优化页面样式
This commit is contained in:
@@ -63,6 +63,16 @@ export default {
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})
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})
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},
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},
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/**
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* 批量更新奖励索引配置(第一页:id、grid_number、ui_text、real_ev、tier、remark)
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*/
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batchUpdate(items: Array<{ id: number; grid_number?: number; ui_text?: string; real_ev?: number; tier?: string; remark?: string }>) {
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return request.post<any>({
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url: '/core/dice/reward_config/DiceRewardConfig/batchUpdate',
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data: { items }
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})
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},
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/**
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/**
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* T1-T5、BIGWIN 权重配比:按档位分组获取配置列表
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* T1-T5、BIGWIN 权重配比:按档位分组获取配置列表
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*/
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*/
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@@ -83,6 +93,16 @@ export default {
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})
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})
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},
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},
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/**
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* 大奖权重:按 grid_number 批量保存 BIGWIN 权重(无需 reward id,不存在则自动创建)
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*/
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saveBigwinWeightsByGrid(items: Array<{ grid_number: number; weight: number }>) {
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return request.post<any>({
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url: '/core/dice/reward_config/DiceRewardConfig/saveBigwinWeightsByGrid',
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data: { items }
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})
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},
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/**
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/**
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* 创建奖励对照:按当前奖励配置为顺时针(0)、逆时针(1)生成所有色子可能对应的 dice_reward 记录,权重默认 1,可在奖励对照页权重编辑中调整
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* 创建奖励对照:按当前奖励配置为顺时针(0)、逆时针(1)生成所有色子可能对应的 dice_reward 记录,权重默认 1,可在奖励对照页权重编辑中调整
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*/
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*/
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@@ -1,78 +1,228 @@
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<template>
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<template>
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<div class="art-full-height">
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<div class="art-full-height reward-config-form">
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<!-- 搜索面板 -->
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<ElCard shadow="never" class="form-card">
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<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
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<template #header>
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<div class="card-header">
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<span>游戏奖励配置</span>
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<ElButton
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v-permission="'dice:reward_config:index:update'"
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type="warning"
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:loading="createRewardLoading"
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@click="handleCreateRewardReference"
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v-ripple
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title="按规则:start_index=config(grid_number).id;顺时针 end_index=(start_index+grid_number)%26;逆时针 end_index=start_index-grid_number≥0?start_index-grid_number:26+start_index-grid_number"
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>
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创建奖励对照
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</ElButton>
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</div>
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</template>
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<ElCard class="art-table-card" shadow="never">
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<ElTabs v-model="activeTab" type="card" class="top-tabs">
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<!-- 表格头部 -->
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<ElTabPane label="奖励索引" name="index">
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<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
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<div class="tab-panel">
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<template #left>
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<div class="panel-tip">仅显示 T1~T5 档位(不含 BIGWIN)。本表单独立提交,仅提交本表数据;色子点数须在 5~30 之间且本表内不重复。</div>
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<ElSpace wrap>
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<div class="table-scroll-wrap">
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<ElButton
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<ElTable
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v-permission="'dice:reward_config:index:update'"
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v-loading="loading"
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type="warning"
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:data="indexRowsExcludeBigwin"
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:loading="createRewardLoading"
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border
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@click="handleCreateRewardReference"
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size="default"
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v-ripple
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class="config-table"
