优化抽奖方式,以及记录相关信息
This commit is contained in:
@@ -361,6 +361,7 @@
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"dice": {
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"dice": {
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"title": "Dice Game",
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"title": "Dice Game",
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"lotteryPoolConfig": "Lottery Tier Weight Config",
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"lotteryPoolConfig": "Lottery Tier Weight Config",
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"anteConfig": "Ante Config",
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"player": "Player Management",
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"player": "Player Management",
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"playerWalletRecord": "Player Wallet Records",
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"playerWalletRecord": "Player Wallet Records",
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"playRecord": "Player Draw Records",
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"playRecord": "Player Draw Records",
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@@ -30,8 +30,8 @@
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"rollArrayHint": "5 numbers, each 1–6",
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"rollArrayHint": "5 numbers, each 1–6",
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"rollNumber": "Roll Sum",
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"rollNumber": "Roll Sum",
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"placeholderRollNumber": "Sum of 5 dice (5–30)",
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"placeholderRollNumber": "Sum of 5 dice (5–30)",
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"rewardConfig": "Reward Config",
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"rewardTier": "Reward Tier",
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"placeholderRewardConfig": "Select reward config (by UI text)",
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"placeholderRewardTier": "Select reward tier",
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"addSuccess": "Added successfully",
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"addSuccess": "Added successfully",
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"editSuccess": "Updated successfully",
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"editSuccess": "Updated successfully",
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"validateFailed": "Validation failed, please check required fields and format"
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"validateFailed": "Validation failed, please check required fields and format"
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@@ -47,8 +47,8 @@
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"direction": "Direction",
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"direction": "Direction",
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"winCoin": "Win Coin",
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"winCoin": "Win Coin",
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"rollNumber": "Roll Number",
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"rollNumber": "Roll Number",
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"rewardConfig": "Reward Config",
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"rewardTier": "Reward Tier",
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"rewardTier": "Reward Tier",
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"rewardConfig": "Reward Config",
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"usernameFuzzy": "Username (fuzzy)",
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"usernameFuzzy": "Username (fuzzy)",
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"nameFuzzy": "Name (fuzzy)",
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"nameFuzzy": "Name (fuzzy)",
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"uiTextFuzzy": "UI Text (fuzzy)",
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"uiTextFuzzy": "UI Text (fuzzy)",
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@@ -75,7 +75,7 @@
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"targetIndex": "Target Index",
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"targetIndex": "Target Index",
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"rollArray": "Roll Array",
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"rollArray": "Roll Array",
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"rollNumber": "Roll Number",
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"rollNumber": "Roll Number",
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"rewardConfig": "Reward Config",
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"rewardTier": "Reward Tier",
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"createTime": "Create Time",
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"createTime": "Create Time",
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"updateTime": "Update Time"
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"updateTime": "Update Time"
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}
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}
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@@ -37,7 +37,8 @@
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"targetIndex": "Target Index",
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"targetIndex": "Target Index",
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"rollArray": "Roll Array",
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"rollArray": "Roll Array",
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"rollNumber": "Roll Number",
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"rollNumber": "Roll Number",
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"rewardConfig": "Reward Config",
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"rewardTier": "Reward Tier",
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"status": "Status",
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"createTime": "Create Time"
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"createTime": "Create Time"
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},
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},
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"form": {
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"form": {
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@@ -46,9 +47,7 @@
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"labelLotteryConfigId": "Lottery Config ID",
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"labelLotteryConfigId": "Lottery Config ID",
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"placeholderLotteryConfigId": "Please enter lottery config id",
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"placeholderLotteryConfigId": "Please enter lottery config id",
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"placeholderWinCoin": "Win coin",
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"placeholderWinCoin": "Win coin",
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"placeholderRewardTier": "Please select tier (will auto fill reward config id)",
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"placeholderRewardTier": "Please select reward tier",
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"rewardConfigId": "Reward Config ID",
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"placeholderRewardConfigId": "Auto fill by tier or enter manually",
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"placeholderStartIndex": "Please enter start index",
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"placeholderStartIndex": "Please enter start index",
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"labelTargetIndex": "Target Index",
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"labelTargetIndex": "Target Index",
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"placeholderTargetIndex": "Please enter target index",
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"placeholderTargetIndex": "Please enter target index",
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@@ -64,7 +63,7 @@
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"ruleDrawTypeRequired": "Draw type is required",
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"ruleDrawTypeRequired": "Draw type is required",
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"ruleIsBigWinRequired": "Is big win is required",
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"ruleIsBigWinRequired": "Is big win is required",
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"ruleDirectionRequired": "Direction is required",
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"ruleDirectionRequired": "Direction is required",
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"ruleRewardConfigIdRequired": "Reward config id is required",
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"ruleRewardTierRequired": "Reward tier is required",
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"ruleStatusRequired": "Status is required",
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"ruleStatusRequired": "Status is required",
