1.新增游戏管理接口和菜单

2.创建对接第三方文档
This commit is contained in:
2026-04-22 18:44:55 +08:00
parent d3ee3faec4
commit 40277e677d
14 changed files with 1373 additions and 1 deletions

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import request from '@/utils/http'
/**
* 游戏管理 API
*/
export default {
list(params: Record<string, unknown>) {
return request.get<Api.Common.ApiPage>({
url: '/core/dice/game/DiceGame/index',
params
})
},
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/core/dice/game/DiceGame/read?id=' + id
})
},
save(params: Record<string, unknown>) {
return request.post({
url: '/core/dice/game/DiceGame/save',
data: params
})
},
update(params: Record<string, unknown>) {
return request.put({
url: '/core/dice/game/DiceGame/update',
data: params
})
},
delete(params: Record<string, unknown>) {
return request.del({
url: '/core/dice/game/DiceGame/destroy',
data: params
})
}
}

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<template>
<div class="art-full-height">
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton v-permission="'dice:game:index:save'" @click="showDialog('add')" v-ripple>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:game:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<template #status="{ row }">
<ElTag :type="row.status === 1 ? 'success' : 'info'">{{ row.status === 1 ? '启用' : '禁用' }}</ElTag>
</template>
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:game:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:game:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
</div>
</template>
</ArtTable>
</ElCard>
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/game/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
const searchForm = ref({
provider_code: undefined,
game_code: undefined,
game_type: undefined,
status: undefined
})
const handleSearch = (params: Record<string, unknown>) => {
Object.assign(searchParams, params)
getData()
}
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection', align: 'center' },
{ prop: 'id', label: 'ID', width: 80, align: 'center' },
{ prop: 'provider', label: '供应商', minWidth: 120, align: 'center' },
{ prop: 'provider_code', label: '供应商编码', minWidth: 120, align: 'center' },
{ prop: 'game_code', label: '游戏编号', minWidth: 120, align: 'center' },
{ prop: 'game_key', label: '游戏唯一值', minWidth: 120, align: 'center' },
{ prop: 'game_name', label: '中文名', minWidth: 120, align: 'center' },
{ prop: 'game_name_en', label: '英文名', minWidth: 120, align: 'center' },
{ prop: 'game_type', label: '类型', minWidth: 90, align: 'center' },
{ prop: 'sort', label: '排序', width: 80, align: 'center' },
{ prop: 'status', label: '状态', width: 90, align: 'center', useSlot: true },
{ prop: 'update_time', label: '更新时间', minWidth: 160, align: 'center' },
{
prop: 'operation',
label: '操作',
width: 110,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
</script>

