[色子游戏]玩家抽奖记录测试数据

This commit is contained in:
2026-03-12 19:21:10 +08:00
parent 7e4ba86afa
commit cc7e2d9a1a
21 changed files with 1712 additions and 4 deletions

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import request from '@/utils/http'
/**
* 玩家抽奖记录(测试数据) API接口
*/
export default {
/**
* 获取数据列表
* @param params 搜索参数
* @returns 数据列表
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/core/dice/play_record_test/DicePlayRecordTest/index',
params
})
},
/**
* 读取数据
* @param id 数据ID
* @returns 数据详情
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/core/dice/play_record_test/DicePlayRecordTest/read?id=' + id
})
},
/**
* 创建数据
* @param params 数据参数
* @returns 执行结果
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/save',
data: params
})
},
/**
* 更新数据
* @param params 数据参数
* @returns 执行结果
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/update',
data: params
})
},
/**
* 删除数据
* @param id 数据ID
* @returns 执行结果
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/destroy',
data: params
})
},
/**
* 一键删除所有测试数据
*/
clearAll() {
return request.post<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/clearAll'
})
}
}

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@@ -57,5 +57,32 @@ export default {
url: '/core/dice/reward/DiceReward/batchUpdateWeightsByDirection',
data: { direction, items }
})
},
/**
* 一键测试权重:创建测试记录并启动后台执行,返回 record_id 用于轮询进度
*/
startWeightTest(params: { lottery_config_id: number; s_count: number; n_count: number }) {
return request.post<{ record_id: number }>({
url: '/core/dice/reward/DiceReward/startWeightTest',
data: params
})
},
/**
* 查询一键测试进度
*/
getTestProgress(recordId: number) {
return request.get<{
total_play_count: number
over_play_count: number
status: number
remark: string | null
result_counts: Record<number, number> | null
tier_counts: Record<string, number> | null
}>({
url: '/core/dice/reward/DiceReward/getTestProgress',
params: { record_id: recordId }
})
}
}