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title="按规则:start_index=config(grid_number).id;顺时针 end_index=(start_index+grid_number)%26;逆时针 end_index=start_index-grid_number≥0?start_index-grid_number:26+start_index-grid_number"
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>
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>
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<ElTableColumn label="索引(id)" prop="id" width="60" align="center">
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创建奖励对照
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<template #default="{ row }">
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</ElButton>
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<span>{{ row.id }}</span>
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</ElSpace>
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</template>
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</template>
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</ElTableColumn>
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</ArtTableHeader>
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<ElTableColumn label="色子点数" min-width="100" align="center">
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<template #default="{ row }">
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<!-- 表格 -->
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<ElInputNumber
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<ArtTable
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v-model="row.grid_number"
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ref="tableRef"
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:min="5"
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rowKey="id"
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:max="30"
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:loading="loading"
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controls-position="right"
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:data="data"
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size="small"
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:columns="columns"
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class="full-width"
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:pagination="pagination"
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/>
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@sort-change="handleSortChange"
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</template>
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@selection-change="handleSelectionChange"
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</ElTableColumn>
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@pagination:size-change="handleSizeChange"
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<ElTableColumn label="显示文本" min-width="100" align="center">
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@pagination:current-change="handleCurrentChange"
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<template #default="{ row }">
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>
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<ElInput v-model="row.ui_text" size="small" placeholder="显示文本" />
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<!-- 操作列 -->
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</template>
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<template #operation="{ row }">
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</ElTableColumn>
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<div class="flex gap-2">
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<ElTableColumn label="真实结算" min-width="110" align="center">
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<SaButton
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<template #default="{ row }">
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v-permission="'dice:reward_config:index:update'"
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<ElInputNumber
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type="secondary"
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v-model="row.real_ev"
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@click="showDialog('edit', row)"
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controls-position="right"
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/>
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size="small"
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<!-- <SaButton-->
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class="full-width"
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<!-- v-permission="'dice:reward_config:index:destroy'"-->
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/>
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<!-- type="error"-->
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</template>
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<!-- @click="deleteRow(row, api.delete, refreshData)"-->
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</ElTableColumn>
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<!-- />-->
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<ElTableColumn label="所属档位" width="100" align="center">
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<template #default="{ row }">
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<ElSelect
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v-model="row.tier"
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placeholder="档位"
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clearable
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size="small"
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class="full-width"
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>
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<ElOption label="T1" value="T1" />
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<ElOption label="T2" value="T2" />
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<ElOption label="T3" value="T3" />
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<ElOption label="T4" value="T4" />
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<ElOption label="T5" value="T5" />
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</ElSelect>
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</template>
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</ElTableColumn>
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<ElTableColumn label="备注" min-width="140" align="center">
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<template #default="{ row }">
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<ElInput v-model="row.remark" size="small" placeholder="备注" />
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</template>
