优化中奖权重计算方式
This commit is contained in:
@@ -21,8 +21,8 @@ import { HttpError, handleError, showError, showSuccess } from './error'
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import { $t } from '@/locales'
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import { BaseResponse } from '@/types'
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/** 请求配置常量 */
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const REQUEST_TIMEOUT = 15000
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/** 请求配置常量(超时时间 30s) */
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const REQUEST_TIMEOUT = 30000
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const LOGOUT_DELAY = 500
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const MAX_RETRIES = 0
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const RETRY_DELAY = 1000
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@@ -40,9 +40,9 @@ export const tableConfig = {
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// 总条数
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totalFields: ['total', 'count'],
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// 当前页码
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currentFields: ['current', 'page', 'pageNum'],
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currentFields: ['current', 'page', 'pageNum', 'current_page'],
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// 每页大小
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sizeFields: ['size', 'pageSize', 'limit'],
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sizeFields: ['size', 'pageSize', 'limit', 'per_page'],
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// 请求参数映射配置,前端发送请求时使用的分页参数名
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// useTable 组合式函数传递分页参数的时候 用 current 跟 size
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61
saiadmin-artd/src/views/plugin/dice/api/reward/index.ts
Normal file
61
saiadmin-artd/src/views/plugin/dice/api/reward/index.ts
Normal file
@@ -0,0 +1,61 @@
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import request from '@/utils/http'
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/**
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* 奖励对照(dice_reward)API
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*/
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export default {
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/**
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* 分页列表,按 direction 区分顺时针(0)/逆时针(1)
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* @param params direction(必), tier(选), page, limit, orderField, orderType
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*/
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list(params: Record<string, any>) {
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return request.get<Api.Common.ApiPage>({
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url: '/core/dice/reward/DiceReward/index',
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params
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})
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},
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/**
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* 权重编辑弹窗:按档位分组获取当前方向的配置+权重(单方向)
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* @param direction 0=顺时针 1=逆时针
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*/
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weightRatioList(direction: 0 | 1) {
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return request.get<Api.Common.ApiData>({
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url: '/core/dice/reward/DiceReward/weightRatioList',
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params: { direction }
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})
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},
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/**
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* 权重编辑弹窗:按档位分组获取配置+顺时针/逆时针权重(dice_reward 双方向)
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*/
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weightRatioListWithDirection() {
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return request.get<Api.Common.ApiData>({
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url: '/core/dice/reward/DiceReward/weightRatioListWithDirection'
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})
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},
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/**
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* 权重编辑弹窗:按 DiceReward 主键 id 批量更新 weight
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* @param items [{ id: DiceReward.id, weight: 1-10000 }, ...]
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*/
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batchUpdateWeights(items: Array<{ id: number; weight: number }>) {
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return request.post<any>({
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url: '/core/dice/reward/DiceReward/batchUpdateWeights',
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data: { items }
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})
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},
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/**
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* 权重编辑弹窗:批量更新当前方向的权重(单方向)
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*/
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batchUpdateWeightsByDirection(
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direction: 0 | 1,
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items: Array<{ id: number; weight: number }>
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) {
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return request.post<any>({
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url: '/core/dice/reward/DiceReward/batchUpdateWeightsByDirection',
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data: { direction, items }
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})
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}
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}
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@@ -73,8 +73,9 @@ export default {
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},
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/**
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* T1-T5、BIGWIN 权重配比:批量更新权重(同一档位权重之和必须等于 100%)
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* T1-T5、BIGWIN 权重配比:批量更新顺时针/逆时针权重(写入 dice_reward)
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*/
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/** 按 DiceReward 主键 id 批量更新 weight;items: [{ id, weight }, ...] */
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batchUpdateWeights(items: Array<{ id: number; weight: number }>) {
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return request.post<any>({
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url: '/core/dice/reward_config/DiceRewardConfig/batchUpdateWeights',
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@@ -82,6 +83,20 @@ export default {
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})
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},
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/**
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* 创建奖励对照:按当前奖励配置为顺时针(0)、逆时针(1)生成所有色子可能对应的 dice_reward 记录,权重默认 1,可在奖励对照页权重编辑中调整
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*/
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createRewardReference() {
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return request.post<{
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created_clockwise: number
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created_counterclockwise: number
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updated_clockwise: number
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updated_counterclockwise: number
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}>({
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url: '/core/dice/reward_config/DiceRewardConfig/createRewardReference'
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})
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},
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/**
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* 权重配比测试:按当前配置模拟 N 次抽奖,返回各 grid_number 落点次数
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* @param test_count 100 | 500 | 1000
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127
saiadmin-artd/src/views/plugin/dice/reward/index/index.vue
Normal file
127
saiadmin-artd/src/views/plugin/dice/reward/index/index.vue
Normal file
@@ -0,0 +1,127 @@
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<template>
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<div class="art-full-height">
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<!-- 方向切换 + 搜索 -->
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<div class="direction-bar">
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<el-radio-group v-model="currentDirection" size="default" @change="onDirectionChange">
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<el-radio-button :value="0">顺时针</el-radio-button>
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<el-radio-button :value="1">逆时针</el-radio-button>
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</el-radio-group>
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</div>
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<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
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<ElCard class="art-table-card" shadow="never">
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<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
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<template #left>
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<ElSpace wrap>
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<ElButton
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v-permission="'dice:reward:index:update'"
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type="primary"
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@click="weightRatioVisible = true"
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v-ripple
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>
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权重配比
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</ElButton>
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</ElSpace>
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</template>
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</ArtTableHeader>
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<ArtTable
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ref="tableRef"
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rowKey="id"
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:loading="loading"
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:data="data"
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:columns="columns"
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:pagination="pagination"
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@sort-change="handleSortChange"
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@pagination:size-change="handleSizeChange"
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@pagination:current-change="handleCurrentChange"
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/>
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</ElCard>
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<WeightRatioDialog v-model="weightRatioVisible" @success="refreshData" />
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</div>
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</template>
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<script setup lang="ts">
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import { useTable } from '@/hooks/core/useTable'
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import api from '../../api/reward/index'
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import TableSearch from './modules/table-search.vue'
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import WeightRatioDialog from './modules/weight-ratio-dialog.vue'
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const currentDirection = ref<0 | 1>(0)
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const weightRatioVisible = ref(false)
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const searchForm = ref<Record<string, unknown>>({
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direction: 0,
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tier: undefined
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})
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const listApi = (params: Record<string, any>) => {
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return api.list({ ...params, direction: currentDirection.value })
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}
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const handleSearch = (params: Record<string, any>) => {
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Object.assign(searchParams, { ...params, direction: currentDirection.value })
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getData()
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}
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const onDirectionChange = () => {
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searchForm.value.direction = currentDirection.value
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Object.assign(searchParams, { direction: currentDirection.value, tier: searchForm.value.tier })
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getData()
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}
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const {
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columns,
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columnChecks,
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data,
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loading,
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getData,
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searchParams,
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pagination,
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resetSearchParams,
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handleSortChange,
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handleSizeChange,
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handleCurrentChange,
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refreshData
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} = useTable({
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core: {
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apiFn: listApi,
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apiParams: { direction: 0, limit: 100 },
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columnsFactory: () => [
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{ prop: 'start_index', label: '起始索引', width: 100, align: 'center' },
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{ prop: 'end_index', label: '结束索引(end_index)', width: 110, align: 'center' },
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{ prop: 'tier', label: '档位', width: 90, align: 'center', sortable: true },
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{
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prop: 'grid_number',
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label: '色子点数(摇取5-30)',
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width: 120,
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align: 'center',
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sortable: true,
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showOverflowTooltip: true
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},
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{
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prop: 'ui_text',
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label: '显示文本',
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minWidth: 100,
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align: 'center',
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showOverflowTooltip: true
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},
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{ prop: 'real_ev', label: '实际中奖金额', width: 110, align: 'center' },
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{ prop: 'remark', label: '备注', minWidth: 80, align: 'center', showOverflowTooltip: true },
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{ prop: 'weight', label: '权重(1-10000)', width: 110, align: 'center' }
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]
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}
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})
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onMounted(() => {
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searchParams.direction = currentDirection.value
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})
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</script>
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<style lang="scss" scoped>
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.direction-bar {
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margin-bottom: 12px;
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padding: 8px 0;
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}
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</style>
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@@ -0,0 +1,60 @@
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<template>
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<sa-search-bar
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ref="searchBarRef"
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v-model="formData"
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label-width="100px"
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:showExpand="false"
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@reset="handleReset"
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@search="handleSearch"
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>
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<el-col v-bind="setSpan(8)">
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<el-form-item label="档位" prop="tier">
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<el-select v-model="formData.tier" placeholder="全部" clearable style="width: 100%">
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<el-option label="T1" value="T1" />
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<el-option label="T2" value="T2" />
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<el-option label="T3" value="T3" />
