setItemWeight(row, normalizeSliderValue(v))
+ (v: number | number[]) => setItemWeightByRow(t, row, normalizeSliderValue(v))
"
/>
@@ -71,28 +70,29 @@
-
setItemWeight(row, v ?? 0)"
+ @update:model-value="(v: number | string | undefined) => setItemWeightByRow(t, row, typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
/>
+
@@ -156,30 +156,59 @@
return grouped.value[tier] ?? []
}
+ /** 图表横坐标为色子点数(grid_number) */
function getTierChartLabels(tier: string): string[] {
const items = getTierItems(tier)
- return items.map((r) => (r.ui_text ? String(r.ui_text) : `点数 ${r.grid_number ?? ''}`))
+ return items.map((r) => String(r.grid_number ?? ''))
}
function getTierChartData(tier: string): number[] {
const items = getTierItems(tier)
- return items.map((r) => getItemWeight(r))
+ return items.map((r) => getItemWeight(r)).map((n) => Number(n))
}
- /** 用于 T1–T5 校验与展示的档位权重和(仅 T1–T5 使用;BIGWIN 不要求合计) */
+ /** 档位权重和(仅展示用,不限制) */
function getTierSumForValidation(tier: string): number {
const items = getTierItems(tier)
return items.reduce((s, r) => s + getItemWeight(r), 0)
}
- function getItemWeight(row: Record & { weight?: number }): number {
+ /** 读取权重,1-10000 整数(兼容后端 int 返回为 number 或 string) */
+ function getItemWeight(row: Record & { weight?: number | string }): number {
const w = row.weight
- if (typeof w === 'number' && !Number.isNaN(w)) return Math.max(0, Math.min(100, w))
- return 0
+ const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
+ if (Number.isNaN(num)) return 1
+ const n = Math.max(1, Math.min(10000, Math.floor(num)))
+ return n
}
function setItemWeight(row: Record & { weight: number }, value: number) {
- row.weight = Math.max(0, Math.min(100, value))
+ const v = toWeightPrecision(value)
+ row.weight = v
+ }
+
+ /** 权重 1-10000 整数 */
+ function toWeightPrecision(value: number): number {
+ const n = Math.max(1, Math.min(10000, Math.floor(value)))
+ return n
+ }
+
+ /** 按档位与行更新权重:原地修改 list 中对应项 */
+ function setItemWeightByRow(tier: string, row: Record & { weight: number }, value: number) {
+ const v = toWeightPrecision(value)
+ const list = grouped.value[tier]
+ if (!list) return
+ const idx = list.findIndex((r) => r === row || (r.id != null && row.id != null && r.id === row.id))
+ if (idx >= 0) {
+ list[idx].weight = v
+ } else {
+ row.weight = v
+ }
+ }
+
+ function adjustWeightByRow(tier: string, row: Record & { weight: number }, delta: number) {
+ const cur = getItemWeight(row)
+ setItemWeightByRow(tier, row, cur + delta)
}
function adjustWeight(row: Record & { weight: number }, delta: number) {
@@ -187,9 +216,8 @@
setItemWeight(row, cur + delta)
}
- /** T4、T5 及 BIGWIN 的 grid_number=5、30 不可修改权重(固定 100%) */
+ /** BIGWIN 的 grid_number=5、30 不可修改权重(固定 10000) */
function isWeightDisabled(row: Record, tier: string): boolean {
- if (tier === 'T4' || tier === 'T5') return true
if (tier === 'BIGWIN' && (row.grid_number === 5 || row.grid_number === 30)) return true
return false
}
@@ -242,13 +270,11 @@
}
for (const t of TIER_KEYS) {
const list = Array.isArray(data[t]) ? data[t] : []
- next[t] = list.map((r) => ({
- ...r,
- weight:
- typeof r.weight === 'number' && !Number.isNaN(r.weight)
- ? r.weight
- : Number(r.weight) || 0
- }))
+ next[t] = list.map((r) => {
+ const raw =
+ typeof r.weight === 'number' && !Number.isNaN(r.weight) ? r.weight : Number(r.weight) || 1
+ return { ...r, weight: Math.max(1, Math.min(10000, Math.floor(raw))) }
+ })
}
grouped.value = next
})
@@ -258,23 +284,11 @@
}
function validateAll(): boolean {
- for (const t of TIER_KEYS) {
