[色子游戏]玩家购买抽奖记录-优化样式

This commit is contained in:
2026-03-03 15:28:13 +08:00
parent 1b62a4f3e0
commit c02d19b1fd
8 changed files with 424 additions and 42 deletions

View File

@@ -61,5 +61,14 @@ export default {
url: '/dice/player_coin_record/DicePlayerCoinRecord/destroy', url: '/dice/player_coin_record/DicePlayerCoinRecord/destroy',
data: params data: params
}) })
},
/**
* 获取玩家选项id、username用于下拉
*/
getPlayerOptions() {
return request.get<Api.Common.ApiData>({
url: '/dice/player_coin_record/DicePlayerCoinRecord/getPlayerOptions'
})
} }
} }

View File

@@ -79,12 +79,30 @@
// 搜索表单 // 搜索表单
const searchForm = ref({ const searchForm = ref<Record<string, unknown>>({
username: undefined,
use_coins_min: undefined,
use_coins_max: undefined,
total_draw_count_min: undefined,
total_draw_count_max: undefined,
paid_draw_count_min: undefined,
paid_draw_count_max: undefined,
free_draw_count_min: undefined,
free_draw_count_max: undefined,
create_time_min: undefined,
create_time_max: undefined,
create_time: undefined as [string, string] | undefined
}) })
// 搜索处理 // 搜索处理(将创建时间范围 create_time 转为 create_time_min / create_time_max
const handleSearch = (params: Record<string, any>) => { const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params) const p = { ...params }
if (Array.isArray(p.create_time) && p.create_time.length === 2) {
p.create_time_min = p.create_time[0]
p.create_time_max = p.create_time[1]
}
delete p.create_time
Object.assign(searchParams, p)
getData() getData()
} }
@@ -105,15 +123,22 @@
} = useTable({ } = useTable({
core: { core: {
apiFn: api.list, apiFn: api.list,
columnsFactory: () => [ columnsFactory: () => {
{ type: 'selection' }, const usernameFormatter = (row: Record<string, any>) =>
{ prop: 'player_id', label: '玩家id' }, row?.dicePlayer?.username ?? row?.player_id ?? '-'
{ prop: 'use_coins', label: '消耗硬币' }, return [
{ prop: 'total_draw_count', label: '总抽奖次数' }, { type: 'selection' },
{ prop: 'paid_draw_count', label: '购买抽奖次数' }, { prop: 'id', label: 'ID', width: 80 },
{ prop: 'free_draw_count', label: '赠送抽奖次数' }, { prop: 'player_id', label: '玩家用户名', formatter: (row: Record<string, any>) => usernameFormatter(row) },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true } { prop: 'use_coins', label: '消耗硬币' },
] { prop: 'total_draw_count', label: '总抽奖次数' },
{ prop: 'paid_draw_count', label: '购买抽奖次数' },
{ prop: 'free_draw_count', label: '赠送抽奖次数' },
{ prop: 'remark', label: '备注', width: 100, showOverflowTooltip: true },
{ prop: 'create_time', label: '创建时间', width: 170 },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
]
}
} }
}) })

