优化中奖,后台新增彩金池实时显示
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@@ -72,17 +72,28 @@ class PlayStartLogic
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$config = $ticketType === self::LOTTERY_TYPE_PAID
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? ($lotteryService->getConfigType0Id() ? DiceLotteryPoolConfig::find($lotteryService->getConfigType0Id()) : null)
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: ($lotteryService->getConfigType1Id() ? DiceLotteryPoolConfig::find($lotteryService->getConfigType1Id()) : null);
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// 未找到付费/免费对应配置时,统一回退到 type=0 的彩金池,保证所有玩家累加同一彩金池
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if (!$config) {
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$config = DiceLotteryPoolConfig::where('type', 0)->find();
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}
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if (!$config) {
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throw new ApiException('奖池配置不存在');
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}
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// 按玩家权重抽取档位;若该档位无奖励或该方向下均无可用路径则重新摇取档位
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// 彩金池盈利低于安全线时按玩家权重抽档,高于或等于安全线时按奖池权重抽档
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$poolProfit = (float) ($config->profit_amount ?? $config->ev ?? 0);
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$safetyLine = (int) ($config->safety_line ?? 0);
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$usePoolWeights = $poolProfit >= $safetyLine;
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// 按上述规则抽取档位;若该档位无奖励或该方向下均无可用路径则重新摇取档位
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$maxTierRetry = 10;
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$chosen = null;
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$startCandidates = [];
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$tier = null;
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for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) {
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$tier = LotteryService::drawTierByPlayerWeights($player);
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$tier = $usePoolWeights
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? LotteryService::drawTierByWeights($config)
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: LotteryService::drawTierByPlayerWeights($player);
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$tierRewards = DiceRewardConfig::getCachedByTier($tier);
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if (empty($tierRewards)) {
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Log::warning("档位 {$tier} 无任何奖励配置,重新摇取档位");
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@@ -122,6 +133,7 @@ class PlayStartLogic
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// 当抽到的 grid_number 为 5/10/15/20/25/30 时,可出豹子;其中 grid_number=5 与 30 固定 100% 豹子(BIGWIN 约定)
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$superWinCoin = 0;
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$isWin = 0;
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$bigWinRealEv = 0.0; // BIGWIN 档位的真实资金结算,用于从彩金池盈利中一并扣除
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if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
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$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
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$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
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@@ -136,9 +148,12 @@ class PlayStartLogic
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if ($doSuperWin) {
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$rollArray = $this->getSuperWinRollArray($rollNumber);
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$isWin = 1;
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$superWinCoin = $bigWinConfig !== null
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? 100 + (float) ($bigWinConfig['real_ev'] ?? 0)
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: self::SUPER_WIN_BONUS;
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if ($bigWinConfig !== null) {
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$bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0);
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$superWinCoin = 100 + $bigWinRealEv;
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} else {
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$superWinCoin = self::SUPER_WIN_BONUS;
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}
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} else {
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$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
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}
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@@ -174,6 +189,7 @@ class PlayStartLogic
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$rewardWinCoin,
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$isWin,
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$realEv,
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$bigWinRealEv,
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$direction,
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$startIndex,
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$targetIndex,
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@@ -230,12 +246,22 @@ class PlayStartLogic
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$p->save();
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// 累加彩金池盈利额度(累加值为 -real_ev)。若 dice_lottery_config 表有 ev 字段则执行
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// 彩金池盈利累加:每局累加 (100 - 本局总 real_ev),其中本局总 real_ev = 普通档位 real_ev + BIGWIN.real_ev(如触发)
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// 需确保表有 profit_amount 字段(见 db/dice_lottery_config_add_profit_amount.sql)
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$totalRealEv = $realEv + $bigWinRealEv;
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$addProfit = 100 - $totalRealEv;
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try {
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DiceLotteryPoolConfig::where('id', $configId)->update([
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'ev' => Db::raw('IFNULL(ev,0) - ' . (float) $realEv),
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'profit_amount' => Db::raw('IFNULL(profit_amount,0) + ' . (float) $addProfit),
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]);
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} catch (\Throwable $e) {
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Log::warning('彩金池盈利累加失败,请确认表 dice_lottery_config 已存在 profit_amount 字段并执行 db/dice_lottery_config_add_profit_amount.sql', [
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'config_id' => $configId,
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'add_profit' => $addProfit,
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'real_ev' => $realEv,
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'bigwin_ev' => $bigWinRealEv,
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'message' => $e->getMessage(),
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]);
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} catch (\Throwable $_) {
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}
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DicePlayerWalletRecord::create([
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