- if (t === 'BIGWIN') continue
- const items = getTierItems(t)
- if (items.length === 0) continue
- const sum = getTierSumForValidation(t)
- if (Math.abs(sum - 100) > 0.01) {
- ElMessage.warning(`档位 ${t} 的权重之和必须等于 100%,当前为 ${sum.toFixed(1)}%`)
- activeTier.value = t
- return false
- }
- }
return true
}
/**
- * 收集所有档位的 id + weight,同一 id 出现多次时合并权重(避免后端只保留最后一次导致档位合计不足 100%)。
- * T4、T5、BIGWIN 的 5/30 不可修改,提交时固定为 100。
+ * 收集所有档位的 id + weight(1-10000),BIGWIN 的 5/30 提交时固定为 10000。
*/
function collectItems(): Array<{ id: number; weight: number }> {
const byId = new Map()
@@ -282,8 +296,8 @@
for (const row of getTierItems(t)) {
const id = row.id != null ? Number(row.id) : 0
if (id >= 0 && !Number.isNaN(id)) {
- const w = isWeightDisabled(row, t) ? 100 : getItemWeight(row)
- byId.set(id, Math.min(100, (byId.get(id) ?? 0) + w))
+ const w = isWeightDisabled(row, t) ? 10000 : getItemWeight(row)
+ byId.set(id, w)
}
}
}
diff --git a/server/app/api/logic/PlayStartLogic.php b/server/app/api/logic/PlayStartLogic.php
index 93b4546..1fd3979 100644
--- a/server/app/api/logic/PlayStartLogic.php
+++ b/server/app/api/logic/PlayStartLogic.php
@@ -36,9 +36,9 @@ class PlayStartLogic
private const MIN_COIN_EXTRA = 100;
/** 豹子号中大奖额外平台币(无 BIGWIN 配置时兜底) */
private const SUPER_WIN_BONUS = 500;
- /** 可触发超级大奖的 grid_number(5=全1 10=全2 15=全3 20=全4 25=全5 30=全6);其中 5 和 30 固定 100% 出豹子 */
+ /** 可触发超级大奖的 grid_number(5=全1 10=全2 15=全3 20=全4 25=全5 30=全6) */
private const SUPER_WIN_GRID_NUMBERS = [5, 10, 15, 20, 25, 30];
- /** grid_number 为 5 或 30 时豹子概率固定 100%(DiceRewardConfig tier=BIGWIN 约定) */
+ /** 5 和 30 抽到即豹子,不参与 BIGWIN 权重判定;10/15/20/25 按 BIGWIN weight 判定是否豹子 */
private const SUPER_WIN_ALWAYS_GRID_NUMBERS = [5, 30];
/**
@@ -85,10 +85,9 @@ class PlayStartLogic
$safetyLine = (int) ($config->safety_line ?? 0);
$usePoolWeights = $poolProfit >= $safetyLine;
- // 按上述规则抽取档位;若该档位无奖励或该方向下均无可用路径则重新摇取档位
+ // 按档位 T1-T5 抽取后,直接按该档位内 weight 抽取一条 DiceRewardConfig,得到 grid_number
$maxTierRetry = 10;
$chosen = null;
- $startCandidates = [];
$tier = null;
for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) {
$tier = $usePoolWeights
@@ -99,58 +98,55 @@ class PlayStartLogic
Log::warning("档位 {$tier} 无任何奖励配置,重新摇取档位");
continue;
}
- $maxRewardRetry = count($tierRewards);
- for ($attempt = 0; $attempt < $maxRewardRetry; $attempt++) {
+ try {
$chosen = self::drawRewardByWeight($tierRewards);
- $chosenId = (int) ($chosen['id'] ?? 0);
- if ($direction === 0) {
- $startCandidates = DiceRewardConfig::getCachedBySEndIndex($chosenId);
- } else {
- $startCandidates = DiceRewardConfig::getCachedByNEndIndex($chosenId);
+ } catch (\RuntimeException $e) {
+ if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
+ Log::warning("档位 {$tier} 下所有奖励权重均为 0,重新摇取档位");
+ continue;
}
- if (!empty($startCandidates)) {
- break 2;
- }
- Log::warning("方向 {$direction} 下无 s_end_index/n_end_index={$chosenId} 的配置,重新摇取");
+ throw $e;
}
- Log::warning("方向 {$direction} 下档位 {$tier} 所有奖励均无可用路径配置,重新摇取档位");
+ break;
}
- if (empty($startCandidates)) {
- Log::error("方向 {$direction} 下多次摇取档位后仍无可用路径配置");
- throw new ApiException('该方向下暂无可用路径配置');
+ if ($chosen === null) {
+ Log::error("多次摇取档位后仍无有效权重配置");
+ throw new ApiException('暂无可用奖励配置');
}
$chosenId = (int) ($chosen['id'] ?? 0);
- $startRecord = $startCandidates[array_rand($startCandidates)];
- $startIndex = (int) ($startRecord['id'] ?? 0);
- $targetIndex = $direction === 0
- ? (int) ($startRecord['s_end_index'] ?? 0)
- : (int) ($startRecord['n_end_index'] ?? 0);