View File

@@ -8,20 +8,59 @@
@close="handleClose" @close="handleClose"
> >
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px"> <el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="玩家id" prop="player_id"> <el-form-item label="玩家" prop="player_id">
<el-cascader v-model="formData.player_id" :options="[]" placeholder="请选择玩家id" allow-clear /> <el-select
v-model="formData.player_id"
placeholder="请选择玩家(显示用户名)"
clearable
filterable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option
v-for="item in playerOptions"
:key="item.id"
:label="item.username"
:value="item.id"
/>
</el-select>
</el-form-item> </el-form-item>
<el-form-item label="消耗硬币" prop="use_coins"> <el-form-item label="消耗硬币" prop="use_coins">
<el-input-number v-model="formData.use_coins" placeholder="请输入消耗硬币" /> <el-input-number v-model="formData.use_coins" placeholder="请输入消耗硬币" :min="0" />
</el-form-item>
<el-form-item label="总抽奖次数" prop="total_draw_count">
<el-input-number v-model="formData.total_draw_count" placeholder="请输入总抽奖次数" />
</el-form-item> </el-form-item>
<el-form-item label="购买抽奖次数" prop="paid_draw_count"> <el-form-item label="购买抽奖次数" prop="paid_draw_count">
<el-input-number v-model="formData.paid_draw_count" placeholder="请输入购买抽奖次数" /> <el-input-number
v-model="formData.paid_draw_count"
placeholder="请输入购买抽奖次数"
:min="0"
@change="onDrawCountChange"
/>
</el-form-item> </el-form-item>
<el-form-item label="赠送抽奖次数" prop="free_draw_count"> <el-form-item label="赠送抽奖次数" prop="free_draw_count">
<el-input-number v-model="formData.free_draw_count" placeholder="请输入赠送抽奖次数" /> <el-input-number
v-model="formData.free_draw_count"
placeholder="请输入赠送抽奖次数"
:min="0"
@change="onDrawCountChange"
/>
</el-form-item>
<el-form-item label="总抽奖次数" prop="total_draw_count">
<el-input-number
:model-value="totalDrawCountComputed"
placeholder="自动求和"
:min="0"
disabled
/>
</el-form-item>
<el-form-item label="备注" prop="remark">
<el-input
v-model="formData.remark"
type="textarea"
:rows="3"
placeholder="请输入备注(必填)"
maxlength="500"
show-word-limit
/>
</el-form-item> </el-form-item>
</el-form> </el-form>
<template #footer> <template #footer>
@@ -69,23 +108,38 @@
* 表单验证规则 * 表单验证规则
*/ */
const rules = reactive<FormRules>({ const rules = reactive<FormRules>({
player_id: [{ required: true, message: '玩家id必需填写', trigger: 'blur' }], player_id: [{ required: true, message: '请选择玩家', trigger: 'change' }],
use_coins: [{ required: true, message: '消耗硬币必需填写', trigger: 'blur' }], use_coins: [{ required: true, message: '消耗硬币必需填写', trigger: 'blur' }],
total_draw_count: [{ required: true, message: '总抽奖次数必需填写', trigger: 'blur' }],
paid_draw_count: [{ required: true, message: '购买抽奖次数必需填写', trigger: 'blur' }], paid_draw_count: [{ required: true, message: '购买抽奖次数必需填写', trigger: 'blur' }],
free_draw_count: [{ required: true, message: '赠送抽奖次数必需填写', trigger: 'blur' }], free_draw_count: [{ required: true, message: '赠送抽奖次数必需填写', trigger: 'blur' }],
remark: [{ required: true, message: '备注必需填写', trigger: 'blur' }]
}) })
/** 玩家下拉选项id、username */
const playerOptions = ref<Array<{ id: number; username: string }>>([])
/** 总抽奖次数 = 购买抽奖次数 + 赠送抽奖次数(只读展示) */
const totalDrawCountComputed = computed(() => {
const paid = Number(formData.paid_draw_count) || 0
const free = Number(formData.free_draw_count) || 0
return paid + free
})
function onDrawCountChange() {
formData.total_draw_count = totalDrawCountComputed.value
}
/** /**
* 初始数据 * 初始数据
*/ */
const initialFormData = { const initialFormData = {
id: null, id: null,
player_id: null, player_id: null,
use_coins: '', use_coins: null as number | null,
total_draw_count: null, total_draw_count: null as number | null,
paid_draw_count: null, paid_draw_count: null as number | null,
free_draw_count: null, free_draw_count: null as number | null,
remark: ''
} }
/** /**
@@ -94,24 +148,31 @@
const formData = reactive({ ...initialFormData }) const formData = reactive({ ...initialFormData })
/** /**
* 监听弹窗打开,初始化表单数据 * 监听弹窗打开,初始化表单并拉取玩家选项(与 player_wallet_record 一致)
*/ */
watch( watch(
() => props.modelValue, () => props.modelValue,
(newVal) => { async (open) => {
if (newVal) { if (open) {
initPage() initPage()
try {
const list = await api.getPlayerOptions()
const arr = Array.isArray(list) ? list : (list as any)?.data
playerOptions.value = Array.isArray(arr)
? (arr as Array<{ id: number; username: string }>)
: []
} catch {
playerOptions.value = []
}
} }
} }
) )
/** /**
* 初始化页面数据 * 初始化页面数据(仅重置表单、回填编辑数据,不在此处请求玩家列表)
*/ */
const initPage = async () => { const initPage = async () => {
// 先重置为初始值 Object.assign(formData, { ...initialFormData })
Object.assign(formData, initialFormData)
// 如果有数据,则填充数据
if (props.data) { if (props.data) {
await nextTick() await nextTick()
initForm() initForm()
@@ -122,13 +183,22 @@
* 初始化表单数据 * 初始化表单数据
*/ */
const initForm = () => { const initForm = () => {
if (props.data) { if (!props.data) return
for (const key in formData) { const keys = [
if (props.data[key] != null && props.data[key] != undefined) { 'id',
;(formData as any)[key] = props.data[key] 'player_id',
} 'use_coins',
'total_draw_count',
'paid_draw_count',
'free_draw_count',
'remark'
]
keys.forEach((key) => {
const val = props.data![key]
if (val != null && val !== undefined) {
;(formData as Record<string, unknown>)[key] = val
} }
} })
} }
/** /**
@@ -140,14 +210,17 @@
} }
/** /**
* 提交表单 * 提交表单(总抽奖次数由购买+赠送自动求和,提交前写入)
*/ */
const handleSubmit = async () => { const handleSubmit = async () => {
if (!formRef.value) return if (!formRef.value) return
try { try {
formData.total_draw_count = totalDrawCountComputed.value
await formRef.value.validate() await formRef.value.validate()
if (props.dialogType === 'add') { if (props.dialogType === 'add') {
await api.save(formData) const rest = { ...formData } as Record<string, unknown>
delete rest.id
await api.save(rest)
ElMessage.success('新增成功') ElMessage.success('新增成功')
} else { } else {
await api.update(formData) await api.update(formData)

