优化导入权重测试数据
This commit is contained in:
@@ -27,6 +27,14 @@
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<el-descriptions-item label="免费奖池配置ID">
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{{ record.free_lottery_config_id ?? '—' }}
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</el-descriptions-item>
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<el-descriptions-item label="BIGWIN 权重快照">
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<template v-if="bigwinWeightDisplay.length">
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<span v-for="item in bigwinWeightDisplay" :key="item.grid" class="mr-2">
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{{ item.grid }}:{{ item.weight }}
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</span>
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</template>
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<template v-else>—</template>
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</el-descriptions-item>
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</el-descriptions>
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</div>
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@@ -68,19 +76,53 @@
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<div class="detail-section">
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<div class="section-title">权重配比快照(测试时使用的 T1-T5/BIGWIN 配置)</div>
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<el-table
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:data="snapshotTableData"
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border
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size="small"
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max-height="280"
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class="snapshot-table"
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>
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<el-table-column prop="tier" label="档位" width="80" align="center" />
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<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
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<el-table-column prop="weight" label="权重" width="90" align="center" />
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<el-table-column prop="id" label="配置ID" width="80" align="center" />
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</el-table>
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<div v-if="!snapshotTableData.length" class="empty-tip">暂无快照数据</div>
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<div class="snapshot-group">
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<div class="snapshot-subtitle">顺时针(非 BIGWIN)</div>
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<el-table
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:data="snapshotClockwise"
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border
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size="small"
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max-height="180"
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class="snapshot-table"
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>
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<el-table-column prop="tier" label="档位" width="80" align="center" />
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<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
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<el-table-column prop="weight" label="权重" width="90" align="center" />
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</el-table>
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<div v-if="!snapshotClockwise.length" class="empty-tip">暂无顺时针数据</div>
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</div>
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<div class="snapshot-group">
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<div class="snapshot-subtitle">逆时针(非 BIGWIN)</div>
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<el-table
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:data="snapshotCounterclockwise"
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border
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size="small"
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max-height="180"
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class="snapshot-table"
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>
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<el-table-column prop="tier" label="档位" width="80" align="center" />
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<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
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<el-table-column prop="weight" label="权重" width="90" align="center" />
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</el-table>
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<div v-if="!snapshotCounterclockwise.length" class="empty-tip">暂无逆时针数据</div>
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</div>
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<div class="snapshot-group">
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<div class="snapshot-subtitle">BIGWIN(按 DiceRewardConfig 配置快照)</div>
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<el-table
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:data="bigwinTableData"
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border
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size="small"
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max-height="180"
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class="snapshot-table"
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>
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<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
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<el-table-column prop="weight" label="权重" width="90" align="center" />
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</el-table>
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<div v-if="!bigwinTableData.length" class="empty-tip">暂无 BIGWIN 数据</div>
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</div>
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</div>
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<div class="detail-section">
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@@ -181,6 +223,7 @@
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lottery_config_id?: number | null
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paid_lottery_config_id?: number | null
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free_lottery_config_id?: number | null
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bigwin_weight?: Record<string, number> | Array<[number, number]> | null
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// 新结构:{ paid: {T1..T5}, free: {T1..T5} },兼容旧结构直接是 {T1..T5}
