1.修改游戏档位和奖励金额的配置
2.优化T4和T5的奖励权重可以修改
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@@ -25,8 +25,6 @@
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"emptyTier": "No data for this tier",
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"sumLineDual": "Tier weight sum (clockwise): {cw}; counter-clockwise: {ccw} (each row 1–10000, ratio draw within tier, sum not limited)",
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"sumLineSingle": "Tier weight sum: {sum} (each row 1–10000, ratio draw within tier, sum not limited)",
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"t4t5NoteSingle": "T4 and T5 have a single outcome; no weight configuration.",
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"t4t5NoteDual": "T4 and T5 have a single outcome when hit; no weight configuration.",
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"colEndIndexId": "End Index (id)",
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"colGridNumber": "Points (grid_number)",
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"colDicePoints": "Dice Points",
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@@ -45,11 +43,11 @@
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},
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"weightEdit": {
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"title": "Dice Reward (dice_reward) Weight Ratio",
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"globalTip": "You are editing weights on dice_reward (DiceReward), split by end_index into clockwise and counter-clockwise; the draw uses the set for the current direction."
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"globalTip": "You are editing weights on dice_reward (DiceReward), split by end_index into clockwise and counter-clockwise; the draw uses the set for the current direction. T4/T5 support the same multi-point weight ratio as T1–T3."
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},
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"weightRatio": {
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"title": "Weight Ratio",
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"globalTip": "Configure dice_reward weights: first by direction (clockwise / counter-clockwise), then by tier (T1–T5); each row weight 1–10000, ratio draw within tier.",
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"globalTip": "Configure dice_reward weights: first by direction (clockwise / counter-clockwise), then by tier (T1–T5); each row weight 1–10000, ratio draw within tier for dice points (T4/T5 use the same logic as T1–T3 and support multiple point weights).",
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"tabClockwise": "Clockwise",
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"tabCounterclockwise": "Counter-clockwise"
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},
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@@ -8,6 +8,17 @@
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"tabIndex": "Reward Index",
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"tabBigwin": "Big Win Weights",
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"tipIndex": "Dice points must be between 5 and 30 and unique in this table.",
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"tierRecommendRules": "[Settlement vs tier] Settlement < 0 → T4; 0 < Settlement < 1 → T3; 1 < Settlement < 2 → T2; Settlement > 2 → T1; T5 “try again” settlement = 0. Set a unified settlement standard per tier below; values are written on generation and can be edited row by row in the table.",
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"tierRecommendRealEv": "Recommended settlement",
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"tierRecommendAutoMatch": "Auto-match tier when settlement changes",
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"tierRecommendApplyAmount": "Fill recommended amount for rows with tier set",
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"tierRecommendApplyAmountOk": "Filled recommended settlement for {n} row(s)",
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"tierRecommendNoTierRows": "Set tier T1–T5 on table rows first",
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"tierRecommendMatchTier": "Match all tiers from settlement",
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"tierRecommendMatchTierOk": "Matched tier for {n} row(s) from settlement",
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"tierRecommendMatchTierNone": "No rows to match",
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"tierRecommendT5UiText": "再来一次",
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"tierRecommendT5UiTextEn": "Once again",
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"tipBigwin": "Left to right: big-win points (read-only), display text, real EV, remark, weight (0~10000). Points 5 and 30 are fixed at 100%. This tab saves big-win weights only.",
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"colId": "Index (id)",
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"colDicePoints": "Dice Points",
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@@ -54,7 +65,7 @@