View File

@@ -8,6 +8,109 @@
@search="handleSearch" @search="handleSearch"
@expand="handleExpand" @expand="handleExpand"
> >
<el-col v-bind="setSpan(6)">
<el-form-item label="玩家(用户名)" prop="username">
<el-input v-model="formData.username" placeholder="按用户名搜索" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="消耗硬币" prop="use_coins_min">
<div class="range-wrap">
<el-input-number
v-model="formData.use_coins_min"
placeholder="最小"
:min="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<el-input-number
v-model="formData.use_coins_max"
placeholder="最大"
:min="0"
controls-position="right"
class="range-input"
/>
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="总抽奖次数" prop="total_draw_count_min">
<div class="range-wrap">
<el-input-number
v-model="formData.total_draw_count_min"
placeholder="最小"
:min="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<el-input-number
v-model="formData.total_draw_count_max"
placeholder="最大"
:min="0"
controls-position="right"
class="range-input"
/>
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="购买抽奖次数" prop="paid_draw_count_min">
<div class="range-wrap">
<el-input-number
v-model="formData.paid_draw_count_min"
placeholder="最小"
:min="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<el-input-number
v-model="formData.paid_draw_count_max"
placeholder="最大"
:min="0"
controls-position="right"
class="range-input"
/>
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="赠送抽奖次数" prop="free_draw_count_min">
<div class="range-wrap">
<el-input-number
v-model="formData.free_draw_count_min"
placeholder="最小"
:min="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<el-input-number
v-model="formData.free_draw_count_max"
placeholder="最大"
:min="0"
controls-position="right"
class="range-input"
/>
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(8)">
<el-form-item label="创建时间" prop="create_time_min">
<el-date-picker
v-model="formData.create_time"
type="datetimerange"
range-separator=""
start-placeholder="开始时间"
end-placeholder="结束时间"
value-format="YYYY-MM-DD HH:mm:ss"
style="width: 100%"
clearable
/>
</el-form-item>
</el-col>
</sa-search-bar> </sa-search-bar>
</template> </template>
@@ -60,3 +163,22 @@
} }
} }
</script> </script>
<style lang="scss" scoped>
.range-wrap {
display: flex;
align-items: center;
gap: 8px;
min-width: 0;
}
.range-input {
flex: 1;
min-width: 0;
}
.range-sep {
color: var(--el-text-color-secondary);
flex-shrink: 0;
}
</style>