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tier_weights_snapshot?:
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| {
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@@ -279,6 +322,26 @@
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return tierWeightsToTableData(source || undefined)
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})
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const bigwinWeightDisplay = computed(() => {
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const raw = props.record?.bigwin_weight
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if (!raw) return []
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const entries: Array<{ grid: number; weight: number }> = []
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if (Array.isArray(raw)) {
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raw.forEach(([grid, weight]) => {
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entries.push({ grid: Number(grid), weight: Number(weight) })
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})
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} else if (typeof raw === 'object') {
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Object.keys(raw).forEach((k) => {
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const grid = Number(k)
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const w = Number((raw as Record<string, number>)[k])
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if (!Number.isNaN(grid) && !Number.isNaN(w)) {
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entries.push({ grid, weight: w })
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}
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})
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}
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return entries.sort((a, b) => a.grid - b.grid)
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})
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// 导入不限制奖池类型,两个下拉都可选任意 DiceLotteryPoolConfig
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const paidLotteryOptions = computed(() => lotteryConfigOptions.value)
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const freeLotteryOptions = computed(() => lotteryConfigOptions.value)
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@@ -289,25 +352,65 @@
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})
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const snapshotTableData = computed(() => {
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const snapshot = props.record?.weight_config_snapshot
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const snapshot = props.record?.weight_config_snapshot as
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| Array<{
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tier?: string
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direction?: number
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grid_number?: number
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weight?: number
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}>
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| undefined
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if (!Array.isArray(snapshot)) return []
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return snapshot.map((item) => ({
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id: item.id ?? '—',
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grid_number: item.grid_number ?? '—',
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tier: item.tier ?? '—',
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weight: item.weight ?? '—'
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}))
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return snapshot.map((item) => {
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const dir = item.direction
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return {
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tier: item.tier ?? '—',
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direction: dir,
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direction_label: dir === 0 ? '顺时针' : dir === 1 ? '逆时针' : '—',
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grid_number: item.grid_number ?? '—',
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weight: item.weight ?? '—'
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}
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})
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})
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const snapshotClockwise = computed(() =>
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snapshotTableData.value.filter((row) => row.direction === 0 && row.tier !== 'BIGWIN')
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)
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const snapshotCounterclockwise = computed(() =>
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snapshotTableData.value.filter((row) => row.direction === 1 && row.tier !== 'BIGWIN')
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)
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const bigwinTableData = computed(() =>
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bigwinWeightDisplay.value.map((item) => ({
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grid_number: item.grid,
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weight: item.weight
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}))
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)
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const chartLabels = computed(() => GRID_NUMBERS.map((n) => String(n)))
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const chartData = computed(() => {
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const counts = props.record?.result_counts
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if (!counts || typeof counts !== 'object') return GRID_NUMBERS.map(() => 0)
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return GRID_NUMBERS.map((n) => {
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const v = counts[String(n)] ?? counts[n]
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return typeof v === 'number' && !Number.isNaN(v) ? v : 0
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})
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if (!counts) return GRID_NUMBERS.map(() => 0)
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// 兼容两种结构:对象 {5:10,...} 或数组 [10, ...]
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if (Array.isArray(counts)) {
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// 如果是数组,按顺序映射到 GRID_NUMBERS
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return GRID_NUMBERS.map((_, idx) => {
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const v = counts[idx]