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<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部汇总与操作按钮同一行避免占用表格高度导致无法翻页 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<span v-if="totalWinCoin !== null" class="table-summary-inline">
测试数据玩家总收益游戏总亏损<strong>{{ totalWinCoin }}</strong>
</span>
<ElSpace wrap class="table-toolbar-buttons">
<ElButton
v-permission="'dice:play_record_test:index:save'"
@click="showDialog('add')"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:play_record_test:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
<ElButton
v-permission="'dice:play_record_test:index:destroy'"
type="danger"
plain
@click="handleClearAll"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-2-line" />
</template>
一键删除所有数据
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 彩金池配置显示 DiceLotteryPoolConfig.name -->
<template #lottery_config_id="{ row }">
<ElTag size="small">{{ lotteryConfigNameFormatter(row) }}</ElTag>
</template>
<!-- 抽奖类型 -->
<template #lottery_type="{ row }">
<ElTag size="small" :type="row.lottery_type === 0 ? 'warning' : 'success'">
{{ row.lottery_type === 0 ? '付费' : row.lottery_type === 1 ? '赠送' : '-' }}
</ElTag>
</template>
<!-- 是否中大奖 -->
<template #is_win="{ row }">
<ElTag size="small" :type="row.is_win === 1 ? 'success' : 'info'">
{{ row.is_win === 0 ? '无' : row.is_win === 1 ? '中大奖' : '-' }}
</ElTag>
</template>
<!-- 方向 -->
<template #direction="{ row }">
<ElTag size="small" :type="row.direction === 0 ? 'primary' : 'warning'">
{{ row.direction === 0 ? '顺时针' : row.direction === 1 ? '逆时针' : '-' }}
</ElTag>
</template>
<!-- 摇取点数 -->
<template #roll_array="{ row }">
<ElTag size="small">
{{ formatRollArray(row.roll_array) }}
</ElTag>
</template>
<!-- 奖励档位显示 DiceRewardConfig.tier -->
<template #reward_config_id="{ row }">
<ElTag size="small">{{ rewardTierFormatter(row) }}</ElTag>
</template>
<!-- 状态 -->
<template #status="{ row }">
<ElTag size="small" :type="row.status === 1 ? 'success' : 'info'">
{{ row.status === 1 ? '成功' : '失败' }}
</ElTag>
</template>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:play_record_test:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:play_record_test:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/play_record_test/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
import { ElMessage, ElMessageBox } from 'element-plus'
// 搜索表单(与 play_record 对齐:方向、赢取平台币范围、是否中大奖、中奖档位)
const searchForm = ref<Record<string, unknown>>({
lottery_type: undefined,
direction: undefined,
is_win: undefined,
win_coin_min: undefined,
win_coin_max: undefined,
reward_tier: undefined
})
// 当前页 win_coin 汇总(玩家总盈利 = 游戏总亏损)
const totalWinCoin = ref<number | null>(null)
const listApi = async (params: Record<string, any>) => {
const res = await api.list(params)
totalWinCoin.value = (res as any)?.total_win_coin ?? null
return res
}
const lotteryConfigNameFormatter = (row: Record<string, any>) =>
row?.diceLotteryPoolConfig?.name ?? row?.lottery_config_id ?? '-'
const rewardTierFormatter = (row: Record<string, any>) =>
row?.diceRewardConfig?.tier ?? row?.reward_config_id ?? '-'
/** 摇取点数格式化为 1,3,4,5,6 */
function formatRollArray(val: unknown): string {
if (val == null || val === '') return '-'
if (Array.isArray(val)) return val.join(',')
if (typeof val === 'string') {
try {
const arr = JSON.parse(val)
return Array.isArray(arr) ? arr.join(',') : val
} catch {
return val
}
}
return String(val)
}
const handleClearAll = async () => {
try {
await ElMessageBox.confirm('确定清空所有玩家抽奖测试数据?', '提示', {
type: 'warning'
})
await api.clearAll()
ElMessage.success('已清空所有测试数据')
getData()
} catch (e: any) {
if (e !== 'cancel') {
ElMessage.error(e?.message || '清空失败')
}
}
}
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 表格配置
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: listApi,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: 'ID', width: 80 },
{ prop: 'lottery_config_id', label: '彩金池配置', width: 120, useSlot: true },
{ prop: 'lottery_type', label: '抽奖类型', width: 100, useSlot: true },
{ prop: 'is_win', label: '是否中大奖', width: 100, useSlot: true },
{ prop: 'win_coin', label: '赢取平台币', width: 110 },
{ prop: 'super_win_coin', label: '中大奖平台币', width: 120 },
{ prop: 'reward_win_coin', label: '摇色子中奖平台币', width: 140 },
{ prop: 'direction', label: '方向', width: 90, useSlot: true },
{ prop: 'start_index', label: '起始索引', width: 90 },
{ prop: 'target_index', label: '终点索引', width: 90 },
{ prop: 'roll_array', label: '摇取点数', width: 140, useSlot: true },
{ prop: 'roll_number', label: '摇取点数和', width: 110, sortable: true },
{ prop: 'reward_config_id', label: '奖励档位', width: 100, useSlot: true },
{ prop: 'status', label: '状态', width: 80, useSlot: true },
{ prop: 'create_time', label: '创建时间', width: 170 },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
]
}
})
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
</script>
<style scoped>
.table-summary-inline {
margin-right: 12px;
font-size: 14px;
color: var(--el-text-color-regular);
white-space: nowrap;
}
.table-summary-inline strong {
color: var(--el-color-danger);
}
.table-toolbar-buttons {
display: inline-flex;
}
</style>

