.
*/
for (let i = 0; i < end; ++i) {
// get the segments in matching array indices
const fromSegment = fromSegments[i];
const toSegment = toSegments[i];
/*
* If the destination segment is reachable, then create a path from the
* source segment to the destination segment.
*/
if (toSegment.reachable) {
fromSegment.nextSegments.push(toSegment);
}
/*
* If the source segment is reachable, then create a path from the
* destination segment back to the source segment.
*/
if (fromSegment.reachable) {
toSegment.prevSegments.push(fromSegment);
}
/*
* Also update the arrays that don't care if the segments are reachable
* or not. This should always happen regardless of anything else.
*/
fromSegment.allNextSegments.push(toSegment);
toSegment.allPrevSegments.push(fromSegment);
/*
* If the destination segment has at least two previous segments in its
* path then that means there was one previous segment before this iteration
* of the loop was executed. So, we need to mark the source segment as
* looped.
*/
if (toSegment.allPrevSegments.length >= 2) {
CodePathSegment.markPrevSegmentAsLooped(toSegment, fromSegment);
}
// let the code path analyzer know that there's been a loop created
state.notifyLooped(fromSegment, toSegment);
}
}
/**
* Finalizes segments of `test` chunk of a ForStatement.
*
* - Adds `false` paths to paths which are leaving from the loop.
* - Sets `true` paths to paths which go to the body.
* @param {LoopContext} context A loop context to modify.
* @param {ChoiceContext} choiceContext A choice context of this loop.
* @param {CodePathSegment[]} head The current head paths.
* @returns {void}
*/
function finalizeTestSegmentsOfFor(context, choiceContext, head) {
/*
* If this choice context doesn't already contain paths from a
* child context, then add the current head to each potential path.
*/
if (!choiceContext.processed) {
choiceContext.trueForkContext.add(head);
choiceContext.falseForkContext.add(head);
choiceContext.nullishForkContext.add(head);
}
/*
* If the test condition isn't a hardcoded truthy value, then `break`
* must follow the same path as if the test condition is false. To represent
* that, we append the path for when the loop test is false (represented by
* `falseForkContext`) to the `brokenForkContext`.
*/
if (context.test !== true) {
context.brokenForkContext.addAll(choiceContext.falseForkContext);
}
context.endOfTestSegments = choiceContext.trueForkContext.makeNext(0, -1);
}
//------------------------------------------------------------------------------
// Public Interface
//------------------------------------------------------------------------------
/**
* A class which manages state to analyze code paths.
*/
class CodePathState {
/**
* Creates a new instance.
* @param {IdGenerator} idGenerator An id generator to generate id for code
* path segments.
* @param {Function} onLooped A callback function to notify looping.
*/
constructor(idGenerator, onLooped) {
/**
* The ID generator to use when creating new segments.
* @type {IdGenerator}
*/
this.idGenerator = idGenerator;
/**
* A callback function to call when there is a loop.
* @type {Function}
*/
this.notifyLooped = onLooped;
/**
* The root fork context for this state.
* @type {ForkContext}
*/
this.forkContext = ForkContext.newRoot(idGenerator);
/**
* Context for logical expressions, conditional expressions, `if` statements,
* and loops.
* @type {ChoiceContext}
*/
this.choiceContext = null;
/**
* Context for `switch` statements.
* @type {SwitchContext}
*/
this.switchContext = null;
/**
* Context for `try` statements.
* @type {TryContext}
*/
this.tryContext = null;
/**
* Context for loop statements.
* @type {LoopContext}
*/
this.loopContext = null;
/**
* Context for `break` statements.
* @type {BreakContext}
*/
this.breakContext = null;
/**
* Context for `ChainExpression` nodes.
* @type {ChainContext}
*/
this.chainContext = null;
/**
* An array that tracks the current segments in the state. The array
* starts empty and segments are added with each `onCodePathSegmentStart`
* event and removed with each `onCodePathSegmentEnd` event. Effectively,
* this is tracking the code path segment traversal as the state is
* modified.
* @type {Array<CodePathSegment>}
*/
this.currentSegments = [];
/**
* Tracks the starting segment for this path. This value never changes.
* @type {CodePathSegment}
*/
this.initialSegment = this.forkContext.head[0];
/**
* The final segments of the code path which are either `return` or `throw`.
* This is a union of the segments in `returnedForkContext` and `thrownForkContext`.
* @type {Array<CodePathSegment>}
*/
this.finalSegments = [];
/**
* The final segments of the code path which are `return`. These
* segments are also contained in `finalSegments`.
* @type {Array<CodePathSegment>}
*/
this.returnedForkContext = [];
/**
* The final segments of the code path which are `throw`. These
* segments are also contained in `finalSegments`.
* @type {Array<CodePathSegment>}
*/
this.thrownForkContext = [];
/*
* We add an `add` method so that these look more like fork contexts and
* can be used interchangeably when a fork context is needed to add more
* segments to a path.
*
* Ultimately, we want anything added to `returned` or `thrown` to also
* be added to `final`. We only add reachable and used segments to these
* arrays.
*/
const final = this.finalSegments;
const returned = this.returnedForkContext;
const thrown = this.thrownForkContext;
returned.add = addToReturnedOrThrown.bind(null, returned, thrown, final);
thrown.add = addToReturnedOrThrown.bind(null, thrown, returned, final);
}
/**
* A passthrough property exposing the current pointer as part of the API.
* @type {CodePathSegment[]}
*/
get headSegments() {
return this.forkContext.head;
}
/**
* The parent forking context.
* This is used for the root of new forks.
* @type {ForkContext}
*/
get parentForkContext() {
const current = this.forkContext;
return current && current.upper;
}
/**
* Creates and stacks new forking context.
* @param {boolean} forkLeavingPath A flag which shows being in a
* "finally" block.
* @returns {ForkContext} The created context.
*/
pushForkContext(forkLeavingPath) {
this.forkContext = ForkContext.newEmpty(
this.forkContext,
forkLeavingPath
);
return this.forkContext;
}
/**
* Pops and merges the last forking context.
* @returns {ForkContext} The last context.
*/
popForkContext() {
const lastContext = this.forkContext;
this.forkContext = lastContext.upper;
this.forkContext.replaceHead(lastContext.makeNext(0, -1));
return lastContext;
}
/**
* Creates a new path.
* @returns {void}
*/
forkPath() {
this.forkContext.add(this.parentForkContext.makeNext(-1, -1));
}
/**
* Creates a bypass path.
* This is used for such as IfStatement which does not have "else" chunk.
* @returns {void}
*/
forkBypassPath() {
this.forkContext.add(this.parentForkContext.head);
}
//--------------------------------------------------------------------------
// ConditionalExpression, LogicalExpression, IfStatement
//--------------------------------------------------------------------------
/**
* Creates a context for ConditionalExpression, LogicalExpression, AssignmentExpression (logical assignments only),
* IfStatement, WhileStatement, DoWhileStatement, or ForStatement.
*
* LogicalExpressions have cases that it goes different paths between the
* `true` case and the `false` case.
*
* For Example:
*
* if (a || b) {
* foo();
* } else {
* bar();
* }
*
* In this case, `b` is evaluated always in the code path of the `else`
* block, but it's not so in the code path of the `if` block.
* So there are 3 paths.
*
* a -> foo();
* a -> b -> foo();
* a -> b -> bar();
* @param {string} kind A kind string.
* If the new context is LogicalExpression's or AssignmentExpression's, this is `"&&"` or `"||"` or `"??"`.
* If it's IfStatement's or ConditionalExpression's, this is `"test"`.
* Otherwise, this is `"loop"`.
* @param {boolean} isForkingAsResult Indicates if the result of the choice
* creates a fork.
* @returns {void}
*/
pushChoiceContext(kind, isForkingAsResult) {
this.choiceContext = new ChoiceContext(this.choiceContext, kind, isForkingAsResult, this.forkContext);
}
/**
* Pops the last choice context and finalizes it.
* This is called upon leaving a node that represents a choice.
* @throws {Error} (Unreachable.)
* @returns {ChoiceContext} The popped context.