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return typeof v === 'number' && !Number.isNaN(v) ? v : 0
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})
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}
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if (typeof counts === 'object') {
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return GRID_NUMBERS.map((n) => {
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const byString = (counts as Record<string, number>)[String(n)]
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const byNumber = (counts as Record<number, number>)[n]
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const v = byString ?? byNumber
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return typeof v === 'number' && !Number.isNaN(v) ? v : 0
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})
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}
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return GRID_NUMBERS.map(() => 0)
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})
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const resultTotal = computed(() => {
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@@ -385,6 +488,15 @@
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.snapshot-table {
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margin-bottom: 8px;
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}
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.snapshot-group {
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margin-bottom: 12px;
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}
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.snapshot-subtitle {
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font-size: 13px;
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font-weight: 500;
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margin: 4px 0;
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color: var(--el-text-color-secondary);
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}
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.chart-wrap {
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margin-bottom: 8px;
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}
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@@ -354,9 +354,13 @@ class DiceRewardLogic
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if ($configCw !== null) {
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$tier = isset($configCw['tier']) ? trim((string) $configCw['tier']) : '';
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if ($tier !== '') {
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// 使用对应奖励配置的 weight 作为格子权重(若未配置则退回最小权重)
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$weightCw = isset($configCw['weight']) && $configCw['weight'] !== null
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? $configCw['weight']
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: self::WEIGHT_MIN;
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$payloadCw = [
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'tier' => $tier,
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'weight' => self::WEIGHT_MIN,
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'weight' => $weightCw,
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'grid_number' => $gridNumber,
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'start_index' => $startId,
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'end_index' => $endIdCw,
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@@ -374,7 +378,7 @@ class DiceRewardLogic
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$m->tier = $tier;
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$m->direction = DiceReward::DIRECTION_CLOCKWISE;
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$m->end_index = $endIdCw;
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$m->weight = self::WEIGHT_MIN;
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$m->weight = $weightCw;
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$m->grid_number = $gridNumber;
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$m->start_index = $startId;
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$m->ui_text = $configCw['ui_text'] ?? '';
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@@ -390,9 +394,13 @@ class DiceRewardLogic
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if ($configCcw !== null) {
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$tier = isset($configCcw['tier']) ? trim((string) $configCcw['tier']) : '';
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if ($tier !== '') {
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// 使用对应奖励配置的 weight 作为格子权重(若未配置则退回最小权重)
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$weightCcw = isset($configCcw['weight']) && $configCcw['weight'] !== null
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? $configCcw['weight']
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: self::WEIGHT_MIN;
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$payloadCcw = [
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'tier' => $tier,
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'weight' => self::WEIGHT_MIN,
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'weight' => $weightCcw,
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'grid_number' => $gridNumber,
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'start_index' => $startId,
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'end_index' => $endIdCcw,
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@@ -410,7 +418,7 @@ class DiceRewardLogic
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$m->tier = $tier;
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$m->direction = DiceReward::DIRECTION_COUNTERCLOCKWISE;
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$m->end_index = $endIdCcw;
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$m->weight = self::WEIGHT_MIN;
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$m->weight = $weightCcw;
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$m->grid_number = $gridNumber;
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$m->start_index = $startId;
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$m->ui_text = $configCcw['ui_text'] ?? '';
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@@ -91,40 +91,69 @@ class DiceRewardConfigRecordLogic extends BaseLogic
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}
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if (is_array($snapshot) && !empty($snapshot)) {
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foreach ($snapshot as $item) {
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$id = isset($item['id']) ? (int) $item['id'] : 0;
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$direction = isset($item['direction']) ? (int) $item['direction'] : null;
