优化一键测试权重

This commit is contained in:
2026-03-16 11:23:28 +08:00
parent 72b43759f1
commit 76aa9bde8b
9 changed files with 47 additions and 14 deletions

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@@ -99,6 +99,7 @@
"eslint-plugin-vue": "^9.27.0", "eslint-plugin-vue": "^9.27.0",
"globals": "^15.9.0", "globals": "^15.9.0",
"husky": "^9.1.5", "husky": "^9.1.5",
"iconv-lite": "^0.7.2",
"lint-staged": "^15.5.2", "lint-staged": "^15.5.2",
"prettier": "^3.5.3", "prettier": "^3.5.3",
"rollup-plugin-visualizer": "^5.12.0", "rollup-plugin-visualizer": "^5.12.0",

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@@ -144,6 +144,9 @@ importers:
husky: husky:
specifier: ^9.1.5 specifier: ^9.1.5
version: 9.1.7 version: 9.1.7
iconv-lite:
specifier: ^0.7.2
version: 0.7.2
lint-staged: lint-staged:
specifier: ^15.5.2 specifier: ^15.5.2
version: 15.5.2 version: 15.5.2
@@ -2549,6 +2552,10 @@ packages:
resolution: {integrity: sha512-v3MXnZAcvnywkTUEZomIActle7RXXeedOR31wwl7VlyoXO4Qi9arvSenNQWne1TcRwhCL1HwLI21bEqdpj8/rA==} resolution: {integrity: sha512-v3MXnZAcvnywkTUEZomIActle7RXXeedOR31wwl7VlyoXO4Qi9arvSenNQWne1TcRwhCL1HwLI21bEqdpj8/rA==}
engines: {node: '>=0.10.0'} engines: {node: '>=0.10.0'}
iconv-lite@0.7.2:
resolution: {integrity: sha512-im9DjEDQ55s9fL4EYzOAv0yMqmMBSZp6G0VvFyTMPKWxiSBHUj9NW/qqLmXUwXrrM7AvqSlTCfvqRb0cM8yYqw==}
engines: {node: '>=0.10.0'}
ieee754@1.2.1: ieee754@1.2.1:
resolution: {integrity: sha512-dcyqhDvX1C46lXZcVqCpK+FtMRQVdIMN6/Df5js2zouUsqG7I6sFxitIC+7KYK29KdXOLHdu9zL4sFnoVQnqaA==} resolution: {integrity: sha512-dcyqhDvX1C46lXZcVqCpK+FtMRQVdIMN6/Df5js2zouUsqG7I6sFxitIC+7KYK29KdXOLHdu9zL4sFnoVQnqaA==}
@@ -6767,6 +6774,10 @@ snapshots:
dependencies: dependencies:
safer-buffer: 2.1.2 safer-buffer: 2.1.2
iconv-lite@0.7.2:
dependencies:
safer-buffer: 2.1.2
ieee754@1.2.1: {} ieee754@1.2.1: {}
ignore@5.3.2: {} ignore@5.3.2: {}

