优化-实例化奖励列表到缓存中
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@@ -7,11 +7,13 @@
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namespace app\dice\model\reward_config;
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use plugin\saiadmin\basic\think\BaseModel;
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use support\think\Cache;
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/**
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* 奖励配置模型
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*
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* dice_reward_config 奖励配置
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* 奖励列表为全玩家通用,保存时刷新缓存,游戏时优先读缓存。
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*
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* @property $id ID
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* @property $grid_number 色子点数
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@@ -24,6 +26,12 @@ use plugin\saiadmin\basic\think\BaseModel;
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*/
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class DiceRewardConfig extends BaseModel
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{
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/** 缓存键:全玩家通用的奖励配置列表 */
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private const CACHE_KEY_LIST = 'dice:reward_config:list';
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/** 缓存过期时间(秒),保存时会主动刷新故设较长 */
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private const CACHE_TTL = 86400 * 30;
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/**
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* 数据表主键
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* @var string
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@@ -36,6 +44,78 @@ class DiceRewardConfig extends BaseModel
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*/
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protected $table = 'dice_reward_config';
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/**
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* 获取缓存的奖励列表(无则从库加载并写入缓存)
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* @return array<int, array>
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*/
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public static function getCachedList(): array
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{
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$list = Cache::get(self::CACHE_KEY_LIST);
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if ($list !== null && is_array($list)) {
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return $list;
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}
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self::refreshCache();
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$list = Cache::get(self::CACHE_KEY_LIST);
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return is_array($list) ? $list : [];
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}
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/**
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* 重新从数据库加载并写入缓存(保存时调用)
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*/
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public static function refreshCache(): void
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{
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$list = (new self())->order('id', 'asc')->select()->toArray();
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Cache::set(self::CACHE_KEY_LIST, $list, self::CACHE_TTL);
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}
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/**
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* 从缓存取最小 real_ev
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*/
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public static function getCachedMinRealEv(): float
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{
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$list = self::getCachedList();
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if (empty($list)) {
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return 0.0;
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}
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$vals = array_column($list, 'real_ev');
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$min = min($vals);
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return (float) $min;
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}
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/**
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* 从缓存按档位取奖励列表
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* @return array<int, array>
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*/
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public static function getCachedByTier(string $tier): array
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{
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$list = self::getCachedList();
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$rows = [];
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foreach ($list as $row) {
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if (isset($row['tier']) && (string) $row['tier'] === $tier) {
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$rows[] = $row;
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}
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}
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return $rows;
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}
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/** 保存后刷新缓存 */
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public static function onAfterInsert($model): void
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{
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self::refreshCache();
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}
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/** 更新后刷新缓存 */
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public static function onAfterUpdate($model): void
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{
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self::refreshCache();
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}
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/** 删除后刷新缓存 */
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public static function onAfterDelete($model): void
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{
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self::refreshCache();
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}
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/** 色子点数下限 */
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public function searchGridNumberMinAttr($query, $value)
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{
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