[色子游戏]玩家抽奖记录测试数据
This commit is contained in:
@@ -427,4 +427,98 @@ class PlayStartLogic
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}
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return $this->generateRollArrayFromSum($sum);
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}
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/**
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* 模拟一局抽奖(不写库、不扣玩家),用于权重测试写入 dice_play_record_test
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* @param \app\dice\model\lottery_pool_config\DiceLotteryPoolConfig $config 奖池配置
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* @param int $direction 0=顺时针 1=逆时针
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* @return array 可直接用于 DicePlayRecordTest::create 的字段 + tier(用于统计档位概率)
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*/
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public function simulateOnePlay($config, int $direction): array
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{
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$rewardInstance = DiceReward::getCachedInstance();
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$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
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$maxTierRetry = 10;
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$chosen = null;
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$tier = null;
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for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) {
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$tier = LotteryService::drawTierByWeights($config);
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$tierRewards = $byTierDirection[$tier][$direction] ?? [];
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if (empty($tierRewards)) {
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continue;
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}
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try {
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$chosen = self::drawRewardByWeight($tierRewards);
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} catch (\RuntimeException $e) {
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if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
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continue;
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}
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throw $e;
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}
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break;
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}
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if ($chosen === null) {
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throw new \RuntimeException('模拟抽奖:无可用奖励配置');
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}
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$startIndex = (int) ($chosen['start_index'] ?? 0);
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$targetIndex = (int) ($chosen['end_index'] ?? 0);
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$rollNumber = (int) ($chosen['grid_number'] ?? 0);
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$realEv = (float) ($chosen['real_ev'] ?? 0);
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$isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
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$rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
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$superWinCoin = 0;
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$isWin = 0;
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if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
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$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
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$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
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$doSuperWin = $alwaysSuperWin;
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if (!$doSuperWin) {
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$bigWinWeight = 10000;
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if ($bigWinConfig !== null && isset($bigWinConfig['weight'])) {
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$bigWinWeight = min(10000, max(0, (int) $bigWinConfig['weight']));
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}
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$roll = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX);
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$doSuperWin = $bigWinWeight > 0 && $roll < ($bigWinWeight / 10000.0);
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}
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if ($doSuperWin) {
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$rollArray = $this->getSuperWinRollArray($rollNumber);
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$isWin = 1;
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$superWinCoin = ($bigWinConfig['real_ev'] ?? 0) > 0 ? (float) ($bigWinConfig['real_ev'] ?? 0) : self::SUPER_WIN_BONUS;
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$rewardWinCoin = 0;
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} else {
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$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
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}
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} else {
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$rollArray = $this->generateRollArrayFromSum($rollNumber);
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}
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$winCoin = $superWinCoin + $rewardWinCoin;
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$configId = (int) $config->id;
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$rewardId = ($isWin === 1 && $superWinCoin > 0) ? 0 : $targetIndex;
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$configName = (string) ($config->name ?? '');
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return [
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'player_id' => 0,
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'admin_id' => 0,
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'lottery_config_id' => $configId,
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'lottery_type' => self::LOTTERY_TYPE_PAID,
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'is_win' => $isWin,
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'win_coin' => $winCoin,
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'super_win_coin' => $superWinCoin,
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'reward_win_coin' => $rewardWinCoin,
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'use_coins' => 0,
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'direction' => $direction,
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'reward_config_id' => $rewardId,
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'start_index' => $startIndex,
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'target_index' => $targetIndex,
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'roll_array' => json_encode($rollArray),
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'roll_number' => array_sum($rollArray),
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'lottery_name' => $configName,
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'status' => self::RECORD_STATUS_SUCCESS,
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'tier' => $tier,
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'roll_number_for_count' => $rollNumber,
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];
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}
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}
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@@ -0,0 +1,150 @@
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<?php
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// +----------------------------------------------------------------------
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// | saiadmin [ saiadmin快速开发框架 ]
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// +----------------------------------------------------------------------
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// | Author: your name
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// +----------------------------------------------------------------------