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<el-option label="T4" value="T4" />
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<el-option label="T5" value="T5" />
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<el-option label="BIGWIN" value="BIGWIN" />
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</el-select>
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</el-form-item>
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</el-col>
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</sa-search-bar>
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</template>
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<script setup lang="ts">
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interface Props {
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modelValue: Record<string, any>
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}
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interface Emits {
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(e: 'update:modelValue', value: Record<string, any>): void
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(e: 'search', params: Record<string, any>): void
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(e: 'reset'): void
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}
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const props = defineProps<Props>()
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const emit = defineEmits<Emits>()
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const searchBarRef = ref()
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const formData = computed({
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get: () => props.modelValue,
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set: (val) => emit('update:modelValue', val)
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})
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function handleReset() {
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searchBarRef.value?.ref?.resetFields?.()
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emit('reset')
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}
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function handleSearch() {
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emit('search', { ...formData.value })
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}
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const setSpan = (span: number) => ({
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span,
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xs: 24,
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sm: 12,
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md: 8,
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lg: span,
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xl: span
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})
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</script>
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@@ -0,0 +1,477 @@
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<template>
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<el-dialog
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v-model="visible"
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title="奖励对照表(dice_reward)权重配比"
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width="900px"
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align-center
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:close-on-click-modal="false"
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@close="handleClose"
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>
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<div class="global-tip">
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编辑的是<strong>奖励对照表(dice_reward / DiceReward 模型)</strong>的权重,按<strong>结束索引(end_index)</strong>区分
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<strong>顺时针</strong>与<strong>逆时针</strong>两套权重;抽奖时按当前方向取对应权重。
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</div>
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<div v-loading="loading" class="dialog-body">
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<el-tabs v-model="activeTier" type="card">
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<el-tab-pane v-for="t in tierKeys" :key="t" :label="t" :name="t">
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<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
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<template v-else>
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<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
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<div class="chart-row">
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<ArtBarChart
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x-axis-name="结束索引"
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:x-axis-data="getTierChartLabels(t)"
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:data="getTierChartData(t, 'clockwise')"
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height="180px"
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/>
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<ArtBarChart
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x-axis-name="结束索引"
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:x-axis-data="getTierChartLabels(t)"
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:data="getTierChartData(t, 'counterclockwise')"
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height="180px"
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/>
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</div>
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</div>
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<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
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当前档位权重合计(顺时针):<strong>{{ getTierSum(t, 'clockwise') }}</strong>
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;逆时针:<strong>{{ getTierSum(t, 'counterclockwise') }}</strong>
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(各条 1-10000,和不限制)
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</div>
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<div class="weight-sum weight-sum-t4t5" v-else>T4、T5 仅单一结果,无需配置权重。</div>
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<el-table :data="getTierItems(t)" border size="small" class="weight-table">
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<el-table-column label="结束索引(id)" prop="id" width="90" align="center" show-overflow-tooltip />
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<el-table-column label="色子点数" prop="grid_number" width="80" align="center" />
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<el-table-column label="实际中奖金额" prop="real_ev" width="90" align="center" show-overflow-tooltip />
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<el-table-column label="显示文本" prop="ui_text" min-width="70" align="center" show-overflow-tooltip />
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<el-table-column label="备注" prop="remark" min-width="70" align="center" show-overflow-tooltip />
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<el-table-column label="顺时针权重(direction=0)" min-width="160" align="center">
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<template #default="{ row }">
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<div class="weight-cell-vertical">
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<div class="weight-slider-wrap">
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<el-slider
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:model-value="getItemWeight(row, 'clockwise')"
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:min="1"
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:max="10000"
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:step="1"
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size="small"
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:disabled="isWeightDisabled(row, t)"
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class="weight-slider"
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@update:model-value="
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(v: number | number[]) =>
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setItemWeightByRow(t, row, 'clockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))
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"
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/>
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</div>
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<div class="weight-input-wrap">
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<el-button
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type="primary"
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link
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:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') <= 1"
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@click="setItemWeightByRow(t, row, 'clockwise', Math.max(1, getItemWeight(row, 'clockwise') - 1))"
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>-</el-button>
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<el-input-number
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:model-value="getItemWeight(row, 'clockwise')"
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:min="1"
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:max="10000"
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:step="1"
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:disabled="isWeightDisabled(row, t)"
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controls-position="right"
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size="small"
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class="weight-input"
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@update:model-value="
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(v: number | string | undefined) =>
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setItemWeightByRow(
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t,
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row,
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'clockwise',
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typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
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)
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"
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/>
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<el-button
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type="primary"
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link
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:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') >= 10000"
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@click="setItemWeightByRow(t, row, 'clockwise', Math.min(10000, getItemWeight(row, 'clockwise') + 1))"
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>+</el-button>
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</div>
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</div>
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</template>
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</el-table-column>
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<el-table-column label="逆时针权重(direction=1)" min-width="160" align="center">
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<template #default="{ row }">
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<div class="weight-cell-vertical">
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<div class="weight-slider-wrap">
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<el-slider
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:model-value="getItemWeight(row, 'counterclockwise')"
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:min="1"
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:max="10000"
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:step="1"
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size="small"
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:disabled="isWeightDisabled(row, t)"
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class="weight-slider"
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@update:model-value="
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(v: number | number[]) =>
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setItemWeightByRow(t, row, 'counterclockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))
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"
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/>
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</div>
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<div class="weight-input-wrap">
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<el-button
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||||
type="primary"
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||||
link
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:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') <= 1"
|
||||
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.max(1, getItemWeight(row, 'counterclockwise') - 1))"
|
||||
>-</el-button>
|
||||
<el-input-number
|
||||
:model-value="getItemWeight(row, 'counterclockwise')"
|
||||
:min="1"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
:disabled="isWeightDisabled(row, t)"
|
||||
controls-position="right"
|
||||
size="small"
|
||||
class="weight-input"
|
||||
@update:model-value="
|
||||
(v: number | string | undefined) =>
|
||||
setItemWeightByRow(
|
||||
t,
|
||||
row,
|
||||
'counterclockwise',
|
||||
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
|
||||
)
|
||||
"
|
||||
/>
|
||||
<el-button
|
||||
type="primary"
|
||||
link
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') >= 10000"
|
||||
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.min(10000, getItemWeight(row, 'counterclockwise') + 1))"
|
||||
>+</el-button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</el-table-column>
|
||||
</el-table>
|
||||
</template>
|
||||
</el-tab-pane>
|
||||
</el-tabs>
|
||||
</div>
|
||||
<template #footer>
|
||||
<el-button @click="handleClose">取消</el-button>
|
||||
<el-button type="primary" :loading="submitting" @click="handleSubmit">提交</el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import api from '../../../api/reward/index'
|
||||
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
|
||||
import { ElMessage } from 'element-plus'
|
||||
|
||||
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
|
||||
type DirectionKey = 'clockwise' | 'counterclockwise'
|
||||
|
||||
interface WeightRow {
|
||||
reward_id_clockwise?: number
|
||||
reward_id_counterclockwise?: number
|
||||
id?: number
|
||||
grid_number?: number
|
||||
real_ev?: number
|
||||
ui_text?: string
|
||||
remark?: string
|
||||
tier?: string
|
||||
weight_clockwise: number
|
||||
weight_counterclockwise: number
|
||||
}
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
}
|
||||
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'success'): void
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: false
|
||||
})
|
||||
|
||||
const emit = defineEmits<Emits>()
|
||||
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (v) => emit('update:modelValue', v)
|
||||
})
|
||||
|
||||
const activeTier = ref('T1')
|
||||
const submitting = ref(false)
|
||||
const loading = ref(false)
|
||||
const grouped = ref<Record<string, WeightRow[]>>({
|
||||
T1: [],
|
||||
T2: [],
|
||||
T3: [],
|
||||
T4: [],
|
||||
T5: []
|
||||
})
|
||||
|
||||
function getTierItems(tier: string): WeightRow[] {
|
||||
return grouped.value[tier] ?? []
|
||||
}
|
||||
|
||||
function getTierChartLabels(tier: string): string[] {
|
||||
return getTierItems(tier).map((r) => String(r.grid_number ?? ''))
|
||||
}
|
||||
|
||||
function getTierChartData(tier: string, dir: DirectionKey): number[] {
|
||||
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
|
||||
return getTierItems(tier).map((r) => toWeightPrecision(r[key] ?? 1))
|
||||
}
|
||||
|
||||
function getTierSum(tier: string, dir: DirectionKey): number {
|
||||
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
|
||||
return getTierItems(tier).reduce((s, r) => s + toWeightPrecision(r[key] ?? 1), 0)
|
||||
}
|
||||
|
||||
function getItemWeight(row: WeightRow, dir: DirectionKey): number {
|
||||
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
|
||||
const w = row[key]
|
||||
const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
|
||||
if (Number.isNaN(num)) return 1
|
||||
return toWeightPrecision(num)
|
||||
}
|
||||
|
||||
function toWeightPrecision(value: number): number {
|
||||
return Math.max(1, Math.min(10000, Math.floor(value)))
|
||||
}
|
||||
|
||||
function setItemWeightByRow(tier: string, row: WeightRow, dir: DirectionKey, value: number) {
|
||||
const v = toWeightPrecision(typeof value === 'number' && !Number.isNaN(value) ? value : 1)
|
||||
const list = grouped.value[tier]
|
||||
if (!list) return
|
||||
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
|
||||
const rid =
|
||||
dir === 'clockwise' ? row.reward_id_clockwise : row.reward_id_counterclockwise
|
||||
const idx = list.findIndex(
|
||||
(r) =>
|
||||
r === row ||
|
||||
(rid != null &&
|
||||
(dir === 'clockwise' ? r.reward_id_clockwise : r.reward_id_counterclockwise) === rid)
|
||||
)
|
||||
if (idx >= 0) list[idx][key] = v
|
||||
else row[key] = v
|
||||
}
|
||||
|
||||
function isWeightDisabled(row: WeightRow, tier: string): boolean {
|
||||
if (tier === 'T4' || tier === 'T5') return true
|
||||
return false
|
||||
}
|
||||
|
||||
function normalizeWeightValue(v: unknown): number {
|
||||
const num = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
|
||||
if (Number.isNaN(num)) return 1
|
||||
return Math.max(1, Math.min(10000, Math.floor(num)))
|
||||
}
|
||||
|
||||
/** 兼容接口返回 tier -> { 0: [], 1: [] },按 grid_number 合并为每档位一行,含 reward_id 与双方向权重 */
|
||||
function parsePayload(res: any): Record<string, WeightRow[]> {
|
||||
const empty: Record<string, WeightRow[]> = {
|
||||
T1: [],
|
||||
T2: [],
|
||||
T3: [],
|
||||
T4: [],
|
||||
T5: []
|
||||
}
|
||||
if (!res || typeof res !== 'object') return empty
|
||||
const raw = res?.data ?? res
|
||||
if (!raw || typeof raw !== 'object') return empty
|
||||
const out = { ...empty }
|
||||
for (const t of TIER_KEYS) {
|
||||
const tierData = raw[t]
|
||||
if (!tierData || typeof tierData !== 'object') continue
|
||||
const list0 = Array.isArray(tierData[0]) ? tierData[0] : []
|
||||
const list1 = Array.isArray(tierData[1]) ? tierData[1] : []
|
||||
const byGrid = new Map<
|
||||
number,
|
||||
{
|
||||
reward_id_clockwise?: number
|
||||
reward_id_counterclockwise?: number
|
||||
id?: number
|
||||
grid_number?: number
|
||||
real_ev?: number
|
||||
ui_text?: string
|
||||
remark?: string
|
||||
weight_clockwise: number
|
||||
weight_counterclockwise: number
|
||||
}
|
||||
>()
|
||||