- $rollNumber = (int) ($startRecord['grid_number'] ?? 0);
+ // 起始索引:根据 direction 取 s_start_index(顺时针)或 n_start_index(逆时针);结束索引:当前中奖配置 id
+ $startIndex = $direction === 0
+ ? (int) ($chosen['s_start_index'] ?? 0)
+ : (int) ($chosen['n_start_index'] ?? 0);
+ $targetIndex = $chosenId;
+ $rollNumber = (int) ($chosen['grid_number'] ?? 0);
$realEv = (float) ($chosen['real_ev'] ?? 0);
- $rewardWinCoin = 100 + $realEv; // 摇色子中奖平台币 = 100 + DiceRewardConfig.real_ev
+ $isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
+ // T5(再来一次):摇色子中奖平台币 = 配置的 real_ev;其他档位 = 100 + real_ev
+ $rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
- // 当抽到的 grid_number 为 5/10/15/20/25/30 时,可出豹子;其中 grid_number=5 与 30 固定 100% 豹子(BIGWIN 约定)
+ // 流程:先抽档位 T1-T5,再按档位内权重抽色子点数;5 和 30 抽到即豹子,10/15/20/25 按 BIGWIN weight 判定是否中大奖(豹子如 [4,4,4,4,4])
$superWinCoin = 0;
$isWin = 0;
- $bigWinRealEv = 0.0; // BIGWIN 档位的真实资金结算,用于从彩金池盈利中一并扣除
+ $bigWinRealEv = 0.0;
if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
$doSuperWin = $alwaysSuperWin;
if (!$doSuperWin) {
$weight = $bigWinConfig !== null
- ? max(0.0, min(100.0, (float) ($bigWinConfig['weight'] ?? 0)))
- : 100.0;
- $roll = mt_rand(1, 10000) / 10000;
- $doSuperWin = $roll <= $weight / 100;
+ ? max(1, min(10000, (int) ($bigWinConfig['weight'] ?? 1)))
+ : 10000;
+ $roll = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX);
+ $doSuperWin = $roll < ($weight / 10000.0);
}
if ($doSuperWin) {
$rollArray = $this->getSuperWinRollArray($rollNumber);
$isWin = 1;
if ($bigWinConfig !== null) {
$bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0);
- $superWinCoin = 100 + $bigWinRealEv;
+ $superWinCoin = $bigWinRealEv;
} else {
$superWinCoin = self::SUPER_WIN_BONUS;
}
@@ -174,7 +170,6 @@ class PlayStartLogic
$configId = (int) $config->id;
$rewardId = $chosenId;
$configName = (string) ($config->name ?? '');
- $isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
$adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
try {
Db::transaction(function () use (
@@ -322,34 +317,39 @@ class PlayStartLogic
return $arr;
}
+ /** 该组配置权重均为 0 时抛出,供调用方重试 */
+ private const EXCEPTION_WEIGHT_ALL_ZERO = 'REWARD_WEIGHT_ALL_ZERO';
+
/**
- * T1-T5 档位内按 DiceRewardConfig.weight 抽取一条配置;权重均为 0 或未设时等权随机
- * @param array $rewards 该档位配置列表(每条含 weight、id、real_ev 等)
- * @return array 抽中的一条配置
+ * 按权重抽取一条配置:仅 weight>0 参与抽取(weight=0 不会被摇到)
+ * 使用 [0, total) 浮点随机,支持最小权重 0.1%(如 weight=0.1),避免整数随机导致小权重失真
+ * 全部 weight 为 0 时抛出 RuntimeException(EXCEPTION_WEIGHT_ALL_ZERO)
*/
private static function drawRewardByWeight(array $rewards): array
{
if (empty($rewards)) {
throw new \InvalidArgumentException('rewards 不能为空');
}
- $weights = [];
+ $candidateWeights = [];
foreach ($rewards as $i => $row) {
- $w = isset($row['weight']) ? max(0, (float) $row['weight']) : 0;
- $weights[$i] = $w;
- }
- $total = array_sum($weights);
- if ($total <= 0) {
- return $rewards[array_rand($rewards)];
- }
- $r = mt_rand(1, (int) $total);
- $acc = 0;
- foreach ($weights as $i => $w) {
- $acc += $w;
- if ($r <= $acc) {
- return $rewards[$i];
+ $w = isset($row['weight']) ? (float) $row['weight'] : 0.0;
+ if ($w > 0) {
+ $candidateWeights[$i] = $w;
}
}
- return $rewards[array_key_last($rewards)];
+ $total = (float) array_sum($candidateWeights);
+ if ($total > 0) {
+ $r = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX) * $total;
+ $acc = 0.0;
+ foreach ($candidateWeights as $i => $w) {
+ $acc += $w;
+ if ($r < $acc) {
+ return $rewards[$i];
+ }
+ }
+ return $rewards[array_key_last($candidateWeights)];