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@@ -12,8 +12,8 @@
1-10000档位内按权重比抽取 1-10000档位内按权重比抽取
</div> </div>
<div v-loading="loading" class="dialog-body"> <div v-loading="loading" class="dialog-body">
<!-- 一级方向二级档位放在各方向 pane 切换方向时二级能正常显示 --> <!-- 一级方向懒加载避免逆时针柱状图在隐藏容器内初始化导致不显示二级档位 -->
<el-tabs v-model="activeDirection" type="card" class="direction-tabs"> <el-tabs v-model="activeDirection" type="card" class="direction-tabs" :lazy="true">
<el-tab-pane label="顺时针" name="0"> <el-tab-pane label="顺时针" name="0">
<el-tabs v-model="activeTier" type="card" class="tier-tabs"> <el-tabs v-model="activeTier" type="card" class="tier-tabs">
<el-tab-pane v-for="t in tierKeys" :key="'cw-' + t" :label="t" :name="t"> <el-tab-pane v-for="t in tierKeys" :key="'cw-' + t" :label="t" :name="t">
@@ -21,6 +21,7 @@
<template v-else> <template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'"> <div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<ArtBarChart <ArtBarChart
:key="'cw-' + activeDirection + '-' + t"
x-axis-name="点数" x-axis-name="点数"
:x-axis-data="getTierChartLabels(t)" :x-axis-data="getTierChartLabels(t)"
:data="getTierChartDataForCurrentDirection(t)" :data="getTierChartDataForCurrentDirection(t)"
@@ -162,6 +163,7 @@
<template v-else> <template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'"> <div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<ArtBarChart <ArtBarChart
:key="'ccw-' + activeDirection + '-' + t"
x-axis-name="点数" x-axis-name="点数"
:x-axis-data="getTierChartLabels(t)" :x-axis-data="getTierChartLabels(t)"
:data="getTierChartDataForCurrentDirection(t)" :data="getTierChartDataForCurrentDirection(t)"
@@ -470,9 +472,9 @@
}) })
} }
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, weight }直接用于后端按 id 更新 */ /** 按 DiceReward 主键 id 收集:每条记录一条 { id, reward_id, weight },后端按 id 更新reward_id 作回退) */
function collectItems(): Array<{ id: number; weight: number }> { function collectItems(): Array<{ id: number; reward_id: number; weight: number }> {
const items: Array<{ id: number; weight: number }> = [] const items: Array<{ id: number; reward_id: number; weight: number }> = []
for (const t of TIER_KEYS) { for (const t of TIER_KEYS) {
const tierData = grouped.value[t] const tierData = grouped.value[t]
if (!tierData) continue if (!tierData) continue
@@ -482,7 +484,7 @@
const rid = row.reward_id != null ? Number(row.reward_id) : 0 const rid = row.reward_id != null ? Number(row.reward_id) : 0
if (rid <= 0) continue if (rid <= 0) continue
const w = isWeightDisabled(row, t) ? 10000 : toWeightPrecision(row.weight ?? 1) const w = isWeightDisabled(row, t) ? 10000 : toWeightPrecision(row.weight ?? 1)
items.push({ id: rid, weight: w }) items.push({ id: rid, reward_id: rid, weight: w })
} }
} }
} }
@@ -536,6 +538,7 @@
} }
.chart-wrap { .chart-wrap {
margin-bottom: 12px; margin-bottom: 12px;
min-height: 200px;
} }
.weight-sum { .weight-sum {
margin-bottom: 12px; margin-bottom: 12px;

View File

@@ -69,10 +69,12 @@ class DiceRewardController extends BaseController
/** /**
* 权重编辑弹窗:按档位分组获取配置+顺时针/逆时针权重dice_reward 双方向) * 权重编辑弹窗:按档位分组获取配置+顺时针/逆时针权重dice_reward 双方向)
* 返回与 reward_config 权重配比一致结构,供奖励对照页弹窗同时编辑 direction=0/1 * 返回与 reward_config 权重配比一致结构,供奖励对照页弹窗同时编辑 direction=0/1
* 拉取前先刷新缓存,保证与列表页(直查 DB数据一致避免表格与弹窗权重不一致
*/ */
#[Permission('奖励对照列表', 'dice:reward:index:index')] #[Permission('奖励对照列表', 'dice:reward:index:index')]
public function weightRatioListWithDirection(Request $request): Response public function weightRatioListWithDirection(Request $request): Response
{ {
DiceReward::refreshCache();
$logic = new DiceRewardLogic(); $logic = new DiceRewardLogic();
$data = $logic->getListGroupedByTierWithDirection(); $data = $logic->getListGroupedByTierWithDirection();
return $this->success($data); return $this->success($data);

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@@ -195,12 +195,19 @@ class DiceRewardLogic
continue; continue;
} }
$id = isset($item['id']) ? (int) $item['id'] : 0; $id = isset($item['id']) ? (int) $item['id'] : 0;
$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN; if ($id <= 0) {
$id = isset($item['reward_id']) ? (int) $item['reward_id'] : 0;
}
if ($id <= 0) { if ($id <= 0) {
throw new ApiException('存在无效的 DiceReward id'); throw new ApiException('存在无效的 DiceReward id');
} }
$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
$weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight)); $weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight));
DiceReward::where('id', $id)->update(['weight' => $weight]); $model = DiceReward::find($id);
if ($model !== null) {
$model->weight = $weight;
$model->save();
}
} }
DiceReward::refreshCache(); DiceReward::refreshCache();
} }