for (const r of list0) {
|
||||
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
|
||||
if (!Number.isNaN(gn)) {
|
||||
byGrid.set(gn, {
|
||||
reward_id_clockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
|
||||
id: r.id != null ? Number(r.id) : undefined,
|
||||
grid_number: gn,
|
||||
real_ev: r.real_ev,
|
||||
ui_text: r.ui_text,
|
||||
remark: r.remark,
|
||||
weight_clockwise: normalizeWeightValue(r.weight),
|
||||
weight_counterclockwise: 1
|
||||
})
|
||||
}
|
||||
}
|
||||
for (const r of list1) {
|
||||
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
|
||||
if (!Number.isNaN(gn)) {
|
||||
const cur = byGrid.get(gn)
|
||||
if (cur) {
|
||||
cur.reward_id_counterclockwise = r.reward_id != null ? Number(r.reward_id) : undefined
|
||||
cur.weight_counterclockwise = normalizeWeightValue(r.weight)
|
||||
} else {
|
||||
byGrid.set(gn, {
|
||||
reward_id_counterclockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
|
||||
id: r.id != null ? Number(r.id) : undefined,
|
||||
grid_number: gn,
|
||||
real_ev: r.real_ev,
|
||||
ui_text: r.ui_text,
|
||||
remark: r.remark,
|
||||
weight_clockwise: 1,
|
||||
weight_counterclockwise: normalizeWeightValue(r.weight)
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
out[t] = Array.from(byGrid.values())
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
function loadData() {
|
||||
loading.value = true
|
||||
api
|
||||
.weightRatioListWithDirection()
|
||||
.then((res: any) => {
|
||||
grouped.value = parsePayload(res)
|
||||
})
|
||||
.catch(() => {
|
||||
ElMessage.error('获取权重数据失败')
|
||||
})
|
||||
.finally(() => {
|
||||
loading.value = false
|
||||
})
|
||||
}
|
||||
|
||||
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, weight } */
|
||||
function collectItems(): Array<{ id: number; weight: number }> {
|
||||
const items: Array<{ id: number; weight: number }> = []
|
||||
for (const t of TIER_KEYS) {
|
||||
for (const row of getTierItems(t)) {
|
||||
const w0 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'clockwise')
|
||||
const w1 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'counterclockwise')
|
||||
const rid0 = row.reward_id_clockwise != null ? row.reward_id_clockwise : 0
|
||||
const rid1 = row.reward_id_counterclockwise != null ? row.reward_id_counterclockwise : 0
|
||||
if (rid0 > 0) items.push({ id: rid0, weight: w0 })
|
||||
if (rid1 > 0) items.push({ id: rid1, weight: w1 })
|
||||
}
|
||||
}
|
||||
return items
|
||||
}
|
||||
|
||||
function handleSubmit() {
|
||||
const items = collectItems()
|
||||
if (items.length === 0) {
|
||||
ElMessage.info('没有可提交的配置')
|
||||
return
|
||||
}
|
||||
submitting.value = true
|
||||
api
|
||||
.batchUpdateWeights(items)
|
||||
.then(() => {
|
||||
ElMessage.success('保存成功')
|
||||
emit('success')
|
||||
handleClose()
|
||||
})
|
||||
.catch((e: { message?: string }) => {
|
||||
ElMessage.error(e?.message ?? '保存失败')
|
||||
})
|
||||
.finally(() => {
|
||||
submitting.value = false
|
||||
})
|
||||
}
|
||||
|
||||
function handleClose() {
|
||||
visible.value = false
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
(open) => {
|
||||
if (open) {
|
||||
loadData()
|
||||
activeTier.value = 'T1'
|
||||
}
|
||||
}
|
||||
)
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.chart-wrap {
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.chart-row {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
flex-wrap: wrap;
|
||||
> * {
|
||||
flex: 1;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
.weight-sum {
|
||||
margin-bottom: 12px;
|
||||
font-size: 13px;
|
||||
}
|
||||
.weight-sum-t4t5 {
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
.global-tip {
|
||||
margin-bottom: 12px;
|
||||
padding: 10px 12px;
|
||||
font-size: 13px;
|
||||
color: var(--el-text-color-regular);
|
||||
background: var(--el-fill-color-light);
|
||||
border-radius: 6px;
|
||||
line-height: 1.5;
|
||||
}
|
||||
.weight-table {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.weight-cell-vertical {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
}
|
||||
.weight-slider-wrap {
|
||||
width: 100%;
|
||||
min-width: 80px;
|
||||
padding: 0 8px;
|
||||
:deep(.weight-slider) {
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
.weight-input-wrap {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
.empty-tip {
|
||||
padding: 24px;
|
||||
text-align: center;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
.dialog-body {
|
||||
min-height: 320px;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,447 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
title="权重配比"
|
||||
width="900px"
|
||||
align-center
|
||||
:close-on-click-modal="false"
|
||||
@close="handleClose"
|
||||
>
|
||||
<div class="global-tip">
|
||||
配置<strong>奖励对照表(dice_reward)</strong>的权重,一级按<strong>方向</strong>(顺时针/逆时针),二级按<strong>档位</strong>(T1-T5);各条权重 1-10000,档位内按权重比抽取。
|
||||
</div>
|
||||
<div v-loading="loading" class="dialog-body">
|
||||
<!-- 一级:方向;二级档位放在各方向 pane 内,切换方向时二级能正常显示 -->
|
||||
<el-tabs v-model="activeDirection" type="card" class="direction-tabs">
|
||||
<el-tab-pane label="顺时针" name="0">
|
||||
<el-tabs v-model="activeTier" type="card" class="tier-tabs">
|
||||
<el-tab-pane v-for="t in tierKeys" :key="'cw-' + t" :label="t" :name="t">
|
||||
<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
|
||||
<template v-else>
|
||||
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
|
||||
<ArtBarChart
|
||||
x-axis-name="点数"
|
||||
:x-axis-data="getTierChartLabels(t)"
|
||||
:data="getTierChartDataForCurrentDirection(t)"
|
||||
height="180px"
|
||||
/>
|
||||
</div>
|
||||
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
|
||||
当前档位权重合计:<strong>{{ getTierSumForCurrentDirection(t) }}</strong>
|
||||
(各条 1-10000,档位内按权重比抽取,和不限制)
|
||||
</div>
|
||||
<div class="weight-sum weight-sum-t4t5" v-else>T4、T5 仅单一结果,无需配置权重。</div>
|
||||
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
|
||||
<el-table-column label="点数(grid_number)" prop="grid_number" width="110" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="结束索引(id)" prop="id" width="90" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="实际中奖金额" prop="real_ev" width="90" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="显示文本" prop="ui_text" min-width="70" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="备注" prop="remark" min-width="70" align="center" show-overflow-tooltip />
|
||||
<el-table-column :label="currentDirectionLabel + ' 权重(1-10000)'" min-width="200" align="center">
|
||||
<template #default="{ row }">
|
||||
<div class="weight-cell-vertical">
|
||||
<div class="weight-slider-wrap">
|
||||
<el-slider
|
||||
:model-value="getItemWeightForCurrentDirection(row)"
|
||||
:min="1"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
size="small"
|
||||
:disabled="isWeightDisabled(row, t)"
|
||||
class="weight-slider"
|
||||
@update:model-value="(v: number | number[]) => setItemWeightForCurrentDirection(t, row, Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
|
||||
/>
|
||||
</div>
|
||||
<div class="weight-input-wrap">
|
||||
<el-button
|
||||
type="primary"
|
||||
link
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1"
|
||||
@click="setItemWeightForCurrentDirection(t, row, Math.max(1, getItemWeightForCurrentDirection(row) - 1))"
|
||||
>-</el-button>
|
||||
<el-input-number
|
||||
:model-value="getItemWeightForCurrentDirection(row)"
|
||||
:min="1"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
:disabled="isWeightDisabled(row, t)"
|
||||
controls-position="right"
|
||||
size="small"
|
||||
class="weight-input"
|
||||
@update:model-value="(v: number | string | undefined) => setItemWeightForCurrentDirection(t, row, typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
|
||||
/>
|
||||
<el-button
|
||||
type="primary"
|
||||
link
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) >= 10000"
|
||||
@click="setItemWeightForCurrentDirection(t, row, Math.min(10000, getItemWeightForCurrentDirection(row) + 1))"
|
||||
>+</el-button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</el-table-column>
|
||||
</el-table>
|
||||
</template>
|
||||
</el-tab-pane>
|
||||
</el-tabs>
|
||||
</el-tab-pane>
|
||||
<el-tab-pane label="逆时针 (direction=1)" name="1">
|
||||
<el-tabs v-model="activeTier" type="card" class="tier-tabs">
|
||||
<el-tab-pane v-for="t in tierKeys" :key="'ccw-' + t" :label="t" :name="t">
|
||||
<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
|
||||
<template v-else>
|
||||
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
|
||||
<ArtBarChart
|
||||
x-axis-name="点数"
|
||||
:x-axis-data="getTierChartLabels(t)"
|
||||
:data="getTierChartDataForCurrentDirection(t)"
|
||||
height="180px"
|
||||
/>
|
||||
</div>
|
||||
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
|
||||
当前档位权重合计:<strong>{{ getTierSumForCurrentDirection(t) }}</strong>
|
||||
(各条 1-10000,档位内按权重比抽取,和不限制)
|
||||
</div>
|
||||
<div class="weight-sum weight-sum-t4t5" v-else>T4、T5 仅单一结果,无需配置权重。</div>
|
||||
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
|
||||
<el-table-column label="点数(grid_number)" prop="grid_number" width="110" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="结束索引(id)" prop="id" width="90" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="实际中奖金额" prop="real_ev" width="90" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="显示文本" prop="ui_text" min-width="70" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="备注" prop="remark" min-width="70" align="center" show-overflow-tooltip />
|
||||
<el-table-column :label="currentDirectionLabel + ' 权重(1-10000)'" min-width="200" align="center">
|
||||
<template #default="{ row }">
|
||||
<div class="weight-cell-vertical">
|
||||
<div class="weight-slider-wrap">
|
||||
<el-slider
|
||||
:model-value="getItemWeightForCurrentDirection(row)"
|
||||
:min="1"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
size="small"
|
||||
:disabled="isWeightDisabled(row, t)"
|
||||
class="weight-slider"
|
||||
@update:model-value="(v: number | number[]) => setItemWeightForCurrentDirection(t, row, Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
|
||||
/>
|
||||
</div>
|
||||
<div class="weight-input-wrap">
|
||||
<el-button
|
||||
type="primary"
|
||||
link
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1"
|
||||
@click="setItemWeightForCurrentDirection(t, row, Math.max(1, getItemWeightForCurrentDirection(row) - 1))"
|
||||
>-</el-button>
|
||||
<el-input-number
|
||||
:model-value="getItemWeightForCurrentDirection(row)"
|
||||
:min="1"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
:disabled="isWeightDisabled(row, t)"
|
||||
controls-position="right"
|
||||
size="small"
|
||||
class="weight-input"
|
||||
@update:model-value="(v: number | string | undefined) => setItemWeightForCurrentDirection(t, row, typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
|
||||
/>
|
||||
<el-button
|
||||
type="primary"
|
||||
link
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) >= 10000"
|
||||
@click="setItemWeightForCurrentDirection(t, row, Math.min(10000, getItemWeightForCurrentDirection(row) + 1))"
|
||||
>+</el-button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</el-table-column>
|
||||
</el-table>
|
||||
</template>
|
||||
</el-tab-pane>
|
||||
</el-tabs>
|
||||
</el-tab-pane>
|
||||
</el-tabs>
|
||||
</div>
|
||||
<template #footer>
|
||||
<el-button @click="handleClose">取消</el-button>
|
||||
<el-button type="primary" :loading="submitting" @click="handleSubmit">提交</el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import api from '../../../api/reward/index'
|
||||
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
|
||||
import { ElMessage } from 'element-plus'
|
||||
|
||||
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
|
||||
type DirectionKey = 'clockwise' | 'counterclockwise'
|
||||
|
||||
/** 当前方向下的行:reward_id=DiceReward 主键(用于提交更新),id=end_index 展示用,weight 为当前方向权重 */
|
||||
interface WeightRow {
|
||||
reward_id?: number
|
||||
id?: number
|
||||
grid_number?: number
|
||||
real_ev?: number
|
||||
ui_text?: string
|
||||
remark?: string
|
||||
weight: number
|
||||
}
|
||||
|
||||
/** 按档位、方向分组:tier -> { '0': 顺时针行列表, '1': 逆时针行列表 } */
|
||||
type GroupedByTierDirection = Record<string, { '0': WeightRow[]; '1': WeightRow[] }>
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
}
|
||||
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'success'): void
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: false
|
||||
})
|
||||
|
||||
const emit = defineEmits<Emits>()
|
||||
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (v) => emit('update:modelValue', v)
|
||||
})
|
||||
|
||||
const activeDirection = ref<'0' | '1'>('0')
|
||||
const activeTier = ref('T1')
|
||||
const submitting = ref(false)
|
||||
const loading = ref(false)
|
||||
const grouped = ref<GroupedByTierDirection>({
|
||||
T1: { '0': [], '1': [] },
|
||||
T2: { '0': [], '1': [] },
|
||||
T3: { '0': [], '1': [] },
|
||||
T4: { '0': [], '1': [] },
|
||||
T5: { '0': [], '1': [] }
|
||||
})
|
||||
|
||||
const currentDirectionLabel = computed(() =>
|
||||
activeDirection.value === '0' ? '顺时针' : '逆时针'
|
||||
)
|
||||
|
||||
const tierKeys = TIER_KEYS
|
||||
|
||||
function getTierItems(tier: string): WeightRow[] {
|
||||
const dir = activeDirection.value
|
||||
const tierData = grouped.value[tier]
|
||||
if (!tierData || !tierData[dir]) return []
|
||||
return tierData[dir]
|
||||
}
|
||||
|
||||
function getTierChartLabels(tier: string): string[] {
|
||||
return getTierItems(tier).map((r) => String(r.grid_number ?? ''))
|
||||
}
|
||||
|
||||
function getTierChartDataForCurrentDirection(tier: string): number[] {
|
||||
return getTierItems(tier).map((r) => toWeightPrecision(r.weight ?? 1))
|
||||
}
|
||||
|
||||
function getTierSumForCurrentDirection(tier: string): number {
|
||||
return getTierItems(tier).reduce((s, r) => s + toWeightPrecision(r.weight ?? 1), 0)
|
||||
}
|
||||
|
||||
function getItemWeightForCurrentDirection(row: WeightRow): number {
|
||||
const w = row.weight
|
||||
const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
|
||||
if (Number.isNaN(num)) return 1
|
||||
return toWeightPrecision(num)
|
||||
}
|
||||
|
||||
function toWeightPrecision(value: number): number {
|
||||
return Math.max(1, Math.min(10000, Math.floor(value)))
|
||||
}
|
||||
|
||||
function setItemWeightForCurrentDirection(tier: string, row: WeightRow, value: number) {
|
||||
const v = toWeightPrecision(value)
|
||||
const dir = activeDirection.value
|
||||
const tierData = grouped.value[tier]
|
||||
if (!tierData || !tierData[dir]) return
|
||||
const list = tierData[dir]
|
||||
const rid = row.reward_id != null ? row.reward_id : undefined
|
||||
list.forEach((r) => {
|
||||
if (r === row || (rid != null && r.reward_id != null && r.reward_id === rid)) r.weight = v
|
||||
})
|
||||
grouped.value[tier][dir] = [...list]
|
||||
}
|
||||
|
||||
function isWeightDisabled(row: WeightRow, tier: string): boolean {
|
||||
if (tier === 'T4' || tier === 'T5') return true
|
||||
return false
|
||||
}
|
||||
|
||||
function normalizeWeightValue(v: unknown): number {
|
||||
const num = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
|
||||
if (Number.isNaN(num)) return 1
|
||||
return Math.max(1, Math.min(10000, Math.floor(num)))
|
||||
}
|
||||
|
||||
/** 兼容后端返回 tier -> { 0: [], 1: [] },每行含 reward_id, id(end_index), grid_number, ui_text, real_ev, remark, weight */
|
||||
function parsePayload(res: any): GroupedByTierDirection {
|
||||
const empty: GroupedByTierDirection = {
|
||||
T1: { '0': [], '1': [] },
|
||||
T2: { '0': [], '1': [] },
|
||||
T3: { '0': [], '1': [] },
|
||||
T4: { '0': [], '1': [] },
|
||||
T5: { '0': [], '1': [] }
|
||||
}
|
||||
if (!res || typeof res !== 'object') return empty
|
||||
const raw = res?.data ?? res
|
||||
if (!raw || typeof raw !== 'object') return empty
|
||||
const out = { ...empty }
|
||||
for (const t of TIER_KEYS) {
|
||||
const tierData = raw[t]
|
||||
if (!tierData || typeof tierData !== 'object') continue
|
||||
out[t] = {
|
||||
'0': Array.isArray(tierData[0])
|
||||
? tierData[0].map((r: any) => ({
|
||||
...r,
|
||||
reward_id: r.reward_id != null ? Number(r.reward_id) : undefined,
|
||||
weight: normalizeWeightValue(r.weight)
|
||||
}))
|
||||
: [],
|
||||
'1': Array.isArray(tierData[1])
|
||||
? tierData[1].map((r: any) => ({
|
||||
...r,
|
||||
reward_id: r.reward_id != null ? Number(r.reward_id) : undefined,
|
||||
weight: normalizeWeightValue(r.weight)
|
||||
}))
|
||||
: []
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
function loadData() {
|
||||
loading.value = true
|
||||
api
|
||||
.weightRatioListWithDirection()
|
||||
.then((res: any) => {
|
||||
grouped.value = parsePayload(res)
|
||||
})
|
||||
.catch(() => {
|
||||
ElMessage.error('获取权重数据失败')
|
||||
})
|
||||
.finally(() => {
|
||||
loading.value = false
|
||||
})
|
||||
}
|
||||
|
||||
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, weight },直接用于后端按 id 更新 */
|
||||
function collectItems(): Array<{ id: number; weight: number }> {
|
||||
const items: Array<{ id: number; weight: number }> = []
|
||||
for (const t of TIER_KEYS) {
|
||||
const tierData = grouped.value[t]
|
||||
if (!tierData) continue
|
||||
for (const dir of ['0', '1'] as const) {
|
||||
const list = tierData[dir] ?? []
|
||||
for (const row of list) {
|
||||
const rid = row.reward_id != null ? Number(row.reward_id) : 0
|
||||
if (rid <= 0) continue
|
||||
const w = isWeightDisabled(row, t) ? 10000 : toWeightPrecision(row.weight ?? 1)
|
||||
items.push({ id: rid, weight: w })
|
||||
}
|
||||
}
|
||||
}
|
||||
return items
|
||||
}
|
||||
|
||||
function handleSubmit() {
|
||||
const items = collectItems()
|
||||
if (items.length === 0) {
|
||||
ElMessage.info('没有可提交的配置')
|
||||
return
|
||||
}
|
||||
submitting.value = true
|
||||
api
|
||||
.batchUpdateWeights(items)
|
||||
.then(() => {
|
||||
ElMessage.success('保存成功')
|
||||
emit('success')
|
||||
handleClose()
|
||||
})
|
||||
.catch((e: { message?: string }) => {
|
||||
ElMessage.error(e?.message ?? '保存失败')
|
||||
})
|
||||
.finally(() => {
|
||||
submitting.value = false
|
||||
})
|
||||
}
|
||||
|
||||
function handleClose() {
|
||||
visible.value = false
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
(open) => {
|
||||
if (open) {
|
||||
loadData()
|
||||
activeDirection.value = '0'
|
||||
activeTier.value = 'T1'
|
||||
}
|
||||
}
|
||||
)
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.direction-tabs {
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.tier-tabs {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.chart-wrap {
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.weight-sum {
|
||||
margin-bottom: 12px;
|
||||
font-size: 13px;
|
||||
}
|
||||
.weight-sum-t4t5 {
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
.global-tip {
|
||||
margin-bottom: 12px;
|
||||
padding: 10px 12px;
|
||||
font-size: 13px;
|
||||
color: var(--el-text-color-regular);
|
||||
background: var(--el-fill-color-light);
|
||||
border-radius: 6px;
|
||||
line-height: 1.5;
|
||||
}
|
||||
.weight-table {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.weight-cell-vertical {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