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namespace app\dice\controller\play_record_test;
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use plugin\saiadmin\basic\BaseController;
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use app\dice\logic\play_record_test\DicePlayRecordTestLogic;
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use app\dice\validate\play_record_test\DicePlayRecordTestValidate;
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use plugin\saiadmin\service\Permission;
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use support\Request;
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use support\Response;
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use support\think\Db;
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/**
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* 玩家抽奖记录(测试数据)控制器
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*/
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class DicePlayRecordTestController extends BaseController
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{
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/**
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* 构造函数
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*/
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public function __construct()
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{
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$this->logic = new DicePlayRecordTestLogic();
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$this->validate = new DicePlayRecordTestValidate;
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parent::__construct();
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}
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/**
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* 数据列表,并在结果中附带当前筛选条件下所有测试数据的玩家总收益 total_win_coin(DicePlayRecordTest.win_coin 求和)
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* @param Request $request
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* @return Response
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*/
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#[Permission('玩家抽奖记录(测试数据)列表', 'dice:play_record_test:index:index')]
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public function index(Request $request): Response
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{
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$where = $request->more([
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['lottery_type', ''],
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['direction', ''],
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['is_win', ''],
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['win_coin_min', ''],
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['win_coin_max', ''],
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['reward_tier', ''],
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]);
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$query = $this->logic->search($where);
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$query->with(['diceLotteryPoolConfig', 'diceRewardConfig']);
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// 按当前筛选条件统计所有测试数据的总收益(游戏总亏损)
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$sumQuery = clone $query;
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$totalWinCoin = $sumQuery->sum('win_coin');
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$data = $this->logic->getList($query);
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$data['total_win_coin'] = $totalWinCoin;
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return $this->success($data);
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}
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/**
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* 读取数据
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* @param Request $request
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* @return Response
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*/
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#[Permission('玩家抽奖记录(测试数据)读取', 'dice:play_record_test:index:read')]
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public function read(Request $request): Response
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{
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$id = $request->input('id', '');
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$model = $this->logic->read($id);
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if ($model) {
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$data = is_array($model) ? $model : $model->toArray();
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return $this->success($data);
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} else {
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return $this->fail('未查找到信息');
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}
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}
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/**
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* 保存数据
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* @param Request $request
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* @return Response
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*/
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#[Permission('玩家抽奖记录(测试数据)添加', 'dice:play_record_test:index:save')]
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public function save(Request $request): Response
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{
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$data = $request->post();
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$this->validate('save', $data);
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$result = $this->logic->add($data);
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if ($result) {
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return $this->success('添加成功');
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} else {
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return $this->fail('添加失败');
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}
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}
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/**
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* 更新数据
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* @param Request $request
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* @return Response
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*/
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#[Permission('玩家抽奖记录(测试数据)修改', 'dice:play_record_test:index:update')]
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public function update(Request $request): Response
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{
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$data = $request->post();
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$this->validate('update', $data);
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$result = $this->logic->edit($data['id'], $data);
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if ($result) {
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return $this->success('修改成功');
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} else {
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return $this->fail('修改失败');
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}
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}
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/**
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* 删除数据
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* @param Request $request
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* @return Response
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*/
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#[Permission('玩家抽奖记录(测试数据)删除', 'dice:play_record_test:index:destroy')]
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public function destroy(Request $request): Response
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{
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$ids = $request->post('ids', '');
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if (empty($ids)) {
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return $this->fail('请选择要删除的数据');
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}