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</ElTableColumn>
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</ElTable>
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</div>
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<div class="tab-footer">
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<ElButton type="primary" :loading="savingIndex" @click="handleSaveIndex"
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>保存</ElButton
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>
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<ElButton @click="handleResetIndex">重置</ElButton>
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</div>
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</div>
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</div>
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</template>
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</ElTabPane>
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</ArtTable>
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<ElTabPane label="大奖权重" name="bigwin">
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<div class="tab-panel">
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<div class="panel-tip">从左至右:中大奖点数(不可改)、显示信息、实际中奖、备注、权重(0~10000)。点数 5、30 权重固定 100%。本表单独立提交,仅提交大奖权重。</div>
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<div class="table-scroll-wrap">
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<ElTable
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v-loading="loading"
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:data="bigwinRows"
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border
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size="default"
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class="config-table bigwin-table"
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>
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<ElTableColumn label="中大奖点数" width="100" align="center">
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<template #default="{ row }">
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<span class="readonly-value">{{ row.grid_number }}</span>
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</template>
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</ElTableColumn>
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<ElTableColumn label="显示信息" min-width="140" align="center">
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<template #default="{ row }">
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<ElInput v-model="row.ui_text" size="small" placeholder="显示信息" />
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</template>
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</ElTableColumn>
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<ElTableColumn label="实际中奖" min-width="120" align="center">
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<template #default="{ row }">
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<ElInputNumber
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v-model="row.real_ev"
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controls-position="right"
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size="small"
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class="full-width"
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/>
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</template>
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</ElTableColumn>
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<ElTableColumn label="备注" min-width="140" align="center">
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<template #default="{ row }">
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<ElInput v-model="row.remark" size="small" placeholder="备注" />
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</template>
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</ElTableColumn>
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<ElTableColumn label="权重(0-10000)" min-width="220" align="center">
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<template #default="{ row }">
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<div class="weight-cell">
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<ElSlider
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v-model="row.weight"
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:min="0"
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:max="10000"
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:step="100"
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:disabled="isBigwinWeightDisabled(row)"
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/>
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<ElInputNumber
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v-model="row.weight"
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:min="0"
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:max="10000"
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:step="100"
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:disabled="isBigwinWeightDisabled(row)"
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controls-position="right"
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size="small"
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class="weight-input"
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/>
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</div>
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<span v-if="isBigwinWeightDisabled(row)" class="weight-tip"
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>点数 5、30 固定 100%</span
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>
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</template>
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</ElTableColumn>
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</ElTable>
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</div>
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<div v-if="bigwinRows.length === 0 && !loading" class="empty-tip">
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暂无 BIGWIN 档位配置,请在「奖励索引」中设置 tier 为 BIGWIN。
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</div>
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<div class="tab-footer">
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<ElButton type="primary" :loading="savingBigwin" @click="handleSaveBigwin"
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>保存</ElButton
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>
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<ElButton @click="handleResetBigwin">重置</ElButton>
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</div>
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</div>
