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This commit is contained in:
626
extensions/app/assets/manager/MainManager.prefab
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626
extensions/app/assets/manager/MainManager.prefab
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@@ -0,0 +1,626 @@
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||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "bab8wNsgZHRICm9NXgLsKC"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Widget",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 29
|
||||
},
|
||||
"_alignFlags": 45,
|
||||
"_target": null,
|
||||
"_left": 0,
|
||||
"_right": 0,
|
||||
"_top": 0,
|
||||
"_bottom": 0,
|
||||
"_horizontalCenter": 0,
|
||||
"_verticalCenter": 0,
|
||||
"_isAbsLeft": true,
|
||||
"_isAbsRight": true,
|
||||
"_isAbsTop": true,
|
||||
"_isAbsBottom": true,
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
||||
"_originalWidth": 100,
|
||||
"_originalHeight": 100,
|
||||
"_alignMode": 2,
|
||||
"_lockFlags": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "12csQGnuVJRr1L+07HdNSc"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "09f6AV8NhG8amoujtBeGc3",
|
||||
"instance": null,
|
||||
"targetOverrides": null
|
||||
}
|
||||
]
|
||||
13
extensions/app/assets/manager/MainManager.prefab.meta
Normal file
13
extensions/app/assets/manager/MainManager.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "5e43bb09-848f-434a-b3a5-a6b6602e00af",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "MainManager"
|
||||
}
|
||||
}
|
||||
12
extensions/app/assets/manager/event.meta
Normal file
12
extensions/app/assets/manager/event.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "4f12d0c8-895c-48a5-8805-79653aadb7e4",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
||||
89
extensions/app/assets/manager/event/EventManager.ts
Normal file
89
extensions/app/assets/manager/event/EventManager.ts
Normal file
@@ -0,0 +1,89 @@
|
||||
import { EventTarget, _decorator } from 'cc';
|
||||
import BaseManager from '../../base/BaseManager';
|
||||
const { ccclass } = _decorator;
|
||||
|
||||
class Event {
|
||||
static destroy(event: Event) {
|
||||
if (!event) return;
|
||||
event._event = null;
|
||||
}
|
||||
|
||||
// 事件管理器
|
||||
private _event: EventTarget = new EventTarget();
|
||||
|
||||
/**
|
||||
* 事件分发
|
||||
*/
|
||||
public emit(event: string | number, ...data: any[]) {
|
||||
if (!this._event) {
|
||||
throw Error('当前event已销毁,无法继续调用');
|
||||
}
|
||||
this._event.emit(event as any, ...data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 事件监听
|
||||
*/
|
||||
public on(event: string | number, cb: (...any: any[]) => void, target?: any) {
|
||||
if (!this._event) {
|
||||
throw Error('当前event已销毁,无法继续调用');
|
||||
}
|
||||
this._event.on(event as any, cb, target);
|
||||
}
|
||||
|
||||
/**
|
||||
* 事件监听
|
||||
*/
|
||||
public once(event: string | number, cb: (...any: any[]) => void, target?: any) {
|
||||
if (!this._event) {
|
||||
throw Error('当前event已销毁,无法继续调用');
|
||||
}
|
||||
this._event.once(event as any, cb, target);
|
||||
}
|
||||
|
||||
/**
|
||||
* 事件移除监听
|
||||
*/
|
||||
public off(event: string | number, cb?: (...any: any[]) => void, target?: any) {
|
||||
if (!this._event) {
|
||||
throw Error('当前event已销毁,无法继续调用');
|
||||
}
|
||||
this._event.off(event as any, cb, target);
|
||||
}
|
||||
|
||||
/**
|
||||
* 事件移除监听
|
||||
*/
|
||||
public targetOff(target: any) {
|
||||
if (!this._event) {
|
||||
throw Error('当前event已销毁,无法继续调用');
|
||||
}
|
||||
this._event.targetOff(target);
|
||||
}
|
||||
}
|
||||
|
||||
@ccclass('EventManager')
|
||||
export default class EventManager extends BaseManager {
|
||||
private events: Map<string | number | Symbol, Event> = new Map();
|
||||
|
||||
clear() {
|
||||
this.events.forEach(event => Event.destroy(event));
|
||||
return this.events.clear();
|
||||
}
|
||||
|
||||
delete(key: string | number | Symbol) {
|
||||
Event.destroy(this.events.get(key));
|
||||
return this.events.delete(key);
|
||||
}
|
||||
|
||||
get(key: string | number | Symbol): Event {
|
||||
if (this.events.has(key)) {
|
||||
return this.events.get(key);
|
||||
}
|
||||
|
||||
const event = new Event();
|
||||
this.events.set(key, event);
|
||||
|
||||
return event;
|
||||
}
|
||||
}
|
||||
9
extensions/app/assets/manager/event/EventManager.ts.meta
Normal file
9
extensions/app/assets/manager/event/EventManager.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "b4ea6344-3778-423d-98aa-a7785155bbd4",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
12
extensions/app/assets/manager/loader.meta
Normal file
12
extensions/app/assets/manager/loader.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "d8954580-884f-4927-b59a-dfb9553d4ce6",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
||||
869
extensions/app/assets/manager/loader/LoaderManager.ts
Normal file
869
extensions/app/assets/manager/loader/LoaderManager.ts
Normal file
@@ -0,0 +1,869 @@
|
||||
import { Asset, AssetManager, Font, ImageAsset, JsonAsset, Label, SceneAsset, Sprite, SpriteFrame, Texture2D, TextureCube, _decorator, assetManager, isValid, path, sp } from 'cc';
|
||||
import { MINIGAME } from 'cc/env';
|
||||
import BaseManager from '../../base/BaseManager';
|
||||
import Core from '../../Core';
|
||||
const { ccclass } = _decorator;
|
||||
const REGEX = /^https?:\/\/.*/;
|
||||
|
||||
class Command {
|
||||
private static cache: Command[] = [];
|
||||
|
||||
static create(onComplete: (items: unknown) => void, onProgress: (finish: number, total: number, item: AssetManager.RequestItem) => void = null) {
|
||||
const command = Command.cache.pop() || new Command();
|
||||
onProgress && command.onProgress.push(onProgress);
|
||||
onComplete && command.onComplete.push(onComplete);
|
||||
return command;
|
||||
}
|
||||
|
||||
static put(command: Command) {
|
||||
command.onProgress.length = 0;
|
||||
command.onComplete.length = 0;
|
||||
Command.cache.push(command);
|
||||
}
|
||||
|
||||
onProgress: Array<(finish: number, total: number, item: AssetManager.RequestItem) => void> = [];
|
||||
onComplete: Array<(items: unknown) => void> = [];
|
||||
|
||||
private constructor() { }
|
||||
}
|
||||
|
||||
class Loader {
|
||||
private assetMap = new Map<string, Asset>();
|
||||
private loadingMap = new Map<string, Command>();
|
||||
|
||||
/**
|
||||
* 预加载
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
*/
|
||||
public preload(params: { path: string, bundle?: string, version?: string, type?: typeof Asset, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void, onComplete?: (item: AssetManager.RequestItem[] | null) => void }) {
|
||||
return Core.inst.manager.loader.preload(params);
|
||||
}
|
||||
|
||||
/**
|
||||
* 预加载
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
*/
|
||||
public preloadDir(params: { path: string, bundle?: string, version?: string, type?: typeof Asset, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void, onComplete?: (items: AssetManager.RequestItem[] | null) => void }) {
|
||||
return Core.inst.manager.loader.preloadDir(params);
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载bundle下的资源
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundel名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
* @param params.path bundle下的相对路径
|
||||
* @param params.type 资源类型
|
||||
*/
|
||||
public load<T extends typeof Asset>(params: { path: string, bundle?: string, version?: string, type?: T, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void, onComplete?: (item: InstanceType<T> | null) => void }) {
|
||||
const key = `${params.bundle || 'resources'}-${params.type.name}-${params.path}-${params.version || ''}`;
|
||||
|
||||
if (this.loadingMap.has(key)) {
|
||||
const command = this.loadingMap.get(key);
|
||||
params.onProgress && command.onProgress.push(params.onProgress);
|
||||
params.onComplete && command.onComplete.push(params.onComplete);
|
||||
return;
|
||||
}
|
||||
|
||||
// 加载中
|
||||
const command = Command.create(params.onComplete, params.onProgress);
|
||||
this.loadingMap.set(key, command);
|
||||
|
||||
// 有缓存
|
||||
if (this.assetMap.has(key)) {
|
||||
const asset = this.assetMap.get(key);
|
||||
// 有缓存的情况下不触发onProgress回调
|
||||
setTimeout(() => {
|
||||
// 加载无效
|
||||
if (!this.loadingMap.has(key)) return;
|
||||
this.loadingMap.delete(key);
|
||||
command.onComplete.forEach(cb => cb(asset));
|
||||
Command.put(command);
|
||||
}, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
Core.inst.manager.loader.load({
|
||||
...params,
|
||||
onProgress: (finish, total, item) => {
|
||||
if (!this.loadingMap.has(key)) return;
|
||||
command.onProgress.forEach(cb => cb(finish, total, item));
|
||||
},
|
||||
onComplete: (asset) => {
|
||||
// 加载无效
|
||||
if (!this.loadingMap.has(key)) {
|
||||
asset.addRef();
|
||||
asset.decRef();
|
||||
return;
|
||||
}
|
||||
this.loadingMap.delete(key);
|
||||
if (asset) {
|
||||
asset.addRef();
|
||||
this.assetMap.set(key, asset);
|
||||
}
|
||||
command.onComplete.forEach(cb => cb(asset));
|
||||
Command.put(command);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载bundle下的资源
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
* @param params.path bundle下的相对路径
|
||||
* @param params.type 资源类型
|
||||
*/
|
||||
public loadAsync<T extends typeof Asset>(params: { path: string, bundle?: string, version?: string, type?: T, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void }): Promise<InstanceType<T> | null> {
|
||||
return new Promise((resolve) => {
|
||||
this.load({
|
||||
...params,
|
||||
onComplete: resolve
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载bundle下的资源
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundel名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
* @param params.path bundle下的相对路径
|
||||
* @param params.type 资源类型
|
||||
*/
|
||||
public loadDir<T extends typeof Asset>(params: { path: string, bundle?: string, version?: string, type?: T, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void, onComplete?: (items: InstanceType<T>[] | null) => void }) {
|
||||
const key = `${params.bundle || 'resources'}-${params.type.name}-${params.path}-${params.version || ''}:`;
|
||||
|
||||
if (this.loadingMap.has(key)) {
|
||||
const command = this.loadingMap.get(key);
|
||||
params.onProgress && command.onProgress.push(params.onProgress);
|
||||
params.onComplete && command.onComplete.push(params.onComplete);
|
||||
return;
|
||||
}
|
||||
|
||||
// 加载中
|
||||
const command = Command.create(params.onComplete, params.onProgress);
|
||||
this.loadingMap.set(key, command);
|
||||
|
||||
const results = [] as InstanceType<T>[];
|
||||
this.assetMap.forEach((asset, path) => {
|
||||
if (path.indexOf(key) === 0) {
|
||||
results.push(asset as InstanceType<T>);
|
||||
}
|
||||
});
|
||||
|
||||
// 有缓存
|
||||
if (results.length) {
|
||||
// 有缓存的情况下不触发onProgress回调
|
||||
setTimeout(() => {
|
||||
// 加载无效
|
||||
if (!this.loadingMap.has(key)) return;
|
||||
this.loadingMap.delete(key);
|
||||
command.onComplete.forEach(cb => cb(results));
|
||||
Command.put(command);
|
||||
}, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
Core.inst.manager.loader.loadDir({
|
||||
...params,
|
||||
onProgress: (finish, total, item) => {
|
||||
if (!this.loadingMap.has(key)) return;
|
||||
command.onProgress.forEach(cb => cb(finish, total, item));
|
||||
},
|
||||
onComplete: (assets) => {
|
||||
// 加载无效
|
||||
if (!this.loadingMap.has(key)) {
|
||||
assets?.forEach((asset) => {
|
||||
asset.addRef();
|
||||
asset.decRef();
|
||||
});
|
||||
return;
|
||||
}
|
||||
this.loadingMap.delete(key);
|
||||
assets?.forEach((asset) => {
|
||||
asset.addRef();
|
||||
this.assetMap.set(key + asset.uuid, asset);
|
||||
});
|
||||
command.onComplete.forEach(cb => cb(assets));
|
||||
Command.put(command);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载bundle下的资源
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
* @param params.path bundle下的相对路径
|
||||
* @param params.type 资源类型
|
||||
*/
|
||||
public loadDirAsync<T extends typeof Asset>(params: { path: string, bundle?: string, version?: string, type?: T, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void }): Promise<InstanceType<T>[] | null> {
|
||||
return new Promise((resolve) => {
|
||||
this.loadDir({
|
||||
...params,
|
||||
onComplete: resolve
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载远程资源
|
||||
* @example
|
||||
* loadRemote({url:'', ext:'.png', onComplete:(result){ }})
|
||||
*/
|
||||
public loadRemote({ url, ext, onComplete }: { url: string, ext?: string, onComplete?: (result: Asset | null) => void }) {
|
||||
if (this.loadingMap.has(url)) {
|
||||
const command = this.loadingMap.get(url);
|
||||
onComplete && command.onComplete.push(onComplete);
|
||||
return;
|
||||
}
|
||||
|
||||
// 加载中
|
||||
const command = Command.create(onComplete);
|
||||
this.loadingMap.set(url, command);
|
||||
|
||||
// 有缓存
|
||||
if (this.assetMap.has(url)) {
|
||||
const asset = this.assetMap.get(url);
|
||||
// 有缓存的情况下不触发onProgress回调
|
||||
setTimeout(() => {
|
||||
// 加载无效
|
||||
if (!this.loadingMap.has(url)) return;
|
||||
this.loadingMap.delete(url);
|
||||
command.onComplete.forEach(cb => cb(asset));
|
||||
Command.put(command);
|
||||
}, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
Core.inst.manager.loader.loadRemote({
|
||||
url, ext,
|
||||
onComplete: (asset) => {
|
||||
// 加载无效
|
||||
if (!this.loadingMap.has(url)) {
|
||||
asset.addRef();
|
||||
asset.decRef();
|
||||
return;
|
||||
}
|
||||
this.loadingMap.delete(url);
|
||||
if (asset) {
|
||||
asset.addRef();
|
||||
this.assetMap.set(url, asset);
|
||||
}
|
||||
command.onComplete.forEach(cb => cb(asset));
|
||||
Command.put(command);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载远程资源
|
||||
* @example
|
||||
* await loadRemoteAsync({url:'', ext:'.png'})
|
||||
*/
|
||||
public loadRemoteAsync(params: { url: string, ext?: string }): Promise<Asset | null> {
|
||||
return new Promise((resolve) => {
|
||||
this.loadRemote({
|
||||
...params,
|
||||
onComplete: resolve
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置字体资源
|
||||
* @param params.bundle 默认为resources
|
||||
* @param params.path bundle下的相对路径
|
||||
*
|
||||
* @example
|
||||
* setFont({target:label, path:'font/num', bundle:'resources', onComplete:(succ)=>{}})
|
||||
* setFont({target:label, url:'http://img/a/font',ext:'.ttf', onComplete:(succ)=>{}})
|
||||
*/
|
||||
public setFont(params: { target: Label, url: string, ext?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }): void;
|
||||
public setFont(params: { target: Label, path: string, bundle?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }): void;
|
||||
public setFont(params: { target: Label, path?: string, bundle?: string, url?: string, ext?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }) {
|
||||
if (params.url) {
|
||||
this.loadRemote({
|
||||
url: params.url,
|
||||
ext: params.ext,
|
||||
onComplete: (font: Font) => {
|
||||
if (!font || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
params.target.font = font;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
this.load({
|
||||
path: params.path,
|
||||
bundle: params.bundle,
|
||||
type: Font,
|
||||
onComplete: (font) => {
|
||||
if (!font || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
params.target.font = font;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置Spine资源
|
||||
* @param params.bundle 默认为resources
|
||||
* @param params.path bundle下的相对路径
|
||||
*
|
||||
* @example
|
||||
* setSpine({target:spine, path:'spine/role', bundle:'resources', onComplete:(succ)=>{}})
|
||||
*/
|
||||
public setSpine(params: { target: sp.Skeleton, path: string, bundle?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }) {
|
||||
this.load({
|
||||
path: params.path,
|
||||
bundle: params.bundle,
|
||||
type: sp.SkeletonData,
|
||||
onComplete: (skeletonData) => {
|
||||
if (!skeletonData || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
params.target.skeletonData = skeletonData;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置图片资源
|
||||
* @param params.bundle 默认为resources
|
||||
* @param params.path bundle下的相对路径
|
||||
*
|
||||
* @example
|
||||
* setSprite({target:sprite, path:'img/a/spriteFrame', bundle:'resources', onComplete:(succ)=>{}})
|
||||
* setSprite({target:sprite, url:'http://img/a/avatar',ext:'.png', onComplete:(succ)=>{}})
|
||||
*/
|
||||
public setSprite(params: { target: Sprite, url: string, ext?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }): void;
|
||||
public setSprite(params: { target: Sprite, path: string, bundle?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }): void;
|
||||
public setSprite(params: { target: Sprite, path?: string, bundle?: string, url?: string, ext?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }) {
|
||||
if (params.url) {
|
||||
this.loadRemote({
|
||||
url: params.url,
|
||||
ext: params.ext,
|
||||
onComplete: (imageAsset: ImageAsset) => {
|
||||
if (!imageAsset || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
const spriteFrame = SpriteFrame.createWithImage(imageAsset);
|
||||
params.target.spriteFrame = spriteFrame;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
this.load({
|
||||
path: params.path,
|
||||
bundle: params.bundle,
|
||||
type: SpriteFrame,
|
||||
onComplete: (spriteFrame) => {
|
||||
if (!spriteFrame || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
params.target.spriteFrame = spriteFrame;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 释放所有资源
|
||||
*/
|
||||
public releaseAll() {
|
||||
const assetList: Asset[] = [];
|
||||
this.assetMap.forEach(asset => assetList.push(asset));
|
||||
this.assetMap.clear();
|
||||
this.loadingMap.clear();
|
||||
// 延迟一秒释放资源
|
||||
setTimeout(() => {
|
||||
assetList.forEach(asset => asset.decRef());
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
@ccclass('LoaderManager')
|
||||
export default class LoaderManager extends BaseManager {
|
||||
/**
|
||||
* `Loader`的目的是对资源加载进行分组引用计数管理。比如两个`Loader`实例都加载了同一个资源,当某个实例执行releaseAll后,并不会让引擎资源释放资源,只有两个实例都执行了释放资源后,才会让引擎资源释放资源。
|
||||
* @example
|
||||
* // 创建Loader实例
|
||||
* const loader = new LoaderManager.Loader();
|
||||
* // 加载资源
|
||||
* loader.load({path:'img/a/spriteFrame', bundle:'resources', type:SpriteFrame, onComplete:(spriteFrame)=>{}})
|
||||
* // 加载远程图片资源
|
||||
* loader.loadRemote({url:'http://img/a/avatar',ext:'.png', onComplete:(imageAsset)=>{}})
|
||||
* // 释放所有资源
|
||||
* loader.releaseAll();
|
||||
*/
|
||||
static Loader = Loader;
|
||||
|
||||
private handle(handle: string, { bundle, version, path, type, onProgress, onComplete }: { bundle?: string, version?: string, path: string, type?: typeof Asset, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void, onComplete?: (result: unknown | null) => void }) {
|
||||
if (!handle) {
|
||||
this.error('handle is empty');
|
||||
return onComplete && onComplete(null);
|
||||
}
|
||||
if (!path) {
|
||||
this.error(`${handle} fail. path is empty`);
|
||||
return onComplete && onComplete(null);
|
||||
}
|
||||
if (!bundle) bundle = 'resources';
|
||||
|
||||
const args: any[] = [path];
|
||||
if (type) args.push(type);
|
||||
if (onProgress) args.push(onProgress);
|
||||
args.push((err: string, res: any) => {
|
||||
if (err) {
|
||||
this.error(`${handle} "${path}" fail`, err);
|
||||
if (type === SpriteFrame && path.slice(-12) !== '/spriteFrame') {
|
||||
this.warn(`加载SpriteFrame类型的资源, 路径可能需要以/spriteFrame结尾, 如: 「${path}」 -> 「${path}/spriteFrame」`);