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"addSuccess": "Added successfully",
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"addSuccess": "Added successfully",
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"editSuccess": "Updated successfully"
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"editSuccess": "Updated successfully"
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@@ -66,6 +66,7 @@
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"status": "Status",
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"status": "Status",
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"coin": "Coin",
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"coin": "Coin",
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"lotteryPoolConfig": "Lottery Pool Config",
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"lotteryPoolConfig": "Lottery Pool Config",
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"customConfig": "Custom",
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"t1Weight": "T1 Weight",
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"t1Weight": "T1 Weight",
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"t2Weight": "T2 Weight",
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"t2Weight": "T2 Weight",
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"t3Weight": "T3 Weight",
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"t3Weight": "T3 Weight",
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@@ -357,6 +357,7 @@
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"dice": {
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"dice": {
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"title": "大富翁-色子游戏",
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"title": "大富翁-色子游戏",
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"lotteryPoolConfig": "彩金池配置",
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"lotteryPoolConfig": "彩金池配置",
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"anteConfig": "底注配置",
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"player": "玩家管理",
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"player": "玩家管理",
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"playerWalletRecord": "玩家钱包记录",
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"playerWalletRecord": "玩家钱包记录",
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"playRecord": "玩家抽奖记录",
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"playRecord": "玩家抽奖记录",
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@@ -30,8 +30,8 @@
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"rollArrayHint": "固定 5 个数,每个 1~6",
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"rollArrayHint": "固定 5 个数,每个 1~6",
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"rollNumber": "摇取点数和",
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"rollNumber": "摇取点数和",
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"placeholderRollNumber": "5 个色子点数之和(5~30)",
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"placeholderRollNumber": "5 个色子点数之和(5~30)",
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"rewardConfig": "奖励配置",
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"rewardTier": "中奖档位",
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"placeholderRewardConfig": "请选择奖励配置(显示前端文本)",
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"placeholderRewardTier": "请选择中奖档位",
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"addSuccess": "新增成功",
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"addSuccess": "新增成功",
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"editSuccess": "修改成功",
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"editSuccess": "修改成功",
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"validateFailed": "表单验证失败,请检查必填项与格式"
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"validateFailed": "表单验证失败,请检查必填项与格式"
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@@ -47,8 +47,8 @@
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"direction": "方向",
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"direction": "方向",
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"winCoin": "赢取平台币",
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"winCoin": "赢取平台币",
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"rollNumber": "摇取点数和",
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"rollNumber": "摇取点数和",
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"rewardTier": "中奖档位",
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"rewardConfig": "奖励配置",
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"rewardConfig": "奖励配置",
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"rewardTier": "奖励档位",
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"usernameFuzzy": "用户名模糊",
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"usernameFuzzy": "用户名模糊",
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"nameFuzzy": "名称模糊",
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"nameFuzzy": "名称模糊",
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"uiTextFuzzy": "前端显示文本模糊",
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"uiTextFuzzy": "前端显示文本模糊",
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@@ -75,7 +75,7 @@
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"targetIndex": "终点索引",
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"targetIndex": "终点索引",
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"rollArray": "摇取点数",
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"rollArray": "摇取点数",
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"rollNumber": "摇取点数和",
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"rollNumber": "摇取点数和",
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"rewardConfig": "奖励配置",
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"rewardTier": "中奖档位",
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"createTime": "创建时间",
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"createTime": "创建时间",
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"updateTime": "更新时间"
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"updateTime": "更新时间"
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}
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}
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@@ -11,7 +11,7 @@
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"winCoin": "赢取平台币",
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"winCoin": "赢取平台币",
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"paidAmount": "付费金额",
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"paidAmount": "付费金额",
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"ante": "底注",
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"ante": "底注",
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"rewardTier": "奖励档位",
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"rewardTier": "中奖档位",
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"rollNumber": "摇取点数和",
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"rollNumber": "摇取点数和",
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"paid": "付费",
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"paid": "付费",
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"free": "免费",
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"free": "免费",
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@@ -37,7 +37,8 @@
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"targetIndex": "终点索引",
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"targetIndex": "终点索引",
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"rollArray": "摇取点数",
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"rollArray": "摇取点数",
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"rollNumber": "摇取点数和",
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"rollNumber": "摇取点数和",
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"rewardConfig": "奖励配置",
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"rewardTier": "中奖档位",
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"status": "状态",
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"createTime": "创建时间"
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"createTime": "创建时间"
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},
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},
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"form": {
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"form": {
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@@ -46,9 +47,7 @@
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"labelLotteryConfigId": "彩金池配置id",
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"labelLotteryConfigId": "彩金池配置id",
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"placeholderLotteryConfigId": "请输入彩金池配置id",
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"placeholderLotteryConfigId": "请输入彩金池配置id",
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"placeholderWinCoin": "赢取平台币",
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"placeholderWinCoin": "赢取平台币",
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"placeholderRewardTier": "请选择档位(选后自动带出奖励配置ID)",
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"placeholderRewardTier": "请选择中奖档位",
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"rewardConfigId": "奖励配置id",
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"placeholderRewardConfigId": "可选中奖档位自动带出或手动输入",