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</ElTabPane>
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</ElTabs>
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</ElCard>
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</ElCard>
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<!-- 编辑弹窗 -->
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<EditDialog
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v-model="dialogVisible"
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:dialog-type="dialogType"
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:data="dialogData"
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@success="refreshData"
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/>
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</div>
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</div>
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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import { ElMessage, ElMessageBox } from 'element-plus'
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import { ElMessage, ElMessageBox } from 'element-plus'
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import { useTable } from '@/hooks/core/useTable'
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import { useSaiAdmin } from '@/composables/useSaiAdmin'
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import api from '../../api/reward_config/index'
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import api from '../../api/reward_config/index'
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import TableSearch from './modules/table-search.vue'
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import EditDialog from './modules/edit-dialog.vue'
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/** 第一页:奖励索引行(来自 DiceRewardConfig 表) */
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interface IndexRow {
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id: number
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grid_number: number
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ui_text: string
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real_ev: number
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tier: string
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remark: string
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weight: number
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}
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const activeTab = ref<'index' | 'bigwin'>('index')
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const loading = ref(false)
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const savingIndex = ref(false)
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const savingBigwin = ref(false)
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const createRewardLoading = ref(false)
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const createRewardLoading = ref(false)
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/** 第一页数据(来自 api.list,即 DiceRewardConfig 表) */
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const indexRows = ref<IndexRow[]>([])
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/** 奖励索引 Tab:排除 tier=BIGWIN,仅显示 T1~T5 */
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const indexRowsExcludeBigwin = computed(() =>
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indexRows.value.filter((r) => r.tier !== 'BIGWIN')
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)
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/** 第二页 BIGWIN 数据:来自同一张表 DiceRewardConfig,过滤 tier===BIGWIN */
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const bigwinRows = computed(() => indexRows.value.filter((r) => r.tier === 'BIGWIN'))
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/** 原始 list 快照,用于重置 */
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let indexRowsSnapshot: IndexRow[] = []
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|
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function toWeight(v: unknown): number {
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const n = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
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if (Number.isNaN(n)) return 0
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return Math.max(0, Math.min(10000, Math.floor(n)))
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}
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function normalizeIndexRow(raw: Record<string, unknown>): IndexRow {
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return {
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id: Number(raw.id) ?? 0,
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grid_number: Number(raw.grid_number) ?? 0,
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ui_text: String(raw.ui_text ?? ''),
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real_ev: Number(raw.real_ev) ?? 0,
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tier: String(raw.tier ?? ''),
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remark: String(raw.remark ?? ''),
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weight: toWeight(raw.weight)
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}
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}
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||||||
|
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||||||
async function handleCreateRewardReference() {
|
async function handleCreateRewardReference() {
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try {
|
try {
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await ElMessageBox.confirm(
|
await ElMessageBox.confirm(
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||||||
@@ -96,6 +246,7 @@
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? `已按 5-30 共26个点数、顺时针+逆时针创建:顺时针新增 ${data.created_clockwise ?? 0} 条、逆时针新增 ${data.created_counterclockwise ?? 0} 条;顺时针更新 ${data.updated_clockwise ?? 0} 条、逆时针更新 ${data.updated_counterclockwise ?? 0} 条${(data.skipped ?? 0) > 0 ? `;${data.skipped} 个点数使用兜底起始索引` : ''}`
|
? `已按 5-30 共26个点数、顺时针+逆时针创建:顺时针新增 ${data.created_clockwise ?? 0} 条、逆时针新增 ${data.created_counterclockwise ?? 0} 条;顺时针更新 ${data.updated_clockwise ?? 0} 条、逆时针更新 ${data.updated_counterclockwise ?? 0} 条${(data.skipped ?? 0) > 0 ? `;${data.skipped} 个点数使用兜底起始索引` : ''}`
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: '创建成功'
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: '创建成功'
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ElMessage.success(msg)
|
ElMessage.success(msg)
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|
loadIndexList()
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} catch (e: any) {