View File

@@ -9,6 +9,7 @@ namespace app\dice\controller\player_coin_record;
use plugin\saiadmin\basic\BaseController; use plugin\saiadmin\basic\BaseController;
use app\dice\logic\player_coin_record\DicePlayerCoinRecordLogic; use app\dice\logic\player_coin_record\DicePlayerCoinRecordLogic;
use app\dice\validate\player_coin_record\DicePlayerCoinRecordValidate; use app\dice\validate\player_coin_record\DicePlayerCoinRecordValidate;
use app\dice\model\player\DicePlayer;
use plugin\saiadmin\service\Permission; use plugin\saiadmin\service\Permission;
use support\Request; use support\Request;
use support\Response; use support\Response;
@@ -37,6 +38,17 @@ class DicePlayerCoinRecordController extends BaseController
public function index(Request $request): Response public function index(Request $request): Response
{ {
$where = $request->more([ $where = $request->more([
['username', ''],
['use_coins_min', ''],
['use_coins_max', ''],
['total_draw_count_min', ''],
['total_draw_count_max', ''],
['paid_draw_count_min', ''],
['paid_draw_count_max', ''],
['free_draw_count_min', ''],
['free_draw_count_max', ''],
['create_time_min', ''],
['create_time_max', ''],
]); ]);
$query = $this->logic->search($where); $query = $this->logic->search($where);
$query->with([ $query->with([
@@ -46,6 +58,21 @@ class DicePlayerCoinRecordController extends BaseController
return $this->success($data); return $this->success($data);
} }
/**
* 获取玩家选项id、username用于下拉
* @param Request $request
* @return Response
*/
#[Permission('玩家购买抽奖记录列表', 'dice:player_coin_record:index:index')]
public function getPlayerOptions(Request $request): Response
{
$list = DicePlayer::field('id,username')->select();
$data = $list->map(function ($item) {
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
})->toArray();
return $this->success($data);
}
/** /**
* 读取数据 * 读取数据
* @param Request $request * @param Request $request

View File

@@ -24,4 +24,29 @@ class DicePlayerCoinRecordLogic extends BaseLogic
$this->model = new DicePlayerCoinRecord(); $this->model = new DicePlayerCoinRecord();
} }
/**
* 添加前:总抽奖次数 = 购买抽奖次数 + 赠送抽奖次数
*/
public function add(array $data): mixed
{
$data = $this->fillTotalDrawCount($data);
return parent::add($data);
}
/**
* 修改前:总抽奖次数 = 购买抽奖次数 + 赠送抽奖次数
*/
public function edit($id, array $data): mixed
{
$data = $this->fillTotalDrawCount($data);
return parent::edit($id, $data);
}
private function fillTotalDrawCount(array $data): array
{
$paid = isset($data['paid_draw_count']) ? (int) $data['paid_draw_count'] : 0;
$free = isset($data['free_draw_count']) ? (int) $data['free_draw_count'] : 0;
$data['total_draw_count'] = $paid + $free;
return $data;
}
} }

