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118
Pods/abseil/absl/hash/internal/low_level_hash.cc
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118
Pods/abseil/absl/hash/internal/low_level_hash.cc
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// Copyright 2020 The Abseil Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "absl/hash/internal/low_level_hash.h"
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#include "absl/base/internal/unaligned_access.h"
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#include "absl/base/prefetch.h"
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#include "absl/numeric/int128.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace hash_internal {
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static uint64_t Mix(uint64_t v0, uint64_t v1) {
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absl::uint128 p = v0;
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p *= v1;
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return absl::Uint128Low64(p) ^ absl::Uint128High64(p);
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}
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uint64_t LowLevelHash(const void* data, size_t len, uint64_t seed,
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const uint64_t salt[5]) {
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// Prefetch the cacheline that data resides in.
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PrefetchToLocalCache(data);
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const uint8_t* ptr = static_cast<const uint8_t*>(data);
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uint64_t starting_length = static_cast<uint64_t>(len);
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uint64_t current_state = seed ^ salt[0];
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if (len > 64) {
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// If we have more than 64 bytes, we're going to handle chunks of 64
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// bytes at a time. We're going to build up two separate hash states
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// which we will then hash together.
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uint64_t duplicated_state = current_state;
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do {
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// Always prefetch the next cacheline.
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PrefetchToLocalCache(ptr + ABSL_CACHELINE_SIZE);
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uint64_t a = absl::base_internal::UnalignedLoad64(ptr);
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uint64_t b = absl::base_internal::UnalignedLoad64(ptr + 8);
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uint64_t c = absl::base_internal::UnalignedLoad64(ptr + 16);
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uint64_t d = absl::base_internal::UnalignedLoad64(ptr + 24);
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uint64_t e = absl::base_internal::UnalignedLoad64(ptr + 32);
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uint64_t f = absl::base_internal::UnalignedLoad64(ptr + 40);
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uint64_t g = absl::base_internal::UnalignedLoad64(ptr + 48);
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uint64_t h = absl::base_internal::UnalignedLoad64(ptr + 56);
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uint64_t cs0 = Mix(a ^ salt[1], b ^ current_state);
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uint64_t cs1 = Mix(c ^ salt[2], d ^ current_state);
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current_state = (cs0 ^ cs1);
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uint64_t ds0 = Mix(e ^ salt[3], f ^ duplicated_state);
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uint64_t ds1 = Mix(g ^ salt[4], h ^ duplicated_state);
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duplicated_state = (ds0 ^ ds1);
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ptr += 64;
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len -= 64;
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} while (len > 64);
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current_state = current_state ^ duplicated_state;
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}
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// We now have a data `ptr` with at most 64 bytes and the current state
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// of the hashing state machine stored in current_state.
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while (len > 16) {
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uint64_t a = absl::base_internal::UnalignedLoad64(ptr);
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uint64_t b = absl::base_internal::UnalignedLoad64(ptr + 8);
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current_state = Mix(a ^ salt[1], b ^ current_state);
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ptr += 16;
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len -= 16;
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}
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// We now have a data `ptr` with at most 16 bytes.
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uint64_t a = 0;
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uint64_t b = 0;
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if (len > 8) {
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// When we have at least 9 and at most 16 bytes, set A to the first 64
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// bits of the input and B to the last 64 bits of the input. Yes, they will
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// overlap in the middle if we are working with less than the full 16
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// bytes.
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a = absl::base_internal::UnalignedLoad64(ptr);
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b = absl::base_internal::UnalignedLoad64(ptr + len - 8);
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} else if (len > 3) {
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// If we have at least 4 and at most 8 bytes, set A to the first 32
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// bits and B to the last 32 bits.
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a = absl::base_internal::UnalignedLoad32(ptr);
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b = absl::base_internal::UnalignedLoad32(ptr + len - 4);
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} else if (len > 0) {
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// If we have at least 1 and at most 3 bytes, read all of the provided
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// bits into A, with some adjustments.
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a = static_cast<uint64_t>((ptr[0] << 16) | (ptr[len >> 1] << 8) |
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ptr[len - 1]);
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b = 0;
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} else {
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a = 0;
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b = 0;
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}
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uint64_t w = Mix(a ^ salt[1], b ^ current_state);
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uint64_t z = salt[1] ^ starting_length;
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return Mix(w, z);
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}
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} // namespace hash_internal
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ABSL_NAMESPACE_END
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} // namespace absl
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