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$result = $this->logic->destroy($ids);
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if ($result) {
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return $this->success('删除成功');
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} else {
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return $this->fail('删除失败');
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}
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}
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/**
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* 一键删除所有测试数据:清空 dice_play_record_test 表
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* @param Request $request
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* @return Response
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*/
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#[Permission('玩家抽奖记录(测试数据)删除', 'dice:play_record_test:index:destroy')]
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public function clearAll(Request $request): Response
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{
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try {
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$table = (new \app\dice\model\play_record_test\DicePlayRecordTest())->getTable();
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Db::execute('TRUNCATE TABLE `' . $table . '`');
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return $this->success('已清空所有测试数据');
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} catch (\Throwable $e) {
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return $this->fail('清空失败:' . $e->getMessage());
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}
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}
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}
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@@ -5,8 +5,12 @@
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namespace app\dice\controller\reward;
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use app\dice\logic\reward\DiceRewardLogic;
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use app\dice\logic\reward_config_record\DiceRewardConfigRecordLogic;
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use app\dice\model\reward\DiceReward;
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use app\dice\model\play_record_test\DicePlayRecordTest;
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use app\dice\model\reward_config_record\DiceRewardConfigRecord;
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use plugin\saiadmin\basic\BaseController;
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use support\think\Db;
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use plugin\saiadmin\service\Permission;
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use support\Request;
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use support\Response;
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@@ -74,6 +78,68 @@ class DiceRewardController extends BaseController
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return $this->success($data);
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}
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/**
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* 一键测试权重:创建测试记录并启动单进程后台执行,实时写入 dice_play_record_test,更新 dice_reward_config_record 进度
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* 参数:lottery_config_id 奖池配置,s_count 顺时针次数 100/500/1000/5000,n_count 逆时针次数 100/500/1000/5000
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*/
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#[Permission('奖励对照列表', 'dice:reward:index:index')]
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public function startWeightTest(Request $request): Response
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{
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$lotteryConfigId = (int) $request->post('lottery_config_id', 0);
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$sCount = (int) $request->post('s_count', 100);
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$nCount = (int) $request->post('n_count', 100);
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$adminId = isset($this->adminInfo['id']) ? (int) $this->adminInfo['id'] : null;
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try {
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$logic = new DiceRewardConfigRecordLogic();
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$recordId = $logic->createWeightTestRecord($lotteryConfigId, $sCount, $nCount, $adminId);
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// 由独立进程 WeightTestProcess 定时轮询 status=0 并执行,不占用 HTTP 资源
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return $this->success(['record_id' => $recordId]);
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} catch (\plugin\saiadmin\exception\ApiException $e) {
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return $this->fail($e->getMessage());
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}
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}
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/**
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* 查询一键测试进度:total_play_count、over_play_count、status、remark
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*/
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#[Permission('奖励对照列表', 'dice:reward:index:index')]
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public function getTestProgress(Request $request): Response
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{
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$recordId = (int) $request->input('record_id', 0);
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if ($recordId <= 0) {
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return $this->fail('请传入 record_id');
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}
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$record = DiceRewardConfigRecord::find($recordId);
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if (!$record) {
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return $this->fail('记录不存在');
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}
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$arr = $record->toArray();
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$data = [
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'total_play_count' => (int) ($arr['total_play_count'] ?? 0),
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'over_play_count' => (int) ($arr['over_play_count'] ?? 0),
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'status' => (int) ($arr['status'] ?? 0),
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'remark' => $arr['remark'] ?? null,
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'result_counts' => $arr['result_counts'] ?? null,
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'tier_counts' => $arr['tier_counts'] ?? null,
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];
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return $this->success($data);
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}
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/**
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* 一键清空测试数据:清空 dice_play_record_test 表
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*/
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#[Permission('奖励对照列表', 'dice:reward:index:index')]
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public function clearPlayRecordTest(Request $request): Response
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{
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try {
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$table = (new DicePlayRecordTest())->getTable();
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Db::execute('TRUNCATE TABLE `' . $table . '`');
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return $this->success('已清空测试数据');
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} catch (\Throwable $e) {
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return $this->fail('清空失败:' . $e->getMessage());
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}
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}
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/**
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* 权重编辑弹窗:按方向+点数批量更新权重(写入 dice_reward)
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* 参数:items: [{ grid_number, weight_clockwise, weight_counterclockwise }, ...]