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<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增游戏' : '编辑游戏'"
width="680px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-row :gutter="16">
<el-col :span="12">
<el-form-item label="供应商" prop="provider">
<el-input v-model="formData.provider" placeholder="请输入供应商名称" />
</el-form-item>
</el-col>
<el-col :span="12">
<el-form-item label="供应商编码" prop="provider_code">
<el-input v-model="formData.provider_code" placeholder="请输入供应商编码" />
</el-form-item>
</el-col>
</el-row>
<el-row :gutter="16">
<el-col :span="12">
<el-form-item label="游戏编号" prop="game_code">
<el-input v-model="formData.game_code" placeholder="请输入游戏编号" />
</el-form-item>
</el-col>
<el-col :span="12">
<el-form-item label="游戏唯一值" prop="game_key">
<el-input v-model="formData.game_key" placeholder="请输入游戏唯一值" />
</el-form-item>
</el-col>
</el-row>
<el-row :gutter="16">
<el-col :span="12">
<el-form-item label="中文名称" prop="game_name">
<el-input v-model="formData.game_name" placeholder="请输入中文名称" />
</el-form-item>
</el-col>
<el-col :span="12">
<el-form-item label="英文名称" prop="game_name_en">
<el-input v-model="formData.game_name_en" placeholder="请输入英文名称" />
</el-form-item>
</el-col>
</el-row>
<el-row :gutter="16">
<el-col :span="12">
<el-form-item label="游戏类型" prop="game_type">
<el-input v-model="formData.game_type" placeholder="请输入游戏类型" />
</el-form-item>
</el-col>
<el-col :span="12">
<el-form-item label="排序" prop="sort">
<el-input-number v-model="formData.sort" :min="1" :step="1" style="width: 100%" />
</el-form-item>
</el-col>
</el-row>
<el-form-item label="Logo地址" prop="logo">
<el-tabs v-model="logoInputMode" class="w-full">
<el-tab-pane label="图片选择" name="picker">
<sa-image-picker
v-model="formData.logo"
:multiple="false"
:limit="1"
width="120px"
height="120px"
/>
</el-tab-pane>
<el-tab-pane label="图片上传" name="upload">
<sa-image-upload
v-model="formData.logo"
:multiple="false"
:limit="1"
:max-size="5"
:show-tips="true"
/>
</el-tab-pane>
</el-tabs>
</el-form-item>
<el-form-item label="游戏地址" prop="game_url">
<el-input v-model="formData.game_url" placeholder="请输入游戏地址" />
</el-form-item>
<el-form-item label="大厅地址" prop="hall_url">
<el-input v-model="formData.hall_url" placeholder="请输入大厅地址" />
</el-form-item>
<el-form-item label="状态" prop="status">
<el-radio-group v-model="formData.status">
<el-radio :value="1">启用</el-radio>
<el-radio :value="0">禁用</el-radio>
</el-radio-group>
</el-form-item>
<el-form-item label="备注" prop="remark">
<el-input v-model="formData.remark" type="textarea" :rows="2" placeholder="请输入备注" />
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">确定</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/game/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
interface Props {
modelValue: boolean
dialogType: string
data?: Record<string, unknown>
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
dialogType: 'add',
data: undefined
})
const emit = defineEmits<Emits>()
const formRef = ref<FormInstance>()
const logoInputMode = ref<'picker' | 'upload'>('picker')
const visible = computed({
get: () => props.modelValue,
set: (value) => emit('update:modelValue', value)
})
type GameFormData = {
id: number | null
provider: string
provider_code: string
game_code: string
game_key: string
game_name: string
game_name_en: string
game_type: string
logo: string
game_url: string
hall_url: string
status: number
sort: number
remark: string
}
const initialFormData: GameFormData = {
id: null,
provider: 'Dicey Fun',
provider_code: 'DF',
game_code: '',
game_key: '',
game_name: '',
game_name_en: '',
game_type: 'slot',
logo: '',
game_url: '',
hall_url: '',
status: 1,
sort: 100,
remark: ''
}
const formData = reactive({ ...initialFormData })
const rules = computed<FormRules>(() => ({
provider: [{ required: true, message: '请输入供应商', trigger: 'blur' }],
provider_code: [{ required: true, message: '请输入供应商编码', trigger: 'blur' }],
game_code: [{ required: true, message: '请输入游戏编号', trigger: 'blur' }],
game_key: [{ required: true, message: '请输入游戏唯一值', trigger: 'blur' }],
game_name: [{ required: true, message: '请输入中文名称', trigger: 'blur' }],
game_type: [{ required: true, message: '请输入游戏类型', trigger: 'blur' }]
}))
watch(
() => props.modelValue,
async (newVal) => {
if (!newVal) return
Object.assign(formData, initialFormData)
if (!props.data) return
await nextTick()
if (typeof props.data.id === 'number') formData.id = props.data.id
if (typeof props.data.provider === 'string') formData.provider = props.data.provider
if (typeof props.data.provider_code === 'string') formData.provider_code = props.data.provider_code
if (typeof props.data.game_code === 'string') formData.game_code = props.data.game_code
if (typeof props.data.game_key === 'string') formData.game_key = props.data.game_key
if (typeof props.data.game_name === 'string') formData.game_name = props.data.game_name
if (typeof props.data.game_name_en === 'string') formData.game_name_en = props.data.game_name_en
if (typeof props.data.game_type === 'string') formData.game_type = props.data.game_type
if (typeof props.data.logo === 'string') formData.logo = props.data.logo
if (typeof props.data.game_url === 'string') formData.game_url = props.data.game_url
if (typeof props.data.hall_url === 'string') formData.hall_url = props.data.hall_url
formData.status = Number(props.data.status ?? 1) === 1 ? 1 : 0
const sortValue = Number(props.data.sort ?? 100)
formData.sort = Number.isFinite(sortValue) ? sortValue : 100
if (typeof props.data.remark === 'string') formData.remark = props.data.remark
}
)
function handleClose() {
visible.value = false
formRef.value?.resetFields()
}
async function handleSubmit() {
if (!formRef.value) return
try {
await formRef.value.validate()
if (props.dialogType === 'add') {
await api.save(formData)
ElMessage.success('新增成功')
} else {
await api.update(formData)
ElMessage.success('更新成功')
}
emit('success')
handleClose()
} catch (error) {
console.log(error)
}
}
</script>

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<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="100px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="供应商编码" prop="provider_code">
<el-input v-model="formData.provider_code" placeholder="请输入供应商编码" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="游戏编号" prop="game_code">
<el-input v-model="formData.game_code" placeholder="请输入游戏编号" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="游戏类型" prop="game_type">
<el-input v-model="formData.game_type" placeholder="请输入游戏类型" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="状态" prop="status">
<el-select v-model="formData.status" placeholder="请选择状态" clearable>
<el-option label="启用" :value="1" />
<el-option label="禁用" :value="0" />
</el-select>
</el-form-item>
</el-col>
</sa-search-bar>
</template>
<script setup lang="ts">
type GameSearchForm = {
provider_code?: string
game_code?: string
game_type?: string
status?: number
[key: string]: unknown
}
interface Props {
modelValue: GameSearchForm
}
interface Emits {
(e: 'update:modelValue', value: GameSearchForm): void
(e: 'search', params: GameSearchForm): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
const searchBarRef = ref()
const formData = computed<GameSearchForm>({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
function handleReset() {
searchBarRef.value?.ref.resetFields()
emit('reset')
}
function handleSearch() {
emit('search', formData.value)
}
const setSpan = (span: number) => {
return {
span,
xs: 24,
sm: span >= 12 ? span : 12,
md: span >= 8 ? span : 8,
lg: span,
xl: span
}
}
</script>