|
||||
} else if (type === Texture2D && path.slice(-8) !== '/texture') {
|
||||
this.warn(`加载Texture2D类型的资源, 路径可能需要以/texture结尾, 如: 「${path}」 -> 「${path}/texture」`);
|
||||
} else if (type === TextureCube && path.slice(-12) !== '/textureCube') {
|
||||
this.warn(`加载TextureCube类型的资源, 路径可能需要以/textureCube结尾, 如: 「${path}」 -> 「${path}/textureCube」`);
|
||||
}
|
||||
onComplete && onComplete(null);
|
||||
} else {
|
||||
onComplete && onComplete(res);
|
||||
}
|
||||
});
|
||||
|
||||
this.loadBundle({
|
||||
bundle, version,
|
||||
onComplete(bundle) {
|
||||
if (!bundle) return onComplete && onComplete(null);
|
||||
bundle[handle](args[0], args[1], args[2], args[3]);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 预加载
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
*/
|
||||
public preload(params: { path: string, bundle?: string, version?: string, type?: typeof Asset, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void, onComplete?: (item: AssetManager.RequestItem[] | null) => void }) {
|
||||
if (SceneAsset === params.type as typeof Asset) {
|
||||
this.handle('preloadScene', { path: params.path, bundle: params.bundle, version: params.version, onProgress: params.onProgress, onComplete: params.onComplete });
|
||||
} else {
|
||||
this.handle('preload', params);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 预加载
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
*/
|
||||
public preloadDir(params: { path: string, bundle?: string, version?: string, type?: typeof Asset, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void, onComplete?: (items: AssetManager.RequestItem[] | null) => void }) {
|
||||
this.handle('preloadDir', params);
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载bundle下的资源
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
* @param params.path bundle下的相对路径
|
||||
* @param params.type 资源类型
|
||||
*/
|
||||
public load<T extends typeof Asset>(params: { path: string, bundle?: string, version?: string, type?: T, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void, onComplete?: (item: InstanceType<T> | null) => void }) {
|
||||
if (SceneAsset === params.type as typeof Asset) {
|
||||
this.handle('loadScene', { path: params.path, bundle: params.bundle, version: params.version, onProgress: params.onProgress, onComplete: params.onComplete });
|
||||
} else {
|
||||
this.handle('load', params);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载bundle下的资源
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
* @param params.path bundle下的相对路径
|
||||
* @param params.type 资源类型
|
||||
*/
|
||||
public loadAsync<T extends typeof Asset>(params: { path: string, bundle?: string, version?: string, type?: T, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void }): Promise<InstanceType<T> | null> {
|
||||
return new Promise((resolve) => {
|
||||
this.load({
|
||||
...params,
|
||||
onComplete: resolve
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载bundle下的资源
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
* @param params.path bundle下的相对路径
|
||||
* @param params.type 资源类型
|
||||
*/
|
||||
public loadDir<T extends typeof Asset>(params: { path: string, bundle?: string, version?: string, type?: T, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void, onComplete?: (items: InstanceType<T>[] | null) => void }) {
|
||||
this.handle('loadDir', params);
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载bundle下的资源
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
* @param params.path bundle下的相对路径
|
||||
* @param params.type 资源类型
|
||||
*/
|
||||
public loadDirAsync<T extends typeof Asset>(params: { path: string, bundle?: string, version?: string, type?: T, onProgress?: (finish: number, total: number, item: AssetManager.RequestItem) => void }): Promise<InstanceType<T>[] | null> {
|
||||
return new Promise((resolve) => {
|
||||
this.loadDir({
|
||||
...params,
|
||||
onComplete: resolve
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁一个bundle中对应path和type的资源
|
||||
* @param params.bundle 默认为resources,如果是远程bundle,则使用url末位作为bundle名
|
||||
* @param params.path bundle下的相对路径
|
||||
* @param params.type 资源类型
|
||||
*/
|
||||
public release({ path, bundle, type }: { path: string, bundle?: string, type?: typeof Asset }) {
|
||||
if (!bundle) bundle = 'resources';
|
||||
assetManager.getBundle(bundle)?.release(path, type);
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁一个bundle中所有的资源
|
||||
* @param bundle 默认为resources,如果是远程bundle,则使用url末位作为bundle名
|
||||
*/
|
||||
public releaseAll(bundle?: string) {
|
||||
if (!bundle) bundle = 'resources';
|
||||
const _bundle = assetManager.getBundle(bundle);
|
||||
if (!_bundle) return;
|
||||
// 只释放自己内部的资源,依赖的资源只减少引用计数
|
||||
_bundle.getDirWithPath('/', Asset).forEach((asset) => {
|
||||
_bundle.release(asset.path, asset.ctor);
|
||||
});
|
||||
// cocos提供的方法会将依赖的资源也卸载(这个设计很奇怪)
|
||||
// _bundle?.releaseAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁一个bundle中未使用的资源
|
||||
* @param bundle 默认为resources,如果是远程bundle,则使用url末位作为bundle名
|
||||
*/
|
||||
public releaseUnused(bundle?: string) {
|
||||
if (!bundle) bundle = 'resources';
|
||||
//@ts-ignore
|
||||
assetManager.getBundle(bundle)?.releaseUnusedAssets();
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载一个bundle
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
*/
|
||||
public loadBundle({ bundle, version, onComplete }: { bundle?: string, version?: string, onComplete?: (bundle: AssetManager.Bundle | null) => any }) {
|
||||
if (!bundle) bundle = 'resources';
|
||||
|
||||
if (MINIGAME) {
|
||||
if (REGEX.test(bundle)) {
|
||||
this.warn('小游戏环境下只支持加载远程Bundle的资源数据, 不会加载脚本');
|
||||
this.reloadBundle({ bundle, version, onComplete });
|
||||
return;
|
||||
}
|
||||
if (version && assetManager.downloader.bundleVers[bundle] !== version) {
|
||||
this.warn('小游戏环境下只支持更新Bundle的远程资源数据, 不会更新脚本');
|
||||
// 先加载本地bundle运行脚本
|
||||
assetManager.loadBundle(bundle, (err: Error, b: AssetManager.Bundle) => {
|
||||
if (err || !b) return onComplete?.(null);
|
||||
// 然后再走重载逻辑更新资源
|
||||
this.reloadBundle({ bundle, version, onComplete });
|
||||
});
|
||||
} else {
|
||||
assetManager.loadBundle(bundle, (err: Error, bundle: AssetManager.Bundle) => {
|
||||
onComplete && onComplete(err ? null : bundle);
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (version) {
|
||||
assetManager.loadBundle(bundle, { version }, (err: Error, bundle: AssetManager.Bundle) => {
|
||||
onComplete && onComplete(err ? null : bundle);
|
||||
});
|
||||
} else {
|
||||
assetManager.loadBundle(bundle, (err: Error, bundle: AssetManager.Bundle) => {
|
||||
onComplete && onComplete(err ? null : bundle);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载一个bundle
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
*/
|
||||
public loadBundleAsync(params: { bundle?: string, version?: string }): Promise<AssetManager.Bundle | null> {
|
||||
return new Promise((resolve) => {
|
||||
this.loadBundle({
|
||||
...params,
|
||||
onComplete: resolve
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取一个已经加载的bundle
|
||||
* @param bundle 默认为resources,如果是远程bundle,则使用url末位作为bundle名
|
||||
*/
|
||||
public getBundle(bundle?: string) {
|
||||
if (!bundle) bundle = 'resources';
|
||||
return assetManager.getBundle(bundle);
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除一个已经加载的bundle
|
||||
* @param bundle 默认为resources,如果是远程bundle,则使用url末位作为bundle名
|
||||
*/
|
||||
public removeBundle(bundle?: string) {
|
||||
if (!bundle) bundle = 'resources';
|
||||
const b = assetManager.getBundle(bundle);
|
||||
if (b) assetManager.removeBundle(b);
|
||||
}
|
||||
|
||||
/**
|
||||
* 重载一个bundle(只重载资源列表)
|
||||
* - 只有远程bundle支持重载
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
*/
|
||||
public reloadBundle({ bundle, version, onComplete }: { bundle?: string, version?: string, onComplete?: (bundle: AssetManager.Bundle | null) => any }) {
|
||||
if (!bundle) bundle = 'resources';
|
||||
|
||||
let baseUrl = '';
|
||||
let configUrl = '';
|
||||
|
||||
if (REGEX.test(bundle)) {
|
||||
baseUrl = bundle;
|
||||
const suffix = version ? `${version}.` : '';
|
||||
configUrl = `${baseUrl}config.${suffix}json`;
|
||||
}
|
||||
else {
|
||||
baseUrl = `${assetManager.downloader.remoteServerAddress}remote/${bundle}/`;
|
||||
const suffix = version ? `${version}.` : '';
|
||||
configUrl = `${baseUrl}config.${suffix}json`;
|
||||
}
|
||||
|
||||
// 清除可能存在的config缓存
|
||||
assetManager.cacheManager?.removeCache(configUrl);
|
||||
assetManager.loadRemote(configUrl, (err: Error, data: JsonAsset) => {
|
||||
if (err) {
|
||||
this.error(`下载Bundle配置失败: ${configUrl}`);
|
||||
onComplete?.(null);
|
||||
return;
|
||||
}
|
||||
|
||||
this.releaseAll(path.basename(bundle));
|
||||
this.removeBundle(path.basename(bundle));
|
||||
|
||||
const ab = new AssetManager.Bundle();
|
||||
const config = data.json as any;
|
||||
config.base = baseUrl;
|
||||
ab.init(config);
|
||||
onComplete?.(ab);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 重载一个bundle(只重载资源列表)
|
||||
* - 只有远程bundle支持重载
|
||||
* @param params.bundle 默认为resources, 可以是项目中的bundle名,也可以是远程bundle的url(url末位作为bundle名),参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#%E5%8A%A0%E8%BD%BD-asset-bundle
|
||||
* @param params.version 远程bundle的版本,参考https://docs.cocos.com/creator/manual/zh/asset/bundle.html#asset-bundle-%E7%9A%84%E7%89%88%E6%9C%AC
|
||||
*/
|
||||
public reloadBundleAsync(params: { bundle?: string, version?: string }): Promise<AssetManager.Bundle | null> {
|
||||
return new Promise((resolve) => {
|
||||
this.reloadBundle({
|
||||
...params,
|
||||
onComplete: resolve
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载远程资源
|
||||
* @example
|
||||
* loadRemote({url:'', ext:'.png', onComplete:(result){ }})
|
||||
*/
|
||||
public loadRemote({ url, ext, onComplete }: { url: string, ext?: string, onComplete?: (result: Asset | null) => void }) {
|
||||
if (ext) {
|
||||
assetManager.loadRemote(url, { ext }, (error, res) => {
|
||||
if (error) {
|
||||
this.error(`loadRemote ${url} fail`);
|
||||
return onComplete && onComplete(null);
|
||||
}
|
||||
onComplete && onComplete(res);
|
||||
});
|
||||
} else {
|
||||
assetManager.loadRemote(url, (error, res) => {
|
||||
if (error) {
|
||||
this.error(`loadRemote ${url} fail`);
|
||||
return onComplete && onComplete(null);
|
||||
}
|
||||
onComplete && onComplete(res);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载远程资源
|
||||
* @example
|
||||
* await loadRemoteAsync({url:'', ext:'.png'})
|
||||
*/
|
||||
public loadRemoteAsync(params: { url: string, ext?: string }): Promise<Asset | null> {
|
||||
return new Promise((resolve) => {
|
||||
this.loadRemote({
|
||||
...params,
|
||||
onComplete: resolve
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置字体资源
|
||||
* @param params.bundle 默认为resources
|
||||
* @param params.path bundle下的相对路径
|
||||
*
|
||||
* @example
|
||||
* setFont({target:label, path:'font/num', bundle:'resources', onComplete:(succ)=>{}})
|
||||
* setFont({target:label, url:'http://img/a/font',ext:'.ttf', onComplete:(succ)=>{}})
|
||||
*/
|
||||
public setFont(params: { target: Label, url: string, ext?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }): void;
|
||||
public setFont(params: { target: Label, path: string, bundle?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }): void;
|
||||
public setFont(params: { target: Label, path?: string, bundle?: string, url?: string, ext?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }) {
|
||||
if (params.url) {
|
||||
this.loadRemote({
|
||||
url: params.url,
|
||||
ext: params.ext,
|
||||
onComplete: (font: Font) => {
|
||||
if (!font || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
params.target.font = font;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
this.load({
|
||||
path: params.path,
|
||||
bundle: params.bundle,
|
||||
type: Font,
|
||||
onComplete: (font) => {
|
||||
if (!font || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
params.target.font = font;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置Spine资源
|
||||
* @param params.bundle 默认为resources
|
||||
* @param params.path bundle下的相对路径
|
||||
*
|
||||
* @example
|
||||
* setSpine({target:spine, path:'spine/role', bundle:'resources', onComplete:(succ)=>{}})
|
||||
*/
|
||||
public setSpine(params: { target: sp.Skeleton, path: string, bundle?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }) {
|
||||
this.load({
|
||||
path: params.path,
|
||||
bundle: params.bundle,
|
||||
type: sp.SkeletonData,
|
||||
onComplete: (skeletonData) => {
|
||||
if (!skeletonData || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
params.target.skeletonData = skeletonData;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置图片资源
|
||||
* @param params.bundle 默认为resources
|
||||
* @param params.path bundle下的相对路径
|
||||
*
|
||||
* @example
|
||||
* setSprite({target:sprite, path:'img/a/spriteFrame', bundle:'resources', onComplete:(succ)=>{}})
|
||||
* setSprite({target:sprite, url:'http://img/a/avatar',ext:'.png', onComplete:(succ)=>{}})
|
||||
*/
|
||||
public setSprite(params: { target: Sprite, url: string, ext?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }): void;
|
||||
public setSprite(params: { target: Sprite, path: string, bundle?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }): void;
|
||||
public setSprite(params: { target: Sprite, path?: string, bundle?: string, url?: string, ext?: string, onComplete?: (success: boolean) => any, onSuccess?: () => void, onFail?: () => void }) {
|
||||
if (params.url) {
|
||||
this.loadRemote({
|
||||
url: params.url,
|
||||
ext: params.ext,
|
||||
onComplete: (imageAsset: ImageAsset) => {
|
||||
if (!imageAsset || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
const spriteFrame = SpriteFrame.createWithImage(imageAsset);
|
||||
params.target.spriteFrame = spriteFrame;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
this.load({
|
||||
path: params.path,
|
||||
bundle: params.bundle,
|
||||
type: SpriteFrame,
|
||||
onComplete: (spriteFrame) => {
|
||||
if (!spriteFrame || !isValid(params.target)) {
|
||||
params.onFail && params.onFail();
|
||||
params.onComplete && params.onComplete(false);
|
||||
return;
|
||||
}
|
||||
params.target.spriteFrame = spriteFrame;
|
||||
params.onSuccess && params.onSuccess();
|
||||
params.onComplete && params.onComplete(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "b3bf5337-0c73-4771-87b5-9e735962be81",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
12
extensions/app/assets/manager/sound.meta
Normal file
12
extensions/app/assets/manager/sound.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "a99e9a5e-e037-428c-b8f4-e5ad266db8ee",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
||||
152
extensions/app/assets/manager/sound/Audio.ts
Normal file
152
extensions/app/assets/manager/sound/Audio.ts
Normal file
@@ -0,0 +1,152 @@
|
||||
import { AudioClip, AudioSource, Node } from 'cc';
|
||||
|
||||
export default class Audio {
|
||||
private volume = 1;
|
||||
private volumeScale = 1;
|
||||
private mute = false;
|
||||
private endedCallback: Function = null;
|
||||
private startedCallback: Function = null;
|
||||
|
||||
private _playing = false;
|
||||
public get playing() {
|
||||
return this._playing;
|
||||
}
|
||||
private set playing(value) {
|
||||
this._playing = value;
|
||||
}
|
||||
|
||||
private _paused = false;
|
||||
public get paused() {
|
||||
return this._paused;
|
||||
}
|
||||
private set paused(value) {
|
||||
this._paused = value;
|
||||
}
|
||||
|
||||
private audioSource: AudioSource = null;
|
||||
constructor() {
|
||||
const node = new Node('audio');
|
||||
this.audioSource = node.addComponent(AudioSource);
|
||||
node.on(AudioSource.EventType.ENDED, this.onAudioEnded, this);
|
||||
node.on(AudioSource.EventType.STARTED, this.onAudioStarted, this);
|
||||
}
|
||||
|
||||
private onAudioEnded() {
|
||||
if (this.endedCallback) {
|
||||
const endedCallback = this.endedCallback;
|
||||
this.endedCallback = null;
|
||||
endedCallback();
|
||||
}
|
||||
}
|
||||
|
||||
private onAudioStarted() {
|
||||
if (this.startedCallback) {
|
||||
const startedCallback = this.startedCallback;
|
||||
this.startedCallback = null;
|
||||
startedCallback();
|
||||
}
|
||||
}
|
||||
|
||||
play(clip: AudioClip, onEnded: Function = null, onStarted: Function = null) {
|
||||
this.audioSource.clip = clip;
|
||||
this.endedCallback = onEnded;
|
||||
this.startedCallback = onStarted;
|
||||
this.audioSource.play();
|
||||
this.playing = true;
|
||||
this.paused = false;
|
||||
return this;
|
||||
}
|
||||
|
||||
stop() {
|
||||
this.playing = false;
|
||||
this.paused = false;
|
||||
this.audioSource.stop();
|
||||
this.audioSource.node.emit(AudioSource.EventType.ENDED);
|
||||
return this;
|
||||
}
|
||||
|
||||
pause() {
|
||||
if (!this.playing) return this;
|
||||
|
||||
this.paused = true;
|
||||
this.audioSource.pause();
|
||||
return this;
|
||||
}
|
||||
|
||||
resume() {
|
||||
if (!this.playing) return this;
|
||||
if (!this.paused) return this;
|
||||
|
||||
this.paused = false;
|
||||
this.audioSource.play();
|
||||
return this;
|
||||
}
|
||||
|
||||
setVolume(volume = 1, scale?: number) {
|
||||
this.volume = volume;
|
||||
if (typeof scale === 'number') this.volumeScale = scale;
|
||||
this.audioSource.volume = volume * this.volumeScale * (this.mute ? 0 : 1);
|
||||
return this;
|
||||
}
|
||||
|
||||
getVolume() {
|
||||
return this.volume;
|
||||
}
|
||||
|
||||
setVolumeScale(scale = 1) {
|
||||
this.volumeScale = scale;
|
||||
this.audioSource.volume = this.volume * scale * (this.mute ? 0 : 1);
|
||||
return this;
|
||||
}
|
||||
|
||||
getVolumeScale() {
|
||||
return this.volumeScale;
|
||||
}
|
||||
|
||||
setLoop(loop: boolean) {
|
||||
this.audioSource.loop = loop;
|
||||
return this;
|
||||
}
|
||||
|
||||
getLoop() {
|
||||
return this.audioSource.loop;
|
||||
}
|
||||
|
||||
setMute(mute = true) {
|
||||
this.mute = mute;
|
||||
this.setVolume(this.volume);
|
||||
return this;
|
||||
}
|
||||
|
||||
getMute() {
|
||||
return this.mute;
|
||||
}
|
||||
|
||||
onEnded(endedCallback: Function) {
|
||||
this.endedCallback = endedCallback;
|
||||
return this;
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.volume = 1;
|
||||
this.volumeScale = 1;
|
||||
this.mute = false;
|
||||
this.paused = false;
|
||||
this.endedCallback = null;
|
||||
this.startedCallback = null;
|
||||
if (this.audioSource) {
|
||||
this.audioSource.stop();
|
||||
this.audioSource.volume = 1;
|
||||
this.audioSource.clip = null;
|
||||
this.audioSource.loop = false;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.clear();
|
||||
this.audioSource.destroy();
|
||||
this.audioSource.node.destroy();
|
||||
this.audioSource = null;
|
||||
}
|
||||
}
|
||||
9
extensions/app/assets/manager/sound/Audio.ts.meta
Normal file
9
extensions/app/assets/manager/sound/Audio.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a40e77a6-cdac-445c-a50c-a8ced2411dbc",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
287
extensions/app/assets/manager/sound/AudioEngine.ts
Normal file
287
extensions/app/assets/manager/sound/AudioEngine.ts
Normal file
@@ -0,0 +1,287 @@
|
||||
import { AudioClip } from 'cc';
|
||||
import Audio from './Audio';
|
||||
import AudioManager from './AudioManager';
|
||||
|
||||
export default class AudioEngine {
|
||||
private static _inst: AudioEngine = null;
|
||||
static get inst() {
|
||||
if (!this._inst) this._inst = new AudioEngine();
|
||||