}
|
||||
.weight-slider-wrap {
|
||||
width: 100%;
|
||||
min-width: 80px;
|
||||
padding: 0 8px;
|
||||
.weight-slider {
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
.weight-input-wrap {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
.empty-tip {
|
||||
padding: 24px;
|
||||
text-align: center;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
.dialog-body {
|
||||
min-height: 320px;
|
||||
}
|
||||
</style>
|
||||
@@ -10,11 +10,13 @@
|
||||
<ElSpace wrap>
|
||||
<ElButton
|
||||
v-permission="'dice:reward_config:index:update'"
|
||||
type="primary"
|
||||
@click="weightRatioVisible = true"
|
||||
type="warning"
|
||||
:loading="createRewardLoading"
|
||||
@click="handleCreateRewardReference"
|
||||
v-ripple
|
||||
title="按规则:start_index=config(grid_number).id;顺时针 end_index=(start_index+grid_number)%26;逆时针 end_index=start_index-grid_number≥0?start_index-grid_number:26+start_index-grid_number"
|
||||
>
|
||||
T1-T5 与 BIGWIN 权重配比
|
||||
创建奖励对照
|
||||
</ElButton>
|
||||
<ElButton
|
||||
v-permission="'dice:reward_config:index:index'"
|
||||
@@ -66,24 +68,52 @@
|
||||
:data="dialogData"
|
||||
@success="refreshData"
|
||||
/>
|
||||
<!-- T1-T5、BIGWIN 权重配比弹窗 -->
|
||||
<WeightRatioDialog v-model="weightRatioVisible" @success="refreshData" />
|
||||
<!-- 权重配比测试弹窗 -->
|
||||
<WeightTestDialog v-model="weightTestVisible" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ElMessage, ElMessageBox } from 'element-plus'
|
||||
import { useTable } from '@/hooks/core/useTable'
|
||||
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
||||
import api from '../../api/reward_config/index'
|
||||
import TableSearch from './modules/table-search.vue'
|
||||
import EditDialog from './modules/edit-dialog.vue'
|
||||
import WeightRatioDialog from './modules/weight-ratio-dialog.vue'
|
||||
import WeightTestDialog from './modules/weight-test-dialog.vue'
|
||||
|
||||
const weightRatioVisible = ref(false)
|
||||
const weightTestVisible = ref(false)
|
||||
const createRewardLoading = ref(false)
|
||||
|
||||
async function handleCreateRewardReference() {
|
||||
try {
|
||||
await ElMessageBox.confirm(
|
||||
'按规则创建奖励对照:起始索引 start_index=奖励配置中 grid_number 对应格位的 id;顺时针 end_index=(start_index+摇取点数)%26;逆时针 end_index=start_index-摇取点数≥0 则取该值,否则 26+start_index-摇取点数。先清空现有数据再为 5-30 共 26 个点数、顺/逆时针分别生成。是否继续?',
|
||||
'创建奖励对照',
|
||||
{
|
||||
confirmButtonText: '确定创建',
|
||||
cancelButtonText: '取消',
|
||||
type: 'warning'
|
||||
}
|
||||
)
|
||||
} catch {
|
||||
return
|
||||
}
|
||||
createRewardLoading.value = true
|
||||
try {
|
||||
const res: any = await api.createRewardReference()
|
||||
const data = res?.data ?? res
|
||||
const msg =
|
||||
typeof data === 'object' && data !== null
|
||||
? `已按 5-30 共26个点数、顺时针+逆时针创建:顺时针新增 ${data.created_clockwise ?? 0} 条、逆时针新增 ${data.created_counterclockwise ?? 0} 条;顺时针更新 ${data.updated_clockwise ?? 0} 条、逆时针更新 ${data.updated_counterclockwise ?? 0} 条${(data.skipped ?? 0) > 0 ? `;${data.skipped} 个点数使用兜底起始索引` : ''}`
|
||||
: '创建成功'
|
||||
ElMessage.success(msg)
|
||||
} catch (e: any) {
|
||||
ElMessage.error(e?.message ?? '创建奖励对照失败')
|
||||
} finally {
|
||||
createRewardLoading.value = false
|
||||
}
|
||||
}
|
||||
|
||||
// 搜索表单
|
||||
const searchForm = ref<Record<string, unknown>>({
|
||||
@@ -121,12 +151,12 @@
|
||||
apiParams: { limit: 100 },
|
||||
columnsFactory: () => [
|
||||
// { type: 'selection' },
|
||||
{ prop: 'id', label: 'ID(索引)', width: 80, align: 'center' },
|
||||
{ prop: 'grid_number', label: '色子点数', align: 'center' },
|
||||
{ prop: 'ui_text', label: '前端显示文本', align: 'center' },
|
||||
{ prop: 'real_ev', label: '真实资金结算', align: 'center' },
|
||||
{ prop: 'tier', label: '所属档位', sortable: true, align: 'center' },
|
||||
{ prop: 'weight', label: '权重(1-10000)', width: 110, align: 'center' },
|
||||
{ prop: 'weight', label: '权重(1-10000)', sortable: true, align: 'center' },
|
||||
// 权重已迁移至「权重配比」弹窗(dice_reward 表,区分顺时针/逆时针)
|
||||
// { prop: 'create_time', label: '创建时间', sortable: true, align: 'center' },
|
||||
{
|
||||
prop: 'operation',
|
||||
|
||||
@@ -37,25 +37,22 @@
|
||||
<el-option label="BIGWIN(超级大奖)" value="BIGWIN" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="权重(1-10000)" prop="weight">
|
||||
<!-- BIGWIN 时可编辑权重:10000=100% 中奖,0=0% 中奖;点数 5、30 固定 100% 不可改 -->
|
||||
<el-form-item v-if="formData.tier === 'BIGWIN'" label="大奖权重" prop="weight">
|
||||
<el-input-number
|
||||
v-model="formData.weight"
|
||||
:min="1"
|
||||
:min="0"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
:disabled="isWeightFixed10000"
|
||||
placeholder="1-10000"
|
||||
:step="100"
|
||||
placeholder="0~10000,10000=100%中奖"
|
||||
:disabled="isBigwinWeightDisabled"
|
||||
/>
|
||||
<div v-if="isWeightFixed10000" class="weight-fixed-hint">
|
||||
色子点数 5、30 固定 10000,不可修改权重
|
||||
<div v-if="isBigwinWeightDisabled" class="form-tip">
|
||||
点数 5、30 摇到必中大奖,权重固定 10000
|
||||
</div>
|
||||
<div v-else class="form-tip">10000=100% 中奖,0=0% 中奖;仅对点数 10/15/20/25 生效</div>
|
||||
</el-form-item>
|
||||
<el-form-item label="顺时针起始索引" prop="s_start_index">
|
||||
<el-input-number v-model="formData.s_start_index" :min="0" :step="1" placeholder="s_start_index" />
|
||||
</el-form-item>
|
||||
<el-form-item label="逆时针起始索引" prop="n_start_index">
|
||||
<el-input-number v-model="formData.n_start_index" :min="0" :step="1" placeholder="n_start_index" />
|
||||
</el-form-item>
|
||||
<!-- 权重已迁移至「T1-T5 与 BIGWIN 权重配比」弹窗(dice_reward 表);BIGWIN 时本弹窗可编辑 weight;起始索引已迁移至 dice_reward.start_index -->
|
||||
<el-form-item label="备注" prop="remark">
|
||||
<el-input
|
||||
v-model="formData.remark"
|
||||
@@ -108,38 +105,22 @@
|
||||
set: (value) => emit('update:modelValue', value)
|
||||
})
|
||||
|
||||
/** BIGWIN 且 grid_number 为 5 或 30 时权重固定为 10000(禁止手动调整) */
|
||||
const isWeightFixed10000 = computed(
|
||||
() =>
|
||||
formData.tier === 'BIGWIN' &&
|
||||
(formData.grid_number === 5 || formData.grid_number === 30)
|
||||
)
|
||||
|
||||
/**
|
||||
* 表单验证规则
|
||||
* 表单验证规则(权重已迁移至权重配比弹窗)
|
||||
*/
|
||||
const rules = reactive<FormRules>({
|
||||
grid_number: [{ required: true, message: '色子点数必需填写', trigger: 'blur' }],
|
||||
ui_text: [{ required: true, message: '前端显示文本必需填写', trigger: 'blur' }],
|
||||
real_ev: [{ required: true, message: '真实资金结算必需填写', trigger: 'blur' }],
|
||||
tier: [{ required: true, message: '所属档位必需填写', trigger: 'blur' }],
|
||||
weight: [
|
||||
{
|
||||
validator: (_rule: unknown, value: number | null, callback: (e?: Error) => void) => {
|
||||
const n = value != null ? Number(value) : NaN
|
||||
if (Number.isNaN(n) || n < 1 || n > 10000) {
|
||||
callback(new Error('权重必须为 1-10000'))
|
||||
return
|
||||
}
|
||||
callback()
|
||||
},
|
||||
trigger: 'blur'
|
||||
}
|
||||
],
|
||||
n_start_index: [],
|
||||
s_start_index: []
|
||||
weight: [{ type: 'number', min: 0, max: 10000, message: '大奖权重 0~10000', trigger: 'blur' }]
|
||||
})
|
||||
|
||||
/** 点数 5、30 固定 100% 中大奖,权重不可改 */
|
||||
const isBigwinWeightDisabled = computed(
|
||||
() => formData.tier === 'BIGWIN' && [5, 30].includes(Number(formData.grid_number))
|
||||
)
|
||||
|
||||
/**
|
||||
* 初始数据
|
||||
*/
|
||||
@@ -149,10 +130,8 @@
|
||||
ui_text: '',
|
||||
real_ev: '',
|
||||
tier: '',
|
||||
weight: 1 as number,
|
||||
n_start_index: 0 as number,
|
||||
s_start_index: 0 as number,
|
||||
remark: ''
|
||||
remark: '',
|
||||
weight: 10000 as number
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -172,19 +151,6 @@
|
||||
}
|
||||
)
|
||||
|
||||
/** 当 BIGWIN 且 grid_number 为 5 或 30 时,权重固定为 10000 便于展示 */
|
||||
watch(
|
||||
() => [formData.tier, formData.grid_number],
|
||||
() => {
|
||||
if (
|
||||
formData.tier === 'BIGWIN' &&
|
||||
(formData.grid_number === 5 || formData.grid_number === 30)
|
||||
) {
|
||||
formData.weight = 10000
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* 初始化页面数据
|
||||
*/
|
||||
@@ -203,7 +169,7 @@
|
||||
*/
|
||||
const initForm = () => {
|
||||
if (!props.data) return
|
||||
const numKeys = ['id', 'grid_number', 'real_ev', 'weight', 'n_start_index', 's_start_index']
|
||||
const numKeys = ['id', 'grid_number', 'real_ev', 'weight']
|
||||
for (const key of Object.keys(formData)) {
|
||||
if (!(key in props.data)) continue
|
||||
const val = props.data[key]
|
||||
@@ -211,11 +177,20 @@
|
||||
if (numKeys.includes(key)) {
|
||||
const numVal = Number(val)
|
||||
;(formData as Record<string, unknown>)[key] =
|
||||
key === 'id' ? numVal || null : Number.isNaN(numVal) ? 0 : numVal
|
||||
key === 'id'
|
||||
? numVal || null
|
||||
: Number.isNaN(numVal)
|
||||
? key === 'weight'
|
||||
? 10000
|
||||
: 0
|
||||
: numVal
|
||||
} else {
|
||||
;(formData as Record<string, unknown>)[key] = val ?? ''
|
||||
}
|
||||
}
|
||||
if (formData.tier === 'BIGWIN' && (formData.weight === undefined || formData.weight === null)) {
|
||||
formData.weight = [5, 30].includes(Number(formData.grid_number)) ? 10000 : 0
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -233,14 +208,13 @@
|
||||
if (!formRef.value) return
|
||||
try {
|
||||
await formRef.value.validate()
|
||||
const payload = { ...formData }
|
||||
const w = Number(payload.weight)
|
||||
payload.weight = Number.isNaN(w) ? 1 : Math.max(1, Math.min(10000, w))
|
||||
if (payload.tier === 'BIGWIN' && (payload.grid_number === 5 || payload.grid_number === 30)) {
|
||||
payload.weight = 10000
|
||||
const payload = { ...formData } as Record<string, unknown>
|
||||
if (formData.tier === 'BIGWIN') {
|
||||
const w = Number(formData.weight)
|
||||
payload.weight = isBigwinWeightDisabled.value ? 10000 : Number.isNaN(w) ? 10000 : w
|
||||
} else {
|
||||
delete payload.weight
|
||||
}
|
||||
payload.n_start_index = Number(payload.n_start_index) || 0
|
||||
payload.s_start_index = Number(payload.s_start_index) || 0
|
||||
if (props.dialogType === 'add') {
|
||||
await api.save(payload)
|
||||
ElMessage.success('新增成功')
|
||||
@@ -257,9 +231,9 @@
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.weight-fixed-hint {
|
||||
margin-top: 6px;
|
||||
.form-tip {
|
||||
font-size: 12px;
|
||||
color: var(--el-text-color-secondary);
|
||||
margin-top: 4px;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,83 +1,73 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
title="T1-T5 与 BIGWIN 权重配比"
|
||||
width="600px"
|
||||
title="T1-T5 权重配比(顺时针/逆时针)"
|
||||
width="900px"
|
||||
align-center
|
||||
:close-on-click-modal="false"
|
||||
@close="handleClose"
|
||||
>
|
||||
<div class="global-tip">
|
||||
权重来自<strong>奖励对照表(dice_reward)</strong>,按<strong>结束索引(DiceRewardConfig.id)</strong>区分<strong>顺时针</strong>与<strong>逆时针</strong>两套权重;抽奖时按当前方向取对应权重。
|
||||
</div>
|
||||
<el-tabs v-model="activeTier" type="card">
|
||||
<el-tab-pane v-for="t in tierKeys" :key="t" :label="t" :name="t">
|
||||
<div v-if="getTierItems(t).length === 0" class="empty-tip"> 该档位暂无配置数据 </div>
|
||||
<template v-else>
|
||||
<div class="chart-wrap">
|
||||
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
|
||||
<div class="chart-row">
|
||||
<ArtBarChart
|
||||
x-axis-name="色子点数"
|
||||
x-axis-name="结束索引"
|
||||
:x-axis-data="getTierChartLabels(t)"
|
||||
:data="getTierChartData(t)"
|
||||
height="220px"
|
||||
:data="getTierChartData(t, 'clockwise')"
|
||||
height="180px"
|
||||
/>
|
||||
<ArtBarChart
|
||||
x-axis-name="结束索引"
|
||||
:x-axis-data="getTierChartLabels(t)"
|
||||
:data="getTierChartData(t, 'counterclockwise')"
|
||||
height="180px"
|
||||
/>
|
||||
</div>
|
||||
<div class="weight-sum" v-if="t !== 'BIGWIN'">
|
||||
当前档位权重合计:<strong>{{ getTierSumForValidation(t) }}</strong>
|
||||
(各条权重 1-10000,档位内按权重比抽取 grid_number,和不限制)
|
||||
</div>
|
||||
<div class="weight-sum weight-sum-bigwin" v-else>
|
||||
BIGWIN 为豹子权重,每条权重 1-10000
|
||||
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
|
||||
当前档位权重合计(顺时针):<strong>{{ getTierSumForValidation(t, 'clockwise') }}</strong>
|
||||
;逆时针:<strong>{{ getTierSumForValidation(t, 'counterclockwise') }}</strong>
|
||||
(各条 1-10000,档位内按权重比抽取,和不限制)
|
||||
</div>
|
||||
<div class="weight-sum weight-sum-t4t5" v-else>
|
||||
T4、T5 档位抽中时仅有一个结果,无需配置权重。
|
||||
</div>
|
||||
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
|
||||
<el-table-column label="色子点数" prop="grid_number" width="50" align="center" />
|
||||
<el-table-column
|
||||
label="实际中奖金额"
|
||||
prop="real_ev"
|
||||
width="90"
|
||||
align="center"
|
||||
show-overflow-tooltip
|
||||
/>
|
||||
<el-table-column
|
||||
label="显示文本"
|
||||
prop="ui_text"
|
||||
min-width="80"
|
||||
align="center"
|
||||
show-overflow-tooltip
|
||||
/>
|
||||
<el-table-column
|
||||
label="备注"
|
||||
prop="remark"
|
||||
min-width="80"
|
||||
align="center"
|
||||
show-overflow-tooltip
|
||||
/>
|
||||
<el-table-column label="权重(1-10000)" min-width="200" align="center">
|
||||
<el-table-column label="结束索引(id)" prop="id" width="90" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="色子点数" prop="grid_number" width="80" align="center" />
|
||||
<el-table-column label="实际中奖金额" prop="real_ev" width="90" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="显示文本" prop="ui_text" min-width="70" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="备注" prop="remark" min-width="70" align="center" show-overflow-tooltip />
|
||||
<el-table-column label="顺时针权重(1-10000)" min-width="160" align="center">
|
||||
<template #default="{ row }">
|
||||
<div class="weight-cell-vertical">
|
||||
<div class="weight-slider-wrap">
|
||||
<el-slider
|
||||
:model-value="getItemWeight(row)"
|
||||
:model-value="getItemWeight(row, 'clockwise')"
|
||||
:min="1"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
size="small"
|
||||
:disabled="isWeightDisabled(row, t)"
|
||||
class="weight-slider"
|
||||
@update:model-value="
|
||||
(v: number | number[]) => setItemWeightByRow(t, row, normalizeSliderValue(v))
|
||||
"
|
||||
@update:model-value="(v: number | number[]) => setItemWeightByRow(t, row, 'clockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
|
||||
/>
|
||||
</div>
|
||||
<div class="weight-input-wrap">
|
||||
<el-button
|
||||
type="primary"
|
||||
link
|
||||
native-type="button"
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeight(row) <= 1"
|
||||
@click.prevent="adjustWeightByRow(t, row, -1)"
|
||||
>
|
||||
-
|
||||
</el-button>
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') <= 1"
|
||||
@click="setItemWeightByRow(t, row, 'clockwise', Math.max(1, getItemWeight(row, 'clockwise') - 1))"
|
||||
>-</el-button>
|
||||
<el-input-number
|
||||
:model-value="getItemWeight(row)"
|
||||
:model-value="getItemWeight(row, 'clockwise')"
|
||||
:min="1"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
@@ -85,17 +75,57 @@
|
||||
controls-position="right"
|
||||
size="small"
|
||||
class="weight-input"
|
||||
@update:model-value="(v: number | string | undefined) => setItemWeightByRow(t, row, typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
|
||||
@update:model-value="(v: number | string | undefined) => setItemWeightByRow(t, row, 'clockwise', typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
|
||||
/>
|
||||
<el-button
|
||||
type="primary"
|
||||
link
|
||||
native-type="button"
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeight(row) >= 10000"
|
||||
@click.prevent="adjustWeightByRow(t, row, 1)"
|
||||
>
|
||||
+
|
||||
</el-button>
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') >= 10000"
|
||||
@click="setItemWeightByRow(t, row, 'clockwise', Math.min(10000, getItemWeight(row, 'clockwise') + 1))"
|
||||
>+</el-button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</el-table-column>
|
||||
<el-table-column label="逆时针权重(1-10000)" min-width="160" align="center">
|
||||
<template #default="{ row }">
|
||||
<div class="weight-cell-vertical">
|
||||
<div class="weight-slider-wrap">
|
||||
<el-slider
|
||||
:model-value="getItemWeight(row, 'counterclockwise')"
|
||||
:min="1"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
size="small"
|
||||
:disabled="isWeightDisabled(row, t)"
|
||||
class="weight-slider"
|
||||
@update:model-value="(v: number | number[]) => setItemWeightByRow(t, row, 'counterclockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
|
||||
/>
|
||||
</div>
|
||||
<div class="weight-input-wrap">
|
||||
<el-button
|
||||
type="primary"
|
||||
link
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') <= 1"
|
||||
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.max(1, getItemWeight(row, 'counterclockwise') - 1))"
|
||||
>-</el-button>
|
||||
<el-input-number
|
||||
:model-value="getItemWeight(row, 'counterclockwise')"
|
||||
:min="1"
|
||||
:max="10000"
|
||||
:step="1"
|
||||
:disabled="isWeightDisabled(row, t)"
|
||||
controls-position="right"
|
||||
size="small"
|
||||
class="weight-input"
|
||||
@update:model-value="(v: number | string | undefined) => setItemWeightByRow(t, row, 'counterclockwise', typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
|
||||
/>
|
||||
<el-button
|
||||
type="primary"
|
||||
link
|
||||
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') >= 10000"
|
||||
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.min(10000, getItemWeight(row, 'counterclockwise') + 1))"
|
||||
>+</el-button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@@ -116,7 +146,21 @@
|
||||
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
|
||||
import { ElMessage } from 'element-plus'
|
||||
|
||||
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'] as const
|
||||
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
|
||||
type DirectionKey = 'clockwise' | 'counterclockwise'
|
||||
|
||||
interface WeightRow {
|
||||
reward_id_clockwise?: number
|
||||
reward_id_counterclockwise?: number
|
||||
id?: number
|
||||
grid_number?: number
|
||||
real_ev?: number
|
||||
ui_text?: string
|
||||
remark?: string
|
||||
tier?: string
|
||||
weight_clockwise: number
|
||||
weight_counterclockwise: number
|
||||
}
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
@@ -142,170 +186,176 @@
|
||||
const activeTier = ref('T1')
|
||||
const submitting = ref(false)
|
||||
|
||||
/** 按档位分组的数据:{ T1: [...], T2: [...], ... },每项为可修改 weight 的副本 */
|
||||
const grouped = ref<Record<string, Array<Record<string, unknown> & { weight: number }>>>({
|
||||
const grouped = ref<Record<string, WeightRow[]>>({
|
||||
T1: [],
|
||||
T2: [],
|
||||
T3: [],
|
||||
T4: [],
|
||||
T5: [],
|
||||
BIGWIN: []
|
||||
T5: []
|
||||
})
|
||||
|
||||
function getTierItems(tier: string) {
|
||||
function getTierItems(tier: string): WeightRow[] {
|
||||
return grouped.value[tier] ?? []
|
||||
}
|
||||
|
||||
/** 图表横坐标为色子点数(grid_number) */
|
||||
function getTierChartLabels(tier: string): string[] {
|
||||
const items = getTierItems(tier)
|
||||
return items.map((r) => String(r.grid_number ?? ''))
|
||||
return getTierItems(tier).map((r) => String(r.grid_number ?? ''))
|
||||
}
|
||||
|
||||
function getTierChartData(tier: string): number[] {
|
||||
const items = getTierItems(tier)
|
||||
return items.map((r) => getItemWeight(r)).map((n) => Number(n))
|
||||
function getTierChartData(tier: string, dir: DirectionKey): number[] {
|
||||
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
|
||||
return getTierItems(tier).map((r) => toWeightPrecision(r[key] ?? 1))
|
||||
}
|
||||
|
||||