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$gridNumber = isset($item['grid_number']) ? (int) $item['grid_number'] : 0;
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$weight = isset($item['weight']) ? (int) $item['weight'] : 1;
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$weight = max(1, min(10000, $weight));
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if ($id <= 0) {
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if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
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continue;
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}
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if ($gridNumber <= 0) {
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continue;
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}
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$tier = isset($item['tier']) ? (string) $item['tier'] : '';
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if ($tier === '') {
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$tier = DiceRewardConfig::where('id', $id)->value('tier');
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$tier = $tier !== null && $tier !== '' ? (string) $tier : '';
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// 若快照中未带 tier,则尝试按方向+点数从现有配置中取
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$tierFromDb = DiceReward::where('direction', $direction)->where('grid_number', $gridNumber)->value('tier');
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$tier = $tierFromDb !== null ? (string) $tierFromDb : '';
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}
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if ($tier === '') {
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continue;
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}
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// 写入 DiceReward(顺/逆时针同值)
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foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
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$affected = DiceReward::where('tier', $tier)->where('direction', $direction)->where('end_index', $id)->update(['weight' => $weight]);
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if ($affected === 0) {
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$m = new DiceReward();
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$m->tier = $tier;
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$m->direction = $direction;
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$m->end_index = $id;
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$m->weight = $weight;
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$m->save();
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// 仅按方向 + 点数更新 DiceReward(若存在则更新,不存在才插入,避免唯一键冲突)
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$reward = DiceReward::where('direction', $direction)
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->where('grid_number', $gridNumber)
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->find();
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if ($reward) {
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$reward->weight = $weight;
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// 若快照中有 tier,补齐 tier 信息
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if ($tier !== '' && (string) $reward->tier !== $tier) {
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$reward->tier = $tier;
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}
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}
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// BIGWIN:同步写入 DiceRewardConfig.weight
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if (strtoupper($tier) === 'BIGWIN') {
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DiceRewardConfig::where('id', $id)->update(['weight' => $weight]);
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$reward->save();
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} else {
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$m = new DiceReward();
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if ($tier !== '') {
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$m->tier = $tier;
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}
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$m->direction = $direction;
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$m->grid_number = $gridNumber;
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$m->weight = $weight;
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$m->save();
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}
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}
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DiceReward::refreshCache();
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}
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// 使用记录中的 bigwin_weight JSON 将 BIGWIN 概率导入到 DiceRewardConfig
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$recordBigwinWeight = $record['bigwin_weight'] ?? null;
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if (is_string($recordBigwinWeight)) {
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$decoded = json_decode($recordBigwinWeight, true);
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$recordBigwinWeight = is_array($decoded) ? $decoded : null;
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}
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if (is_array($recordBigwinWeight) && !empty($recordBigwinWeight)) {
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foreach ($recordBigwinWeight as $grid => $w) {
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$gridNumber = (int) $grid;
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$weight = (int) $w;
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if ($gridNumber <= 0) {
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continue;
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}
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if ($weight < 0) {
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$weight = 0;
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}
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DiceRewardConfig::where('tier', 'BIGWIN')
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->where('grid_number', $gridNumber)
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->update(['weight' => $weight]);
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}
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}
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$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
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$tierSnapshot = $record['tier_weights_snapshot'] ?? null;
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if (is_string($tierSnapshot)) {
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@@ -251,13 +280,15 @@ class DiceRewardConfigRecordLogic extends BaseLogic
