This commit is contained in:
Yao
2024-12-20 17:49:45 +08:00
parent 86b0363ce1
commit 654d456c7d
7011 changed files with 1705926 additions and 7 deletions

267
Pods/leveldb-library/table/block.cc generated Normal file
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Decodes the blocks generated by block_builder.cc.
#include "table/block.h"
#include <algorithm>
#include <cstdint>
#include <vector>
#include "leveldb/comparator.h"
#include "table/format.h"
#include "util/coding.h"
#include "util/logging.h"
namespace leveldb {
inline uint32_t Block::NumRestarts() const {
assert(size_ >= sizeof(uint32_t));
return DecodeFixed32(data_ + size_ - sizeof(uint32_t));
}
Block::Block(const BlockContents& contents)
: data_(contents.data.data()),
size_(contents.data.size()),
owned_(contents.heap_allocated) {
if (size_ < sizeof(uint32_t)) {
size_ = 0; // Error marker
} else {
size_t max_restarts_allowed = (size_ - sizeof(uint32_t)) / sizeof(uint32_t);
if (NumRestarts() > max_restarts_allowed) {
// The size is too small for NumRestarts()
size_ = 0;
} else {
restart_offset_ = (uint32_t)size_ - (1 + NumRestarts()) * sizeof(uint32_t);
}
}
}
Block::~Block() {
if (owned_) {
delete[] data_;
}
}
// Helper routine: decode the next block entry starting at "p",
// storing the number of shared key bytes, non_shared key bytes,
// and the length of the value in "*shared", "*non_shared", and
// "*value_length", respectively. Will not dereference past "limit".
//
// If any errors are detected, returns nullptr. Otherwise, returns a
// pointer to the key delta (just past the three decoded values).
static inline const char* DecodeEntry(const char* p, const char* limit,
uint32_t* shared, uint32_t* non_shared,
uint32_t* value_length) {
if (limit - p < 3) return nullptr;
*shared = reinterpret_cast<const uint8_t*>(p)[0];
*non_shared = reinterpret_cast<const uint8_t*>(p)[1];
*value_length = reinterpret_cast<const uint8_t*>(p)[2];
if ((*shared | *non_shared | *value_length) < 128) {
// Fast path: all three values are encoded in one byte each
p += 3;
} else {
if ((p = GetVarint32Ptr(p, limit, shared)) == nullptr) return nullptr;
if ((p = GetVarint32Ptr(p, limit, non_shared)) == nullptr) return nullptr;
if ((p = GetVarint32Ptr(p, limit, value_length)) == nullptr) return nullptr;
}
if (static_cast<uint32_t>(limit - p) < (*non_shared + *value_length)) {
return nullptr;
}
return p;
}
class Block::Iter : public Iterator {
private:
const Comparator* const comparator_;
const char* const data_; // underlying block contents
uint32_t const restarts_; // Offset of restart array (list of fixed32)
uint32_t const num_restarts_; // Number of uint32_t entries in restart array
// current_ is offset in data_ of current entry. >= restarts_ if !Valid
uint32_t current_;
uint32_t restart_index_; // Index of restart block in which current_ falls
std::string key_;
Slice value_;
Status status_;
inline int Compare(const Slice& a, const Slice& b) const {
return comparator_->Compare(a, b);
}
// Return the offset in data_ just past the end of the current entry.
inline uint32_t NextEntryOffset() const {
return (uint32_t)((value_.data() + value_.size()) - data_);
}
uint32_t GetRestartPoint(uint32_t index) {
assert(index < num_restarts_);
return DecodeFixed32(data_ + restarts_ + index * sizeof(uint32_t));
}
void SeekToRestartPoint(uint32_t index) {
key_.clear();
restart_index_ = index;
// current_ will be fixed by ParseNextKey();
// ParseNextKey() starts at the end of value_, so set value_ accordingly
uint32_t offset = GetRestartPoint(index);
value_ = Slice(data_ + offset, 0);
}
public:
Iter(const Comparator* comparator, const char* data, uint32_t restarts,
uint32_t num_restarts)
: comparator_(comparator),
data_(data),
restarts_(restarts),
num_restarts_(num_restarts),
current_(restarts_),
restart_index_(num_restarts_) {
assert(num_restarts_ > 0);
}
bool Valid() const override { return current_ < restarts_; }
Status status() const override { return status_; }
Slice key() const override {
assert(Valid());
return key_;
}
Slice value() const override {
assert(Valid());
return value_;
}
void Next() override {
assert(Valid());
ParseNextKey();
}
void Prev() override {
assert(Valid());
// Scan backwards to a restart point before current_
const uint32_t original = current_;
while (GetRestartPoint(restart_index_) >= original) {
if (restart_index_ == 0) {
// No more entries
current_ = restarts_;
restart_index_ = num_restarts_;
return;
}
restart_index_--;
}
SeekToRestartPoint(restart_index_);
do {
// Loop until end of current entry hits the start of original entry
} while (ParseNextKey() && NextEntryOffset() < original);
}
void Seek(const Slice& target) override {
// Binary search in restart array to find the last restart point
// with a key < target
uint32_t left = 0;
uint32_t right = num_restarts_ - 1;
while (left < right) {
uint32_t mid = (left + right + 1) / 2;
uint32_t region_offset = GetRestartPoint(mid);
uint32_t shared, non_shared, value_length;
const char* key_ptr =
DecodeEntry(data_ + region_offset, data_ + restarts_, &shared,
&non_shared, &value_length);
if (key_ptr == nullptr || (shared != 0)) {
CorruptionError();
return;
}
Slice mid_key(key_ptr, non_shared);
if (Compare(mid_key, target) < 0) {
// Key at "mid" is smaller than "target". Therefore all
// blocks before "mid" are uninteresting.
left = mid;
} else {
// Key at "mid" is >= "target". Therefore all blocks at or
// after "mid" are uninteresting.
right = mid - 1;
}
}
// Linear search (within restart block) for first key >= target
SeekToRestartPoint(left);
while (true) {
if (!ParseNextKey()) {
return;
}
if (Compare(key_, target) >= 0) {
return;
}
}
}
void SeekToFirst() override {
SeekToRestartPoint(0);
ParseNextKey();
}
void SeekToLast() override {
SeekToRestartPoint(num_restarts_ - 1);
while (ParseNextKey() && NextEntryOffset() < restarts_) {
// Keep skipping
}
}
private:
void CorruptionError() {
current_ = restarts_;
restart_index_ = num_restarts_;
status_ = Status::Corruption("bad entry in block");
key_.clear();
value_.clear();
}
bool ParseNextKey() {
current_ = NextEntryOffset();
const char* p = data_ + current_;
const char* limit = data_ + restarts_; // Restarts come right after data
if (p >= limit) {
// No more entries to return. Mark as invalid.