return this._inst;
|
||||
}
|
||||
private constructor() { }
|
||||
|
||||
/**effect的id从1开始,music的id始终为0 */
|
||||
private audioID = 1;
|
||||
private endedCallbackMap: Map<number, Function> = new Map();
|
||||
private effectMap: Map<number, Audio> = new Map();
|
||||
private music: Audio = null;
|
||||
|
||||
private musicMute = false;
|
||||
private musicVolumeScale = 1;
|
||||
|
||||
private effectMute = false;
|
||||
private effectVolumeScale = 1;
|
||||
|
||||
////////////////////////////////
|
||||
// 音效 //
|
||||
////////////////////////////////
|
||||
playEffect(audioClip: AudioClip, volume = 1, loop = false, onStarted: (audioID: number) => any = null, onEnded: Function = null) {
|
||||
if (this.audioID > 100000) this.audioID = 1;
|
||||
|
||||
const audioID = this.audioID++;
|
||||
const audio = AudioManager.inst.getAudio();
|
||||
this.effectMap.set(audioID, audio);
|
||||
if (onEnded) this.endedCallbackMap.set(audioID, onEnded);
|
||||
|
||||
audio.setLoop(loop)
|
||||
.setMute(this.effectMute)
|
||||
.setVolume(volume, this.effectVolumeScale)
|
||||
.play(audioClip, () => {
|
||||
AudioManager.inst.putAudio(audio);
|
||||
this.effectMap.delete(audioID);
|
||||
const callback = this.endedCallbackMap.get(audioID);
|
||||
if (callback) {
|
||||
this.endedCallbackMap.delete(audioID);
|
||||
callback();
|
||||
}
|
||||
}, () => {
|
||||
onStarted && onStarted(audioID);
|
||||
});
|
||||
|
||||
return audioID;
|
||||
}
|
||||
|
||||
stopEffect(id: number) {
|
||||
return !!this.effectMap.get(id)?.stop();
|
||||
}
|
||||
|
||||
stopAllEffects() {
|
||||
this.effectMap.forEach((audio) => {
|
||||
audio.stop();
|
||||
});
|
||||
}
|
||||
|
||||
pauseEffect(id: number) {
|
||||
return !!this.effectMap.get(id)?.pause();
|
||||
}
|
||||
|
||||
pauseAllEffects() {
|
||||
this.effectMap.forEach((audio) => {
|
||||
audio.pause();
|
||||
});
|
||||
}
|
||||
|
||||
resumeEffect(id: number) {
|
||||
return !!this.effectMap.get(id)?.resume();
|
||||
}
|
||||
|
||||
resumeAllEffects() {
|
||||
this.effectMap.forEach((audio) => {
|
||||
audio.resume();
|
||||
});
|
||||
}
|
||||
|
||||
setEffectMute(id: number, mute: boolean) {
|
||||
return !!this.effectMap.get(id)?.setMute(mute);
|
||||
}
|
||||
|
||||
getEffectMute(id: number) {
|
||||
return !!this.effectMap.get(id)?.getMute();
|
||||
}
|
||||
|
||||
setEffectVolume(id: number, volume: number) {
|
||||
return !!this.effectMap.get(id)?.setVolume(volume);
|
||||
}
|
||||
|
||||
getEffectVolume(id: number) {
|
||||
return this.effectMap.get(id)?.getVolume() || 0;
|
||||
}
|
||||
|
||||
setAllEffectsVolume(volume: number) {
|
||||
this.effectMap.forEach((audio) => {
|
||||
audio.setVolume(volume);
|
||||
});
|
||||
}
|
||||
|
||||
setEffectVolumeScale(id: number, volume: number) {
|
||||
return !!this.effectMap.get(id)?.setVolumeScale(volume);
|
||||
}
|
||||
|
||||
getEffectVolumeScale(id: number) {
|
||||
return this.effectMap.get(id)?.getVolumeScale() || 0;
|
||||
}
|
||||
|
||||
setGlobalEffectsVolumeScale(scale: number) {
|
||||
this.effectVolumeScale = scale;
|
||||
this.effectMap.forEach((audio) => {
|
||||
audio.setVolumeScale(scale);
|
||||
});
|
||||
}
|
||||
|
||||
getGlobalEffectsVolumeScale() {
|
||||
return this.effectVolumeScale;
|
||||
}
|
||||
|
||||
setGlobalEffectsMute(mute: boolean) {
|
||||
this.effectMute = mute;
|
||||
this.effectMap.forEach((audio) => {
|
||||
audio.setMute(mute);
|
||||
});
|
||||
}
|
||||
|
||||
getGlobalEffectsMute() {
|
||||
return this.effectMute;
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// 音乐 //
|
||||
////////////////////////////////
|
||||
playMusic(audioClip: AudioClip, volume = 1, onStarted: Function = null) {
|
||||
this.stopMusic();
|
||||
|
||||
this.music = AudioManager.inst.getAudio();
|
||||
this.music
|
||||
.setLoop(true)
|
||||
.setMute(this.musicMute)
|
||||
.setVolume(volume, this.musicVolumeScale)
|
||||
.play(audioClip, null, onStarted);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
stopMusic() {
|
||||
if (!this.music) return false;
|
||||
this.music.destroy();
|
||||
this.music = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
pauseMusic() {
|
||||
if (!this.music) return false;
|
||||
this.music.pause();
|
||||
return true;
|
||||
}
|
||||
|
||||
resumeMusic() {
|
||||
if (!this.music) return false;
|
||||
this.music.resume();
|
||||
return true;
|
||||
}
|
||||
|
||||
setMusicVolume(volume: number) {
|
||||
if (!this.music) return false;
|
||||
this.music.setVolume(volume);
|
||||
return true;
|
||||
}
|
||||
|
||||
getMusicVolume() {
|
||||
if (!this.music) return -1;
|
||||
return this.music.getVolume();
|
||||
}
|
||||
|
||||
setMusicVolumeScale(scale: number) {
|
||||
this.musicVolumeScale = scale;
|
||||
this.music?.setVolumeScale(scale);
|
||||
return true;
|
||||
}
|
||||
|
||||
getMusicVolumeScale() {
|
||||
return this.musicVolumeScale;
|
||||
}
|
||||
|
||||
setMusicMute(mute: boolean) {
|
||||
this.musicMute = mute;
|
||||
this.music?.setMute(mute);
|
||||
return true;
|
||||
}
|
||||
|
||||
getMusicMute() {
|
||||
return this.musicMute;
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// 通用 //
|
||||
////////////////////////////////
|
||||
setEndedCallback(audioID: number, callback: Function) {
|
||||
if (audioID === 0) {
|
||||
return !!this.music?.onEnded(callback);
|
||||
} else {
|
||||
if (this.effectMap.has(audioID)) {
|
||||
this.endedCallbackMap.set(audioID, callback);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
stop(audioID: number) {
|
||||
if (audioID === 0) {
|
||||
return this.stopMusic();
|
||||
} else {
|
||||
return this.stopEffect(audioID);
|
||||
}
|
||||
}
|
||||
|
||||
pause(audioID: number) {
|
||||
if (audioID === 0) {
|
||||
return this.pauseMusic();
|
||||
} else {
|
||||
return this.pauseEffect(audioID);
|
||||
}
|
||||
}
|
||||
|
||||
resume(audioID: number) {
|
||||
if (audioID === 0) {
|
||||
return this.resumeMusic();
|
||||
} else {
|
||||
return this.resumeEffect(audioID);
|
||||
}
|
||||
}
|
||||
|
||||
pauseAll() {
|
||||
this.pauseMusic();
|
||||
this.pauseAllEffects();
|
||||
}
|
||||
|
||||
resumeAll() {
|
||||
this.resumeMusic();
|
||||
this.resumeAllEffects();
|
||||
}
|
||||
|
||||
stopAll() {
|
||||
this.stopMusic();
|
||||
this.stopAllEffects();
|
||||
}
|
||||
|
||||
setVolume(audioID: number, volume: number) {
|
||||
if (audioID === 0) {
|
||||
return this.setMusicVolume(volume);
|
||||
} else {
|
||||
return this.setEffectVolume(audioID, volume);
|
||||
}
|
||||
}
|
||||
|
||||
getVolume(audioID: number) {
|
||||
if (audioID === 0) {
|
||||
return this.getMusicVolume();
|
||||
} else {
|
||||
return this.getEffectVolume(audioID);
|
||||
}
|
||||
}
|
||||
|
||||
setVolumeScale(audioID: number, scale: number) {
|
||||
if (audioID === 0) {
|
||||
return this.setMusicVolumeScale(scale);
|
||||
} else {
|
||||
return this.setEffectVolumeScale(audioID, scale);
|
||||
}
|
||||
}
|
||||
|
||||
getVolumeScale(audioID: number) {
|
||||
if (audioID === 0) {
|
||||
return this.getMusicVolumeScale();
|
||||
} else {
|
||||
return this.getEffectVolumeScale(audioID);
|
||||
}
|
||||
}
|
||||
}
|
||||
9
extensions/app/assets/manager/sound/AudioEngine.ts.meta
Normal file
9
extensions/app/assets/manager/sound/AudioEngine.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "7a638f5c-801f-4e69-88cc-3fc72e1be985",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
24
extensions/app/assets/manager/sound/AudioManager.ts
Normal file
24
extensions/app/assets/manager/sound/AudioManager.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
import Audio from './Audio';
|
||||
|
||||
export default class AudioManager {
|
||||
private static _inst: AudioManager = null;
|
||||
static get inst() {
|
||||
if (!this._inst) this._inst = new AudioManager();
|
||||
return this._inst;
|
||||
}
|
||||
private constructor() { }
|
||||
|
||||
private audioArray: Audio[] = [];
|
||||
|
||||
getAudio() {
|
||||
if (this.audioArray.length) {
|
||||
return this.audioArray.pop();
|
||||
}
|
||||
return new Audio();
|
||||
}
|
||||
|
||||
putAudio(audio: Audio) {
|
||||
audio.clear();
|
||||
this.audioArray.push(audio);
|
||||
}
|
||||
}
|
||||
9
extensions/app/assets/manager/sound/AudioManager.ts.meta
Normal file
9
extensions/app/assets/manager/sound/AudioManager.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "5902cecf-4966-4675-95a9-ab0f0f271857",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
717
extensions/app/assets/manager/sound/SoundManager.ts
Normal file
717
extensions/app/assets/manager/sound/SoundManager.ts
Normal file
@@ -0,0 +1,717 @@
|
||||
import { AssetManager, AudioClip, Button, Game, _decorator, game, isValid, sys } from 'cc';
|
||||
import { IEffectName, IMusicName } from '../../../../../assets/app-builtin/app-admin/executor';
|
||||
import Core from '../../Core';
|
||||
import BaseManager from '../../base/BaseManager';
|
||||
import AudioEngine from './AudioEngine';
|
||||
const { ccclass } = _decorator;
|
||||
|
||||
interface playMusic<T> { name: T, volume?: number, force?: boolean, onPlay?: Function, onError?: Function }
|
||||
interface playEffect<T> { name: T, volume?: number, loop?: boolean, interval?: number, onPlay?: (audioID: number) => any, onError?: Function, onEnded?: Function }
|
||||
interface playMusicAsync<T> { name: T, volume?: number, force?: boolean }
|
||||
interface playEffectAsync<T> { name: T, volume?: number, loop?: boolean, interval?: number, onEnded?: Function }
|
||||
|
||||
interface playMusicWidthBundle { name: string, bundle: string, volume?: number, force?: boolean, onPlay?: Function, onError?: Function }
|
||||
interface playEffectWidthBundle { name: string, bundle: string, volume?: number, loop?: boolean, interval?: number, onPlay?: (audioID: number) => any, onError?: Function, onEnded?: Function }
|
||||
interface playMusicWidthBundleAsync { name: string, bundle: string, volume?: number, force?: boolean }
|
||||
interface playEffectWidthBundleAsync { name: string, bundle: string, volume?: number, loop?: boolean, interval?: number, onEnded?: Function }
|
||||
|
||||
const storage = {
|
||||
set(key: string, value: any) {
|
||||
sys.localStorage.setItem(key, JSON.stringify(value));
|
||||
},
|
||||
get(key: string) {
|
||||
const data = sys.localStorage.getItem(key);
|
||||
if (data && typeof data === 'string') {
|
||||
return JSON.parse(data);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* 音乐名字枚举
|
||||
*/
|
||||
const MusicName: { [key in IMusicName]: key } = new Proxy({} as any, {
|
||||
get: function (target, key) {
|
||||
if (target[key]) return target[key];
|
||||
target[key] = key;
|
||||
return key;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* 音效名字枚举
|
||||
*/
|
||||
const EffectName: { [key in IEffectName]: key } = new Proxy({} as any, {
|
||||
get: function (target, key) {
|
||||
if (target[key]) return target[key];
|
||||
target[key] = key;
|
||||
return key;
|
||||
}
|
||||
});
|
||||
|
||||
const BundleName = 'app-sound';
|
||||
@ccclass('SoundManager')
|
||||
export default class SoundManager<E extends string, M extends string> extends BaseManager {
|
||||
/**静态设置 */
|
||||
static setting: {
|
||||
/**预加载 */
|
||||
preload?: (IMusicName | IEffectName)[],
|
||||
|
||||
/**默认播放的音乐名 */
|
||||
defaultMusicName?: IMusicName | '',
|
||||
/**默认音乐的音量 */
|
||||
defaultMusicVolume?: number,
|
||||
|
||||
/**默认按钮的音效名 */
|
||||
defaultEffectName?: IEffectName | '',
|
||||
/**默认按钮音效的音量 */
|
||||
defaultEffectVolume?: number
|
||||
} = {};
|
||||
|
||||
/**音乐名字枚举 */
|
||||
static MusicName = MusicName;
|
||||
/**音效名字枚举 */
|
||||
static EffectName = EffectName;
|
||||
|
||||
private musicMuteCacheKey = 'SoundManager:MusicMute';
|
||||
private effectMuteCacheKey = 'SoundManager:EffectMute';
|
||||
private musicVolumeScaleCacheKey = 'SoundManager:MusicVolumeScale';
|
||||
private effectVolumeScaleCacheKey = 'SoundManager:EffectVolumeScale';
|
||||
|
||||
private defaultMusicName = '';
|
||||
private defaultMusicVolume = 0.2;
|
||||
private defaultEffectName = '';
|
||||
private defaultEffectVolume = 1;
|
||||
|
||||
private audioCache = {};
|
||||
private effectInterval: { [key in string]: number } = {};
|
||||
private playingMusic = { uuid: '', id: -1, name: '', volume: 1, playing: false, paused: false };
|
||||
|
||||
protected init(finish: Function) {
|
||||
const setting = SoundManager.setting;
|
||||
|
||||
// 默认音乐
|
||||
if (setting.defaultMusicName) this.defaultMusicName = setting.defaultMusicName;
|
||||
if (typeof setting.defaultMusicVolume === 'number') this.defaultMusicVolume = setting.defaultMusicVolume;
|
||||
|
||||
// 默认按钮音效
|
||||
if (setting.defaultEffectName) this.defaultEffectName = setting.defaultEffectName;
|
||||
if (typeof setting.defaultEffectVolume === 'number') this.defaultEffectVolume = setting.defaultEffectVolume;
|
||||
|
||||
if (this.musicMuteCacheKey) {
|
||||
const musicMute = storage.get(this.musicMuteCacheKey) === true;
|
||||
AudioEngine.inst.setMusicMute(musicMute);
|
||||
} else {
|
||||
this.warn('musicMuteCacheKey不能为空');
|
||||
}
|
||||
if (this.effectMuteCacheKey) {
|
||||
const effectMute = storage.get(this.effectMuteCacheKey) === true;
|
||||
AudioEngine.inst.setGlobalEffectsMute(effectMute);
|
||||
} else {
|
||||
this.warn('effectMuteCacheKey不能为空');
|
||||
}
|
||||
if (this.musicVolumeScaleCacheKey) {
|
||||
const musicVolumeScale = storage.get(this.musicVolumeScaleCacheKey);
|
||||
if (typeof musicVolumeScale === 'number') AudioEngine.inst.setMusicVolumeScale(musicVolumeScale);
|
||||
} else {
|
||||
this.warn('musicVolumeScaleCacheKey不能为空');
|
||||
}
|
||||
if (this.effectVolumeScaleCacheKey) {
|
||||
const effectVolumeScale = storage.get(this.effectVolumeScaleCacheKey);
|
||||
if (typeof effectVolumeScale === 'number') AudioEngine.inst.setGlobalEffectsVolumeScale(effectVolumeScale);
|
||||
} else {
|
||||
this.warn('effectVolumeScaleCacheKey不能为空');
|
||||
}
|
||||
|
||||
super.init(finish);
|
||||
|
||||
// 预加载
|
||||
setting.preload?.forEach((path: string) => {
|
||||
Core.inst.manager.loader.preload({
|
||||
bundle: BundleName,
|
||||
type: AudioClip,
|
||||
path: path
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
protected onLoad() {
|
||||
game.on(Game.EVENT_HIDE, function () {
|
||||
AudioEngine.inst.pauseAll();
|
||||
});
|
||||
game.on(Game.EVENT_SHOW, function () {
|
||||
AudioEngine.inst.resumeAll();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 预加载声音资源
|
||||
* @param name sound路径
|
||||
* @param bundle Bundle名,默认为app-sound
|
||||
*/
|
||||
public preload(name: string, bundle: string, complete?: (item: AssetManager.RequestItem[] | null) => any): void;
|
||||
public preload(name: (E | M), complete?: (item: AssetManager.RequestItem[] | null) => any): void;
|
||||
public preload(name: string, ...args: any[]) {
|
||||
const bundleName = (args.length >= 1
|
||||
&& (typeof args[0] === 'string')
|
||||
? (args[0] || BundleName)
|
||||
: BundleName
|
||||
) as string;
|
||||
const complete = (args.length >= 1
|
||||
&& (args[args.length - 1] instanceof Function)
|
||||
? args[args.length - 1]
|
||||
: null
|
||||
) as (item: AssetManager.RequestItem[] | null) => any;
|
||||
|
||||
if (!name) {
|
||||
this.error('preload', 'fail');
|
||||
complete && setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
complete(null);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (name.indexOf('effect') !== 0 && name.indexOf('music') !== 0) {
|
||||
this.error('preload', 'fail', name);
|
||||
complete && setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
complete(null);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// 远程加载
|
||||
Core.inst.manager.loader.preload({
|
||||
bundle: bundleName,
|
||||
path: name,
|
||||
type: AudioClip,
|
||||
onComplete: complete
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载声音资源
|
||||
* @param name sound路径
|
||||
* @param bundle Bundle名,默认为app-sound
|
||||
* @param progress 加载进度回调
|
||||
* @param complete 加载完成回调
|
||||
*/
|
||||
public load(name: string, bundle: string): void;
|
||||
public load(name: string, bundle: string, complete: (result: AudioClip | null) => any): void;
|
||||
public load(name: string, bundle: string, progress: (finish: number, total: number, item: AssetManager.RequestItem) => void, complete: (result: AudioClip | null) => any): void;
|
||||
public load(name: (E | M)): void;
|
||||
public load(name: (E | M), complete: (result: AudioClip | null) => any): void;
|
||||
public load(name: (E | M), progress: (finish: number, total: number, item: AssetManager.RequestItem) => void, complete: (result: AudioClip | null) => any): void;
|
||||
public load(name: string, ...args: any[]): void {
|
||||
const bundleName = (args.length >= 1
|
||||
&& (typeof args[0] === 'string')
|
||||
? (args[0] || BundleName)
|
||||
: BundleName
|
||||
) as string;
|
||||
const progress = (args.length >= 2
|
||||
&& (args[args.length - 1] instanceof Function)
|
||||
&& (args[args.length - 2] instanceof Function)
|
||||
? args[args.length - 2]
|
||||
: null
|
||||
) as (finish: number, total: number, item: AssetManager.RequestItem) => void;
|
||||
const complete = (args.length >= 1
|
||||
&& (args[args.length - 1] instanceof Function)
|
||||
? args[args.length - 1]
|
||||
: null
|
||||
) as (result: AudioClip | null) => any;
|
||||
|
||||
if (!name) {
|
||||
this.error('load', 'fail');
|
||||
complete && setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
complete(null);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const soundName = `${bundleName}://${name}`;
|
||||
|
||||
// 判断有无缓存
|
||||
const audio = this.audioCache[soundName];
|
||||
if (audio) {
|
||||
complete && setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
complete(audio);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// 远程加载
|
||||
Core.inst.manager.loader.load({
|
||||
path: name,
|
||||
bundle: bundleName,
|
||||
type: AudioClip,
|
||||
onProgress: progress,
|
||||
onComplete: (audioClip) => {
|
||||
if (!isValid(this)) return;
|
||||
if (audioClip) {
|
||||
this.audioCache[soundName] = audioClip;
|
||||
complete && complete(audioClip);
|
||||
} else {
|
||||
complete && complete(null);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 释放声音资源
|
||||
* @param name 声音路径
|
||||
* @param bundle Bundle名,默认为app-sound
|
||||
*/
|
||||
public release(name: string, bundle: string): void;
|
||||
public release(name: E | M): void;
|
||||
public release(name: string, bundle?: string) {
|
||||
const bundleName = bundle || BundleName;
|
||||
const soundName = `${bundleName}://${name}`;
|
||||
|
||||
delete this.audioCache[soundName];
|
||||
Core.inst.manager.loader.release({ bundle: bundleName, path: name, type: AudioClip });
|
||||
}
|
||||
|
||||
/**
|
||||
* 播放默认音乐
|
||||
*/
|
||||
public playDefaultMusic(onPlay?: Function) {
|
||||
if (this.defaultMusicName) {
|
||||
this.playMusic({ name: <M>this.defaultMusicName, volume: this.defaultMusicVolume, onPlay });
|
||||
} else {
|
||||
this.warn('defaultMusicName 不存在');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 播放默认音效
|
||||
*/
|
||||
public playDefaultEffect(onPlay?: (audioID: number) => void) {
|
||||
if (this.defaultEffectName) {
|
||||
this.playEffect({ name: <E>this.defaultEffectName, volume: this.defaultEffectVolume, onPlay });
|
||||
} else {
|
||||
this.warn('defaultEffectName 不存在');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置按钮点击播放的音效,优先级高于默认音效
|
||||
* @param name 音效(如果为空,则使用默认音效)
|
||||
* @param opts.volume 音量
|
||||
* @param opts.interval 多少秒内不会重复播放
|