/** 档位权重和(仅展示用,不限制) */
|
||||
function getTierSumForValidation(tier: string): number {
|
||||
const items = getTierItems(tier)
|
||||
return items.reduce((s, r) => s + getItemWeight(r), 0)
|
||||
function getTierSumForValidation(tier: string, dir: DirectionKey): number {
|
||||
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
|
||||
return getTierItems(tier).reduce((s, r) => s + toWeightPrecision(r[key] ?? 1), 0)
|
||||
}
|
||||
|
||||
/** 读取权重,1-10000 整数(兼容后端 int 返回为 number 或 string) */
|
||||
function getItemWeight(row: Record<string, unknown> & { weight?: number | string }): number {
|
||||
const w = row.weight
|
||||
function getItemWeight(row: WeightRow, dir: DirectionKey): number {
|
||||
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
|
||||
const w = row[key]
|
||||
const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
|
||||
if (Number.isNaN(num)) return 1
|
||||
const n = Math.max(1, Math.min(10000, Math.floor(num)))
|
||||
return n
|
||||
return toWeightPrecision(num)
|
||||
}
|
||||
|
||||
function setItemWeight(row: Record<string, unknown> & { weight: number }, value: number) {
|
||||
const v = toWeightPrecision(value)
|
||||
row.weight = v
|
||||
}
|
||||
|
||||
/** 权重 1-10000 整数 */
|
||||
function toWeightPrecision(value: number): number {
|
||||
const n = Math.max(1, Math.min(10000, Math.floor(value)))
|
||||
return n
|
||||
}
|
||||
|
||||
/** 按档位与行更新权重:原地修改 list 中对应项 */
|
||||
function setItemWeightByRow(tier: string, row: Record<string, unknown> & { weight: number }, value: number) {
|
||||
function setItemWeightByRow(tier: string, row: WeightRow, dir: DirectionKey, value: number) {
|
||||
const v = toWeightPrecision(value)
|
||||
const list = grouped.value[tier]
|
||||
if (!list) return
|
||||
const idx = list.findIndex((r) => r === row || (r.id != null && row.id != null && r.id === row.id))
|
||||
const rid = dir === 'clockwise' ? row.reward_id_clockwise : row.reward_id_counterclockwise
|
||||
const idx = list.findIndex(
|
||||
(r) =>
|
||||
r === row ||
|
||||
(rid != null && (dir === 'clockwise' ? r.reward_id_clockwise : r.reward_id_counterclockwise) === rid)
|
||||
)
|
||||
if (idx >= 0) {
|
||||
list[idx].weight = v
|
||||
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
|
||||
list[idx][key] = v
|
||||
} else {
|
||||
row.weight = v
|
||||
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
|
||||
row[key] = v
|
||||
}
|
||||
}
|
||||
|
||||
function adjustWeightByRow(tier: string, row: Record<string, unknown> & { weight: number }, delta: number) {
|
||||
const cur = getItemWeight(row)
|
||||
setItemWeightByRow(tier, row, cur + delta)
|
||||
}
|
||||
|
||||
function adjustWeight(row: Record<string, unknown> & { weight: number }, delta: number) {
|
||||
const cur = getItemWeight(row)
|
||||
setItemWeight(row, cur + delta)
|
||||
}
|
||||
|
||||
/** BIGWIN 的 grid_number=5、30 不可修改权重(固定 10000) */
|
||||
function isWeightDisabled(row: Record<string, unknown>, tier: string): boolean {
|
||||
if (tier === 'BIGWIN' && (row.grid_number === 5 || row.grid_number === 30)) return true
|
||||
function isWeightDisabled(row: WeightRow, tier: string): boolean {
|
||||
if (tier === 'T4' || tier === 'T5') return true
|
||||
return false
|
||||
}
|
||||
|
||||
function normalizeSliderValue(v: number | number[]): number {
|
||||
if (Array.isArray(v)) return (v[0] ?? 0) as number
|
||||
return (v ?? 0) as number
|
||||
/** 解析 tier -> { 0: [], 1: [] },按 grid_number 合并为每档位一行,含 reward_id 与双方向权重 */
|
||||
function parseWeightRatioPayload(res: any): Record<string, WeightRow[]> {
|
||||
const empty: Record<string, WeightRow[]> = {
|
||||
T1: [],
|
||||
T2: [],
|
||||
T3: [],
|
||||
T4: [],
|
||||
T5: []
|
||||
}
|
||||
if (!res || typeof res !== 'object') return empty
|
||||
const raw = res?.data ?? res
|
||||
if (!raw || typeof raw !== 'object') return empty
|
||||
const out = { ...empty }
|
||||
for (const t of TIER_KEYS) {
|
||||
const tierData = raw[t]
|
||||
if (!tierData || typeof tierData !== 'object') continue
|
||||
const list0 = Array.isArray(tierData[0]) ? tierData[0] : []
|
||||
const list1 = Array.isArray(tierData[1]) ? tierData[1] : []
|
||||
const byGrid = new Map<
|
||||
number,
|
||||
{
|
||||
reward_id_clockwise?: number
|
||||
reward_id_counterclockwise?: number
|
||||
id?: number
|
||||
grid_number?: number
|
||||
real_ev?: number
|
||||
ui_text?: string
|
||||
remark?: string
|
||||
weight_clockwise: number
|
||||
weight_counterclockwise: number
|
||||
}
|
||||
>()
|
||||
for (const r of list0) {
|
||||
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
|
||||
if (!Number.isNaN(gn)) {
|
||||
byGrid.set(gn, {
|
||||
reward_id_clockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
|
||||
id: r.id != null ? Number(r.id) : undefined,
|
||||
grid_number: gn,
|
||||
real_ev: r.real_ev != null ? Number(r.real_ev) : undefined,
|
||||
ui_text: r.ui_text,
|
||||
remark: r.remark,
|
||||
weight_clockwise: normalizeWeightValue(r.weight),
|
||||
weight_counterclockwise: 1
|
||||
})
|
||||
}
|
||||
}
|
||||
for (const r of list1) {
|
||||
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
|
||||
if (!Number.isNaN(gn)) {
|
||||
const cur = byGrid.get(gn)
|
||||
if (cur) {
|
||||
cur.reward_id_counterclockwise = r.reward_id != null ? Number(r.reward_id) : undefined
|
||||
cur.weight_counterclockwise = normalizeWeightValue(r.weight)
|
||||
} else {
|
||||
byGrid.set(gn, {
|
||||
reward_id_counterclockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
|
||||
id: r.id != null ? Number(r.id) : undefined,
|
||||
grid_number: gn,
|
||||
real_ev: r.real_ev != null ? Number(r.real_ev) : undefined,
|
||||
ui_text: r.ui_text,
|
||||
remark: r.remark,
|
||||
weight_clockwise: 1,
|
||||
weight_counterclockwise: normalizeWeightValue(r.weight)
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
out[t] = Array.from(byGrid.values())
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
/**
|
||||
* 从接口返回值中解析出按档位分组的对象。
|
||||
* 兼容:1) 直接返回 { T1: [], T2: [], ... } 2) 包装在 data 中 { data: { T1: [], ... } } 3) 平铺数组按 tier 分组
|
||||
*/
|
||||
function parseWeightRatioPayload(res: any): Record<string, Array<Record<string, unknown>>> {
|
||||
if (!res || typeof res !== 'object') return {}
|
||||
const hasTierKeys = (obj: any) =>
|
||||
obj && typeof obj === 'object' && TIER_KEYS.some((k) => Array.isArray(obj[k]))
|
||||
if (hasTierKeys(res)) return res as Record<string, Array<Record<string, unknown>>>
|
||||
if (hasTierKeys(res?.data)) return res.data as Record<string, Array<Record<string, unknown>>>
|
||||
if (hasTierKeys(res?.data?.data))
|
||||
return res.data.data as Record<string, Array<Record<string, unknown>>>
|
||||
if (Array.isArray(res)) {
|
||||
return res.reduce(
|
||||
(acc: Record<string, Array<Record<string, unknown>>>, r: Record<string, unknown>) => {
|
||||
const t = (r.tier as string) || ''
|
||||
if (t && TIER_KEYS.includes(t as (typeof TIER_KEYS)[number])) {
|
||||
if (!acc[t]) acc[t] = []
|
||||
acc[t].push(r)
|
||||
}
|
||||
return acc
|
||||
},
|
||||
{} as Record<string, Array<Record<string, unknown>>>
|
||||
)
|
||||
}
|
||||
return {}
|
||||
function normalizeWeightValue(v: unknown): number {
|
||||
const num = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
|
||||
if (Number.isNaN(num)) return 1
|
||||
return Math.max(1, Math.min(10000, Math.floor(num)))
|
||||
}
|
||||
|
||||
function loadData() {
|
||||
api
|
||||
.weightRatioList()
|
||||
.then((res: any) => {
|
||||
const data = parseWeightRatioPayload(res)
|
||||
const next: Record<string, Array<Record<string, unknown> & { weight: number }>> = {
|
||||
T1: [],
|
||||
T2: [],
|
||||
T3: [],
|
||||
T4: [],
|
||||
T5: [],
|
||||
BIGWIN: []
|
||||
}
|
||||
for (const t of TIER_KEYS) {
|
||||
const list = Array.isArray(data[t]) ? data[t] : []
|
||||
next[t] = list.map((r) => {
|
||||
const raw =
|
||||
typeof r.weight === 'number' && !Number.isNaN(r.weight) ? r.weight : Number(r.weight) || 1
|
||||
return { ...r, weight: Math.max(1, Math.min(10000, Math.floor(raw))) }
|
||||
})
|
||||
}
|
||||
grouped.value = next
|
||||
grouped.value = parseWeightRatioPayload(res)
|
||||
})
|
||||
.catch(() => {
|
||||
ElMessage.error('获取权重配比数据失败')
|
||||
})
|
||||
}
|
||||
|
||||
function validateAll(): boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
/**
|
||||
* 收集所有档位的 id + weight(1-10000),BIGWIN 的 5/30 提交时固定为 10000。
|
||||
*/
|
||||
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, weight } */
|
||||
function collectItems(): Array<{ id: number; weight: number }> {
|
||||
const byId = new Map<number, number>()
|
||||
const items: Array<{ id: number; weight: number }> = []
|
||||
for (const t of TIER_KEYS) {
|
||||
for (const row of getTierItems(t)) {
|
||||
const id = row.id != null ? Number(row.id) : 0
|
||||
if (id >= 0 && !Number.isNaN(id)) {
|
||||
const w = isWeightDisabled(row, t) ? 10000 : getItemWeight(row)
|
||||
byId.set(id, w)
|
||||
const w0 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'clockwise')
|
||||
const w1 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'counterclockwise')
|
||||
const rid0 = row.reward_id_clockwise != null ? row.reward_id_clockwise : 0
|
||||
const rid1 = row.reward_id_counterclockwise != null ? row.reward_id_counterclockwise : 0
|
||||
if (rid0 > 0) items.push({ id: rid0, weight: w0 })
|
||||
if (rid1 > 0) items.push({ id: rid1, weight: w1 })
|
||||
}
|
||||
}
|
||||
}
|
||||
return Array.from(byId.entries()).map(([id, weight]) => ({ id, weight }))
|
||||
return items
|
||||
}
|
||||
|
||||
function handleSubmit() {
|
||||
if (!validateAll()) return
|
||||
const items = collectItems()
|
||||
if (items.length === 0) {
|
||||
ElMessage.info('没有可提交的配置')
|
||||
@@ -346,16 +396,31 @@
|
||||
.chart-wrap {
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.chart-row {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
flex-wrap: wrap;
|
||||
> * {
|
||||
flex: 1;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
.weight-sum {
|
||||
margin-bottom: 12px;
|
||||
font-size: 13px;
|
||||
.over {
|
||||
color: var(--el-color-danger);
|
||||
}
|
||||
}
|
||||
.weight-sum-bigwin {
|
||||
.weight-sum-t4t5 {
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
.global-tip {
|
||||
margin-bottom: 12px;
|
||||
padding: 10px 12px;
|
||||
font-size: 13px;
|
||||
color: var(--el-text-color-regular);
|
||||
background: var(--el-fill-color-light);
|
||||
border-radius: 6px;
|
||||
line-height: 1.5;
|
||||
}
|
||||
.weight-table {
|
||||
margin-top: 8px;
|
||||
}
|
||||
@@ -367,7 +432,7 @@
|
||||
}
|
||||
.weight-slider-wrap {
|
||||
width: 100%;
|
||||
min-width: 100px;
|
||||
min-width: 80px;
|
||||
padding: 0 8px;
|
||||
.weight-slider {
|
||||
width: 100%;
|
||||
@@ -377,9 +442,6 @@
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
.weight-input {
|
||||
width: 100px;
|
||||
}
|
||||
}
|
||||
.empty-tip {
|
||||
padding: 24px;
|
||||
|
||||
@@ -12,7 +12,7 @@ use app\api\util\ReturnCode;
|
||||
use app\dice\model\config\DiceConfig;
|
||||
use app\dice\model\play_record\DicePlayRecord;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use app\dice\model\reward\DiceRewardConfig;
|
||||
use app\api\controller\BaseController;
|
||||
use app\api\util\ApiLang;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
|
||||
@@ -10,7 +10,8 @@ use app\dice\model\play_record\DicePlayRecord;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use app\dice\model\player_ticket_record\DicePlayerTicketRecord;
|
||||
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use app\dice\model\reward\DiceReward;
|
||||
use app\dice\model\reward\DiceRewardConfig;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use support\Log;
|
||||
use support\think\Cache;
|
||||
@@ -85,7 +86,9 @@ class PlayStartLogic
|
||||
$safetyLine = (int) ($config->safety_line ?? 0);
|
||||
$usePoolWeights = $poolProfit >= $safetyLine;
|
||||
|
||||
// 按档位 T1-T5 抽取后,直接按该档位内 weight 抽取一条 DiceRewardConfig,得到 grid_number
|
||||
// 按档位 T1-T5 抽取后,从 DiceReward 表按当前方向取该档位数据,再按 weight 抽取一条得到 grid_number
|
||||
$rewardInstance = DiceReward::getCachedInstance();
|
||||
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
|
||||
$maxTierRetry = 10;
|
||||
$chosen = null;
|
||||
$tier = null;
|
||||
@@ -93,9 +96,9 @@ class PlayStartLogic
|
||||
$tier = $usePoolWeights
|
||||
? LotteryService::drawTierByWeights($config)
|
||||
: LotteryService::drawTierByPlayerWeights($player);
|
||||
$tierRewards = DiceRewardConfig::getCachedByTier($tier);
|
||||
$tierRewards = $byTierDirection[$tier][$direction] ?? [];
|
||||
if (empty($tierRewards)) {
|
||||
Log::warning("档位 {$tier} 无任何奖励配置,重新摇取档位");
|
||||
Log::warning("档位 {$tier} 方向 {$direction} 无任何 DiceReward,重新摇取档位");
|
||||
continue;
|
||||
}
|
||||
try {
|
||||
@@ -110,23 +113,18 @@ class PlayStartLogic
|
||||
break;
|
||||
}
|
||||
if ($chosen === null) {
|
||||
Log::error("多次摇取档位后仍无有效权重配置");
|
||||
Log::error("多次摇取档位后仍无有效 DiceReward");
|
||||
throw new ApiException('暂无可用奖励配置');
|
||||
}
|
||||
$chosenId = (int) ($chosen['id'] ?? 0);
|
||||
|
||||
// 起始索引:根据 direction 取 s_start_index(顺时针)或 n_start_index(逆时针);结束索引:当前中奖配置 id
|
||||
$startIndex = $direction === 0
|
||||
? (int) ($chosen['s_start_index'] ?? 0)
|
||||
: (int) ($chosen['n_start_index'] ?? 0);
|
||||
$targetIndex = $chosenId;
|
||||
$startIndex = (int) ($chosen['start_index'] ?? 0);
|
||||
$targetIndex = (int) ($chosen['end_index'] ?? 0);
|
||||
$rollNumber = (int) ($chosen['grid_number'] ?? 0);
|
||||
$realEv = (float) ($chosen['real_ev'] ?? 0);
|
||||
$isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
|
||||
// T5(再来一次):摇色子中奖平台币 = 配置的 real_ev;其他档位 = 100 + real_ev
|
||||
$rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
|
||||
|
||||
// 流程:先抽档位 T1-T5,再按档位内权重抽色子点数;5 和 30 抽到即豹子,10/15/20/25 按 BIGWIN weight 判定是否中大奖(豹子如 [4,4,4,4,4])
|
||||
// 豹子判定:5/30 必豹子;10/15/20/25 按 DiceRewardConfig 中 BIGWIN 该点数的 weight 判定(0-10000,10000=100%)
|
||||
$superWinCoin = 0;
|
||||
$isWin = 0;
|
||||
$bigWinRealEv = 0.0;
|
||||
@@ -135,21 +133,26 @@ class PlayStartLogic
|
||||
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
|
||||
$doSuperWin = $alwaysSuperWin;
|
||||
if (!$doSuperWin) {
|
||||
$weight = $bigWinConfig !== null
|
||||
? max(1, min(10000, (int) ($bigWinConfig['weight'] ?? 1)))
|
||||
: 10000;
|
||||
$bigWinWeight = 10000;
|
||||
if ($bigWinConfig !== null && isset($bigWinConfig['weight'])) {
|
||||
$bigWinWeight = min(10000, max(0, (int) $bigWinConfig['weight']));
|
||||
$bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0);
|
||||
}
|
||||
$roll = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX);
|
||||
$doSuperWin = $roll < ($weight / 10000.0);
|
||||
$doSuperWin = $bigWinWeight > 0 && $roll < ($bigWinWeight / 10000.0);
|
||||
} else {
|
||||
if ($bigWinConfig !== null) {
|
||||
$bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0);
|
||||
}
|
||||
}
|
||||
if ($doSuperWin) {
|
||||
$rollArray = $this->getSuperWinRollArray($rollNumber);
|
||||
$isWin = 1;
|
||||
if ($bigWinConfig !== null) {
|
||||
$bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0);
|
||||
$superWinCoin = $bigWinRealEv;
|
||||
} else {
|
||||
$superWinCoin = self::SUPER_WIN_BONUS;
|
||||
}
|
||||
$superWinCoin = $bigWinRealEv > 0 ? $bigWinRealEv : self::SUPER_WIN_BONUS;
|
||||
// 中 BIGWIN 豹子:不走原奖励流程,不记录原奖励,不触发 T5 再来一次,仅发放豹子奖金
|
||||
$rewardWinCoin = 0;
|
||||
$realEv = 0;
|
||||
$isTierT5 = false;
|
||||
} else {
|
||||
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
|
||||
}
|
||||
@@ -164,11 +167,11 @@ class PlayStartLogic
|
||||
$startIndex,
|
||||
$targetIndex
|
||||
));
|
||||
$winCoin = $superWinCoin + $rewardWinCoin; // 赢取平台币 = 中大奖 + 摇色子中奖
|
||||
$winCoin = $superWinCoin + $rewardWinCoin; // 赢取平台币 = 中大奖 + 摇色子中奖(豹子时 rewardWinCoin 已为 0)
|
||||
|
||||
$record = null;
|
||||
$configId = (int) $config->id;
|
||||
$rewardId = $chosenId;
|
||||
$rewardId = ($isWin === 1 && $superWinCoin > 0) ? 0 : $targetIndex; // 中豹子不记录原奖励配置 id
|
||||
$configName = (string) ($config->name ?? '');
|
||||
$adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
|
||||
try {
|
||||
|
||||
@@ -12,7 +12,7 @@ use app\dice\logic\play_record\DicePlayRecordLogic;
|
||||
use app\dice\validate\play_record\DicePlayRecordValidate;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use app\dice\model\reward\DiceRewardConfig;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
use support\Response;
|
||||
|
||||
120
server/app/dice/controller/reward/DiceRewardController.php
Normal file
120
server/app/dice/controller/reward/DiceRewardController.php
Normal file
@@ -0,0 +1,120 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\controller\reward;
|
||||
|
||||
use app\dice\logic\reward\DiceRewardLogic;
|
||||
use app\dice\model\reward\DiceReward;
|
||||
use plugin\saiadmin\basic\BaseController;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
use support\Response;
|
||||
|
||||
/**
|
||||
* 奖励对照控制器(dice_reward,按方向分页列表 + 权重编辑)
|
||||
*/
|
||||
class DiceRewardController extends BaseController
|
||||
{
|
||||
/**
|
||||
* 分页列表,按 direction 区分顺时针(0)/逆时针(1)
|
||||
* 参数:direction(必), tier(选), page, limit, orderField, orderType
|
||||
*/
|
||||
#[Permission('奖励对照列表', 'dice:reward:index:index')]
|
||||
public function index(Request $request): Response
|
||||
{
|
||||
$direction = $request->input('direction', null);
|
||||
if ($direction === null || $direction === '') {
|
||||
return $this->fail('请传入 direction(0=顺时针 1=逆时针)');
|
||||
}
|
||||
$direction = (int) $direction;
|
||||
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
|
||||
return $this->fail('direction 必须为 0(顺时针)或 1(逆时针)');
|
||||
}
|
||||
$tier = $request->input('tier', '');
|
||||
$page = (int) $request->input('page', 1);
|
||||
$limit = (int) $request->input('limit', 10);
|
||||
$orderField = $request->input('orderField', 'r.tier');
|
||||
$orderType = $request->input('orderType', 'asc');
|
||||
|
||||
$logic = new DiceRewardLogic();
|
||||
$data = $logic->getListWithConfig($direction, [
|
||||
'tier' => $tier,
|
||||
'orderField' => $orderField,
|
||||
'orderType' => $orderType,
|
||||
], $page, $limit);
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 权重编辑弹窗:按档位分组获取当前方向的配置+权重(单方向,用于兼容)
|
||||
* 参数:direction 0=顺时针 1=逆时针
|
||||
*/
|
||||
#[Permission('奖励对照列表', 'dice:reward:index:index')]
|
||||
public function weightRatioList(Request $request): Response
|
||||
{
|
||||
$direction = (int) $request->input('direction', 0);
|
||||
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
|
||||
$direction = DiceReward::DIRECTION_CLOCKWISE;
|
||||
}
|
||||
$logic = new DiceRewardLogic();
|
||||
$data = $logic->getListGroupedByTierForDirection($direction);
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 权重编辑弹窗:按档位分组获取配置+顺时针/逆时针权重(dice_reward 双方向)
|
||||
* 返回与 reward_config 权重配比一致结构,供奖励对照页弹窗同时编辑 direction=0/1
|
||||
*/
|
||||
#[Permission('奖励对照列表', 'dice:reward:index:index')]
|
||||
public function weightRatioListWithDirection(Request $request): Response
|
||||
{
|
||||
$logic = new DiceRewardLogic();
|
||||
$data = $logic->getListGroupedByTierWithDirection();
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 权重编辑弹窗:按方向+点数批量更新权重(写入 dice_reward)
|
||||
* 参数:items: [{ grid_number, weight_clockwise, weight_counterclockwise }, ...]