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} catch (e: any) {
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ElMessage.error(e?.message ?? '创建奖励对照失败')
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ElMessage.error(e?.message ?? '创建奖励对照失败')
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} finally {
|
} finally {
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@@ -103,70 +254,266 @@
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|||||||
}
|
}
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||||||
}
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}
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||||||
|
|
||||||
// 搜索表单
|
function loadIndexList() {
|
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const searchForm = ref<Record<string, unknown>>({
|
loading.value = true
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grid_number_min: undefined,
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return api
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grid_number_max: undefined,
|
.list({ limit: 200 })
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ui_text: undefined,
|
.then((res: any) => {
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real_ev_min: undefined,
|
const list = res?.data?.records ?? res?.records ?? res?.data ?? []
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real_ev_max: undefined,
|
const rows = Array.isArray(list)
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||||||
tier: undefined
|
? list.map((r: Record<string, unknown>) => normalizeIndexRow(r))
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||||||
})
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: []
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||||||
|
indexRows.value = rows
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||||||
// 搜索处理
|
indexRowsSnapshot = rows.map((r) => ({ ...r }))
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||||||
const handleSearch = (params: Record<string, any>) => {
|
})
|
||||||
Object.assign(searchParams, params)
|
.catch(() => {
|
||||||
getData()
|
ElMessage.error('获取奖励索引配置失败')
|
||||||
|
})
|
||||||
|
.finally(() => {
|
||||||
|
loading.value = false
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
// 表格配置(默认 100 条/页)
|
function isBigwinWeightDisabled(row: IndexRow): boolean {
|
||||||
const {
|
return row.grid_number === 5 || row.grid_number === 30
|
||||||
columns,
|
}
|
||||||
columnChecks,
|
|
||||||
data,
|
|
||||||
loading,
|
|
||||||
getData,
|
|
||||||
searchParams,
|
|
||||||
pagination,
|
|
||||||
resetSearchParams,
|
|
||||||
handleSortChange,
|
|
||||||
handleSizeChange,
|
|
||||||
handleCurrentChange,
|
|
||||||
refreshData
|
|
||||||
} = useTable({
|
|
||||||
core: {
|
|
||||||
apiFn: api.list,
|
|
||||||
apiParams: { limit: 100 },
|
|
||||||
columnsFactory: () => [
|
|
||||||
// { type: 'selection' },
|
|
||||||
{ prop: 'grid_number', label: '色子点数', align: 'center' },
|
|
||||||
{ prop: 'ui_text', label: '前端显示文本', align: 'center' },
|
|
||||||
{ prop: 'real_ev', label: '真实资金结算', align: 'center' },
|
|
||||||
{ prop: 'tier', label: '所属档位', sortable: true, align: 'center' },
|
|
||||||
{ prop: 'weight', label: '权重(1-10000)', sortable: true, align: 'center' },
|
|
||||||
// 权重已迁移至「权重配比」弹窗(dice_reward 表,区分顺时针/逆时针)
|
|
||||||
// { prop: 'create_time', label: '创建时间', sortable: true, align: 'center' },
|
|
||||||
{
|
|
||||||
prop: 'operation',
|
|
||||||
label: '操作',
|
|
||||||
width: 60,
|
|
||||||
align: 'center',
|
|
||||||
fixed: 'right',
|
|
||||||
useSlot: true
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
// 编辑配置
|
const GRID_NUMBER_MIN = 5
|
||||||
const {
|
const GRID_NUMBER_MAX = 30
|
||||||
dialogType,
|
|
||||||
dialogVisible,
|
/** 找出数组中出现多于一次的值 */
|
||||||
dialogData,
|
function findDuplicateValues(arr: number[]): number[] {
|
||||||
showDialog,
|
const count = new Map<number, number>()
|
||||||
// deleteRow,
|
for (const v of arr) {
|
||||||
// deleteSelectedRows,
|
count.set(v, (count.get(v) ?? 0) + 1)
|
||||||
handleSelectionChange
|
}
|
||||||
// selectedRows
|
const duplicates: number[] = []
|
||||||
} = useSaiAdmin()
|
count.forEach((c, v) => {
|
||||||
|
if (c > 1) duplicates.push(v)
|
||||||
|
})
|
||||||
|
return duplicates.sort((a, b) => a - b)
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 奖励索引表单校验:仅对本表内的行(不含 BIGWIN)校验,点数 5~30 且本批内不重复 */
|
||||||
|
function validateIndexFormForSave(): string | null {
|
||||||
|
const toSave = indexRows.value.filter((r) => r.tier !== 'BIGWIN')
|
||||||
|
if (toSave.length === 0) {
|
||||||
|
return '暂无奖励索引数据可保存'
|
||||||
|
}
|
||||||
|
const nums = toSave.map((r) => Number(r.grid_number))
|
||||||
|
const outOfRange = nums.filter(
|
||||||
|
(n) => Number.isNaN(n) || n < GRID_NUMBER_MIN || n > GRID_NUMBER_MAX
|
||||||
|
)
|
||||||
|
if (outOfRange.length > 0) {
|
||||||
|
return `色子点数必须在 ${GRID_NUMBER_MIN}~${GRID_NUMBER_MAX} 之间`
|
||||||
|
}
|
||||||
|
const duplicates = findDuplicateValues(nums)
|
||||||
|
if (duplicates.length > 0) {
|
||||||
|
return `色子点数在本表内不能重复,重复的点数为:${duplicates.join('、')}`
|
||||||
|
}
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 奖励索引表单:仅提交本表数据(T1~T5),不包含大奖权重 */
|
||||||
|
async function handleSaveIndex() {
|
||||||
|
const err = validateIndexFormForSave()
|
||||||
|
if (err) {
|
||||||
|
ElMessage.warning(err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const toSave = indexRows.value.filter((r) => r.tier !== 'BIGWIN')
|
||||||
|
savingIndex.value = true
|
||||||
|
try {
|
||||||
|
const indexPayload = toSave.map((r) => ({
|
||||||
|
id: r.id,
|
||||||
|
grid_number: r.grid_number,
|
||||||
|
ui_text: r.ui_text,
|
||||||
|
real_ev: r.real_ev,
|
||||||
|
tier: r.tier,
|
||||||
|
remark: r.remark
|
||||||
|
}))
|
||||||
|
await api.batchUpdate(indexPayload)
|
||||||
|
ElMessage.success('保存成功')
|
||||||
|
indexRowsSnapshot = indexRows.value.map((r) => ({ ...r }))
|
||||||
|
} catch (e: any) {
|
||||||
|
ElMessage.error(e?.message ?? '保存失败')
|
||||||
|
} finally {
|
||||||
|
savingIndex.value = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 奖励索引页:重置为本页数据(重新拉取列表) */
|
||||||
|
function handleResetIndex() {
|
||||||
|
loadIndexList()
|
||||||
|
ElMessage.info('已重新加载奖励索引,恢复为服务器最新数据')
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 大奖权重表单校验:点数在本表内不重复 */
|
||||||
|
function validateBigwinFormForSave(): string | null {
|
||||||
|
const rows = bigwinRows.value
|
||||||
|
if (rows.length === 0) {
|
||||||
|
return '暂无 BIGWIN 档位配置可保存'
|
||||||
|
}
|
||||||
|
const nums = rows.map((r) => Number(r.grid_number))
|
||||||
|
const outOfRange = nums.filter(
|
||||||
|
(n) => Number.isNaN(n) || n < GRID_NUMBER_MIN || n > GRID_NUMBER_MAX
|
||||||
|
)
|
||||||
|
if (outOfRange.length > 0) {
|
||||||
|