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<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增玩家抽奖记录(测试数据)' : '编辑玩家抽奖记录(测试数据)'"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="彩金池配置id" prop="lottery_config_id">
<el-input v-model="formData.lottery_config_id" placeholder="请输入彩金池配置id" />
</el-form-item>
<el-form-item label="抽奖类型" prop="lottery_type">
<el-select
v-model="formData.lottery_type"
placeholder="请选择"
clearable
style="width: 100%"
>
<el-option label="付费" :value="0" />
<el-option label="赠送" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="方向" prop="direction">
<el-select v-model="formData.direction" placeholder="请选择" clearable style="width: 100%">
<el-option label="顺时针" :value="0" />
<el-option label="逆时针" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="是否中大奖" prop="is_win">
<el-select v-model="formData.is_win" placeholder="请选择" clearable style="width: 100%">
<el-option label="无" :value="0" />
<el-option label="中大奖" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="赢取平台币" prop="win_coin">
<el-input-number
v-model="formData.win_coin"
placeholder="赢取平台币"
:precision="2"
controls-position="right"
style="width: 100%"
/>
</el-form-item>
<el-form-item label="中奖档位" prop="reward_tier">
<el-select
v-model="formData.reward_tier"
placeholder="请选择档位(选后自动带出奖励配置ID)"
clearable
style="width: 100%"
@change="onRewardTierChange"
>
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
</el-select>
</el-form-item>
<el-form-item label="奖励配置id" prop="reward_config_id">
<el-input
v-model="formData.reward_config_id"
placeholder="可选中奖档位自动带出或手动输入"
/>
</el-form-item>
<el-form-item label="起始索引" prop="start_index">
<el-input v-model="formData.start_index" placeholder="请输入起始索引" />
</el-form-item>
<el-form-item label="结束索引" prop="target_index">
<el-input v-model="formData.target_index" placeholder="请输入结束索引" />
</el-form-item>
<el-form-item label="摇取点数和" prop="roll_number">
<el-input v-model="formData.roll_number" placeholder="请输入摇取点数和" />
</el-form-item>
<el-form-item label="摇取点数:[1,2,3,4,5,6]" prop="roll_array">
<el-input v-model="formData.roll_array" placeholder="请输入摇取点数:[1,2,3,4,5,6]" />
</el-form-item>
<el-form-item label="状态:0=失败,1=成功" prop="status">
<sa-radio v-model="formData.status" dict="data_status" />
</el-form-item>
<el-form-item label="中大奖平台币" prop="super_win_coin">
<el-input v-model="formData.super_win_coin" placeholder="请输入中大奖平台币" />
</el-form-item>
<el-form-item label="摇色子中奖平台币" prop="reward_win_coin">
<el-input v-model="formData.reward_win_coin" placeholder="请输入摇色子中奖平台币" />
</el-form-item>
<el-form-item label="所属管理员" prop="admin_id">
<el-input v-model="formData.admin_id" placeholder="请输入所属管理员" />
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/play_record_test/index'
import rewardConfigApi from '../../../api/reward_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
interface Props {
modelValue: boolean
dialogType: string
data?: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
dialogType: 'add',
data: undefined
})
const emit = defineEmits<Emits>()
const formRef = ref<FormInstance>()
/**
* 弹窗显示状态双向绑定
*/
const visible = computed({
get: () => props.modelValue,
set: (value) => emit('update:modelValue', value)
})
/**
* 表单验证规则
*/
const rules = reactive<FormRules>({
lottery_config_id: [{ required: true, message: '彩金池配置id必需填写', trigger: 'blur' }],
lottery_type: [{ required: true, message: '抽奖类型:0=付费,1=赠送必需填写', trigger: 'blur' }],
is_win: [{ required: true, message: '中大奖:0=无,1=中奖必需填写', trigger: 'blur' }],
direction: [{ required: true, message: '方向:0=顺时针,1=逆时针必需填写', trigger: 'blur' }],
reward_config_id: [{ required: true, message: '奖励配置id必需填写', trigger: 'blur' }],
status: [{ required: true, message: '状态:0=失败,1=成功必需填写', trigger: 'blur' }]
})
/**
* 初始数据
*/
const initialFormData = {
id: null,
lottery_config_id: null,
lottery_type: null,
is_win: null,
win_coin: 0,
direction: null,
reward_tier: undefined as string | undefined,
reward_config_id: null,
start_index: null,
target_index: null,
roll_number: null,
roll_array: '',
status: 1,
super_win_coin: '0.00',
reward_win_coin: '0.00',
admin_id: null
}
/**
* 表单数据
*/
const formData = reactive({ ...initialFormData })
/**
* 监听弹窗打开,初始化表单数据
*/
watch(
() => props.modelValue,
(newVal) => {
if (newVal) {
initPage()
}
}
)
/**
* 初始化页面数据
*/
const initPage = async () => {
// 先重置为初始值
Object.assign(formData, initialFormData)
// 如果有数据,则填充数据
if (props.data) {
await nextTick()
initForm()
}
}
/**
* 初始化表单数据
*/
const initForm = () => {
if (props.data) {
for (const key in formData) {
if (key === 'reward_tier') continue
if (props.data[key] != null && props.data[key] !== undefined) {
;(formData as Record<string, unknown>)[key] = props.data[key]
}
}
if (typeof formData.win_coin === 'string') {
formData.win_coin = parseFloat(formData.win_coin) || 0
}
}
}
/**
* 中奖档位变更:按档位拉取奖励配置并取第一条的 id 填入 reward_config_id
*/
async function onRewardTierChange(tier: string) {
if (!tier) {
formData.reward_config_id = null
return
}
try {
const res = await rewardConfigApi.list({
saiType: 'all',
tier: tier
})
const list = (res as any)?.data ?? (Array.isArray(res) ? res : [])
const first = Array.isArray(list) ? list[0] : (list?.data?.[0] ?? list?.[0])
if (first && first.id != null) {
formData.reward_config_id = first.id
} else {
formData.reward_config_id = null
}
} catch {
formData.reward_config_id = null
}
}
/**
* 关闭弹窗并重置表单
*/
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
}
/**
* 提交表单
*/
const handleSubmit = async () => {
if (!formRef.value) return
try {
await formRef.value.validate()
const payload = { ...formData }
delete (payload as Record<string, unknown>).reward_tier
if (props.dialogType === 'add') {
await api.save(payload)
ElMessage.success('新增成功')
} else {
await api.update(payload)
ElMessage.success('修改成功')
}
emit('success')
handleClose()
} catch (error) {
console.log('表单验证失败:', error)
}
}
</script>