||||
*/
|
||||
public setButtonEffect(target: Button, name?: E, opts?: {
|
||||
volume: number,
|
||||
interval: number
|
||||
}) {
|
||||
if (name) {
|
||||
const { volume = 1, interval = 0 } = opts || {};
|
||||
//@ts-ignore
|
||||
target.node['useDefaultEffect'] = false;
|
||||
target.node.targetOff(this);
|
||||
target.node.on(Button.EventType.CLICK, function (this: SoundManager<E, M>) {
|
||||
this.playEffect({ name, volume, interval });
|
||||
}, this);
|
||||
} else {
|
||||
//@ts-ignore
|
||||
target.node['useDefaultEffect'] = true;
|
||||
target.node.targetOff(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 播放音效
|
||||
* @param name 音效
|
||||
* @param bundle Bundle名,默认为app-sound
|
||||
* @param loop 循环播放
|
||||
* @param volume 音量
|
||||
* @param interval 多少秒内不会重复播放
|
||||
*/
|
||||
public playEffect({ name, volume, loop, interval, onEnded, onPlay, onError }: playEffect<E>): void;
|
||||
public playEffect({ name, bundle, volume, loop, interval, onEnded, onPlay, onError }: playEffectWidthBundle): void;
|
||||
public playEffect({ name, bundle, volume = 1, loop = false, interval = 0, onEnded, onPlay, onError }) {
|
||||
if (!name) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
|
||||
const bundleName = bundle || BundleName;
|
||||
const soundName = `${bundleName}://${name}`;
|
||||
|
||||
// 静音不允许播放
|
||||
if (this.isEffectMute) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
// 正在播放中,不允许重复播放
|
||||
if (this.effectInterval[soundName] && Date.now() < this.effectInterval[soundName]) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
|
||||
// 加载音乐
|
||||
this.load(name, bundleName, (audioClip) => {
|
||||
if (!isValid(this)) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
// 静音不允许播放
|
||||
if (this.isEffectMute) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
// 正在播放中,不允许重复播放
|
||||
if (this.effectInterval[soundName] && Date.now() < this.effectInterval[soundName]) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
if (!audioClip) {
|
||||
this.error(`playEffect ${name} 不存在或加载失败`);
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
|
||||
if (interval > 0) {
|
||||
this.effectInterval[soundName] = Date.now() + interval * 1000;
|
||||
}
|
||||
|
||||
AudioEngine.inst.playEffect(audioClip, volume, loop, onPlay, onEnded);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 播放音效
|
||||
* @param name 音效
|
||||
* @param bundle Bundle名,默认为app-sound
|
||||
* @param loop 循环播放
|
||||
* @param volume 音量
|
||||
* @param interval 多少秒内不会重复播放
|
||||
* @returns 如果Promise返回值是null(非真),则播放失败
|
||||
*/
|
||||
public async playEffectAsync(params: playEffectAsync<E>): Promise<number>;
|
||||
public async playEffectAsync(params: playEffectWidthBundleAsync): Promise<number>;
|
||||
public async playEffectAsync(params: any): Promise<number> {
|
||||
return new Promise((resolve) => {
|
||||
this.playEffect({
|
||||
...params,
|
||||
onPlay: (audioID) => {
|
||||
resolve(audioID);
|
||||
},
|
||||
onError: () => {
|
||||
resolve(null);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 暂停音效
|
||||
* @param id
|
||||
* @returns
|
||||
*/
|
||||
public pauseEffect(id: number) {
|
||||
return AudioEngine.inst.pauseEffect(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 暂停所有音效
|
||||
* @returns
|
||||
*/
|
||||
public pauseAllEffects() {
|
||||
return AudioEngine.inst.pauseAllEffects();
|
||||
}
|
||||
|
||||
/**
|
||||
* 恢复音效
|
||||
* @param id
|
||||
* @returns
|
||||
*/
|
||||
public resumeEffect(id: number) {
|
||||
return AudioEngine.inst.resumeEffect(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 恢复所有音效
|
||||
* @returns
|
||||
*/
|
||||
public resumeAllEffects() {
|
||||
return AudioEngine.inst.resumeAllEffects();
|
||||
}
|
||||
|
||||
/**
|
||||
* 停止音效
|
||||
* @param id
|
||||
* @returns
|
||||
*/
|
||||
public stopEffect(id: number) {
|
||||
return AudioEngine.inst.stopEffect(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 停止所有音效
|
||||
* @returns
|
||||
*/
|
||||
public stopAllEffects() {
|
||||
return AudioEngine.inst.stopAllEffects();
|
||||
}
|
||||
|
||||
/**
|
||||
* 播放音乐
|
||||
* @param volume 音量
|
||||
* @param bundle Bundle名,默认为app-sound
|
||||
* @param force 是否强制重新播放
|
||||
*/
|
||||
public playMusic(params: playMusic<M>): void;
|
||||
public playMusic(params: playMusicWidthBundle): void;
|
||||
public playMusic({ name, bundle, volume = 1, force = false, onPlay, onError }): void {
|
||||
if (!name) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
|
||||
const bundleName = bundle || BundleName;
|
||||
const soundName = `${bundleName}://${name}`;
|
||||
|
||||
// 该音乐正在播放中
|
||||
if (!force && this.playingMusic.id !== -1 && this.playingMusic.name === soundName) {
|
||||
AudioEngine.inst.setMusicVolume(volume);
|
||||
onPlay && onPlay();
|
||||
return;
|
||||
}
|
||||
|
||||
// 先停止当前音乐
|
||||
this.stopMusic();
|
||||
|
||||
// 播放操作uuid
|
||||
const uuid = this.createUUID();
|
||||
this.playingMusic.uuid = uuid;
|
||||
// 记录要播放音乐的名字
|
||||
this.playingMusic.name = soundName;
|
||||
// 记录要播放音乐的音量
|
||||
this.playingMusic.volume = volume;
|
||||
// 记录音乐状态
|
||||
this.playingMusic.playing = true;
|
||||
this.playingMusic.paused = false;
|
||||
|
||||
// 静音
|
||||
if (this.isMusicMute) {
|
||||
onPlay && onPlay();
|
||||
return;
|
||||
}
|
||||
|
||||
// 加载音乐
|
||||
this.load(name, bundleName, (audioClip) => {
|
||||
if (!isValid(this)) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
// 不合法
|
||||
if (this.playingMusic.id !== -1) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
if (this.playingMusic.name !== soundName) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
if (this.playingMusic.uuid !== this.playingMusic.uuid) {
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
// 不存在
|
||||
if (!audioClip) {
|
||||
this.error(`playMusic ${name} 不存在或加载失败`);
|
||||
onError && onError();
|
||||
return;
|
||||
}
|
||||
// 静音
|
||||
if (this.isMusicMute) {
|
||||
onPlay && onPlay();
|
||||
return;
|
||||
}
|
||||
|
||||
this.playingMusic.id = AudioEngine.inst.playMusic(audioClip, volume, onPlay);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 播放音乐
|
||||
* @param volume 音量
|
||||
* @param bundle Bundle名,默认为app-sound
|
||||
* @param force 是否强制重新播放
|
||||
* @returns 如果Promise返回值是false,则播放失败
|
||||
*/
|
||||
public playMusicAsync(params: playMusicAsync<M>): Promise<boolean>;
|
||||
public playMusicAsync(params: playMusicWidthBundleAsync): Promise<boolean>;
|
||||
public playMusicAsync(params: any): Promise<boolean> {
|
||||
return new Promise((resolve) => {
|
||||
this.playMusic({
|
||||
...params,
|
||||
onPlay: () => {
|
||||
resolve(true);
|
||||
},
|
||||
onError: () => {
|
||||
resolve(false);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 重新播放音乐
|
||||
*/
|
||||
public replayMusic(onPlay?: Function) {
|
||||
if (!this.playingMusic.playing) return;
|
||||
if (!this.playingMusic.name) return;
|
||||
if (this.playingMusic.name.indexOf('://') > 0) {
|
||||
const [bundle, name] = this.playingMusic.name.split('://');
|
||||
this.playMusic({
|
||||
name,
|
||||
bundle,
|
||||
volume: this.playingMusic.volume,
|
||||
force: true,
|
||||
onPlay
|
||||
});
|
||||
} else {
|
||||
this.playMusic({
|
||||
name: this.playingMusic.name as any,
|
||||
volume: this.playingMusic.volume,
|
||||
force: true,
|
||||
onPlay
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 暂停音乐
|
||||
*/
|
||||
public pauseMusic() {
|
||||
if (!this.playingMusic.playing) return false;
|
||||
this.playingMusic.paused = true;
|
||||
return AudioEngine.inst.pauseMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
* 恢复音乐
|
||||
*/
|
||||
public resumeMusic() {
|
||||
if (!this.playingMusic.playing) return false;
|
||||
this.playingMusic.paused = false;
|
||||
return AudioEngine.inst.resumeMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
* 停止音乐
|
||||
*/
|
||||
public stopMusic() {
|
||||
this.playingMusic.playing = false;
|
||||
this.playingMusic.paused = false;
|
||||
this.playingMusic.volume = 1;
|
||||
this.playingMusic.name = '';
|
||||
this.playingMusic.uuid = '';
|
||||
this.playingMusic.id = -1;
|
||||
return AudioEngine.inst.stopMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置音乐静音
|
||||
* @param mute 是否静音
|
||||
* @param isCache 静音状态是否写入缓存(通过localstorage)
|
||||
*/
|
||||
public setMusicMute(mute: boolean, isCache = false) {
|
||||
isCache && storage.set(this.musicMuteCacheKey, mute);
|
||||
AudioEngine.inst.setMusicMute(mute);
|
||||
if (!mute && this.playingMusic.name) {
|
||||
if (this.playingMusic.name.indexOf('://') > 0) {
|
||||
const [bundle, name] = this.playingMusic.name.split('://');
|
||||
this.playMusic({
|
||||
name,
|
||||
bundle,
|
||||
volume: this.playingMusic.volume,
|
||||
|
||||
});
|
||||
} else {
|
||||
this.playMusic({
|
||||
name: this.playingMusic.name as any,
|
||||
volume: this.playingMusic.volume
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 音乐是否正在播放
|
||||
*/
|
||||
get isMusicPlaying() {
|
||||
return this.playingMusic.playing;
|
||||
}
|
||||
|
||||
/**
|
||||
* 音乐是否暂停
|
||||
*/
|
||||
get isMusicPaused() {
|
||||
return this.playingMusic.paused;
|
||||
}
|
||||
|
||||
/**
|
||||
* 音乐是否静音
|
||||
*/
|
||||
public get isMusicMute() {
|
||||
return AudioEngine.inst.getMusicMute();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置音效静音
|
||||
* @param mute 是否静音
|
||||
* @param isCache 静音状态是否写入缓存(通过localstorage)
|
||||
*/
|
||||
public setEffectMute(mute: boolean, isCache = false) {
|
||||
AudioEngine.inst.setGlobalEffectsMute(mute);
|
||||
isCache && storage.set(this.effectMuteCacheKey, mute);
|
||||
}
|
||||
|
||||
/**
|
||||
* 音效是否静音
|
||||
*/
|
||||
public get isEffectMute() {
|
||||
return AudioEngine.inst.getGlobalEffectsMute();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置音乐音量倍率
|
||||
* @param scale
|
||||
* @param isCache 音量倍率是否写入缓存(通过localstorage)
|
||||
*/
|
||||
public setMusicVolumeScale(scale: number, isCache = false) {
|
||||
AudioEngine.inst.setMusicVolumeScale(scale);
|
||||
isCache && storage.set(this.musicVolumeScaleCacheKey, scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* 音乐音量倍率
|
||||
*/
|
||||
public get musicVolumeScale() {
|
||||
return AudioEngine.inst.getMusicVolumeScale();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置音效音量倍率
|
||||
* @param scale
|
||||
* @param isCache 音量倍率是否写入缓存(通过localstorage)
|
||||
*/
|
||||
public setEffectVolumeScale(scale: number, isCache = false) {
|
||||
AudioEngine.inst.setGlobalEffectsVolumeScale(scale);
|
||||
isCache && storage.set(this.effectVolumeScaleCacheKey, scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* 音效音量倍率
|
||||
*/
|
||||
public get effectVolumeScale() {
|
||||
return AudioEngine.inst.getGlobalEffectsVolumeScale();
|
||||
}
|
||||
}
|
||||
9
extensions/app/assets/manager/sound/SoundManager.ts.meta
Normal file
9
extensions/app/assets/manager/sound/SoundManager.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "580021da-d9a7-4e59-bb76-2c3afcae6053",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
12
extensions/app/assets/manager/timer.meta
Normal file
12
extensions/app/assets/manager/timer.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "ea45b442-c58f-49d1-9b11-edc7bc719a73",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
||||
276
extensions/app/assets/manager/timer/TimerManager.ts
Normal file
276
extensions/app/assets/manager/timer/TimerManager.ts
Normal file
@@ -0,0 +1,276 @@
|
||||
import { _decorator } from 'cc';
|
||||
import BaseManager from '../../base/BaseManager';
|
||||
const { ccclass } = _decorator;
|
||||
|
||||
type ICallback = (...args: any[]) => any;
|
||||
|
||||
class DailyTimer {
|
||||
// 获取当前时间相对于当日零点的毫秒数
|
||||
private static getDayTimeMs(date: Date): number {
|
||||
return (
|
||||
date.getHours() * 3600 +
|
||||
date.getMinutes() * 60 +
|
||||
date.getSeconds()
|
||||
) * 1000 + date.getMilliseconds();
|
||||
}
|
||||
|
||||
// 静态方法解析时间为毫秒数
|
||||
private static parseTimeToMs(h: number, m: number, s: number): number {
|
||||
return ((h * 3600 + m * 60 + s) * 1000) % 86400000;
|
||||
}
|
||||
|
||||
private readonly startMs: number; // 起始时间毫秒数(相对于当日零点)
|
||||
private readonly endMs: number; // 结束时间毫秒数
|
||||
|
||||
// 用于检查当前时间是否可触发回调
|
||||
private checkDay = 0;
|
||||
|
||||
constructor(
|
||||
time: string,
|
||||
public readonly callback: ICallback,
|
||||
public readonly target?: unknown,
|
||||
public readonly once: boolean = false
|
||||
) {
|
||||
// 使用解构赋值提高可读性
|
||||
const [startSegment, endSegment = startSegment] = time.split('-');
|
||||
|
||||
// 开始时间
|
||||
const [startH = 0, startM = 0, startS = 0] = startSegment.split(':').map(
|
||||
part => Math.max(0, parseInt(part, 10) || 0)
|
||||
);
|
||||
this.startMs = DailyTimer.parseTimeToMs(startH, startM, startS);
|
||||
|
||||
// 结束时间
|
||||
const [endH = 0, endM = 0, endS = 0] = endSegment.split(':').map(
|
||||
part => Math.max(0, parseInt(part, 10) || 0)
|
||||
);
|
||||
this.endMs = DailyTimer.parseTimeToMs(endH, endM, endS);
|
||||
// 结束时间与开始时间不能相同
|
||||
if (this.endMs === this.startMs) {
|
||||
if (startM === 0 && startS === 0) {
|
||||
this.endMs = DailyTimer.parseTimeToMs(startH + 1, startM, startS);
|
||||
} else if (startS === 0) {
|
||||
this.endMs = DailyTimer.parseTimeToMs(startH, startM + 1, startS);
|
||||
} else {
|
||||
this.endMs = DailyTimer.parseTimeToMs(startH, startM, startS + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 获取当前时间是否在时间范围内
|
||||
private isInRange(now: Date): boolean {
|
||||
const currentMs = DailyTimer.getDayTimeMs(now);
|
||||
|
||||
// 处理跨天时间段(如 23:00-01:00)
|
||||
return this.startMs <= this.endMs
|
||||
? currentMs >= this.startMs && currentMs < this.endMs
|
||||
: currentMs >= this.startMs || currentMs < this.endMs;
|
||||
}
|
||||
|
||||
update(now: Date): boolean {
|
||||
const dateDay = now.getDay();
|
||||
|
||||
if (this.checkDay === dateDay) return false;
|
||||
if (!this.isInRange(now)) return false;
|
||||
|
||||
this.checkDay = dateDay;
|
||||
this.callback.call(this.target);
|
||||
|
||||
return this.once;
|
||||
}
|
||||
}
|
||||
|
||||
class IntervalTimer {
|
||||
private elapsed: number = 0;
|
||||
|
||||
constructor(
|
||||
public readonly interval: number,
|
||||
public readonly callback: ICallback,
|
||||
public readonly target?: unknown,
|
||||
public readonly once: boolean = false
|
||||
) { }
|
||||
|
||||
update(dt: number): boolean {
|
||||
this.elapsed += dt;
|
||||
let completed = false;
|
||||
|
||||
// 处理可能多次触发的情况(当dt > interval时)
|
||||
while (this.elapsed >= this.interval) {
|
||||
this.callback.call(this.target);
|
||||
this.elapsed -= this.interval;
|
||||
|
||||
if (this.once) {
|
||||
completed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return completed;
|
||||
}
|
||||
}
|
||||
|
||||
class Timer {
|
||||
static update(timer: Timer, dt: number) {
|
||||
return timer.update(dt);
|
||||
}
|
||||
|
||||
private intervalTimer: IntervalTimer[] = [];
|
||||
|
||||
/**
|
||||
* 注册定时器
|
||||
* @param interval
|
||||
* @param callback
|
||||
* @param target
|
||||
* @param once
|
||||
*/
|
||||
register(
|
||||
interval: number,
|
||||
callback: ICallback,
|
||||
target?: unknown,
|
||||
once?: boolean
|
||||
): void {
|
||||
const timer = new IntervalTimer(interval, callback, target, once || false);
|
||||
this.intervalTimer.push(timer);
|
||||
}
|
||||
|
||||
/**
|
||||
* 取消定时器
|
||||
* @param callback
|
||||
* @param target
|
||||
*/
|
||||
unregister(callback: ICallback, target?: unknown): void {
|
||||
if (typeof target === 'undefined') {
|
||||
this.intervalTimer = this.intervalTimer.filter(
|
||||
timer => timer.callback !== callback
|
||||
);
|
||||
} else {
|
||||
this.intervalTimer = this.intervalTimer.filter(
|
||||
timer => !(timer.callback === callback && timer.target === target)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 取消所有定时器
|
||||
*/
|
||||
unregisterAll() {
|
||||
this.intervalTimer = [];
|
||||
}
|
||||
|
||||
private dailyTimers: DailyTimer[] = [];
|
||||
|
||||
/**
|
||||
* 注册每日触发器
|
||||
* @param time 24小时制,精确到秒
|
||||
*
|
||||
* @example
|
||||
* registerDailyTrigger('16', ...) 等同于 registerDailyTrigger('16-17', ...)
|
||||
* registerDailyTrigger('8-9:00', ...) 等同于 registerDailyTrigger('8', ...)
|
||||
* registerDailyTrigger('8:00:01-24', ...)
|
||||
*/
|
||||
registerDailyTrigger(
|
||||
time: string,
|
||||
callback: ICallback,
|
||||
target?: unknown,
|
||||
once?: boolean
|
||||
) {
|
||||
const timer = new DailyTimer(time, callback, target, once || false);
|
||||
this.dailyTimers.push(timer);
|
||||
}
|
||||
|
||||
/**
|
||||
* 取消每日触发器
|
||||
*/
|
||||
unregisterDailyTrigger(callback: ICallback, target?: unknown) {
|
||||
if (typeof target === 'undefined') {
|
||||
this.dailyTimers = this.dailyTimers.filter(
|
||||
timer => timer.callback !== callback
|
||||
);
|
||||
} else {
|
||||
this.dailyTimers = this.dailyTimers.filter(
|
||||
timer => !(timer.callback === callback && timer.target === target)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 取消所有每日触发器
|
||||
*/
|
||||
unregisterAllDailyTrigger() {
|
||||
this.dailyTimers = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除所有定时器和触发器
|
||||
*/
|
||||
clear() {
|
||||
this.intervalTimer = [];
|
||||
this.dailyTimers = [];
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
for (let index = 0; index < this.intervalTimer.length; index++) {
|
||||
const timer = this.intervalTimer[index];
|
||||
if (timer.update(dt)) {
|
||||
this.intervalTimer.splice(index, 1);
|
||||
index--;
|
||||
}
|
||||
}
|
||||
|
||||
const date = new Date();
|
||||
for (let index = 0; index < this.dailyTimers.length; index++) {
|
||||
const timer = this.dailyTimers[index];
|
||||
if (timer.update(date)) {
|
||||
this.dailyTimers.splice(index, 1);
|
||||
index--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ccclass('TimerManager')
|
||||
export default class TimerManager extends BaseManager {
|
||||
private timers: Map<string | number | Symbol, Timer> = new Map();
|
||||
|
||||
/**
|
||||
* 清除所有定时器
|
||||
*/
|
||||
clear() {
|
||||
this.timers.forEach((timer) => {
|
||||
timer.clear();
|
||||
});
|
||||
this.timers.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除定时器
|
||||
* @param key 定时器key
|
||||
*/
|
||||
delete(key: string | number | Symbol) {
|
||||
const timer = this.timers.get(key);
|
||||
if (!timer) return;
|
||||
|
||||
this.timers.delete(key);
|
||||
timer.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取定时器
|
||||
* @param key 定时器key
|
||||
*/
|
||||
get(key: string | number | Symbol): Timer {
|
||||
if (this.timers.has(key)) {
|
||||
return this.timers.get(key);
|
||||
}
|
||||
|
||||
const timer = new Timer();
|
||||
this.timers.set(key, timer);
|
||||
return timer;
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
this.timers.forEach((timer) => {
|
||||
Timer.update(timer, dt);
|
||||
});
|
||||
}
|
||||
}
|
||||
9
extensions/app/assets/manager/timer/TimerManager.ts.meta
Normal file
9
extensions/app/assets/manager/timer/TimerManager.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "b5636f8d-3516-4510-aaba-74f9202b8a9f",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
12
extensions/app/assets/manager/ui.meta
Normal file
12
extensions/app/assets/manager/ui.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "714739c4-f4c0-4313-bc98-2d350df6b208",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
||||
BIN
extensions/app/assets/manager/ui/.DS_Store
vendored
Normal file
BIN
extensions/app/assets/manager/ui/.DS_Store
vendored
Normal file
Binary file not shown.