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"placeholderStartIndex": "请输入起始索引",
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"placeholderStartIndex": "请输入起始索引",
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"labelTargetIndex": "结束索引",
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"labelTargetIndex": "结束索引",
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"placeholderTargetIndex": "请输入结束索引",
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"placeholderTargetIndex": "请输入结束索引",
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@@ -64,7 +63,7 @@
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"ruleDrawTypeRequired": "抽奖类型必需填写",
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"ruleDrawTypeRequired": "抽奖类型必需填写",
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"ruleIsBigWinRequired": "是否中大奖必需填写",
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"ruleIsBigWinRequired": "是否中大奖必需填写",
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"ruleDirectionRequired": "方向必需填写",
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"ruleDirectionRequired": "方向必需填写",
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"ruleRewardConfigIdRequired": "奖励配置id必需填写",
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"ruleRewardTierRequired": "中奖档位必需填写",
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"ruleStatusRequired": "状态必需填写",
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"ruleStatusRequired": "状态必需填写",
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"addSuccess": "新增成功",
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"addSuccess": "新增成功",
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"editSuccess": "修改成功"
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"editSuccess": "修改成功"
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@@ -66,6 +66,7 @@
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"status": "状态",
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"status": "状态",
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"coin": "平台币",
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"coin": "平台币",
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"lotteryPoolConfig": "彩金池配置",
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"lotteryPoolConfig": "彩金池配置",
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"customConfig": "自定义",
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"t1Weight": "T1权重",
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"t1Weight": "T1权重",
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"t2Weight": "T2权重",
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"t2Weight": "T2权重",
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"t3Weight": "T3权重",
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"t3Weight": "T3权重",
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@@ -42,6 +42,8 @@ export const MAP_PATH_TO_MENU_I18N_KEY: Record<string, string> = {
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'/dice': 'menus.dice.title',
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'/dice': 'menus.dice.title',
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'/dice/lottery_pool_config': 'menus.dice.lotteryPoolConfig',
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'/dice/lottery_pool_config': 'menus.dice.lotteryPoolConfig',
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'/dice/lottery_pool_config/index': 'menus.dice.lotteryPoolConfig',
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'/dice/lottery_pool_config/index': 'menus.dice.lotteryPoolConfig',
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'/dice/ante_config': 'menus.dice.anteConfig',
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'/dice/ante_config/index': 'menus.dice.anteConfig',
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'/dice/player': 'menus.dice.player',
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'/dice/player': 'menus.dice.player',
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'/dice/player/index': 'menus.dice.player',
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'/dice/player/index': 'menus.dice.player',
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'/dice/player_wallet_record': 'menus.dice.playerWalletRecord',
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'/dice/player_wallet_record': 'menus.dice.playerWalletRecord',
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@@ -75,12 +75,5 @@ export default {
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return request.get<{ id: number; name: string }[]>({
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return request.get<{ id: number; name: string }[]>({
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url: '/dice/play_record/DicePlayRecord/getLotteryConfigOptions'
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url: '/dice/play_record/DicePlayRecord/getLotteryConfigOptions'
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})
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})
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},
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/** 获取奖励配置选项(id、ui_text、tier) */
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getRewardConfigOptions() {
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return request.get<{ id: number; ui_text: string; tier: string }[]>({
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url: '/dice/play_record/DicePlayRecord/getRewardConfigOptions'
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})
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}
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}
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}
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}
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@@ -56,19 +56,37 @@
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<!-- 抽奖类型 tag -->
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<!-- 抽奖类型 tag -->
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<template #lottery_type="{ row }">
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<template #lottery_type="{ row }">
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<ElTag size="small" :type="row.lottery_type === 0 ? 'warning' : 'success'">
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<ElTag size="small" :type="row.lottery_type === 0 ? 'warning' : 'success'">
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{{ row.lottery_type === 0 ? t('page.search.paid') : row.lottery_type === 1 ? t('page.search.free') : '-' }}
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{{
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row.lottery_type === 0
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? t('page.search.paid')
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: row.lottery_type === 1
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? t('page.search.free')
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: '-'
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}}
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</ElTag>
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</ElTag>
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</template>
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</template>
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<!-- 是否中大奖 tag -->
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<!-- 是否中大奖 tag -->
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<template #is_win="{ row }">
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<template #is_win="{ row }">
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<ElTag size="small" :type="row.is_win === 1 ? 'success' : 'info'">
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<ElTag size="small" :type="row.is_win === 1 ? 'success' : 'info'">
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{{ row.is_win === 0 ? t('page.search.noBigWin') : row.is_win === 1 ? t('page.search.bigWin') : '-' }}
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{{
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row.is_win === 0
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? t('page.search.noBigWin')
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: row.is_win === 1
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? t('page.search.bigWin')
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: '-'
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}}
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</ElTag>
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</ElTag>
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</template>
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</template>
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<!-- 方向 tag -->
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<!-- 方向 tag -->
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<template #direction="{ row }">
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<template #direction="{ row }">
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<ElTag size="small" :type="row.direction === 0 ? 'primary' : 'warning'">
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<ElTag size="small" :type="row.direction === 0 ? 'primary' : 'warning'">