current_ = restarts_;
restart_index_ = num_restarts_;
return false;
}
// Decode next entry
uint32_t shared, non_shared, value_length;
p = DecodeEntry(p, limit, &shared, &non_shared, &value_length);
if (p == nullptr || key_.size() < shared) {
CorruptionError();
return false;
} else {
key_.resize(shared);
key_.append(p, non_shared);
value_ = Slice(p + non_shared, value_length);
while (restart_index_ + 1 < num_restarts_ &&
GetRestartPoint(restart_index_ + 1) < current_) {
++restart_index_;
}
return true;
}
}
};
Iterator* Block::NewIterator(const Comparator* comparator) {
if (size_ < sizeof(uint32_t)) {
return NewErrorIterator(Status::Corruption("bad block contents"));
}
const uint32_t num_restarts = NumRestarts();
if (num_restarts == 0) {
return NewEmptyIterator();
} else {
return new Iter(comparator, data_, restart_offset_, num_restarts);
}
}
} // namespace leveldb

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_TABLE_BLOCK_H_
#define STORAGE_LEVELDB_TABLE_BLOCK_H_
#include <cstddef>
#include <cstdint>
#include "leveldb/iterator.h"
namespace leveldb {
struct BlockContents;
class Comparator;
class Block {
public:
// Initialize the block with the specified contents.
explicit Block(const BlockContents& contents);
Block(const Block&) = delete;
Block& operator=(const Block&) = delete;
~Block();
size_t size() const { return size_; }
Iterator* NewIterator(const Comparator* comparator);
private:
class Iter;
uint32_t NumRestarts() const;
const char* data_;
size_t size_;
uint32_t restart_offset_; // Offset in data_ of restart array
bool owned_; // Block owns data_[]
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_TABLE_BLOCK_H_

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// BlockBuilder generates blocks where keys are prefix-compressed:
//
// When we store a key, we drop the prefix shared with the previous
// string. This helps reduce the space requirement significantly.
// Furthermore, once every K keys, we do not apply the prefix
// compression and store the entire key. We call this a "restart
// point". The tail end of the block stores the offsets of all of the
// restart points, and can be used to do a binary search when looking
// for a particular key. Values are stored as-is (without compression)
// immediately following the corresponding key.
//
// An entry for a particular key-value pair has the form:
// shared_bytes: varint32
// unshared_bytes: varint32
// value_length: varint32
// key_delta: char[unshared_bytes]
// value: char[value_length]
// shared_bytes == 0 for restart points.
//
// The trailer of the block has the form:
// restarts: uint32[num_restarts]
// num_restarts: uint32
// restarts[i] contains the offset within the block of the ith restart point.
#include "table/block_builder.h"
#include <algorithm>
#include <cassert>
#include "leveldb/comparator.h"
#include "leveldb/options.h"
#include "util/coding.h"
namespace leveldb {
BlockBuilder::BlockBuilder(const Options* options)
: options_(options), restarts_(), counter_(0), finished_(false) {
assert(options->block_restart_interval >= 1);
restarts_.push_back(0); // First restart point is at offset 0
}
void BlockBuilder::Reset() {
buffer_.clear();
restarts_.clear();
restarts_.push_back(0); // First restart point is at offset 0
counter_ = 0;
finished_ = false;
last_key_.clear();
}
size_t BlockBuilder::CurrentSizeEstimate() const {
return (buffer_.size() + // Raw data buffer
restarts_.size() * sizeof(uint32_t) + // Restart array
sizeof(uint32_t)); // Restart array length
}
Slice BlockBuilder::Finish() {
// Append restart array
for (size_t i = 0; i < restarts_.size(); i++) {
PutFixed32(&buffer_, restarts_[i]);
}
PutFixed32(&buffer_, (uint32_t)restarts_.size());
finished_ = true;
return Slice(buffer_);
}
void BlockBuilder::Add(const Slice& key, const Slice& value) {
Slice last_key_piece(last_key_);
assert(!finished_);
assert(counter_ <= options_->block_restart_interval);
assert(buffer_.empty() // No values yet?
|| options_->comparator->Compare(key, last_key_piece) > 0);
uint32_t shared = 0;
if (counter_ < options_->block_restart_interval) {
// See how much sharing to do with previous string
const size_t min_length = std::min(last_key_piece.size(), key.size());
while ((shared < min_length) && (last_key_piece[shared] == key[shared])) {
shared++;
}
} else {
// Restart compression
restarts_.push_back((uint32_t)buffer_.size());
counter_ = 0;
}
const size_t non_shared = key.size() - shared;
// Add "<shared><non_shared><value_size>" to buffer_
PutVarint32(&buffer_, shared);
PutVarint32(&buffer_, (uint32_t)non_shared);
PutVarint32(&buffer_, (uint32_t)value.size());
// Add string delta to buffer_ followed by value
buffer_.append(key.data() + shared, non_shared);
buffer_.append(value.data(), value.size());
// Update state
last_key_.resize(shared);
last_key_.append(key.data() + shared, non_shared);
assert(Slice(last_key_) == key);
counter_++;
}
} // namespace leveldb

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
#define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
#include <cstdint>
#include <vector>
#include "leveldb/slice.h"
namespace leveldb {
struct Options;
class BlockBuilder {
public:
explicit BlockBuilder(const Options* options);
BlockBuilder(const BlockBuilder&) = delete;
BlockBuilder& operator=(const BlockBuilder&) = delete;
// Reset the contents as if the BlockBuilder was just constructed.
void Reset();
// REQUIRES: Finish() has not been called since the last call to Reset().
// REQUIRES: key is larger than any previously added key
void Add(const Slice& key, const Slice& value);
// Finish building the block and return a slice that refers to the
// block contents. The returned slice will remain valid for the
// lifetime of this builder or until Reset() is called.
Slice Finish();
// Returns an estimate of the current (uncompressed) size of the block
// we are building.
size_t CurrentSizeEstimate() const;
// Return true iff no entries have been added since the last Reset()
bool empty() const { return buffer_.empty(); }
private:
const Options* options_;
std::string buffer_; // Destination buffer
std::vector<uint32_t> restarts_; // Restart points
int counter_; // Number of entries emitted since restart
bool finished_; // Has Finish() been called?
std::string last_key_;
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_

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// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/filter_block.h"
#include "leveldb/filter_policy.h"
#include "util/coding.h"
namespace leveldb {
// See doc/table_format.md for an explanation of the filter block format.
