优化杀分时不触发中大奖

This commit is contained in:
2026-03-20 10:24:01 +08:00
parent f9f8a1e169
commit b689a40595

View File

@@ -109,6 +109,13 @@ class PlayStartLogic
Log::warning("档位 {$tier} 方向 {$direction} 无任何 DiceReward重新摇取档位");
continue;
}
if ($usePoolWeights) {
$tierRewards = self::filterOutSuperWinOnlyGrids($tierRewards);
if (empty($tierRewards)) {
Log::warning("档位 {$tier} 方向 {$direction} 杀分档位下排除 5/30 后无可用奖励,重新摇取档位");
continue;
}
}
try {
$chosen = self::drawRewardByWeight($tierRewards);
} catch (\RuntimeException $e) {
@@ -133,10 +140,17 @@ class PlayStartLogic
$rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
// 豹子判定5/30 必豹子10/15/20/25 按 DiceRewardConfig 中 BIGWIN 该点数的 weight 判定0-1000010000=100%
// 杀分档位不触发豹子5/30 已在上方抽取时排除10/15/20/25 仅生成非豹子组合
$superWinCoin = 0;
$isWin = 0;
$bigWinRealEv = 0.0;
if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
if ($usePoolWeights) {
// 杀分档位:绝不触发豹子,仅生成非豹子组合,不发放豹子奖金
$isWin = 0;
$superWinCoin = 0.0;
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
} else {
$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
$doSuperWin = $alwaysSuperWin;
@@ -164,6 +178,7 @@ class PlayStartLogic
} else {
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
}
}
} else {
$rollArray = $this->generateRollArrayFromSum($rollNumber);
}
@@ -330,6 +345,21 @@ class PlayStartLogic
/** 该组配置权重均为 0 时抛出,供调用方重试 */
private const EXCEPTION_WEIGHT_ALL_ZERO = 'REWARD_WEIGHT_ALL_ZERO';
/** 杀分档位需排除的豹子号5 和 30 只能组成豹子,无法生成非豹子组合 */
private const KILL_MODE_EXCLUDE_GRIDS = [5, 30];
/**
* 杀分档位下排除 grid_number=5/30 的奖励5/30 只能豹子,无法剔除)
* @return array 排除后的奖励列表,保持索引连续
*/
private static function filterOutSuperWinOnlyGrids(array $rewards): array
{
return array_values(array_filter($rewards, function ($r) {
$g = (int) ($r['grid_number'] ?? 0);
return !in_array($g, self::KILL_MODE_EXCLUDE_GRIDS, true);
}));
}
/**
* 按权重抽取一条配置:仅 weight>0 参与抽取weight=0 不会被摇到)
* 使用 [0, total) 浮点随机,支持最小权重 0.1%(如 weight=0.1),避免整数随机导致小权重失真
@@ -463,6 +493,14 @@ class PlayStartLogic
if (empty($tierRewards)) {
continue;
}
// 免费券或 killScore 池:与实际流程一致,排除 5/30 且不触发豹子
$useKillMode = ($lotteryType === 1) || ($config !== null && (string) ($config->name ?? '') === 'killScore');
if ($useKillMode) {
$tierRewards = self::filterOutSuperWinOnlyGrids($tierRewards);
if (empty($tierRewards)) {
continue;
}
}
try {
$chosen = self::drawRewardByWeight($tierRewards);
} catch (\RuntimeException $e) {
@@ -488,6 +526,12 @@ class PlayStartLogic
$isWin = 0;
$bigWinRealEv = 0.0;
if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
if ($useKillMode) {
// 杀分档位:绝不触发豹子,仅生成非豹子组合,不发放豹子奖金
$isWin = 0;
$superWinCoin = 0.0;
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
} else {
$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
$doSuperWin = $alwaysSuperWin;
@@ -510,6 +554,7 @@ class PlayStartLogic
} else {
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
}
}
} else {
$rollArray = $this->generateRollArrayFromSum($rollNumber);
}