1617
extensions/app/assets/manager/ui/UIManager.ts
Normal file
1617
extensions/app/assets/manager/ui/UIManager.ts
Normal file
@@ -0,0 +1,1617 @@
|
||||
import { Asset, AssetManager, Camera, Canvas, Component, Event, Layers, Node, Prefab, RenderTexture, ResolutionPolicy, Scene, SceneAsset, Settings, UITransform, Widget, _decorator, director, instantiate, isValid, js, screen, settings, size, view } from 'cc';
|
||||
import { DEV } from 'cc/env';
|
||||
import { IMiniViewName, IViewName } from '../../../../../assets/app-builtin/app-admin/executor';
|
||||
import Core from '../../Core';
|
||||
import BaseManager from '../../base/BaseManager';
|
||||
import BaseView, { IHideParamOnHide, IShade, IShowParamAttr, IShowParamOnHide, IShowParamOnShow, IViewType, ViewType } from '../../base/BaseView';
|
||||
import UIMgrLoading from './comp/UIMgrLoading';
|
||||
import UIMgrShade from './comp/UIMgrShade';
|
||||
import UIMgrToast from './comp/UIMgrToast';
|
||||
import UIMgrZOrder from './comp/UIMgrZOrder';
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
interface IShowParams<T, IShow = any, IShowReturn = any, IHideReturn = any> {
|
||||
/**UI名 */
|
||||
name: T,
|
||||
/**
|
||||
* 数据
|
||||
* - 被onShow接收
|
||||
*/
|
||||
data?: IShow,
|
||||
/**
|
||||
* 是否将UI显示在最上
|
||||
* - 默认true
|
||||
*/
|
||||
top?: boolean,
|
||||
/**
|
||||
* 队列模式,一个UI关闭后,是否展示下一个UI
|
||||
* - join: 排队
|
||||
* - jump: 插队(到首位)
|
||||
*/
|
||||
queue?: 'join' | 'jump',
|
||||
/**静默 默认false(不显示加载loading,也不屏蔽触摸) */
|
||||
silent?: boolean,
|
||||
/**UI触发onShow后 */
|
||||
onShow?: IShowParamOnShow<IShowReturn>,
|
||||
/**UI触发onHide后 */
|
||||
onHide?: IShowParamOnHide<IHideReturn>,
|
||||
/**当code的值为ErrorCode.LogicError时,如果返回true,则自动重试 */
|
||||
onError?: (result: string, code: ErrorCode) => true | void,
|
||||
/**
|
||||
* @private
|
||||
* @deprecated
|
||||
*/
|
||||
attr?: IShowParamAttr,
|
||||
}
|
||||
|
||||
interface IShowAsyncParams<T, IShow = any, IShowReturn = any> {
|
||||
/**UI名 */
|
||||
name: T,
|
||||
/**
|
||||
* 数据
|
||||
* - 被onShow接收
|
||||
*/
|
||||
data?: IShow,
|
||||
/**
|
||||
* 是否将UI显示在最上
|
||||
* - 默认true
|
||||
*/
|
||||
top?: boolean,
|
||||
/**
|
||||
* 队列模式,一个UI关闭后,是否展示下一个UI
|
||||
* - join: 排队
|
||||
* - jump: 插队(到首位)
|
||||
*/
|
||||
queue?: 'join' | 'jump',
|
||||
/**静默 默认false(不显示加载loading,也不屏蔽触摸) */
|
||||
silent?: boolean,
|
||||
/**UI触发onShow后 */
|
||||
onShow?: IShowParamOnShow<IShowReturn>,
|
||||
/**当code的值为ErrorCode.LogicError时,如果返回true,则自动重试 */
|
||||
onError?: (result: string, code: ErrorCode) => true | void,
|
||||
/**
|
||||
* @private
|
||||
* @deprecated
|
||||
*/
|
||||
attr?: IShowParamAttr,
|
||||
}
|
||||
|
||||
interface IHideParams<T, IHide = any, IHideReturn = any> {
|
||||
name: T,
|
||||
data?: IHide,
|
||||
onHide?: IHideParamOnHide<IHideReturn>
|
||||
}
|
||||
|
||||
const UIScene = 'UIScene';
|
||||
const UserInterfacePath = 'UserInterface';
|
||||
const ViewTypes = [ViewType.Page, ViewType.Paper, ViewType.Pop, ViewType.Top];
|
||||
|
||||
const BlockEvents = [
|
||||
Node.EventType.TOUCH_START, Node.EventType.TOUCH_MOVE, Node.EventType.TOUCH_END, Node.EventType.TOUCH_CANCEL,
|
||||
Node.EventType.MOUSE_DOWN, Node.EventType.MOUSE_MOVE, Node.EventType.MOUSE_UP,
|
||||
Node.EventType.MOUSE_ENTER, Node.EventType.MOUSE_LEAVE, Node.EventType.MOUSE_WHEEL
|
||||
];
|
||||
|
||||
/**
|
||||
* 错误码
|
||||
*/
|
||||
enum ErrorCode {
|
||||
/**加载失败 */
|
||||
LoadError,
|
||||
/**beforeShow返回错误 */
|
||||
LogicError,
|
||||
/**UI无效(UI的isViewValid返回false) */
|
||||
InvalidError,
|
||||
}
|
||||
|
||||
/**
|
||||
* 界面名字枚举
|
||||
*/
|
||||
const ViewName: { [key in IViewName]: key } = new Proxy({} as any, {
|
||||
get: function (target, key) {
|
||||
if (target[key]) return target[key];
|
||||
target[key] = key;
|
||||
return key;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* 子界面名字枚举
|
||||
*/
|
||||
const MiniViewName: { [key in IMiniViewName]: key } = new Proxy({} as any, {
|
||||
get: function (target, key) {
|
||||
if (target[key]) return target[key];
|
||||
target[key] = key;
|
||||
return key;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* 将驼峰命名转成串式命名
|
||||
* @param str 驼峰字符串
|
||||
* @returns
|
||||
*/
|
||||
function stringCaseNegate(str: string) {
|
||||
return str.replace(/[A-Z]/g, (searchStr, startIndex) => {
|
||||
if (startIndex === 0) {
|
||||
return searchStr.toLowerCase();
|
||||
} else {
|
||||
return '-' + searchStr.toLowerCase();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@ccclass('UIManager')
|
||||
export default class UIManager<UIName extends string, MiniName extends string> extends BaseManager {
|
||||
/**静态设置 */
|
||||
static setting: {
|
||||
/**预加载列表,会在UI初始化阶段进行 */
|
||||
preload?: (IViewName | IMiniViewName | Array<IViewName | IMiniViewName>)[],
|
||||
/**默认UI,框架初始化完毕后会自动加载 */
|
||||
defaultUI?: IViewName,
|
||||
/**给默认UI传递的数据 */
|
||||
defaultData?: any,
|
||||
/**弹窗背景遮罩的参数 */
|
||||
shade?: IShade,
|
||||
/**
|
||||
* 是否自动适配分辨率策略
|
||||
* - 开启后会弃用当前的适配策略,并根据实际设备分辨率与设计分辨率的比值,计算出新的适配策略(宽适配或高适配),保证游戏区域不会被裁减只会扩边
|
||||
* - 当实际设备分辨率「高/宽」>= 设计分辨率「高/宽」时,为宽适配
|
||||
* - 当实际设备分辨率「高/宽」< 设计分辨率「高/宽」时,为高适配
|
||||
*/
|
||||
autoFit?: boolean,
|
||||
} = {};
|
||||
|
||||
/**错误码 */
|
||||
static ErrorCode = ErrorCode;
|
||||
|
||||
/**界面名字枚举 */
|
||||
static ViewName = ViewName;
|
||||
|
||||
/**子界面名字枚举 */
|
||||
static MiniViewName = MiniViewName;
|
||||
|
||||
@property({
|
||||
type: Prefab,
|
||||
tooltip: '位置: app://manager/ui/prefab/UIMgrLoading'
|
||||
})
|
||||
private loadingPre: Prefab = null;
|
||||
|
||||
@property({
|
||||
type: Prefab,
|
||||
tooltip: '位置: app://manager/ui/prefab/UIMgrShade'
|
||||
})
|
||||
private shadePre: Prefab = null;
|
||||
|
||||
@property({
|
||||
type: Prefab,
|
||||
tooltip: '位置: app://manager/ui/prefab/UIMgrToast'
|
||||
})
|
||||
private toastPre: Prefab = null;
|
||||
|
||||
// UI根节点
|
||||
private UserInterface: Node = null;
|
||||
|
||||
// 加载和遮罩节点
|
||||
private loading: Node = null;
|
||||
private shade: Node = null;
|
||||
private toast: Node = null;
|
||||
|
||||
private defaultUI: UIName = null;
|
||||
private defaultData: string = '';
|
||||
|
||||
private currScene: string = '';
|
||||
private currPage: BaseView = null;
|
||||
private currFocus: BaseView = null;
|
||||
|
||||
// 预制体缓存
|
||||
private prefabCache: { [name in string]: Prefab } = {};
|
||||
private sceneCache: { [name in string]: SceneAsset } = {};
|
||||
|
||||
// 全局触摸有效
|
||||
private touchEnabled: boolean = true;
|
||||
|
||||
// 记录触摸屏蔽
|
||||
private touchMaskMap = new Map<string, boolean>();
|
||||
// 记录展示加载
|
||||
private showLoadingMap = new Map<string, boolean>();
|
||||
|
||||
// 记录正在加载中的有效的ui
|
||||
private uiLoadingMap: Map<UIName, string[]> = new Map();
|
||||
// 记录正在展示中的有效的ui
|
||||
private uiShowingMap: Map<BaseView, UIName> = new Map();
|
||||
|
||||
private showQueue: IShowParams<UIName>[] = [];
|
||||
|
||||
/**UI根节点 */
|
||||
public get root() {
|
||||
return this.node.parent.parent;
|
||||
}
|
||||
|
||||
/**相机 */
|
||||
public get camera() {
|
||||
return this.canvas.cameraComponent;
|
||||
}
|
||||
|
||||
/**画布*/
|
||||
public get canvas() {
|
||||
return this.root.getComponent(Canvas);
|
||||
}
|
||||
|
||||
protected init(finish: Function) {
|
||||
const setting = UIManager.setting;
|
||||
|
||||
this.defaultUI = setting.defaultUI as UIName;
|
||||
this.defaultData = setting.defaultData;
|
||||
|
||||
super.init(finish);
|
||||
|
||||
// 预加载,符合AnyTask规则
|
||||
if (setting.preload?.length) {
|
||||
const task = Core.inst.lib.task.createAny();
|
||||
setting.preload.forEach((preload) => {
|
||||
if (preload instanceof Array) {
|
||||
task.add(preload.map(name => {
|
||||
return next => this.preload(name as any, next);
|
||||
}));
|
||||
} else {
|
||||
task.add(next => this.preload(preload as any, next));
|
||||
}
|
||||
});
|
||||
task.start();
|
||||
}
|
||||
}
|
||||
|
||||
protected onLoad() {
|
||||
this.UserInterface = this.root.getChildByName(UserInterfacePath);
|
||||
|
||||
this.root.getComponentsInChildren(Camera).forEach(camera => {
|
||||
// 避免camera.priority<0的情况,否则会造成渲染异常
|
||||
if (camera.priority < 0) camera.priority = 0;
|
||||
// 避免camera.far<=camera.near的情况,否则会造成渲染异常
|
||||
if (camera.far <= camera.near) camera.far = camera.near + 1;
|
||||
});
|
||||
director.addPersistRootNode(this.root);
|
||||
|
||||
this.createTypeRoot();
|
||||
|
||||
this.shade = instantiate(this.shadePre);
|
||||
this.shade.parent = this.UserInterface;
|
||||
this.shade.active = false;
|
||||
this.shade.getComponent(Widget).target = this.root;
|
||||
|
||||
this.loading = instantiate(this.loadingPre);
|
||||
this.loading.parent = this.node;
|
||||
this.loading.active = false;
|
||||
|
||||
// toast是后面加的,需要做容错
|
||||
if (this.toastPre) {
|
||||
this.toast = instantiate(this.toastPre);
|
||||
this.toast.parent = this.node;
|
||||
}
|
||||
|
||||
// 自动适配分辨率策略
|
||||
if (UIManager.setting.autoFit) {
|
||||
const designResolution = settings.querySettings(Settings.Category.SCREEN, 'designResolution') as { width: number, height: number, policy: number };
|
||||
const windowSize = size(screen.windowSize);
|
||||
let resolutionPolicy = designResolution.policy;
|
||||
const autoFitResolutionPolicy = function () {
|
||||
if (windowSize.width / windowSize.height > designResolution.width / designResolution.height) {
|
||||
if (resolutionPolicy === ResolutionPolicy.FIXED_HEIGHT) return;
|
||||
view.setResolutionPolicy(ResolutionPolicy.FIXED_HEIGHT);
|
||||
resolutionPolicy = ResolutionPolicy.FIXED_HEIGHT;
|
||||
} else {
|
||||
if (resolutionPolicy === ResolutionPolicy.FIXED_WIDTH) return;
|
||||
view.setResolutionPolicy(ResolutionPolicy.FIXED_WIDTH);
|
||||
resolutionPolicy = ResolutionPolicy.FIXED_WIDTH;
|
||||
}
|
||||
};
|
||||
autoFitResolutionPolicy();
|
||||
this.schedule(() => {
|
||||
if (windowSize.equals(screen.windowSize)) return;
|
||||
windowSize.set(screen.windowSize);
|
||||
autoFitResolutionPolicy();
|
||||
}, 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
private createTypeRoot() {
|
||||
ViewTypes.forEach((type) => {
|
||||
const d2 = new Node(type);
|
||||
d2.layer = Layers.Enum.UI_2D;
|
||||
d2.addComponent(UIMgrZOrder);
|
||||
d2.parent = this.UserInterface;
|
||||
d2.addComponent(UITransform);
|
||||
const widget = d2.addComponent(Widget);
|
||||
widget.isAlignBottom = true;
|
||||
widget.isAlignLeft = true;
|
||||
widget.isAlignRight = true;
|
||||
widget.isAlignTop = true;
|
||||
widget.top = 0;
|
||||
widget.left = 0;
|
||||
widget.right = 0;
|
||||
widget.bottom = 0;
|
||||
widget.alignMode = Widget.AlignMode.ON_WINDOW_RESIZE;
|
||||
|
||||
if (DEV) {
|
||||
d2.on(Node.EventType.CHILD_ADDED, (child: Node) => {
|
||||
if (!child) return;
|
||||
if (child === this.shade) return;
|
||||
if (this.getBaseView(child)) return;
|
||||
this.warn(`${UserInterfacePath}/${type}下非必要请不要添加非UI节点:`, child?.name);
|
||||
}, this);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private addTouchMaskListener() {
|
||||
if (!this.touchEnabled) return;
|
||||
if (this.touchMaskMap.size > 0) return;
|
||||
|
||||
for (let i = 0; i < BlockEvents.length; i++) {
|
||||
this.root.on(BlockEvents[i], this.stopPropagation, this, true);
|
||||
}
|
||||
}
|
||||
|
||||
private removeTouchMaskListener() {
|
||||
if (!this.touchEnabled) return;
|
||||
if (this.touchMaskMap.size > 0) return;
|
||||
|
||||
for (let i = 0; i < BlockEvents.length; i++) {
|
||||
this.root.off(BlockEvents[i], this.stopPropagation, this, true);
|
||||
}
|
||||
}
|
||||
|
||||
private stopPropagation(event: Event) {
|
||||
if (!this.touchEnabled || this.touchMaskMap.size > 0) {
|
||||
event.propagationStopped = true;
|
||||
if (event.type !== Node.EventType.MOUSE_MOVE) {
|
||||
this.log('屏蔽触摸');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取一个节点上的BaseView组件, 获取不到返回null
|
||||
*/
|
||||
private getBaseView(node: Node): BaseView {
|
||||
if (!node) return null;
|
||||
return node.components.find(component => component instanceof BaseView) as BaseView;
|
||||
}
|
||||
|
||||
/**
|
||||
* 在所有父节点中找到一个最近的view组件
|
||||
* @param target
|
||||
* @returns
|
||||
*/
|
||||
private getViewInParents(target: Node) {
|
||||
let node = target;
|
||||
let com: BaseView = null;
|
||||
|
||||
while (node.parent && !(node.parent instanceof Scene)) {
|
||||
com = this.getBaseView(node.parent);
|
||||
if (!com) {
|
||||
node = node.parent;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return com;
|
||||
}
|
||||
|
||||
/**
|
||||
* 在子节点中找到一个最近的view组件
|
||||
* @param target
|
||||
* @returns
|
||||
*/
|
||||
private getViewInChildren(target: Node) {
|
||||
for (let index = 0; index < target.children.length; index++) {
|
||||
const node = target.children[index];
|
||||
const com = this.getBaseView(node);
|
||||
if (com) return com;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据UI名字获取它的脚本类
|
||||
*/
|
||||
private getUIClass(name: string): typeof BaseView {
|
||||
return js.getClassByName(name) as (typeof BaseView);
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据UI名字获取UI路径
|
||||
* @param name ui名字
|
||||
* @returns
|
||||
*/
|
||||
private getUIPath(name: string) {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取前缀
|
||||
* @param name ui名字
|
||||
*/
|
||||
private getUIPrefix(name: string): ViewType {
|
||||
for (let index = 0; index < ViewTypes.length; index++) {
|
||||
const typeName = ViewTypes[index];
|
||||
if (name.indexOf(typeName) === 0) {
|
||||
return typeName;
|
||||
}
|
||||
}
|
||||
this.error('getUIPrefix', `${name}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据UI名字查询父节点
|
||||
* @param name ui名字
|
||||
*/
|
||||
private getUIParent(name: string): Node {
|
||||
if (this.currScene === name) {
|
||||
return director.getScene();
|
||||
}
|
||||
|
||||
const prefix = this.getUIPrefix(name);
|
||||
for (let index = 0; index < ViewTypes.length; index++) {
|
||||
const viewType = ViewTypes[index];
|
||||
if (viewType === prefix) {
|
||||
return this.UserInterface.getChildByName(viewType);
|
||||
}
|
||||
}
|
||||
|
||||
this.error('getUIParent', `找不到${name}对应的Parent`);
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据UI名字获取场景内的节点
|
||||
* @param name ui名字
|
||||
*/
|
||||
private getUIInScene(name: string): Node;
|
||||
private getUIInScene(name: string, multiple: false): Node;
|
||||
private getUIInScene(name: string, multiple: true): Node[];
|
||||
private getUIInScene(name: string, multiple = false) {
|
||||
const parent = this.getUIParent(name);
|
||||
|
||||
if (multiple) {
|
||||
const result = parent.children.filter(node => node.name === name);
|
||||
if (result.length) return result.filter(node => isValid(node, true));
|
||||
} else {
|
||||
const result = parent.children.find(node => node.name === name);
|
||||
if (result) return isValid(result, true) ? result : null;
|
||||
}
|
||||
|
||||
return multiple ? [] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据UI名字获取展示中的节点
|
||||
* @param name ui名字
|
||||
*/
|
||||
private getUIInShowing(name: string): Node;
|
||||
private getUIInShowing(name: string, multiple: false): Node;
|
||||
private getUIInShowing(name: string, multiple: true): Node[];
|
||||
private getUIInShowing(name: string, multiple = false) {
|
||||
if (multiple) {
|
||||
const result: Node[] = [];
|
||||
this.uiShowingMap.forEach((_name, com) => {
|
||||
if (_name === name) result.push(com.node);
|
||||
});
|
||||
return result;
|
||||
} else {
|
||||
let result: Node = null;
|
||||
this.uiShowingMap.forEach((_name, com) => {
|
||||
if (!result && _name === name) result = com.node;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取UI骨架Bundle名字
|
||||
* @deprecated 将会移除,请改为其它方案
|
||||
*/
|
||||
public getNativeBundleName(uiName: UIName | MiniName) {
|
||||
// 兼容旧版本
|
||||
const oldBundleName = `app-view_${uiName}`;
|
||||
const projectBundles = settings.querySettings(Settings.Category.ASSETS, 'projectBundles') as string[];
|
||||
if (projectBundles && projectBundles.indexOf(oldBundleName) >= 0) {
|
||||
return oldBundleName;
|
||||
}
|
||||
|
||||
return stringCaseNegate(uiName);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取UI资源Bundle名字
|
||||
* @deprecated 将会移除,请改为其它方案
|
||||
*/
|
||||
public getResBundleName(uiName: UIName | MiniName) {
|
||||
// 兼容旧版本
|
||||
const oldBundleName = `app-view_${uiName}_Res`;
|
||||
const projectBundles = settings.querySettings(Settings.Category.ASSETS, 'projectBundles') as string[];
|
||||
if (projectBundles && projectBundles.indexOf(oldBundleName) >= 0) {
|
||||
return oldBundleName;
|
||||
}
|
||||
|
||||
return `${stringCaseNegate(uiName)}-res`;
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化Bundle
|
||||
*/
|
||||
private initBundle(name: UIName | MiniName, onFinish: (result: [AssetManager.Bundle, AssetManager.Bundle]) => any) {
|
||||
Core.inst.lib.task.createASync<[AssetManager.Bundle, AssetManager.Bundle]>()
|
||||
.add((next) => {
|
||||
Core.inst.manager.loader.loadBundle({
|
||||
bundle: this.getNativeBundleName(name),
|
||||
onComplete: next
|
||||
});
|
||||
})
|
||||
.add((next) => {
|
||||
Core.inst.manager.loader.loadBundle({
|
||||
bundle: this.getResBundleName(name),
|
||||
onComplete: next
|
||||
});
|
||||
})
|
||||
.start(onFinish);
|
||||
}
|
||||
|
||||
/**
|
||||
* 安装UI
|
||||
*/
|
||||
private installUI(name: UIName | MiniName, complete?: (result: Prefab | SceneAsset | null) => any, progress?: (finish: number, total: number, item: AssetManager.RequestItem) => void) {
|
||||
if (this.sceneCache[name]) {
|
||||
complete && setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
complete(this.sceneCache[name]);
|
||||
});
|
||||
return;
|
||||
} else if (this.prefabCache[name]) {
|
||||
complete && setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
complete(this.prefabCache[name]);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const task = Core.inst.lib.task.createSync<[[AssetManager.Bundle, AssetManager.Bundle], Prefab | SceneAsset]>()
|
||||
.add(next => {
|
||||
this.initBundle(name, next);
|
||||
})
|
||||
.add((next) => {
|
||||
// 失败
|
||||
const uiBundles = task.results[0];
|
||||
if (!uiBundles || !uiBundles[0] || !uiBundles[1]) return next(null);
|
||||
|
||||
const isScene = uiBundles[0].getSceneInfo(name);
|
||||
Core.inst.manager.loader.load({
|
||||
bundle: this.getNativeBundleName(name),
|
||||
path: this.getUIPath(name),
|
||||
type: isScene ? SceneAsset : Prefab,
|
||||
onProgress: progress,
|
||||
onComplete: next
|
||||
});
|
||||
})
|
||||
.start((results) => {
|
||||
if (!isValid(this)) return;
|
||||
// 验证缓存
|
||||
const cache = this.sceneCache[name] || this.prefabCache[name];