// Generate new filter every 2KB of data
static const size_t kFilterBaseLg = 11;
static const size_t kFilterBase = 1 << kFilterBaseLg;
FilterBlockBuilder::FilterBlockBuilder(const FilterPolicy* policy)
: policy_(policy) {}
void FilterBlockBuilder::StartBlock(uint64_t block_offset) {
uint64_t filter_index = (block_offset / kFilterBase);
assert(filter_index >= filter_offsets_.size());
while (filter_index > filter_offsets_.size()) {
GenerateFilter();
}
}
void FilterBlockBuilder::AddKey(const Slice& key) {
Slice k = key;
start_.push_back(keys_.size());
keys_.append(k.data(), k.size());
}
Slice FilterBlockBuilder::Finish() {
if (!start_.empty()) {
GenerateFilter();
}
// Append array of per-filter offsets
const uint32_t array_offset = (uint32_t)result_.size();
for (size_t i = 0; i < filter_offsets_.size(); i++) {
PutFixed32(&result_, filter_offsets_[i]);
}
PutFixed32(&result_, array_offset);
result_.push_back(kFilterBaseLg); // Save encoding parameter in result
return Slice(result_);
}
void FilterBlockBuilder::GenerateFilter() {
const size_t num_keys = start_.size();
if (num_keys == 0) {
// Fast path if there are no keys for this filter
filter_offsets_.push_back((uint32_t)result_.size());
return;
}
// Make list of keys from flattened key structure
start_.push_back(keys_.size()); // Simplify length computation
tmp_keys_.resize(num_keys);
for (size_t i = 0; i < num_keys; i++) {
const char* base = keys_.data() + start_[i];
size_t length = start_[i + 1] - start_[i];
tmp_keys_[i] = Slice(base, length);
}
// Generate filter for current set of keys and append to result_.
filter_offsets_.push_back((uint32_t)result_.size());
policy_->CreateFilter(&tmp_keys_[0], static_cast<int>(num_keys), &result_);
tmp_keys_.clear();
keys_.clear();
start_.clear();
}
FilterBlockReader::FilterBlockReader(const FilterPolicy* policy,
const Slice& contents)
: policy_(policy), data_(nullptr), offset_(nullptr), num_(0), base_lg_(0) {
size_t n = contents.size();
if (n < 5) return; // 1 byte for base_lg_ and 4 for start of offset array
base_lg_ = contents[n - 1];
uint32_t last_word = DecodeFixed32(contents.data() + n - 5);
if (last_word > n - 5) return;
data_ = contents.data();
offset_ = data_ + last_word;
num_ = (n - 5 - last_word) / 4;
}
bool FilterBlockReader::KeyMayMatch(uint64_t block_offset, const Slice& key) {
uint64_t index = block_offset >> base_lg_;
if (index < num_) {
uint32_t start = DecodeFixed32(offset_ + index * 4);
uint32_t limit = DecodeFixed32(offset_ + index * 4 + 4);
if (start <= limit && limit <= static_cast<size_t>(offset_ - data_)) {
Slice filter = Slice(data_ + start, limit - start);
return policy_->KeyMayMatch(key, filter);
} else if (start == limit) {
// Empty filters do not match any keys
return false;
}
}
return true; // Errors are treated as potential matches
}
} // namespace leveldb

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// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A filter block is stored near the end of a Table file. It contains
// filters (e.g., bloom filters) for all data blocks in the table combined
// into a single filter block.
#ifndef STORAGE_LEVELDB_TABLE_FILTER_BLOCK_H_
#define STORAGE_LEVELDB_TABLE_FILTER_BLOCK_H_
#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
#include "leveldb/slice.h"
#include "util/hash.h"
namespace leveldb {
class FilterPolicy;
// A FilterBlockBuilder is used to construct all of the filters for a
// particular Table. It generates a single string which is stored as
// a special block in the Table.
//
// The sequence of calls to FilterBlockBuilder must match the regexp:
// (StartBlock AddKey*)* Finish
class FilterBlockBuilder {
public:
explicit FilterBlockBuilder(const FilterPolicy*);
FilterBlockBuilder(const FilterBlockBuilder&) = delete;
FilterBlockBuilder& operator=(const FilterBlockBuilder&) = delete;
void StartBlock(uint64_t block_offset);
void AddKey(const Slice& key);
Slice Finish();
private:
void GenerateFilter();
const FilterPolicy* policy_;
std::string keys_; // Flattened key contents
std::vector<size_t> start_; // Starting index in keys_ of each key
std::string result_; // Filter data computed so far
std::vector<Slice> tmp_keys_; // policy_->CreateFilter() argument
std::vector<uint32_t> filter_offsets_;
};
class FilterBlockReader {
public:
// REQUIRES: "contents" and *policy must stay live while *this is live.
FilterBlockReader(const FilterPolicy* policy, const Slice& contents);
bool KeyMayMatch(uint64_t block_offset, const Slice& key);
private:
const FilterPolicy* policy_;
const char* data_; // Pointer to filter data (at block-start)
const char* offset_; // Pointer to beginning of offset array (at block-end)
size_t num_; // Number of entries in offset array
size_t base_lg_; // Encoding parameter (see kFilterBaseLg in .cc file)
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_TABLE_FILTER_BLOCK_H_

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/format.h"
#include "leveldb/env.h"
#include "port/port.h"
#include "table/block.h"
#include "util/coding.h"
#include "util/crc32c.h"
namespace leveldb {
void BlockHandle::EncodeTo(std::string* dst) const {
// Sanity check that all fields have been set
assert(offset_ != ~static_cast<uint64_t>(0));
assert(size_ != ~static_cast<uint64_t>(0));
PutVarint64(dst, offset_);
PutVarint64(dst, size_);
}
Status BlockHandle::DecodeFrom(Slice* input) {
if (GetVarint64(input, &offset_) && GetVarint64(input, &size_)) {
return Status::OK();
} else {
return Status::Corruption("bad block handle");
}
}
void Footer::EncodeTo(std::string* dst) const {
const size_t original_size = dst->size();
metaindex_handle_.EncodeTo(dst);
index_handle_.EncodeTo(dst);
dst->resize(2 * BlockHandle::kMaxEncodedLength); // Padding
PutFixed32(dst, static_cast<uint32_t>(kTableMagicNumber & 0xffffffffu));
PutFixed32(dst, static_cast<uint32_t>(kTableMagicNumber >> 32));
assert(dst->size() == original_size + kEncodedLength);
(void)original_size; // Disable unused variable warning.
}
Status Footer::DecodeFrom(Slice* input) {
const char* magic_ptr = input->data() + kEncodedLength - 8;
const uint32_t magic_lo = DecodeFixed32(magic_ptr);
const uint32_t magic_hi = DecodeFixed32(magic_ptr + 4);
const uint64_t magic = ((static_cast<uint64_t>(magic_hi) << 32) |
(static_cast<uint64_t>(magic_lo)));
if (magic != kTableMagicNumber) {
return Status::Corruption("not an sstable (bad magic number)");
}
Status result = metaindex_handle_.DecodeFrom(input);
if (result.ok()) {
result = index_handle_.DecodeFrom(input);
}
if (result.ok()) {
// We skip over any leftover data (just padding for now) in "input"
const char* end = magic_ptr + 8;
*input = Slice(end, input->data() + input->size() - end);
}
return result;
}
Status ReadBlock(RandomAccessFile* file, const ReadOptions& options,
const BlockHandle& handle, BlockContents* result) {
result->data = Slice();
result->cachable = false;
result->heap_allocated = false;
// Read the block contents as well as the type/crc footer.