+ }
+ throw new \RuntimeException(self::EXCEPTION_WEIGHT_ALL_ZERO);
}
/**
@@ -368,7 +368,7 @@ class PlayStartLogic
if (empty($candidates)) {
break;
}
- $idx = $candidates[array_rand($candidates)];
+ $idx = $candidates[random_int(0, count($candidates) - 1)];
$arr[$idx]++;
}
shuffle($arr);
@@ -403,8 +403,8 @@ class PlayStartLogic
$arr = $super;
$maxAttempts = 20;
for ($a = 0; $a < $maxAttempts; $a++) {
- $idx = array_rand($arr);
- $j = array_rand($arr);
+ $idx = random_int(0, count($arr) - 1);
+ $j = random_int(0, count($arr) - 1);
if ($idx === $j) {
$j = ($j + 1) % 5;
}
diff --git a/server/app/api/service/LotteryService.php b/server/app/api/service/LotteryService.php
index 5b57243..178065f 100644
--- a/server/app/api/service/LotteryService.php
+++ b/server/app/api/service/LotteryService.php
@@ -119,9 +119,9 @@ class LotteryService
{
$total = array_sum($weights);
if ($total <= 0) {
- return $tiers[array_rand($tiers)];
+ return $tiers[random_int(0, count($tiers) - 1)];
}
- $r = mt_rand(1, $total);
+ $r = random_int(1, $total);
$acc = 0;
foreach ($weights as $i => $w) {
$acc += $w;
@@ -145,7 +145,7 @@ class LotteryService
return 0;
}
$total = $paid + $free;
- $r = mt_rand(1, $total);
+ $r = random_int(1, $total);
return $r <= $paid ? 0 : 1;
}
diff --git a/server/app/dice/controller/reward_config/DiceRewardConfigController.php b/server/app/dice/controller/reward_config/DiceRewardConfigController.php
index 037e3bf..ba25825 100644
--- a/server/app/dice/controller/reward_config/DiceRewardConfigController.php
+++ b/server/app/dice/controller/reward_config/DiceRewardConfigController.php
@@ -136,7 +136,8 @@ class DiceRewardConfigController extends BaseController
}
/**
- * T1-T5、BIGWIN 权重配比:批量更新权重(T1-T5 同档位权重和须为 100%,BIGWIN 为豹子权重单独设定、无合计要求)
+ * T1-T5、BIGWIN 权重配比:批量更新权重(单条 weight 1-10000,各档位权重和不限制)
+ * 保存后 Logic 会重新实例化奖励配置表缓存(DiceRewardConfig::refreshCache)
* @param Request $request
* @return Response
*/
diff --git a/server/app/dice/logic/reward_config/DiceRewardConfigLogic.php b/server/app/dice/logic/reward_config/DiceRewardConfigLogic.php
index fb774ca..5d1a072 100644
--- a/server/app/dice/logic/reward_config/DiceRewardConfigLogic.php
+++ b/server/app/dice/logic/reward_config/DiceRewardConfigLogic.php
@@ -13,49 +13,61 @@ use app\dice\model\reward_config\DiceRewardConfig;
use support\Log;
/**
- * 奖励配置逻辑层
- * weight 仅 tier=BIGWIN 时可设定,保存时非 BIGWIN 强制 weight=0
+ * 奖励配置逻辑层(DiceRewardConfig)
+ * weight 1-10000,各档位权重和不限制
*/
class DiceRewardConfigLogic extends BaseLogic
{
- /**
- * 构造函数
- */
+ /** weight 取值范围 */
+ private const WEIGHT_MIN = 1;
+ private const WEIGHT_MAX = 10000;
+
public function __construct()
{
$this->model = new DiceRewardConfig();
}
/**
- * 新增前:非 BIGWIN 时强制 weight=0
+ * 新增:weight 限制 1-10000;保存后刷新缓存
*/
public function add(array $data): mixed
{
- $data = $this->normalizeWeightByTier($data);
- return parent::add($data);
+ $data = $this->normalizeWeight($data);
+ $result = parent::add($data);
+ DiceRewardConfig::refreshCache();
+ return $result;
}
/**
- * 修改前:非 BIGWIN 时强制 weight=0
+ * 修改:weight 限制 1-10000;保存后刷新缓存
*/
public function edit($id, array $data): mixed
{
- $data = $this->normalizeWeightByTier($data);
- return parent::edit($id, $data);
+ $data = $this->normalizeWeight($data);
+ $result = parent::edit($id, $data);
+ DiceRewardConfig::refreshCache();
+ return $result;
}
/**
- * 仅 tier=BIGWIN 时保留 weight(且限制 0-100),否则强制为 0
+ * 删除后刷新缓存
*/
- private function normalizeWeightByTier(array $data): array
+ public function destroy($ids): bool
