优化中奖权重计算方式
This commit is contained in:
427
server/app/dice/logic/reward/DiceRewardLogic.php
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427
server/app/dice/logic/reward/DiceRewardLogic.php
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<?php
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// +----------------------------------------------------------------------
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// | saiadmin [ saiadmin快速开发框架 ]
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// +----------------------------------------------------------------------
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namespace app\dice\logic\reward;
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use app\dice\model\reward\DiceReward;
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use app\dice\model\reward_config\DiceRewardConfig;
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use plugin\saiadmin\exception\ApiException;
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use support\think\Db;
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/**
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* 奖励对照逻辑层(DiceReward)
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* 权重 1-10000,区分顺时针/逆时针,修改后刷新 DiceReward 缓存
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*/
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class DiceRewardLogic
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{
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private const WEIGHT_MIN = 1;
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private const WEIGHT_MAX = 10000;
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/** 档位键 */
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private const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'];
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/**
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* 分页列表(按方向筛选,关联 dice_reward_config 展示 grid_number、ui_text、real_ev、remark)
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* @param int $direction 0=顺时针 1=逆时针
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* @param array{tier?: string, orderField?: string, orderType?: string} $where tier 档位筛选
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* @param int $page
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* @param int $limit
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* @return array{total: int, per_page: int, current_page: int, data: array}
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*/
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public function getListWithConfig(int $direction, array $where, int $page = 1, int $limit = 10): array
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{
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$tier = isset($where['tier']) ? trim((string) $where['tier']) : '';
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$orderField = isset($where['orderField']) && $where['orderField'] !== '' ? (string) $where['orderField'] : 'r.tier';
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$orderType = isset($where['orderType']) && strtoupper((string) $where['orderType']) === 'DESC' ? 'desc' : 'asc';
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$query = DiceReward::alias('r')
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->where('r.direction', $direction)
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->field('r.id,r.tier,r.direction,r.end_index,r.weight,r.grid_number,r.start_index,r.ui_text,r.real_ev,r.remark,r.type,r.create_time,r.update_time')
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->order($orderField, $orderType)
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->order('r.end_index', 'asc');
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if ($tier !== '') {
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$query->where('r.tier', $tier);
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}
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$paginator = $query->paginate($limit, false, ['page' => $page]);
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$arr = $paginator->toArray();
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$data = isset($arr['data']) ? $arr['data'] : $arr['records'] ?? [];
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$total = (int) ($arr['total'] ?? 0);
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$perPage = (int) ($arr['per_page'] ?? $limit);
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$currentPage = (int) ($arr['current_page'] ?? $page);
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foreach ($data as $i => $row) {
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if (isset($row['id']) && $row['id'] !== '' && $row['id'] !== null) {
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$data[$i]['id'] = (int) $row['id'];
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} else {
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$data[$i]['id'] = isset($row['end_index']) ? (int) $row['end_index'] : 0;
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}
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$data[$i]['start_index'] = isset($row['start_index']) && $row['start_index'] !== '' && $row['start_index'] !== null
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? (int) $row['start_index']
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: 0;
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}
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return [
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'total' => $total,
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'per_page' => $perPage,
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'current_page' => $currentPage,
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'data' => $data,
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];
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}
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/**
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* 按单方向批量更新权重(仅更新当前方向的 weight,并刷新缓存)
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* @param int $direction 0=顺时针 1=逆时针
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* @param array<int, array{id: int, weight: int}> $items id 为 end_index(DiceRewardConfig.id)