// See table_builder.cc for the code that built this structure.
size_t n = static_cast<size_t>(handle.size());
char* buf = new char[n + kBlockTrailerSize];
Slice contents;
Status s = file->Read(handle.offset(), n + kBlockTrailerSize, &contents, buf);
if (!s.ok()) {
delete[] buf;
return s;
}
if (contents.size() != n + kBlockTrailerSize) {
delete[] buf;
return Status::Corruption("truncated block read");
}
// Check the crc of the type and the block contents
const char* data = contents.data(); // Pointer to where Read put the data
if (options.verify_checksums) {
const uint32_t crc = crc32c::Unmask(DecodeFixed32(data + n + 1));
const uint32_t actual = crc32c::Value(data, n + 1);
if (actual != crc) {
delete[] buf;
s = Status::Corruption("block checksum mismatch");
return s;
}
}
switch (data[n]) {
case kNoCompression:
if (data != buf) {
// File implementation gave us pointer to some other data.
// Use it directly under the assumption that it will be live
// while the file is open.
delete[] buf;
result->data = Slice(data, n);
result->heap_allocated = false;
result->cachable = false; // Do not double-cache
} else {
result->data = Slice(buf, n);
result->heap_allocated = true;
result->cachable = true;
}
// Ok
break;
case kSnappyCompression: {
size_t ulength = 0;
if (!port::Snappy_GetUncompressedLength(data, n, &ulength)) {
delete[] buf;
return Status::Corruption("corrupted compressed block contents");
}
char* ubuf = new char[ulength];
if (!port::Snappy_Uncompress(data, n, ubuf)) {
delete[] buf;
delete[] ubuf;
return Status::Corruption("corrupted compressed block contents");
}
delete[] buf;
result->data = Slice(ubuf, ulength);
result->heap_allocated = true;
result->cachable = true;
break;
}
default:
delete[] buf;
return Status::Corruption("bad block type");
}
return Status::OK();
}
} // namespace leveldb

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_TABLE_FORMAT_H_
#define STORAGE_LEVELDB_TABLE_FORMAT_H_
#include <cstdint>
#include <string>
#include "leveldb/slice.h"
#include "leveldb/status.h"
#include "leveldb/table_builder.h"
namespace leveldb {
class Block;
class RandomAccessFile;
struct ReadOptions;
// BlockHandle is a pointer to the extent of a file that stores a data
// block or a meta block.
class BlockHandle {
public:
// Maximum encoding length of a BlockHandle
enum { kMaxEncodedLength = 10 + 10 };
BlockHandle();
// The offset of the block in the file.
uint64_t offset() const { return offset_; }
void set_offset(uint64_t offset) { offset_ = offset; }
// The size of the stored block
uint64_t size() const { return size_; }
void set_size(uint64_t size) { size_ = size; }
void EncodeTo(std::string* dst) const;
Status DecodeFrom(Slice* input);
private:
uint64_t offset_;
uint64_t size_;
};
// Footer encapsulates the fixed information stored at the tail
// end of every table file.
class Footer {
public:
// Encoded length of a Footer. Note that the serialization of a
// Footer will always occupy exactly this many bytes. It consists
// of two block handles and a magic number.
enum { kEncodedLength = 2 * BlockHandle::kMaxEncodedLength + 8 };
Footer() = default;
// The block handle for the metaindex block of the table
const BlockHandle& metaindex_handle() const { return metaindex_handle_; }
void set_metaindex_handle(const BlockHandle& h) { metaindex_handle_ = h; }
// The block handle for the index block of the table
const BlockHandle& index_handle() const { return index_handle_; }
void set_index_handle(const BlockHandle& h) { index_handle_ = h; }
void EncodeTo(std::string* dst) const;
Status DecodeFrom(Slice* input);
private:
BlockHandle metaindex_handle_;
BlockHandle index_handle_;
};
// kTableMagicNumber was picked by running
// echo http://code.google.com/p/leveldb/ | sha1sum
// and taking the leading 64 bits.
static const uint64_t kTableMagicNumber = 0xdb4775248b80fb57ull;
// 1-byte type + 32-bit crc
static const size_t kBlockTrailerSize = 5;
struct BlockContents {
Slice data; // Actual contents of data
bool cachable; // True iff data can be cached
bool heap_allocated; // True iff caller should delete[] data.data()
};
// Read the block identified by "handle" from "file". On failure
// return non-OK. On success fill *result and return OK.
Status ReadBlock(RandomAccessFile* file, const ReadOptions& options,
const BlockHandle& handle, BlockContents* result);
// Implementation details follow. Clients should ignore,
inline BlockHandle::BlockHandle()
: offset_(~static_cast<uint64_t>(0)), size_(~static_cast<uint64_t>(0)) {}
} // namespace leveldb
#endif // STORAGE_LEVELDB_TABLE_FORMAT_H_

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "leveldb/iterator.h"
namespace leveldb {
Iterator::Iterator() {
cleanup_head_.function = nullptr;
cleanup_head_.next = nullptr;
}
Iterator::~Iterator() {
if (!cleanup_head_.IsEmpty()) {
cleanup_head_.Run();
for (CleanupNode* node = cleanup_head_.next; node != nullptr;) {
node->Run();
CleanupNode* next_node = node->next;
delete node;
node = next_node;
}
}
}
void Iterator::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
assert(func != nullptr);
CleanupNode* node;
if (cleanup_head_.IsEmpty()) {
node = &cleanup_head_;
} else {
node = new CleanupNode();
node->next = cleanup_head_.next;
cleanup_head_.next = node;
}
node->function = func;
node->arg1 = arg1;
node->arg2 = arg2;
}
namespace {
class EmptyIterator : public Iterator {
public:
EmptyIterator(const Status& s) : status_(s) {}
~EmptyIterator() override = default;
bool Valid() const override { return false; }
void Seek(const Slice& target) override {}
void SeekToFirst() override {}
void SeekToLast() override {}
void Next() override { assert(false); }
void Prev() override { assert(false); }
Slice key() const override {
assert(false);
return Slice();
}
Slice value() const override {
assert(false);
return Slice();
}
Status status() const override { return status_; }
private:
Status status_;
};
} // anonymous namespace
Iterator* NewEmptyIterator() { return new EmptyIterator(Status::OK()); }
Iterator* NewErrorIterator(const Status& status) {
return new EmptyIterator(status);
}
} // namespace leveldb

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
#define STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
#include "leveldb/iterator.h"
#include "leveldb/slice.h"
namespace leveldb {
// A internal wrapper class with an interface similar to Iterator that
// caches the valid() and key() results for an underlying iterator.