View File

@@ -6,7 +6,9 @@
// +---------------------------------------------------------------------- // +----------------------------------------------------------------------
namespace app\dice\model\player_coin_record; namespace app\dice\model\player_coin_record;
use app\dice\model\player\DicePlayer;
use plugin\saiadmin\basic\think\BaseModel; use plugin\saiadmin\basic\think\BaseModel;
use think\model\relation\BelongsTo;
/** /**
* 玩家购买抽奖记录模型 * 玩家购买抽奖记录模型
@@ -40,9 +42,104 @@ class DicePlayerCoinRecord extends BaseModel
/** /**
* 关联模型 dicePlayer * 关联模型 dicePlayer
*/ */
public function dicePlayer() public function dicePlayer(): BelongsTo
{ {
return $this->belongsTo(DicePlayer::class, 'player_id', 'id'); return $this->belongsTo(DicePlayer::class, 'player_id', 'id');
} }
/**
* 按关联玩家用户名搜索dicePlayer.username
*/
public function searchUsernameAttr($query, $value)
{
if ($value === '' || $value === null) {
return;
}
$playerIds = DicePlayer::where('username', 'like', '%' . $value . '%')->column('id');
if (!empty($playerIds)) {
$query->whereIn('player_id', $playerIds);
} else {
$query->whereRaw('1=0');
}
}
/** 消耗硬币下限 */
public function searchUseCoinsMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('use_coins', '>=', $value);
}
}
/** 消耗硬币上限 */
public function searchUseCoinsMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('use_coins', '<=', $value);
}
}
/** 总抽奖次数下限 */
public function searchTotalDrawCountMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('total_draw_count', '>=', $value);
}
}
/** 总抽奖次数上限 */
public function searchTotalDrawCountMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('total_draw_count', '<=', $value);
}
}
/** 购买抽奖次数下限 */
public function searchPaidDrawCountMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('paid_draw_count', '>=', $value);
}
}
/** 购买抽奖次数上限 */
public function searchPaidDrawCountMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('paid_draw_count', '<=', $value);
}
}
/** 赠送抽奖次数下限 */
public function searchFreeDrawCountMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('free_draw_count', '>=', $value);
}
}
/** 赠送抽奖次数上限 */
public function searchFreeDrawCountMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('free_draw_count', '<=', $value);
}
}
/** 创建时间起始 */
public function searchCreateTimeMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('create_time', '>=', $value);
}
}
/** 创建时间结束 */
public function searchCreateTimeMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('create_time', '<=', $value);
}
}
} }

View File

@@ -22,6 +22,7 @@ class DicePlayerCoinRecordValidate extends BaseValidate
'total_draw_count' => 'require', 'total_draw_count' => 'require',
'paid_draw_count' => 'require', 'paid_draw_count' => 'require',
'free_draw_count' => 'require', 'free_draw_count' => 'require',
'remark' => 'require',
]; ];
/** /**
@@ -33,6 +34,7 @@ class DicePlayerCoinRecordValidate extends BaseValidate
'total_draw_count' => '总抽奖次数必须填写', 'total_draw_count' => '总抽奖次数必须填写',
'paid_draw_count' => '购买抽奖次数必须填写', 'paid_draw_count' => '购买抽奖次数必须填写',
'free_draw_count' => '赠送抽奖次数必须填写', 'free_draw_count' => '赠送抽奖次数必须填写',
'remark' => '备注必须填写',
]; ];
/** /**
@@ -45,6 +47,7 @@ class DicePlayerCoinRecordValidate extends BaseValidate
'total_draw_count', 'total_draw_count',
'paid_draw_count', 'paid_draw_count',
'free_draw_count', 'free_draw_count',
'remark',
], ],
'update' => [ 'update' => [
'player_id', 'player_id',
@@ -52,6 +55,7 @@ class DicePlayerCoinRecordValidate extends BaseValidate
'total_draw_count', 'total_draw_count',
'paid_draw_count', 'paid_draw_count',
'free_draw_count', 'free_draw_count',
'remark',
], ],
]; ];