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@@ -0,0 +1,27 @@
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<?php
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// +----------------------------------------------------------------------
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// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
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// | Author: your name
|
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// +----------------------------------------------------------------------
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namespace app\dice\logic\play_record_test;
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use plugin\saiadmin\basic\think\BaseLogic;
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use plugin\saiadmin\exception\ApiException;
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use plugin\saiadmin\utils\Helper;
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use app\dice\model\play_record_test\DicePlayRecordTest;
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/**
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* 玩家抽奖记录(测试数据)逻辑层
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*/
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class DicePlayRecordTestLogic extends BaseLogic
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{
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/**
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* 构造函数
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*/
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public function __construct()
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{
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$this->model = new DicePlayRecordTest();
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}
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}
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@@ -141,4 +141,68 @@ class DiceRewardConfigRecordLogic extends BaseLogic
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DiceRewardConfig::refreshCache();
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DiceRewardConfig::clearRequestInstance();
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}
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/**
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* 创建一键测试权重记录并返回 ID,供后台执行器写入 dice_play_record_test 并更新进度
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* @param int $lotteryConfigId 奖池配置 ID(DiceLotteryPoolConfig)
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* @param int $sCount 顺时针模拟次数 100/500/1000/5000
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* @param int $nCount 逆时针模拟次数 100/500/1000/5000
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* @param int|null $adminId 执行人
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* @return int 记录 ID
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* @throws ApiException
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*/
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public function createWeightTestRecord(int $lotteryConfigId, int $sCount, int $nCount, ?int $adminId = null): int
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{
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$allowed = [100, 500, 1000, 5000];
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if (!in_array($sCount, $allowed, true) || !in_array($nCount, $allowed, true)) {
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throw new ApiException('顺时针/逆时针次数仅支持 100、500、1000、5000');
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}
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$config = DiceLotteryPoolConfig::find($lotteryConfigId);
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if (!$config) {
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throw new ApiException('奖池配置不存在');
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}
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$instance = DiceReward::getCachedInstance();
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$byTierDirection = $instance['by_tier_direction'] ?? [];
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$snapshot = [];
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foreach ($byTierDirection as $tier => $byDir) {
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foreach ($byDir as $dir => $rows) {
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foreach ($rows as $row) {
