优化页面样式

This commit is contained in:
2026-03-13 11:01:21 +08:00
parent 6b21626878
commit b79904f75e
7 changed files with 736 additions and 156 deletions

View File

@@ -104,6 +104,29 @@ class DiceRewardConfigController extends BaseController
}
}
/**
* 批量更新奖励索引配置第一页id、grid_number、ui_text、real_ev、tier、remark
* @param Request $request items: [{ id, grid_number?, ui_text?, real_ev?, tier?, remark? }, ...]
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function batchUpdate(Request $request): Response
{
$items = $request->post('items', []);
if (! is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
$err = $this->logic->validateBatchUpdateItems($items);
if ($err !== null) {
return $this->fail($err);
}
foreach ($items as $item) {
$this->validate('batch_update', array_merge($item, ['id' => $item['id']]));
}
$this->logic->batchUpdate($items);
return $this->success('保存成功');
}
/**
* 删除数据
* @param Request $request
@@ -159,6 +182,27 @@ class DiceRewardConfigController extends BaseController
}
}
/**
* 大奖权重:按 grid_number 批量保存 BIGWIN 权重(仅更新 dice_reward_config 表,不操作 dice_reward
* items: [ { grid_number: 5-30, weight: 0-10000 }, ... ]
* @param Request $request
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function saveBigwinWeightsByGrid(Request $request): Response
{
$items = $request->post('items', []);
if (! is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
$err = $this->logic->validateBigwinWeightItems($items);
if ($err !== null) {
return $this->fail($err);
}
$this->logic->batchUpdateBigwinWeight($items);
return $this->success('保存成功');
}
/**
* 创建奖励对照:按当前 dice_reward_config 为两种方向顺时针0、逆时针1生成所有色子可能对应的 dice_reward 记录
* 权重默认 1可在「奖励对照」页的权重编辑弹窗中调整

View File

@@ -226,37 +226,46 @@ class DiceRewardLogic
/**
* 更新 BIGWIN 档位某点数的权重(顺/逆时针同时更新0=0% 中奖10000=100% 中奖
* 表 dice_reward 唯一键为 (direction, grid_number),同一点数同一方向仅一条记录,故先按该键查找再更新,避免重复插入
*/
public function updateBigwinWeight(int $gridNumber, int $weight): void
{
$weight = min(self::BIGWIN_WEIGHT_MAX, max(0, $weight));
$config = DiceRewardConfig::where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->find();
if (! $config) {
return;
}
$configArr = $config->toArray();
foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
// 优先更新已存在记录
$affected = DiceReward::where('tier', 'BIGWIN')
->where('direction', $direction)
// 按唯一键 (direction, grid_number) 查找,存在则更新,不存在则插入
$row = DiceReward::where('direction', $direction)
->where('grid_number', $gridNumber)
->update(['weight' => $weight]);
// 若不存在 BIGWIN 记录,则按当前 BIGWIN 配置懒加载创建一条 dice_reward 记录
if ($affected === 0) {
$config = DiceRewardConfig::where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->find();
if ($config) {
$m = new DiceReward();
$m->tier = 'BIGWIN';
$m->direction = $direction;
$m->grid_number = (int) $gridNumber;
// 对于 BIGWIN仅需保证 real_ev、weight、grid_numberstart_index/end_index 取当前配置 id 即可
$m->start_index = (int) $config->id;
$m->end_index = (int) $config->id;
$m->ui_text = (string) ($config->ui_text ?? '');
$m->real_ev = (float) ($config->real_ev ?? 0);
$m->remark = (string) ($config->remark ?? '');
$m->type = $config->type ?? null;
$m->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
$m->save();
}
->find();
if ($row) {
$row->tier = 'BIGWIN';
$row->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
$row->start_index = (int) ($configArr['id'] ?? $row->start_index);
$row->end_index = (int) ($configArr['id'] ?? $row->end_index);
$row->ui_text = (string) ($configArr['ui_text'] ?? $row->ui_text);
$row->real_ev = (float) ($configArr['real_ev'] ?? $row->real_ev);
$row->remark = (string) ($configArr['remark'] ?? $row->remark);
$row->type = $configArr['type'] ?? $row->type;
$row->save();
} else {
$m = new DiceReward();
$m->tier = 'BIGWIN';
$m->direction = $direction;
$m->grid_number = (int) $gridNumber;
$m->start_index = (int) ($configArr['id'] ?? 0);
$m->end_index = (int) ($configArr['id'] ?? 0);
$m->ui_text = (string) ($configArr['ui_text'] ?? '');
$m->real_ev = (float) ($configArr['real_ev'] ?? 0);
$m->remark = (string) ($configArr['remark'] ?? '');
$m->type = $configArr['type'] ?? null;
$m->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
$m->save();
}
}
DiceReward::refreshCache();

