[色子游戏]奖励配置-新增按规则自动生成奖励配置
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@@ -27,16 +27,16 @@ export interface BoardFrequencies {
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}
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/**
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* 条数约束:T1/T2 为「不少于」;T4/T5 为「恰好」(加权条数,与 dice_reward 中顺/逆各 26 条摇取结果一致)
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* 条数约束:T1/T4/T5 为「恰好」;T2 为「不少于」(加权条数,与 dice_reward 中顺/逆各 26 条摇取结果一致)
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*/
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export interface TierCountConstraints {
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t1MinCw: number
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t1FixedCw: number
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t2MinCw: number
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/** 顺时针方向 T4 加权条数固定为该值 */
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t4FixedCw: number
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/** 顺时针方向 T5 加权条数固定为该值 */
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t5FixedCw: number
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t1MinCcw: number
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t1FixedCcw: number
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t2MinCcw: number
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/** 逆时针方向 T4 加权条数固定为该值 */
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t4FixedCcw: number
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@@ -172,11 +172,11 @@ function meetsConstraints(
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const cc4 = sumWeighted(freqCcw, tiers, 'T4')
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const cc5 = sumWeighted(freqCcw, tiers, 'T5')
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return (
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cw1 >= c.t1MinCw &&
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cw1 === c.t1FixedCw &&
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cw2 >= c.t2MinCw &&
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cw4 === c.t4FixedCw &&
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cw5 === c.t5FixedCw &&
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cc1 >= c.t1MinCcw &&
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cc1 === c.t1FixedCcw &&
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cc2 >= c.t2MinCcw &&
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cc4 === c.t4FixedCcw &&
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cc5 === c.t5FixedCcw
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@@ -268,7 +268,7 @@ export function generateTiers(input: GenerateTierInput): GenerateTierResult {
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}
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}
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return { ok: false, message: '在当前盘面与约束下未找到可行解,请放宽 T1/T2 下限或调整 T4/T5 固定条数后重试' }
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return { ok: false, message: '在当前盘面与约束下未找到可行解,请调整 T1/T4/T5 固定条数或放宽 T2 下限后重试' }
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}
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/** 展示文案:100 + 真实结算(中英文相同);T5 不使用 */
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