*/
popChoiceContext() {
const poppedChoiceContext = this.choiceContext;
const forkContext = this.forkContext;
const head = forkContext.head;
this.choiceContext = poppedChoiceContext.upper;
switch (poppedChoiceContext.kind) {
case "&&":
case "||":
case "??":
/*
* The `head` are the path of the right-hand operand.
* If we haven't previously added segments from child contexts,
* then we add these segments to all possible forks.
*/
if (!poppedChoiceContext.processed) {
poppedChoiceContext.trueForkContext.add(head);
poppedChoiceContext.falseForkContext.add(head);
poppedChoiceContext.nullishForkContext.add(head);
}
/*
* If this context is the left (test) expression for another choice
* context, such as `a || b` in the expression `a || b || c`,
* then we take the segments for this context and move them up
* to the parent context.
*/
if (poppedChoiceContext.isForkingAsResult) {
const parentContext = this.choiceContext;
parentContext.trueForkContext.addAll(poppedChoiceContext.trueForkContext);
parentContext.falseForkContext.addAll(poppedChoiceContext.falseForkContext);
parentContext.nullishForkContext.addAll(poppedChoiceContext.nullishForkContext);
parentContext.processed = true;
// Exit early so we don't collapse all paths into one.
return poppedChoiceContext;
}
break;
case "test":
if (!poppedChoiceContext.processed) {
/*
* The head segments are the path of the `if` block here.
* Updates the `true` path with the end of the `if` block.
*/
poppedChoiceContext.trueForkContext.clear();
poppedChoiceContext.trueForkContext.add(head);
} else {
/*
* The head segments are the path of the `else` block here.
* Updates the `false` path with the end of the `else`
* block.
*/
poppedChoiceContext.falseForkContext.clear();
poppedChoiceContext.falseForkContext.add(head);
}
break;
case "loop":
/*
* Loops are addressed in `popLoopContext()` so just return
* the context without modification.
*/
return poppedChoiceContext;
/* c8 ignore next */
default:
throw new Error("unreachable");
}
/*
* Merge the true path with the false path to create a single path.
*/
const combinedForkContext = poppedChoiceContext.trueForkContext;
combinedForkContext.addAll(poppedChoiceContext.falseForkContext);
forkContext.replaceHead(combinedForkContext.makeNext(0, -1));
return poppedChoiceContext;
}
/**
* Creates a code path segment to represent right-hand operand of a logical
* expression.
* This is called in the preprocessing phase when entering a node.
* @throws {Error} (Unreachable.)
* @returns {void}
*/
makeLogicalRight() {
const currentChoiceContext = this.choiceContext;
const forkContext = this.forkContext;
if (currentChoiceContext.processed) {
/*
* This context was already assigned segments from a child
* choice context. In this case, we are concerned only about
* the path that does not short-circuit and so ends up on the
* right-hand operand of the logical expression.
*/
let prevForkContext;
switch (currentChoiceContext.kind) {
case "&&": // if true then go to the right-hand side.
prevForkContext = currentChoiceContext.trueForkContext;
break;
case "||": // if false then go to the right-hand side.
prevForkContext = currentChoiceContext.falseForkContext;
break;
case "??": // Both true/false can short-circuit, so needs the third path to go to the right-hand side. That's nullishForkContext.
prevForkContext = currentChoiceContext.nullishForkContext;
break;
default:
throw new Error("unreachable");
}
/*
* Create the segment for the right-hand operand of the logical expression
* and adjust the fork context pointer to point there. The right-hand segment
* is added at the end of all segments in `prevForkContext`.
*/
forkContext.replaceHead(prevForkContext.makeNext(0, -1));
/*
* We no longer need this list of segments.
*
* Reset `processed` because we've removed the segments from the child
* choice context. This allows `popChoiceContext()` to continue adding
* segments later.
*/
prevForkContext.clear();
currentChoiceContext.processed = false;
} else {
/*
* This choice context was not assigned segments from a child
* choice context, which means that it's a terminal logical
* expression.
*
* `head` is the segments for the left-hand operand of the
* logical expression.
*
* Each of the fork contexts below are empty at this point. We choose
* the path(s) that will short-circuit and add the segment for the
* left-hand operand to it. Ultimately, this will be the only segment
* in that path due to the short-circuting, so we are just seeding
* these paths to start.
*/
switch (currentChoiceContext.kind) {
case "&&":
/*
* In most contexts, when a && expression evaluates to false,
* it short circuits, so we need to account for that by setting
* the `falseForkContext` to the left operand.
*
* When a && expression is the left-hand operand for a ??
* expression, such as `(a && b) ?? c`, a nullish value will
* also short-circuit in a different way than a false value,
* so we also set the `nullishForkContext` to the left operand.
* This path is only used with a ?? expression and is thrown
* away for any other type of logical expression, so it's safe
* to always add.
*/
currentChoiceContext.falseForkContext.add(forkContext.head);
currentChoiceContext.nullishForkContext.add(forkContext.head);
break;
case "||": // the true path can short-circuit.
currentChoiceContext.trueForkContext.add(forkContext.head);
break;
case "??": // both can short-circuit.
currentChoiceContext.trueForkContext.add(forkContext.head);
currentChoiceContext.falseForkContext.add(forkContext.head);
break;
default:
throw new Error("unreachable");
}
/*
* Create the segment for the right-hand operand of the logical expression
* and adjust the fork context pointer to point there.
*/
forkContext.replaceHead(forkContext.makeNext(-1, -1));
}
}
/**
* Makes a code path segment of the `if` block.
* @returns {void}
*/
makeIfConsequent() {
const context = this.choiceContext;
const forkContext = this.forkContext;
/*
* If any result were not transferred from child contexts,
* this sets the head segments to both cases.
* The head segments are the path of the test expression.
*/
if (!context.processed) {
context.trueForkContext.add(forkContext.head);
context.falseForkContext.add(forkContext.head);
context.nullishForkContext.add(forkContext.head);
}
context.processed = false;
// Creates new path from the `true` case.
forkContext.replaceHead(
context.trueForkContext.makeNext(0, -1)
);
}
/**
* Makes a code path segment of the `else` block.
* @returns {void}
*/
makeIfAlternate() {
const context = this.choiceContext;
const forkContext = this.forkContext;
/*
* The head segments are the path of the `if` block.
* Updates the `true` path with the end of the `if` block.
*/
context.trueForkContext.clear();
context.trueForkContext.add(forkContext.head);
context.processed = true;
// Creates new path from the `false` case.
forkContext.replaceHead(
context.falseForkContext.makeNext(0, -1)
);
}
//--------------------------------------------------------------------------
// ChainExpression
//--------------------------------------------------------------------------
/**
* Pushes a new `ChainExpression` context to the stack. This method is
* called when entering a `ChainExpression` node. A chain context is used to
* count forking in the optional chain then merge them on the exiting from the
* `ChainExpression` node.
* @returns {void}
*/
pushChainContext() {
this.chainContext = new ChainContext(this.chainContext);
}
/**
* Pop a `ChainExpression` context from the stack. This method is called on
* exiting from each `ChainExpression` node. This merges all forks of the
* last optional chaining.
* @returns {void}
*/
popChainContext() {
const context = this.chainContext;
this.chainContext = context.upper;
// pop all choice contexts of this.
for (let i = context.choiceContextCount; i > 0; --i) {
this.popChoiceContext();
}
}
/**
* Create a choice context for optional access.
* This method is called on entering to each `(Call|Member)Expression[optional=true]` node.
* This creates a choice context as similar to `LogicalExpression[operator="??"]` node.
* @returns {void}
*/
makeOptionalNode() {
if (this.chainContext) {
this.chainContext.choiceContextCount += 1;
this.pushChoiceContext("??", false);
}
}
/**
* Create a fork.
* This method is called on entering to the `arguments|property` property of each `(Call|Member)Expression` node.
* @returns {void}
*/
makeOptionalRight() {
if (this.chainContext) {
this.makeLogicalRight();
}
}
//--------------------------------------------------------------------------
// SwitchStatement
//--------------------------------------------------------------------------
/**
* Creates a context object of SwitchStatement and stacks it.
* @param {boolean} hasCase `true` if the switch statement has one or more
* case parts.
* @param {string|null} label The label text.
