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2026-05-19 11:51:58 +08:00
parent 8d73b5e02c
commit 53b269e68a
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import { _decorator, Node, tween, Vec3, Sprite, Asset, ImageAsset, SpriteFrame, Texture2D, Label, Graphics, EventTouch, Vec2, UITransform, Color, Mask, UIOpacity, resources } from 'cc';
import BaseView from '../../../../../../extensions/app/assets/base/BaseView';
import { PageTips } from '../../tips/native/PageTips';
import { app } from 'db://assets/app/app';
import { PageRewardhistory } from '../../rewardhistory/native/PageRewardhistory';
import { USERDATA } from 'db://assets/res-native/data/UserData';
import { Tools } from 'db://assets/res-native/tools/Tools';
const { ccclass, property } = _decorator;
@ccclass('PageMain')
export class PageMain extends BaseView {
/** 音乐按钮 */
@property(Node)
btn_music: Node = null!;
/** 奖励文字 */
@property(Label)
lab_rw: Label = null!;
/** 奖励 */
@property(Node)
reward_bg: Node = null!;
/** 奖励 */
@property(Node)
noreward_bg: Node = null!;
/** 游戏提示 */
@property(Node)
game_tips: Node = null!;
/** 触摸节点 */
@property(Node)
touch: Node = null!;
/** 刮刮乐涂层 */
@property(Node)
scratchLayer: Node = null!;
/**奖励icon */
@property(Node)
rw_icon: Node = null!;
/** 奖励icon */
@property(Sprite)
icon_rw: Sprite = null!;
/** 剩余次数 */
@property(Label)
lab_remain: Label = null!;
/** 开始按钮 */
@property(Node)
btn_start: Node = null!;
/** 奖励icon */
@property(Sprite)
game_logo: Sprite = null!;
/** 奖励icon */
@property(Sprite)
game_logo_bg: Sprite = null!;
/** 涂层遮罩 */
private _graphics : Graphics = null!;
/** 每次刮开的宽度半径 */
private _scratchRadioX = 20;
/** 每次刮开的长度半径 */
private _scratchRadioY = 20;
/** 遮罩点 */
private _hidePoint : any[] = []
/** 遮罩点数量 */
private _hidePointNum = 0
/** 是否可以刮 */
private _canScratching = false
/** 是否在播放擦除音效 */
private _wipeEff = false;
/** 是否获得奖励 */
private _rw_type : number = null;
// 初始化的相关逻辑写在这
onLoad() {}
// 界面打开时的相关逻辑写在这(onShow可被多次调用-它与onHide不成对)
onShow(params: any) {
this._graphics = this.scratchLayer.getComponent(Graphics);
this.lab_remain.string = "REMAINING CHANCE : " + USERDATA.point.toString();
this.GameReset(false)
// 监听触摸事件
this.touch.on(Node.EventType.TOUCH_START, this.onTouchStart, this);
this.touch.on(Node.EventType.TOUCH_MOVE, this.onTouch, this);
this.touch.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
// 加载配置的logo
if (USERDATA.logo && this.game_logo) {
Tools.remoteLoadSprite(USERDATA.logo, this.game_logo)
}
if (USERDATA.logo_back && this.game_logo_bg) {
Tools.remoteLoadSprite(USERDATA.logo_back, this.game_logo_bg)
}
}
// 界面关闭时的相关逻辑写在这(已经关闭的界面不会触发onHide)
onHide(result: undefined) {
// app.manager.ui.show<PageMain>({name: 'PageMain', onHide:(result) => { 接收到return的数据并且有类型提示 }})
// 监听触摸事件
this.touch.off(Node.EventType.TOUCH_START, this.onTouchStart, this);
this.touch.off(Node.EventType.TOUCH_MOVE, this.onTouch, this);
this.touch.off(Node.EventType.TOUCH_END, this.onTouchEnd, this);
return result;
}
/** 点击奖励确定 */
onClickRewardSure(){
this.reward_bg.active = false
this.noreward_bg.active = false
}
/** 点击提示 */
onClickTips(){
app.manager.ui.show<PageTips>({name: 'PageTips'})
}
/** 点击音乐 */
oncClickMusic(){
let music = app.manager.sound.isMusicPlaying
music ? app.manager.sound.stopMusic() : app.manager.sound.playDefaultMusic()
this.loadRes(music ? "main_btn_sounds_off" : "main_btn_sounds_on", Asset, (res: ImageAsset)=>{
let sp = new SpriteFrame()
let tex = new Texture2D();
tex.image = res;
sp.texture = tex
this.btn_music.getComponent(Sprite).spriteFrame = sp
});
}
/** 点击历史 */
onClickRwHis(){
app.manager.ui.show<PageRewardhistory>({name: 'PageRewardhistory'})
