1.将部门修改为渠道,并且所有dice_表关联渠道表
2.将所有配置表,记录表设置关联渠道 3.优化后台页面设置
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@@ -6,6 +6,7 @@ namespace app\api\logic;
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use app\api\cache\UserCache;
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use app\api\util\ApiLang;
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use app\api\service\LotteryService;
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use app\dice\helper\AdminScopeHelper;
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use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
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use app\dice\model\play_record\DicePlayRecord;
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use app\dice\model\ante_config\DiceAnteConfig;
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@@ -64,6 +65,8 @@ class PlayStartLogic
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throw new ApiException('User not found');
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}
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$configDeptId = AdminScopeHelper::resolvePlayerConfigDeptId($player);
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$coin = (float) $player->coin;
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if ($ante <= 0) {
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throw new ApiException('ante must be a positive integer');
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@@ -71,7 +74,7 @@ class PlayStartLogic
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// 注数合规校验:ante 必须存在于 dice_ante_config.mult
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$anteConfigModel = new DiceAnteConfig();
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$exists = $anteConfigModel->where('mult', $ante)->count();
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$exists = $anteConfigModel->where('mult', $ante)->where('dept_id', $configDeptId)->count();
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if ($exists <= 0) {
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throw new ApiException('当前注数不合规,请选择正确的注数');
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}
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@@ -109,8 +112,8 @@ class PlayStartLogic
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}
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}
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$configType0 = DiceLotteryPoolConfig::where('name', 'default')->find();
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$configType1 = DiceLotteryPoolConfig::where('name', 'killScore')->find();
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$configType0 = DiceLotteryPoolConfig::where('name', 'default')->where('dept_id', $configDeptId)->find();
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$configType1 = DiceLotteryPoolConfig::where('name', 'killScore')->where('dept_id', $configDeptId)->find();
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if (!$configType0) {
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throw new ApiException('Lottery pool config not found (name=default required)');
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}
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@@ -120,7 +123,7 @@ class PlayStartLogic
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// 游玩前余额校验(按 T4 惩罚最大值兜底):
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// 门槛 = paidAmount(压注*1) + abs(T4最小real_ev)*ante
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$t4List = DiceRewardConfig::getCachedByTier('T4');
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$t4List = DiceRewardConfig::getCachedByTier('T4', $configDeptId);
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$t4MinRealEv = null;
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foreach ($t4List as $row) {
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$ev = $row['real_ev'] ?? null;
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@@ -155,7 +158,7 @@ class PlayStartLogic
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: $configType0;
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// 按档位 T1-T5 抽取后,从 DiceReward 表按当前方向取该档位数据,再按 weight 抽取一条得到 grid_number
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$rewardInstance = DiceReward::getCachedInstance();
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$rewardInstance = DiceReward::getCachedInstance($configDeptId);
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$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
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$maxTierRetry = 10;
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$chosen = null;
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@@ -216,7 +219,7 @@ class PlayStartLogic
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$superWinCoin = 0.0;
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$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
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} else {
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$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
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$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber, $configDeptId);
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$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
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$doSuperWin = $alwaysSuperWin;
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if (!$doSuperWin) {
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@@ -639,9 +642,9 @@ class PlayStartLogic
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* @param array|null $customTierWeights 自定义档位权重 ['T1'=>x, 'T2'=>x, ...],非空时忽略 config 的档位权重
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* @return array 可直接用于 DicePlayRecordTest::create 的字段 + tier(用于统计档位概率)
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*/
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public function simulateOnePlay($config, int $direction, int $lotteryType = 0, int $ante = 1, ?array $customTierWeights = null): array
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public function simulateOnePlay($config, int $direction, int $lotteryType = 0, int $ante = 1, ?array $customTierWeights = null, ?int $configDeptId = null): array
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{
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$rewardInstance = DiceReward::getCachedInstance();
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$rewardInstance = DiceReward::getCachedInstance($configDeptId);
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$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
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$maxTierRetry = 10;
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$chosen = null;
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@@ -698,7 +701,7 @@ class PlayStartLogic
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$superWinCoin = 0.0;
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$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
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} else {
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$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
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$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber, $configDeptId);
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$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
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$doSuperWin = $alwaysSuperWin;
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if (!$doSuperWin) {
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