// This can help avoid virtual function calls and also gives better
// cache locality.
class IteratorWrapper {
public:
IteratorWrapper() : iter_(nullptr), valid_(false) {}
explicit IteratorWrapper(Iterator* iter) : iter_(nullptr) { Set(iter); }
~IteratorWrapper() { delete iter_; }
Iterator* iter() const { return iter_; }
// Takes ownership of "iter" and will delete it when destroyed, or
// when Set() is invoked again.
void Set(Iterator* iter) {
delete iter_;
iter_ = iter;
if (iter_ == nullptr) {
valid_ = false;
} else {
Update();
}
}
// Iterator interface methods
bool Valid() const { return valid_; }
Slice key() const {
assert(Valid());
return key_;
}
Slice value() const {
assert(Valid());
return iter_->value();
}
// Methods below require iter() != nullptr
Status status() const {
assert(iter_);
return iter_->status();
}
void Next() {
assert(iter_);
iter_->Next();
Update();
}
void Prev() {
assert(iter_);
iter_->Prev();
Update();
}
void Seek(const Slice& k) {
assert(iter_);
iter_->Seek(k);
Update();
}
void SeekToFirst() {
assert(iter_);
iter_->SeekToFirst();
Update();
}
void SeekToLast() {
assert(iter_);
iter_->SeekToLast();
Update();
}
private:
void Update() {
valid_ = iter_->Valid();
if (valid_) {
key_ = iter_->key();
}
}
Iterator* iter_;
bool valid_;
Slice key_;
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/merger.h"
#include "leveldb/comparator.h"
#include "leveldb/iterator.h"
#include "table/iterator_wrapper.h"
namespace leveldb {
namespace {
class MergingIterator : public Iterator {
public:
MergingIterator(const Comparator* comparator, Iterator** children, int n)
: comparator_(comparator),
children_(new IteratorWrapper[n]),
n_(n),
current_(nullptr),
direction_(kForward) {
for (int i = 0; i < n; i++) {
children_[i].Set(children[i]);
}
}
~MergingIterator() override { delete[] children_; }
bool Valid() const override { return (current_ != nullptr); }
void SeekToFirst() override {
for (int i = 0; i < n_; i++) {
children_[i].SeekToFirst();
}
FindSmallest();
direction_ = kForward;
}
void SeekToLast() override {
for (int i = 0; i < n_; i++) {
children_[i].SeekToLast();
}
FindLargest();
direction_ = kReverse;
}
void Seek(const Slice& target) override {
for (int i = 0; i < n_; i++) {
children_[i].Seek(target);
}
FindSmallest();
direction_ = kForward;
}
void Next() override {
assert(Valid());
// Ensure that all children are positioned after key().
// If we are moving in the forward direction, it is already
// true for all of the non-current_ children since current_ is
// the smallest child and key() == current_->key(). Otherwise,
// we explicitly position the non-current_ children.
if (direction_ != kForward) {
for (int i = 0; i < n_; i++) {
IteratorWrapper* child = &children_[i];
if (child != current_) {
child->Seek(key());
if (child->Valid() &&
comparator_->Compare(key(), child->key()) == 0) {
child->Next();
}
}
}
direction_ = kForward;
}
current_->Next();
FindSmallest();
}
void Prev() override {
assert(Valid());
// Ensure that all children are positioned before key().
// If we are moving in the reverse direction, it is already
// true for all of the non-current_ children since current_ is
// the largest child and key() == current_->key(). Otherwise,
// we explicitly position the non-current_ children.
if (direction_ != kReverse) {
for (int i = 0; i < n_; i++) {
IteratorWrapper* child = &children_[i];
if (child != current_) {
child->Seek(key());
if (child->Valid()) {
// Child is at first entry >= key(). Step back one to be < key()
child->Prev();
} else {
// Child has no entries >= key(). Position at last entry.
child->SeekToLast();
}
}
}
direction_ = kReverse;
}
current_->Prev();
FindLargest();
}
Slice key() const override {
assert(Valid());
return current_->key();
}
Slice value() const override {
assert(Valid());
return current_->value();
}
Status status() const override {
Status status;
for (int i = 0; i < n_; i++) {
status = children_[i].status();
if (!status.ok()) {
break;
}
}
return status;
}
private:
// Which direction is the iterator moving?
enum Direction { kForward, kReverse };
void FindSmallest();
void FindLargest();
// We might want to use a heap in case there are lots of children.
// For now we use a simple array since we expect a very small number
// of children in leveldb.
const Comparator* comparator_;
IteratorWrapper* children_;
int n_;
IteratorWrapper* current_;
Direction direction_;
};
void MergingIterator::FindSmallest() {
IteratorWrapper* smallest = nullptr;
for (int i = 0; i < n_; i++) {
IteratorWrapper* child = &children_[i];
if (child->Valid()) {
if (smallest == nullptr) {
smallest = child;
} else if (comparator_->Compare(child->key(), smallest->key()) < 0) {
smallest = child;
}
}
}
current_ = smallest;
}
void MergingIterator::FindLargest() {
IteratorWrapper* largest = nullptr;
for (int i = n_ - 1; i >= 0; i--) {
IteratorWrapper* child = &children_[i];
if (child->Valid()) {
if (largest == nullptr) {
largest = child;
} else if (comparator_->Compare(child->key(), largest->key()) > 0) {
largest = child;
}
}
}
current_ = largest;
}
} // namespace
Iterator* NewMergingIterator(const Comparator* comparator, Iterator** children,
int n) {
assert(n >= 0);
if (n == 0) {
return NewEmptyIterator();
} else if (n == 1) {
return children[0];
} else {
return new MergingIterator(comparator, children, n);
}
}
} // namespace leveldb

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_TABLE_MERGER_H_
#define STORAGE_LEVELDB_TABLE_MERGER_H_
namespace leveldb {
class Comparator;
class Iterator;
// Return an iterator that provided the union of the data in
// children[0,n-1]. Takes ownership of the child iterators and
// will delete them when the result iterator is deleted.
//
// The result does no duplicate suppression. I.e., if a particular
// key is present in K child iterators, it will be yielded K times.