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{{ row.direction === 0 ? t('page.search.clockwise') : row.direction === 1 ? t('page.search.anticlockwise') : '-' }}
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{{
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row.direction === 0
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? t('page.search.clockwise')
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: row.direction === 1
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? t('page.search.anticlockwise')
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: '-'
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}}
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</ElTag>
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</ElTag>
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</template>
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</template>
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<!-- 平台币相关:统一整数显示 -->
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<!-- 平台币相关:统一整数显示 -->
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@@ -158,8 +176,7 @@
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row?.dicePlayer?.username ?? row?.player_id ?? '-'
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row?.dicePlayer?.username ?? row?.player_id ?? '-'
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const lotteryConfigNameFormatter = (row: Record<string, any>) =>
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const lotteryConfigNameFormatter = (row: Record<string, any>) =>
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row?.diceLotteryPoolConfig?.name ?? row?.lottery_config_id ?? '-'
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row?.diceLotteryPoolConfig?.name ?? row?.lottery_config_id ?? '-'
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const rewardTierFormatter = (row: Record<string, any>) =>
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const rewardTierFormatter = (row: Record<string, any>) => row?.reward_tier ?? '-'
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row?.diceRewardConfig?.tier ?? row?.reward_config_id ?? '-'
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/** 摇取点数格式化为 1,3,4,5,6,6 */
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/** 摇取点数格式化为 1,3,4,5,6,6 */
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function formatRollArray(val: unknown): string {
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function formatRollArray(val: unknown): string {
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@@ -216,25 +233,32 @@
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useSlot: true
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useSlot: true
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},
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},
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{ prop: 'lottery_type', label: 'page.table.drawType', width: 100, useSlot: true },
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{ prop: 'lottery_type', label: 'page.table.drawType', width: 100, useSlot: true },
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{ prop: 'direction', label: 'page.table.direction', width: 90, useSlot: true },
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{ prop: 'ante', label: 'page.table.ante', width: 80, align: 'center' },
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{ prop: 'ante', label: 'page.table.ante', width: 80, align: 'center' },
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{ prop: 'paid_amount', label: 'page.table.paidAmount', width: 110, align: 'center' },
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{ prop: 'paid_amount', label: 'page.table.paidAmount', width: 110, align: 'center' },
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{ prop: 'is_win', label: 'page.table.isBigWin', width: 100, useSlot: true },
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{ prop: 'is_win', label: 'page.table.isBigWin', width: 100, useSlot: true },
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{ prop: 'win_coin', label: 'page.table.winCoin', width: 110, useSlot: true },
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{ prop: 'win_coin', label: 'page.table.winCoin', width: 110, useSlot: true },
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{ prop: 'super_win_coin', label: 'page.table.superWinCoin', width: 120, useSlot: true },
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{ prop: 'super_win_coin', label: 'page.table.superWinCoin', width: 120, useSlot: true },
|
||||||
{ prop: 'reward_win_coin', label: 'page.table.rewardWinCoin', width: 140, useSlot: true },
|
{ prop: 'reward_win_coin', label: 'page.table.rewardWinCoin', width: 140, useSlot: true },
|
||||||
{ prop: 'direction', label: 'page.table.direction', width: 90, useSlot: true },
|
|
||||||
{ prop: 'start_index', label: 'page.table.startIndex', width: 90 },
|
{ prop: 'start_index', label: 'page.table.startIndex', width: 90 },
|
||||||
{ prop: 'target_index', label: 'page.table.targetIndex', width: 90 },
|
{ prop: 'target_index', label: 'page.table.targetIndex', width: 90 },
|
||||||
{ prop: 'roll_array', label: 'page.table.rollArray', width: 140, useSlot: true },
|
{ prop: 'roll_array', label: 'page.table.rollArray', width: 140, useSlot: true },
|
||||||
{ prop: 'roll_number', label: 'page.table.rollNumber', width: 110, sortable: true },
|
{ prop: 'roll_number', label: 'page.table.rollNumber', width: 110, sortable: true },
|
||||||
{
|
{
|
||||||
prop: 'reward_config_id',
|
prop: 'reward_tier',
|
||||||
label: 'page.table.rewardConfig',
|
label: 'page.table.rewardTier',
|
||||||
|
width: 100,
|
||||||
formatter: (row: Record<string, any>) => rewardTierFormatter(row)
|
formatter: (row: Record<string, any>) => rewardTierFormatter(row)
|
||||||
},
|
},
|
||||||
{ prop: 'create_time', label: 'page.table.createTime', width: 170 },
|
{ prop: 'create_time', label: 'page.table.createTime', width: 170 },
|
||||||
{ prop: 'update_time', label: 'page.table.updateTime', width: 170 },
|
{ prop: 'update_time', label: 'page.table.updateTime', width: 170 },
|
||||||
{ prop: 'operation', label: 'table.actions.operation', width: 100, fixed: 'right', useSlot: true }
|
{
|
||||||
|
prop: 'operation',
|
||||||
|
label: 'table.actions.operation',
|
||||||
|
width: 100,
|
||||||
|
fixed: 'right',
|
||||||
|
useSlot: true
|
||||||
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -153,25 +153,21 @@
|
|||||||
:disabled="dialogType === 'edit'"
|
:disabled="dialogType === 'edit'"
|
||||||
/>
|
/>
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
<el-form-item :label="$t('page.form.rewardConfig')" prop="reward_config_id">
|
<el-form-item :label="$t('page.form.rewardTier')" prop="reward_tier">
|
||||||
<el-select
|
<el-select
|
||||||
v-model="formData.reward_config_id"
|
v-model="formData.reward_tier"
|
||||||
:placeholder="$t('page.form.placeholderRewardConfig')"
|
:placeholder="$t('page.form.placeholderRewardTier')"
|
||||||
clearable
|
clearable
|
||||||
filterable
|
filterable
|
||||||
style="width: 100%"
|
style="width: 100%"
|
||||||
:disabled="dialogType === 'edit'"
|
:disabled="true"
|
||||||
>
|
>
|
||||||
<el-option
|
<el-option label="T1" value="T1" />
|
||||||
v-for="item in rewardConfigOptions"
|
<el-option label="T2" value="T2" />
|
||||||
:key="item.id"
|
<el-option label="T3" value="T3" />
|
||||||
:label="
|
<el-option label="T4" value="T4" />
|
||||||
item.ui_text
|
<el-option label="T5" value="T5" />
|
||||||
? `${item.ui_text}${item.tier ? ' (' + item.tier + ')' : ''}`
|
<el-option label="BIGWIN" value="BIGWIN" />
|
||||||
: String(item.id)
|
|
||||||
"
|
|
||||||
:value="item.id"
|
|
||||||
/>
|
|
||||||
</el-select>
|
</el-select>
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
</el-form>
|
</el-form>
|
||||||
@@ -239,12 +235,11 @@
|
|||||||
trigger: 'change'
|
trigger: 'change'
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
reward_config_id: [{ required: true, message: '请选择奖励配置', trigger: 'change' }]
|
reward_tier: [{ required: true, message: '请选择中奖档位', trigger: 'change' }]
|
||||||
})
|
})
|
||||||
|
|
||||||
const playerOptions = ref<Array<{ id: number; username: string }>>([])
|
const playerOptions = ref<Array<{ id: number; username: string }>>([])
|
||||||
const lotteryConfigOptions = ref<Array<{ id: number; name: string }>>([])
|
const lotteryConfigOptions = ref<Array<{ id: number; name: string }>>([])
|
||||||
const rewardConfigOptions = ref<Array<{ id: number; ui_text: string; tier: string }>>([])
|
|
||||||
|
|
||||||
const initialFormData = {
|
const initialFormData = {
|
||||||
id: null as number | null,
|
id: null as number | null,
|
||||||
@@ -260,7 +255,7 @@
|
|||||||
target_index: null as number | null,
|
target_index: null as number | null,
|
||||||
roll_array: null as string | number[] | null,
|
roll_array: null as string | number[] | null,
|
||||||
roll_number: null as number | null,
|
roll_number: null as number | null,
|
||||||
reward_config_id: null as number | null
|
reward_tier: '' as string
|
||||||
}
|
}
|
||||||
|
|
||||||
/** 摇取点数固定 5 位 [n0..n4],每项 1~6 */
|
/** 摇取点数固定 5 位 [n0..n4],每项 1~6 */
|
||||||
@@ -277,22 +272,17 @@
|
|||||||
if (open) {
|
if (open) {
|
||||||
initPage()
|
initPage()
|
||||||
try {
|
try {
|
||||||
const [players, lotteryConfigs, rewardConfigs] = await Promise.all([
|
const [players, lotteryConfigs] = await Promise.all([
|
||||||