* @returns {void}
*/
pushSwitchContext(hasCase, label) {
this.switchContext = new SwitchContext(this.switchContext, hasCase);
this.pushBreakContext(true, label);
}
/**
* Pops the last context of SwitchStatement and finalizes it.
*
* - Disposes all forking stack for `case` and `default`.
* - Creates the next code path segment from `context.brokenForkContext`.
* - If the last `SwitchCase` node is not a `default` part, creates a path
* to the `default` body.
* @returns {void}
*/
popSwitchContext() {
const context = this.switchContext;
this.switchContext = context.upper;
const forkContext = this.forkContext;
const brokenForkContext = this.popBreakContext().brokenForkContext;
if (context.forkCount === 0) {
/*
* When there is only one `default` chunk and there is one or more
* `break` statements, even if forks are nothing, it needs to merge
* those.
*/
if (!brokenForkContext.empty) {
brokenForkContext.add(forkContext.makeNext(-1, -1));
forkContext.replaceHead(brokenForkContext.makeNext(0, -1));
}
return;
}
const lastSegments = forkContext.head;
this.forkBypassPath();
const lastCaseSegments = forkContext.head;
/*
* `brokenForkContext` is used to make the next segment.
* It must add the last segment into `brokenForkContext`.
*/
brokenForkContext.add(lastSegments);
/*
* Any value that doesn't match a `case` test should flow to the default
* case. That happens normally when the default case is last in the `switch`,
* but if it's not, we need to rewire some of the paths to be correct.
*/
if (!context.lastIsDefault) {
if (context.defaultBodySegments) {
/*
* There is a non-empty default case, so remove the path from the `default`
* label to its body for an accurate representation.
*/
disconnectSegments(context.defaultSegments, context.defaultBodySegments);
/*
* Connect the path from the last non-default case to the body of the
* default case.
*/
makeLooped(this, lastCaseSegments, context.defaultBodySegments);
} else {
/*
* There is no default case, so we treat this as if the last case
* had a `break` in it.
*/
brokenForkContext.add(lastCaseSegments);
}
}
// Traverse up to the original fork context for the `switch` statement
for (let i = 0; i < context.forkCount; ++i) {
this.forkContext = this.forkContext.upper;
}
/*
* Creates a path from all `brokenForkContext` paths.
* This is a path after `switch` statement.
*/
this.forkContext.replaceHead(brokenForkContext.makeNext(0, -1));
}
/**
* Makes a code path segment for a `SwitchCase` node.
* @param {boolean} isCaseBodyEmpty `true` if the body is empty.
* @param {boolean} isDefaultCase `true` if the body is the default case.
* @returns {void}
*/
makeSwitchCaseBody(isCaseBodyEmpty, isDefaultCase) {
const context = this.switchContext;
if (!context.hasCase) {
return;
}
/*
* Merge forks.
* The parent fork context has two segments.
* Those are from the current `case` and the body of the previous case.
*/
const parentForkContext = this.forkContext;
const forkContext = this.pushForkContext();
forkContext.add(parentForkContext.makeNext(0, -1));
/*
* Add information about the default case.
*
* The purpose of this is to identify the starting segments for the
* default case to make sure there is a path there.
*/
if (isDefaultCase) {
/*
* This is the default case in the `switch`.
*
* We first save the current pointer as `defaultSegments` to point
* to the `default` keyword.
*/
context.defaultSegments = parentForkContext.head;
/*
* If the body of the case is empty then we just set
* `foundEmptyDefault` to true; otherwise, we save a reference
* to the current pointer as `defaultBodySegments`.
*/
if (isCaseBodyEmpty) {
context.foundEmptyDefault = true;
} else {
context.defaultBodySegments = forkContext.head;
}
} else {
/*
* This is not the default case in the `switch`.
*
* If it's not empty and there is already an empty default case found,
* that means the default case actually comes before this case,
* and that it will fall through to this case. So, we can now
* ignore the previous default case (reset `foundEmptyDefault` to false)
* and set `defaultBodySegments` to the current segments because this is
* effectively the new default case.
*/
if (!isCaseBodyEmpty && context.foundEmptyDefault) {
context.foundEmptyDefault = false;
context.defaultBodySegments = forkContext.head;
}
}
// keep track if the default case ends up last
context.lastIsDefault = isDefaultCase;
context.forkCount += 1;
}
//--------------------------------------------------------------------------
// TryStatement
//--------------------------------------------------------------------------
/**
* Creates a context object of TryStatement and stacks it.
* @param {boolean} hasFinalizer `true` if the try statement has a
* `finally` block.
* @returns {void}
*/
pushTryContext(hasFinalizer) {
this.tryContext = new TryContext(this.tryContext, hasFinalizer, this.forkContext);
}
/**
* Pops the last context of TryStatement and finalizes it.
* @returns {void}
*/
popTryContext() {
const context = this.tryContext;
this.tryContext = context.upper;
/*
* If we're inside the `catch` block, that means there is no `finally`,
* so we can process the `try` and `catch` blocks the simple way and
* merge their two paths.
*/
if (context.position === "catch") {
this.popForkContext();
return;
}
/*
* The following process is executed only when there is a `finally`
* block.
*/
const originalReturnedForkContext = context.returnedForkContext;
const originalThrownForkContext = context.thrownForkContext;
// no `return` or `throw` in `try` or `catch` so there's nothing left to do
if (originalReturnedForkContext.empty && originalThrownForkContext.empty) {
return;
}
/*
* The following process is executed only when there is a `finally`
* block and there was a `return` or `throw` in the `try` or `catch`
* blocks.
*/
// Separate head to normal paths and leaving paths.
const headSegments = this.forkContext.head;
this.forkContext = this.forkContext.upper;
const normalSegments = headSegments.slice(0, headSegments.length / 2 | 0);
const leavingSegments = headSegments.slice(headSegments.length / 2 | 0);
// Forwards the leaving path to upper contexts.
if (!originalReturnedForkContext.empty) {
getReturnContext(this).returnedForkContext.add(leavingSegments);
}
if (!originalThrownForkContext.empty) {
getThrowContext(this).thrownForkContext.add(leavingSegments);
}
// Sets the normal path as the next.
this.forkContext.replaceHead(normalSegments);
/*
* If both paths of the `try` block and the `catch` block are
* unreachable, the next path becomes unreachable as well.
*/
if (!context.lastOfTryIsReachable && !context.lastOfCatchIsReachable) {
this.forkContext.makeUnreachable();
}
}
/**
* Makes a code path segment for a `catch` block.
* @returns {void}
*/
makeCatchBlock() {
const context = this.tryContext;
const forkContext = this.forkContext;
const originalThrownForkContext = context.thrownForkContext;
/*
* We are now in a catch block so we need to update the context
* with that information. This includes creating a new fork
* context in case we encounter any `throw` statements here.
*/
context.position = "catch";
context.thrownForkContext = ForkContext.newEmpty(forkContext);
context.lastOfTryIsReachable = forkContext.reachable;
// Merge the thrown paths from the `try` and `catch` blocks
originalThrownForkContext.add(forkContext.head);
const thrownSegments = originalThrownForkContext.makeNext(0, -1);
// Fork to a bypass and the merged thrown path.
this.pushForkContext();
this.forkBypassPath();
this.forkContext.add(thrownSegments);
}
/**
* Makes a code path segment for a `finally` block.
*
* In the `finally` block, parallel paths are created. The parallel paths
* are used as leaving-paths. The leaving-paths are paths from `return`
* statements and `throw` statements in a `try` block or a `catch` block.
* @returns {void}
*/
makeFinallyBlock() {
const context = this.tryContext;
let forkContext = this.forkContext;
const originalReturnedForkContext = context.returnedForkContext;
const originalThrownForContext = context.thrownForkContext;
const headOfLeavingSegments = forkContext.head;
// Update state.
if (context.position === "catch") {
// Merges two paths from the `try` block and `catch` block.
this.popForkContext();
forkContext = this.forkContext;
context.lastOfCatchIsReachable = forkContext.reachable;
} else {
context.lastOfTryIsReachable = forkContext.reachable;
}
context.position = "finally";
/*
* If there was no `return` or `throw` in either the `try` or `catch`
* blocks, then there's no further code paths to create for `finally`.