|
||||
*/
|
||||
#[Permission('奖励对照修改', 'dice:reward:index:update')]
|
||||
public function batchUpdateWeights(Request $request): Response
|
||||
{
|
||||
$items = $request->post('items', []);
|
||||
if (!is_array($items)) {
|
||||
return $this->fail('参数 items 必须为数组');
|
||||
}
|
||||
try {
|
||||
$logic = new DiceRewardLogic();
|
||||
$logic->batchUpdateWeights($items);
|
||||
return $this->success('保存成功');
|
||||
} catch (\plugin\saiadmin\exception\ApiException $e) {
|
||||
return $this->fail($e->getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 权重编辑弹窗:批量更新当前方向的权重(单方向,用于兼容)
|
||||
* 参数:direction(必), items: [{ id, weight }, ...]
|
||||
*/
|
||||
#[Permission('奖励对照修改', 'dice:reward:index:update')]
|
||||
public function batchUpdateWeightsByDirection(Request $request): Response
|
||||
{
|
||||
$direction = (int) $request->post('direction', 0);
|
||||
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
|
||||
return $this->fail('direction 必须为 0(顺时针)或 1(逆时针)');
|
||||
}
|
||||
$items = $request->post('items', []);
|
||||
if (!is_array($items)) {
|
||||
return $this->fail('参数 items 必须为数组');
|
||||
}
|
||||
try {
|
||||
$logic = new DiceRewardLogic();
|
||||
$logic->batchUpdateWeightsByDirection($direction, $items);
|
||||
return $this->success('保存成功');
|
||||
} catch (\plugin\saiadmin\exception\ApiException $e) {
|
||||
return $this->fail($e->getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ namespace app\dice\controller\reward_config;
|
||||
|
||||
use plugin\saiadmin\basic\BaseController;
|
||||
use app\dice\logic\reward_config\DiceRewardConfigLogic;
|
||||
use app\dice\logic\reward\DiceRewardLogic;
|
||||
use app\dice\validate\reward_config\DiceRewardConfigValidate;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
@@ -124,20 +125,21 @@ class DiceRewardConfigController extends BaseController
|
||||
}
|
||||
|
||||
/**
|
||||
* T1-T5、BIGWIN 权重配比:按档位分组返回配置列表
|
||||
* T1-T5、BIGWIN 权重配比:按档位分组返回配置列表(含顺时针/逆时针权重,来自 dice_reward)
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('奖励配置列表', 'dice:reward_config:index:index')]
|
||||
public function weightRatioList(Request $request): Response
|
||||
{
|
||||
$data = $this->logic->getListGroupedByTier();
|
||||
$rewardLogic = new DiceRewardLogic();
|
||||
$data = $rewardLogic->getListGroupedByTierWithDirection();
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* T1-T5、BIGWIN 权重配比:批量更新权重(单条 weight 1-10000,各档位权重和不限制)
|
||||
* 保存后 Logic 会重新实例化奖励配置表缓存(DiceRewardConfig::refreshCache)
|
||||
* T1-T5、BIGWIN 权重配比:按 DiceReward 主键 id 批量更新 weight(写入 dice_reward,修改后刷新缓存)
|
||||
* items: [ { id: DiceReward.id, weight: 1-10000 }, ... ]
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
@@ -149,13 +151,32 @@ class DiceRewardConfigController extends BaseController
|
||||
return $this->fail('参数 items 必须为数组');
|
||||
}
|
||||
try {
|
||||
$this->logic->batchUpdateWeights($items);
|
||||
$rewardLogic = new DiceRewardLogic();
|
||||
$rewardLogic->batchUpdateWeights($items);
|
||||
return $this->success('保存成功');
|
||||
} catch (\plugin\saiadmin\exception\ApiException $e) {
|
||||
return $this->fail($e->getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建奖励对照:按当前 dice_reward_config 为两种方向(顺时针0、逆时针1)生成所有色子可能对应的 dice_reward 记录
|
||||
* 权重默认 1,可在「奖励对照」页的权重编辑弹窗中调整
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
|
||||
public function createRewardReference(Request $request): Response
|
||||
{
|
||||
try {
|
||||
$rewardLogic = new DiceRewardLogic();
|
||||
$result = $rewardLogic->createRewardReferenceFromConfig();
|
||||
return $this->success($result, '创建奖励对照成功');
|
||||
} catch (\plugin\saiadmin\exception\ApiException $e) {
|
||||
return $this->fail($e->getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 权重配比测试:仅模拟落点统计,不创建游玩记录。按当前配置在内存中模拟 N 次抽奖,返回各 grid_number 落点次数,可选保存到 dice_reward_config_record。
|
||||
* @param Request $request test_count: 100|500|1000, save_record: bool, lottery_config_id: int|null 奖池配置ID,用于设定 T1-T5 概率
|
||||
|
||||
427
server/app/dice/logic/reward/DiceRewardLogic.php
Normal file
427
server/app/dice/logic/reward/DiceRewardLogic.php
Normal file
@@ -0,0 +1,427 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\logic\reward;
|
||||
|
||||
use app\dice\model\reward\DiceReward;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use support\think\Db;
|
||||
|
||||
/**
|
||||
* 奖励对照逻辑层(DiceReward)
|
||||
* 权重 1-10000,区分顺时针/逆时针,修改后刷新 DiceReward 缓存
|
||||
*/
|
||||
class DiceRewardLogic
|
||||
{
|
||||
private const WEIGHT_MIN = 1;
|
||||
private const WEIGHT_MAX = 10000;
|
||||
|
||||
/** 档位键 */
|
||||
private const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'];
|
||||
|
||||
/**
|
||||
* 分页列表(按方向筛选,关联 dice_reward_config 展示 grid_number、ui_text、real_ev、remark)
|
||||
* @param int $direction 0=顺时针 1=逆时针
|
||||
* @param array{tier?: string, orderField?: string, orderType?: string} $where tier 档位筛选
|
||||
* @param int $page
|
||||
* @param int $limit
|
||||
* @return array{total: int, per_page: int, current_page: int, data: array}
|
||||
*/
|
||||
public function getListWithConfig(int $direction, array $where, int $page = 1, int $limit = 10): array
|
||||
{
|
||||
$tier = isset($where['tier']) ? trim((string) $where['tier']) : '';
|
||||
$orderField = isset($where['orderField']) && $where['orderField'] !== '' ? (string) $where['orderField'] : 'r.tier';
|
||||
$orderType = isset($where['orderType']) && strtoupper((string) $where['orderType']) === 'DESC' ? 'desc' : 'asc';
|
||||
|
||||
$query = DiceReward::alias('r')
|
||||
->where('r.direction', $direction)
|
||||
->field('r.id,r.tier,r.direction,r.end_index,r.weight,r.grid_number,r.start_index,r.ui_text,r.real_ev,r.remark,r.type,r.create_time,r.update_time')
|
||||
->order($orderField, $orderType)
|
||||
->order('r.end_index', 'asc');
|
||||
|
||||
if ($tier !== '') {
|
||||
$query->where('r.tier', $tier);
|
||||
}
|
||||
|
||||
$paginator = $query->paginate($limit, false, ['page' => $page]);
|
||||
$arr = $paginator->toArray();
|
||||
$data = isset($arr['data']) ? $arr['data'] : $arr['records'] ?? [];
|
||||
$total = (int) ($arr['total'] ?? 0);
|
||||
$perPage = (int) ($arr['per_page'] ?? $limit);
|
||||
$currentPage = (int) ($arr['current_page'] ?? $page);
|
||||
foreach ($data as $i => $row) {
|
||||
if (isset($row['id']) && $row['id'] !== '' && $row['id'] !== null) {
|
||||
$data[$i]['id'] = (int) $row['id'];
|
||||
} else {
|
||||
$data[$i]['id'] = isset($row['end_index']) ? (int) $row['end_index'] : 0;
|
||||
}
|
||||
$data[$i]['start_index'] = isset($row['start_index']) && $row['start_index'] !== '' && $row['start_index'] !== null
|
||||
? (int) $row['start_index']
|
||||
: 0;
|
||||
}
|
||||
return [
|
||||
'total' => $total,
|
||||
'per_page' => $perPage,
|
||||
'current_page' => $currentPage,
|
||||
'data' => $data,
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* 按单方向批量更新权重(仅更新当前方向的 weight,并刷新缓存)
|
||||
* @param int $direction 0=顺时针 1=逆时针
|
||||
* @param array<int, array{id: int, weight: int}> $items id 为 end_index(DiceRewardConfig.id)
|
||||
*/
|
||||
public function batchUpdateWeightsByDirection(int $direction, array $items): void
|
||||
{
|
||||
if (empty($items)) {
|
||||
return;
|
||||
}
|
||||
foreach ($items as $item) {
|
||||
if (!is_array($item)) {
|
||||
continue;
|
||||
}
|
||||
$id = isset($item['id']) ? (int) $item['id'] : 0;
|
||||
$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
|
||||
if ($id <= 0) {
|
||||
throw new ApiException('存在无效的配置ID');
|
||||
}
|
||||
$weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight));
|
||||
|
||||
$tier = DiceRewardConfig::where('id', $id)->value('tier');
|
||||
if ($tier === null || $tier === '') {
|
||||
throw new ApiException('配置ID ' . $id . ' 不存在或档位为空');
|
||||
}
|
||||
$tier = (string) $tier;
|
||||
|
||||
$affected = DiceReward::where('tier', $tier)->where('direction', $direction)->where('end_index', $id)->update(['weight' => $weight]);
|
||||
if ($affected === 0) {
|
||||
$m = new DiceReward();
|
||||
$m->tier = $tier;
|
||||
$m->direction = $direction;
|
||||
$m->end_index = $id;
|
||||
$m->weight = $weight;
|
||||
$m->save();
|
||||
}
|
||||
}
|
||||
DiceReward::refreshCache();
|
||||
}
|
||||
|
||||
/**
|
||||
* 按档位+单方向返回列表(用于权重编辑弹窗:当前方向下按档位分组的配置+权重)
|
||||
* @param int $direction 0=顺时针 1=逆时针
|
||||
* @return array<string, array> 键 T1|T2|...|BIGWIN,值为该档位下带 weight 的行数组
|
||||
*/
|
||||
public function getListGroupedByTierForDirection(int $direction): array
|
||||
{
|
||||
$configInstance = DiceRewardConfig::getCachedInstance();
|
||||
$byTier = $configInstance['by_tier'] ?? [];
|
||||
$rewardInstance = DiceReward::getCachedInstance();
|
||||
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
|
||||
|
||||
$result = [];
|
||||
foreach (self::TIER_KEYS as $tier) {
|
||||
$result[$tier] = [];
|
||||
$rows = $byTier[$tier] ?? [];
|
||||
$dirRows = $byTierDirection[$tier][$direction] ?? [];
|
||||
$weightMap = [];
|
||||
foreach ($dirRows as $r) {
|
||||
$eid = isset($r['end_index']) ? (int) $r['end_index'] : 0;
|
||||
$weightMap[$eid] = isset($r['weight']) ? max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, (int) $r['weight'])) : 1;
|
||||
}
|
||||
foreach ($rows as $row) {
|
||||
$id = isset($row['id']) ? (int) $row['id'] : 0;
|
||||
$result[$tier][] = [
|
||||
'id' => $id,
|
||||
'grid_number' => $row['grid_number'] ?? 0,
|
||||
'ui_text' => $row['ui_text'] ?? '',
|
||||
'real_ev' => $row['real_ev'] ?? 0,
|
||||
'remark' => $row['remark'] ?? '',
|
||||
'tier' => $tier,
|
||||
'weight' => $weightMap[$id] ?? 1,
|
||||
];
|
||||
}
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 按档位+方向返回 DiceReward 列表(用于权重配比弹窗),直接读 dice_reward 表,不依赖 config
|
||||
* 每行含 reward_id(DiceReward 主键,用于按 id 更新权重)、id(end_index 展示用)、grid_number、ui_text、real_ev、remark、weight
|
||||
*
|
||||
* @return array<string, array{0: array, 1: array}>
|
||||
*/
|
||||
public function getListGroupedByTierWithDirection(): array
|
||||
{
|
||||
$rewardInstance = DiceReward::getCachedInstance();
|
||||
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
|
||||
|
||||
$result = [];
|
||||
foreach (self::TIER_KEYS as $tier) {
|
||||
$result[$tier] = [0 => [], 1 => []];
|
||||
foreach ([0, 1] as $direction) {
|
||||
$rows = $byTierDirection[$tier][$direction] ?? [];
|
||||
foreach ($rows as $r) {
|
||||
$result[$tier][$direction][] = [
|
||||
'reward_id' => isset($r['id']) ? (int) $r['id'] : 0,
|
||||
'id' => isset($r['end_index']) ? (int) $r['end_index'] : 0,
|
||||
'grid_number' => isset($r['grid_number']) ? (int) $r['grid_number'] : 0,
|
||||
'ui_text' => (string) ($r['ui_text'] ?? ''),
|
||||
'real_ev' => $r['real_ev'] ?? 0,
|
||||
'remark' => (string) ($r['remark'] ?? ''),
|
||||
'weight' => isset($r['weight']) ? max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, (int) $r['weight'])) : self::WEIGHT_MIN,
|
||||
];
|
||||
}
|
||||
}
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量更新权重:直接按 DiceReward 主键 id 更新 weight,不依赖 direction/grid_number
|
||||
*
|
||||
* @param array<int, array{id: int, weight: int}> $items 每项 id 为 dice_reward 表主键,weight 为 1-10000
|
||||
* @throws ApiException
|
||||
*/
|
||||
public function batchUpdateWeights(array $items): void
|
||||
{
|
||||
if (empty($items)) {
|
||||
return;
|
||||
}
|
||||
foreach ($items as $item) {
|
||||
if (!is_array($item)) {
|
||||
continue;
|
||||
}
|
||||
$id = isset($item['id']) ? (int) $item['id'] : 0;
|
||||
$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
|
||||
if ($id <= 0) {
|
||||
throw new ApiException('存在无效的 DiceReward id');
|
||||
}
|
||||
$weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight));
|
||||
DiceReward::where('id', $id)->update(['weight' => $weight]);
|
||||
}
|
||||
DiceReward::refreshCache();
|
||||
}
|
||||
|
||||
/** BIGWIN 权重范围:0=0% 中奖,10000=100% 中奖;grid_number=5/30 固定 100% 不可改 */
|
||||
private const BIGWIN_WEIGHT_MAX = 10000;
|
||||
|
||||
/**
|
||||
* 按 grid_number 获取 BIGWIN 档位权重(取顺时针方向,用于编辑展示)
|
||||
* 若 DiceReward 无该点数则 5/30 返回 10000,其余返回 0
|
||||
*/
|
||||
public function getBigwinWeightByGridNumber(int $gridNumber): int
|
||||
{
|
||||
$inst = DiceReward::getCachedInstance();
|
||||
$rows = $inst['by_tier_direction']['BIGWIN'][DiceReward::DIRECTION_CLOCKWISE] ?? [];
|
||||
foreach ($rows as $row) {
|
||||
if ((int) ($row['grid_number'] ?? 0) === $gridNumber) {
|
||||
return min(self::BIGWIN_WEIGHT_MAX, (int) ($row['weight'] ?? self::BIGWIN_WEIGHT_MAX));
|
||||
}
|
||||
}
|
||||
return in_array($gridNumber, [5, 30], true) ? self::BIGWIN_WEIGHT_MAX : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新 BIGWIN 档位某点数的权重(顺/逆时针同时更新);0=0% 中奖,10000=100% 中奖
|
||||
*/
|
||||
public function updateBigwinWeight(int $gridNumber, int $weight): void
|
||||
{
|
||||
$weight = min(self::BIGWIN_WEIGHT_MAX, max(0, $weight));
|
||||
foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
|
||||
// 优先更新已存在记录
|
||||
$affected = DiceReward::where('tier', 'BIGWIN')
|
||||
->where('direction', $direction)
|
||||
->where('grid_number', $gridNumber)
|
||||
->update(['weight' => $weight]);
|
||||
|
||||
// 若不存在 BIGWIN 记录,则按当前 BIGWIN 配置懒加载创建一条 dice_reward 记录
|
||||
if ($affected === 0) {
|
||||
$config = DiceRewardConfig::where('tier', 'BIGWIN')
|
||||
->where('grid_number', $gridNumber)
|
||||
->find();
|
||||
if ($config) {
|
||||