api.getPlayerOptions(),
|
api.getPlayerOptions(),
|
||||||
api.getLotteryConfigOptions(),
|
api.getLotteryConfigOptions()
|
||||||
api.getRewardConfigOptions()
|
|
||||||
])
|
])
|
||||||
playerOptions.value = Array.isArray(players) ? players : ((players as any)?.data ?? [])
|
playerOptions.value = Array.isArray(players) ? players : ((players as any)?.data ?? [])
|
||||||
lotteryConfigOptions.value = Array.isArray(lotteryConfigs)
|
lotteryConfigOptions.value = Array.isArray(lotteryConfigs)
|
||||||
? lotteryConfigs
|
? lotteryConfigs
|
||||||
: ((lotteryConfigs as any)?.data ?? [])
|
: ((lotteryConfigs as any)?.data ?? [])
|
||||||
rewardConfigOptions.value = Array.isArray(rewardConfigs)
|
|
||||||
? rewardConfigs
|
|
||||||
: ((rewardConfigs as any)?.data ?? [])
|
|
||||||
} catch {
|
} catch {
|
||||||
playerOptions.value = []
|
playerOptions.value = []
|
||||||
lotteryConfigOptions.value = []
|
lotteryConfigOptions.value = []
|
||||||
rewardConfigOptions.value = []
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -322,7 +312,7 @@
|
|||||||
'target_index',
|
'target_index',
|
||||||
'roll_array',
|
'roll_array',
|
||||||
'roll_number',
|
'roll_number',
|
||||||
'reward_config_id'
|
'reward_tier'
|
||||||
]
|
]
|
||||||
keys.forEach((key) => {
|
keys.forEach((key) => {
|
||||||
const val = props.data![key]
|
const val = props.data![key]
|
||||||
|
|||||||
@@ -101,6 +101,7 @@
|
|||||||
<el-option label="T3" value="T3" />
|
<el-option label="T3" value="T3" />
|
||||||
<el-option label="T4" value="T4" />
|
<el-option label="T4" value="T4" />
|
||||||
<el-option label="T5" value="T5" />
|
<el-option label="T5" value="T5" />
|
||||||
|
<el-option label="BIGWIN" value="BIGWIN" />
|
||||||
</el-select>
|
</el-select>
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
</el-col>
|
</el-col>
|
||||||
|
|||||||
@@ -8,7 +8,9 @@
|
|||||||
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
|
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
|
||||||
<template #left>
|
<template #left>
|
||||||
<span v-if="totalWinCoin !== null" class="table-summary-inline">
|
<span v-if="totalWinCoin !== null" class="table-summary-inline">
|
||||||
{{ $t('page.toolbar.platformTotalProfit') }}:<strong>{{ formatPlatformCoin(totalWinCoin) }}</strong>
|
{{ $t('page.toolbar.platformTotalProfit') }}:<strong>{{
|
||||||
|
formatPlatformCoin(totalWinCoin)
|
||||||
|
}}</strong>
|
||||||
</span>
|
</span>
|
||||||
<ElSpace wrap class="table-toolbar-buttons">
|
<ElSpace wrap class="table-toolbar-buttons">
|
||||||
<ElButton
|
<ElButton
|
||||||
@@ -97,8 +99,8 @@
|
|||||||
{{ formatRollArray(row.roll_array) }}
|
{{ formatRollArray(row.roll_array) }}
|
||||||
</ElTag>
|
</ElTag>
|
||||||
</template>
|
</template>
|
||||||
<!-- 奖励档位:显示 DiceRewardConfig.tier -->
|
<!-- 奖励档位:优先显示记录自带 reward_tier -->
|
||||||
<template #reward_config_id="{ row }">
|
<template #reward_tier="{ row }">
|
||||||
<ElTag size="small">{{ rewardTierFormatter(row) }}</ElTag>
|
<ElTag size="small">{{ rewardTierFormatter(row) }}</ElTag>
|
||||||
</template>
|
</template>
|
||||||
<!-- 平台币相关:统一整数显示 -->
|
<!-- 平台币相关:统一整数显示 -->
|
||||||
@@ -180,8 +182,7 @@
|
|||||||
|
|
||||||
const lotteryConfigNameFormatter = (row: Record<string, any>) =>
|
const lotteryConfigNameFormatter = (row: Record<string, any>) =>
|
||||||
row?.diceLotteryPoolConfig?.name ?? row?.lottery_config_id ?? '-'
|
row?.diceLotteryPoolConfig?.name ?? row?.lottery_config_id ?? '-'
|
||||||
const rewardTierFormatter = (row: Record<string, any>) =>
|
const rewardTierFormatter = (row: Record<string, any>) => row?.reward_tier ?? '-'
|
||||||
row?.diceRewardConfig?.tier ?? row?.reward_config_id ?? '-'
|
|
||||||
|
|
||||||
/** 摇取点数格式化为 1,3,4,5,6 */
|
/** 摇取点数格式化为 1,3,4,5,6 */
|
||||||
function formatRollArray(val: unknown): string {
|
function formatRollArray(val: unknown): string {
|
||||||
@@ -258,18 +259,18 @@
|
|||||||
useSlot: true
|
useSlot: true
|
||||||
},
|
},
|
||||||
{ prop: 'lottery_type', label: 'page.table.drawType', width: 100, useSlot: true },
|
{ prop: 'lottery_type', label: 'page.table.drawType', width: 100, useSlot: true },
|
||||||
|
{ prop: 'direction', label: 'page.table.direction', width: 90, useSlot: true },
|
||||||
|
{ prop: 'ante', label: 'page.table.ante', width: 90 },
|
||||||
{ prop: 'is_win', label: 'page.table.isBigWin', width: 100, useSlot: true },
|
{ prop: 'is_win', label: 'page.table.isBigWin', width: 100, useSlot: true },
|
||||||
{ prop: 'paid_amount', label: 'page.table.paidAmount', width: 130 },
|
{ prop: 'paid_amount', label: 'page.table.paidAmount', width: 130 },
|
||||||
{ prop: 'ante', label: 'page.table.ante', width: 90 },
|
|
||||||
{ prop: 'win_coin', label: 'page.table.winCoin', width: 110, useSlot: true },
|
{ prop: 'win_coin', label: 'page.table.winCoin', width: 110, useSlot: true },
|
||||||
{ prop: 'super_win_coin', label: 'page.table.superWinCoin', width: 120, useSlot: true },
|
{ prop: 'super_win_coin', label: 'page.table.superWinCoin', width: 120, useSlot: true },
|
||||||
{ prop: 'reward_win_coin', label: 'page.table.rewardWinCoin', width: 140, useSlot: true },
|
{ prop: 'reward_win_coin', label: 'page.table.rewardWinCoin', width: 140, useSlot: true },
|
||||||
{ prop: 'direction', label: 'page.table.direction', width: 90, useSlot: true },
|
|
||||||
{ prop: 'start_index', label: 'page.table.startIndex', width: 90 },
|
{ prop: 'start_index', label: 'page.table.startIndex', width: 90 },
|
||||||
{ prop: 'target_index', label: 'page.table.targetIndex', width: 90 },
|
{ prop: 'target_index', label: 'page.table.targetIndex', width: 90 },
|
||||||
{ prop: 'roll_array', label: 'page.table.rollArray', width: 140, useSlot: true },
|
{ prop: 'roll_array', label: 'page.table.rollArray', width: 140, useSlot: true },
|
||||||
{ prop: 'roll_number', label: 'page.table.rollNumber', width: 110, sortable: true },
|
{ prop: 'roll_number', label: 'page.table.rollNumber', width: 110, sortable: true },
|
||||||
{ prop: 'reward_config_id', label: 'page.table.rewardConfig', width: 100, useSlot: true },
|
{ prop: 'reward_tier', label: 'page.table.rewardTier', width: 100, useSlot: true },
|
||||||
{ prop: 'status', label: 'page.table.status', width: 80, useSlot: true },
|
{ prop: 'status', label: 'page.table.status', width: 80, useSlot: true },
|
||||||
{ prop: 'create_time', label: 'page.table.createTime', width: 170 },
|
{ prop: 'create_time', label: 'page.table.createTime', width: 170 },
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -67,21 +67,15 @@
|
|||||||
:placeholder="$t('page.form.placeholderRewardTier')"
|
:placeholder="$t('page.form.placeholderRewardTier')"
|
||||||
clearable
|
clearable
|
||||||
style="width: 100%"
|
style="width: 100%"
|
||||||
@change="onRewardTierChange"
|
|
||||||
>
|
>
|
||||||
<el-option label="T1" value="T1" />
|
<el-option label="T1" value="T1" />
|
||||||
<el-option label="T2" value="T2" />
|
<el-option label="T2" value="T2" />
|
||||||
<el-option label="T3" value="T3" />
|
<el-option label="T3" value="T3" />
|
||||||
<el-option label="T4" value="T4" />
|
<el-option label="T4" value="T4" />
|
||||||
<el-option label="T5" value="T5" />
|
<el-option label="T5" value="T5" />
|
||||||
|
<el-option label="BIGWIN" value="BIGWIN" />
|
||||||
</el-select>
|
</el-select>
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
<el-form-item :label="$t('page.form.rewardConfigId')" prop="reward_config_id">
|
|
||||||
<el-input
|
|
||||||
v-model="formData.reward_config_id"
|
|
||||||
:placeholder="$t('page.form.placeholderRewardConfigId')"
|
|
||||||
/>
|
|
||||||
</el-form-item>
|
|
||||||
<el-form-item :label="$t('page.table.startIndex')" prop="start_index">
|
<el-form-item :label="$t('page.table.startIndex')" prop="start_index">
|
||||||
<el-input v-model="formData.start_index" :placeholder="$t('page.form.placeholderStartIndex')" />
|
<el-input v-model="formData.start_index" :placeholder="$t('page.form.placeholderStartIndex')" />
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
@@ -128,7 +122,6 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import api from '../../../api/play_record_test/index'
|
import api from '../../../api/play_record_test/index'
|
||||||
import rewardConfigApi from '../../../api/reward_config/index'
|
|
||||||
import { ElMessage } from 'element-plus'
|
import { ElMessage } from 'element-plus'
|
||||||
import type { FormInstance, FormRules } from 'element-plus'
|
import type { FormInstance, FormRules } from 'element-plus'
|
||||||
import { useI18n } from 'vue-i18n'
|
import { useI18n } from 'vue-i18n'
|
||||||
@@ -171,7 +164,7 @@
|
|||||||
lottery_type: [{ required: true, message: t('page.form.ruleDrawTypeRequired'), trigger: 'blur' }],
|
lottery_type: [{ required: true, message: t('page.form.ruleDrawTypeRequired'), trigger: 'blur' }],
|
||||||
is_win: [{ required: true, message: t('page.form.ruleIsBigWinRequired'), trigger: 'blur' }],
|
is_win: [{ required: true, message: t('page.form.ruleIsBigWinRequired'), trigger: 'blur' }],
|
||||||
direction: [{ required: true, message: t('page.form.ruleDirectionRequired'), trigger: 'blur' }],
|
direction: [{ required: true, message: t('page.form.ruleDirectionRequired'), trigger: 'blur' }],
|
||||||
reward_config_id: [{ required: true, message: t('page.form.ruleRewardConfigIdRequired'), trigger: 'blur' }],
|
reward_tier: [{ required: true, message: t('page.form.ruleRewardTierRequired'), trigger: 'blur' }],
|
||||||