//
// REQUIRES: n >= 0
Iterator* NewMergingIterator(const Comparator* comparator, Iterator** children,
int n);
} // namespace leveldb
#endif // STORAGE_LEVELDB_TABLE_MERGER_H_

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "leveldb/table.h"
#include "leveldb/cache.h"
#include "leveldb/comparator.h"
#include "leveldb/env.h"
#include "leveldb/filter_policy.h"
#include "leveldb/options.h"
#include "table/block.h"
#include "table/filter_block.h"
#include "table/format.h"
#include "table/two_level_iterator.h"
#include "util/coding.h"
namespace leveldb {
struct Table::Rep {
~Rep() {
delete filter;
delete[] filter_data;
delete index_block;
}
Options options;
Status status;
RandomAccessFile* file;
uint64_t cache_id;
FilterBlockReader* filter;
const char* filter_data;
BlockHandle metaindex_handle; // Handle to metaindex_block: saved from footer
Block* index_block;
};
Status Table::Open(const Options& options, RandomAccessFile* file,
uint64_t size, Table** table) {
*table = nullptr;
if (size < Footer::kEncodedLength) {
return Status::Corruption("file is too short to be an sstable");
}
char footer_space[Footer::kEncodedLength];
Slice footer_input;
Status s = file->Read(size - Footer::kEncodedLength, Footer::kEncodedLength,
&footer_input, footer_space);
if (!s.ok()) return s;
Footer footer;
s = footer.DecodeFrom(&footer_input);
if (!s.ok()) return s;
// Read the index block
BlockContents index_block_contents;
ReadOptions opt;
if (options.paranoid_checks) {
opt.verify_checksums = true;
}
s = ReadBlock(file, opt, footer.index_handle(), &index_block_contents);
if (s.ok()) {
// We've successfully read the footer and the index block: we're
// ready to serve requests.
Block* index_block = new Block(index_block_contents);
Rep* rep = new Table::Rep;
rep->options = options;
rep->file = file;
rep->metaindex_handle = footer.metaindex_handle();
rep->index_block = index_block;
rep->cache_id = (options.block_cache ? options.block_cache->NewId() : 0);
rep->filter_data = nullptr;
rep->filter = nullptr;
*table = new Table(rep);
(*table)->ReadMeta(footer);
}
return s;
}
void Table::ReadMeta(const Footer& footer) {
if (rep_->options.filter_policy == nullptr) {
return; // Do not need any metadata
}
// TODO(sanjay): Skip this if footer.metaindex_handle() size indicates
// it is an empty block.
ReadOptions opt;
if (rep_->options.paranoid_checks) {
opt.verify_checksums = true;
}
BlockContents contents;
if (!ReadBlock(rep_->file, opt, footer.metaindex_handle(), &contents).ok()) {
// Do not propagate errors since meta info is not needed for operation
return;
}
Block* meta = new Block(contents);
Iterator* iter = meta->NewIterator(BytewiseComparator());
std::string key = "filter.";
key.append(rep_->options.filter_policy->Name());
iter->Seek(key);
if (iter->Valid() && iter->key() == Slice(key)) {
ReadFilter(iter->value());
}
delete iter;
delete meta;
}
void Table::ReadFilter(const Slice& filter_handle_value) {
Slice v = filter_handle_value;
BlockHandle filter_handle;
if (!filter_handle.DecodeFrom(&v).ok()) {
return;
}
// We might want to unify with ReadBlock() if we start
// requiring checksum verification in Table::Open.
ReadOptions opt;
if (rep_->options.paranoid_checks) {
opt.verify_checksums = true;
}
BlockContents block;
if (!ReadBlock(rep_->file, opt, filter_handle, &block).ok()) {
return;
}
if (block.heap_allocated) {
rep_->filter_data = block.data.data(); // Will need to delete later
}
rep_->filter = new FilterBlockReader(rep_->options.filter_policy, block.data);
}
Table::~Table() { delete rep_; }
static void DeleteBlock(void* arg, void* ignored) {
delete reinterpret_cast<Block*>(arg);
}
static void DeleteCachedBlock(const Slice& key, void* value) {
Block* block = reinterpret_cast<Block*>(value);
delete block;
}
static void ReleaseBlock(void* arg, void* h) {
Cache* cache = reinterpret_cast<Cache*>(arg);
Cache::Handle* handle = reinterpret_cast<Cache::Handle*>(h);
cache->Release(handle);
}
// Convert an index iterator value (i.e., an encoded BlockHandle)
// into an iterator over the contents of the corresponding block.
Iterator* Table::BlockReader(void* arg, const ReadOptions& options,
const Slice& index_value) {
Table* table = reinterpret_cast<Table*>(arg);
Cache* block_cache = table->rep_->options.block_cache;
Block* block = nullptr;
Cache::Handle* cache_handle = nullptr;
BlockHandle handle;
Slice input = index_value;
Status s = handle.DecodeFrom(&input);
// We intentionally allow extra stuff in index_value so that we
// can add more features in the future.
if (s.ok()) {
BlockContents contents;
if (block_cache != nullptr) {
char cache_key_buffer[16];
EncodeFixed64(cache_key_buffer, table->rep_->cache_id);
EncodeFixed64(cache_key_buffer + 8, handle.offset());
Slice key(cache_key_buffer, sizeof(cache_key_buffer));
cache_handle = block_cache->Lookup(key);
if (cache_handle != nullptr) {
block = reinterpret_cast<Block*>(block_cache->Value(cache_handle));
} else {
s = ReadBlock(table->rep_->file, options, handle, &contents);
if (s.ok()) {
block = new Block(contents);
if (contents.cachable && options.fill_cache) {
cache_handle = block_cache->Insert(key, block, block->size(),
&DeleteCachedBlock);
}
}
}
} else {
s = ReadBlock(table->rep_->file, options, handle, &contents);
if (s.ok()) {
block = new Block(contents);
}
}
}
Iterator* iter;
if (block != nullptr) {
iter = block->NewIterator(table->rep_->options.comparator);
if (cache_handle == nullptr) {
iter->RegisterCleanup(&DeleteBlock, block, nullptr);
} else {
iter->RegisterCleanup(&ReleaseBlock, block_cache, cache_handle);
}
} else {
iter = NewErrorIterator(s);
}
return iter;
}
Iterator* Table::NewIterator(const ReadOptions& options) const {
return NewTwoLevelIterator(
rep_->index_block->NewIterator(rep_->options.comparator),
&Table::BlockReader, const_cast<Table*>(this), options);
}
Status Table::InternalGet(const ReadOptions& options, const Slice& k, void* arg,
void (*handle_result)(void*, const Slice&,
const Slice&)) {
Status s;
Iterator* iiter = rep_->index_block->NewIterator(rep_->options.comparator);
iiter->Seek(k);
if (iiter->Valid()) {
Slice handle_value = iiter->value();
FilterBlockReader* filter = rep_->filter;
BlockHandle handle;
if (filter != nullptr && handle.DecodeFrom(&handle_value).ok() &&
!filter->KeyMayMatch(handle.offset(), k)) {
// Not found
} else {
Iterator* block_iter = BlockReader(this, options, iiter->value());
block_iter->Seek(k);
if (block_iter->Valid()) {
(*handle_result)(arg, block_iter->key(), block_iter->value());
}
s = block_iter->status();
delete block_iter;
}
}
if (s.ok()) {
s = iiter->status();
}
delete iiter;
return s;
}
uint64_t Table::ApproximateOffsetOf(const Slice& key) const {
Iterator* index_iter =
rep_->index_block->NewIterator(rep_->options.comparator);
index_iter->Seek(key);
uint64_t result;
if (index_iter->Valid()) {
BlockHandle handle;
Slice input = index_iter->value();
Status s = handle.DecodeFrom(&input);
if (s.ok()) {
result = handle.offset();
} else {
// Strange: we can't decode the block handle in the index block.