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<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="120px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="抽奖类型" prop="lottery_type">
<el-select v-model="formData.lottery_type" placeholder="全部" clearable style="width: 100%">
<el-option label="付费" :value="0" />
<el-option label="赠送" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="方向" prop="direction">
<el-select v-model="formData.direction" placeholder="全部" clearable style="width: 100%">
<el-option label="顺时针" :value="0" />
<el-option label="逆时针" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="是否中大奖" prop="is_win">
<el-select v-model="formData.is_win" placeholder="全部" clearable style="width: 100%">
<el-option label="无" :value="0" />
<el-option label="中大奖" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="赢取平台币" prop="win_coin_min">
<div class="range-wrap">
<el-input-number
v-model="formData.win_coin_min"
placeholder="最小"
:precision="2"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<el-input-number
v-model="formData.win_coin_max"
placeholder="最大"
:precision="2"
controls-position="right"
class="range-input"
/>
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="中奖档位" prop="reward_tier">
<el-select v-model="formData.reward_tier" placeholder="全部" clearable style="width: 100%">
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
</el-select>
</el-form-item>
</el-col>
</sa-search-bar>
</template>
<script setup lang="ts">
interface Props {
modelValue: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: Record<string, any>): void
(e: 'search', params: Record<string, any>): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
const isExpanded = ref<boolean>(false)
const searchBarRef = ref()
const formData = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
function handleReset() {
searchBarRef.value?.ref.resetFields()
emit('reset')
}
async function handleSearch() {
emit('search', formData.value)
}
function handleExpand(expanded: boolean) {
isExpanded.value = expanded
}
const setSpan = (span: number) => ({
span,
xs: 24,
sm: span >= 12 ? span : 12,
md: span >= 8 ? span : 8,
lg: span,
xl: span
})
</script>
<style lang="scss" scoped>
.range-wrap {
display: flex;
align-items: center;
gap: 8px;
min-width: 0;
}
.range-input {
flex: 1;
min-width: 0;
}
.range-sep {
color: var(--el-text-color-secondary);
flex-shrink: 0;
}
</style>

View File

@@ -21,6 +21,13 @@
>
权重配比
</ElButton>
<ElButton
v-permission="'dice:reward:index:index'"
@click="weightTestVisible = true"
v-ripple
>
一键测试权重
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
@@ -39,6 +46,7 @@
</ElCard>
<WeightRatioDialog v-model="weightRatioVisible" @success="refreshData" />
<WeightTestDialog v-model="weightTestVisible" @success="refreshData" />
</div>
</template>
@@ -47,9 +55,11 @@
import api from '../../api/reward/index'
import TableSearch from './modules/table-search.vue'
import WeightRatioDialog from './modules/weight-ratio-dialog.vue'
import WeightTestDialog from './modules/weight-test-dialog.vue'
const currentDirection = ref<0 | 1>(0)
const weightRatioVisible = ref(false)
const weightTestVisible = ref(false)
const searchForm = ref<Record<string, unknown>>({
direction: 0,