*/
if (originalReturnedForkContext.empty && originalThrownForContext.empty) {
// This path does not leave.
return;
}
/*
* Create a parallel segment from merging returned and thrown.
* This segment will leave at the end of this `finally` block.
*/
const segments = forkContext.makeNext(-1, -1);
for (let i = 0; i < forkContext.count; ++i) {
const prevSegsOfLeavingSegment = [headOfLeavingSegments[i]];
for (let j = 0; j < originalReturnedForkContext.segmentsList.length; ++j) {
prevSegsOfLeavingSegment.push(originalReturnedForkContext.segmentsList[j][i]);
}
for (let j = 0; j < originalThrownForContext.segmentsList.length; ++j) {
prevSegsOfLeavingSegment.push(originalThrownForContext.segmentsList[j][i]);
}
segments.push(
CodePathSegment.newNext(
this.idGenerator.next(),
prevSegsOfLeavingSegment
)
);
}
this.pushForkContext(true);
this.forkContext.add(segments);
}
/**
* Makes a code path segment from the first throwable node to the `catch`
* block or the `finally` block.
* @returns {void}
*/
makeFirstThrowablePathInTryBlock() {
const forkContext = this.forkContext;
if (!forkContext.reachable) {
return;
}
const context = getThrowContext(this);
if (context === this ||
context.position !== "try" ||
!context.thrownForkContext.empty
) {
return;
}
context.thrownForkContext.add(forkContext.head);
forkContext.replaceHead(forkContext.makeNext(-1, -1));
}
//--------------------------------------------------------------------------
// Loop Statements
//--------------------------------------------------------------------------
/**
* Creates a context object of a loop statement and stacks it.
* @param {string} type The type of the node which was triggered. One of
* `WhileStatement`, `DoWhileStatement`, `ForStatement`, `ForInStatement`,
* and `ForStatement`.
* @param {string|null} label A label of the node which was triggered.
* @throws {Error} (Unreachable - unknown type.)
* @returns {void}
*/
pushLoopContext(type, label) {
const forkContext = this.forkContext;
// All loops need a path to account for `break` statements
const breakContext = this.pushBreakContext(true, label);
switch (type) {
case "WhileStatement":
this.pushChoiceContext("loop", false);
this.loopContext = new WhileLoopContext(this.loopContext, label, breakContext);
break;
case "DoWhileStatement":
this.pushChoiceContext("loop", false);
this.loopContext = new DoWhileLoopContext(this.loopContext, label, breakContext, forkContext);
break;
case "ForStatement":
this.pushChoiceContext("loop", false);
this.loopContext = new ForLoopContext(this.loopContext, label, breakContext);
break;
case "ForInStatement":
this.loopContext = new ForInLoopContext(this.loopContext, label, breakContext);
break;
case "ForOfStatement":
this.loopContext = new ForOfLoopContext(this.loopContext, label, breakContext);
break;
/* c8 ignore next */
default:
throw new Error(`unknown type: "${type}"`);
}
}
/**
* Pops the last context of a loop statement and finalizes it.
* @throws {Error} (Unreachable - unknown type.)
* @returns {void}
*/
popLoopContext() {
const context = this.loopContext;
this.loopContext = context.upper;
const forkContext = this.forkContext;
const brokenForkContext = this.popBreakContext().brokenForkContext;
// Creates a looped path.
switch (context.type) {
case "WhileStatement":
case "ForStatement":
this.popChoiceContext();
/*
* Creates the path from the end of the loop body up to the
* location where `continue` would jump to.
*/
makeLooped(
this,
forkContext.head,
context.continueDestSegments
);
break;
case "DoWhileStatement": {
const choiceContext = this.popChoiceContext();
if (!choiceContext.processed) {
choiceContext.trueForkContext.add(forkContext.head);
choiceContext.falseForkContext.add(forkContext.head);
}
/*
* If this isn't a hardcoded `true` condition, then `break`
* should continue down the path as if the condition evaluated
* to false.
*/
if (context.test !== true) {
brokenForkContext.addAll(choiceContext.falseForkContext);
}
/*
* When the condition is true, the loop continues back to the top,
* so create a path from each possible true condition back to the
* top of the loop.
*/
const segmentsList = choiceContext.trueForkContext.segmentsList;
for (let i = 0; i < segmentsList.length; ++i) {
makeLooped(
this,
segmentsList[i],
context.entrySegments
);
}
break;
}
case "ForInStatement":
case "ForOfStatement":
brokenForkContext.add(forkContext.head);
/*
* Creates the path from the end of the loop body up to the
* left expression (left of `in` or `of`) of the loop.
*/
makeLooped(
this,
forkContext.head,
context.leftSegments
);
break;
/* c8 ignore next */
default:
throw new Error("unreachable");
}
/*
* If there wasn't a `break` statement in the loop, then we're at
* the end of the loop's path, so we make an unreachable segment
* to mark that.
*
* If there was a `break` statement, then we continue on into the
* `brokenForkContext`.
*/
if (brokenForkContext.empty) {
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
} else {
forkContext.replaceHead(brokenForkContext.makeNext(0, -1));
}
}
/**
* Makes a code path segment for the test part of a WhileStatement.
* @param {boolean|undefined} test The test value (only when constant).
* @returns {void}
*/
makeWhileTest(test) {
const context = this.loopContext;
const forkContext = this.forkContext;
const testSegments = forkContext.makeNext(0, -1);
// Update state.
context.test = test;
context.continueDestSegments = testSegments;
forkContext.replaceHead(testSegments);
}
/**
* Makes a code path segment for the body part of a WhileStatement.
* @returns {void}
*/
makeWhileBody() {
const context = this.loopContext;
const choiceContext = this.choiceContext;
const forkContext = this.forkContext;
if (!choiceContext.processed) {
choiceContext.trueForkContext.add(forkContext.head);
choiceContext.falseForkContext.add(forkContext.head);
}
/*
* If this isn't a hardcoded `true` condition, then `break`
* should continue down the path as if the condition evaluated
* to false.
*/
if (context.test !== true) {
context.brokenForkContext.addAll(choiceContext.falseForkContext);
}
forkContext.replaceHead(choiceContext.trueForkContext.makeNext(0, -1));
}
/**
* Makes a code path segment for the body part of a DoWhileStatement.
* @returns {void}
*/
makeDoWhileBody() {
const context = this.loopContext;
const forkContext = this.forkContext;
const bodySegments = forkContext.makeNext(-1, -1);
// Update state.
context.entrySegments = bodySegments;
forkContext.replaceHead(bodySegments);
}
/**
* Makes a code path segment for the test part of a DoWhileStatement.
* @param {boolean|undefined} test The test value (only when constant).
* @returns {void}
*/
makeDoWhileTest(test) {
const context = this.loopContext;
const forkContext = this.forkContext;
context.test = test;
/*
* If there is a `continue` statement in the loop then `continueForkContext`
* won't be empty. We wire up the path from `continue` to the loop
* test condition and then continue the traversal in the root fork context.
*/
if (!context.continueForkContext.empty) {
context.continueForkContext.add(forkContext.head);
const testSegments = context.continueForkContext.makeNext(0, -1);
forkContext.replaceHead(testSegments);
}
}
/**
* Makes a code path segment for the test part of a ForStatement.
* @param {boolean|undefined} test The test value (only when constant).
* @returns {void}
*/
makeForTest(test) {
const context = this.loopContext;
const forkContext = this.forkContext;
const endOfInitSegments = forkContext.head;
const testSegments = forkContext.makeNext(-1, -1);
/*
* Update the state.
*
* The `continueDestSegments` are set to `testSegments` because we
* don't yet know if there is an update expression in this loop. So,
* from what we already know at this point, a `continue` statement
* will jump back to the test expression.
*/
context.test = test;
context.endOfInitSegments = endOfInitSegments;
context.continueDestSegments = context.testSegments = testSegments;
forkContext.replaceHead(testSegments);
}
/**
* Makes a code path segment for the update part of a ForStatement.
* @returns {void}
*/
makeForUpdate() {
const context = this.loopContext;
const choiceContext = this.choiceContext;
const forkContext = this.forkContext;
// Make the next paths of the test.
if (context.testSegments) {
finalizeTestSegmentsOfFor(
context,
choiceContext,
forkContext.head
);
} else {
context.endOfInitSegments = forkContext.head;
}
/*
* Update the state.
