优化彩金池杀分逻辑-根据彩金池玩家盈利判断而非玩家个人盈利判断
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@@ -77,23 +77,14 @@ class PlayStartLogic
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throw new ApiException('Lottery pool config not found (name=default required)');
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}
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// 玩家累计盈利:仅统计 lottery_config_id=default 的成功对局。
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// 付费券:盈利按 win_coin - 100/局计算;免费券:不扣除 100/局,只计入 win_coin。
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$playerQuery = DicePlayRecord::where('player_id', $playerId)
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->where('lottery_config_id', $configType0->id)
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->where('status', self::RECORD_STATUS_SUCCESS);
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$playerWinSum = (float) $playerQuery->sum('win_coin');
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$paidPlayCount = (int) DicePlayRecord::where('player_id', $playerId)
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->where('lottery_config_id', $configType0->id)
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->where('lottery_type', self::LOTTERY_TYPE_PAID)
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->where('status', self::RECORD_STATUS_SUCCESS)
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->count();
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$playerProfitTotal = $playerWinSum - 100.0 * $paidPlayCount;
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// 彩金池累计盈利:用于判断是否触发杀分(不再依赖单个玩家累计盈利)
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// 该值来自 dice_lottery_pool_config.profit_amount
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$poolProfitTotal = $configType0->profit_amount ?? 0;
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$safetyLine = (int) ($configType0->safety_line ?? 0);
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$killEnabled = ((int) ($configType0->kill_enabled ?? 1)) === 1;
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// 盈利>=安全线且开启杀分:付费/免费都用 killScore;盈利<安全线:付费用玩家权重,免费用 killScore(无则用 default)
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// 记录 lottery_config_id:用池权重时记对应池,付费用玩家权重时记 default
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$usePoolWeights = ($ticketType === self::LOTTERY_TYPE_PAID && $killEnabled && $playerProfitTotal >= $safetyLine && $configType1 !== null)
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$usePoolWeights = ($ticketType === self::LOTTERY_TYPE_PAID && $killEnabled && $poolProfitTotal >= $safetyLine && $configType1 !== null)
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|| ($ticketType === self::LOTTERY_TYPE_FREE);
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$config = $usePoolWeights
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? (($ticketType === self::LOTTERY_TYPE_FREE && $configType1 === null) ? $configType0 : $configType1)
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@@ -274,8 +265,10 @@ class PlayStartLogic
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$p->save();
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// 玩家累计盈利累加在 type=0 彩金池上:每局按“当前中奖金额(含 BIGWIN) - 抽奖券费用 100”
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$perPlayProfit = $winCoin - 100.0;
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// 彩金池累计盈利累加在 name=default 彩金池上:
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// 付费券:每局按“当前中奖金额(含 BIGWIN) - 抽奖券费用 100”
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// 免费券:取消票价成本 100,只计入中奖金额
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$perPlayProfit = ($ticketType === self::LOTTERY_TYPE_PAID) ? ($winCoin - 100.0) : $winCoin;
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$addProfit = $perPlayProfit;
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try {
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DiceLotteryPoolConfig::where('id', $type0ConfigId)->update([
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