View File

@@ -0,0 +1,108 @@
<template>
<ElDialog
v-model="visible"
title="一键测试权重"
width="520px"
:close-on-click-modal="false"
destroy-on-close
@close="onClose"
>
<ElForm ref="formRef" :model="form" label-width="140px" :disabled="running">
<ElFormItem label="测试数据档位类型" prop="lottery_config_id" required>
<ElSelect
v-model="form.lottery_config_id"
placeholder="请选择奖池配置"
filterable
style="width: 100%"
>
<ElOption
v-for="item in lotteryOptions"
:key="item.id"
:label="item.name"
:value="item.id"
/>
</ElSelect>
</ElFormItem>
<ElFormItem label="顺时针方向次数" prop="s_count" required>
<ElSelect v-model="form.s_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
<ElFormItem label="逆时针方向次数" prop="n_count" required>
<ElSelect v-model="form.n_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
</ElForm>
<template #footer>
<ElButton @click="visible = false">取消</ElButton>
<ElButton type="primary" :loading="running" @click="handleStart">开始测试</ElButton>
</template>
</ElDialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward/index'
import lotteryPoolApi from '../../../api/lottery_pool_config/index'
const countOptions = [100, 500, 1000, 5000]
const visible = defineModel<boolean>({ default: false })
const emit = defineEmits<{ (e: 'success'): void }>()
const formRef = ref()
const form = reactive({
lottery_config_id: undefined as number | undefined,
s_count: 100,
n_count: 100
})
const lotteryOptions = ref<Array<{ id: number; name: string }>>([])
const running = ref(false)
function onClose() {
running.value = false
}
async function loadLotteryOptions() {
try {
const list = await lotteryPoolApi.getOptions()
lotteryOptions.value = list.map((r: { id: number; name: string }) => ({ id: r.id, name: r.name }))
if (list.length && !form.lottery_config_id) {
form.lottery_config_id = list[0].id
}
} catch (_) {
lotteryOptions.value = []
}
}
async function handleStart() {
if (!form.lottery_config_id) {
ElMessage.warning('请选择测试数据档位类型')
return
}
running.value = true
try {
await api.startWeightTest({
lottery_config_id: form.lottery_config_id,
s_count: form.s_count,
n_count: form.n_count
})
ElMessage.success('测试任务已创建,后台将自动执行。请在【玩家抽奖记录(测试数据)】中查看生成的测试数据')
visible.value = false
emit('success')
} catch (e: any) {
ElMessage.error(e?.message || '创建测试任务失败')
} finally {
running.value = false
}
}
watch(visible, (v) => {
if (v) {
loadLotteryOptions()
} else {
onClose()
}
})
</script>

View File

@@ -168,7 +168,19 @@
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: 'ID', width: 80, align: 'center' },
{ prop: 'test_count', label: '测试次数', width: 100, align: 'center' },
{
prop: 'status',
label: '状态',
width: 90,
align: 'center',
formatter: (row: Record<string, any>) =>
row.status === 1 ? '完成' : row.status === -1 ? '失败' : '待完成'
},
{ prop: 's_count', label: '顺时针次数', width: 110, align: 'center' },
{ prop: 'n_count', label: '逆时针次数', width: 110, align: 'center' },
{ prop: 'test_count', label: '测试总次数', width: 110, align: 'center' },
{ prop: 'over_play_count', label: '完成次数', width: 110, align: 'center' },
{ prop: 'lottery_config_id', label: '奖池配置ID', width: 110, align: 'center' },
{
prop: 'admin_name',
label: '管理员',
@@ -190,6 +202,13 @@
align: 'center',
useSlot: true
},
{
prop: 'remark',
label: '备注',
minWidth: 140,
align: 'center',
showOverflowTooltip: true
},
{ prop: 'create_time', label: '创建时间', width: 170, align: 'center' },
{
prop: 'operation',