*
* The `continueDestSegments` are now set to `updateSegments` because we
* know there is an update expression in this loop. So, a `continue` statement
* in the loop will jump to the update expression first, and then to any
* test expression the loop might have.
*/
const updateSegments = forkContext.makeDisconnected(-1, -1);
context.continueDestSegments = context.updateSegments = updateSegments;
forkContext.replaceHead(updateSegments);
}
/**
* Makes a code path segment for the body part of a ForStatement.
* @returns {void}
*/
makeForBody() {
const context = this.loopContext;
const choiceContext = this.choiceContext;
const forkContext = this.forkContext;
/*
* Determine what to do based on which part of the `for` loop are present.
* 1. If there is an update expression, then `updateSegments` is not null and
* we need to assign `endOfUpdateSegments`, and if there is a test
* expression, we then need to create the looped path to get back to
* the test condition.
* 2. If there is no update expression but there is a test expression,
* then we only need to update the test segment information.
* 3. If there is no update expression and no test expression, then we
* just save `endOfInitSegments`.
*/
if (context.updateSegments) {
context.endOfUpdateSegments = forkContext.head;
/*
* In a `for` loop that has both an update expression and a test
* condition, execution flows from the test expression into the
* loop body, to the update expression, and then back to the test
* expression to determine if the loop should continue.
*
* To account for that, we need to make a path from the end of the
* update expression to the start of the test expression. This is
* effectively what creates the loop in the code path.
*/
if (context.testSegments) {
makeLooped(
this,
context.endOfUpdateSegments,
context.testSegments
);
}
} else if (context.testSegments) {
finalizeTestSegmentsOfFor(
context,
choiceContext,
forkContext.head
);
} else {
context.endOfInitSegments = forkContext.head;
}
let bodySegments = context.endOfTestSegments;
/*
* If there is a test condition, then there `endOfTestSegments` is also
* the start of the loop body. If there isn't a test condition then
* `bodySegments` will be null and we need to look elsewhere to find
* the start of the body.
*
* The body starts at the end of the init expression and ends at the end
* of the update expression, so we use those locations to determine the
* body segments.
*/
if (!bodySegments) {
const prevForkContext = ForkContext.newEmpty(forkContext);
prevForkContext.add(context.endOfInitSegments);
if (context.endOfUpdateSegments) {
prevForkContext.add(context.endOfUpdateSegments);
}
bodySegments = prevForkContext.makeNext(0, -1);
}
/*
* If there was no test condition and no update expression, then
* `continueDestSegments` will be null. In that case, a
* `continue` should skip directly to the body of the loop.
* Otherwise, we want to keep the current `continueDestSegments`.
*/
context.continueDestSegments = context.continueDestSegments || bodySegments;
// move pointer to the body
forkContext.replaceHead(bodySegments);
}
/**
* Makes a code path segment for the left part of a ForInStatement and a
* ForOfStatement.
* @returns {void}
*/
makeForInOfLeft() {
const context = this.loopContext;
const forkContext = this.forkContext;
const leftSegments = forkContext.makeDisconnected(-1, -1);
// Update state.
context.prevSegments = forkContext.head;
context.leftSegments = context.continueDestSegments = leftSegments;
forkContext.replaceHead(leftSegments);
}
/**
* Makes a code path segment for the right part of a ForInStatement and a
* ForOfStatement.
* @returns {void}
*/
makeForInOfRight() {
const context = this.loopContext;
const forkContext = this.forkContext;
const temp = ForkContext.newEmpty(forkContext);
temp.add(context.prevSegments);
const rightSegments = temp.makeNext(-1, -1);
// Update state.
context.endOfLeftSegments = forkContext.head;
forkContext.replaceHead(rightSegments);
}
/**
* Makes a code path segment for the body part of a ForInStatement and a
* ForOfStatement.
* @returns {void}
*/
makeForInOfBody() {
const context = this.loopContext;
const forkContext = this.forkContext;
const temp = ForkContext.newEmpty(forkContext);
temp.add(context.endOfLeftSegments);
const bodySegments = temp.makeNext(-1, -1);
// Make a path: `right` -> `left`.
makeLooped(this, forkContext.head, context.leftSegments);
// Update state.
context.brokenForkContext.add(forkContext.head);
forkContext.replaceHead(bodySegments);
}
//--------------------------------------------------------------------------
// Control Statements
//--------------------------------------------------------------------------
/**
* Creates new context in which a `break` statement can be used. This occurs inside of a loop,
* labeled statement, or switch statement.
* @param {boolean} breakable Indicates if we are inside a statement where
* `break` without a label will exit the statement.
* @param {string|null} label The label associated with the statement.
* @returns {BreakContext} The new context.
*/
pushBreakContext(breakable, label) {
this.breakContext = new BreakContext(this.breakContext, breakable, label, this.forkContext);
return this.breakContext;
}
/**
* Removes the top item of the break context stack.
* @returns {Object} The removed context.
*/
popBreakContext() {
const context = this.breakContext;
const forkContext = this.forkContext;
this.breakContext = context.upper;
// Process this context here for other than switches and loops.
if (!context.breakable) {
const brokenForkContext = context.brokenForkContext;
if (!brokenForkContext.empty) {
brokenForkContext.add(forkContext.head);
forkContext.replaceHead(brokenForkContext.makeNext(0, -1));
}
}
return context;
}
/**
* Makes a path for a `break` statement.
*
* It registers the head segment to a context of `break`.
* It makes new unreachable segment, then it set the head with the segment.
* @param {string|null} label A label of the break statement.
* @returns {void}
*/
makeBreak(label) {
const forkContext = this.forkContext;
if (!forkContext.reachable) {
return;
}
const context = getBreakContext(this, label);
if (context) {
context.brokenForkContext.add(forkContext.head);
}
/* c8 ignore next */
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
}
/**
* Makes a path for a `continue` statement.
*
* It makes a looping path.
* It makes new unreachable segment, then it set the head with the segment.
* @param {string|null} label A label of the continue statement.
* @returns {void}
*/
makeContinue(label) {
const forkContext = this.forkContext;
if (!forkContext.reachable) {
return;
}
const context = getContinueContext(this, label);
if (context) {
if (context.continueDestSegments) {
makeLooped(this, forkContext.head, context.continueDestSegments);
// If the context is a for-in/of loop, this affects a break also.
if (context.type === "ForInStatement" ||
context.type === "ForOfStatement"
) {
context.brokenForkContext.add(forkContext.head);
}
} else {
context.continueForkContext.add(forkContext.head);
}
}
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
}
/**
* Makes a path for a `return` statement.
*
* It registers the head segment to a context of `return`.
* It makes new unreachable segment, then it set the head with the segment.
* @returns {void}
*/
makeReturn() {
const forkContext = this.forkContext;
if (forkContext.reachable) {
getReturnContext(this).returnedForkContext.add(forkContext.head);
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
}
}
/**
* Makes a path for a `throw` statement.
*
* It registers the head segment to a context of `throw`.
* It makes new unreachable segment, then it set the head with the segment.
* @returns {void}
*/
makeThrow() {
const forkContext = this.forkContext;
if (forkContext.reachable) {
getThrowContext(this).thrownForkContext.add(forkContext.head);
forkContext.replaceHead(forkContext.makeUnreachable(-1, -1));
}
}
/**
* Makes the final path.
* @returns {void}
*/
makeFinal() {
const segments = this.currentSegments;
if (segments.length > 0 && segments[0].reachable) {
this.returnedForkContext.add(segments);
}
}
}
module.exports = CodePathState;

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@@ -0,0 +1,342 @@
/**
* @fileoverview A class of the code path.
* @author Toru Nagashima
*/
"use strict";
//------------------------------------------------------------------------------
// Requirements
//------------------------------------------------------------------------------
const CodePathState = require("./code-path-state");
const IdGenerator = require("./id-generator");
//------------------------------------------------------------------------------
// Public Interface
//------------------------------------------------------------------------------
/**
* A code path.
*/
class CodePath {
/**
* Creates a new instance.