$m = new DiceReward();
|
||||
$m->tier = 'BIGWIN';
|
||||
$m->direction = $direction;
|
||||
$m->grid_number = (int) $gridNumber;
|
||||
// 对于 BIGWIN,仅需保证 real_ev、weight、grid_number,start_index/end_index 取当前配置 id 即可
|
||||
$m->start_index = (int) $config->id;
|
||||
$m->end_index = (int) $config->id;
|
||||
$m->ui_text = (string) ($config->ui_text ?? '');
|
||||
$m->real_ev = (float) ($config->real_ev ?? 0);
|
||||
$m->remark = (string) ($config->remark ?? '');
|
||||
$m->type = $config->type ?? null;
|
||||
$m->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
|
||||
$m->save();
|
||||
}
|
||||
}
|
||||
}
|
||||
DiceReward::refreshCache();
|
||||
}
|
||||
|
||||
/** 盘面格数(用于顺时针/逆时针计算 end_index) */
|
||||
private const BOARD_SIZE = 26;
|
||||
|
||||
/** 点数摇取范围:5-30,顺时针与逆时针均需创建 */
|
||||
private const GRID_NUMBER_MIN = 5;
|
||||
private const GRID_NUMBER_MAX = 30;
|
||||
|
||||
/**
|
||||
* 创建奖励对照:先清空 dice_reward 表,再按两种方向为点数 5-30 生成记录。
|
||||
*
|
||||
* DiceReward 记录数据规则(与 config 通过 end_index 关联):
|
||||
* - 方向:direction = 0(顺时针)/ 1(逆时针)
|
||||
* - 摇取点数:grid_number
|
||||
* - 起始索引:start_index = DiceRewardConfig::where('grid_number', $grid_number)->first()->id
|
||||
* - 结束索引(顺时针):end_index = ($start_index + $grid_number) % 26(对 26 取余)
|
||||
* - 结束索引(逆时针):end_index = ($start_index - $grid_number >= 0) ? ($start_index - $grid_number) : (26 + $start_index - $grid_number)
|
||||
* - 奖励档位:tier = DiceRewardConfig::where('id', $end_index)->first()->tier
|
||||
* - 显示ui:ui_text = DiceRewardConfig::where('id', $end_index)->first()->ui_text
|
||||
* - 实际中奖:real_ev = DiceRewardConfig::where('id', $end_index)->first()->real_ev
|
||||
* - 备注:remark = DiceRewardConfig::where('id', $end_index)->first()->remark
|
||||
* - 类型:type = DiceRewardConfig::where('id', $end_index)->first()->type(-2=唯一惩罚,-1=抽水,0=回本,1=再来一次,2=小赚,3=大奖格)
|
||||
* - weight 默认 1,后续在权重编辑弹窗设置
|
||||
*
|
||||
* 例如顺时针摇取点数为 5 时:start_index = 配置中 grid_number=5 对应格位的 id,
|
||||
* 结束位置 = (起始位置 + grid_number) % 26,再取该位置的 config 的 id 作为 end_index。
|
||||
* 使用「按 id 排序后的盘面位置 0-25」做环形计算,避免 config.id 非连续时取模结果找不到;
|
||||
* 唯一键为 (direction, grid_number),保证每个点数、每个方向各一条记录,不因 end_index 相同而覆盖。
|
||||
*
|
||||
* @return array{created_clockwise: int, created_counterclockwise: int, updated_clockwise: int, updated_counterclockwise: int, skipped: int}
|
||||
* @throws ApiException
|
||||
*/
|
||||
public function createRewardReferenceFromConfig(): array
|
||||
{
|
||||
$list = DiceRewardConfig::order('id', 'asc')->select()->toArray();
|
||||
if (empty($list)) {
|
||||
throw new ApiException('奖励配置为空,请先维护 dice_reward_config');
|
||||
}
|
||||
$configCount = count($list);
|
||||
if ($configCount < self::BOARD_SIZE) {
|
||||
throw new ApiException(
|
||||
'奖励配置需覆盖 26 个格位(id 0-25 或 1-26),当前仅 ' . $configCount . ' 条,无法完整生成 5-30 共26个点数、顺时针与逆时针的奖励对照'
|
||||
);
|
||||
}
|
||||
|
||||
$table = (new DiceReward())->getTable();
|
||||
Db::execute('DELETE FROM `' . $table . '`');
|
||||
DiceReward::refreshCache();
|
||||
|
||||
// 按 id 排序后,盘面位置 0..25 对应 $list[$pos],避免 config.id 非 0-25/1-26 时取模结果找不到
|
||||
$gridToPosition = [];
|
||||
foreach ($list as $pos => $row) {
|
||||
$gn = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
|
||||
if ($gn >= self::GRID_NUMBER_MIN && $gn <= self::GRID_NUMBER_MAX && !isset($gridToPosition[$gn])) {
|
||||
$gridToPosition[$gn] = $pos;
|
||||
}
|
||||
}
|
||||
|
||||
$createdCw = 0;
|
||||
$createdCcw = 0;
|
||||
$updatedCw = 0;
|
||||
$updatedCcw = 0;
|
||||
$skipped = 0;
|
||||
|
||||
for ($gridNumber = self::GRID_NUMBER_MIN; $gridNumber <= self::GRID_NUMBER_MAX; $gridNumber++) {
|
||||
if (!isset($gridToPosition[$gridNumber])) {
|
||||
$skipped++;
|
||||
continue;
|
||||
}
|
||||
$startPos = $gridToPosition[$gridNumber];
|
||||
$startRow = $list[$startPos];
|
||||
$startId = isset($startRow['id']) ? (int) $startRow['id'] : 0;
|
||||
|
||||
$endPosCw = ($startPos + $gridNumber) % self::BOARD_SIZE;
|
||||
$endPosCcw = $startPos - $gridNumber >= 0 ? $startPos - $gridNumber : self::BOARD_SIZE + $startPos - $gridNumber;
|
||||
|
||||
$configCw = $list[$endPosCw] ?? null;
|
||||
$configCcw = $list[$endPosCcw] ?? null;
|
||||
$endIdCw = $configCw !== null && isset($configCw['id']) ? (int) $configCw['id'] : 0;
|
||||
$endIdCcw = $configCcw !== null && isset($configCcw['id']) ? (int) $configCcw['id'] : 0;
|
||||
|
||||
if ($configCw !== null) {
|
||||
$tier = isset($configCw['tier']) ? trim((string) $configCw['tier']) : '';
|
||||
if ($tier !== '') {
|
||||
$payloadCw = [
|
||||
'tier' => $tier,
|
||||
'weight' => self::WEIGHT_MIN,
|
||||
'grid_number' => $gridNumber,
|
||||
'start_index' => $startId,
|
||||
'end_index' => $endIdCw,
|
||||
'ui_text' => $configCw['ui_text'] ?? '',
|
||||
'real_ev' => $configCw['real_ev'] ?? null,
|
||||
'remark' => $configCw['remark'] ?? '',
|
||||
'type' => isset($configCw['type']) ? (int) $configCw['type'] : 0,
|
||||
];
|
||||
$existing = DiceReward::where('direction', DiceReward::DIRECTION_CLOCKWISE)->where('grid_number', $gridNumber)->find();
|
||||
if ($existing) {
|
||||
DiceReward::where('id', $existing->id)->update($payloadCw);
|
||||
$updatedCw++;
|
||||
} else {
|
||||
$m = new DiceReward();
|
||||
$m->tier = $tier;
|
||||
$m->direction = DiceReward::DIRECTION_CLOCKWISE;
|
||||
$m->end_index = $endIdCw;
|
||||
$m->weight = self::WEIGHT_MIN;
|
||||
$m->grid_number = $gridNumber;
|
||||
$m->start_index = $startId;
|
||||
$m->ui_text = $configCw['ui_text'] ?? '';
|
||||
$m->real_ev = $configCw['real_ev'] ?? null;
|
||||
$m->remark = $configCw['remark'] ?? '';
|
||||
$m->type = isset($configCw['type']) ? (int) $configCw['type'] : 0;
|
||||
$m->save();
|
||||
$createdCw++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ($configCcw !== null) {
|
||||
$tier = isset($configCcw['tier']) ? trim((string) $configCcw['tier']) : '';
|
||||
if ($tier !== '') {
|
||||
$payloadCcw = [
|
||||
'tier' => $tier,
|
||||
'weight' => self::WEIGHT_MIN,
|
||||
'grid_number' => $gridNumber,
|
||||
'start_index' => $startId,
|
||||
'end_index' => $endIdCcw,
|
||||
'ui_text' => $configCcw['ui_text'] ?? '',
|
||||
'real_ev' => $configCcw['real_ev'] ?? null,
|
||||
'remark' => $configCcw['remark'] ?? '',
|
||||
'type' => isset($configCcw['type']) ? (int) $configCcw['type'] : 0,
|
||||
];
|
||||
$existing = DiceReward::where('direction', DiceReward::DIRECTION_COUNTERCLOCKWISE)->where('grid_number', $gridNumber)->find();
|
||||
if ($existing) {
|
||||
DiceReward::where('id', $existing->id)->update($payloadCcw);
|
||||
$updatedCcw++;
|
||||
} else {
|
||||
$m = new DiceReward();
|
||||
$m->tier = $tier;
|
||||
$m->direction = DiceReward::DIRECTION_COUNTERCLOCKWISE;
|
||||
$m->end_index = $endIdCcw;
|
||||
$m->weight = self::WEIGHT_MIN;
|
||||
$m->grid_number = $gridNumber;
|
||||
$m->start_index = $startId;
|
||||
$m->ui_text = $configCcw['ui_text'] ?? '';
|
||||
$m->real_ev = $configCcw['real_ev'] ?? null;
|
||||
$m->remark = $configCcw['remark'] ?? '';
|
||||
$m->type = isset($configCcw['type']) ? (int) $configCcw['type'] : 0;
|
||||
$m->save();
|
||||
$createdCcw++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DiceReward::refreshCache();
|
||||
return [
|
||||
'created_clockwise' => $createdCw,
|
||||
'created_counterclockwise' => $createdCcw,
|
||||
'updated_clockwise' => $updatedCw,
|
||||
'updated_counterclockwise' => $updatedCcw,
|
||||
'skipped' => $skipped,
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -6,9 +6,10 @@
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\logic\reward_config;
|
||||
|
||||
use app\dice\logic\reward\DiceRewardLogic;
|
||||
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use app\dice\model\reward_config\DiceRewardConfigRecord;
|
||||
use app\dice\model\reward\DiceRewardConfig;
|
||||
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
|
||||
use plugin\saiadmin\basic\think\BaseLogic;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use plugin\saiadmin\utils\Helper;
|
||||
@@ -30,27 +31,43 @@ class DiceRewardConfigLogic extends BaseLogic
|
||||
}
|
||||
|
||||
/**
|
||||
* 新增:weight 限制 1-10000;保存后刷新缓存
|
||||
* 新增:保存后刷新缓存(权重已迁移至 dice_reward 表)
|
||||
*/
|
||||
public function add(array $data): mixed
|
||||
{
|
||||
$data = $this->normalizeWeight($data);
|
||||
$result = parent::add($data);
|
||||
DiceRewardConfig::refreshCache();
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 修改:weight 限制 1-10000;保存后刷新缓存
|
||||
* 修改:保存后刷新缓存;BIGWIN 的 weight 直接写入 dice_reward_config 表,抽奖时从 Config 读取
|
||||
*/
|
||||
public function edit($id, array $data): mixed
|
||||
{
|
||||
$data = $this->normalizeWeight($data);
|
||||
$result = parent::edit($id, $data);
|
||||
DiceRewardConfig::refreshCache();
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 为列表/分页数据中的 BIGWIN 行附加 weight(来自 DiceReward 缓存)
|
||||
*/
|
||||
public function enrichBigwinWeight(array $listResult): array
|
||||
{
|
||||
$key = isset($listResult['data']) ? 'data' : (isset($listResult['records']) ? 'records' : null);
|
||||
if ($key === null || empty($listResult[$key])) {
|
||||
return $listResult;
|
||||
}
|
||||
$rewardLogic = new DiceRewardLogic();
|
||||
foreach ($listResult[$key] as $i => $row) {
|
||||
if (isset($row['tier']) && $row['tier'] === 'BIGWIN' && isset($row['grid_number'])) {
|
||||
$listResult[$key][$i]['weight'] = $rewardLogic->getBigwinWeightByGridNumber((int) $row['grid_number']);
|
||||
}
|
||||
}
|
||||
return $listResult;
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除后刷新缓存
|
||||
*/
|
||||
@@ -64,18 +81,7 @@ class DiceRewardConfigLogic extends BaseLogic
|
||||
}
|
||||
|
||||
/**
|
||||
* weight 限制 1-10000
|
||||
*/
|
||||
private function normalizeWeight(array $data): array
|
||||
{
|
||||
$w = isset($data['weight']) ? (int) $data['weight'] : self::WEIGHT_MIN;
|
||||
$data['weight'] = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $w));
|
||||
return $data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 按档位分组返回奖励配置列表(用于 T1-T5、BIGWIN 权重配比)
|
||||
* @return array<string, array> 键为 T1|T2|T3|T4|T5|BIGWIN,值为该档位下的配置行数组
|
||||
* 按档位分组返回奖励配置列表(仅配置,权重在 dice_reward 表;权重配比请用 DiceRewardLogic::getListGroupedByTierWithDirection)
|
||||
*/
|
||||
public function getListGroupedByTier(): array
|
||||
{
|
||||
@@ -94,50 +100,6 @@ class DiceRewardConfigLogic extends BaseLogic
|
||||
return $grouped;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量更新权重:单条 weight 1-10000,各档位权重和不限制
|
||||
* @param array<int, array{id: int, weight: int}> $items 元素为 [ id => 配置ID, weight => 1-10000 ]
|
||||
* @throws ApiException 当单条 weight 非法时
|
||||
*/
|
||||
public function batchUpdateWeights(array $items): void
|
||||
{
|
||||
if (empty($items)) {
|
||||
return;
|
||||
}
|
||||
$items = array_values($items);
|
||||
$ids = [];
|
||||
$weightById = [];
|
||||
foreach ($items as $item) {
|
||||
if (!is_array($item)) {
|
||||
continue;
|
||||
}
|
||||
$id = isset($item['id']) ? (int) $item['id'] : 0;
|
||||
$w = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
|
||||
if ($id < 0) {
|
||||
throw new ApiException('存在无效的配置ID');
|
||||
}
|
||||
if ($w < self::WEIGHT_MIN || $w > self::WEIGHT_MAX) {
|
||||
throw new ApiException('权重必须在 ' . self::WEIGHT_MIN . '-' . self::WEIGHT_MAX . ' 之间');
|
||||
}
|
||||
$ids[] = $id;
|
||||
$weightById[$id] = $w;
|
||||
}
|
||||
$list = $this->model->whereIn('id', array_unique($ids))->field('id,tier,grid_number')->select()->toArray();
|
||||
$idToTier = [];
|
||||
foreach ($list as $r) {
|
||||
$id = isset($r['id']) ? (int) $r['id'] : 0;
|
||||
$idToTier[$id] = isset($r['tier']) ? (string) $r['tier'] : '';
|
||||
}
|
||||
foreach ($weightById as $id => $w) {
|
||||
$tier = $idToTier[$id] ?? '';
|
||||
if ($tier === '') {
|
||||
throw new ApiException('配置ID ' . $id . ' 不存在或档位为空');
|
||||
}
|
||||
DiceRewardConfig::where('id', $id)->update(['weight' => $w]);
|
||||
}
|
||||
DiceRewardConfig::refreshCache();
|
||||
}
|
||||
|
||||
/** 测试时档位权重均为 0 的异常标识 */
|
||||
private const EXCEPTION_WEIGHT_ALL_ZERO = 'REWARD_WEIGHT_ALL_ZERO';
|
||||
|
||||
@@ -208,7 +170,10 @@ class DiceRewardConfigLogic extends BaseLogic
|
||||
throw new ApiException('测试次数仅支持 100、500、1000、5000、10000');
|
||||
}
|
||||
|
||||
$grouped = $this->getListGroupedByTier();
|
||||
$grouped = [];
|
||||
foreach (['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'] as $t) {
|
||||
$grouped[$t] = $this->model::getCachedByTierForDirection($t, 0);
|
||||
}
|
||||
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
|
||||
$tierWeights = [1, 1, 1, 1, 1];
|
||||
$config = null;
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
namespace app\dice\logic\reward_config_record;
|
||||
|
||||
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use app\dice\model\reward\DiceReward;
|
||||
use app\dice\model\reward\DiceRewardConfig;
|
||||
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
|
||||
use plugin\saiadmin\basic\think\BaseLogic;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
@@ -70,7 +71,7 @@ class DiceRewardConfigRecordLogic extends BaseLogic
|
||||
}
|
||||
|
||||
/**
|
||||
* 将测试记录的权重导入到正式配置:weight_config_snapshot → DiceRewardConfig,tier_weights_snapshot → DiceLotteryPoolConfig,并刷新缓存
|
||||
* 将测试记录的权重导入:weight_config_snapshot → dice_reward(顺时针/逆时针同值),tier_weights_snapshot → DiceLotteryPoolConfig,并刷新缓存
|
||||
* @param int $recordId 测试记录 ID