|
||||
if (cache) {
|
||||
return complete && complete(cache);
|
||||
}
|
||||
// 验证有效
|
||||
const asset = results[1];
|
||||
if (!asset) {
|
||||
return complete && complete(null);
|
||||
}
|
||||
// 添加引用计数
|
||||
asset.addRef();
|
||||
// 添加缓存
|
||||
if (asset instanceof Prefab) {
|
||||
this.prefabCache[name] = asset;
|
||||
} else {
|
||||
this.sceneCache[name] = asset;
|
||||
}
|
||||
this.log(`加载: ${name}`);
|
||||
return complete && complete(asset);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 卸载UI
|
||||
*/
|
||||
private uninstallUI(name: UIName | MiniName) {
|
||||
if (this.sceneCache[name]) {
|
||||
// 释放引用计数
|
||||
this.sceneCache[name].decRef();
|
||||
// 删除缓存
|
||||
delete this.sceneCache[name];
|
||||
} else if (this.prefabCache[name]) {
|
||||
// 释放引用计数
|
||||
this.prefabCache[name].decRef();
|
||||
// 删除缓存
|
||||
delete this.prefabCache[name];
|
||||
}
|
||||
|
||||
const resBundle = this.getResBundleName(name);
|
||||
const naBundle = this.getNativeBundleName(name);
|
||||
Core.inst.manager.loader.releaseAll(resBundle);
|
||||
Core.inst.manager.loader.releaseAll(naBundle);
|
||||
Core.inst.manager.loader.removeBundle(resBundle);
|
||||
Core.inst.manager.loader.removeBundle(naBundle);
|
||||
this.log(`卸载: ${name}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载ui内部资源
|
||||
*/
|
||||
public loadRes<T extends typeof Asset>(target: Component, path: string, type: T, callback?: (item: InstanceType<T> | null) => any) {
|
||||
if (typeof target === 'string') {
|
||||
Core.inst.manager.loader.load({
|
||||
bundle: this.getResBundleName(target),
|
||||
path: path,
|
||||
type: type,
|
||||
onComplete: callback
|
||||
});
|
||||
} else {
|
||||
const view = this.getBaseView(target.node) || this.getViewInParents(target.node) || this.getViewInChildren(director.getScene());
|
||||
if (view) {
|
||||
Core.inst.manager.loader.load({
|
||||
bundle: this.getResBundleName(view.viewName as UIName | MiniName),
|
||||
path: path,
|
||||
type: type,
|
||||
onComplete: callback
|
||||
});
|
||||
} else {
|
||||
this.error('loadRes', target.name, path);
|
||||
callback && callback(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 预加载ui内部资源
|
||||
*/
|
||||
public preloadRes<T extends typeof Asset>(target: Component | UIName | MiniName, path: string, type: T, complete?: (item: AssetManager.RequestItem[] | null) => any) {
|
||||
if (typeof target === 'string') {
|
||||
Core.inst.manager.loader.preload({
|
||||
bundle: this.getResBundleName(target),
|
||||
path: path,
|
||||
type: type,
|
||||
onComplete: complete
|
||||
});
|
||||
} else {
|
||||
const view = this.getBaseView(target.node) || this.getViewInParents(target.node) || this.getViewInChildren(director.getScene());
|
||||
if (view) {
|
||||
Core.inst.manager.loader.preload({
|
||||
bundle: this.getResBundleName(view.viewName as UIName | MiniName),
|
||||
path: path,
|
||||
type: type,
|
||||
onComplete: complete
|
||||
});
|
||||
} else {
|
||||
this.error('preloadRes', target.name, path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载ui内部资源
|
||||
*/
|
||||
public loadResDir<T extends typeof Asset>(target: Component, path: string, type: T, callback?: (items: InstanceType<T>[] | null) => any) {
|
||||
if (typeof target === 'string') {
|
||||
Core.inst.manager.loader.loadDir({
|
||||
bundle: this.getResBundleName(target),
|
||||
path: path,
|
||||
type: type,
|
||||
onComplete: callback
|
||||
});
|
||||
} else {
|
||||
const view = this.getBaseView(target.node) || this.getViewInParents(target.node) || this.getViewInChildren(director.getScene());
|
||||
if (view) {
|
||||
Core.inst.manager.loader.loadDir({
|
||||
bundle: this.getResBundleName(view.viewName as UIName | MiniName),
|
||||
path: path,
|
||||
type: type,
|
||||
onComplete: callback
|
||||
});
|
||||
} else {
|
||||
this.error('loadResDir', target.name, path);
|
||||
callback && callback([]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 预加载ui内部资源
|
||||
*/
|
||||
public preloadResDir<T extends typeof Asset>(target: Component | UIName | MiniName, path: string, type: T, complete?: (item: AssetManager.RequestItem[] | null) => any) {
|
||||
if (typeof target === 'string') {
|
||||
Core.inst.manager.loader.preloadDir({
|
||||
bundle: this.getResBundleName(target),
|
||||
path: path,
|
||||
type: type,
|
||||
onComplete: complete
|
||||
});
|
||||
} else {
|
||||
const view = this.getBaseView(target.node) || this.getViewInParents(target.node) || this.getViewInChildren(director.getScene());
|
||||
if (view) {
|
||||
Core.inst.manager.loader.preloadDir({
|
||||
bundle: this.getResBundleName(view.viewName as UIName | MiniName),
|
||||
path: path,
|
||||
type: type,
|
||||
onComplete: complete
|
||||
});
|
||||
} else {
|
||||
this.error('preloadResDir', target.name, path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 预加载UI
|
||||
*/
|
||||
public preload(name: UIName | MiniName, complete?: (item: AssetManager.RequestItem[] | null) => any) {
|
||||
// 验证name是否为真
|
||||
if (!name) {
|
||||
this.error('preload', 'fail');
|
||||
complete && setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
complete(null);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
this.initBundle(name, ([naBundle]) => {
|
||||
const isScene = naBundle.getSceneInfo(name);
|
||||
Core.inst.manager.loader.preload({
|
||||
bundle: this.getNativeBundleName(name),
|
||||
path: this.getUIPath(name),
|
||||
type: isScene ? SceneAsset : Prefab,
|
||||
onComplete: complete
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载UI
|
||||
*/
|
||||
public load(name: UIName | MiniName): void;
|
||||
public load(name: UIName | MiniName, complete: (result: Prefab | SceneAsset | null) => any): void;
|
||||
public load(name: UIName | MiniName, progress: (finish: number, total: number, item: AssetManager.RequestItem) => void, complete: (result: Prefab | SceneAsset | null) => any): void;
|
||||
public load(name: UIName | MiniName, ...args: Function[]): void {
|
||||
const progress = (args[1] && args[0]) as (finish: number, total: number, item: AssetManager.RequestItem) => void;
|
||||
const complete = (args[1] || args[0]) as (result: any) => any;
|
||||
|
||||
// 验证name是否为真
|
||||
if (!name) {
|
||||
this.error('load', 'fail');
|
||||
complete && setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
complete(null);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// 异步加载
|
||||
this.installUI(name, (result) => {
|
||||
if (!result) return complete && complete(null);
|
||||
return complete && complete(result);
|
||||
}, progress);
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁UI,释放资源
|
||||
* - 直接销毁,不管是否是show状态
|
||||
* - 此流程一定是同步的
|
||||
*/
|
||||
public release(nameOrCom: UIName | MiniName | BaseView) {
|
||||
const uiName = typeof nameOrCom === 'string' ? nameOrCom : nameOrCom.viewName;
|
||||
|
||||
if (!uiName) {
|
||||
this.error('release', `${nameOrCom} fail`);
|
||||
return;
|
||||
}
|
||||
|
||||
// 传入字符串是释放所有
|
||||
if (typeof nameOrCom === 'string') {
|
||||
this.getUIInScene(uiName, true).forEach((node) => {
|
||||
const com = this.getBaseView(node);
|
||||
if (!com) {
|
||||
this.error('release', `${uiName}不存在BaseView组件`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (com.isShow) {
|
||||
this.warn('release', `${uiName}正处于show状态, 此处将直接销毁`);
|
||||
}
|
||||
if (com === this.currPage) {
|
||||
this.currPage = null;
|
||||
}
|
||||
if (com === this.currFocus) {
|
||||
this.currFocus = null;
|
||||
}
|
||||
|
||||
this.uiShowingMap.delete(com);
|
||||
|
||||
if (node && isValid(node, true)) {
|
||||
node.parent = null;
|
||||
node.destroy();
|
||||
}
|
||||
});
|
||||
}
|
||||
// 传入组件是释放单个
|
||||
else {
|
||||
if (nameOrCom.isShow) {
|
||||
this.warn('release', `${uiName}正处于show状态, 此处将直接销毁`);
|
||||
}
|
||||
if (nameOrCom === this.currPage) {
|
||||
this.currPage = null;
|
||||
}
|
||||
if (nameOrCom === this.currFocus) {
|
||||
this.currFocus = null;
|
||||
}
|
||||
|
||||
this.uiShowingMap.delete(nameOrCom);
|
||||
|
||||
const node = nameOrCom.node;
|
||||
if (node && isValid(node, true)) {
|
||||
node.parent = null;
|
||||
node.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
// 当全部释放时才清除缓存
|
||||
const nodes = this.getUIInScene(uiName, true);
|
||||
if (nodes.length === 0 || nodes.every(node => !isValid(node, true))) {
|
||||
this.uninstallUI(uiName as UIName | MiniName);
|
||||
this.log(`释放资源: ${uiName}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁全部UI,释放资源
|
||||
* - 直接销毁,不管是否是show状态
|
||||
* - 此流程一定是同步的
|
||||
*/
|
||||
public releaseAll(exclude?: UIName[]) {
|
||||
Object.keys(this.prefabCache).forEach((name: UIName) => {
|
||||
if (exclude && exclude.indexOf(name) !== -1) return;
|
||||
this.release(name);
|
||||
});
|
||||
Object.keys(this.sceneCache).forEach((name: UIName) => {
|
||||
if (exclude && exclude.indexOf(name) !== -1) return;
|
||||
this.release(name);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查UI是否有效
|
||||
* - -1: 加载失败
|
||||
* - 0: UI无效
|
||||
* - 1: UI有效
|
||||
*/
|
||||
private checkUIValid(name: UIName | MiniName, data: any, callback: (valid: -1 | 0 | 1) => any) {
|
||||
this.installUI(name, (result) => {
|
||||
if (!result) return callback(-1);
|
||||
const View = this.getUIClass(name);
|
||||
if (!View) return callback(0);
|
||||
if (!View.isViewValid) return callback(1);
|
||||
View.isViewValid((valid: boolean) => {
|
||||
callback(valid ? 1 : 0);
|
||||
}, data);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新阴影的层级及显示
|
||||
*/
|
||||
public refreshShade() {
|
||||
// 借助refreshShade实现onFocus、onLostFocus(onFocus不会被每次都触发,只有产生变化时才触发)
|
||||
let onFocus = false;
|
||||
// 倒序遍历uiRoots
|
||||
let uiRoots = this.UserInterface.children;
|
||||
for (let index = uiRoots.length - 1; index >= 0; index--) {
|
||||
const uiRoot = uiRoots[index];
|
||||
if (uiRoot !== this.shade && uiRoot !== this.loading) {
|
||||
// 倒序遍历uiRoot
|
||||
let children = uiRoot.children;
|
||||
for (let i = children.length - 1; i >= 0; i--) {
|
||||
const node = children[i];
|
||||
if (node === this.shade) continue;
|
||||
|
||||
const com = this.getBaseView(node);
|
||||
if (!com) continue;
|
||||
|
||||
// 触发onFocus
|
||||
if (!onFocus && com.isCaptureFocus && com.isShow) {
|
||||
onFocus = true;
|
||||
if (this.currFocus !== com) {
|
||||
isValid(this.currFocus, true) && this.currFocus.constructor.prototype.focus.call(this.currFocus, false);
|
||||
this.currFocus = com;
|
||||
this.currFocus.constructor.prototype.focus.call(this.currFocus, true);
|
||||
}
|
||||
}
|
||||
// 添加遮罩
|
||||
if (com.isNeedShade && com.isShow) {
|
||||
const shadeSetting = Object.assign({}, UIManager.setting.shade, com.constructor.prototype.onShade.call(com));
|
||||
if (shadeSetting.blur) {
|
||||
this.shade.getComponent(UIMgrShade).init(0, 255, 255, 0, true);
|
||||
} else {
|
||||
this.shade.getComponent(UIMgrShade).init(
|
||||
typeof shadeSetting.delay !== 'number' ? 0 : shadeSetting.delay,
|
||||
typeof shadeSetting.begin !== 'number' ? 60 : shadeSetting.begin,
|
||||
typeof shadeSetting.end !== 'number' ? 180 : shadeSetting.end,
|
||||
typeof shadeSetting.speed !== 'number' ? 100 : shadeSetting.speed,
|
||||
false,
|
||||
);
|
||||
}
|
||||
this.shade.layer = node.layer;
|
||||
this.shade.parent = uiRoot;
|
||||
this.shade.active = true;
|
||||
// 以z坐标来代替2.x时代的zIndex
|
||||
this.shade.setPosition(this.shade.position.x, this.shade.position.y, node.position.z);
|
||||
|
||||
let shadeIndex = this.shade.getSiblingIndex();
|
||||
let nodeIndex = node.getSiblingIndex();
|
||||
if (shadeIndex > nodeIndex) {
|
||||
this.shade.setSiblingIndex(nodeIndex);
|
||||
} else {
|
||||
this.shade.setSiblingIndex(nodeIndex - 1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.shade.active = false;
|
||||
this.shade.getComponent(UIMgrShade).clear();
|
||||
if (!onFocus) {
|
||||
isValid(this.currFocus, true) && this.currFocus.constructor.prototype.focus.call(this.currFocus, false);
|
||||
this.currFocus = null;
|
||||
}
|
||||
}
|
||||
|
||||
// 解析prefab
|
||||
private parsingPrefab(prefab: Prefab, name: string) {
|
||||
if (!prefab) return null;
|
||||
|
||||
const node = instantiate(prefab);
|
||||
|
||||
node.active = false;
|
||||
if (node.name !== name) {
|
||||
this.warn('parsingPrefab', `节点名与UI名不一致, 已重置为UI名: ${this.getUIPath(name)}`);
|
||||
node.name = name;
|
||||
}
|
||||
|
||||
node.parent = this.getUIParent(name);
|
||||
node.getComponent(Widget)?.updateAlignment();
|
||||
return node;
|
||||
}
|
||||
|
||||
// 解析scene
|
||||
private parsingScene(asset: SceneAsset, name: string) {
|
||||
if (!asset || !asset.scene) return null;
|
||||
|
||||
if (asset.scene.name !== name) {
|
||||
this.warn('parsingScene', `场景名与UI名不一致, 已重置为UI名: ${this.getUIPath(name)}`);
|
||||
asset.scene.name = name;
|
||||
}
|
||||
|
||||
const view = this.getViewInChildren(asset.scene);
|
||||
if (!view) {
|
||||
this.error('parsingScene', `解析场景时未查询到根节点存在BaseView: ${this.getUIPath(name)}`);
|
||||
return null;
|
||||
}
|
||||
|
||||
view.node.active = false;
|
||||
if (view.node.name !== name) {
|
||||
this.warn('parsingScene', `节点名与UI名不一致, 已重置为UI名: ${this.getUIPath(name)}`);
|
||||
view.node.name = name;
|
||||
}
|
||||
return view.node;
|
||||
}
|
||||
|
||||
private addUILoadingUuid(name: UIName, loadingUuid?: string) {
|
||||
const uuid = loadingUuid || this.createUUID();
|
||||
if (!this.uiLoadingMap.has(name)) {
|
||||
this.uiLoadingMap.set(name, [uuid]);
|
||||
} else {
|
||||
this.uiLoadingMap.get(name).push(uuid);
|
||||
}
|
||||
return uuid;
|
||||
}
|
||||
|
||||
private removeUILoadingUuid(name: UIName, uuid: string) {
|
||||
if (!this.uiLoadingMap.has(name)) return false;
|
||||
const index = this.uiLoadingMap.get(name).indexOf(uuid);
|
||||
if (index === -1) return false;
|
||||
this.uiLoadingMap.get(name).splice(index, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建UI
|
||||
*/
|
||||
private createUI(name: UIName, silent: boolean, callback: (node: Node, scene?: Scene) => any) {
|
||||
// 生成一个UI加载的UUID
|
||||
const loadingUuid = silent ? '' : this.showLoading();
|
||||
const uiLoadingUuid = this.addUILoadingUuid(name, loadingUuid);
|
||||
|
||||
// 验证name
|
||||
if (!name) {
|
||||
setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
// 验证本次加载是否有效
|
||||
if (this.removeUILoadingUuid(name, uiLoadingUuid) === false) {
|
||||
return this.hideLoading(loadingUuid);
|
||||
}
|
||||
callback(null);
|
||||
this.hideLoading(loadingUuid);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// 判断是否已经存在节点并且是单例模式
|
||||
const node = this.getUIInScene(name);
|
||||
if (isValid(node, true) && this.getBaseView(node).isSingleton === true) {
|
||||
setTimeout(() => {
|
||||
if (!isValid(this)) return;
|
||||
|
||||
// 验证本次加载是否有效
|
||||
if (this.removeUILoadingUuid(name, uiLoadingUuid) === false) {
|
||||
return this.hideLoading(loadingUuid);
|
||||
}
|
||||
|
||||
// 验证节点是否有效
|
||||
if (isValid(node, true)) {
|
||||
if (this.currScene === name) {
|
||||
callback(node, director.getScene());
|
||||
} else {
|
||||
callback(node);
|
||||
}
|
||||
this.hideLoading(loadingUuid);
|
||||
} else {
|
||||
this.createUI(name, silent, callback);
|
||||
this.hideLoading(loadingUuid);
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// 加载UI
|
||||
this.load(name, (asset) => {
|
||||
if (!isValid(this)) return;
|
||||
|
||||
// 验证本次加载是否有效
|
||||
if (this.removeUILoadingUuid(name, uiLoadingUuid) === false) {
|
||||
return this.hideLoading(loadingUuid);
|
||||
}
|
||||
|
||||
// 是场景
|
||||
if (asset instanceof SceneAsset) {
|
||||
callback(this.parsingScene(asset, name), asset.scene);
|
||||
this.hideLoading(loadingUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
// 验证是否是单例(一个单例会有被同时load多次的情况,因为判断一个ui是否是单例,必须要至少实例化一个后才能获取)
|
||||
const node = this.getUIInScene(name);
|
||||
if (!isValid(node, true) || this.getBaseView(node).isSingleton === false) {
|
||||
callback(this.parsingPrefab(asset, name));
|
||||
this.hideLoading(loadingUuid);
|
||||
} else {
|
||||
callback(node);
|
||||
this.hideLoading(loadingUuid);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 展示默认View
|
||||
*/
|
||||
public showDefault(onShow?: (result?: any) => any) {
|
||||
if (this.defaultUI) {
|
||||
this.show({
|
||||
name: this.defaultUI,
|
||||
data: this.defaultData,
|
||||
onShow
|
||||
});
|
||||
} else {
|
||||
Core.inst.manager.ui.showToast('请先设置首界面\n在setting.ts中修改defaultUI', 100);
|
||||
onShow && onShow();
|
||||
this.warn('defaultUI不存在,请在setting.ts中修改');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 是否展示了(包括加载中和队列中)
|
||||
*/
|
||||
public isShow(name: UIName) {
|
||||
return !!this.getUIInShowing(name) ||
|
||||
this.isInQueue(name) ||
|
||||
this.isLoading(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* 是否在队列中
|
||||
*/
|
||||
public isInQueue(name: UIName) {
|
||||
return !!this.showQueue.find((v) => { return v.name == name; });
|
||||
}
|
||||
|
||||
/**
|
||||
* 是否在加载中
|
||||
*/
|
||||
public isLoading(name: UIName) {
|
||||
return this.uiLoadingMap.has(name) && this.uiLoadingMap.get(name).length > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 放入队列
|
||||
*/
|
||||
private putInShowQueue(data: IShowParams<UIName>) {
|
||||
if (data.queue === 'join' || this.showQueue.length === 0) {
|
||||
this.showQueue.push(data);
|
||||
} else {
|
||||
this.showQueue.splice(1, 0, data);
|
||||
}
|
||||
if (this.showQueue.length === 1) {
|
||||
this.consumeShowQueue();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 消耗队列
|
||||
*/
|
||||
private consumeShowQueue() {
|
||||
if (this.showQueue.length === 0) return;
|
||||
const data = this.showQueue[0];
|
||||
this.show({
|
||||
name: data.name,
|
||||
data: data.data,
|
||||
onShow: data.onShow,
|
||||
onHide: (result: any) => {
|
||||
data.onHide && data.onHide(result);
|
||||
this.showQueue.shift();
|
||||
this.consumeShowQueue();
|
||||
},
|
||||
onError: data.onError ? (error: string, code: 0 | 1) => {
|
||||
const ret = data.onError(error, code);
|
||||
this.showQueue.shift();
|
||||
this.consumeShowQueue();
|
||||
return ret;
|
||||
} : undefined,
|
||||
top: data.top,
|
||||
attr: data.attr,
|
||||
silent: data.silent
|
||||
});
|
||||
}
|
||||
|
||||
private showUI(params: IShowParams<UIName>) {
|
||||
const { name, data, onShow, onHide, onError, top = true, attr = null, silent = false } = params;
|
||||
|
||||
this.createUI(name, silent, (node, scene) => {
|
||||
if (!node) {
|
||||
this.error('show', `${name} 不存在或加载失败`);
|
||||
// 「没有指定onError」或「onError返回true」会自动发起重试
|
||||
if (onError && onError(`${name} 不存在或加载失败`, UIManager.ErrorCode.LoadError) !== true) {
|
||||