{
- $tier = isset($data['tier']) ? (string) $data['tier'] : '';
- if ($tier !== 'BIGWIN') {
- $data['weight'] = 0;
- return $data;
+ $result = parent::destroy($ids);
+ if ($result) {
+ DiceRewardConfig::refreshCache();
}
- $w = isset($data['weight']) ? (float) $data['weight'] : 0;
- $data['weight'] = max(0, min(100, $w));
+ return $result;
+ }
+
+ /**
+ * weight 限制 1-10000
+ */
+ private function normalizeWeight(array $data): array
+ {
+ $w = isset($data['weight']) ? (int) $data['weight'] : self::WEIGHT_MIN;
+ $data['weight'] = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $w));
return $data;
}
@@ -81,9 +93,9 @@ class DiceRewardConfigLogic extends BaseLogic
}
/**
- * 批量更新权重:T1-T5 同档位权重之和必须等于 100;BIGWIN 为豹子权重单独设定,不校验合计
- * @param array $items 元素为 [ id => 配置ID, weight => 0-100 ]
- * @throws ApiException 当单条 weight 非法或 T1-T5 某档位权重和≠100 时
+ * 批量更新权重:单条 weight 1-10000,各档位权重和不限制
+ * @param array $items 元素为 [ id => 配置ID, weight => 1-10000 ]
+ * @throws ApiException 当单条 weight 非法时
*/
public function batchUpdateWeights(array $items): void
{
@@ -98,16 +110,15 @@ class DiceRewardConfigLogic extends BaseLogic
continue;
}
$id = isset($item['id']) ? (int) $item['id'] : 0;
- $w = isset($item['weight']) ? (float) $item['weight'] : 0;
+ $w = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
if ($id < 0) {
throw new ApiException('存在无效的配置ID');
}
- if ($w < 0 || $w > 100) {
- throw new ApiException('权重必须在 0-100 之间');
+ if ($w < self::WEIGHT_MIN || $w > self::WEIGHT_MAX) {
+ throw new ApiException('权重必须在 ' . self::WEIGHT_MIN . '-' . self::WEIGHT_MAX . ' 之间');
}
$ids[] = $id;
- $w = max(0, min(100, $w));
- $weightById[$id] = isset($weightById[$id]) ? min(100, $weightById[$id] + $w) : $w;
+ $weightById[$id] = $w;
}
$list = $this->model->whereIn('id', array_unique($ids))->field('id,tier,grid_number')->select()->toArray();
$idToTier = [];
@@ -115,26 +126,11 @@ class DiceRewardConfigLogic extends BaseLogic
$id = isset($r['id']) ? (int) $r['id'] : 0;
$idToTier[$id] = isset($r['tier']) ? (string) $r['tier'] : '';
}
- $sumByTier = [];
foreach ($weightById as $id => $w) {
$tier = $idToTier[$id] ?? '';
if ($tier === '') {
throw new ApiException('配置ID ' . $id . ' 不存在或档位为空');
}
- if ($tier === 'BIGWIN') {
- continue;
- }
- if (!isset($sumByTier[$tier])) {
- $sumByTier[$tier] = 0;
- }
- $sumByTier[$tier] += $w;
- }
- foreach ($sumByTier as $tier => $sum) {
- if (abs($sum - 100)) {
- throw new ApiException('档位 ' . $tier . ' 的权重之和必须等于 100%,当前为 ' . round($sum, 2));
- }
- }
- foreach ($weightById as $id => $w) {
DiceRewardConfig::where('id', $id)->update(['weight' => $w]);
}
DiceRewardConfig::refreshCache();
diff --git a/server/app/dice/model/play_record/DicePlayRecord.php b/server/app/dice/model/play_record/DicePlayRecord.php
index c15de70..8217eca 100644
--- a/server/app/dice/model/play_record/DicePlayRecord.php
+++ b/server/app/dice/model/play_record/DicePlayRecord.php
@@ -107,6 +107,58 @@ class DicePlayRecord extends BaseModel
}
}
+ /**
+ * 读取 roll_array 时:若为空且 roll_number 在 5~30,则按点数和生成默认 5 个色子数组,避免“点数和有值但五个点数空”的展示问题
+ * @param mixed $value 库中原始值(JSON 字符串或 null)
+ * @param array $data 当前记录数据
+ * @return array 5 个元素的数组,每项 1~6
+ */
+ public function getRollArrayAttr($value, $data = []): array
+ {
+ $arr = [];
+ if (is_string($value) && $value !== '') {
+ $decoded = json_decode($value, true);
+ $arr = is_array($decoded) ? $decoded : [];
+ } elseif (is_array($value)) {
+ $arr = $value;
+ }
+ $sum = isset($data['roll_number']) ? (int) $data['roll_number'] : 0;