}
/** 计算遮罩点 */
initMaskPoint(){
let rows = Math.floor((this.rw_icon.getComponent(UITransform).height + 20) / (this._scratchRadioY * 2))
let cols = Math.floor((this.rw_icon.getComponent(UITransform).width + 50) / (this._scratchRadioX * 2))
rows = Math.ceil(rows / 2)
cols = Math.ceil(cols / 2)
this._hidePoint = []
for (let i = -rows; i <= rows; i++) {
for (let j = -cols; j <= cols; j++) {
this._hidePoint.push({x: j, y: i})
}
}
this._hidePointNum = this._hidePoint.length
}
/** 隐藏游戏提示 */
hideGameTips(){
this.game_tips.active = false
}
onTouch(event: EventTouch) {
this.scratchAtPosition(event.getUILocation());
}
onTouchStart(event: EventTouch) {
if (this._canScratching){
this._wipeEff = true;
app.manager.sound.playEffect({name : "effect/wipe", loop: true})
this.onTouch(event);
}else{
app.manager.ui.showToast(Tools.GetLocalized("Please click start or retry first"));
}
}
onTouchEnd(event: EventTouch) {
if (this._wipeEff) {
app.manager.sound.stopAllEffects();
this._wipeEff = false;
}
this.onTouch(event);
}
// 在指定位置创建擦除效果
scratchAtPosition(worldPos: Vec2) {
if (!this._canScratching) { return; }
const localPos = this.scratchLayer.getComponent(UITransform).convertToNodeSpaceAR(new Vec3(worldPos.x, worldPos.y, 0));
this._graphics.fillRect(localPos.x, localPos.y, this._scratchRadioX * 2, this._scratchRadioY * 2)
this.checkScratchCompletion(localPos);
}
// 检查是否完成刮刮乐
checkScratchCompletion(localPos: Vec3) {
if (this._canScratching){
let x = Math.floor(localPos.x / (this._scratchRadioX * 2))
let y = Math.floor(localPos.y / (this._scratchRadioY * 2))
for (let i = 0; i < this._hidePoint.length; i++) {
if (this._hidePoint[i].x == x && this._hidePoint[i].y == y) {
this._hidePoint.splice(i, 1)
break
}
}
if (this._hidePoint.length / this._hidePointNum < 0.3){
this._canScratching = false;
this.scheduleOnce(()=>{
if (this._wipeEff) {
app.manager.sound.stopAllEffects();
this._wipeEff = false;
}
app.manager.sound.playEffect({name : "effect/win"})
}, 0.3)
const opacity = this.scratchLayer.getComponent(UIOpacity);
tween(opacity)
.to(0.3, { opacity: 0 })
.call(() => {
if (this._rw_type != null) {
this.reward_bg.active = this._rw_type != 3
this.noreward_bg.active = this._rw_type == 3
}
this._rw_type = null
})
.start();
}
}
}
/** 重置刮刮乐 */
GameReset(need_req = true){
if (this._canScratching){
app.manager.ui.showToast("Game is in progress")
return
}
if (USERDATA.point <= 0 && need_req) {
app.manager.ui.showToast(Tools.GetLocalized("no chance"));
return;
}
this._graphics.clear()
this.initMaskPoint()
this.rw_icon.getComponent(Sprite).spriteFrame = null
this.icon_rw.spriteFrame = null
this.scratchLayer.getComponent(UIOpacity).opacity = 255
if (need_req){
this._canScratching = true
Tools.httpReq("lottery", {}, (res:any)=>{
this.loadRes("main_btn_retry", Asset, (res: ImageAsset)=>{
let sp = new SpriteFrame()
let tex = new Texture2D();
tex.image = res;
sp.texture = tex
this.btn_start.getComponent(Sprite).spriteFrame = sp
}),()=>{
this._canScratching = false
return
};
let n = null
for (let i = 0; i < USERDATA.prize_list.length; i++) {
const element = USERDATA.prize_list[i];
if (res.prize_id == element.id){
n = i
break
}
}
if (n == null){
app.manager.ui.showToast(Tools.GetLocalized("fail"))
return
}
this._rw_type = res.prize_type
USERDATA.point--
this.lab_remain.string = "REMAINING CHANCE : " + USERDATA.point.toString()
Tools.remoteLoadSprite(USERDATA.prize_list[n].pic, this.icon_rw)
Tools.SetChildText(this.rw_icon, "lab", USERDATA.prize_list[n].name)
Tools.remoteLoadSprite(USERDATA.prize_list[n].pic, this.rw_icon.getComponent(Sprite))
this.lab_rw.string = Tools.StringLFormat(res.message)
})
}
}
}