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*/
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public function batchUpdateWeightsByDirection(int $direction, array $items): void
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{
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if (empty($items)) {
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return;
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}
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foreach ($items as $item) {
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if (!is_array($item)) {
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continue;
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}
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$id = isset($item['id']) ? (int) $item['id'] : 0;
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$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
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if ($id <= 0) {
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throw new ApiException('存在无效的配置ID');
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}
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$weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight));
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$tier = DiceRewardConfig::where('id', $id)->value('tier');
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if ($tier === null || $tier === '') {
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throw new ApiException('配置ID ' . $id . ' 不存在或档位为空');
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}
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$tier = (string) $tier;
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$affected = DiceReward::where('tier', $tier)->where('direction', $direction)->where('end_index', $id)->update(['weight' => $weight]);
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if ($affected === 0) {
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$m = new DiceReward();
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$m->tier = $tier;
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$m->direction = $direction;
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$m->end_index = $id;
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$m->weight = $weight;
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$m->save();
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}
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}
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DiceReward::refreshCache();
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}
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/**
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* 按档位+单方向返回列表(用于权重编辑弹窗:当前方向下按档位分组的配置+权重)
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* @param int $direction 0=顺时针 1=逆时针
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* @return array<string, array> 键 T1|T2|...|BIGWIN,值为该档位下带 weight 的行数组
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*/
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public function getListGroupedByTierForDirection(int $direction): array
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{
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$configInstance = DiceRewardConfig::getCachedInstance();
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$byTier = $configInstance['by_tier'] ?? [];
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$rewardInstance = DiceReward::getCachedInstance();
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$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
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$result = [];
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foreach (self::TIER_KEYS as $tier) {
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$result[$tier] = [];
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$rows = $byTier[$tier] ?? [];
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$dirRows = $byTierDirection[$tier][$direction] ?? [];
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$weightMap = [];
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foreach ($dirRows as $r) {
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$eid = isset($r['end_index']) ? (int) $r['end_index'] : 0;
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$weightMap[$eid] = isset($r['weight']) ? max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, (int) $r['weight'])) : 1;
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}
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foreach ($rows as $row) {
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$id = isset($row['id']) ? (int) $row['id'] : 0;
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$result[$tier][] = [
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'id' => $id,
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'grid_number' => $row['grid_number'] ?? 0,
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'ui_text' => $row['ui_text'] ?? '',
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'real_ev' => $row['real_ev'] ?? 0,
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'remark' => $row['remark'] ?? '',
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'tier' => $tier,
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'weight' => $weightMap[$id] ?? 1,
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];
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}
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}
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return $result;
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}
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/**
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* 按档位+方向返回 DiceReward 列表(用于权重配比弹窗),直接读 dice_reward 表,不依赖 config
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* 每行含 reward_id(DiceReward 主键,用于按 id 更新权重)、id(end_index 展示用)、grid_number、ui_text、real_ev、remark、weight
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*
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* @return array<string, array{0: array, 1: array}>
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*/
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public function getListGroupedByTierWithDirection(): array
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{