return `色子点数必须在 ${GRID_NUMBER_MIN}~${GRID_NUMBER_MAX} 之间`
|
||||||
|
}
|
||||||
|
const duplicates = findDuplicateValues(nums)
|
||||||
|
if (duplicates.length > 0) {
|
||||||
|
return `大奖权重本表内点数不能重复,重复的点数为:${duplicates.join('、')}`
|
||||||
|
}
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 大奖权重表单:仅提交本表数据(BIGWIN 权重),不包含奖励索引 */
|
||||||
|
async function handleSaveBigwin() {
|
||||||
|
const rows = bigwinRows.value
|
||||||
|
if (rows.length === 0) {
|
||||||
|
ElMessage.info('暂无 BIGWIN 档位配置,请先在「奖励索引」中设置 tier 为 BIGWIN')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const err = validateBigwinFormForSave()
|
||||||
|
if (err) {
|
||||||
|
ElMessage.warning(err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
savingBigwin.value = true
|
||||||
|
try {
|
||||||
|
const items = rows.map((r) => ({
|
||||||
|
grid_number: r.grid_number,
|
||||||
|
weight: isBigwinWeightDisabled(r)
|
||||||
|
? 10000
|
||||||
|
: Math.max(0, Math.min(10000, Math.floor(r.weight)))
|
||||||
|
}))
|
||||||
|
await api.saveBigwinWeightsByGrid(items)
|
||||||
|
ElMessage.success('保存成功')
|
||||||
|
loadIndexList()
|
||||||
|
} catch (e: any) {
|
||||||
|
ElMessage.error(e?.message ?? '保存失败')
|
||||||
|
} finally {
|
||||||
|
savingBigwin.value = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 大奖权重页:重置(重新拉取列表,BIGWIN 数据随之更新) */
|
||||||
|
function handleResetBigwin() {
|
||||||
|
loadIndexList()
|
||||||
|
ElMessage.info('已重新加载,大奖权重恢复为服务器最新数据')
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
loadIndexList()
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
<style lang="scss" scoped>
|
||||||
|
.reward-config-form {
|
||||||
|
padding: 16px;
|
||||||
|
height: 100%;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
min-height: 0;
|
||||||
|
}
|
||||||
|
.form-card {
|
||||||
|
margin-bottom: 16px;
|
||||||
|
flex: 1;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
min-height: 0;
|
||||||
|
:deep(.el-card__body) {
|
||||||
|
flex: 1;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
min-height: 0;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.card-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: space-between;
|
||||||
|
}
|
||||||
|
.top-tabs {
|
||||||
|
flex: 1;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
min-height: 0;
|
||||||
|
:deep(.el-tabs__header) {
|
||||||
|
margin-bottom: 12px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
:deep(.el-tabs__content) {
|
||||||
|
flex: 1;
|
||||||
|
min-height: 0;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
:deep(.el-tab-pane) {
|
||||||
|
height: 100%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.tab-panel {
|
||||||
|
height: 100%;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
min-height: 0;
|
||||||
|
}
|
||||||
|
.table-scroll-wrap {
|
||||||
|
flex: 1;
|
||||||
|
min-height: 0;
|
||||||
|
overflow: auto;
|
||||||
|
border: 1px solid var(--el-border-color-lighter);
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
.tab-footer {
|
||||||
|
flex-shrink: 0;
|
||||||
|
margin-top: 12px;
|
||||||
|
padding: 12px 0;
|
||||||
|
border-top: 1px solid var(--el-border-color-lighter);
|
||||||
|
display: flex;
|
||||||
|
gap: 12px;
|
||||||
|
background: var(--el-bg-color);
|
||||||
|
}
|
||||||
|
.panel-tip {
|
||||||
|
font-size: 12px;
|
||||||
|
color: var(--el-text-color-secondary);
|
||||||
|
margin-bottom: 12px;
|
||||||
|
line-height: 1.5;
|
||||||
|
}
|
||||||
|
.config-table {
|
||||||
|
width: 100%;
|
||||||
|
.full-width {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.weight-cell {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 12px;
|
||||||
|
padding: 0 8px;
|
||||||
|
.el-slider {
|
||||||
|
flex: 1;
|
||||||
|
}
|
||||||
|
.weight-input {
|
||||||
|
width: 120px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.weight-tip {
|
||||||
|
font-size: 12px;
|
||||||
|
color: var(--el-text-color-secondary);
|
||||||
|
}
|
||||||
|
.readonly-value {
|
||||||
|
font-weight: 500;
|
||||||
|
color: var(--el-text-color-regular);
|
||||||
|
}
|
||||||
|
.bigwin-table .full-width {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
.empty-tip {
|
||||||
|
padding: 24px;
|
||||||
|
text-align: center;
|
||||||
|
color: var(--el-text-color-secondary);
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|||||||
@@ -104,6 +104,29 @@ class DiceRewardConfigController extends BaseController
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 批量更新奖励索引配置(第一页:id、grid_number、ui_text、real_ev、tier、remark)
|
||||||
|
* @param Request $request items: [{ id, grid_number?, ui_text?, real_ev?, tier?, remark? }, ...]
|
||||||
|
* @return Response
|
||||||
|
*/
|
||||||
|
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
|
||||||
|
public function batchUpdate(Request $request): Response
|
||||||
|
{
|
||||||
|
$items = $request->post('items', []);
|
||||||
|
if (! is_array($items)) {
|
||||||
|
return $this->fail('参数 items 必须为数组');
|
||||||
|
}
|
||||||
|
$err = $this->logic->validateBatchUpdateItems($items);
|
||||||
|
if ($err !== null) {
|
||||||
|
return $this->fail($err);
|
||||||
|
}
|
||||||
|
foreach ($items as $item) {
|
||||||
|
$this->validate('batch_update', array_merge($item, ['id' => $item['id']]));
|
||||||
|
}
|
||||||
|
$this->logic->batchUpdate($items);
|
||||||
|
return $this->success('保存成功');
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 删除数据
|
* 删除数据
|
||||||
* @param Request $request
|
* @param Request $request
|
||||||
@@ -159,6 +182,27 @@ class DiceRewardConfigController extends BaseController
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 大奖权重:按 grid_number 批量保存 BIGWIN 权重(仅更新 dice_reward_config 表,不操作 dice_reward)
|
||||||
|
* items: [ { grid_number: 5-30, weight: 0-10000 }, ... ]
|
||||||
|
* @param Request $request
|
||||||
|
* @return Response
|
||||||
|
*/
|
||||||
|
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
|
||||||
|
public function saveBigwinWeightsByGrid(Request $request): Response
|
||||||
|
{
|
||||||
|
$items = $request->post('items', []);
|
||||||
|
if (! is_array($items)) {
|
||||||
|
return $this->fail('参数 items 必须为数组');
|
||||||
|
}
|
||||||
|
$err = $this->logic->validateBigwinWeightItems($items);
|
||||||
|
if ($err !== null) {
|
||||||
|
return $this->fail($err);
|
||||||
|
}
|
||||||
|
$this->logic->batchUpdateBigwinWeight($items);
|
||||||
|
return $this->success('保存成功');
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 创建奖励对照:按当前 dice_reward_config 为两种方向(顺时针0、逆时针1)生成所有色子可能对应的 dice_reward 记录
|
* 创建奖励对照:按当前 dice_reward_config 为两种方向(顺时针0、逆时针1)生成所有色子可能对应的 dice_reward 记录
|
||||||
* 权重默认 1,可在「奖励对照」页的权重编辑弹窗中调整
|
* 权重默认 1,可在「奖励对照」页的权重编辑弹窗中调整
|
||||||
|
|||||||
@@ -226,37 +226,46 @@ class DiceRewardLogic
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* 更新 BIGWIN 档位某点数的权重(顺/逆时针同时更新);0=0% 中奖,10000=100% 中奖
|