return;
|
||||
}
|
||||
this.scheduleOnce(() => this.showUI(params), 1);
|
||||
if (!silent) this.showLoading(1);
|
||||
return;
|
||||
}
|
||||
|
||||
!scene && top && node.setSiblingIndex(-1);
|
||||
|
||||
const com = this.getBaseView(node);
|
||||
this.uiShowingMap.set(com, name);
|
||||
com.constructor.prototype.show.call(com, data, attr,
|
||||
// onShow
|
||||
(result: any) => {
|
||||
this.uiShowingMap.set(com, name);
|
||||
onShow && onShow(result);
|
||||
},
|
||||
// onHide
|
||||
(result: any) => {
|
||||
this.uiShowingMap.delete(com);
|
||||
onHide && onHide(result);
|
||||
},
|
||||
// beforeShow
|
||||
(error: string) => {
|
||||
if (error) {
|
||||
this.uiShowingMap.delete(com);
|
||||
onError && onError(error, UIManager.ErrorCode.LogicError);
|
||||
} else if (BaseView.isPage(name)) {
|
||||
this.uiShowingMap.set(com, name);
|
||||
const oldCom = this.currPage;
|
||||
this.currPage = com;
|
||||
if (isValid(oldCom, true) && oldCom !== com && oldCom.isShow && oldCom.isAlwaysExist === false) {
|
||||
oldCom.constructor.prototype.hide.call(oldCom, { name });
|
||||
}
|
||||
if (scene) {
|
||||
if (oldCom !== com) {
|
||||
this.currScene = name;
|
||||
director.runSceneImmediate(scene, null, () => {
|
||||
this.log(`切换场景: ${name}`);
|
||||
});
|
||||
}
|
||||
} else if (this.currScene !== UIScene) {
|
||||
this.currScene = UIScene;
|
||||
const scene = new Scene(UIScene);
|
||||
scene.autoReleaseAssets = true;
|
||||
director.runSceneImmediate(scene, null, () => {
|
||||
this.log(`切换场景: ${UIScene}`);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 展示一个UI
|
||||
* - 此流程一定是异步的
|
||||
*/
|
||||
public show<UI extends BaseView>(params
|
||||
// @ts-ignore
|
||||
: IShowParams<UIName, Parameters<UI['onShow']>[0], ReturnType<UI['onShow']>, ReturnType<UI['onHide']>>) {
|
||||
const { name, data, queue, onError, silent = false } = params;
|
||||
|
||||
// 加入队列中
|
||||
if (queue) {
|
||||
this.putInShowQueue(params);
|
||||
return;
|
||||
}
|
||||
|
||||
this.log(`show: ${name}`);
|
||||
|
||||
// 生成一个UI加载的UUID
|
||||
const loadingUuid = silent ? '' : this.showLoading();
|
||||
const uiLoadingUuid = this.addUILoadingUuid(name, loadingUuid);
|
||||
// 判断ui是否有效
|
||||
Core.inst.lib.task.execute((retry) => {
|
||||
this.checkUIValid(name, data, (valid) => {
|
||||
// 验证本次加载是否有效
|
||||
if (this.removeUILoadingUuid(name, uiLoadingUuid) === false) {
|
||||
this.hideLoading(loadingUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
// 加载失败
|
||||
if (valid === -1) {
|
||||
this.error('show', `${name} 不存在或加载失败`);
|
||||
// 「没有指定onError」或「onError返回true」会自动发起重试
|
||||
if (onError && onError(`${name} 不存在或加载失败`, UIManager.ErrorCode.LoadError) !== true) {
|
||||
return this.hideLoading(loadingUuid);
|
||||
}
|
||||
return retry(1);
|
||||
}
|
||||
|
||||
// ui无效
|
||||
if (valid === 0) {
|
||||
this.warn('show', `${name} 无效`);
|
||||
this.uninstallUI(name);
|
||||
onError && onError(`${name} 无效`, UIManager.ErrorCode.InvalidError);
|
||||
this.hideLoading(loadingUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
this.showUI(params);
|
||||
this.hideLoading(loadingUuid);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 展示一个UI
|
||||
* - 此流程一定是异步的
|
||||
*/
|
||||
public showAsync<UI extends BaseView>(params
|
||||
// @ts-ignore
|
||||
: IShowAsyncParams<UIName, Parameters<UI['onShow']>[0], ReturnType<UI['onShow']>>): Promise<ReturnType<UI['onHide']>> {
|
||||
return new Promise((resolve) => {
|
||||
this.show({
|
||||
...params,
|
||||
onHide(result) {
|
||||
resolve(result);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 关闭View
|
||||
* - 此流程一定是同步的
|
||||
*/
|
||||
public hide<UI extends BaseView>({ name, data, onHide }
|
||||
// @ts-ignore
|
||||
: IHideParams<UIName, Parameters<UI['onHide']>[0], ReturnType<UI['onHide']>>) {
|
||||
const nodes = this.getUIInShowing(name, true);
|
||||
|
||||
this.log(`hide: ${name}`);
|
||||
|
||||
if (nodes.length === 0) {
|
||||
if (!this.uiLoadingMap.has(name) || this.uiLoadingMap.get(name).length === 0) {
|
||||
return this.warn('hide', `${name} 不存在`);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.uiLoadingMap.has(name)) {
|
||||
this.uiLoadingMap.get(name).forEach((loadingUuid) => this.hideLoading(loadingUuid));
|
||||
this.uiLoadingMap.get(name).length = 0;
|
||||
}
|
||||
|
||||
for (let index = nodes.length - 1; index >= 0; index--) {
|
||||
const node = nodes[index];
|
||||
const com = this.getBaseView(node);
|
||||
|
||||
if (this.currPage === com) {
|
||||
this.currPage = null;
|
||||
}
|
||||
|
||||
com.constructor.prototype.hide.call(com, data, onHide);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 从顶部关闭一个View(不会重复关闭节点)
|
||||
* - 此流程一定是同步的
|
||||
*/
|
||||
public pop<UI extends BaseView>({ name, data, onHide }
|
||||
// @ts-ignore
|
||||
: IHideParams<UIName, Parameters<UI['onHide']>[0], ReturnType<UI['onHide']>>) {
|
||||
const nodes = this.getUIInShowing(name, true);
|
||||
|
||||
if (this.uiLoadingMap.has(name) && this.uiLoadingMap.get(name).length) {
|
||||
const loadingUuid = this.uiLoadingMap.get(name).pop();
|
||||
this.hideLoading(loadingUuid);
|
||||
this.log(`pop: ${name}`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (nodes.length) {
|
||||
const node = nodes.pop();
|
||||
const com = this.getBaseView(node);
|
||||
|
||||
if (this.currPage === com) {
|
||||
this.currPage = null;
|
||||
}
|
||||
|
||||
com.constructor.prototype.hide.call(com, data, onHide);
|
||||
this.log(`pop: ${name}`);
|
||||
return;
|
||||
}
|
||||
|
||||
this.warn('pop', `${name} 不存在`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 从底部关闭一个View(不会重复关闭节点)
|
||||
* - 此流程一定是同步的
|
||||
*/
|
||||
public shift<UI extends BaseView>({ name, data, onHide }
|
||||
// @ts-ignore
|
||||
: IHideParams<UIName, Parameters<UI['onHide']>[0], ReturnType<UI['onHide']>>) {
|
||||
const nodes = this.getUIInShowing(name, true);
|
||||
|
||||
if (nodes.length) {
|
||||
const node = nodes[0];
|
||||
const com = this.getBaseView(node);
|
||||
|
||||
if (this.currPage === com) {
|
||||
this.currPage = null;
|
||||
}
|
||||
|
||||
com.constructor.prototype.hide.call(com, data, onHide);
|
||||
this.log(`shift: ${name}`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.uiLoadingMap.has(name) && this.uiLoadingMap.get(name).length) {
|
||||
const loadingUuid = this.uiLoadingMap.get(name).shift();
|
||||
this.hideLoading(loadingUuid);
|
||||
this.log(`shift: ${name}`);
|
||||
return;
|
||||
}
|
||||
|
||||
this.warn('shift', `${name} 不存在`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 关闭全部View
|
||||
* - 不关闭展示中的Page(加载中的会停止)
|
||||
* - 此流程一定是同步的
|
||||
*/
|
||||
public hideAll({ data, exclude }: { data?: any, exclude?: UIName[] } = {}): void {
|
||||
this.log('hideAll');
|
||||
// 展示中的
|
||||
this.uiShowingMap.forEach((name, com) => {
|
||||
if (BaseView.isPaper(name)) return;
|
||||
if (exclude && exclude.indexOf(name) !== -1) return;
|
||||
if (com === this.currPage) return;
|
||||
com.constructor.prototype.hide.call(com, data);
|
||||
});
|
||||
// 加载中的
|
||||
this.uiLoadingMap.forEach((value, name) => {
|
||||
if (BaseView.isPaper(name)) return;
|
||||
if (exclude && exclude.indexOf(name) !== -1) return;
|
||||
value.forEach((loadingUuid) => this.hideLoading(loadingUuid));
|
||||
value.length = 0;
|
||||
});
|
||||
}
|
||||
|
||||
public showLoading(timeout = 0) {
|
||||
this.loading.active = true;
|
||||
this.loading.setSiblingIndex(-1);
|
||||
if (this.loading.getComponent(UIMgrLoading)) {
|
||||
this.loading.getComponent(UIMgrLoading).init();
|
||||
} else {
|
||||
// 兼容旧版本
|
||||
this.loading.getComponentInChildren(UIMgrLoading)?.init();
|
||||
}
|
||||
const uuid = this.createUUID();
|
||||
this.showLoadingMap.set(uuid, true);
|
||||
if (timeout > 0) this.scheduleOnce(() => {
|
||||
this.hideLoading(uuid);
|
||||
}, timeout);
|
||||
return uuid;
|
||||
}
|
||||
|
||||
public hideLoading(uuid: string) {
|
||||
if (!uuid) return;
|
||||
this.showLoadingMap.delete(uuid);
|
||||
if (this.showLoadingMap.size === 0) {
|
||||
if (this.loading.getComponent(UIMgrLoading)) {
|
||||
this.loading.getComponent(UIMgrLoading).clear();
|
||||
} else {
|
||||
// 兼容旧版本
|
||||
this.loading.getComponentInChildren(UIMgrLoading)?.clear();
|
||||
}
|
||||
this.loading.active = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加触摸屏蔽
|
||||
*/
|
||||
public addTouchMask(timeout = 0) {
|
||||
this.addTouchMaskListener();
|
||||
const uuid = this.createUUID();
|
||||
this.touchMaskMap.set(uuid, true);
|
||||
if (timeout > 0) this.scheduleOnce(() => {
|
||||
this.removeTouchMask(uuid);
|
||||
}, timeout);
|
||||
return uuid;
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除触摸屏蔽
|
||||
* @param uuid addTouchMask的返回值
|
||||
*/
|
||||
public removeTouchMask(uuid: string) {
|
||||
if (!uuid) return;
|
||||
this.touchMaskMap.delete(uuid);
|
||||
this.removeTouchMaskListener();
|
||||
}
|
||||
|
||||
/**
|
||||
* 显示Toast
|
||||
* @param message 文本
|
||||
* @param timeout 持续时间(秒),默认2秒
|
||||
*/
|
||||
public showToast(message: string, timeout?: number) {
|
||||
if (!this.toast) {
|
||||
return this.error('showToast', '请确认首场景中「Canvas/Manager/UIManager」的「Toast Pre」属性存在');
|
||||
}
|
||||
this.toast.setSiblingIndex(-1);
|
||||
this.toast.getComponent(UIMgrToast).add({
|
||||
message, timeout
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 清理Toast
|
||||
*/
|
||||
public clearToast() {
|
||||
if (!this.toast) return;
|
||||
this.toast.getComponent(UIMgrToast).clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置触摸是否启用
|
||||
* @param enabled 是否启用
|
||||
*/
|
||||
public setTouchEnabled(enabled: boolean) {
|
||||
if (enabled) {
|
||||
this.touchEnabled = true;
|
||||
this.removeTouchMaskListener();
|
||||
} else {
|
||||
this.addTouchMaskListener();
|
||||
this.touchEnabled = false;
|
||||
}
|
||||
this.warn('setTouchEnabled', this.touchEnabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在2DUI根节点上处理事件
|
||||
*/
|
||||
public onUserInterface(...args: Parameters<Node['on']>) {
|
||||
Node.prototype.on.apply(this.UserInterface, args);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在2DUI根节点上处理事件
|
||||
*/
|
||||
public onceUserInterface(...args: Parameters<Node['once']>) {
|
||||
Node.prototype.once.apply(this.UserInterface, args);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在2DUI根节点上处理事件
|
||||
*/
|
||||
public offUserInterface(...args: Parameters<Node['off']>) {
|
||||
Node.prototype.off.apply(this.UserInterface, args);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在2DUI根节点上处理事件
|
||||
*/
|
||||
public targetOffUserInterface(...args: Parameters<Node['targetOff']>) {
|
||||
Node.prototype.targetOff.apply(this.UserInterface, args);
|
||||
}
|
||||
|
||||
/**
|
||||
* 立即给2DUI的子节点排序
|
||||
*/
|
||||
public sortUserInterface(name: IViewType) {
|
||||
this.UserInterface
|
||||
?.getChildByName(name)
|
||||
?.getComponent(UIMgrZOrder)
|
||||
?.updateZOrder();
|
||||
}
|
||||
|
||||
/**
|
||||
* 屏幕截图
|
||||
* - 需要在Director.EVENT_BEFORE_RENDER事件中调用
|
||||
* @example
|
||||
* director.once(Director.EVENT_BEFORE_RENDER, () => {
|
||||
* const renderTexture = new RenderTexture();
|
||||
* const size = view.getVisibleSize();
|
||||
* renderTexture.reset({ width: size.width, height: size.height });
|
||||
* app.manager.ui.screenshot(renderTexture);
|
||||
* });
|
||||
*/
|
||||
public screenshot(renderTexture: RenderTexture, opts?: {
|
||||
/**摄像机筛选 */
|
||||
cameraFilter?: (camera: Camera) => boolean;
|
||||
/**摄像机列表 */
|
||||
cameraList?: Camera[];
|
||||
}) {
|
||||
const cameras = opts?.cameraList || director.getScene().getComponentsInChildren(Camera);
|
||||
|
||||
const cameraList = cameras.sort((a, b) => a.priority - b.priority)
|
||||
.filter(camera => {
|
||||
if (!camera.enabledInHierarchy) return false;
|
||||
if (camera.targetTexture) return false;
|
||||
return opts?.cameraFilter ? opts.cameraFilter(camera) : true;
|
||||
});
|
||||
const cameraList2 = cameraList.map(camera => camera.camera);
|
||||
|
||||
cameraList.forEach(camera => {
|
||||
camera.targetTexture = renderTexture;
|
||||
});
|
||||
director.root.pipeline.render(cameraList2);
|
||||
cameraList.forEach(camera => {
|
||||
camera.targetTexture = null;
|
||||
});
|
||||
|
||||
return renderTexture;
|
||||
}
|
||||
}
|
||||
9
extensions/app/assets/manager/ui/UIManager.ts.meta
Normal file
9
extensions/app/assets/manager/ui/UIManager.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "234f62f1-ebd3-4d14-9f6f-0b69c7096449",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
12
extensions/app/assets/manager/ui/comp.meta
Normal file
12
extensions/app/assets/manager/ui/comp.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "cc9c8895-27f9-49df-aca5-a0d1b9ba6480",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
||||
114
extensions/app/assets/manager/ui/comp/UIMgrLoading.ts
Normal file
114
extensions/app/assets/manager/ui/comp/UIMgrLoading.ts
Normal file
@@ -0,0 +1,114 @@
|
||||
import { Component, Graphics, Node, Size, UITransform, _decorator } from 'cc';
|
||||
const { ccclass, property, requireComponent } = _decorator;
|
||||
|
||||
@ccclass('UIMgrLoading')
|
||||
@requireComponent(UITransform)
|
||||
export default class UIMgrLoading extends Component {
|
||||
@property(Node)
|
||||
private loading: Node;
|
||||
|
||||
@property({ tooltip: '动画的尺寸' })
|
||||
private size: Size = new Size(60, 60);
|
||||
|
||||
@property({ tooltip: '等待几秒后开始动画' })
|
||||
private delay = 0;
|
||||
|
||||
private progress = 0;
|
||||
private ringScale = 1;
|
||||
private reverse = false;
|
||||
|
||||
private angleSpeed = 120;
|
||||
private ringSpeed = 0.02;
|
||||
|
||||
private inited = false;
|
||||
private drawing = false;
|
||||
private timedown = 0;
|
||||
|
||||
init() {
|
||||
if (this.inited) return;
|
||||
this.inited = true;
|
||||
|
||||
this.progress = 0;
|
||||
this.ringScale = 1;
|
||||
this.loading.angle = 0;
|
||||
this.reverse = false;
|
||||
|
||||
this.drawing = false;
|
||||
this.timedown = this.delay;
|
||||
this.loading.getComponent(Graphics).clear();
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.inited = false;
|
||||
this.drawing = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 需要重写
|
||||
*/
|
||||
private onDraw() {
|
||||
const graphics = this.loading.getComponent(Graphics);
|
||||
const uiTransform = this.loading.getComponent(UITransform);
|
||||
|
||||
const centerX = this.size.width * (0.5 - uiTransform.anchorX);
|
||||
const centerY = this.size.height * (0.5 - uiTransform.anchorY);
|
||||
|
||||
const r = Math.min(this.size.width / 2, this.size.height / 2);
|
||||
|
||||
const allPI = Math.PI;
|
||||
const offst = 0;
|
||||
|
||||
graphics.clear();
|
||||
if (this.reverse) {
|
||||
const start = 0.5 * Math.PI + offst;
|
||||
const end = 0.5 * Math.PI + this.progress * 2 * allPI + offst;
|
||||
graphics.arc(centerX, centerY, r, start, end, true);
|
||||
} else {
|
||||
const start = 0.5 * Math.PI - offst;
|
||||
const end = 0.5 * Math.PI - this.progress * 2 * allPI - offst;
|
||||
graphics.arc(centerX, centerY, r, start, end, false);
|
||||
}
|
||||
graphics.stroke();
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
if (!this.inited) return;
|
||||
|
||||
// 倒计时
|
||||
if (!this.drawing) {
|
||||
if (this.timedown > 0) {
|
||||
this.timedown -= dt;
|
||||
}
|
||||
if (this.timedown <= 0) {
|
||||
this.drawing = true;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// 旋转
|
||||
this.loading.angle -= this.angleSpeed * dt;
|
||||
if (this.loading.angle >= 360 || this.loading.angle <= -360) {
|
||||
this.loading.angle = this.loading.angle % 360;
|
||||
}
|
||||
|
||||
// 进度
|
||||
if (this.ringScale > 0) {
|
||||
this.progress = Math.min(1, this.progress + this.ringSpeed * this.ringScale);
|
||||
|
||||
if (this.progress == 1) {
|
||||
this.ringScale = -1;
|
||||
this.reverse = !this.reverse;
|
||||
}
|
||||
} else {
|
||||
this.progress = Math.max(0, this.progress + this.ringSpeed * this.ringScale);
|
||||
|
||||
if (this.progress == 0) {
|
||||
this.ringScale = 1;
|
||||
this.reverse = !this.reverse;
|
||||
}
|
||||
}
|
||||
|
||||
this.onDraw();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "4a8e5697-ae78-4a4a-8d08-17acc6823a27",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
167
extensions/app/assets/manager/ui/comp/UIMgrShade.ts
Normal file
167
extensions/app/assets/manager/ui/comp/UIMgrShade.ts
Normal file
@@ -0,0 +1,167 @@
|
||||
import { Camera, Color, Component, Director, Material, RenderTexture, Sprite, SpriteFrame, UIOpacity, UITransform, _decorator, director } from 'cc';
|
||||
import Core from '../../../Core';
|
||||
const { ccclass, property, requireComponent } = _decorator;
|
||||
|
||||
@ccclass('UIMgrShade')
|
||||
@requireComponent(Sprite)
|
||||
@requireComponent(UIOpacity)
|
||||
export default class UIMgrShade extends Component {
|
||||
@property(Material)
|
||||
private blurMaterial: Material = null;
|
||||
|
||||
@property(SpriteFrame)
|
||||
private shadeFrame: SpriteFrame = null;
|
||||
|
||||
@property
|
||||
private _delay = 0;
|
||||
@property
|
||||
get delay() { return this._delay; }
|
||||
set delay(v) { this._delay = Math.max(v, 0); }
|
||||
|
||||
@property
|
||||
private _begin = 0;
|
||||
@property
|
||||
get begin() { return this._begin; }
|
||||
set begin(v) { if (v >= 0 && v <= 255) this._begin = v; }
|
||||
|
||||
@property
|
||||
private _end = 255;
|
||||
@property
|
||||
get end() { return this._end; }
|
||||
set end(v) { if (v >= 0 && v <= 255) this._end = v; }
|
||||
|
||||
@property
|
||||
private _speed = 10;
|
||||
@property
|
||||
get speed() {
|
||||
if (this.begin == this.end) {
|
||||
return 0;
|
||||
} else if (this.begin > this.end) {
|
||||
return this._speed > 0 ? -this._speed : this._speed;
|
||||
} else {
|
||||
return this._speed >= 0 ? this._speed : -this._speed;
|
||||
}
|
||||
}
|
||||
set speed(v) { this._speed = v; }
|
||||
|
||||
private get sprite() {
|
||||
return this.node.getComponent(Sprite);
|
||||
}
|
||||
private get opacity() {
|
||||
return this.node.getComponent(UIOpacity);
|
||||
}
|
||||
|
||||
private inited = false;
|
||||
private drawing = false;
|
||||
private timedown = 0;
|
||||
|
||||
private blurFrame: SpriteFrame = null;
|
||||
|
||||
init(delay: number, begin: number, end: number, speed: number, blur: boolean) {
|
||||
if (blur) {
|
||||
director.targetOff(this);
|
||||
this.inited = false;
|
||||
this.drawing = false;
|
||||
|
||||
this.sprite.color = Color.WHITE;
|
||||
this.sprite.customMaterial = null;
|
||||
this.sprite.spriteFrame = this.blurFrame;
|
||||
if (this.blurFrame) this.blurFrame.flipUVY = false;