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$rewardInstance = DiceReward::getCachedInstance();
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$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
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$result = [];
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foreach (self::TIER_KEYS as $tier) {
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$result[$tier] = [0 => [], 1 => []];
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foreach ([0, 1] as $direction) {
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$rows = $byTierDirection[$tier][$direction] ?? [];
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foreach ($rows as $r) {
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$result[$tier][$direction][] = [
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'reward_id' => isset($r['id']) ? (int) $r['id'] : 0,
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'id' => isset($r['end_index']) ? (int) $r['end_index'] : 0,
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'grid_number' => isset($r['grid_number']) ? (int) $r['grid_number'] : 0,
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'ui_text' => (string) ($r['ui_text'] ?? ''),
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'real_ev' => $r['real_ev'] ?? 0,
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'remark' => (string) ($r['remark'] ?? ''),
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'weight' => isset($r['weight']) ? max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, (int) $r['weight'])) : self::WEIGHT_MIN,
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];
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}
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}
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}
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return $result;
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}
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/**
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* 批量更新权重:直接按 DiceReward 主键 id 更新 weight,不依赖 direction/grid_number
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*
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* @param array<int, array{id: int, weight: int}> $items 每项 id 为 dice_reward 表主键,weight 为 1-10000
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* @throws ApiException
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*/
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public function batchUpdateWeights(array $items): void
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{
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if (empty($items)) {
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return;
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}
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foreach ($items as $item) {
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if (!is_array($item)) {
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continue;
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}
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$id = isset($item['id']) ? (int) $item['id'] : 0;
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$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
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if ($id <= 0) {
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throw new ApiException('存在无效的 DiceReward id');
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}
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$weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight));
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DiceReward::where('id', $id)->update(['weight' => $weight]);
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}
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DiceReward::refreshCache();
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}
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/** BIGWIN 权重范围:0=0% 中奖,10000=100% 中奖;grid_number=5/30 固定 100% 不可改 */
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private const BIGWIN_WEIGHT_MAX = 10000;
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/**
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* 按 grid_number 获取 BIGWIN 档位权重(取顺时针方向,用于编辑展示)
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* 若 DiceReward 无该点数则 5/30 返回 10000,其余返回 0
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*/
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public function getBigwinWeightByGridNumber(int $gridNumber): int
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{
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$inst = DiceReward::getCachedInstance();
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$rows = $inst['by_tier_direction']['BIGWIN'][DiceReward::DIRECTION_CLOCKWISE] ?? [];
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foreach ($rows as $row) {
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if ((int) ($row['grid_number'] ?? 0) === $gridNumber) {
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return min(self::BIGWIN_WEIGHT_MAX, (int) ($row['weight'] ?? self::BIGWIN_WEIGHT_MAX));
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}
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}
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return in_array($gridNumber, [5, 30], true) ? self::BIGWIN_WEIGHT_MAX : 0;
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}
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/**
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* 更新 BIGWIN 档位某点数的权重(顺/逆时针同时更新);0=0% 中奖,10000=100% 中奖
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*/
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public function updateBigwinWeight(int $gridNumber, int $weight): void
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{
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$weight = min(self::BIGWIN_WEIGHT_MAX, max(0, $weight));
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foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
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// 优先更新已存在记录
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$affected = DiceReward::where('tier', 'BIGWIN')
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->where('direction', $direction)