* 更新 BIGWIN 档位某点数的权重(顺/逆时针同时更新);0=0% 中奖,10000=100% 中奖
|
||||||
|
* 表 dice_reward 唯一键为 (direction, grid_number),同一点数同一方向仅一条记录,故先按该键查找再更新,避免重复插入
|
||||||
*/
|
*/
|
||||||
public function updateBigwinWeight(int $gridNumber, int $weight): void
|
public function updateBigwinWeight(int $gridNumber, int $weight): void
|
||||||
{
|
{
|
||||||
$weight = min(self::BIGWIN_WEIGHT_MAX, max(0, $weight));
|
$weight = min(self::BIGWIN_WEIGHT_MAX, max(0, $weight));
|
||||||
|
$config = DiceRewardConfig::where('tier', 'BIGWIN')
|
||||||
|
->where('grid_number', $gridNumber)
|
||||||
|
->find();
|
||||||
|
if (! $config) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
$configArr = $config->toArray();
|
||||||
foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
|
foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
|
||||||
// 优先更新已存在记录
|
// 按唯一键 (direction, grid_number) 查找,存在则更新,不存在则插入
|
||||||
$affected = DiceReward::where('tier', 'BIGWIN')
|
$row = DiceReward::where('direction', $direction)
|
||||||
->where('direction', $direction)
|
|
||||||
->where('grid_number', $gridNumber)
|
->where('grid_number', $gridNumber)
|
||||||
->update(['weight' => $weight]);
|
->find();
|
||||||
|
if ($row) {
|
||||||
// 若不存在 BIGWIN 记录,则按当前 BIGWIN 配置懒加载创建一条 dice_reward 记录
|
$row->tier = 'BIGWIN';
|
||||||
if ($affected === 0) {
|
$row->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
|
||||||
$config = DiceRewardConfig::where('tier', 'BIGWIN')
|
$row->start_index = (int) ($configArr['id'] ?? $row->start_index);
|
||||||
->where('grid_number', $gridNumber)
|
$row->end_index = (int) ($configArr['id'] ?? $row->end_index);
|
||||||
->find();
|
$row->ui_text = (string) ($configArr['ui_text'] ?? $row->ui_text);
|
||||||
if ($config) {
|
$row->real_ev = (float) ($configArr['real_ev'] ?? $row->real_ev);
|
||||||
$m = new DiceReward();
|
$row->remark = (string) ($configArr['remark'] ?? $row->remark);
|
||||||
$m->tier = 'BIGWIN';
|
$row->type = $configArr['type'] ?? $row->type;
|
||||||
$m->direction = $direction;
|
$row->save();
|
||||||
$m->grid_number = (int) $gridNumber;
|
} else {
|
||||||
// 对于 BIGWIN,仅需保证 real_ev、weight、grid_number,start_index/end_index 取当前配置 id 即可
|
$m = new DiceReward();
|
||||||
$m->start_index = (int) $config->id;
|
$m->tier = 'BIGWIN';
|
||||||
$m->end_index = (int) $config->id;
|
$m->direction = $direction;
|
||||||
$m->ui_text = (string) ($config->ui_text ?? '');
|
$m->grid_number = (int) $gridNumber;
|
||||||
$m->real_ev = (float) ($config->real_ev ?? 0);
|
$m->start_index = (int) ($configArr['id'] ?? 0);
|
||||||
$m->remark = (string) ($config->remark ?? '');
|
$m->end_index = (int) ($configArr['id'] ?? 0);
|
||||||
$m->type = $config->type ?? null;
|
$m->ui_text = (string) ($configArr['ui_text'] ?? '');
|
||||||
$m->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
|
$m->real_ev = (float) ($configArr['real_ev'] ?? 0);
|
||||||
$m->save();
|
$m->remark = (string) ($configArr['remark'] ?? '');
|
||||||
}
|
$m->type = $configArr['type'] ?? null;
|
||||||
|
$m->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
|
||||||
|
$m->save();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DiceReward::refreshCache();
|
DiceReward::refreshCache();
|
||||||
|
|||||||
@@ -68,6 +68,158 @@ class DiceRewardConfigLogic extends BaseLogic
|
|||||||
return $listResult;
|
return $listResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** 奖励索引必须为 26 条,id 为 0~25,点数 5~30 各出现一次 */
|
||||||
|
private const BATCH_INDEX_COUNT = 26;
|
||||||
|
private const INDEX_ID_MIN = 0;
|
||||||
|
private const INDEX_ID_MAX = 25;
|
||||||
|
private const GRID_NUMBER_MIN = 5;
|
||||||
|
private const GRID_NUMBER_MAX = 30;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 校验批量更新项(奖励索引表单独立提交,可能只含非 BIGWIN 的若干条)
|
||||||
|
* - 每项必须包含 id、grid_number;grid_number 须在 5~30,提交项内 grid_number 不能重复
|
||||||
|
* - 若为 26 条则额外校验:id 为 0~25 各一、grid_number 为 5~30 各一
|
||||||
|
* @return string|null 校验失败返回错误信息,通过返回 null
|
||||||
|
*/
|
||||||
|
public function validateBatchUpdateItems(array $items): ?string
|
||||||
|
{
|
||||||
|
if (count($items) === 0) {
|
||||||
|
return '提交数据不能为空';
|
||||||
|
}
|
||||||
|
$ids = [];
|
||||||
|
$gridNumbers = [];
|
||||||
|
foreach ($items as $item) {
|
||||||
|
if (! array_key_exists('id', $item) || $item['id'] === null || $item['id'] === '') {
|
||||||
|
return '每项必须包含 id';
|
||||||
|
}
|
||||||
|
$id = (int) $item['id'];
|
||||||
|
$ids[] = $id;
|
||||||
|
if (! array_key_exists('grid_number', $item)) {
|
||||||
|
return '每项必须包含 grid_number';
|
||||||
|
}
|
||||||
|
$gn = (int) $item['grid_number'];
|
||||||
|
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
|
||||||
|
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '~' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
|
||||||
|
}
|
||||||
|
$gridNumbers[] = $gn;
|
||||||
|
}
|
||||||
|
$gridDuplicates = $this->findDuplicateValues($gridNumbers);
|
||||||
|
if ($gridDuplicates !== []) {
|
||||||
|
sort($gridDuplicates);
|
||||||
|
return '色子点数在本批内不能重复,重复的点数为:' . implode('、', $gridDuplicates);
|
||||||
|
}
|
||||||
|
$cnt = count($items);
|
||||||
|
if ($cnt === self::BATCH_INDEX_COUNT) {
|
||||||
|
foreach ($ids as $id) {
|
||||||
|
if ($id < self::INDEX_ID_MIN || $id > self::INDEX_ID_MAX) {
|
||||||
|
return '索引 id 只能为 ' . self::INDEX_ID_MIN . '~' . self::INDEX_ID_MAX . ',当前存在 id=' . $id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$idDuplicates = $this->findDuplicateValues($ids);
|
||||||
|
if ($idDuplicates !== []) {
|
||||||
|
sort($idDuplicates);
|
||||||
|
return '索引 id 必须为 0~25 各出现一次不能重复,重复的 id 为:' . implode('、', $idDuplicates);
|
||||||
|
}
|
||||||
|
$requiredIds = range(self::INDEX_ID_MIN, self::INDEX_ID_MAX);
|
||||||
|
if (array_diff($requiredIds, $ids) !== [] || array_diff($ids, $requiredIds) !== []) {
|
||||||
|
return '索引 id 必须且只能为 0~25 各一个';
|
||||||
|
}
|
||||||
|
$requiredGrid = range(self::GRID_NUMBER_MIN, self::GRID_NUMBER_MAX);
|
||||||
|
if (array_diff($requiredGrid, $gridNumbers) !== [] || array_diff($gridNumbers, $requiredGrid) !== []) {
|
||||||
|
return '色子点数必须且只能为 5~30 各一个';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 找出数组中出现多于一次的值
|
||||||
|
* @param array $arr
|
||||||
|
* @return array 重复出现的值(去重)
|
||||||
|
*/
|
||||||
|
private function findDuplicateValues(array $arr): array
|
||||||
|
{
|
||||||
|
$counts = array_count_values($arr);
|
||||||
|
$duplicates = [];
|
||||||
|
foreach ($counts as $value => $count) {
|
||||||
|
if ($count > 1) {
|
||||||
|
$duplicates[] = $value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return $duplicates;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 批量更新奖励索引配置:grid_number、ui_text、real_ev、tier、remark(不含 weight,BIGWIN 权重单独接口)
|
||||||
|
* @param array $items 每项 [id, grid_number?, ui_text?, real_ev?, tier?, remark?]