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$snapshot[] = [
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'id' => (int) ($row['id'] ?? 0),
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'grid_number' => (int) ($row['grid_number'] ?? 0),
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'tier' => (string) ($tier ?? ''),
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'weight' => (int) ($row['weight'] ?? 0),
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];
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}
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}
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}
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$tierWeightsSnapshot = [
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'T1' => (int) ($config->t1_weight ?? 0),
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'T2' => (int) ($config->t2_weight ?? 0),
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'T3' => (int) ($config->t3_weight ?? 0),
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'T4' => (int) ($config->t4_weight ?? 0),
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'T5' => (int) ($config->t5_weight ?? 0),
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];
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$total = $sCount + $nCount;
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$record = new DiceRewardConfigRecord();
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$record->test_count = $total;
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$record->weight_config_snapshot = $snapshot;
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$record->tier_weights_snapshot = $tierWeightsSnapshot;
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$record->lottery_config_id = $lotteryConfigId;
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$record->total_play_count = $total;
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$record->over_play_count = 0;
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$record->status = DiceRewardConfigRecord::STATUS_RUNNING;
|
||||
$record->remark = null;
|
||||
$record->s_count = $sCount;
|
||||
$record->n_count = $nCount;
|
||||
$record->result_counts = [];
|
||||
$record->tier_counts = null;
|
||||
$record->admin_id = $adminId;
|
||||
$record->create_time = date('Y-m-d H:i:s');
|
||||
$record->save();
|
||||
|
||||
return (int) $record->id;
|
||||
}
|
||||
}
|
||||
|
||||
156
server/app/dice/logic/reward_config_record/WeightTestRunner.php
Normal file
156
server/app/dice/logic/reward_config_record/WeightTestRunner.php
Normal file
@@ -0,0 +1,156 @@
|
||||
<?php
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace app\dice\logic\reward_config_record;
|
||||
|
||||
use app\api\logic\PlayStartLogic;
|
||||
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
||||
use app\dice\model\play_record_test\DicePlayRecordTest;
|
||||
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
|
||||
use support\Log;
|
||||
|
||||
/**
|
||||
* 一键测试权重:单进程后台执行模拟摇色子,写入 dice_play_record_test 并更新 dice_reward_config_record 进度
|
||||
*/
|
||||
class WeightTestRunner
|
||||
{
|
||||
private const BATCH_SIZE = 10;
|
||||
|
||||
/**
|
||||
* 执行指定测试记录:按 s_count(顺时针)+n_count(逆时针) 模拟,每 10 条写入一次测试表并更新进度
|
||||
* @param int $recordId dice_reward_config_record.id
|
||||
*/
|
||||
public function run(int $recordId): void
|
||||
{
|
||||
$record = DiceRewardConfigRecord::find($recordId);
|
||||
if (!$record) {
|
||||
Log::error("WeightTestRunner: 记录不存在 record_id={$recordId}");
|
||||
return;
|
||||
}
|
||||
|
||||
$sCount = (int) ($record->s_count ?? 0);
|
||||
$nCount = (int) ($record->n_count ?? 0);
|
||||
$total = $sCount + $nCount;
|
||||
if ($total <= 0) {
|
||||
$this->markFailed($recordId, 's_count + n_count 必须大于 0');
|
||||
return;
|
||||
}
|
||||
|
||||
$configId = (int) ($record->lottery_config_id ?? 0);
|
||||
$config = $configId > 0 ? DiceLotteryPoolConfig::find($configId) : DiceLotteryPoolConfig::where('type', 0)->find();
|
||||
if (!$config) {
|
||||
$this->markFailed($recordId, '奖池配置不存在');
|
||||
return;
|
||||
}
|
||||
|
||||
$playLogic = new PlayStartLogic();
|
||||
$resultCounts = []; // grid_number => count
|
||||
$tierCounts = []; // tier => count
|
||||
$buffer = [];
|
||||
$done = 0;
|
||||
|
||||
try {
|
||||
for ($i = 0; $i < $sCount; $i++) {
|
||||
$row = $playLogic->simulateOnePlay($config, 0);
|
||||
$this->aggregate($row, $resultCounts, $tierCounts);
|
||||
$buffer[] = $this->rowForInsert($row);