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$paidTierWeights = null;
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$freeTierWeights = null;
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// 来自 DiceReward 的当前权重快照(按方向+点数),用于权重测试模拟
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$instance = DiceReward::getCachedInstance();
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$byTierDirection = $instance['by_tier_direction'] ?? [];
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foreach ($byTierDirection as $tier => $byDir) {
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foreach ($byDir as $dir => $rows) {
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foreach ($rows as $row) {
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$snapshot[] = [
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'id' => (int) ($row['id'] ?? 0),
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// 不再记录 DiceReward.id,只记录方向、点数和、档位与权重
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'direction' => (int) $dir,
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'grid_number' => (int) ($row['grid_number'] ?? 0),
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'tier' => (string) ($tier ?? ''),
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'weight' => (int) ($row['weight'] ?? 0),
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@@ -266,6 +297,19 @@ class DiceRewardConfigRecordLogic extends BaseLogic
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}
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}
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// BIGWIN 概率快照从 DiceRewardConfig 读取(例如豹子号配置)
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// JSON 结构 {"grid_number": weight, ...}
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$bigwinWeights = [];
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$bigwinConfigs = DiceRewardConfig::getCachedByTier('BIGWIN');
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foreach ($bigwinConfigs as $cfg) {
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$grid = isset($cfg['grid_number']) ? (int) $cfg['grid_number'] : 0;
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if ($grid <= 0) {
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continue;
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}
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$w = isset($cfg['weight']) ? (int) $cfg['weight'] : 0;
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$bigwinWeights[$grid] = $w;
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}
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if ($paidConfigId > 0) {
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$config = DiceLotteryPoolConfig::find($paidConfigId);
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if (!$config) {
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@@ -359,6 +403,7 @@ class DiceRewardConfigRecordLogic extends BaseLogic
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$record->free_tier_weights = $freeTierWeights;
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$record->result_counts = [];
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$record->tier_counts = null;
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$record->bigwin_weight = $bigwinWeights ?: null;
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$record->admin_id = $adminId;
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$record->create_time = date('Y-m-d H:i:s');
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$record->save();
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@@ -196,11 +196,15 @@ class WeightTestRunner
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*/
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private function markSuccess(int $recordId, array $resultCounts, array $tierCounts): void
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{
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$platformProfit = DiceRewardConfigRecord::computePlatformProfitFromRelated($recordId);
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$record = DiceRewardConfigRecord::find($recordId);
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if ($record) {
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// 平台盈利通过关联测试记录统计
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$platformProfit = DiceRewardConfigRecord::computePlatformProfitFromRelated($recordId);
|
||||
// 落点统计也通过关联测试记录重新统计,避免模拟过程异常导致为空
|
||||
$dbResultCounts = DiceRewardConfigRecord::computeResultCountsFromRelated($recordId);
|
||||
|
||||
$record->status = DiceRewardConfigRecord::STATUS_SUCCESS;
|
||||
$record->result_counts = $resultCounts;
|
||||
$record->result_counts = !empty($dbResultCounts) ? $dbResultCounts : $resultCounts;
|
||||
$record->tier_counts = $tierCounts;
|
||||
$record->remark = null;
|
||||
$record->platform_profit = $platformProfit;
|
||||
|
||||
@@ -37,6 +37,7 @@ use think\model\relation\HasMany;
|
||||
* @property array $result_counts 落点统计 grid_number=>出现次数
|
||||
* @property array|null $tier_counts 档位出现次数 T1=>count
|
||||
* @property float|null $platform_profit 平台赚取金额(付费抽取次数×100-玩家总收益)
|
||||
* @property array|null $bigwin_weight 测试时 BIGWIN 档位权重快照(JSON:grid_number=>weight)
|
||||
* @property int|null $admin_id 执行测试的管理员ID
|
||||
* @property string|null $create_time 创建时间
|
||||
*/
|
||||
@@ -55,7 +56,7 @@ class DiceRewardConfigRecord extends BaseModel
|
||||
|
||||
protected $table = 'dice_reward_config_record';
|
||||
|
||||
protected $json = ['weight_config_snapshot', 'tier_weights_snapshot', 'result_counts', 'tier_counts', 'paid_tier_weights', 'free_tier_weights'];
|
||||
protected $json = ['weight_config_snapshot', 'tier_weights_snapshot', 'result_counts', 'tier_counts', 'paid_tier_weights', 'free_tier_weights', 'bigwin_weight'];
|
||||
|
||||
protected $jsonAssoc = true;
|
||||
|
||||
@@ -82,4 +83,31 @@ class DiceRewardConfigRecord extends BaseModel
|
||||
->sum('win_coin');
|
||||
return round($paidCount * 100 - $sumWinCoin, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据关联的 DicePlayRecordTest 统计落点次数
|
||||
* result_counts = [grid_number => 出现次数],只统计 roll_number 在 5-30 之间的记录
|
||||
* @param int $recordId
|
||||
* @return array<int,int>
|
||||
*/
|
||||
public static function computeResultCountsFromRelated(int $recordId): array
|
||||
{
|
||||
$rows = DicePlayRecordTest::where('reward_config_record_id', $recordId)
|
||||
->where('roll_number', '>=', 5)
|
||||
->where('roll_number', '<=', 30)
|
||||
->field('roll_number, COUNT(*) AS c')
|
||||
->group('roll_number')
|
||||
->select()
|
||||
->toArray();
|
||||
|
||||
$result = [];
|
||||
foreach ($rows as $row) {
|
||||
$grid = (int) ($row['roll_number'] ?? 0);
|
||||
$cnt = (int) ($row['c'] ?? 0);
|
||||
if ($grid > 0 && $cnt > 0) {
|
||||
$result[$grid] = $cnt;
|
||||
}
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user