* @param {Object} options Options for the function (see below).
* @param {string} options.id An identifier.
* @param {string} options.origin The type of code path origin.
* @param {CodePath|null} options.upper The code path of the upper function scope.
* @param {Function} options.onLooped A callback function to notify looping.
*/
constructor({ id, origin, upper, onLooped }) {
/**
* The identifier of this code path.
* Rules use it to store additional information of each rule.
* @type {string}
*/
this.id = id;
/**
* The reason that this code path was started. May be "program",
* "function", "class-field-initializer", or "class-static-block".
* @type {string}
*/
this.origin = origin;
/**
* The code path of the upper function scope.
* @type {CodePath|null}
*/
this.upper = upper;
/**
* The code paths of nested function scopes.
* @type {CodePath[]}
*/
this.childCodePaths = [];
// Initializes internal state.
Object.defineProperty(
this,
"internal",
{ value: new CodePathState(new IdGenerator(`${id}_`), onLooped) }
);
// Adds this into `childCodePaths` of `upper`.
if (upper) {
upper.childCodePaths.push(this);
}
}
/**
* Gets the state of a given code path.
* @param {CodePath} codePath A code path to get.
* @returns {CodePathState} The state of the code path.
*/
static getState(codePath) {
return codePath.internal;
}
/**
* The initial code path segment. This is the segment that is at the head
* of the code path.
* This is a passthrough to the underlying `CodePathState`.
* @type {CodePathSegment}
*/
get initialSegment() {
return this.internal.initialSegment;
}
/**
* Final code path segments. These are the terminal (tail) segments in the
* code path, which is the combination of `returnedSegments` and `thrownSegments`.
* All segments in this array are reachable.
* This is a passthrough to the underlying `CodePathState`.
* @type {CodePathSegment[]}
*/
get finalSegments() {
return this.internal.finalSegments;
}
/**
* Final code path segments that represent normal completion of the code path.
* For functions, this means both explicit `return` statements and implicit returns,
* such as the last reachable segment in a function that does not have an
* explicit `return` as this implicitly returns `undefined`. For scripts,
* modules, class field initializers, and class static blocks, this means
* all lines of code have been executed.
* These segments are also present in `finalSegments`.
* This is a passthrough to the underlying `CodePathState`.
* @type {CodePathSegment[]}
*/
get returnedSegments() {
return this.internal.returnedForkContext;
}
/**
* Final code path segments that represent `throw` statements.
* This is a passthrough to the underlying `CodePathState`.
* These segments are also present in `finalSegments`.
* @type {CodePathSegment[]}
*/
get thrownSegments() {
return this.internal.thrownForkContext;
}
/**
* Tracks the traversal of the code path through each segment. This array
* starts empty and segments are added or removed as the code path is
* traversed. This array always ends up empty at the end of a code path
* traversal. The `CodePathState` uses this to track its progress through
* the code path.
* This is a passthrough to the underlying `CodePathState`.
* @type {CodePathSegment[]}
* @deprecated
*/
get currentSegments() {
return this.internal.currentSegments;
}
/**
* Traverses all segments in this code path.
*
* codePath.traverseSegments((segment, controller) => {
* // do something.
* });
*
* This method enumerates segments in order from the head.
*
* The `controller` argument has two methods:
*
* - `skip()` - skips the following segments in this branch
* - `break()` - skips all following segments in the traversal
*
* A note on the parameters: the `options` argument is optional. This means
* the first argument might be an options object or the callback function.
* @param {Object} [optionsOrCallback] Optional first and last segments to traverse.
* @param {CodePathSegment} [optionsOrCallback.first] The first segment to traverse.
* @param {CodePathSegment} [optionsOrCallback.last] The last segment to traverse.
* @param {Function} callback A callback function.
* @returns {void}
*/
traverseSegments(optionsOrCallback, callback) {
// normalize the arguments into a callback and options
let resolvedOptions;
let resolvedCallback;
if (typeof optionsOrCallback === "function") {
resolvedCallback = optionsOrCallback;
resolvedOptions = {};
} else {
resolvedOptions = optionsOrCallback || {};
resolvedCallback = callback;
}
// determine where to start traversing from based on the options
const startSegment = resolvedOptions.first || this.internal.initialSegment;
const lastSegment = resolvedOptions.last;
// set up initial location information
let record = null;
let index = 0;
let end = 0;
let segment = null;
// segments that have already been visited during traversal
const visited = new Set();
// tracks the traversal steps
const stack = [[startSegment, 0]];
// tracks the last skipped segment during traversal
let skippedSegment = null;
// indicates if we exited early from the traversal
let broken = false;
/**
* Maintains traversal state.
*/
const controller = {
/**
* Skip the following segments in this branch.
* @returns {void}
*/
skip() {
if (stack.length <= 1) {
broken = true;
} else {
skippedSegment = stack[stack.length - 2][0];
}
},
/**
* Stop traversal completely - do not traverse to any
* other segments.
* @returns {void}
*/
break() {
broken = true;
}
};
/**
* Checks if a given previous segment has been visited.
* @param {CodePathSegment} prevSegment A previous segment to check.
* @returns {boolean} `true` if the segment has been visited.
*/
function isVisited(prevSegment) {
return (
visited.has(prevSegment) ||
segment.isLoopedPrevSegment(prevSegment)
);
}
// the traversal
while (stack.length > 0) {
/*
* This isn't a pure stack. We use the top record all the time
* but don't always pop it off. The record is popped only if
* one of the following is true:
*
* 1) We have already visited the segment.
* 2) We have not visited *all* of the previous segments.
* 3) We have traversed past the available next segments.
*
* Otherwise, we just read the value and sometimes modify the
* record as we traverse.
*/
record = stack[stack.length - 1];
segment = record[0];
index = record[1];
if (index === 0) {
// Skip if this segment has been visited already.
if (visited.has(segment)) {
stack.pop();
continue;
}
// Skip if all previous segments have not been visited.
if (segment !== startSegment &&
segment.prevSegments.length > 0 &&
!segment.prevSegments.every(isVisited)
) {
stack.pop();
continue;
}
// Reset the skipping flag if all branches have been skipped.
if (skippedSegment && segment.prevSegments.includes(skippedSegment)) {
skippedSegment = null;
}
visited.add(segment);
/*
* If the most recent segment hasn't been skipped, then we call
* the callback, passing in the segment and the controller.
*/
if (!skippedSegment) {
resolvedCallback.call(this, segment, controller);
// exit if we're at the last segment
if (segment === lastSegment) {
controller.skip();
}
/*
* If the previous statement was executed, or if the callback
* called a method on the controller, we might need to exit the
* loop, so check for that and break accordingly.
*/
if (broken) {
break;
}
}
}
// Update the stack.
end = segment.nextSegments.length - 1;
if (index < end) {
/*
* If we haven't yet visited all of the next segments, update
* the current top record on the stack to the next index to visit
* and then push a record for the current segment on top.
*
* Setting the current top record's index lets us know how many
* times we've been here and ensures that the segment won't be
* reprocessed (because we only process segments with an index
* of 0).
*/
record[1] += 1;
stack.push([segment.nextSegments[index], 0]);
} else if (index === end) {
/*
* If we are at the last next segment, then reset the top record
* in the stack to next segment and set its index to 0 so it will
* be processed next.
*/
record[0] = segment.nextSegments[index];
record[1] = 0;
} else {
/*
* If index > end, that means we have no more segments that need
* processing. So, we pop that record off of the stack in order to
* continue traversing at the next level up.
*/
stack.pop();
}
}
}
}
module.exports = CodePath;

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@@ -0,0 +1,203 @@
/**
* @fileoverview Helpers to debug for code path analysis.
* @author Toru Nagashima
*/
"use strict";
//------------------------------------------------------------------------------
// Requirements
//------------------------------------------------------------------------------
const debug = require("debug")("eslint:code-path");
//------------------------------------------------------------------------------
// Helpers
//------------------------------------------------------------------------------
/**
* Gets id of a given segment.
* @param {CodePathSegment} segment A segment to get.
* @returns {string} Id of the segment.