+ if (count($arr) === 5 && array_sum($arr) === $sum) {
+ $valid = true;
+ foreach ($arr as $v) {
+ if (!is_numeric($v) || (int) $v < 1 || (int) $v > 6) {
+ $valid = false;
+ break;
+ }
+ }
+ if ($valid) {
+ return array_map('intval', array_slice($arr, 0, 5));
+ }
+ }
+ if ($sum >= 5 && $sum <= 30) {
+ return self::defaultRollArrayForSum($sum);
+ }
+ return array_slice(array_map('intval', $arr), 0, 5);
+ }
+
+ /**
+ * 根据点数和生成默认 5 个色子数组(每项 1~6),用于补全缺失的 roll_array
+ */
+ public static function defaultRollArrayForSum(int $sum): array
+ {
+ $sum = max(5, min(30, $sum));
+ $base = (int) floor($sum / 5);
+ $rem = $sum - 5 * $base;
+ $arr = array_fill(0, 5, $base);
+ for ($i = 0; $i < $rem; $i++) {
+ $arr[$i]++;
+ }
+ $arr = array_map(function ($v) {
+ return max(1, min(6, (int) $v));
+ }, $arr);
+ return array_values($arr);
+ }
+
/** 抽奖类型 */
public function searchLotteryTypeAttr($query, $value)
{
diff --git a/server/app/dice/model/reward_config/DiceRewardConfig.php b/server/app/dice/model/reward_config/DiceRewardConfig.php
index 20a7d59..e01bb02 100644
--- a/server/app/dice/model/reward_config/DiceRewardConfig.php
+++ b/server/app/dice/model/reward_config/DiceRewardConfig.php
@@ -13,46 +13,36 @@ use support\think\Cache;
* 奖励配置模型
*
* dice_reward_config 奖励配置
- * 奖励列表为全玩家通用,保存时刷新缓存,游戏时优先读缓存。
+ * 按档位 T1-T5 直接权重抽取 grid_number,weight 1-10000;起始索引 s_start_index / n_start_index
*
* @property $id ID
* @property $grid_number 色子点数
* @property $ui_text 前端显示文本
* @property $real_ev 真实资金结算
* @property $tier 所属档位
- * @property $weight 权重%(仅 tier=BIGWIN 时可设定,0-100)
- * @property $s_end_index 顺时针结束索引
- * @property $n_end_index 逆时针结束索引
+ * @property $weight 权重 1-10000,档位内按权重比抽取
+ * @property $n_start_index 逆时针起始索引
+ * @property $s_start_index 顺时针起始索引
* @property $remark 备注
* @property $create_time 创建时间
* @property $update_time 修改时间
*/
class DiceRewardConfig extends BaseModel
{
- /** 缓存键:彩金池奖励列表实例(含列表与索引) */
+ /** 缓存键:彩金池奖励列表实例 */
private const CACHE_KEY_INSTANCE = 'dice:reward_config:instance';
- /** 缓存过期时间(秒),保存时会主动刷新故设较长 */
private const CACHE_TTL = 86400 * 30;
- /** 当前请求内已加载的实例,避免同请求多次读缓存 */
private static ?array $instance = null;
- /**
- * 数据表主键
- * @var string
- */
protected $pk = 'id';
- /**
- * 数据库表名称
- * @var string
- */
protected $table = 'dice_reward_config';
/**
- * 获取彩金池实例(含 list / 索引),无则从库加载并写入缓存;同请求内复用
- * @return array{list: array, by_tier: array, by_tier_grid: array, by_s_end_index: array, by_n_end_index: array, min_real_ev: float}
+ * 获取彩金池实例(含 list / by_tier / by_tier_grid),无则从库加载并写入缓存
+ * @return array{list: array, by_tier: array, by_tier_grid: array, min_real_ev: float}
*/
public static function getCachedInstance(): array
{
@@ -70,10 +60,6 @@ class DiceRewardConfig extends BaseModel
return self::$instance;
}
- /**
- * 获取缓存的奖励列表(无则从库加载并写入缓存)
- * @return array
- */
public static function getCachedList(): array
{
$inst = self::getCachedInstance();
@@ -81,26 +67,20 @@ class DiceRewardConfig extends BaseModel
}
/**
- * 重新从数据库加载并写入缓存(DiceRewardConfig 新增/修改/删除后调用),构建列表与索引
- * 实例化结果含完整行(含 weight),供 playStart 从缓存中查找 BIGWIN 的 weight 按概率抽奖
+ * 重新从数据库加载并写入缓存(按档位+权重抽 grid_number,含 by_tier、by_tier_grid)
*/
public static function refreshCache(): void
{
$list = (new self())->order('id', 'asc')->select()->toArray();
$byTier = [];
$byTierGrid = [];
- $bySEndIndex = [];
- $byNEndIndex = [];
foreach ($list as $row) {
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
if ($tier !== '') {
- // 过滤 tier=BIGWIN:不参与档位抽奖,仅豹子时通过 getCachedByTierAndGridNumber('BIGWIN', ...) 使用
