优化彩金池安全线触发方式

This commit is contained in:
2026-03-16 16:33:53 +08:00
parent 1213f8e58a
commit 0b2f4a026e
7 changed files with 127 additions and 34 deletions

View File

@@ -73,7 +73,7 @@ class PlayStartLogic
$config = $ticketType === self::LOTTERY_TYPE_PAID
? ($lotteryService->getConfigType0Id() ? DiceLotteryPoolConfig::find($lotteryService->getConfigType0Id()) : null)
: ($lotteryService->getConfigType1Id() ? DiceLotteryPoolConfig::find($lotteryService->getConfigType1Id()) : null);
// 未找到付费/免费对应配置时,统一回退到 type=0 的彩金池,保证所有玩家累加同一彩金池
// 未找到付费/免费对应配置时,统一回退到 type=0 的彩金池
if (!$config) {
$config = DiceLotteryPoolConfig::where('type', 0)->find();
}
@@ -81,10 +81,16 @@ class PlayStartLogic
throw new ApiException('奖池配置不存在');
}
// 彩金池盈利低于安全线时按玩家权重抽档,高于或等于安全线时按奖池权重抽档
$poolProfit = (float) ($config->profit_amount ?? $config->ev ?? 0);
// 计算当前玩家在该彩金池中的累计盈利金额:当前中奖金额(含 BIGWIN减去抽奖券费用 100
$playerQuery = DicePlayRecord::where('player_id', $playerId)
->where('lottery_config_id', $config->id)
->where('status', self::RECORD_STATUS_SUCCESS);
$playerWinSum = (float) $playerQuery->sum('win_coin');
$playerPlayCount = (int) $playerQuery->count();
$playerProfitTotal = $playerWinSum - 100.0 * $playerPlayCount;
$safetyLine = (int) ($config->safety_line ?? 0);
$usePoolWeights = $poolProfit >= $safetyLine;
// 玩家累计盈利金额达到或超过安全线时,按奖池 T*_weight 杀分;否则按玩家 T*_weight 抽档位
$usePoolWeights = $playerProfitTotal >= $safetyLine;
// 按档位 T1-T5 抽取后,从 DiceReward 表按当前方向取该档位数据,再按 weight 抽取一条得到 grid_number
$rewardInstance = DiceReward::getCachedInstance();
@@ -244,10 +250,10 @@ class PlayStartLogic
$p->save();
// 彩金池盈利:每局扣除本局发放的真实成本(普通档位 real_ev + BIGWIN.real_ev 如触发),不额外加 100
// 玩家累计盈利底层仍使用 profit_amount 字段存储:每局按“当前中奖金额(含 BIGWIN - 抽奖券费用 100”累加
// 需确保表有 profit_amount 字段(见 db/dice_lottery_config_add_profit_amount.sql
$totalRealEv = $realEv + $bigWinRealEv;
$addProfit = -$totalRealEv;
$perPlayProfit = $winCoin - 100.0;
$addProfit = $perPlayProfit;
try {
DiceLotteryPoolConfig::where('id', $configId)->update([
'profit_amount' => Db::raw('IFNULL(profit_amount,0) + ' . (float) $addProfit),
@@ -479,6 +485,7 @@ class PlayStartLogic
$superWinCoin = 0;
$isWin = 0;
$bigWinRealEv = 0.0;
if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
@@ -491,10 +498,13 @@ class PlayStartLogic
$roll = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX);
$doSuperWin = $bigWinWeight > 0 && $roll < ($bigWinWeight / 10000.0);
}
if ($bigWinConfig !== null && isset($bigWinConfig['real_ev'])) {
$bigWinRealEv = (float) $bigWinConfig['real_ev'];
}
if ($doSuperWin) {
$rollArray = $this->getSuperWinRollArray($rollNumber);
$isWin = 1;
$superWinCoin = ($bigWinConfig['real_ev'] ?? 0) > 0 ? (float) ($bigWinConfig['real_ev'] ?? 0) : self::SUPER_WIN_BONUS;
$superWinCoin = $bigWinRealEv > 0 ? $bigWinRealEv : self::SUPER_WIN_BONUS;
$rewardWinCoin = 0;
} else {
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
@@ -507,6 +517,7 @@ class PlayStartLogic
$configId = $config !== null ? (int) $config->id : 0;
$rewardId = ($isWin === 1 && $superWinCoin > 0) ? 0 : $targetIndex;
$configName = $config !== null ? (string) ($config->name ?? '') : '自定义';
$costRealEv = $realEv + ($isWin === 1 ? $bigWinRealEv : 0.0);
return [
'player_id' => 0,
@@ -528,6 +539,9 @@ class PlayStartLogic
'status' => self::RECORD_STATUS_SUCCESS,
'tier' => $tier,
'roll_number_for_count' => $rollNumber,
'real_ev' => $realEv,
'bigwin_real_ev' => $isWin === 1 ? $bigWinRealEv : 0.0,
'cost_ev' => $costRealEv,
];
}
}