|
||||
* @param int|null $lotteryConfigId 要导入档位权重的奖池配置 ID;不传则使用记录中的 lottery_config_id(若有)
|
||||
* @throws ApiException
|
||||
@@ -91,11 +92,29 @@ class DiceRewardConfigRecordLogic extends BaseLogic
|
||||
foreach ($snapshot as $item) {
|
||||
$id = isset($item['id']) ? (int) $item['id'] : 0;
|
||||
$weight = isset($item['weight']) ? (int) $item['weight'] : 1;
|
||||
if ($id > 0) {
|
||||
DiceRewardConfig::where('id', $id)->update(['weight' => $weight]);
|
||||
$weight = max(1, min(10000, $weight));
|
||||
if ($id <= 0) {
|
||||
continue;
|
||||
}
|
||||
$tier = DiceRewardConfig::where('id', $id)->value('tier');
|
||||
if ($tier === null || $tier === '') {
|
||||
continue;
|
||||
}
|
||||
$tier = (string) $tier;
|
||||
foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
|
||||
$affected = DiceReward::where('tier', $tier)->where('direction', $direction)->where('end_index', $id)->update(['weight' => $weight]);
|
||||
if ($affected === 0) {
|
||||
$m = new DiceReward();
|
||||
$m->tier = $tier;
|
||||
$m->direction = $direction;
|
||||
$m->end_index = $id;
|
||||
$m->weight = $weight;
|
||||
$m->save();
|
||||
}
|
||||
}
|
||||
}
|
||||
DiceReward::refreshCache();
|
||||
}
|
||||
|
||||
$tierSnapshot = $record['tier_weights_snapshot'] ?? null;
|
||||
if (is_string($tierSnapshot)) {
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace app\dice\model\play_record;
|
||||
|
||||
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use app\dice\model\reward\DiceRewardConfig;
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
use think\model\relation\BelongsTo;
|
||||
|
||||
|
||||
139
server/app/dice/model/reward/DiceReward.php
Normal file
139
server/app/dice/model/reward/DiceReward.php
Normal file
@@ -0,0 +1,139 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\reward;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
use support\think\Cache;
|
||||
|
||||
/**
|
||||
* 奖励对照模型
|
||||
*
|
||||
* dice_reward 奖励对照表(主键 id 自增)
|
||||
* 唯一约束 (direction, grid_number),保证每个点数、每个方向各一条;end_index 关联 DiceRewardConfig.id
|
||||
*
|
||||
* @property $id 主键
|
||||
* @property $tier 档位 T1-T5/BIGWIN
|
||||
* @property $direction 方向:0=顺时针,1=逆时针
|
||||
* @property $end_index 结束索引(DiceRewardConfig.id)
|
||||
* @property $weight 权重 1-10000,档位内按权重比抽取
|
||||
* @property $grid_number 色子点数(摇取值)
|
||||
* @property $start_index 起始索引(DiceRewardConfig.id)
|
||||
* @property $ui_text 显示文本(来自config)
|
||||
* @property $real_ev 实际中奖金额(来自config)
|
||||
* @property $remark 备注(来自config)
|
||||
* @property $type 奖励类型(来自config)
|
||||
*/
|
||||
class DiceReward extends BaseModel
|
||||
{
|
||||
/** 方向:顺时针 */
|
||||
public const DIRECTION_CLOCKWISE = 0;
|
||||
/** 方向:逆时针 */
|
||||
public const DIRECTION_COUNTERCLOCKWISE = 1;
|
||||
|
||||
/** 缓存键:奖励对照实例 */
|
||||
private const CACHE_KEY_INSTANCE = 'dice:reward:instance';
|
||||
|
||||
private const CACHE_TTL = 86400 * 30;
|
||||
|
||||
private static ?array $instance = null;
|
||||
|
||||
protected $table = 'dice_reward';
|
||||
|
||||
/** 主键 id 自增,唯一约束 (direction, grid_number) */
|
||||
protected $pk = 'id';
|
||||
|
||||
/**
|
||||
* 获取奖励对照实例(按档位+方向索引,用于抽奖与权重配比)
|
||||
* @return array{list: array, by_tier_direction: array}
|
||||
*/
|
||||
public static function getCachedInstance(): array
|
||||
{
|
||||
if (self::$instance !== null) {
|
||||
return self::$instance;
|
||||
}
|
||||
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
|
||||
if ($instance !== null && is_array($instance)) {
|
||||
self::$instance = $instance;
|
||||
return $instance;
|
||||
}
|
||||
self::refreshCache();
|
||||
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
|
||||
self::$instance = is_array($instance) ? $instance : self::buildEmptyInstance();
|
||||
return self::$instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* 按档位+方向取权重列表(用于抽奖:该档位该方向下 end_index => weight)
|
||||
* @return array<int, int> end_index => weight
|
||||
*/
|
||||
public static function getCachedByTierAndDirection(string $tier, int $direction): array
|
||||
{
|
||||
$inst = self::getCachedInstance();
|
||||
$byTierDirection = $inst['by_tier_direction'] ?? [];
|
||||
$list = $byTierDirection[$tier][$direction] ?? [];
|
||||
$result = [];
|
||||
foreach ($list as $row) {
|
||||
$endIndex = isset($row['end_index']) ? (int) $row['end_index'] : 0;
|
||||
$weight = isset($row['weight']) ? (int) $row['weight'] : 1;
|
||||
$result[$endIndex] = $weight;
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 重新从数据库加载并写入缓存;修改/新增/删除后需调用以实例化
|
||||
*/
|
||||
public static function refreshCache(): void
|
||||
{
|
||||
$list = (new self())->order('tier')->order('direction')->order('end_index')->select()->toArray();
|
||||
$byTierDirection = [];
|
||||
foreach ($list as $row) {
|
||||
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
|
||||
$direction = isset($row['direction']) ? (int) $row['direction'] : 0;
|
||||
if ($tier !== '') {
|
||||
if (!isset($byTierDirection[$tier])) {
|
||||
$byTierDirection[$tier] = [0 => [], 1 => []];
|
||||
}
|
||||
if (!isset($byTierDirection[$tier][$direction])) {
|
||||
$byTierDirection[$tier][$direction] = [];
|
||||
}
|
||||
$byTierDirection[$tier][$direction][] = $row;
|
||||
}
|
||||
}
|
||||
self::$instance = [
|
||||
'list' => $list,
|
||||
'by_tier_direction' => $byTierDirection,
|
||||
];
|
||||
Cache::set(self::CACHE_KEY_INSTANCE, self::$instance, self::CACHE_TTL);
|
||||
}
|
||||
|
||||
private static function buildEmptyInstance(): array
|
||||
{
|
||||
return [
|
||||
'list' => [],
|
||||
'by_tier_direction' => [],
|
||||
];
|
||||
}
|
||||
|
||||
public static function clearRequestInstance(): void
|
||||
{
|
||||
self::$instance = null;
|
||||
}
|
||||
|
||||
public static function onAfterInsert($model): void
|
||||
{
|
||||
self::refreshCache();
|
||||
}
|
||||
|
||||
public static function onAfterUpdate($model): void
|
||||
{
|
||||
self::refreshCache();
|
||||
}
|
||||
|
||||
public static function onAfterDelete($model): void
|
||||
{
|
||||
self::refreshCache();
|
||||
}
|
||||
}
|
||||
9
server/app/dice/model/reward/DiceRewardConfig.php
Normal file
9
server/app/dice/model/reward/DiceRewardConfig.php
Normal file
@@ -0,0 +1,9 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | 别名:reward 命名空间下引用 reward_config\DiceRewardConfig
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\reward;
|
||||
|
||||
class DiceRewardConfig extends \app\dice\model\reward_config\DiceRewardConfig
|
||||
{
|
||||
}
|
||||
@@ -6,24 +6,23 @@
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\reward_config;
|
||||
|
||||
use app\dice\model\reward\DiceReward;
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
use support\think\Cache;
|
||||
|
||||
/**
|
||||
* 奖励配置模型
|
||||
*
|
||||
* dice_reward_config 奖励配置
|
||||
* 按档位 T1-T5 直接权重抽取 grid_number,weight 1-10000;起始索引 s_start_index / n_start_index
|
||||
* dice_reward_config 奖励配置;BIGWIN 档位使用本表 weight(0-10000,10000=100% 中大奖)
|
||||
*
|
||||
* @property $id ID
|
||||
* @property $grid_number 色子点数
|
||||
* @property $ui_text 前端显示文本
|
||||
* @property $real_ev 真实资金结算
|
||||
* @property $tier 所属档位
|
||||
* @property $weight 权重 1-10000,档位内按权重比抽取
|
||||
* @property $n_start_index 逆时针起始索引
|
||||
* @property $s_start_index 顺时针起始索引
|
||||
* @property $weight 权重(仅 BIGWIN 使用,0-10000)
|
||||
* @property $remark 备注
|
||||
* @property $type 奖励类型 -2=唯一惩罚,-1=抽水,0=回本,1=再来一次,2=小赚,3=大奖格
|
||||
* @property $create_time 创建时间
|
||||
* @property $update_time 修改时间
|
||||
*/
|
||||
@@ -129,7 +128,7 @@ class DiceRewardConfig extends BaseModel
|
||||
}
|
||||
|
||||
/**
|
||||
* 从缓存按档位取奖励列表(含 weight,用于按权重抽 grid_number)
|
||||
* 从缓存按档位取奖励列表(不含权重,仅配置)
|
||||
*/
|
||||
public static function getCachedByTier(string $tier): array
|
||||
{
|
||||
@@ -138,6 +137,22 @@ class DiceRewardConfig extends BaseModel
|
||||
return $byTier[$tier] ?? [];
|
||||
}
|
||||
|
||||
/**
|
||||
* 按档位+方向取奖励列表(合并 dice_reward 权重,用于抽奖)
|
||||
* @param int $direction 0=顺时针, 1=逆时针
|
||||
* @return array 每行含 id, grid_number, real_ev, tier, weight 等
|
||||
*/
|
||||
public static function getCachedByTierForDirection(string $tier, int $direction): array
|
||||
{
|
||||
$list = self::getCachedByTier($tier);
|
||||
$weightMap = DiceReward::getCachedByTierAndDirection($tier, $direction);
|
||||
foreach ($list as $i => $row) {
|
||||
$id = isset($row['id']) ? (int) $row['id'] : 0;
|
||||
$list[$i]['weight'] = $weightMap[$id] ?? 1;
|
||||
}
|
||||
return $list;
|
||||
}
|
||||
|
||||
public static function clearRequestInstance(): void
|
||||
{
|
||||
self::$instance = null;
|
||||
@@ -199,18 +214,4 @@ class DiceRewardConfig extends BaseModel
|
||||
$query->where('tier', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
public function searchWeightMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('weight', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
public function searchWeightMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('weight', '<=', $value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,22 +9,17 @@ namespace app\dice\validate\reward_config;
|
||||
use plugin\saiadmin\basic\BaseValidate;
|
||||
|
||||
/**
|
||||
* 奖励配置验证器(DiceRewardConfig)
|
||||
* weight 1-10000,各档位权重和不限制
|
||||
* 奖励配置验证器(DiceRewardConfig;BIGWIN 的 weight 存本表,0-10000)
|
||||
*/
|
||||
class DiceRewardConfigValidate extends BaseValidate
|
||||
{
|
||||
private const WEIGHT_MIN = 1;
|
||||
private const WEIGHT_MAX = 10000;
|
||||
|
||||
protected $rule = [
|
||||
'grid_number' => 'require',
|
||||
'ui_text' => 'require',
|
||||
'real_ev' => 'require',
|
||||
'tier' => 'require',
|
||||
'weight' => 'checkWeight',
|
||||
'n_start_index' => 'number',
|
||||
's_start_index' => 'number',
|
||||
'type' => 'number',
|
||||
'weight' => 'number|between:0,10000', // BIGWIN 大奖权重,仅档位为 BIGWIN 时使用
|
||||
];
|
||||
|
||||
protected $message = [
|
||||
@@ -32,28 +27,11 @@ class DiceRewardConfigValidate extends BaseValidate
|
||||
'ui_text' => '前端显示文本必须填写',
|
||||
'real_ev' => '真实资金结算必须填写',
|
||||
'tier' => '所属档位必须填写',
|
||||
'weight' => '权重必须为 1-10000',
|
||||
'n_start_index' => '逆时针起始索引须为数字',
|
||||
's_start_index' => '顺时针起始索引须为数字',
|
||||
'type' => '奖励类型须为数字',
|
||||
];
|
||||
|
||||
protected $scene = [
|
||||
'save' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'weight', 'n_start_index', 's_start_index'],
|
||||
'update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'weight', 'n_start_index', 's_start_index'],
|
||||
'save' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type'],
|
||||
'update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type', 'weight'],
|
||||
];
|
||||
|
||||
/**
|
||||
* weight:1-10000
|
||||
*/
|
||||
protected function checkWeight($value, $rule = '', $data = []): bool
|
||||
{
|
||||
$num = is_numeric($value) ? (int) $value : null;
|
||||
if ($num === null) {
|
||||
return false;
|
||||
}
|
||||
if ($num < self::WEIGHT_MIN || $num > self::WEIGHT_MAX) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,9 +102,15 @@ Route::group('/core', function () {
|
||||
Route::post('/dice/player_wallet_record/DicePlayerWalletRecord/adminOperate', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'adminOperate']);
|
||||
fastRoute('dice/player_ticket_record/DicePlayerTicketRecord', \app\dice\controller\player_ticket_record\DicePlayerTicketRecordController::class);
|
||||
Route::get('/dice/player_ticket_record/DicePlayerTicketRecord/getPlayerOptions', [\app\dice\controller\player_ticket_record\DicePlayerTicketRecordController::class, 'getPlayerOptions']);
|
||||
fastRoute('dice/reward/DiceReward', \app\dice\controller\reward\DiceRewardController::class);
|
||||
Route::get('/dice/reward/DiceReward/weightRatioList', [\app\dice\controller\reward\DiceRewardController::class, 'weightRatioList']);
|
||||
Route::get('/dice/reward/DiceReward/weightRatioListWithDirection', [\app\dice\controller\reward\DiceRewardController::class, 'weightRatioListWithDirection']);
|
||||
Route::post('/dice/reward/DiceReward/batchUpdateWeights', [\app\dice\controller\reward\DiceRewardController::class, 'batchUpdateWeights']);
|
||||
Route::post('/dice/reward/DiceReward/batchUpdateWeightsByDirection', [\app\dice\controller\reward\DiceRewardController::class, 'batchUpdateWeightsByDirection']);
|
||||
fastRoute('dice/reward_config/DiceRewardConfig', \app\dice\controller\reward_config\DiceRewardConfigController::class);
|
||||
Route::get('/dice/reward_config/DiceRewardConfig/weightRatioList', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'weightRatioList']);
|
||||
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdateWeights', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdateWeights']);
|
||||
Route::post('/dice/reward_config/DiceRewardConfig/createRewardReference', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'createRewardReference']);
|
||||
Route::post('/dice/reward_config/DiceRewardConfig/runWeightTest', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'runWeightTest']);
|
||||
fastRoute('dice/lottery_pool_config/DiceLotteryPoolConfig', \app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class);
|
||||
Route::get('/dice/lottery_pool_config/DiceLotteryPoolConfig/getOptions', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'getOptions']);
|
||||
|
||||
Reference in New Issue
Block a user