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"infoNoBigwin": "No BIGWIN rows. Set tier to BIGWIN in the Reward Index tab first.",
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"btnRuleGenerate": "Generate by rules",
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"ruleGenerateTitle": "Generate reward index by rules",
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"ruleGenerateRules": "[Generation logic (same as Create Reward Reference)]\n• 26 cells ordered by id ascending are positions 0–25; each row’s grid_number is 5–30 and unique.\n• Roll D (5–30): start at the cell whose grid_number equals D (start_index); clockwise landing = (start position + D) mod 26; counter-clockwise = start − D (if negative, +26).\n• Each reference row’s “dice points” column is the roll D; tier / real_ev / display text come from the config at the landing id.\n\n[Leopard rolls]\nFor rolls 5, 10, 15, 20, 25, 30, clockwise and counter-clockwise landing tiers must NOT be T4 or T5 (avoid leopard roll + penalty / once again).\n\n[Settlement amount vs tier]\nSettlement < 0 → T4; 0 < Settlement < 100 → T3; 100 < Settlement < 200 → T2; Settlement > 200 → T1; T5 “once again” settlement = 0. You can set a unified settlement standard for each tier below; generated rows write those values into the config, and details can be edited later in the table.\n\n[Inputs in this dialog]\nCount: T1/T4/T5 are fixed; T2 is minimum. Clockwise and counter-clockwise weighted counts (each roll result counts once) must each satisfy the entered values; T1, T4, and T5 are entered separately.\nSettlement standard: all cells in the same tier use the same value. On generation, T1–T4 use ui_text / ui_text_en = settlement real_ev; T5 is fixed to \"再来一次\" / \"Once again\". Remarks still distinguish break-even / small win, etc.",
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"ruleGenerateRules": "[Generation logic (same as Create Reward Reference)]\n• 26 cells ordered by id ascending are positions 0–25; each row’s grid_number is 5–30 and unique.\n• Roll D (5–30): start at the cell whose grid_number equals D (start_index); clockwise landing = (start position + D) mod 26; counter-clockwise = start − D (if negative, +26).\n• Each reference row’s “dice points” column is the roll D; tier / real_ev / display text come from the config at the landing id.\n\n[Leopard rolls]\nFor rolls 5, 10, 15, 20, 25, 30, clockwise and counter-clockwise landing tiers must NOT be T4 or T5 (avoid leopard roll + penalty / once again).\n\n[Settlement amount vs tier]\nSettlement < 0 → T4; 0 < Settlement < 1 → T3; 1 < Settlement < 2 → T2; Settlement > 2 → T1; T5 “once again” settlement = 0. You can set a unified settlement standard for each tier below; generated rows write those values into the config, and details can be edited later in the table.\n\n[Inputs in this dialog]\nCount: T1/T4/T5 are fixed; T2 is minimum. Clockwise and counter-clockwise weighted counts (each roll result counts once) must each satisfy the entered values; T1, T4, and T5 are entered separately.\nSettlement standard: all cells in the same tier use the same value. On generation, T1–T4 use ui_text / ui_text_en = settlement real_ev; T5 is fixed to \"再来一次\" / \"Once again\". Remarks still distinguish break-even / small win, etc.",
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"ruleGenT1Row": "T1 (big prize)",
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"ruleGenT2Row": "T2 (small win / break-even)",
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"ruleGenT3RealEvOnly": "T3 (rake)",
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@@ -64,9 +75,9 @@
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"ruleGenFixedCount": "Fixed count (CW & CCW)",
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"ruleGenRealEvStd": "real_ev standard",
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"ruleGenRealEvEditHint": "After saving, you can still edit display text, EN, real_ev and remarks per row in the table above.",
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"ruleGenInvalidT1RealEv": "T1 settlement amount must satisfy: value > 200",
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"ruleGenInvalidT2RealEv": "T2 settlement amount must satisfy: 100 < value < 200",
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"ruleGenInvalidT3RealEv": "T3 settlement amount must satisfy: 0 < value < 100",
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"ruleGenInvalidT1RealEv": "T1 settlement amount must satisfy: value > 2",
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"ruleGenInvalidT2RealEv": "T2 settlement amount must satisfy: 1 < value < 2",
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"ruleGenInvalidT3RealEv": "T3 settlement amount must satisfy: 0 < value < 1",
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"ruleGenInvalidT4RealEv": "T4 settlement amount must satisfy: value < 0",
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"ruleGenInvalidT5RealEv": "T5 “try again” real_ev must be 0",
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"ruleGenT1Min": "T1 fixed count (CW & CCW)",
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