284 lines
9.9 KiB
TypeScript
284 lines
9.9 KiB
TypeScript
import { _decorator, Node, tween, Vec3, Sprite, Asset, ImageAsset, SpriteFrame, Texture2D, Label, Graphics, EventTouch, Vec2, UITransform, Color, Mask, UIOpacity, resources } from 'cc';
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import BaseView from '../../../../../../extensions/app/assets/base/BaseView';
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import { PageTips } from '../../tips/native/PageTips';
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import { app } from 'db://assets/app/app';
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import { PageRewardhistory } from '../../rewardhistory/native/PageRewardhistory';
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import { USERDATA } from 'db://assets/res-native/data/UserData';
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import { Tools } from 'db://assets/res-native/tools/Tools';
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const { ccclass, property } = _decorator;
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@ccclass('PageMain')
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export class PageMain extends BaseView {
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/** 音乐按钮 */
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@property(Node)
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btn_music: Node = null!;
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/** 奖励文字 */
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@property(Label)
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lab_rw: Label = null!;
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/** 奖励 */
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@property(Node)
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reward_bg: Node = null!;
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/** 奖励 */
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@property(Node)
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noreward_bg: Node = null!;
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/** 游戏提示 */
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@property(Node)
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game_tips: Node = null!;
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/** 触摸节点 */
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@property(Node)
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touch: Node = null!;
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/** 刮刮乐涂层 */
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@property(Node)
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scratchLayer: Node = null!;
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/**奖励icon */
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@property(Node)
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rw_icon: Node = null!;
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/** 奖励icon */
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@property(Sprite)
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icon_rw: Sprite = null!;
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/** 剩余次数 */
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@property(Label)
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lab_remain: Label = null!;
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/** 开始按钮 */
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@property(Node)
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btn_start: Node = null!;
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/** 奖励icon */
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@property(Sprite)
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game_logo: Sprite = null!;
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/** 奖励icon */
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@property(Sprite)
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game_logo_bg: Sprite = null!;
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/** 涂层遮罩 */
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private _graphics : Graphics = null!;
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/** 每次刮开的宽度半径 */
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private _scratchRadioX = 20;
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/** 每次刮开的长度半径 */
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private _scratchRadioY = 20;
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/** 遮罩点 */
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private _hidePoint : any[] = []
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/** 遮罩点数量 */
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private _hidePointNum = 0
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/** 是否可以刮 */
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private _canScratching = false
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/** 是否在播放擦除音效 */
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private _wipeEff = false;
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/** 是否获得奖励 */
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private _rw_type : number = null;
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// 初始化的相关逻辑写在这
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onLoad() {}
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// 界面打开时的相关逻辑写在这(onShow可被多次调用-它与onHide不成对)
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onShow(params: any) {
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this._graphics = this.scratchLayer.getComponent(Graphics);
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this.lab_remain.string = "REMAINING CHANCE : " + USERDATA.point.toString();
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this.GameReset(false)
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// 监听触摸事件
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this.touch.on(Node.EventType.TOUCH_START, this.onTouchStart, this);
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this.touch.on(Node.EventType.TOUCH_MOVE, this.onTouch, this);
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this.touch.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
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// 加载配置的logo
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if (USERDATA.logo && this.game_logo) {
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Tools.remoteLoadSprite(USERDATA.logo, this.game_logo)
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}
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if (USERDATA.logo_back && this.game_logo_bg) {
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Tools.remoteLoadSprite(USERDATA.logo_back, this.game_logo_bg)
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}
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}
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// 界面关闭时的相关逻辑写在这(已经关闭的界面不会触发onHide)
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onHide(result: undefined) {
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// app.manager.ui.show<PageMain>({name: 'PageMain', onHide:(result) => { 接收到return的数据,并且有类型提示 }})
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// 监听触摸事件
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this.touch.off(Node.EventType.TOUCH_START, this.onTouchStart, this);
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this.touch.off(Node.EventType.TOUCH_MOVE, this.onTouch, this);
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this.touch.off(Node.EventType.TOUCH_END, this.onTouchEnd, this);
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return result;
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}
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/** 点击奖励确定 */
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onClickRewardSure(){
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this.reward_bg.active = false
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this.noreward_bg.active = false
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}
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/** 点击提示 */
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onClickTips(){
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app.manager.ui.show<PageTips>({name: 'PageTips'})
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}
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/** 点击音乐 */
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oncClickMusic(){
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let music = app.manager.sound.isMusicPlaying
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music ? app.manager.sound.stopMusic() : app.manager.sound.playDefaultMusic()
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this.loadRes(music ? "main_btn_sounds_off" : "main_btn_sounds_on", Asset, (res: ImageAsset)=>{
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let sp = new SpriteFrame()
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let tex = new Texture2D();
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tex.image = res;
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sp.texture = tex
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this.btn_music.getComponent(Sprite).spriteFrame = sp
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});
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}
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/** 点击历史 */
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onClickRwHis(){
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app.manager.ui.show<PageRewardhistory>({name: 'PageRewardhistory'})
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}
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/** 计算遮罩点 */
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initMaskPoint(){
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let rows = Math.floor((this.rw_icon.getComponent(UITransform).height + 20) / (this._scratchRadioY * 2))