|
||||||
|
*/
|
||||||
|
public function batchUpdate(array $items): void
|
||||||
|
{
|
||||||
|
foreach ($items as $row) {
|
||||||
|
if (! array_key_exists('id', $row) || $row['id'] === null || $row['id'] === '') {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
$id = (int) $row['id'];
|
||||||
|
$data = [];
|
||||||
|
foreach (['grid_number', 'ui_text', 'real_ev', 'tier', 'remark'] as $field) {
|
||||||
|
if (array_key_exists($field, $row)) {
|
||||||
|
$data[$field] = $row[$field];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (! empty($data)) {
|
||||||
|
parent::edit($id, $data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DiceRewardConfig::refreshCache();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 校验大奖权重提交项:点数 5~30,本批内 grid_number 不能重复
|
||||||
|
* @return string|null 校验失败返回错误信息(含重复的点数),通过返回 null
|
||||||
|
*/
|
||||||
|
public function validateBigwinWeightItems(array $items): ?string
|
||||||
|
{
|
||||||
|
if (count($items) === 0) {
|
||||||
|
return '提交数据不能为空';
|
||||||
|
}
|
||||||
|
$gridNumbers = [];
|
||||||
|
foreach ($items as $row) {
|
||||||
|
$gn = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
|
||||||
|
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
|
||||||
|
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '~' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
|
||||||
|
}
|
||||||
|
$gridNumbers[] = $gn;
|
||||||
|
}
|
||||||
|
$duplicates = $this->findDuplicateValues($gridNumbers);
|
||||||
|
if ($duplicates !== []) {
|
||||||
|
sort($duplicates);
|
||||||
|
return '大奖权重本批内点数不能重复,重复的点数为:' . implode('、', $duplicates);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 批量更新 BIGWIN 档位权重(仅写 dice_reward_config 表,不操作 dice_reward)
|
||||||
|
* @param array $items 每项 [grid_number => 5-30, weight => 0-10000]
|
||||||
|
*/
|
||||||
|
public function batchUpdateBigwinWeight(array $items): void
|
||||||
|
{
|
||||||
|
$weightMin = 0;
|
||||||
|
$weightMax = 10000;
|
||||||
|
foreach ($items as $row) {
|
||||||
|
$gridNumber = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
|
||||||
|
$weight = isset($row['weight']) ? (int) $row['weight'] : 0;
|
||||||
|
if ($gridNumber < 5 || $gridNumber > 30) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
$weight = max($weightMin, min($weightMax, $weight));
|
||||||
|
$this->model->where('tier', 'BIGWIN')
|
||||||
|
->where('grid_number', $gridNumber)
|
||||||
|
->update(['weight' => $weight]);
|
||||||
|
}
|
||||||
|
DiceRewardConfig::refreshCache();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 删除后刷新缓存
|
* 删除后刷新缓存
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -13,25 +13,31 @@ use plugin\saiadmin\basic\BaseValidate;
|
|||||||
*/
|
*/
|
||||||
class DiceRewardConfigValidate extends BaseValidate
|
class DiceRewardConfigValidate extends BaseValidate
|
||||||
{
|
{
|
||||||
|
/** 色子点数范围:5~30 共 26 个点数 */
|
||||||
|
public const GRID_NUMBER_MIN = 5;
|
||||||
|
public const GRID_NUMBER_MAX = 30;
|
||||||
|
|
||||||
protected $rule = [
|
protected $rule = [
|
||||||
'grid_number' => 'require',
|
'grid_number' => 'require|integer|between:5,30',
|
||||||
'ui_text' => 'require',
|
'ui_text' => 'require',
|
||||||
'real_ev' => 'require',
|
'real_ev' => 'require',
|
||||||
'tier' => 'require',
|
'tier' => 'require',
|
||||||
'type' => 'number',
|
'type' => 'number',
|
||||||
'weight' => 'number|between:0,10000', // BIGWIN 大奖权重,仅档位为 BIGWIN 时使用
|
'weight' => 'number|between:0,10000', // BIGWIN 大奖权重,仅档位为 BIGWIN 时使用
|
||||||
|
'remark' => 'max:500',
|
||||||
];
|
];
|
||||||
|
|
||||||
protected $message = [
|
protected $message = [
|
||||||
'grid_number' => '色子点数必须填写',
|
'grid_number' => '色子点数必须为 5~30 之间的整数(共26个点数)',
|
||||||
'ui_text' => '前端显示文本必须填写',
|
'ui_text' => '前端显示文本必须填写',
|
||||||
'real_ev' => '真实资金结算必须填写',
|
'real_ev' => '真实资金结算必须填写',
|
||||||
'tier' => '所属档位必须填写',
|
'tier' => '所属档位必须填写',
|
||||||
'type' => '奖励类型须为数字',
|
'type' => '奖励类型须为数字',
|
||||||
];
|
];
|
||||||
|
|
||||||
protected $scene = [
|
protected $scene = [
|
||||||
'save' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type'],
|
'save' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type'],
|
||||||
'update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type', 'weight'],
|
'update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type', 'weight'],
|
||||||
|
'batch_update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'remark'],
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -112,6 +112,8 @@ Route::group('/core', function () {
|
|||||||
fastRoute('dice/reward_config/DiceRewardConfig', \app\dice\controller\reward_config\DiceRewardConfigController::class);
|
fastRoute('dice/reward_config/DiceRewardConfig', \app\dice\controller\reward_config\DiceRewardConfigController::class);
|
||||||
Route::get('/dice/reward_config/DiceRewardConfig/weightRatioList', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'weightRatioList']);
|
Route::get('/dice/reward_config/DiceRewardConfig/weightRatioList', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'weightRatioList']);
|
||||||
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdateWeights', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdateWeights']);
|
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdateWeights', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdateWeights']);
|
||||||
|
Route::post('/dice/reward_config/DiceRewardConfig/saveBigwinWeightsByGrid', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'saveBigwinWeightsByGrid']);
|
||||||
|
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdate', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdate']);
|
||||||
Route::post('/dice/reward_config/DiceRewardConfig/createRewardReference', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'createRewardReference']);
|
Route::post('/dice/reward_config/DiceRewardConfig/createRewardReference', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'createRewardReference']);
|
||||||
Route::post('/dice/reward_config/DiceRewardConfig/runWeightTest', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'runWeightTest']);
|
Route::post('/dice/reward_config/DiceRewardConfig/runWeightTest', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'runWeightTest']);
|
||||||
fastRoute('dice/lottery_pool_config/DiceLotteryPoolConfig', \app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class);
|
fastRoute('dice/lottery_pool_config/DiceLotteryPoolConfig', \app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class);
|
||||||
|
|||||||
Reference in New Issue
Block a user