status: [{ required: true, message: t('page.form.ruleStatusRequired'), trigger: 'blur' }]
|
status: [{ required: true, message: t('page.form.ruleStatusRequired'), trigger: 'blur' }]
|
||||||
}))
|
}))
|
||||||
|
|
||||||
@@ -188,7 +181,6 @@
|
|||||||
win_coin: 0,
|
win_coin: 0,
|
||||||
direction: null,
|
direction: null,
|
||||||
reward_tier: undefined as string | undefined,
|
reward_tier: undefined as string | undefined,
|
||||||
reward_config_id: null,
|
|
||||||
start_index: null,
|
start_index: null,
|
||||||
target_index: null,
|
target_index: null,
|
||||||
roll_number: null,
|
roll_number: null,
|
||||||
@@ -242,7 +234,6 @@
|
|||||||
const initForm = () => {
|
const initForm = () => {
|
||||||
if (props.data) {
|
if (props.data) {
|
||||||
for (const key in formData) {
|
for (const key in formData) {
|
||||||
if (key === 'reward_tier') continue
|
|
||||||
if (props.data[key] != null && props.data[key] !== undefined) {
|
if (props.data[key] != null && props.data[key] !== undefined) {
|
||||||
;(formData as Record<string, unknown>)[key] = props.data[key]
|
;(formData as Record<string, unknown>)[key] = props.data[key]
|
||||||
}
|
}
|
||||||
@@ -253,30 +244,6 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* 中奖档位变更:按档位拉取奖励配置并取第一条的 id 填入 reward_config_id
|
|
||||||
*/
|
|
||||||
async function onRewardTierChange(tier: string) {
|
|
||||||
if (!tier) {
|
|
||||||
formData.reward_config_id = null
|
|
||||||
return
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
const res = await rewardConfigApi.list({
|
|
||||||
saiType: 'all',
|
|
||||||
tier: tier
|
|
||||||
})
|
|
||||||
const list = res?.data
|
|
||||||
const first = Array.isArray(list) && list.length > 0 ? list[0] : undefined
|
|
||||||
if (first && first.id != null) {
|
|
||||||
formData.reward_config_id = first.id
|
|
||||||
} else {
|
|
||||||
formData.reward_config_id = null
|
|
||||||
}
|
|
||||||
} catch {
|
|
||||||
formData.reward_config_id = null
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 关闭弹窗并重置表单
|
* 关闭弹窗并重置表单
|
||||||
@@ -294,7 +261,6 @@
|
|||||||
try {
|
try {
|
||||||
await formRef.value.validate()
|
await formRef.value.validate()
|
||||||
const payload = { ...formData }
|
const payload = { ...formData }
|
||||||
delete (payload as Record<string, unknown>).reward_tier
|
|
||||||
if (props.dialogType === 'add') {
|
if (props.dialogType === 'add') {
|
||||||
await api.save(payload)
|
await api.save(payload)
|
||||||
ElMessage.success(t('page.form.addSuccess'))
|
ElMessage.success(t('page.form.addSuccess'))
|
||||||
|
|||||||
@@ -95,6 +95,7 @@
|
|||||||
<el-option label="T3" value="T3" />
|
<el-option label="T3" value="T3" />
|
||||||
<el-option label="T4" value="T4" />
|
<el-option label="T4" value="T4" />
|
||||||
<el-option label="T5" value="T5" />
|
<el-option label="T5" value="T5" />
|
||||||
|
<el-option label="BIGWIN" value="BIGWIN" />
|
||||||
</el-select>
|
</el-select>
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
</el-col>
|
</el-col>
|
||||||
|
|||||||
@@ -98,6 +98,7 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { useI18n } from 'vue-i18n'
|
||||||
import { useTable } from '@/hooks/core/useTable'
|
import { useTable } from '@/hooks/core/useTable'
|
||||||
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
||||||
import api from '../../api/player/index'
|
import api from '../../api/player/index'
|
||||||
@@ -105,6 +106,8 @@
|
|||||||
import EditDialog from './modules/edit-dialog.vue'
|
import EditDialog from './modules/edit-dialog.vue'
|
||||||
import WalletOperateDialog from './modules/WalletOperateDialog.vue'
|
import WalletOperateDialog from './modules/WalletOperateDialog.vue'
|
||||||
|
|
||||||
|
const { t } = useI18n()
|
||||||
|
|
||||||
// 搜索表单
|
// 搜索表单
|
||||||
const searchForm = ref({
|
const searchForm = ref({
|
||||||
username: undefined,
|
username: undefined,
|
||||||
@@ -129,7 +132,8 @@
|
|||||||
|
|
||||||
// 根据 lottery_config_id 显示彩金池配置名称
|
// 根据 lottery_config_id 显示彩金池配置名称
|
||||||
const lotteryConfigNameFormatter = (row: any) =>
|
const lotteryConfigNameFormatter = (row: any) =>
|
||||||
row?.diceLotteryPoolConfig?.name ?? (row?.lottery_config_id ? `#${row.lottery_config_id}` : '未知')
|
row?.diceLotteryPoolConfig?.name ??
|
||||||
|
(row?.lottery_config_id ? `#${row.lottery_config_id}` : t('page.table.customConfig'))
|
||||||
|
|
||||||
// 表格
|
// 表格
|
||||||
const {
|
const {
|
||||||
|
|||||||
@@ -271,9 +271,9 @@ export function generateTiers(input: GenerateTierInput): GenerateTierResult {
|
|||||||
return { ok: false, message: '在当前盘面与约束下未找到可行解,请调整 T1/T4/T5 固定条数或放宽 T2 下限后重试' }
|
return { ok: false, message: '在当前盘面与约束下未找到可行解,请调整 T1/T4/T5 固定条数或放宽 T2 下限后重试' }
|
||||||
}
|
}
|
||||||
|
|
||||||
/** 展示文案:100 + 真实结算(中英文相同);T5 不使用 */
|
/** 展示文案:直接使用真实结算值(中英文相同) */
|
||||||
function uiTextFromRealEvPlus100(realEv: number): { ui_text: string; ui_text_en: string } {
|
function uiTextFromRealEv(realEv: number): { ui_text: string; ui_text_en: string } {
|
||||||
const s = String(100 + realEv)
|
const s = String(realEv)
|
||||||
return { ui_text: s, ui_text_en: s }
|
return { ui_text: s, ui_text_en: s }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -315,32 +315,33 @@ export function buildRowsFromTiers(
|
|||||||
if (standards !== undefined) {
|
if (standards !== undefined) {
|
||||||
if (tier === 'T1') {
|
if (tier === 'T1') {
|
||||||
real_ev = standards.T1
|
real_ev = standards.T1
|
||||||
const f = uiTextFromRealEvPlus100(real_ev)
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text = f.ui_text
|
ui_text = f.ui_text
|
||||||
ui_text_en = f.ui_text_en
|
ui_text_en = f.ui_text_en
|
||||||
remark = '大奖格'
|
remark = '大奖格'
|
||||||
} else if (tier === 'T2') {
|
} else if (tier === 'T2') {
|
||||||
real_ev = standards.T2
|
real_ev = standards.T2
|
||||||
const f = uiTextFromRealEvPlus100(real_ev)
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text = f.ui_text
|
ui_text = f.ui_text
|
||||||
ui_text_en = f.ui_text_en
|
ui_text_en = f.ui_text_en
|
||||||
remark = standards.T2 <= 1 ? '完美回本' : '小赚'
|
remark = standards.T2 <= 1 ? '完美回本' : '小赚'
|
||||||
} else if (tier === 'T3') {
|
} else if (tier === 'T3') {
|
||||||
real_ev = standards.T3
|
real_ev = standards.T3
|
||||||
const f = uiTextFromRealEvPlus100(real_ev)
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text = f.ui_text
|
ui_text = f.ui_text
|
||||||
ui_text_en = f.ui_text_en
|
ui_text_en = f.ui_text_en
|
||||||
remark = '抽水'
|
remark = '抽水'
|
||||||
} else if (tier === 'T4') {
|
} else if (tier === 'T4') {
|
||||||
real_ev = standards.T4
|
real_ev = standards.T4
|
||||||
const f = uiTextFromRealEvPlus100(real_ev)
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text = f.ui_text
|
ui_text = f.ui_text
|
||||||
ui_text_en = f.ui_text_en
|
ui_text_en = f.ui_text_en
|
||||||
remark = '惩罚'
|
remark = '惩罚'
|
||||||
} else {
|
} else {
|
||||||
real_ev = standards.T5
|
real_ev = standards.T5
|
||||||
ui_text = '再来一次'
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text_en = 'Once again'
|
ui_text = f.ui_text
|
||||||
|
ui_text_en = f.ui_text_en
|
||||||
remark = '前端需要在播放一次动画(特殊)'
|
remark = '前端需要在播放一次动画(特殊)'
|
||||||
}
|
}
|
||||||
} else if (tier === 'T1') {
|
} else if (tier === 'T1') {
|
||||||
@@ -348,7 +349,7 @@ export function buildRowsFromTiers(
|
|||||||
if (real_ev >= 500) {
|
if (real_ev >= 500) {
|
||||||
real_ev = 498
|
real_ev = 498
|
||||||
}
|
}
|
||||||
const f = uiTextFromRealEvPlus100(real_ev)
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text = f.ui_text
|
ui_text = f.ui_text
|
||||||
ui_text_en = f.ui_text_en
|
ui_text_en = f.ui_text_en
|
||||||
remark = '大奖格'
|
remark = '大奖格'
|
||||||
@@ -363,26 +364,27 @@ export function buildRowsFromTiers(
|
|||||||
}
|
}
|
||||||
remark = '小赚'
|
remark = '小赚'
|
||||||
}
|
}
|
||||||
const f = uiTextFromRealEvPlus100(real_ev)
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text = f.ui_text
|
ui_text = f.ui_text
|
||||||
ui_text_en = f.ui_text_en
|
ui_text_en = f.ui_text_en
|
||||||
} else if (tier === 'T3') {
|
} else if (tier === 'T3') {
|
||||||
real_ev = -72 - (id % 15)
|
real_ev = -72 - (id % 15)
|
||||||
const f = uiTextFromRealEvPlus100(real_ev)
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text = f.ui_text
|
ui_text = f.ui_text
|
||||||
ui_text_en = f.ui_text_en
|
ui_text_en = f.ui_text_en
|
||||||
remark = '抽水'
|
remark = '抽水'
|
||||||
} else if (tier === 'T4') {
|
} else if (tier === 'T4') {
|
||||||
t4Seq++
|
t4Seq++
|
||||||
real_ev = -101 - t4Seq * 15
|
real_ev = -101 - t4Seq * 15
|
||||||
const f = uiTextFromRealEvPlus100(real_ev)
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text = f.ui_text
|
ui_text = f.ui_text
|
||||||
ui_text_en = f.ui_text_en
|
ui_text_en = f.ui_text_en
|
||||||
remark = '惩罚'
|
remark = '惩罚'
|
||||||
} else {
|
} else {
|
||||||
real_ev = 0
|
real_ev = 0
|
||||||
ui_text = '再来一次'
|
const f = uiTextFromRealEv(real_ev)
|
||||||
ui_text_en = 'Once again'
|
ui_text = f.ui_text
|
||||||
|
ui_text_en = f.ui_text_en
|
||||||
remark = '前端需要在播放一次动画(特殊)'
|
remark = '前端需要在播放一次动画(特殊)'
|
||||||
}
|
}
|
||||||
rows.push({
|
rows.push({
|
||||||
|
|||||||
@@ -76,28 +76,28 @@ class GameController extends BaseController
|
|||||||
* header: token(由 TokenMiddleware 注入 request->player_id)
|
* header: token(由 TokenMiddleware 注入 request->player_id)
|
||||||
* body: count = 1 | 5 | 10(1次/100coin, 5次/500coin, 10次/1000coin)
|