// We'll just return the offset of the metaindex block, which is
// close to the whole file size for this case.
result = rep_->metaindex_handle.offset();
}
} else {
// key is past the last key in the file. Approximate the offset
// by returning the offset of the metaindex block (which is
// right near the end of the file).
result = rep_->metaindex_handle.offset();
}
delete index_iter;
return result;
}
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "leveldb/table_builder.h"
#include <cassert>
#include "leveldb/comparator.h"
#include "leveldb/env.h"
#include "leveldb/filter_policy.h"
#include "leveldb/options.h"
#include "table/block_builder.h"
#include "table/filter_block.h"
#include "table/format.h"
#include "util/coding.h"
#include "util/crc32c.h"
namespace leveldb {
struct TableBuilder::Rep {
Rep(const Options& opt, WritableFile* f)
: options(opt),
index_block_options(opt),
file(f),
offset(0),
data_block(&options),
index_block(&index_block_options),
num_entries(0),
closed(false),
filter_block(opt.filter_policy == nullptr
? nullptr
: new FilterBlockBuilder(opt.filter_policy)),
pending_index_entry(false) {
index_block_options.block_restart_interval = 1;
}
Options options;
Options index_block_options;
WritableFile* file;
uint64_t offset;
Status status;
BlockBuilder data_block;
BlockBuilder index_block;
std::string last_key;
int64_t num_entries;
bool closed; // Either Finish() or Abandon() has been called.
FilterBlockBuilder* filter_block;
// We do not emit the index entry for a block until we have seen the
// first key for the next data block. This allows us to use shorter
// keys in the index block. For example, consider a block boundary
// between the keys "the quick brown fox" and "the who". We can use
// "the r" as the key for the index block entry since it is >= all
// entries in the first block and < all entries in subsequent
// blocks.
//
// Invariant: r->pending_index_entry is true only if data_block is empty.
bool pending_index_entry;
BlockHandle pending_handle; // Handle to add to index block
std::string compressed_output;
};
TableBuilder::TableBuilder(const Options& options, WritableFile* file)
: rep_(new Rep(options, file)) {
if (rep_->filter_block != nullptr) {
rep_->filter_block->StartBlock(0);
}
}
TableBuilder::~TableBuilder() {
assert(rep_->closed); // Catch errors where caller forgot to call Finish()
delete rep_->filter_block;
delete rep_;
}
Status TableBuilder::ChangeOptions(const Options& options) {
// Note: if more fields are added to Options, update
// this function to catch changes that should not be allowed to
// change in the middle of building a Table.
if (options.comparator != rep_->options.comparator) {
return Status::InvalidArgument("changing comparator while building table");
}
// Note that any live BlockBuilders point to rep_->options and therefore
// will automatically pick up the updated options.
rep_->options = options;
rep_->index_block_options = options;
rep_->index_block_options.block_restart_interval = 1;
return Status::OK();
}
void TableBuilder::Add(const Slice& key, const Slice& value) {
Rep* r = rep_;
assert(!r->closed);
if (!ok()) return;
if (r->num_entries > 0) {
assert(r->options.comparator->Compare(key, Slice(r->last_key)) > 0);
}
if (r->pending_index_entry) {
assert(r->data_block.empty());
r->options.comparator->FindShortestSeparator(&r->last_key, key);
std::string handle_encoding;
r->pending_handle.EncodeTo(&handle_encoding);
r->index_block.Add(r->last_key, Slice(handle_encoding));
r->pending_index_entry = false;
}
if (r->filter_block != nullptr) {
r->filter_block->AddKey(key);
}
r->last_key.assign(key.data(), key.size());
r->num_entries++;
r->data_block.Add(key, value);
const size_t estimated_block_size = r->data_block.CurrentSizeEstimate();
if (estimated_block_size >= r->options.block_size) {
Flush();
}
}
void TableBuilder::Flush() {
Rep* r = rep_;
assert(!r->closed);
if (!ok()) return;
if (r->data_block.empty()) return;
assert(!r->pending_index_entry);
WriteBlock(&r->data_block, &r->pending_handle);
if (ok()) {
r->pending_index_entry = true;
r->status = r->file->Flush();
}
if (r->filter_block != nullptr) {
r->filter_block->StartBlock(r->offset);
}
}
void TableBuilder::WriteBlock(BlockBuilder* block, BlockHandle* handle) {
// File format contains a sequence of blocks where each block has:
// block_data: uint8[n]
// type: uint8
// crc: uint32
assert(ok());
Rep* r = rep_;
Slice raw = block->Finish();
Slice block_contents;
CompressionType type = r->options.compression;
// TODO(postrelease): Support more compression options: zlib?