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->where('grid_number', $gridNumber)
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->update(['weight' => $weight]);
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// 若不存在 BIGWIN 记录,则按当前 BIGWIN 配置懒加载创建一条 dice_reward 记录
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if ($affected === 0) {
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$config = DiceRewardConfig::where('tier', 'BIGWIN')
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->where('grid_number', $gridNumber)
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->find();
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if ($config) {
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$m = new DiceReward();
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$m->tier = 'BIGWIN';
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$m->direction = $direction;
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$m->grid_number = (int) $gridNumber;
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// 对于 BIGWIN,仅需保证 real_ev、weight、grid_number,start_index/end_index 取当前配置 id 即可
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$m->start_index = (int) $config->id;
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$m->end_index = (int) $config->id;
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$m->ui_text = (string) ($config->ui_text ?? '');
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$m->real_ev = (float) ($config->real_ev ?? 0);
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$m->remark = (string) ($config->remark ?? '');
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$m->type = $config->type ?? null;
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$m->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
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$m->save();
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}
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}
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}
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DiceReward::refreshCache();
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}
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/** 盘面格数(用于顺时针/逆时针计算 end_index) */
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private const BOARD_SIZE = 26;
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/** 点数摇取范围:5-30,顺时针与逆时针均需创建 */
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private const GRID_NUMBER_MIN = 5;
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private const GRID_NUMBER_MAX = 30;
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/**
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* 创建奖励对照:先清空 dice_reward 表,再按两种方向为点数 5-30 生成记录。
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*
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* DiceReward 记录数据规则(与 config 通过 end_index 关联):
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* - 方向:direction = 0(顺时针)/ 1(逆时针)
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* - 摇取点数:grid_number
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* - 起始索引:start_index = DiceRewardConfig::where('grid_number', $grid_number)->first()->id
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* - 结束索引(顺时针):end_index = ($start_index + $grid_number) % 26(对 26 取余)
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* - 结束索引(逆时针):end_index = ($start_index - $grid_number >= 0) ? ($start_index - $grid_number) : (26 + $start_index - $grid_number)
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* - 奖励档位:tier = DiceRewardConfig::where('id', $end_index)->first()->tier
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* - 显示ui:ui_text = DiceRewardConfig::where('id', $end_index)->first()->ui_text
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* - 实际中奖:real_ev = DiceRewardConfig::where('id', $end_index)->first()->real_ev
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* - 备注:remark = DiceRewardConfig::where('id', $end_index)->first()->remark
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* - 类型:type = DiceRewardConfig::where('id', $end_index)->first()->type(-2=唯一惩罚,-1=抽水,0=回本,1=再来一次,2=小赚,3=大奖格)
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* - weight 默认 1,后续在权重编辑弹窗设置
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*
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* 例如顺时针摇取点数为 5 时:start_index = 配置中 grid_number=5 对应格位的 id,
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* 结束位置 = (起始位置 + grid_number) % 26,再取该位置的 config 的 id 作为 end_index。
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* 使用「按 id 排序后的盘面位置 0-25」做环形计算,避免 config.id 非连续时取模结果找不到;
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* 唯一键为 (direction, grid_number),保证每个点数、每个方向各一条记录,不因 end_index 相同而覆盖。
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*
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* @return array{created_clockwise: int, created_counterclockwise: int, updated_clockwise: int, updated_counterclockwise: int, skipped: int}
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* @throws ApiException
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*/
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public function createRewardReferenceFromConfig(): array
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{
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$list = DiceRewardConfig::order('id', 'asc')->select()->toArray();
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if (empty($list)) {
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throw new ApiException('奖励配置为空,请先维护 dice_reward_config');
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}
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$configCount = count($list);
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if ($configCount < self::BOARD_SIZE) {
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throw new ApiException(
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'奖励配置需覆盖 26 个格位(id 0-25 或 1-26),当前仅 ' . $configCount . ' 条,无法完整生成 5-30 共26个点数、顺时针与逆时针的奖励对照'
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);
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}
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$table = (new DiceReward())->getTable();
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Db::execute('DELETE FROM `' . $table . '`');