- if ($tier !== 'BIGWIN') {
- if (!isset($byTier[$tier])) {
- $byTier[$tier] = [];
- }
- $byTier[$tier][] = $row;
+ if (!isset($byTier[$tier])) {
+ $byTier[$tier] = [];
}
+ $byTier[$tier][] = $row;
$gridNum = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
if (!isset($byTierGrid[$tier])) {
$byTierGrid[$tier] = [];
@@ -109,48 +89,29 @@ class DiceRewardConfig extends BaseModel
$byTierGrid[$tier][$gridNum] = $row;
}
}
- $sEnd = isset($row['s_end_index']) ? (int) $row['s_end_index'] : 0;
- if (!isset($bySEndIndex[$sEnd])) {
- $bySEndIndex[$sEnd] = [];
- }
- $bySEndIndex[$sEnd][] = $row;
- $nEnd = isset($row['n_end_index']) ? (int) $row['n_end_index'] : 0;
- if (!isset($byNEndIndex[$nEnd])) {
- $byNEndIndex[$nEnd] = [];
- }
- $byNEndIndex[$nEnd][] = $row;
}
$minRealEv = empty($list) ? 0.0 : (float) min(array_column($list, 'real_ev'));
self::$instance = [
- 'list' => $list,
- 'by_tier' => $byTier,
- 'by_tier_grid' => $byTierGrid,
- 'by_s_end_index' => $bySEndIndex,
- 'by_n_end_index' => $byNEndIndex,
- 'min_real_ev' => $minRealEv,
+ 'list' => $list,
+ 'by_tier' => $byTier,
+ 'by_tier_grid' => $byTierGrid,
+ 'min_real_ev' => $minRealEv,
];
Cache::set(self::CACHE_KEY_INSTANCE, self::$instance, self::CACHE_TTL);
}
- /** 空实例结构 */
private static function buildEmptyInstance(): array
{
return [
- 'list' => [],
- 'by_tier' => [],
- 'by_tier_grid' => [],
- 'by_s_end_index' => [],
- 'by_n_end_index' => [],
- 'min_real_ev' => 0.0,
+ 'list' => [],
+ 'by_tier' => [],
+ 'by_tier_grid' => [],
+ 'min_real_ev' => 0.0,
];
}
/**
- * 从缓存实例按档位 + 色子点数取一条奖励配置(用于超级大奖 tier=BIGWIN + grid_number=roll_number)
- * 返回行含 weight(0-100):playStart 据此概率抽奖,weight=100 表示摇到该 roll_number 时 100% 中超级大奖
- * @param string $tier 档位,如 BIGWIN
- * @param int $gridNumber 色子点数(摇出总和 roll_number)
- * @return array|null 配置行(含 weight、real_ev 等)或 null
+ * 按档位+色子点数取一条(用于 BIGWIN)
*/
public static function getCachedByTierAndGridNumber(string $tier, int $gridNumber): ?array
{
@@ -161,9 +122,6 @@ class DiceRewardConfig extends BaseModel
return is_array($row) ? $row : null;
}
- /**
- * 从缓存取最小 real_ev
- */
public static function getCachedMinRealEv(): float
{
$inst = self::getCachedInstance();
@@ -171,8 +129,7 @@ class DiceRewardConfig extends BaseModel
}
/**
- * 从缓存按档位取奖励列表
- * @return array
+ * 从缓存按档位取奖励列表(含 weight,用于按权重抽 grid_number)
*/
public static function getCachedByTier(string $tier): array
{
@@ -181,55 +138,26 @@ class DiceRewardConfig extends BaseModel
return $byTier[$tier] ?? [];
}
- /**
- * 从缓存按顺时针结束索引取列表(s_end_index = id 的配置)
- * @return array
- */
- public static function getCachedBySEndIndex(int $id): array
- {
- $inst = self::getCachedInstance();
- $by = $inst['by_s_end_index'] ?? [];
- return $by[$id] ?? [];
- }
-
- /**
- * 从缓存按逆时针结束索引取列表(n_end_index = id 的配置)
- * @return array
- */
- public static function getCachedByNEndIndex(int $id): array
- {
- $inst = self::getCachedInstance();
- $by = $inst['by_n_end_index'] ?? [];
- return $by[$id] ?? [];
- }
-
- /**
- * 清除当前请求内实例(如测试或需强制下次读缓存时调用)
- */
public static function clearRequestInstance(): void
{
self::$instance = null;
}
- /** 保存后刷新缓存 */
public static function onAfterInsert($model): void
{
self::refreshCache();
}
- /** 更新后刷新缓存 */
public static function onAfterUpdate($model): void
{
self::refreshCache();
}
- /** 删除后刷新缓存 */
public static function onAfterDelete($model): void
{
self::refreshCache();
}
- /** 色子点数下限 */
public function searchGridNumberMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -237,7 +165,6 @@ class DiceRewardConfig extends BaseModel