switch (type) {
case kNoCompression:
block_contents = raw;
break;
case kSnappyCompression: {
std::string* compressed = &r->compressed_output;
if (port::Snappy_Compress(raw.data(), raw.size(), compressed) &&
compressed->size() < raw.size() - (raw.size() / 8u)) {
block_contents = *compressed;
} else {
// Snappy not supported, or compressed less than 12.5%, so just
// store uncompressed form
block_contents = raw;
type = kNoCompression;
}
break;
}
}
WriteRawBlock(block_contents, type, handle);
r->compressed_output.clear();
block->Reset();
}
void TableBuilder::WriteRawBlock(const Slice& block_contents,
CompressionType type, BlockHandle* handle) {
Rep* r = rep_;
handle->set_offset(r->offset);
handle->set_size(block_contents.size());
r->status = r->file->Append(block_contents);
if (r->status.ok()) {
char trailer[kBlockTrailerSize];
trailer[0] = type;
uint32_t crc = crc32c::Value(block_contents.data(), block_contents.size());
crc = crc32c::Extend(crc, trailer, 1); // Extend crc to cover block type
EncodeFixed32(trailer + 1, crc32c::Mask(crc));
r->status = r->file->Append(Slice(trailer, kBlockTrailerSize));
if (r->status.ok()) {
r->offset += block_contents.size() + kBlockTrailerSize;
}
}
}
Status TableBuilder::status() const { return rep_->status; }
Status TableBuilder::Finish() {
Rep* r = rep_;
Flush();
assert(!r->closed);
r->closed = true;
BlockHandle filter_block_handle, metaindex_block_handle, index_block_handle;
// Write filter block
if (ok() && r->filter_block != nullptr) {
WriteRawBlock(r->filter_block->Finish(), kNoCompression,
&filter_block_handle);
}
// Write metaindex block
if (ok()) {
BlockBuilder meta_index_block(&r->options);
if (r->filter_block != nullptr) {
// Add mapping from "filter.Name" to location of filter data
std::string key = "filter.";
key.append(r->options.filter_policy->Name());
std::string handle_encoding;
filter_block_handle.EncodeTo(&handle_encoding);
meta_index_block.Add(key, handle_encoding);
}
// TODO(postrelease): Add stats and other meta blocks
WriteBlock(&meta_index_block, &metaindex_block_handle);
}
// Write index block
if (ok()) {
if (r->pending_index_entry) {
r->options.comparator->FindShortSuccessor(&r->last_key);
std::string handle_encoding;
r->pending_handle.EncodeTo(&handle_encoding);
r->index_block.Add(r->last_key, Slice(handle_encoding));
r->pending_index_entry = false;
}
WriteBlock(&r->index_block, &index_block_handle);
}
// Write footer
if (ok()) {
Footer footer;
footer.set_metaindex_handle(metaindex_block_handle);
footer.set_index_handle(index_block_handle);
std::string footer_encoding;
footer.EncodeTo(&footer_encoding);
r->status = r->file->Append(footer_encoding);
if (r->status.ok()) {
r->offset += footer_encoding.size();
}
}
return r->status;
}
void TableBuilder::Abandon() {
Rep* r = rep_;
assert(!r->closed);
r->closed = true;
}
uint64_t TableBuilder::NumEntries() const { return rep_->num_entries; }
uint64_t TableBuilder::FileSize() const { return rep_->offset; }
} // namespace leveldb

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/two_level_iterator.h"
#include "leveldb/table.h"
#include "table/block.h"
#include "table/format.h"
#include "table/iterator_wrapper.h"
namespace leveldb {
namespace {
typedef Iterator* (*BlockFunction)(void*, const ReadOptions&, const Slice&);
class TwoLevelIterator : public Iterator {
public:
TwoLevelIterator(Iterator* index_iter, BlockFunction block_function,
void* arg, const ReadOptions& options);
~TwoLevelIterator() override;
void Seek(const Slice& target) override;
void SeekToFirst() override;
void SeekToLast() override;
void Next() override;
void Prev() override;
bool Valid() const override { return data_iter_.Valid(); }
Slice key() const override {
assert(Valid());
return data_iter_.key();
}
Slice value() const override {
assert(Valid());
return data_iter_.value();
}
Status status() const override {
// It'd be nice if status() returned a const Status& instead of a Status
if (!index_iter_.status().ok()) {
return index_iter_.status();
} else if (data_iter_.iter() != nullptr && !data_iter_.status().ok()) {
return data_iter_.status();
} else {
return status_;
}
}
private:
void SaveError(const Status& s) {
if (status_.ok() && !s.ok()) status_ = s;
}
void SkipEmptyDataBlocksForward();
void SkipEmptyDataBlocksBackward();
void SetDataIterator(Iterator* data_iter);
void InitDataBlock();
BlockFunction block_function_;
void* arg_;
const ReadOptions options_;
Status status_;
IteratorWrapper index_iter_;
IteratorWrapper data_iter_; // May be nullptr
// If data_iter_ is non-null, then "data_block_handle_" holds the
// "index_value" passed to block_function_ to create the data_iter_.
std::string data_block_handle_;
};
TwoLevelIterator::TwoLevelIterator(Iterator* index_iter,
BlockFunction block_function, void* arg,
const ReadOptions& options)
: block_function_(block_function),
arg_(arg),
options_(options),
index_iter_(index_iter),
data_iter_(nullptr) {}
TwoLevelIterator::~TwoLevelIterator() = default;
void TwoLevelIterator::Seek(const Slice& target) {
index_iter_.Seek(target);
InitDataBlock();
if (data_iter_.iter() != nullptr) data_iter_.Seek(target);
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::SeekToFirst() {
index_iter_.SeekToFirst();
InitDataBlock();
if (data_iter_.iter() != nullptr) data_iter_.SeekToFirst();
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::SeekToLast() {
index_iter_.SeekToLast();
InitDataBlock();
if (data_iter_.iter() != nullptr) data_iter_.SeekToLast();
SkipEmptyDataBlocksBackward();
}
void TwoLevelIterator::Next() {
assert(Valid());
data_iter_.Next();
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::Prev() {
assert(Valid());
data_iter_.Prev();
SkipEmptyDataBlocksBackward();
}
void TwoLevelIterator::SkipEmptyDataBlocksForward() {
while (data_iter_.iter() == nullptr || !data_iter_.Valid()) {
// Move to next block
if (!index_iter_.Valid()) {
SetDataIterator(nullptr);
return;
}
index_iter_.Next();
InitDataBlock();
if (data_iter_.iter() != nullptr) data_iter_.SeekToFirst();
}
}
void TwoLevelIterator::SkipEmptyDataBlocksBackward() {
while (data_iter_.iter() == nullptr || !data_iter_.Valid()) {
// Move to next block
if (!index_iter_.Valid()) {
SetDataIterator(nullptr);
return;
}
index_iter_.Prev();
InitDataBlock();
if (data_iter_.iter() != nullptr) data_iter_.SeekToLast();
}
}
void TwoLevelIterator::SetDataIterator(Iterator* data_iter) {
if (data_iter_.iter() != nullptr) SaveError(data_iter_.status());
data_iter_.Set(data_iter);
}
void TwoLevelIterator::InitDataBlock() {
if (!index_iter_.Valid()) {
SetDataIterator(nullptr);
} else {
Slice handle = index_iter_.value();
if (data_iter_.iter() != nullptr &&
handle.compare(data_block_handle_) == 0) {
// data_iter_ is already constructed with this iterator, so
// no need to change anything
} else {
Iterator* iter = (*block_function_)(arg_, options_, handle);
data_block_handle_.assign(handle.data(), handle.size());
SetDataIterator(iter);
}
}
}
} // namespace
Iterator* NewTwoLevelIterator(Iterator* index_iter,
BlockFunction block_function, void* arg,
const ReadOptions& options) {
return new TwoLevelIterator(index_iter, block_function, arg, options);
}
} // namespace leveldb

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_
#define STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_
#include "leveldb/iterator.h"
namespace leveldb {
struct ReadOptions;
// Return a new two level iterator. A two-level iterator contains an
// index iterator whose values point to a sequence of blocks where
// each block is itself a sequence of key,value pairs. The returned
// two-level iterator yields the concatenation of all key/value pairs
// in the sequence of blocks. Takes ownership of "index_iter" and
// will delete it when no longer needed.
//
// Uses a supplied function to convert an index_iter value into
// an iterator over the contents of the corresponding block.
Iterator* NewTwoLevelIterator(
Iterator* index_iter,
Iterator* (*block_function)(void* arg, const ReadOptions& options,
const Slice& index_value),
void* arg, const ReadOptions& options);
} // namespace leveldb
#endif // STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_