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DiceReward::refreshCache();
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// 按 id 排序后,盘面位置 0..25 对应 $list[$pos],避免 config.id 非 0-25/1-26 时取模结果找不到
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$gridToPosition = [];
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foreach ($list as $pos => $row) {
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$gn = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
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if ($gn >= self::GRID_NUMBER_MIN && $gn <= self::GRID_NUMBER_MAX && !isset($gridToPosition[$gn])) {
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$gridToPosition[$gn] = $pos;
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}
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}
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$createdCw = 0;
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$createdCcw = 0;
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$updatedCw = 0;
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$updatedCcw = 0;
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$skipped = 0;
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for ($gridNumber = self::GRID_NUMBER_MIN; $gridNumber <= self::GRID_NUMBER_MAX; $gridNumber++) {
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if (!isset($gridToPosition[$gridNumber])) {
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$skipped++;
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continue;
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}
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$startPos = $gridToPosition[$gridNumber];
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$startRow = $list[$startPos];
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$startId = isset($startRow['id']) ? (int) $startRow['id'] : 0;
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$endPosCw = ($startPos + $gridNumber) % self::BOARD_SIZE;
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$endPosCcw = $startPos - $gridNumber >= 0 ? $startPos - $gridNumber : self::BOARD_SIZE + $startPos - $gridNumber;
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$configCw = $list[$endPosCw] ?? null;
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$configCcw = $list[$endPosCcw] ?? null;
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$endIdCw = $configCw !== null && isset($configCw['id']) ? (int) $configCw['id'] : 0;
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$endIdCcw = $configCcw !== null && isset($configCcw['id']) ? (int) $configCcw['id'] : 0;
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if ($configCw !== null) {
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$tier = isset($configCw['tier']) ? trim((string) $configCw['tier']) : '';
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if ($tier !== '') {
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$payloadCw = [
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'tier' => $tier,
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'weight' => self::WEIGHT_MIN,
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'grid_number' => $gridNumber,
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'start_index' => $startId,
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'end_index' => $endIdCw,
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'ui_text' => $configCw['ui_text'] ?? '',
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'real_ev' => $configCw['real_ev'] ?? null,
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'remark' => $configCw['remark'] ?? '',
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'type' => isset($configCw['type']) ? (int) $configCw['type'] : 0,
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];
|
||||
$existing = DiceReward::where('direction', DiceReward::DIRECTION_CLOCKWISE)->where('grid_number', $gridNumber)->find();
|
||||
if ($existing) {
|
||||
DiceReward::where('id', $existing->id)->update($payloadCw);
|
||||
$updatedCw++;
|
||||
} else {
|
||||
$m = new DiceReward();
|
||||
$m->tier = $tier;
|
||||
$m->direction = DiceReward::DIRECTION_CLOCKWISE;
|
||||
$m->end_index = $endIdCw;
|
||||
$m->weight = self::WEIGHT_MIN;
|
||||
$m->grid_number = $gridNumber;
|
||||
$m->start_index = $startId;
|
||||
$m->ui_text = $configCw['ui_text'] ?? '';
|
||||
$m->real_ev = $configCw['real_ev'] ?? null;
|
||||
$m->remark = $configCw['remark'] ?? '';
|
||||
$m->type = isset($configCw['type']) ? (int) $configCw['type'] : 0;
|
||||
$m->save();
|
||||
$createdCw++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ($configCcw !== null) {
|
||||
$tier = isset($configCcw['tier']) ? trim((string) $configCcw['tier']) : '';
|
||||
if ($tier !== '') {
|
||||
$payloadCcw = [
|
||||
'tier' => $tier,
|
||||
'weight' => self::WEIGHT_MIN,
|
||||
'grid_number' => $gridNumber,
|
||||
'start_index' => $startId,
|
||||
'end_index' => $endIdCcw,
|
||||
'ui_text' => $configCcw['ui_text'] ?? '',
|
||||
'real_ev' => $configCcw['real_ev'] ?? null,
|
||||
'remark' => $configCcw['remark'] ?? '',
|
||||
'type' => isset($configCcw['type']) ? (int) $configCcw['type'] : 0,
|
||||
];
|
||||
$existing = DiceReward::where('direction', DiceReward::DIRECTION_COUNTERCLOCKWISE)->where('grid_number', $gridNumber)->find();
|
||||
if ($existing) {
|
||||
DiceReward::where('id', $existing->id)->update($payloadCcw);
|
||||
$updatedCcw++;
|
||||
} else {
|
||||
$m = new DiceReward();
|
||||
$m->tier = $tier;
|
||||
$m->direction = DiceReward::DIRECTION_COUNTERCLOCKWISE;
|
||||
$m->end_index = $endIdCcw;
|
||||
$m->weight = self::WEIGHT_MIN;
|
||||
$m->grid_number = $gridNumber;
|
||||
$m->start_index = $startId;
|
||||
$m->ui_text = $configCcw['ui_text'] ?? '';
|
||||
$m->real_ev = $configCcw['real_ev'] ?? null;
|
||||
$m->remark = $configCcw['remark'] ?? '';
|
||||
$m->type = isset($configCcw['type']) ? (int) $configCcw['type'] : 0;
|
||||
$m->save();
|
||||
$createdCcw++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DiceReward::refreshCache();
|
||||
return [
|
||||
'created_clockwise' => $createdCw,
|
||||
'created_counterclockwise' => $createdCcw,
|
||||
'updated_clockwise' => $updatedCw,
|
||||
'updated_counterclockwise' => $updatedCcw,
|
||||
'skipped' => $skipped,
|
||||
];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user