|
||||
|
||||
let count = 0;
|
||||
const cameras = director.getScene().getComponentsInChildren(Camera);
|
||||
director.on(Director.EVENT_BEFORE_RENDER, () => {
|
||||
count++;
|
||||
|
||||
const renderTexture = new RenderTexture();
|
||||
const size = this.node.getComponent(UITransform);
|
||||
renderTexture.reset({ width: size.width / 2, height: size.height / 2 });
|
||||
renderTexture.addRef();
|
||||
|
||||
Core.inst.manager.ui.screenshot(renderTexture, {
|
||||
cameraList: cameras
|
||||
});
|
||||
|
||||
if (count === 1) {
|
||||
this.blurFrame = new SpriteFrame();
|
||||
this.blurFrame?.texture?.decRef();
|
||||
this.blurFrame.texture = renderTexture;
|
||||
this.blurFrame.flipUVY = true;
|
||||
this.sprite.spriteFrame = this.blurFrame;
|
||||
this.sprite.customMaterial = this.blurMaterial;
|
||||
this.blurMaterial.setProperty('blurLevel', 2);
|
||||
return;
|
||||
}
|
||||
|
||||
if (count === 5) {
|
||||
director.targetOff(this);
|
||||
this.sprite.spriteFrame.flipUVY = false;
|
||||
this.sprite.customMaterial = null;
|
||||
return;
|
||||
}
|
||||
|
||||
this.blurFrame?.texture?.decRef();
|
||||
this.blurFrame.texture = renderTexture;
|
||||
this.blurFrame.flipUVY = true;
|
||||
this.sprite.spriteFrame = this.blurFrame;
|
||||
this.sprite.customMaterial = this.blurMaterial;
|
||||
this.blurMaterial.setProperty('blurLevel', count === 2 ? 3 : 1);
|
||||
}, this);
|
||||
} else {
|
||||
director.targetOff(this);
|
||||
this.sprite.spriteFrame = this.shadeFrame;
|
||||
this.sprite.color = Color.BLACK;
|
||||
this.sprite.customMaterial = null;
|
||||
}
|
||||
|
||||
this.delay = delay;
|
||||
this.begin = begin;
|
||||
this.end = end;
|
||||
this.speed = speed;
|
||||
this.drawing = true;
|
||||
|
||||
if (this.inited) return;
|
||||
this.inited = true;
|
||||
this.timedown = this.delay;
|
||||
// 初始透明度
|
||||
this.opacity.opacity = this.timedown > 0 ? 0 : this.begin;
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.inited = false;
|
||||
this.drawing = false;
|
||||
director.targetOff(this);
|
||||
this.blurFrame?.texture?.decRef();
|
||||
this.blurFrame?.destroy();
|
||||
this.blurFrame = null;
|
||||
this.sprite.spriteFrame = null;
|
||||
}
|
||||
|
||||
protected update(dt: number) {
|
||||
if (!this.inited) return;
|
||||
if (!this.drawing) return;
|
||||
|
||||
if (this.timedown > 0) {
|
||||
this.timedown -= dt;
|
||||
if (this.timedown > 0) return;
|
||||
// 初始透明度
|
||||
this.opacity.opacity = this.begin;
|
||||
}
|
||||
|
||||
const uiOpacity = this.opacity;
|
||||
if (this.speed > 0) {
|
||||
uiOpacity.opacity += this.speed * dt;
|
||||
if (uiOpacity.opacity > this.end) {
|
||||
uiOpacity.opacity = this.end;
|
||||
}
|
||||
} else if (this.speed < 0) {
|
||||
uiOpacity.opacity += this.speed * dt;
|
||||
if (uiOpacity.opacity < this.end) {
|
||||
uiOpacity.opacity = this.end;
|
||||
}
|
||||
}
|
||||
if (uiOpacity.opacity == this.end) {
|
||||
this.drawing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
9
extensions/app/assets/manager/ui/comp/UIMgrShade.ts.meta
Normal file
9
extensions/app/assets/manager/ui/comp/UIMgrShade.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "d0295d9b-b01d-493c-9e31-5ed78e6c33ab",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
111
extensions/app/assets/manager/ui/comp/UIMgrToast.ts
Normal file
111
extensions/app/assets/manager/ui/comp/UIMgrToast.ts
Normal file
@@ -0,0 +1,111 @@
|
||||
import { Component, NodePool, Prefab, Tween, UIOpacity, UITransform, _decorator, instantiate, tween, view } from 'cc';
|
||||
import UIMgrToastCell from './UIMgrToastCell';
|
||||
const { property, ccclass, requireComponent } = _decorator;
|
||||
|
||||
@ccclass('UIMgrToast')
|
||||
@requireComponent(UITransform)
|
||||
export default class UIMgrToast extends Component {
|
||||
@property(Prefab)
|
||||
private cell: Prefab = null;
|
||||
|
||||
/**每条信息显示几秒 */
|
||||
private lifeTime = 2;
|
||||
|
||||
/**消失时花费几秒渐隐 */
|
||||
private outTime = 0.2;
|
||||
|
||||
/**挤压基础速度 */
|
||||
private squeezeSpeed = 200;
|
||||
|
||||
/**节点缓存池子 */
|
||||
private pool = new NodePool();
|
||||
|
||||
add(data: {
|
||||
message: string,
|
||||
timeout?: number
|
||||
}) {
|
||||
const cell = this.pool.get() || instantiate(this.cell);
|
||||
cell.setPosition(0, 0, 0);
|
||||
cell.parent = this.node;
|
||||
cell.active = true;
|
||||
|
||||
cell.getComponent(UIMgrToastCell).init(data.message);
|
||||
|
||||
cell.getComponent(UIOpacity).opacity = 255;
|
||||
tween(cell.getComponent(UIOpacity))
|
||||
.delay(data.timeout || this.lifeTime)
|
||||
.to(this.outTime, { opacity: 0 })
|
||||
.call(() => {
|
||||
this.pool.put(cell);
|
||||
})
|
||||
.start();
|
||||
}
|
||||
|
||||
clear() {
|
||||
const children = this.node.children;
|
||||
for (let index = children.length - 1; index >= 0; index--) {
|
||||
Tween.stopAllByTarget(children[index].getComponent(UIOpacity));
|
||||
children[index].destroy();
|
||||
}
|
||||
}
|
||||
|
||||
get size() {
|
||||
return this.node.children.length;
|
||||
}
|
||||
|
||||
protected onDestroy() {
|
||||
this.pool.clear();
|
||||
}
|
||||
|
||||
protected update(dt: number) {
|
||||
const children = this.node.children;
|
||||
for (let index = children.length - 1, recovery = false; index >= 0; index--) {
|
||||
const zero = index === children.length - 1;
|
||||
const curr = children[index];
|
||||
|
||||
// 直接触发回收逻辑
|
||||
if (recovery) {
|
||||
Tween.stopAllByTarget(curr.getComponent(UIOpacity));
|
||||
this.pool.put(curr);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (zero) {
|
||||
const currUT = curr.getComponent(UITransform);
|
||||
|
||||
const lastMaxY = 0 - currUT.height / 2;
|
||||
const currMinY = curr.position.y + lastMaxY;
|
||||
|
||||
if (currMinY > lastMaxY) {
|
||||
// 存在空隙
|
||||
const addLen = Math.max(-this.squeezeSpeed * dt * (children.length - index), lastMaxY - currMinY);
|
||||
curr.setPosition(curr.position.x, curr.position.y + addLen, curr.position.z);
|
||||
}
|
||||
} else {
|
||||
const last = children[index + 1];
|
||||
const currUT = curr.getComponent(UITransform);
|
||||
const lastUT = last.getComponent(UITransform);
|
||||
|
||||
const currMinY = curr.position.y - currUT.height / 2 - 6;//6像素的间隔
|
||||
const lastMaxY = last.position.y + lastUT.height / 2;
|
||||
|
||||
if (currMinY < lastMaxY) {
|
||||
// 存在重叠
|
||||
const addLen = Math.min(this.squeezeSpeed * dt * (children.length - index - 1), lastMaxY - currMinY);
|
||||
curr.setPosition(curr.position.x, curr.position.y + addLen, curr.position.z);
|
||||
const winSize = view.getVisibleSize();
|
||||
if (currMinY > winSize.height / 2) {
|
||||
// 触发回收逻辑
|
||||
recovery = true;
|
||||
Tween.stopAllByTarget(curr.getComponent(UIOpacity));
|
||||
this.pool.put(curr);
|
||||
}
|
||||
} else if (currMinY > lastMaxY) {
|
||||
// 存在空隙
|
||||
const addLen = Math.max(-this.squeezeSpeed * dt * (children.length - index), lastMaxY - currMinY);
|
||||
curr.setPosition(curr.position.x, curr.position.y + addLen, curr.position.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
9
extensions/app/assets/manager/ui/comp/UIMgrToast.ts.meta
Normal file
9
extensions/app/assets/manager/ui/comp/UIMgrToast.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "cde1528c-f66c-40f4-bdd2-27bf138ce1df",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
26
extensions/app/assets/manager/ui/comp/UIMgrToastCell.ts
Normal file
26
extensions/app/assets/manager/ui/comp/UIMgrToastCell.ts
Normal file
@@ -0,0 +1,26 @@
|
||||
import { Component, Label, UIOpacity, UITransform, _decorator } from 'cc';
|
||||
const { ccclass, property, requireComponent } = _decorator;
|
||||
|
||||
@ccclass('UIMgrToastCell')
|
||||
@requireComponent(UIOpacity)
|
||||
@requireComponent(UITransform)
|
||||
export default class UIMgrToastCell extends Component {
|
||||
@property(Label)
|
||||
private title: Label = null;
|
||||
|
||||
init(title: string) {
|
||||
if (title.split('\n').find((v) => v.length > 30)) {
|
||||
this.title.overflow = Label.Overflow.RESIZE_HEIGHT;
|
||||
this.title.getComponent(UITransform).width = 600;
|
||||
} else {
|
||||
this.title.overflow = Label.Overflow.NONE;
|
||||
}
|
||||
this.title.string = title;
|
||||
this.title.updateRenderData(true);
|
||||
}
|
||||
|
||||
unuse() {
|
||||
this.title.string = '';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "6cc631d6-b08e-4ee3-8bde-e307c4288734",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
68
extensions/app/assets/manager/ui/comp/UIMgrZOrder.ts
Normal file
68
extensions/app/assets/manager/ui/comp/UIMgrZOrder.ts
Normal file
@@ -0,0 +1,68 @@
|
||||
import { _decorator, Component, Director, director, Node } from 'cc';
|
||||
const { ccclass } = _decorator;
|
||||
|
||||
@ccclass('UIMgrZOrder')
|
||||
export default class UIMgrZOrder extends Component {
|
||||
private zOrder = false;
|
||||
private tempArr: Node[] = [];
|
||||
|
||||
protected onLoad() {
|
||||
this.checkUpdateZOrder();
|
||||
this.node.on(Node.EventType.CHILD_ADDED, this.onChildAdded, this);
|
||||
this.node.on(Node.EventType.CHILD_REMOVED, this.onChildRemoveed, this);
|
||||
if (Node.EventType.CHILDREN_ORDER_CHANGED) {
|
||||
this.node.on(Node.EventType.CHILDREN_ORDER_CHANGED, this.checkUpdateZOrder, this);
|
||||
} else {
|
||||
this.node.on(Node.EventType.SIBLING_ORDER_CHANGED, this.checkUpdateZOrder, this);
|
||||
}
|
||||
}
|
||||
|
||||
protected onDestroy() {
|
||||
director.off(Director.EVENT_AFTER_UPDATE, this.updateZOrder, this);
|
||||
this.node.off(Node.EventType.CHILD_ADDED, this.onChildAdded, this);
|
||||
this.node.off(Node.EventType.CHILD_REMOVED, this.onChildRemoveed, this);
|
||||
if (Node.EventType.CHILDREN_ORDER_CHANGED) {
|
||||
this.node.off(Node.EventType.CHILDREN_ORDER_CHANGED, this.checkUpdateZOrder, this);
|
||||
} else {
|
||||
this.node.off(Node.EventType.SIBLING_ORDER_CHANGED, this.checkUpdateZOrder, this);
|
||||
}
|
||||
}
|
||||
|
||||
private onChildAdded(child: Node) {
|
||||
this.checkUpdateZOrder();
|
||||
child.on(Node.EventType.TRANSFORM_CHANGED, this.checkUpdateZOrder, this);
|
||||
}
|
||||
|
||||
private onChildRemoveed(child: Node) {
|
||||
child.off(Node.EventType.TRANSFORM_CHANGED, this.checkUpdateZOrder, this);
|
||||
}
|
||||
|
||||
private checkUpdateZOrder() {
|
||||
if (this.zOrder) return;
|
||||
this.zOrder = true;
|
||||
director.once(Director.EVENT_AFTER_UPDATE, this.updateZOrder, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新节点树排序
|
||||
*/
|
||||
public updateZOrder() {
|
||||
if (!this.zOrder) return;
|
||||
Array.prototype.push.apply(this.tempArr, this.node.children);
|
||||
this.tempArr
|
||||
.sort((a, b) => {
|
||||
return (a.position.z - b.position.z)
|
||||
|| (a.getSiblingIndex() - b.getSiblingIndex());
|
||||
})
|
||||
.forEach((child, index) => {
|
||||
child.setSiblingIndex(index);
|
||||
});
|
||||
|
||||
// 一定要放到最后再设置false,
|
||||
// 避免更新过程中设置siblingIndex,
|
||||
// 导致无限重复调用
|
||||
this.zOrder = false;
|
||||
this.tempArr.length = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "ad5cb510-639e-40c2-acdd-399ad00629b9",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
9
extensions/app/assets/manager/ui/effect.meta
Normal file
9
extensions/app/assets/manager/ui/effect.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "e3ac29f9-11a4-461c-a404-9e478271b953",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
119
extensions/app/assets/manager/ui/effect/blur.effect
Normal file
119
extensions/app/assets/manager/ui/effect/blur.effect
Normal file
@@ -0,0 +1,119 @@
|
||||
CCEffect %{
|
||||
techniques:
|
||||
- name: opaque
|
||||
passes:
|
||||
- vert: vs:vert
|
||||
frag: fs:frag
|
||||
depthStencilState:
|
||||
depthTest: false
|
||||
depthWrite: false
|
||||
blendState:
|
||||
targets:
|
||||
- blend: true
|
||||
blendSrc: src_alpha
|
||||
blendSrcAlpha: src_alpha
|
||||
blendDst: one_minus_src_alpha
|
||||
blendDstAlpha: one_minus_src_alpha
|
||||
rasterizerState:
|
||||
cullMode: none
|
||||
properties:
|
||||
blurSize: { value: [750, 1334] }
|
||||
blurriness: { value: 1, editor: {range:[0, 1, 0.01], slide: true} }
|
||||
blurLevel: { value: 1, editor: {range:[1, 3, 1], slide: true} }
|
||||
|
||||
}%
|
||||
|
||||
CCProgram vs %{
|
||||
precision highp float;
|
||||
#include <cc-global>
|
||||
|
||||
in vec4 a_position;
|
||||
in vec2 a_texCoord;
|
||||
out vec2 v_texCoord;
|
||||
|
||||
vec4 vert() {
|
||||
vec4 pos = cc_matViewProj * a_position;
|
||||
v_texCoord = a_texCoord;
|
||||
return pos;
|
||||
}
|
||||
}%
|
||||
|
||||
CCProgram fs %{
|
||||
precision highp float;
|
||||
|
||||
in vec2 v_texCoord;
|
||||
#pragma builtin(local)
|
||||
layout(set = 2, binding = 10) uniform sampler2D cc_spriteTexture;
|
||||
|
||||
uniform Constant {
|
||||
vec2 blurSize;
|
||||
float blurriness;
|
||||
float blurLevel;
|
||||
};
|
||||
|
||||
// 模糊处理函数
|
||||
vec4 blur (vec2 pos) {
|
||||
float sum = 0.0;
|
||||
vec4 color = vec4(0);
|
||||
|
||||
if (blurLevel == 1.0) {
|
||||
const float blurRadius = 10.0;
|
||||
const float blurStep = 1.0;
|
||||
// 采样周边像素并求出加权平均值,得到最终的像素值
|
||||
for (float rx = -blurRadius; rx <= blurRadius; rx += blurStep) {
|
||||
for (float ry = -blurRadius; ry <= blurRadius; ry += blurStep) {
|
||||
vec2 target = pos + vec2(rx / blurSize[0], ry / blurSize[1]);
|
||||
float weight = (blurRadius - abs(rx)) * (blurRadius - abs(ry));
|
||||
target.x = clamp(target.x, 0.0, 1.0);
|
||||
target.y = clamp(target.y, 0.0, 1.0);
|
||||
color += texture(cc_spriteTexture, target) * weight;
|
||||
sum += weight;
|
||||
}
|
||||
}
|
||||
} else if(blurLevel == 2.0) {
|
||||
const float blurRadius = 20.0;
|
||||
const float blurStep = 2.0;
|
||||
// 采样周边像素并求出加权平均值,得到最终的像素值
|
||||
for (float rx = -blurRadius; rx <= blurRadius; rx += blurStep) {
|
||||
for (float ry = -blurRadius; ry <= blurRadius; ry += blurStep) {
|
||||
vec2 target = pos + vec2(rx / blurSize[0], ry / blurSize[1]);
|
||||
float weight = (blurRadius - abs(rx)) * (blurRadius - abs(ry));
|
||||
target.x = clamp(target.x, 0.0, 1.0);
|
||||
target.y = clamp(target.y, 0.0, 1.0);
|
||||
color += texture(cc_spriteTexture, target) * weight;
|
||||
sum += weight;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const float blurRadius = 30.0;
|
||||
const float blurStep = 3.0;
|
||||
// 采样周边像素并求出加权平均值,得到最终的像素值
|
||||
for (float rx = -blurRadius; rx <= blurRadius; rx += blurStep) {
|
||||
for (float ry = -blurRadius; ry <= blurRadius; ry += blurStep) {
|
||||
vec2 target = pos + vec2(rx / blurSize[0], ry / blurSize[1]);
|
||||
float weight = (blurRadius - abs(rx)) * (blurRadius - abs(ry));
|
||||
target.x = clamp(target.x, 0.0, 1.0);
|
||||
target.y = clamp(target.y, 0.0, 1.0);
|
||||
color += texture(cc_spriteTexture, target) * weight;
|
||||
sum += weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
color /= sum;
|
||||
return color;
|
||||
}
|
||||
|
||||
vec4 frag () {
|
||||
// 获取纹理像素颜色
|
||||
vec4 o = vec4(1, 1, 1, 1);
|
||||
o *= texture(cc_spriteTexture, v_texCoord);
|
||||
|
||||
// 执行模糊逻辑
|
||||
vec4 color = blur(v_texCoord);
|
||||
color.a = o.a;
|
||||
o = o + (color-o) * blurriness;
|
||||
|
||||
return o;
|
||||
}
|
||||
}%
|
||||
11
extensions/app/assets/manager/ui/effect/blur.effect.meta
Normal file
11
extensions/app/assets/manager/ui/effect/blur.effect.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"ver": "1.7.1",
|
||||
"importer": "effect",
|
||||
"imported": true,
|
||||
"uuid": "b5376e0b-9e5d-4c91-b0a4-19448fd39179",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
36
extensions/app/assets/manager/ui/effect/blur.mtl
Normal file
36
extensions/app/assets/manager/ui/effect/blur.mtl
Normal file
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"__type__": "cc.Material",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_native": "",
|
||||
"_effectAsset": {
|
||||
"__uuid__": "b5376e0b-9e5d-4c91-b0a4-19448fd39179",
|
||||
"__expectedType__": "cc.EffectAsset"
|
||||
},
|
||||
"_techIdx": 0,
|
||||
"_defines": [
|
||||
{}
|
||||
],
|
||||
"_states": [
|
||||
{
|
||||
"rasterizerState": {},
|
||||
"depthStencilState": {},
|
||||
"blendState": {
|
||||
"targets": [
|
||||
{}
|
||||
]
|
||||
}
|
||||
}
|
||||
],
|
||||
"_props": [
|
||||
{
|
||||
"textureSize": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 750,
|
||||
"y": 1334
|
||||
},
|
||||
"blurDegree": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
11
extensions/app/assets/manager/ui/effect/blur.mtl.meta
Normal file
11
extensions/app/assets/manager/ui/effect/blur.mtl.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"ver": "1.0.21",
|
||||
"importer": "material",
|
||||
"imported": true,
|
||||
"uuid": "a313b5eb-b939-4c44-affc-32c713440cea",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
12
extensions/app/assets/manager/ui/prefab.meta
Normal file
12
extensions/app/assets/manager/ui/prefab.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "a32ee073-dc9a-4d81-b3c1-54283a151627",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
||||
508
extensions/app/assets/manager/ui/prefab/UIMgrLoading.prefab
Normal file
508
extensions/app/assets/manager/ui/prefab/UIMgrLoading.prefab
Normal file
@@ -0,0 +1,508 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.Prefab",
|
||||
"_name": "UIMgrLoading",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_native": "",
|
||||
"data": {
|
||||
"__id__": 1
|
||||
},
|
||||
"optimizationPolicy": 0,
|
||||
"persistent": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "UIMgrLoading",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": null,
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 2
|
||||
},
|
||||
{
|
||||
"__id__": 10
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 16
|
||||
},
|
||||
{
|
||||
"__id__": 18
|
||||
},
|
||||
{
|
||||
"__id__": 20
|
||||
},
|
||||
{
|
||||
"__id__": 22
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 24
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 33554432,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "com_loading",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 3
|
||||
},
|
||||
{
|
||||
"__id__": 5
|
||||
},
|
||||
{
|
||||
"__id__": 7
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 9
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 33554432,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 2
|
||||
},
|
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438
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}
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||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "7922bee9-7eb5-449b-884e-14ac57ae515c@6c48a"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user