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@@ -152,6 +152,7 @@ class DiceRewardConfigRecordLogic extends BaseLogic
->where('grid_number', $gridNumber) ->where('grid_number', $gridNumber)
->update(['weight' => $weight]); ->update(['weight' => $weight]);
} }
DiceRewardConfig::refreshCache();
} }
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5']; $tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];

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@@ -7,6 +7,8 @@ use app\api\logic\PlayStartLogic;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig; use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\play_record_test\DicePlayRecordTest; use app\dice\model\play_record_test\DicePlayRecordTest;
use app\dice\model\reward_config_record\DiceRewardConfigRecord; use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use app\dice\model\reward\DiceReward;
use app\dice\model\reward_config\DiceRewardConfig;
use support\Log; use support\Log;
/** /**
@@ -82,6 +84,10 @@ class WeightTestRunner
} }
} }
// 每次测试开始前清空进程内静态缓存,强制从共享缓存读取最新 BIGWIN/奖励配置,与数据库一致
DiceRewardConfig::clearRequestInstance();
DiceReward::clearRequestInstance();
$playLogic = new PlayStartLogic(); $playLogic = new PlayStartLogic();
$resultCounts = []; $resultCounts = [];
$tierCounts = []; $tierCounts = [];

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@@ -46,18 +46,19 @@ class DiceReward extends BaseModel
/** /**
* 获取奖励对照实例(按档位+方向索引,用于抽奖与权重配比) * 获取奖励对照实例(按档位+方向索引,用于抽奖与权重配比)
* 优先从共享缓存读取,保证多进程(如一键测试 worker与数据库一致
* @return array{list: array, by_tier_direction: array} * @return array{list: array, by_tier_direction: array}
*/ */
public static function getCachedInstance(): array public static function getCachedInstance(): array
{ {
if (self::$instance !== null) {
return self::$instance;
}
$instance = Cache::get(self::CACHE_KEY_INSTANCE); $instance = Cache::get(self::CACHE_KEY_INSTANCE);
if ($instance !== null && is_array($instance)) { if ($instance !== null && is_array($instance)) {
self::$instance = $instance; self::$instance = $instance;
return $instance; return $instance;
} }
if (self::$instance !== null) {
return self::$instance;
}
self::refreshCache(); self::refreshCache();
$instance = Cache::get(self::CACHE_KEY_INSTANCE); $instance = Cache::get(self::CACHE_KEY_INSTANCE);
self::$instance = is_array($instance) ? $instance : self::buildEmptyInstance(); self::$instance = is_array($instance) ? $instance : self::buildEmptyInstance();

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@@ -42,18 +42,19 @@ class DiceRewardConfig extends BaseModel
/** /**
* 获取彩金池实例(含 list / by_tier / by_tier_grid无则从库加载并写入缓存 * 获取彩金池实例(含 list / by_tier / by_tier_grid无则从库加载并写入缓存
* 优先从共享缓存读取,保证多进程(如一键测试 worker能拿到最新配置与数据库一致
* @return array{list: array, by_tier: array, by_tier_grid: array, min_real_ev: float} * @return array{list: array, by_tier: array, by_tier_grid: array, min_real_ev: float}
*/ */
public static function getCachedInstance(): array public static function getCachedInstance(): array
{ {
if (self::$instance !== null) {
return self::$instance;
}
$instance = Cache::get(self::CACHE_KEY_INSTANCE); $instance = Cache::get(self::CACHE_KEY_INSTANCE);
if ($instance !== null && is_array($instance)) { if ($instance !== null && is_array($instance)) {
self::$instance = $instance; self::$instance = $instance;
return $instance; return $instance;
} }
if (self::$instance !== null) {
return self::$instance;
}
self::refreshCache(); self::refreshCache();
$instance = Cache::get(self::CACHE_KEY_INSTANCE); $instance = Cache::get(self::CACHE_KEY_INSTANCE);
self::$instance = is_array($instance) ? $instance : self::buildEmptyInstance(); self::$instance = is_array($instance) ? $instance : self::buildEmptyInstance();