* body: count = 1 | 5 | 10(1次/100coin, 5次/500coin, 10次/1000coin)
|
||||||
*/
|
*/
|
||||||
public function buyLotteryTickets(Request $request): Response
|
// public function buyLotteryTickets(Request $request): Response
|
||||||
{
|
// {
|
||||||
$userId = (int) ($request->player_id ?? 0);
|
// $userId = (int) ($request->player_id ?? 0);
|
||||||
$count = (int) $request->post('count', 0);
|
// $count = (int) $request->post('count', 0);
|
||||||
if (!in_array($count, [1, 5, 10], true)) {
|
// if (!in_array($count, [1, 5, 10], true)) {
|
||||||
return $this->fail('Invalid lottery ticket purchase', ReturnCode::PARAMS_ERROR);
|
// return $this->fail('Invalid lottery ticket purchase', ReturnCode::PARAMS_ERROR);
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
try {
|
// try {
|
||||||
$logic = new GameLogic();
|
// $logic = new GameLogic();
|
||||||
$data = $logic->buyLotteryTickets($userId, $count);
|
// $data = $logic->buyLotteryTickets($userId, $count);
|
||||||
return $this->success($data);
|
// return $this->success($data);
|
||||||
} catch (ApiException $e) {
|
// } catch (ApiException $e) {
|
||||||
$msg = $e->getMessage();
|
// $msg = $e->getMessage();
|
||||||
if ($msg === '平台币不足') {
|
// if ($msg === '平台币不足') {
|
||||||
$player = DicePlayer::find($userId);
|
// $player = DicePlayer::find($userId);
|
||||||
$coin = $player ? (float) $player->coin : 0;
|
// $coin = $player ? (float) $player->coin : 0;
|
||||||
return $this->success(['coin' => $coin], $msg);
|
// return $this->success(['coin' => $coin], $msg);
|
||||||
}
|
// }
|
||||||
return $this->fail($msg, ReturnCode::BUSINESS_ERROR);
|
// return $this->fail($msg, ReturnCode::BUSINESS_ERROR);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 获取彩金池(中奖配置表)
|
* 获取彩金池(中奖配置表)
|
||||||
@@ -194,10 +194,11 @@ class GameController extends BaseController
|
|||||||
$langLower = strtolower($lang);
|
$langLower = strtolower($lang);
|
||||||
$isEn = $langLower === 'en' || str_starts_with($langLower, 'en-');
|
$isEn = $langLower === 'en' || str_starts_with($langLower, 'en-');
|
||||||
|
|
||||||
if (is_array($data) && array_key_exists('reward_config_id', $data)) {
|
if (is_array($data)) {
|
||||||
$rewardConfigId = (int) $data['reward_config_id'];
|
$rewardTier = array_key_exists('reward_tier', $data) ? (string) ($data['reward_tier'] ?? '') : '';
|
||||||
if ($rewardConfigId > 0) {
|
$targetIndex = array_key_exists('target_index', $data) ? (int) ($data['target_index'] ?? 0) : 0;
|
||||||
$configRow = DiceRewardConfig::getCachedById($rewardConfigId);
|
if ($rewardTier !== 'BIGWIN' && $targetIndex > 0) {
|
||||||
|
$configRow = DiceRewardConfig::getCachedById($targetIndex);
|
||||||
if ($configRow !== null) {
|
if ($configRow !== null) {
|
||||||
$uiText = '';
|
$uiText = '';
|
||||||
$uiTextEn = '';
|
$uiTextEn = '';
|
||||||
@@ -247,9 +248,8 @@ class GameController extends BaseController
|
|||||||
'win_coin' => 0,
|
'win_coin' => 0,
|
||||||
'super_win_coin' => 0,
|
'super_win_coin' => 0,
|
||||||
'reward_win_coin' => 0,
|
'reward_win_coin' => 0,
|
||||||
'use_coins' => 0,
|
|
||||||
'direction' => $direction,
|
'direction' => $direction,
|
||||||
'reward_config_id' => 0,
|
'reward_tier' => '',
|
||||||
'start_index' => 0,
|
'start_index' => 0,
|
||||||
'target_index' => 0,
|
'target_index' => 0,
|
||||||
'roll_array' => '[]',
|
'roll_array' => '[]',
|
||||||
|
|||||||
@@ -91,7 +91,7 @@ class UserController extends BaseController
|
|||||||
if (empty($user)) {
|
if (empty($user)) {
|
||||||
return $this->fail('User not found', ReturnCode::NOT_FOUND);
|
return $this->fail('User not found', ReturnCode::NOT_FOUND);
|
||||||
}
|
}
|
||||||
$fields = ['id', 'username', 'phone', 'uid', 'name', 'coin', 'total_ticket_count'];
|
$fields = ['id', 'username', 'phone', 'uid', 'name', 'coin', 'total_ticket_count', 'free_ticket'];
|
||||||
$info = [];
|
$info = [];
|
||||||
foreach ($fields as $field) {
|
foreach ($fields as $field) {
|
||||||
if (array_key_exists($field, $user)) {
|
if (array_key_exists($field, $user)) {
|
||||||
|
|||||||
@@ -24,6 +24,8 @@ use support\think\Db;
|
|||||||
*/
|
*/
|
||||||
class PlayStartLogic
|
class PlayStartLogic
|
||||||
{
|
{
|
||||||
|
/** 钱包流水类型:购买抽奖次数 */
|
||||||
|
public const WALLET_TYPE_BUY_DRAW = 2;
|
||||||
/** 抽奖类型:付费 */
|
/** 抽奖类型:付费 */
|
||||||
public const LOTTERY_TYPE_PAID = 0;
|
public const LOTTERY_TYPE_PAID = 0;
|
||||||
/** 抽奖类型:免费 */
|
/** 抽奖类型:免费 */
|
||||||
@@ -74,12 +76,32 @@ class PlayStartLogic
|
|||||||
throw new ApiException('当前注数不合规,请选择正确的注数');
|
throw new ApiException('当前注数不合规,请选择正确的注数');
|
||||||
}
|
}
|
||||||
|
|
||||||
// 免费抽奖:不再使用抽奖券作为开始条件,仅用 free_ticket_count 表示“免费抽奖次数”
|
// 免费抽奖:优先使用 free_ticket(带 ante 与 count);兼容旧字段 free_ticket_count
|
||||||
$freeCount = (int) ($player->free_ticket_count ?? 0);
|
$freeTicket = $player->free_ticket ?? null;
|
||||||
$isFree = $freeCount > 0;
|
$freeTicketAnte = null;
|
||||||
|
$freeTicketCount = 0;
|
||||||
|
if (is_array($freeTicket)) {
|
||||||
|
$a = $freeTicket['ante'] ?? null;
|
||||||
|
$c = $freeTicket['count'] ?? null;
|
||||||
|
if ($a !== null && $a !== '' && is_numeric($a)) {
|
||||||
|
$freeTicketAnte = (int) $a;
|
||||||
|
}
|
||||||
|
if ($c !== null && $c !== '' && is_numeric($c)) {
|
||||||
|
$freeTicketCount = (int) $c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$legacyFreeCount = (int) ($player->free_ticket_count ?? 0);
|
||||||
|
$isFree = ($freeTicketAnte !== null && $freeTicketCount > 0) || $legacyFreeCount > 0;
|
||||||
$ticketType = $isFree ? self::LOTTERY_TYPE_FREE : self::LOTTERY_TYPE_PAID;
|
$ticketType = $isFree ? self::LOTTERY_TYPE_FREE : self::LOTTERY_TYPE_PAID;
|
||||||
|
|
||||||
// 若为免费抽奖:注数必须与上一次触发免费抽奖时的注数一致
|
// 若为 free_ticket 免费抽奖:注数必须与券的 ante 一致
|
||||||
|
if ($ticketType === self::LOTTERY_TYPE_FREE && $freeTicketAnte !== null && $freeTicketCount > 0) {
|
||||||
|
if ($ante !== $freeTicketAnte) {
|
||||||
|
throw new ApiException('您有一张底注为' . $freeTicketAnte . '的免费抽奖券');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 若为免费抽奖(旧逻辑):注数必须与上一次触发免费抽奖时的注数一致
|
||||||
if ($isFree) {
|
if ($isFree) {
|
||||||
$requiredAnte = Cache::get(self::FREE_ANTE_KEY_PREFIX . $playerId);
|
$requiredAnte = Cache::get(self::FREE_ANTE_KEY_PREFIX . $playerId);
|
||||||
if ($requiredAnte !== null && $requiredAnte !== '' && (int) $requiredAnte !== $ante) {
|
if ($requiredAnte !== null && $requiredAnte !== '' && (int) $requiredAnte !== $ante) {
|
||||||
@@ -231,7 +253,6 @@ class PlayStartLogic
|
|||||||
$adminId,
|
$adminId,
|
||||||
$configId,
|
$configId,
|
||||||
$type0ConfigId,
|
$type0ConfigId,
|
||||||
$rewardId,
|
|
||||||
$configName,
|
$configName,
|
||||||
$ticketType,
|
$ticketType,
|
||||||
$ante,
|
$ante,
|
||||||
@@ -247,8 +268,10 @@ class PlayStartLogic
|
|||||||
$targetIndex,
|
$targetIndex,
|
||||||
$rollArray,
|
$rollArray,
|
||||||
$isTierT5,
|
$isTierT5,
|
||||||
|
$tier,
|
||||||
&$record
|
&$record
|
||||||
) {
|
) {
|
||||||
|
$rewardTier = ($isWin === 1 && $superWinCoin > 0) ? 'BIGWIN' : (string) ($tier ?? '');
|
||||||
$record = DicePlayRecord::create([
|
$record = DicePlayRecord::create([
|
||||||
'player_id' => $playerId,
|
'player_id' => $playerId,
|
||||||
'admin_id' => $adminId,
|
'admin_id' => $adminId,
|
||||||
@@ -260,14 +283,12 @@ class PlayStartLogic
|
|||||||
'win_coin' => $winCoin,
|
'win_coin' => $winCoin,
|
||||||
'super_win_coin' => $superWinCoin,
|
'super_win_coin' => $superWinCoin,
|
||||||
'reward_win_coin' => $rewardWinCoin,
|
'reward_win_coin' => $rewardWinCoin,
|
||||||
'use_coins' => $paidAmount,
|
|
||||||
'direction' => $direction,
|
'direction' => $direction,
|
||||||
'reward_config_id' => $rewardId,
|
'reward_tier' => $rewardTier,
|
||||||
'start_index' => $startIndex,
|
'start_index' => $startIndex,
|
||||||
'target_index' => $targetIndex,
|
'target_index' => $targetIndex,
|
||||||
'roll_array' => is_array($rollArray) ? json_encode($rollArray) : $rollArray,
|
'roll_array' => is_array($rollArray) ? json_encode($rollArray) : $rollArray,
|
||||||
'roll_number' => is_array($rollArray) ? array_sum($rollArray) : 0,
|
'roll_number' => is_array($rollArray) ? array_sum($rollArray) : 0,
|
||||||
'lottery_name' => $configName,
|
|
||||||
'status' => self::RECORD_STATUS_SUCCESS,
|
'status' => self::RECORD_STATUS_SUCCESS,
|
||||||
]);
|
]);
|
||||||
|
|
||||||
@@ -279,10 +300,32 @@ class PlayStartLogic
|
|||||||
// 开始前先扣付费金额,再加中奖金额(免费抽奖 paid_amount=0)
|
// 开始前先扣付费金额,再加中奖金额(免费抽奖 paid_amount=0)
|
||||||
$coinAfter = $coinBefore - $paidAmount + $winCoin;
|
$coinAfter = $coinBefore - $paidAmount + $winCoin;
|
||||||
$p->coin = $coinAfter;
|
$p->coin = $coinAfter;
|
||||||
// 不再使用抽奖券作为抽奖条件:付费不扣抽奖次数;免费抽奖仅消耗 free_ticket_count
|
// 免费抽奖消耗:优先消耗 free_ticket.count,耗尽则清空 free_ticket;否则兼容旧 free_ticket_count
|
||||||
if ($ticketType === self::LOTTERY_TYPE_FREE) {
|
if ($ticketType === self::LOTTERY_TYPE_FREE) {
|
||||||
|
$ft = $p->free_ticket ?? null;
|
||||||
|
$ftAnte = null;
|
||||||
|
$ftCount = 0;
|
||||||
|
if (is_array($ft)) {
|
||||||
|
$a = $ft['ante'] ?? null;
|
||||||
|
$c = $ft['count'] ?? null;
|
||||||
|
if ($a !== null && $a !== '' && is_numeric($a)) {
|
||||||
|
$ftAnte = (int) $a;
|
||||||
|
}
|
||||||
|
if ($c !== null && $c !== '' && is_numeric($c)) {
|
||||||
|
$ftCount = (int) $c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ($ftAnte !== null && $ftCount > 0) {
|
||||||
|
$next = $ftCount - 1;
|
||||||
|
if ($next <= 0) {
|
||||||
|
$p->free_ticket = null;