*/
/* c8 ignore next */
function getId(segment) { // eslint-disable-line jsdoc/require-jsdoc -- Ignoring
return segment.id + (segment.reachable ? "" : "!");
}
/**
* Get string for the given node and operation.
* @param {ASTNode} node The node to convert.
* @param {"enter" | "exit" | undefined} label The operation label.
* @returns {string} The string representation.
*/
function nodeToString(node, label) {
const suffix = label ? `:${label}` : "";
switch (node.type) {
case "Identifier": return `${node.type}${suffix} (${node.name})`;
case "Literal": return `${node.type}${suffix} (${node.value})`;
default: return `${node.type}${suffix}`;
}
}
//------------------------------------------------------------------------------
// Public Interface
//------------------------------------------------------------------------------
module.exports = {
/**
* A flag that debug dumping is enabled or not.
* @type {boolean}
*/
enabled: debug.enabled,
/**
* Dumps given objects.
* @param {...any} args objects to dump.
* @returns {void}
*/
dump: debug,
/**
* Dumps the current analyzing state.
* @param {ASTNode} node A node to dump.
* @param {CodePathState} state A state to dump.
* @param {boolean} leaving A flag whether or not it's leaving
* @returns {void}
*/
dumpState: !debug.enabled ? debug : /* c8 ignore next */ function(node, state, leaving) {
for (let i = 0; i < state.currentSegments.length; ++i) {
const segInternal = state.currentSegments[i].internal;
if (leaving) {
const last = segInternal.nodes.length - 1;
if (last >= 0 && segInternal.nodes[last] === nodeToString(node, "enter")) {
segInternal.nodes[last] = nodeToString(node, void 0);
} else {
segInternal.nodes.push(nodeToString(node, "exit"));
}
} else {
segInternal.nodes.push(nodeToString(node, "enter"));
}
}
debug([
`${state.currentSegments.map(getId).join(",")})`,
`${node.type}${leaving ? ":exit" : ""}`
].join(" "));
},
/**
* Dumps a DOT code of a given code path.
* The DOT code can be visualized with Graphvis.
* @param {CodePath} codePath A code path to dump.
* @returns {void}
* @see http://www.graphviz.org
* @see http://www.webgraphviz.com
*/
dumpDot: !debug.enabled ? debug : /* c8 ignore next */ function(codePath) {
let text =
"\n" +
"digraph {\n" +
"node[shape=box,style=\"rounded,filled\",fillcolor=white];\n" +
"initial[label=\"\",shape=circle,style=filled,fillcolor=black,width=0.25,height=0.25];\n";
if (codePath.returnedSegments.length > 0) {
text += "final[label=\"\",shape=doublecircle,style=filled,fillcolor=black,width=0.25,height=0.25];\n";
}
if (codePath.thrownSegments.length > 0) {
text += "thrown[label=\"✘\",shape=circle,width=0.3,height=0.3,fixedsize=true];\n";
}
const traceMap = Object.create(null);
const arrows = this.makeDotArrows(codePath, traceMap);
for (const id in traceMap) { // eslint-disable-line guard-for-in -- Want ability to traverse prototype
const segment = traceMap[id];
text += `${id}[`;
if (segment.reachable) {
text += "label=\"";
} else {
text += "style=\"rounded,dashed,filled\",fillcolor=\"#FF9800\",label=\"<<unreachable>>\\n";
}
if (segment.internal.nodes.length > 0) {
text += segment.internal.nodes.join("\\n");
} else {
text += "????";
}
text += "\"];\n";
}
text += `${arrows}\n`;
text += "}";
debug("DOT", text);
},
/**
* Makes a DOT code of a given code path.
* The DOT code can be visualized with Graphvis.
* @param {CodePath} codePath A code path to make DOT.
* @param {Object} traceMap Optional. A map to check whether or not segments had been done.
* @returns {string} A DOT code of the code path.
*/
makeDotArrows(codePath, traceMap) {
const stack = [[codePath.initialSegment, 0]];
const done = traceMap || Object.create(null);
let lastId = codePath.initialSegment.id;
let text = `initial->${codePath.initialSegment.id}`;
while (stack.length > 0) {
const item = stack.pop();
const segment = item[0];
const index = item[1];
if (done[segment.id] && index === 0) {
continue;
}
done[segment.id] = segment;
const nextSegment = segment.allNextSegments[index];
if (!nextSegment) {
continue;
}
if (lastId === segment.id) {
text += `->${nextSegment.id}`;
} else {
text += `;\n${segment.id}->${nextSegment.id}`;
}
lastId = nextSegment.id;
stack.unshift([segment, 1 + index]);
stack.push([nextSegment, 0]);
}
codePath.returnedSegments.forEach(finalSegment => {
if (lastId === finalSegment.id) {
text += "->final";
} else {
text += `;\n${finalSegment.id}->final`;
}
lastId = null;
});
codePath.thrownSegments.forEach(finalSegment => {
if (lastId === finalSegment.id) {
text += "->thrown";
} else {
text += `;\n${finalSegment.id}->thrown`;
}
lastId = null;
});
return `${text};`;
}
};

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/**
* @fileoverview A class to operate forking.
*
* This is state of forking.
* This has a fork list and manages it.
*
* @author Toru Nagashima
*/
"use strict";
//------------------------------------------------------------------------------
// Requirements
//------------------------------------------------------------------------------
const assert = require("assert"),
CodePathSegment = require("./code-path-segment");
//------------------------------------------------------------------------------
// Helpers
//------------------------------------------------------------------------------
/**
* Determines whether or not a given segment is reachable.
* @param {CodePathSegment} segment The segment to check.
* @returns {boolean} `true` if the segment is reachable.
*/
function isReachable(segment) {
return segment.reachable;
}
/**
* Creates a new segment for each fork in the given context and appends it
* to the end of the specified range of segments. Ultimately, this ends up calling
* `new CodePathSegment()` for each of the forks using the `create` argument
* as a wrapper around special behavior.
*
* The `startIndex` and `endIndex` arguments specify a range of segments in
* `context` that should become `allPrevSegments` for the newly created
* `CodePathSegment` objects.
*
* When `context.segmentsList` is `[[a, b], [c, d], [e, f]]`, `begin` is `0`, and
* `end` is `-1`, this creates two new segments, `[g, h]`. This `g` is appended to
* the end of the path from `a`, `c`, and `e`. This `h` is appended to the end of
* `b`, `d`, and `f`.
* @param {ForkContext} context An instance from which the previous segments
* will be obtained.
* @param {number} startIndex The index of the first segment in the context
* that should be specified as previous segments for the newly created segments.
* @param {number} endIndex The index of the last segment in the context
* that should be specified as previous segments for the newly created segments.
* @param {Function} create A function that creates new `CodePathSegment`
* instances in a particular way. See the `CodePathSegment.new*` methods.
* @returns {Array<CodePathSegment>} An array of the newly-created segments.
*/
function createSegments(context, startIndex, endIndex, create) {
/** @type {Array<Array<CodePathSegment>>} */
const list = context.segmentsList;
/*
* Both `startIndex` and `endIndex` work the same way: if the number is zero
* or more, then the number is used as-is. If the number is negative,
* then that number is added to the length of the segments list to
* determine the index to use. That means -1 for either argument
* is the last element, -2 is the second to last, and so on.
*
* So if `startIndex` is 0, `endIndex` is -1, and `list.length` is 3, the
* effective `startIndex` is 0 and the effective `endIndex` is 2, so this function
* will include items at indices 0, 1, and 2.
*
* Therefore, if `startIndex` is -1 and `endIndex` is -1, that means we'll only
* be using the last segment in `list`.
*/
const normalizedBegin = startIndex >= 0 ? startIndex : list.length + startIndex;
const normalizedEnd = endIndex >= 0 ? endIndex : list.length + endIndex;
/** @type {Array<CodePathSegment>} */
const segments = [];
for (let i = 0; i < context.count; ++i) {
// this is passed into `new CodePathSegment` to add to code path.
const allPrevSegments = [];
for (let j = normalizedBegin; j <= normalizedEnd; ++j) {
allPrevSegments.push(list[j][i]);
}
// note: `create` is just a wrapper that augments `new CodePathSegment`.
segments.push(create(context.idGenerator.next(), allPrevSegments));
}
return segments;
}
/**
* Inside of a `finally` block we end up with two parallel paths. If the code path
* exits by a control statement (such as `break` or `continue`) from the `finally`
* block, then we need to merge the remaining parallel paths back into one.