|
||||
$done++;
|
||||
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
|
||||
}
|
||||
for ($i = 0; $i < $nCount; $i++) {
|
||||
$row = $playLogic->simulateOnePlay($config, 1);
|
||||
$this->aggregate($row, $resultCounts, $tierCounts);
|
||||
$buffer[] = $this->rowForInsert($row);
|
||||
$done++;
|
||||
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
|
||||
}
|
||||
if (!empty($buffer)) {
|
||||
$this->insertBuffer($buffer);
|
||||
$this->updateProgress($recordId, $done, $resultCounts, $tierCounts);
|
||||
}
|
||||
$this->markSuccess($recordId, $resultCounts, $tierCounts);
|
||||
} catch (\Throwable $e) {
|
||||
Log::error('WeightTestRunner exception: ' . $e->getMessage(), ['record_id' => $recordId, 'trace' => $e->getTraceAsString()]);
|
||||
$this->markFailed($recordId, $e->getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private function aggregate(array $row, array &$resultCounts, array &$tierCounts): void
|
||||
{
|
||||
$grid = (int) ($row['roll_number_for_count'] ?? $row['roll_number'] ?? 0);
|
||||
if ($grid >= 5 && $grid <= 30) {
|
||||
$resultCounts[$grid] = ($resultCounts[$grid] ?? 0) + 1;
|
||||
}
|
||||
$tier = (string) ($row['tier'] ?? '');
|
||||
if ($tier !== '') {
|
||||
$tierCounts[$tier] = ($tierCounts[$tier] ?? 0) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
private function rowForInsert(array $row): array
|
||||
{
|
||||
$out = [];
|
||||
$keys = [
|
||||
'player_id', 'admin_id', 'lottery_config_id', 'lottery_type', 'is_win', 'win_coin',
|
||||
'super_win_coin', 'reward_win_coin', 'use_coins', 'direction', 'reward_config_id',
|
||||
'start_index', 'target_index', 'roll_array', 'roll_number', 'lottery_name', 'status',
|
||||
];
|
||||
foreach ($keys as $k) {
|
||||
if (array_key_exists($k, $row)) {
|
||||
$out[$k] = $row[$k];
|
||||
}
|
||||
}
|
||||
return $out;
|
||||
}
|
||||
|
||||
private function flushIfNeeded(array &$buffer, int $recordId, int $done, int $total, array $resultCounts, array $tierCounts): void
|
||||
{
|
||||
if (count($buffer) < self::BATCH_SIZE) {
|
||||
return;
|
||||
}
|
||||
$this->insertBuffer($buffer);
|
||||
$buffer = [];
|
||||
$this->updateProgress($recordId, $done, $resultCounts, $tierCounts);
|
||||
}
|
||||
|
||||
private function insertBuffer(array $rows): void
|
||||
{
|
||||
if (empty($rows)) {
|
||||
return;
|
||||
}
|
||||
foreach ($rows as $row) {
|
||||
DicePlayRecordTest::create($row);
|
||||
}
|
||||
}
|
||||
|
||||
private function updateProgress(int $recordId, int $overPlayCount, array $resultCounts, array $tierCounts): void
|
||||
{
|
||||
$record = DiceRewardConfigRecord::find($recordId);
|
||||
if ($record) {
|
||||
$record->over_play_count = $overPlayCount;
|
||||
$record->result_counts = $resultCounts;
|
||||
$record->tier_counts = $tierCounts;
|
||||
$record->save();
|
||||
}
|
||||
}
|
||||
|
||||
private function markSuccess(int $recordId, array $resultCounts, array $tierCounts): void
|
||||
{
|
||||
$record = DiceRewardConfigRecord::find($recordId);
|
||||
if ($record) {
|
||||
$record->status = DiceRewardConfigRecord::STATUS_SUCCESS;
|
||||
$record->result_counts = $resultCounts;
|
||||
$record->tier_counts = $tierCounts;
|
||||
$record->remark = null;
|
||||
$record->save();
|
||||
}
|
||||
}
|
||||
|
||||
private function markFailed(int $recordId, string $message): void
|
||||
{
|
||||
DiceRewardConfigRecord::where('id', $recordId)->update([
|
||||
'status' => DiceRewardConfigRecord::STATUS_FAIL,
|
||||
'remark' => mb_substr($message, 0, 500),
|
||||
]);
|
||||
}
|
||||
}
|
||||
122
server/app/dice/model/play_record_test/DicePlayRecordTest.php
Normal file
122
server/app/dice/model/play_record_test/DicePlayRecordTest.php
Normal file
@@ -0,0 +1,122 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\play_record_test;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
||||
use think\model\relation\BelongsTo;
|
||||
|
||||
/**
|
||||
* 玩家抽奖记录(测试数据)模型
|
||||
*
|
||||
* dice_play_record_test 玩家抽奖记录(测试数据)
|
||||
*
|
||||
* @property $id ID
|
||||
* @property $lottery_config_id 彩金池配置id
|
||||
* @property $lottery_type 抽奖类型:0=付费,1=赠送
|
||||
* @property $is_win 中大奖:0=无,1=中奖
|
||||
* @property $win_coin 赢取平台币
|
||||
* @property $direction 方向:0=顺时针,1=逆时针
|
||||
* @property $reward_config_id 奖励配置id
|
||||
* @property $create_time 创建时间
|
||||
* @property $update_time 修改时间
|
||||
* @property $start_index 起始索引
|
||||
* @property $target_index 结束索引
|
||||
* @property $roll_number 摇取点数和
|
||||
* @property $roll_array 摇取点数:[1,2,3,4,5,6]
|
||||