}
}
- /** 色子点数上限 */
public function searchGridNumberMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -245,7 +172,6 @@ class DiceRewardConfig extends BaseModel
}
}
- /** 前端显示文本模糊 */
public function searchUiTextAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -253,7 +179,6 @@ class DiceRewardConfig extends BaseModel
}
}
- /** 真实资金结算下限 */
public function searchRealEvMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -261,7 +186,6 @@ class DiceRewardConfig extends BaseModel
}
}
- /** 真实资金结算上限 */
public function searchRealEvMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -269,7 +193,6 @@ class DiceRewardConfig extends BaseModel
}
}
- /** 所属档位 */
public function searchTierAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -277,7 +200,6 @@ class DiceRewardConfig extends BaseModel
}
}
- /** 权重下限(仅 tier=BIGWIN 时有意义) */
public function searchWeightMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -285,7 +207,6 @@ class DiceRewardConfig extends BaseModel
}
}
- /** 权重上限 */
public function searchWeightMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
diff --git a/server/app/dice/validate/reward_config/DiceRewardConfigValidate.php b/server/app/dice/validate/reward_config/DiceRewardConfigValidate.php
index d615d76..9354f59 100644
--- a/server/app/dice/validate/reward_config/DiceRewardConfigValidate.php
+++ b/server/app/dice/validate/reward_config/DiceRewardConfigValidate.php
@@ -9,55 +9,49 @@ namespace app\dice\validate\reward_config;
use plugin\saiadmin\basic\BaseValidate;
/**
- * 奖励配置验证器
- * weight 仅当 tier=BIGWIN 时可设定,且严格限制 0-100(%)
+ * 奖励配置验证器(DiceRewardConfig)
+ * weight 1-10000,各档位权重和不限制
*/
class DiceRewardConfigValidate extends BaseValidate
{
- /**
- * 定义验证规则
- */
+ private const WEIGHT_MIN = 1;
+ private const WEIGHT_MAX = 10000;
+
protected $rule = [
- 'grid_number' => 'require',
- 'ui_text' => 'require',
- 'real_ev' => 'require',
- 'tier' => 'require',
- 'weight' => 'checkWeight',
+ 'grid_number' => 'require',
+ 'ui_text' => 'require',
+ 'real_ev' => 'require',
+ 'tier' => 'require',
+ 'weight' => 'checkWeight',
+ 'n_start_index' => 'number',
+ 's_start_index' => 'number',
];
- /**
- * 定义错误信息
- */
protected $message = [
- 'grid_number' => '色子点数必须填写',
- 'ui_text' => '前端显示文本必须填写',
- 'real_ev' => '真实资金结算必须填写',
- 'tier' => '所属档位必须填写',
- 'weight' => '权重仅 tier=BIGWIN 时可设定,且必须为 0-100',
+ 'grid_number' => '色子点数必须填写',
+ 'ui_text' => '前端显示文本必须填写',
+ 'real_ev' => '真实资金结算必须填写',
+ 'tier' => '所属档位必须填写',
+ 'weight' => '权重必须为 1-10000',
+ 'n_start_index' => '逆时针起始索引须为数字',
+ 's_start_index' => '顺时针起始索引须为数字',
];
- /**
- * 定义场景
- */
protected $scene = [
- 'save' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'weight'],
- 'update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'weight'],
+ 'save' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'weight', 'n_start_index', 's_start_index'],
+ 'update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'weight', 'n_start_index', 's_start_index'],
];
/**
- * weight:仅 tier=BIGWIN 时可设定,严格限制 0-100(%)
+ * weight:1-10000
*/
protected function checkWeight($value, $rule = '', $data = []): bool
{
- $tier = isset($data['tier']) ? (string) $data['tier'] : '';
- if ($tier !== 'BIGWIN') {
- return true;
- }
- $num = is_numeric($value) ? (float) $value : null;
+ $num = is_numeric($value) ? (int) $value : null;
if ($num === null) {
return false;
}
- if ($num < 0 || $num > 100) {
+ if ($num < self::WEIGHT_MIN || $num > self::WEIGHT_MAX) {
return false;
}
return true;