1.修复抽奖档位不统一的问题
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@@ -8,7 +8,7 @@
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"tabIndex": "Reward Index",
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"tabBigwin": "Big Win Weights",
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"tipIndex": "Dice points must be between 5 and 30 and unique in this table.",
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"tierRecommendRules": "[Settlement vs tier] T1 (big prize): >2; T2 (small win): 2≥amount>1; T3 (rake): 1≥amount>0; T4 (try again): =0; T5 (penalty): 0>amount. Set recommended settlement per tier below. The Tier column is auto-calculated from settlement and cannot be edited manually.",
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"tierRecommendRules": "[Settlement vs tier] T1 (big prize): >2; T2 (small win): 2≥amount>1; T3 (rake): 1≥amount>0; T4 (penalty): 0>amount; T5 (try again): =0. Set recommended settlement per tier below. The Tier column is auto-calculated from settlement and cannot be edited manually.",
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"tierRecommendRealEv": "Recommended settlement",
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"tierRecommendAutoMatch": "Auto-match tier when settlement changes",
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"tierRecommendApplyAmount": "Fill recommended amount for rows with tier set",
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@@ -17,8 +17,8 @@
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"tierRecommendMatchTier": "Match all tiers from settlement",
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"tierRecommendMatchTierOk": "Matched tier for {n} row(s) from settlement",
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"tierRecommendMatchTierNone": "No rows to match",
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"tierRecommendT4UiText": "再来一次",
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"tierRecommendT4UiTextEn": "Once again",
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"tierRecommendT5UiText": "再来一次",
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"tierRecommendT5UiTextEn": "Once again",
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"colTierAutoHint": "Auto-matched from settlement",
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"tipBigwin": "Left to right: big-win points (read-only), display text, real EV, remark, weight (0~10000). Points 5 and 30 are fixed at 100%. This tab saves big-win weights only.",
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"colId": "Index (id)",
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@@ -52,7 +52,7 @@
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"createRefPreviewClockwise": "Clockwise",
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"createRefPreviewCounterclockwise": "Counter-clockwise",
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"createRefPreviewTipUnchanged": "Dice points mapping is unchanged: weights in the preview are reused from current dice_reward; importing will not override existing weights.",
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"createRefPreviewTipChanged": "Dice points mapping has changed: preview weights use the default value (1). After importing, adjust weights in the Dice Reward page if needed.",
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"createRefPreviewTipChanged": "Dice points mapping has changed: preview weights use defaults (100 by default; sums 5/10/15/20/25/30 default to 1). After importing, adjust weights in the Dice Reward page if needed.",
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"createRefPreviewSkipped": "{n} dice point(s) are missing in the reward index and were skipped (please complete all 26 points from 5 to 30).",
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"createRefPreviewRefresh": "Refresh preview",
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"createRefPreviewImport": "Import",
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@@ -79,12 +79,12 @@
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"infoNoBigwin": "No BIGWIN rows. Set tier to BIGWIN in the Reward Index tab first.",
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"btnRuleGenerate": "Generate by rules",
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"ruleGenerateTitle": "Generate reward index by rules",
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"ruleGenerateRules": "[Generation logic (same as Create Reward Reference)]\n• 26 cells ordered by id ascending are positions 0–25; each row’s grid_number is 5–30 and unique.\n• Roll D (5–30): start at the cell whose grid_number equals D (start_index); clockwise landing = (start position + D) mod 26; counter-clockwise = start − D (if negative, +26).\n• Each reference row’s “dice points” column is the roll D; tier / real_ev / display text come from the config at the landing id.\n\n[Leopard rolls]\nFor rolls 5, 10, 15, 20, 25, 30, clockwise and counter-clockwise landing tiers must NOT be T4 or T5 (avoid leopard roll + try again / penalty).\n\n[Settlement vs tier]\nT1: >2; T2: 2≥amount>1; T3: 1≥amount>0; T4: =0; T5: 0>amount. Set recommended settlement per tier below.\n\n[Inputs in this dialog]\nCount: T1/T4/T5 are fixed; T2 is minimum. Clockwise and counter-clockwise weighted counts must each satisfy the entered values.\nSettlement standard: same tier uses the same value. T1–T3 and T5 use ui_text = settlement; T4 is fixed to \"再来一次\" / \"Once again\".",
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"ruleGenerateRules": "[Generation logic (same as Create Reward Reference)]\n• 26 cells ordered by id ascending are positions 0–25; each row’s grid_number is 5–30 and unique.\n• Roll D (5–30): start at the cell whose grid_number equals D (start_index); clockwise landing = (start position + D) mod 26; counter-clockwise = start − D (if negative, +26).\n• Each reference row’s “dice points” column is the roll D; tier / real_ev / display text come from the config at the landing id.\n\n[Leopard rolls]\nFor rolls 5, 10, 15, 20, 25, 30, clockwise and counter-clockwise landing tiers must NOT be T4 or T5 (avoid leopard roll + penalty / try again).\n\n[Settlement vs tier]\nT1: >2; T2: 2≥amount>1; T3: 1≥amount>0; T4: 0>amount; T5: =0. Set recommended settlement per tier below.\n\n[Inputs in this dialog]\nCount: T1/T4/T5 are fixed; T2 is minimum. Clockwise and counter-clockwise weighted counts must each satisfy the entered values.\nSettlement standard: same tier uses the same value. T1–T4 use ui_text = settlement; T5 is fixed to \"再来一次\" / \"Once again\".",
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"ruleGenT1Row": "T1 (big prize)",
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"ruleGenT2Row": "T2 (small win / break-even)",
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"ruleGenT3RealEvOnly": "T3 (rake)",
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"ruleGenT4Row": "T4 (try again)",
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"ruleGenT5Row": "T5 (penalty)",
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"ruleGenT4Row": "T4 (penalty)",
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"ruleGenT5Row": "T5 (try again)",
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"ruleGenMinCount": "Min count",
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"ruleGenFixedCount": "Fixed count (CW & CCW)",
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"ruleGenRealEvStd": "real_ev standard",
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@@ -92,8 +92,8 @@
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"ruleGenInvalidT1RealEv": "T1 (big prize) settlement must satisfy: value > 2",
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"ruleGenInvalidT2RealEv": "T2 (small win) settlement must satisfy: 1 < value ≤ 2",
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"ruleGenInvalidT3RealEv": "T3 (rake) settlement must satisfy: 0 < value ≤ 1",
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"ruleGenInvalidT4RealEv": "T4 (try again) settlement must be 0",
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"ruleGenInvalidT5RealEv": "T5 (penalty) settlement must satisfy: value < 0",
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"ruleGenInvalidT4RealEv": "T4 (penalty) settlement must satisfy: value < 0",
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"ruleGenInvalidT5RealEv": "T5 (try again) settlement must be 0",
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"ruleGenT1Min": "T1 fixed count (CW & CCW)",
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"ruleGenT2Min": "T2 min (CW & CCW)",
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"ruleGenT4Max": "T4 fixed count (CW & CCW)",
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