* @property $status 状态:0=失败,1=成功
|
||||
* @property $super_win_coin 中大奖平台币
|
||||
* @property $reward_win_coin 摇色子中奖平台币
|
||||
* @property $admin_id 所属管理员
|
||||
*/
|
||||
class DicePlayRecordTest extends BaseModel
|
||||
{
|
||||
/**
|
||||
* 数据表主键
|
||||
* @var string
|
||||
*/
|
||||
protected $pk = 'id';
|
||||
|
||||
/**
|
||||
* 数据库表名称
|
||||
* @var string
|
||||
*/
|
||||
protected $table = 'dice_play_record_test';
|
||||
|
||||
/**
|
||||
* 彩金池配置
|
||||
* 关联 lottery_config_id -> DiceLotteryPoolConfig.id
|
||||
*/
|
||||
public function diceLotteryPoolConfig(): BelongsTo
|
||||
{
|
||||
return $this->belongsTo(DiceLotteryPoolConfig::class, 'lottery_config_id', 'id');
|
||||
}
|
||||
|
||||
/**
|
||||
* 奖励配置(终点格 = target_index 对应 DiceRewardConfig.id,表中为 reward_config_id)
|
||||
* 关联 reward_config_id -> DiceRewardConfig.id
|
||||
*/
|
||||
public function diceRewardConfig(): BelongsTo
|
||||
{
|
||||
return $this->belongsTo(DiceRewardConfig::class, 'reward_config_id', 'id');
|
||||
}
|
||||
|
||||
/** 抽奖类型 0=付费 1=赠送 */
|
||||
public function searchLotteryTypeAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('lottery_type', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 方向 0=顺时针 1=逆时针 */
|
||||
public function searchDirectionAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('direction', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 是否中大奖 0=无 1=中大奖 */
|
||||
public function searchIsWinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('is_win', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 赢取平台币下限 */
|
||||
public function searchWinCoinMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('win_coin', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 赢取平台币上限 */
|
||||
public function searchWinCoinMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('win_coin', '<=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 中奖档位(按 reward_config_id 对应 DiceRewardConfig.tier) */
|
||||
public function searchRewardTierAttr($query, $value)
|
||||
{
|
||||
if ($value === '' || $value === null) {
|
||||
return;
|
||||
}
|
||||
$ids = DiceRewardConfig::where('tier', '=', $value)->column('id');
|
||||
if (!empty($ids)) {
|
||||
$query->whereIn('reward_config_id', $ids);
|
||||
} else {
|
||||
$query->whereRaw('1=0');
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,17 +18,31 @@ use plugin\saiadmin\basic\think\BaseModel;
|
||||
* @property array $weight_config_snapshot 测试时权重配比快照:按档位 id,grid_number,tier,weight
|
||||
* @property array $tier_weights_snapshot 测试时 T1-T5 档位权重快照(来自奖池配置)
|
||||
* @property int|null $lottery_config_id 测试时使用的奖池配置 ID
|
||||
* @property int $total_play_count 总模拟次数(s_count+n_count)
|
||||
* @property int $over_play_count 已完成次数
|
||||
* @property int $status 状态 -1失败 0进行中 1成功
|
||||
* @property string|null $remark 失败时记录原因
|
||||
* @property int $s_count 顺时针模拟次数
|
||||
* @property int $n_count 逆时针模拟次数
|
||||
* @property array $result_counts 落点统计 grid_number=>出现次数
|
||||
* @property array|null $tier_counts 档位出现次数 T1=>count
|
||||
* @property int|null $admin_id 执行测试的管理员ID
|
||||
* @property string|null $create_time 创建时间
|
||||
*/
|
||||
class DiceRewardConfigRecord extends BaseModel
|
||||
{
|
||||
/** 状态:失败 */
|
||||
public const STATUS_FAIL = -1;
|
||||
/** 状态:进行中 */
|
||||
public const STATUS_RUNNING = 0;
|
||||
/** 状态:成功 */
|
||||
public const STATUS_SUCCESS = 1;
|
||||
|
||||
protected $pk = 'id';
|
||||
|
||||
protected $table = 'dice_reward_config_record';
|
||||
|
||||
protected $json = ['weight_config_snapshot', 'tier_weights_snapshot', 'result_counts'];
|
||||
protected $json = ['weight_config_snapshot', 'tier_weights_snapshot', 'result_counts', 'tier_counts'];
|
||||
|
||||
protected $jsonAssoc = true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\validate\play_record_test;
|
||||
|
||||
use plugin\saiadmin\basic\BaseValidate;
|
||||
|
||||
/**
|
||||
* 玩家抽奖记录(测试数据)验证器
|
||||
*/
|
||||
class DicePlayRecordTestValidate extends BaseValidate
|
||||
{
|
||||
/**
|
||||
* 定义验证规则
|
||||
*/
|
||||
protected $rule = [
|
||||
'lottery_config_id' => 'require',
|
||||
'lottery_type' => 'require',
|
||||
'is_win' => 'require',
|
||||
'direction' => 'require',
|
||||
'reward_config_id' => 'require',
|
||||
'status' => 'require',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义错误信息
|
||||
*/
|
||||
protected $message = [
|
||||
'lottery_config_id' => '彩金池配置id必须填写',
|
||||
'lottery_type' => '抽奖类型:0=付费,1=赠送必须填写',
|
||||
'is_win' => '中大奖:0=无,1=中奖必须填写',
|
||||
'direction' => '方向:0=顺时针,1=逆时针必须填写',