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let cols = Math.floor((this.rw_icon.getComponent(UITransform).width + 50) / (this._scratchRadioX * 2))
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rows = Math.ceil(rows / 2)
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cols = Math.ceil(cols / 2)
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this._hidePoint = []
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for (let i = -rows; i <= rows; i++) {
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for (let j = -cols; j <= cols; j++) {
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this._hidePoint.push({x: j, y: i})
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}
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}
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this._hidePointNum = this._hidePoint.length
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}
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/** 隐藏游戏提示 */
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hideGameTips(){
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this.game_tips.active = false
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}
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onTouch(event: EventTouch) {
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this.scratchAtPosition(event.getUILocation());
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}
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onTouchStart(event: EventTouch) {
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if (this._canScratching){
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this._wipeEff = true;
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app.manager.sound.playEffect({name : "effect/wipe", loop: true})
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this.onTouch(event);
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}else{
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app.manager.ui.showToast(Tools.GetLocalized("Please click start or retry first"));
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}
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}
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onTouchEnd(event: EventTouch) {
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if (this._wipeEff) {
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app.manager.sound.stopAllEffects();
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this._wipeEff = false;
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}
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this.onTouch(event);
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}
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// 在指定位置创建擦除效果
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scratchAtPosition(worldPos: Vec2) {
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if (!this._canScratching) { return; }
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const localPos = this.scratchLayer.getComponent(UITransform).convertToNodeSpaceAR(new Vec3(worldPos.x, worldPos.y, 0));
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this._graphics.fillRect(localPos.x, localPos.y, this._scratchRadioX * 2, this._scratchRadioY * 2)
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this.checkScratchCompletion(localPos);
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}
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// 检查是否完成刮刮乐
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checkScratchCompletion(localPos: Vec3) {
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if (this._canScratching){
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let x = Math.floor(localPos.x / (this._scratchRadioX * 2))
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let y = Math.floor(localPos.y / (this._scratchRadioY * 2))
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for (let i = 0; i < this._hidePoint.length; i++) {
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if (this._hidePoint[i].x == x && this._hidePoint[i].y == y) {
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this._hidePoint.splice(i, 1)
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break
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}
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}
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if (this._hidePoint.length / this._hidePointNum < 0.3){
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this._canScratching = false;
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this.scheduleOnce(()=>{
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if (this._wipeEff) {
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app.manager.sound.stopAllEffects();
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this._wipeEff = false;
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}
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app.manager.sound.playEffect({name : "effect/win"})
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}, 0.3)
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const opacity = this.scratchLayer.getComponent(UIOpacity);
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tween(opacity)
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.to(0.3, { opacity: 0 })
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.call(() => {
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if (this._rw_type != null) {
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this.reward_bg.active = this._rw_type != 3
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this.noreward_bg.active = this._rw_type == 3
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}
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this._rw_type = null
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})
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.start();
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}
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}
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}
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/** 重置刮刮乐 */
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GameReset(need_req = true){
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if (this._canScratching){
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app.manager.ui.showToast("Game is in progress")
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return
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}
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if (USERDATA.point <= 0 && need_req) {
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app.manager.ui.showToast(Tools.GetLocalized("no chance"));
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return;
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}
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this._graphics.clear()
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this.initMaskPoint()
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this.rw_icon.getComponent(Sprite).spriteFrame = null
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this.icon_rw.spriteFrame = null
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this.scratchLayer.getComponent(UIOpacity).opacity = 255
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if (need_req){
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this._canScratching = true
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Tools.httpReq("lottery", {}, (res:any)=>{
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this.loadRes("main_btn_retry", Asset, (res: ImageAsset)=>{
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let sp = new SpriteFrame()
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let tex = new Texture2D();
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tex.image = res;
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sp.texture = tex
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this.btn_start.getComponent(Sprite).spriteFrame = sp
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}),()=>{
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this._canScratching = false
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return
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};
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let n = null
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for (let i = 0; i < USERDATA.prize_list.length; i++) {
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const element = USERDATA.prize_list[i];
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if (res.prize_id == element.id){
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n = i
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break
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}
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}
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if (n == null){
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app.manager.ui.showToast(Tools.GetLocalized("fail"))
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return
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}
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this._rw_type = res.prize_type
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USERDATA.point--
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this.lab_remain.string = "REMAINING CHANCE : " + USERDATA.point.toString()
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Tools.remoteLoadSprite(USERDATA.prize_list[n].pic, this.icon_rw)
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Tools.SetChildText(this.rw_icon, "lab", USERDATA.prize_list[n].name)
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Tools.remoteLoadSprite(USERDATA.prize_list[n].pic, this.rw_icon.getComponent(Sprite))
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this.lab_rw.string = Tools.StringLFormat(res.message)
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})
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}
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}
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} |