* @param {ForkContext} context The fork context to work on.
* @param {Array<CodePathSegment>} segments Segments to merge.
* @returns {Array<CodePathSegment>} The merged segments.
*/
function mergeExtraSegments(context, segments) {
let currentSegments = segments;
/*
* We need to ensure that the array returned from this function contains no more
* than the number of segments that the context allows. `context.count` indicates
* how many items should be in the returned array to ensure that the new segment
* entries will line up with the already existing segment entries.
*/
while (currentSegments.length > context.count) {
const merged = [];
/*
* Because `context.count` is a factor of 2 inside of a `finally` block,
* we can divide the segment count by 2 to merge the paths together.
* This loops through each segment in the list and creates a new `CodePathSegment`
* that has the segment and the segment two slots away as previous segments.
*
* If `currentSegments` is [a,b,c,d], this will create new segments e and f, such
* that:
*
* When `i` is 0:
* a->e
* c->e
*
* When `i` is 1:
* b->f
* d->f
*/
for (let i = 0, length = Math.floor(currentSegments.length / 2); i < length; ++i) {
merged.push(CodePathSegment.newNext(
context.idGenerator.next(),
[currentSegments[i], currentSegments[i + length]]
));
}
/*
* Go through the loop condition one more time to see if we have the
* number of segments for the context. If not, we'll keep merging paths
* of the merged segments until we get there.
*/
currentSegments = merged;
}
return currentSegments;
}
//------------------------------------------------------------------------------
// Public Interface
//------------------------------------------------------------------------------
/**
* Manages the forking of code paths.
*/
class ForkContext {
/**
* Creates a new instance.
* @param {IdGenerator} idGenerator An identifier generator for segments.
* @param {ForkContext|null} upper The preceding fork context.
* @param {number} count The number of parallel segments in each element
* of `segmentsList`.
*/
constructor(idGenerator, upper, count) {
/**
* The ID generator that will generate segment IDs for any new
* segments that are created.
* @type {IdGenerator}
*/
this.idGenerator = idGenerator;
/**
* The preceding fork context.
* @type {ForkContext|null}
*/
this.upper = upper;
/**
* The number of elements in each element of `segmentsList`. In most
* cases, this is 1 but can be 2 when there is a `finally` present,
* which forks the code path outside of normal flow. In the case of nested
* `finally` blocks, this can be a multiple of 2.
* @type {number}
*/
this.count = count;
/**
* The segments within this context. Each element in this array has
* `count` elements that represent one step in each fork. For example,
* when `segmentsList` is `[[a, b], [c, d], [e, f]]`, there is one path
* a->c->e and one path b->d->f, and `count` is 2 because each element
* is an array with two elements.
* @type {Array<Array<CodePathSegment>>}
*/
this.segmentsList = [];
}
/**
* The segments that begin this fork context.
* @type {Array<CodePathSegment>}
*/
get head() {
const list = this.segmentsList;
return list.length === 0 ? [] : list[list.length - 1];
}
/**
* Indicates if the context contains no segments.
* @type {boolean}
*/
get empty() {
return this.segmentsList.length === 0;
}
/**
* Indicates if there are any segments that are reachable.
* @type {boolean}
*/
get reachable() {
const segments = this.head;
return segments.length > 0 && segments.some(isReachable);
}
/**
* Creates new segments in this context and appends them to the end of the
* already existing `CodePathSegment`s specified by `startIndex` and
* `endIndex`.
* @param {number} startIndex The index of the first segment in the context
* that should be specified as previous segments for the newly created segments.
* @param {number} endIndex The index of the last segment in the context
* that should be specified as previous segments for the newly created segments.
* @returns {Array<CodePathSegment>} An array of the newly created segments.
*/
makeNext(startIndex, endIndex) {
return createSegments(this, startIndex, endIndex, CodePathSegment.newNext);
}
/**
* Creates new unreachable segments in this context and appends them to the end of the
* already existing `CodePathSegment`s specified by `startIndex` and
* `endIndex`.
* @param {number} startIndex The index of the first segment in the context
* that should be specified as previous segments for the newly created segments.
* @param {number} endIndex The index of the last segment in the context
* that should be specified as previous segments for the newly created segments.
* @returns {Array<CodePathSegment>} An array of the newly created segments.
*/
makeUnreachable(startIndex, endIndex) {
return createSegments(this, startIndex, endIndex, CodePathSegment.newUnreachable);
}
/**
* Creates new segments in this context and does not append them to the end
* of the already existing `CodePathSegment`s specified by `startIndex` and
* `endIndex`. The `startIndex` and `endIndex` are only used to determine if
* the new segments should be reachable. If any of the segments in this range
* are reachable then the new segments are also reachable; otherwise, the new
* segments are unreachable.
* @param {number} startIndex The index of the first segment in the context
* that should be considered for reachability.
* @param {number} endIndex The index of the last segment in the context
* that should be considered for reachability.
* @returns {Array<CodePathSegment>} An array of the newly created segments.
*/
makeDisconnected(startIndex, endIndex) {
return createSegments(this, startIndex, endIndex, CodePathSegment.newDisconnected);
}
/**
* Adds segments to the head of this context.
* @param {Array<CodePathSegment>} segments The segments to add.
* @returns {void}
*/
add(segments) {
assert(segments.length >= this.count, `${segments.length} >= ${this.count}`);
this.segmentsList.push(mergeExtraSegments(this, segments));
}
/**
* Replaces the head segments with the given segments.
* The current head segments are removed.
* @param {Array<CodePathSegment>} replacementHeadSegments The new head segments.
* @returns {void}
*/
replaceHead(replacementHeadSegments) {
assert(
replacementHeadSegments.length >= this.count,
`${replacementHeadSegments.length} >= ${this.count}`
);
this.segmentsList.splice(-1, 1, mergeExtraSegments(this, replacementHeadSegments));
}
/**
* Adds all segments of a given fork context into this context.
* @param {ForkContext} otherForkContext The fork context to add from.
* @returns {void}
*/
addAll(otherForkContext) {
assert(otherForkContext.count === this.count);
this.segmentsList.push(...otherForkContext.segmentsList);
}
/**
* Clears all segments in this context.
* @returns {void}
*/
clear() {
this.segmentsList = [];
}
/**
* Creates a new root context, meaning that there are no parent
* fork contexts.
* @param {IdGenerator} idGenerator An identifier generator for segments.
* @returns {ForkContext} New fork context.
*/
static newRoot(idGenerator) {
const context = new ForkContext(idGenerator, null, 1);
context.add([CodePathSegment.newRoot(idGenerator.next())]);
return context;
}
/**
* Creates an empty fork context preceded by a given context.
* @param {ForkContext} parentContext The parent fork context.
* @param {boolean} shouldForkLeavingPath Indicates that we are inside of
* a `finally` block and should therefore fork the path that leaves
* `finally`.
* @returns {ForkContext} New fork context.
*/
static newEmpty(parentContext, shouldForkLeavingPath) {
return new ForkContext(
parentContext.idGenerator,
parentContext,
(shouldForkLeavingPath ? 2 : 1) * parentContext.count
);
}
}
module.exports = ForkContext;

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@@ -0,0 +1,45 @@
/**
* @fileoverview A class of identifiers generator for code path segments.
*
* Each rule uses the identifier of code path segments to store additional
* information of the code path.
*
* @author Toru Nagashima
*/
"use strict";
//------------------------------------------------------------------------------
// Public Interface
//------------------------------------------------------------------------------
/**
* A generator for unique ids.
*/
class IdGenerator {
/**
* @param {string} prefix Optional. A prefix of generated ids.
*/
constructor(prefix) {
this.prefix = String(prefix);
this.n = 0;
}
/**
* Generates id.
* @returns {string} A generated id.
*/
next() {
this.n = 1 + this.n | 0;
/* c8 ignore start */
if (this.n < 0) {
this.n = 1;
}/* c8 ignore stop */
return this.prefix + this.n;
}
}
module.exports = IdGenerator;