|
||||
'reward_config_id' => '奖励配置id必须填写',
|
||||
'status' => '状态:0=失败,1=成功必须填写',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义场景
|
||||
*/
|
||||
protected $scene = [
|
||||
'save' => [
|
||||
'lottery_config_id',
|
||||
'lottery_type',
|
||||
'is_win',
|
||||
'direction',
|
||||
'reward_config_id',
|
||||
'status',
|
||||
],
|
||||
'update' => [
|
||||
'lottery_config_id',
|
||||
'lottery_type',
|
||||
'is_win',
|
||||
'direction',
|
||||
'reward_config_id',
|
||||
'status',
|
||||
],
|
||||
];
|
||||
|
||||
}
|
||||
44
server/app/process/WeightTestProcess.php
Normal file
44
server/app/process/WeightTestProcess.php
Normal file
@@ -0,0 +1,44 @@
|
||||
<?php
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace app\process;
|
||||
|
||||
use app\dice\logic\reward_config_record\WeightTestRunner;
|
||||
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
|
||||
use Workerman\Timer;
|
||||
use Workerman\Worker;
|
||||
|
||||
/**
|
||||
* 一键测试权重定时任务进程:每隔一定时间检查 status=0 的测试记录并执行一条,不占用 HTTP worker 资源
|
||||
*/
|
||||
class WeightTestProcess
|
||||
{
|
||||
/** 轮询间隔(秒) */
|
||||
private const INTERVAL = 15;
|
||||
|
||||
public function onWorkerStart(Worker $worker): void
|
||||
{
|
||||
Timer::add(self::INTERVAL, function () {
|
||||
$this->runOnePending();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行一条待完成的测试记录(status=0)
|
||||
*/
|
||||
private function runOnePending(): void
|
||||
{
|
||||
$record = DiceRewardConfigRecord::where('status', DiceRewardConfigRecord::STATUS_RUNNING)
|
||||
->order('id')
|
||||
->find();
|
||||
if (!$record) {
|
||||
return;
|
||||
}
|
||||
$recordId = (int) $record->id;
|
||||
try {
|
||||
(new WeightTestRunner())->run($recordId);
|
||||
} catch (\Throwable $e) {
|
||||
// WeightTestRunner 内部会更新 status=-1 和 remark
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,6 +35,11 @@ return [
|
||||
'publicPath' => public_path()
|
||||
]
|
||||
],
|
||||
// 一键测试权重:定时轮询 status=0 的测试记录并执行,不占用 HTTP 资源
|
||||
'weight_test' => [
|
||||
'handler' => app\process\WeightTestProcess::class,
|
||||
'count' => 1,
|
||||
],
|
||||
// File update detection and automatic reload
|
||||
'monitor' => [
|
||||
'handler' => app\process\Monitor::class,
|
||||
|
||||
@@ -107,6 +107,8 @@ Route::group('/core', function () {
|
||||
Route::get('/dice/reward/DiceReward/weightRatioListWithDirection', [\app\dice\controller\reward\DiceRewardController::class, 'weightRatioListWithDirection']);
|
||||
Route::post('/dice/reward/DiceReward/batchUpdateWeights', [\app\dice\controller\reward\DiceRewardController::class, 'batchUpdateWeights']);
|
||||
Route::post('/dice/reward/DiceReward/batchUpdateWeightsByDirection', [\app\dice\controller\reward\DiceRewardController::class, 'batchUpdateWeightsByDirection']);
|
||||
Route::post('/dice/reward/DiceReward/startWeightTest', [\app\dice\controller\reward\DiceRewardController::class, 'startWeightTest']);
|
||||
Route::get('/dice/reward/DiceReward/getTestProgress', [\app\dice\controller\reward\DiceRewardController::class, 'getTestProgress']);
|
||||
fastRoute('dice/reward_config/DiceRewardConfig', \app\dice\controller\reward_config\DiceRewardConfigController::class);
|
||||
Route::get('/dice/reward_config/DiceRewardConfig/weightRatioList', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'weightRatioList']);
|
||||
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdateWeights', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdateWeights']);
|
||||
@@ -118,6 +120,8 @@ Route::group('/core', function () {
|
||||
Route::post('/dice/lottery_pool_config/DiceLotteryPoolConfig/updateCurrentPool', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'updateCurrentPool']);
|
||||
fastRoute('dice/reward_config_record/DiceRewardConfigRecord', \app\dice\controller\reward_config_record\DiceRewardConfigRecordController::class);
|
||||
Route::post('/dice/reward_config_record/DiceRewardConfigRecord/importFromRecord', [\app\dice\controller\reward_config_record\DiceRewardConfigRecordController::class, 'importFromRecord']);
|
||||
fastRoute('dice/play_record_test/DicePlayRecordTest', \app\dice\controller\play_record_test\DicePlayRecordTestController::class);
|
||||
Route::post('/dice/play_record_test/DicePlayRecordTest/clearAll', [\app\dice\controller\play_record_test\DicePlayRecordTestController::class, 'clearAll']);
|
||||
|
||||
// 数据表维护
|
||||
Route::get("/database/index", [\plugin\saiadmin\app\controller\system\DataBaseController::class, 'index']);
|
||||
|
||||
Reference in New Issue
Block a user