View File

@@ -68,6 +68,158 @@ class DiceRewardConfigLogic extends BaseLogic
return $listResult;
}
/** 奖励索引必须为 26 条id 为 025点数 530 各出现一次 */
private const BATCH_INDEX_COUNT = 26;
private const INDEX_ID_MIN = 0;
private const INDEX_ID_MAX = 25;
private const GRID_NUMBER_MIN = 5;
private const GRID_NUMBER_MAX = 30;
/**
* 校验批量更新项(奖励索引表单独立提交,可能只含非 BIGWIN 的若干条)
* - 每项必须包含 id、grid_numbergrid_number 须在 530提交项内 grid_number 不能重复
* - 若为 26 条则额外校验id 为 025 各一、grid_number 为 530 各一
* @return string|null 校验失败返回错误信息,通过返回 null
*/
public function validateBatchUpdateItems(array $items): ?string
{
if (count($items) === 0) {
return '提交数据不能为空';
}
$ids = [];
$gridNumbers = [];
foreach ($items as $item) {
if (! array_key_exists('id', $item) || $item['id'] === null || $item['id'] === '') {
return '每项必须包含 id';
}
$id = (int) $item['id'];
$ids[] = $id;
if (! array_key_exists('grid_number', $item)) {
return '每项必须包含 grid_number';
}
$gn = (int) $item['grid_number'];
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
}
$gridNumbers[] = $gn;
}
$gridDuplicates = $this->findDuplicateValues($gridNumbers);
if ($gridDuplicates !== []) {
sort($gridDuplicates);
return '色子点数在本批内不能重复,重复的点数为:' . implode('、', $gridDuplicates);
}
$cnt = count($items);
if ($cnt === self::BATCH_INDEX_COUNT) {
foreach ($ids as $id) {
if ($id < self::INDEX_ID_MIN || $id > self::INDEX_ID_MAX) {
return '索引 id 只能为 ' . self::INDEX_ID_MIN . '' . self::INDEX_ID_MAX . ',当前存在 id=' . $id;
}
}
$idDuplicates = $this->findDuplicateValues($ids);
if ($idDuplicates !== []) {
sort($idDuplicates);
return '索引 id 必须为 025 各出现一次不能重复,重复的 id 为:' . implode('、', $idDuplicates);
}
$requiredIds = range(self::INDEX_ID_MIN, self::INDEX_ID_MAX);
if (array_diff($requiredIds, $ids) !== [] || array_diff($ids, $requiredIds) !== []) {
return '索引 id 必须且只能为 025 各一个';
}
$requiredGrid = range(self::GRID_NUMBER_MIN, self::GRID_NUMBER_MAX);
if (array_diff($requiredGrid, $gridNumbers) !== [] || array_diff($gridNumbers, $requiredGrid) !== []) {
return '色子点数必须且只能为 530 各一个';
}
}
return null;
}
/**
* 找出数组中出现多于一次的值
* @param array $arr
* @return array 重复出现的值(去重)
*/
private function findDuplicateValues(array $arr): array
{
$counts = array_count_values($arr);
$duplicates = [];
foreach ($counts as $value => $count) {
if ($count > 1) {
$duplicates[] = $value;
}
}
return $duplicates;
}
/**
* 批量更新奖励索引配置grid_number、ui_text、real_ev、tier、remark不含 weightBIGWIN 权重单独接口)
* @param array $items 每项 [id, grid_number?, ui_text?, real_ev?, tier?, remark?]
*/
public function batchUpdate(array $items): void
{
foreach ($items as $row) {
if (! array_key_exists('id', $row) || $row['id'] === null || $row['id'] === '') {
continue;
}
$id = (int) $row['id'];
$data = [];
foreach (['grid_number', 'ui_text', 'real_ev', 'tier', 'remark'] as $field) {
if (array_key_exists($field, $row)) {
$data[$field] = $row[$field];
}
}
if (! empty($data)) {
parent::edit($id, $data);
}
}
DiceRewardConfig::refreshCache();
}
/**
* 校验大奖权重提交项:点数 530本批内 grid_number 不能重复
* @return string|null 校验失败返回错误信息(含重复的点数),通过返回 null
*/
public function validateBigwinWeightItems(array $items): ?string
{
if (count($items) === 0) {
return '提交数据不能为空';
}
$gridNumbers = [];
foreach ($items as $row) {
$gn = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
}
$gridNumbers[] = $gn;
}
$duplicates = $this->findDuplicateValues($gridNumbers);
if ($duplicates !== []) {
sort($duplicates);
return '大奖权重本批内点数不能重复,重复的点数为:' . implode('、', $duplicates);
}
return null;
}
/**
* 批量更新 BIGWIN 档位权重(仅写 dice_reward_config 表,不操作 dice_reward
* @param array $items 每项 [grid_number => 5-30, weight => 0-10000]
*/
public function batchUpdateBigwinWeight(array $items): void
{
$weightMin = 0;
$weightMax = 10000;
foreach ($items as $row) {
$gridNumber = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
$weight = isset($row['weight']) ? (int) $row['weight'] : 0;
if ($gridNumber < 5 || $gridNumber > 30) {
continue;
}
$weight = max($weightMin, min($weightMax, $weight));
$this->model->where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->update(['weight' => $weight]);
}
DiceRewardConfig::refreshCache();
}
/**
* 删除后刷新缓存
*/

View File

@@ -13,25 +13,31 @@ use plugin\saiadmin\basic\BaseValidate;
*/
class DiceRewardConfigValidate extends BaseValidate
{
/** 色子点数范围530 共 26 个点数 */
public const GRID_NUMBER_MIN = 5;
public const GRID_NUMBER_MAX = 30;
protected $rule = [
'grid_number' => 'require',
'grid_number' => 'require|integer|between:5,30',
'ui_text' => 'require',
'real_ev' => 'require',
'tier' => 'require',
'type' => 'number',
'type' => 'number',
'weight' => 'number|between:0,10000', // BIGWIN 大奖权重,仅档位为 BIGWIN 时使用
'remark' => 'max:500',
];
protected $message = [
'grid_number' => '色子点数必须填写',
'grid_number' => '色子点数必须为 530 之间的整数共26个点数',
'ui_text' => '前端显示文本必须填写',
'real_ev' => '真实资金结算必须填写',
'tier' => '所属档位必须填写',
'type' => '奖励类型须为数字',
'type' => '奖励类型须为数字',
];
protected $scene = [
'save' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type'],
'update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type', 'weight'],
'save' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type'],
'update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type', 'weight'],
'batch_update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'remark'],
];
}