[色子游戏]玩家抽奖记录测试数据
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@@ -427,4 +427,98 @@ class PlayStartLogic
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}
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return $this->generateRollArrayFromSum($sum);
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}
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/**
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* 模拟一局抽奖(不写库、不扣玩家),用于权重测试写入 dice_play_record_test
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* @param \app\dice\model\lottery_pool_config\DiceLotteryPoolConfig $config 奖池配置
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* @param int $direction 0=顺时针 1=逆时针
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* @return array 可直接用于 DicePlayRecordTest::create 的字段 + tier(用于统计档位概率)
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*/
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public function simulateOnePlay($config, int $direction): array
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{
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$rewardInstance = DiceReward::getCachedInstance();
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$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
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$maxTierRetry = 10;
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$chosen = null;
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$tier = null;
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for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) {
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$tier = LotteryService::drawTierByWeights($config);
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$tierRewards = $byTierDirection[$tier][$direction] ?? [];
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if (empty($tierRewards)) {
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continue;
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}
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try {
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$chosen = self::drawRewardByWeight($tierRewards);
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} catch (\RuntimeException $e) {
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if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
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continue;
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}
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throw $e;
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}
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break;
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}
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if ($chosen === null) {
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throw new \RuntimeException('模拟抽奖:无可用奖励配置');
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}
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$startIndex = (int) ($chosen['start_index'] ?? 0);
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$targetIndex = (int) ($chosen['end_index'] ?? 0);
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$rollNumber = (int) ($chosen['grid_number'] ?? 0);
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$realEv = (float) ($chosen['real_ev'] ?? 0);
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$isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
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$rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
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$superWinCoin = 0;
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$isWin = 0;
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if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
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$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
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$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
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$doSuperWin = $alwaysSuperWin;
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if (!$doSuperWin) {
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$bigWinWeight = 10000;
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if ($bigWinConfig !== null && isset($bigWinConfig['weight'])) {
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$bigWinWeight = min(10000, max(0, (int) $bigWinConfig['weight']));
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}
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$roll = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX);
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$doSuperWin = $bigWinWeight > 0 && $roll < ($bigWinWeight / 10000.0);
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}
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if ($doSuperWin) {
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$rollArray = $this->getSuperWinRollArray($rollNumber);
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$isWin = 1;
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$superWinCoin = ($bigWinConfig['real_ev'] ?? 0) > 0 ? (float) ($bigWinConfig['real_ev'] ?? 0) : self::SUPER_WIN_BONUS;
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$rewardWinCoin = 0;
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} else {
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$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
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}
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} else {
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$rollArray = $this->generateRollArrayFromSum($rollNumber);
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}
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$winCoin = $superWinCoin + $rewardWinCoin;
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$configId = (int) $config->id;
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$rewardId = ($isWin === 1 && $superWinCoin > 0) ? 0 : $targetIndex;
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$configName = (string) ($config->name ?? '');
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return [
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'player_id' => 0,
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'admin_id' => 0,
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'lottery_config_id' => $configId,
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'lottery_type' => self::LOTTERY_TYPE_PAID,
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'is_win' => $isWin,
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'win_coin' => $winCoin,
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'super_win_coin' => $superWinCoin,
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'reward_win_coin' => $rewardWinCoin,
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'use_coins' => 0,
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'direction' => $direction,
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'reward_config_id' => $rewardId,
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'start_index' => $startIndex,
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'target_index' => $targetIndex,
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'roll_array' => json_encode($rollArray),
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'roll_number' => array_sum($rollArray),
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'lottery_name' => $configName,
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'status' => self::RECORD_STATUS_SUCCESS,
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'tier' => $tier,
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'roll_number_for_count' => $rollNumber,
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];
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}
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}
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