|
||||||
|
} else {
|
||||||
|
$p->free_ticket = ['ante' => $ftAnte, 'count' => $next];
|
||||||
|
}
|
||||||
|
} else {
|
||||||
$p->free_ticket_count = max(0, (int) $p->free_ticket_count - 1);
|
$p->free_ticket_count = max(0, (int) $p->free_ticket_count - 1);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 记录每次游玩:写入抽奖券记录(用于后台“抽奖券记录”追踪付费/免费游玩与消耗)
|
// 记录每次游玩:写入抽奖券记录(用于后台“抽奖券记录”追踪付费/免费游玩与消耗)
|
||||||
$isPaidPlay = $ticketType === self::LOTTERY_TYPE_PAID;
|
$isPaidPlay = $ticketType === self::LOTTERY_TYPE_PAID;
|
||||||
@@ -299,9 +342,32 @@ class PlayStartLogic
|
|||||||
'remark' => ($isPaidPlay ? '付费游玩' : '免费游玩') . '|play_record_id=' . $record->id,
|
'remark' => ($isPaidPlay ? '付费游玩' : '免费游玩') . '|play_record_id=' . $record->id,
|
||||||
]);
|
]);
|
||||||
|
|
||||||
// 若本局中奖档位为 T5,则额外赠送 1 次免费抽奖次数(总次数也 +1),并记录抽奖券获取记录
|
// 若本局中奖档位为 T5,则额外赠送 1 次免费抽奖次数:
|
||||||
|
// - 新结构:写入 free_ticket(ante=本局注数,count+1)
|
||||||
|
// - 兼容旧结构:free_ticket_count +1
|
||||||
if ($isTierT5) {
|
if ($isTierT5) {
|
||||||
|
$ft = $p->free_ticket ?? null;
|
||||||
|
$ftAnte = null;
|
||||||
|
$ftCount = 0;
|
||||||
|
if (is_array($ft)) {
|
||||||
|
$a = $ft['ante'] ?? null;
|
||||||
|
$c = $ft['count'] ?? null;
|
||||||
|
if ($a !== null && $a !== '' && is_numeric($a)) {
|
||||||
|
$ftAnte = (int) $a;
|
||||||
|
}
|
||||||
|
if ($c !== null && $c !== '' && is_numeric($c)) {
|
||||||
|
$ftCount = (int) $c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ($ftAnte === null) {
|
||||||
|
$ftAnte = $ante;
|
||||||
|
}
|
||||||
|
if ($ftAnte === $ante) {
|
||||||
|
$p->free_ticket = ['ante' => $ante, 'count' => $ftCount + 1];
|
||||||
|
} else {
|
||||||
|
// 若已有不同注数的免费券,则仍保留旧字段累加,避免覆盖玩家已有券
|
||||||
$p->free_ticket_count = (int) $p->free_ticket_count + 1;
|
$p->free_ticket_count = (int) $p->free_ticket_count + 1;
|
||||||
|
}
|
||||||
|
|
||||||
DicePlayerTicketRecord::create([
|
DicePlayerTicketRecord::create([
|
||||||
'player_id' => $playerId,
|
'player_id' => $playerId,
|
||||||
@@ -314,7 +380,15 @@ class PlayStartLogic
|
|||||||
Cache::set(self::FREE_ANTE_KEY_PREFIX . $playerId, $ante, self::FREE_ANTE_TTL);
|
Cache::set(self::FREE_ANTE_KEY_PREFIX . $playerId, $ante, self::FREE_ANTE_TTL);
|
||||||
} else {
|
} else {
|
||||||
// 若本次消耗了最后一次免费抽奖,则清理注数锁
|
// 若本次消耗了最后一次免费抽奖,则清理注数锁
|
||||||
if ($ticketType === self::LOTTERY_TYPE_FREE && (int) $p->free_ticket_count <= 0) {
|
$ft = $p->free_ticket ?? null;
|
||||||
|
$ftCount = 0;
|
||||||
|
if (is_array($ft)) {
|
||||||
|
$c = $ft['count'] ?? null;
|
||||||
|
if ($c !== null && $c !== '' && is_numeric($c)) {
|
||||||
|
$ftCount = (int) $c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ($ticketType === self::LOTTERY_TYPE_FREE && $ftCount <= 0 && (int) $p->free_ticket_count <= 0) {
|
||||||
Cache::delete(self::FREE_ANTE_KEY_PREFIX . $playerId);
|
Cache::delete(self::FREE_ANTE_KEY_PREFIX . $playerId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -338,15 +412,30 @@ class PlayStartLogic
|
|||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 钱包流水拆分:先记录购券扣费,再记录抽奖结果(中奖/惩罚)
|
||||||
|
if ($paidAmount > 0) {
|
||||||
|
$walletAfterBuy = $coinBefore - $paidAmount;
|
||||||
DicePlayerWalletRecord::create([
|
DicePlayerWalletRecord::create([
|
||||||
'player_id' => $playerId,
|
'player_id' => $playerId,
|
||||||
'admin_id' => $adminId,
|
'admin_id' => $adminId,
|
||||||
// 钱包流水记录本局净变化:-付费金额 + 中奖金额(免费抽奖付费金额为 0)
|
'coin' => -$paidAmount,
|
||||||
'coin' => $winCoin - (float) $paidAmount,
|
'type' => self::WALLET_TYPE_BUY_DRAW,
|
||||||
'type' => self::WALLET_TYPE_DRAW,
|
|
||||||
'wallet_before' => $coinBefore,
|
'wallet_before' => $coinBefore,
|
||||||
|
'wallet_after' => $walletAfterBuy,
|
||||||
|
'remark' => '抽奖购券扣费|play_record_id=' . $record->id,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
|
$walletBeforeDraw = $coinBefore - $paidAmount;
|
||||||
|
$drawRemark = ($winCoin >= 0 ? '抽奖中奖' : '抽奖惩罚') . '|play_record_id=' . $record->id;
|
||||||
|
DicePlayerWalletRecord::create([
|
||||||
|
'player_id' => $playerId,
|
||||||
|
'admin_id' => $adminId,
|
||||||
|
'coin' => $winCoin,
|
||||||
|
'type' => self::WALLET_TYPE_DRAW,
|
||||||
|
'wallet_before' => $walletBeforeDraw,
|
||||||
'wallet_after' => $coinAfter,
|
'wallet_after' => $coinAfter,
|
||||||
'remark' => '抽奖|play_record_id=' . $record->id,
|
'remark' => $drawRemark,
|
||||||
]);
|
]);
|
||||||
});
|
});
|
||||||
} catch (\Throwable $e) {
|
} catch (\Throwable $e) {
|
||||||
@@ -361,9 +450,8 @@ class PlayStartLogic
|
|||||||
'win_coin' => 0,
|
'win_coin' => 0,
|
||||||
'super_win_coin' => 0,
|
'super_win_coin' => 0,
|
||||||
'reward_win_coin' => 0,
|
'reward_win_coin' => 0,
|
||||||
'use_coins' => 0,
|
|
||||||
'direction' => $direction,
|
'direction' => $direction,
|
||||||
'reward_config_id' => 0,
|
'reward_tier' => '',
|
||||||
'start_index' => $startIndex,
|
'start_index' => $startIndex,
|
||||||
'target_index' => 0,
|
'target_index' => 0,
|
||||||
'roll_array' => '[]',
|
'roll_array' => '[]',
|
||||||
@@ -390,7 +478,7 @@ class PlayStartLogic
|
|||||||
$arr['roll_array'] = json_decode($arr['roll_array'], true) ?? [];
|
$arr['roll_array'] = json_decode($arr['roll_array'], true) ?? [];
|
||||||
}
|
}
|
||||||
$arr['roll_number'] = is_array($arr['roll_array'] ?? null) ? array_sum($arr['roll_array']) : 0;
|
$arr['roll_number'] = is_array($arr['roll_array'] ?? null) ? array_sum($arr['roll_array']) : 0;
|
||||||
$arr['tier'] = $tier ?? '';
|
$arr['reward_tier'] = ($isWin === 1 && $superWinCoin > 0) ? 'BIGWIN' : (string) ($tier ?? '');
|
||||||
// 记录完数据后返回当前玩家余额与抽奖次数
|
// 记录完数据后返回当前玩家余额与抽奖次数
|
||||||
$arr['coin'] = $updated ? (float) $updated->coin : 0;
|
$arr['coin'] = $updated ? (float) $updated->coin : 0;
|
||||||
return $arr;
|
return $arr;
|
||||||
@@ -619,10 +707,10 @@ class PlayStartLogic
|
|||||||
|
|
||||||
$winCoin = $superWinCoin + $rewardWinCoin;
|
$winCoin = $superWinCoin + $rewardWinCoin;
|
||||||
$configId = $config !== null ? (int) $config->id : 0;
|
$configId = $config !== null ? (int) $config->id : 0;
|
||||||
$rewardId = ($isWin === 1 && $superWinCoin > 0) ? 0 : $targetIndex;
|
|
||||||
$configName = $config !== null ? (string) ($config->name ?? '') : '自定义';
|
$configName = $config !== null ? (string) ($config->name ?? '') : '自定义';
|
||||||
$costRealEv = $realEv + ($isWin === 1 ? $bigWinRealEv : 0.0);
|
$costRealEv = $realEv + ($isWin === 1 ? $bigWinRealEv : 0.0);
|
||||||
$paidAmount = $lotteryType === 0 ? ($ante * self::UNIT_COST) : 0;
|
$paidAmount = $lotteryType === 0 ? ($ante * self::UNIT_COST) : 0;
|
||||||
|
$rewardTier = ($isWin === 1 && $superWinCoin > 0) ? 'BIGWIN' : (string) ($tier ?? '');
|
||||||
|
|
||||||
return [
|
return [
|
||||||
'player_id' => 0,
|
'player_id' => 0,
|
||||||
@@ -635,14 +723,12 @@ class PlayStartLogic
|
|||||||
'paid_amount' => $paidAmount,
|
'paid_amount' => $paidAmount,
|
||||||
'super_win_coin' => $superWinCoin,
|
'super_win_coin' => $superWinCoin,
|
||||||
'reward_win_coin' => $rewardWinCoin,
|
'reward_win_coin' => $rewardWinCoin,
|
||||||
'use_coins' => $paidAmount,
|
|
||||||
'direction' => $direction,
|
'direction' => $direction,
|
||||||
'reward_config_id' => $rewardId,
|
'reward_tier' => $rewardTier,
|
||||||
'start_index' => $startIndex,
|
'start_index' => $startIndex,
|
||||||
'target_index' => $targetIndex,
|
'target_index' => $targetIndex,
|
||||||
'roll_array' => json_encode($rollArray),
|
'roll_array' => json_encode($rollArray),
|
||||||
'roll_number' => array_sum($rollArray),
|
'roll_number' => array_sum($rollArray),
|
||||||
'lottery_name' => $configName,
|
|
||||||
'status' => self::RECORD_STATUS_SUCCESS,
|
'status' => self::RECORD_STATUS_SUCCESS,
|
||||||
'tier' => $tier,
|
'tier' => $tier,
|
||||||
'roll_number_for_count' => $rollNumber,
|
'roll_number_for_count' => $rollNumber,
|
||||||
|
|||||||
@@ -12,7 +12,6 @@ use app\dice\logic\play_record\DicePlayRecordLogic;
|
|||||||
use app\dice\validate\play_record\DicePlayRecordValidate;
|
use app\dice\validate\play_record\DicePlayRecordValidate;
|
||||||
use app\dice\model\player\DicePlayer;
|
use app\dice\model\player\DicePlayer;
|
||||||
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
||||||
use app\dice\model\reward\DiceRewardConfig;
|
|
||||||
use plugin\saiadmin\service\Permission;
|
use plugin\saiadmin\service\Permission;
|
||||||
use support\Request;
|
use support\Request;
|
||||||
use support\Response;
|
use support\Response;
|
||||||
@@ -57,7 +56,6 @@ class DicePlayRecordController extends BaseController
|
|||||||
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
|
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
|
||||||
$query->with([
|
$query->with([
|
||||||
'dicePlayer',
|
'dicePlayer',
|
||||||
'diceRewardConfig',
|
|
||||||
'diceLotteryPoolConfig',
|
'diceLotteryPoolConfig',
|
||||||
]);
|
]);
|
||||||
|
|
||||||
@@ -101,23 +99,6 @@ class DicePlayRecordController extends BaseController
|
|||||||
return $this->success($data);
|
return $this->success($data);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* 获取奖励配置选项(id、ui_text、tier)
|
|
||||||
*/
|
|
||||||
#[Permission('玩家抽奖记录列表', 'dice:play_record:index:index')]
|
|
||||||
public function getRewardConfigOptions(Request $request): Response
|
|
||||||
{
|
|
||||||
$list = DiceRewardConfig::field('id,ui_text,tier')->select();
|
|
||||||
$data = $list->map(function ($item) {
|
|
||||||
return [
|
|
||||||
'id' => $item['id'],
|
|
||||||
'ui_text' => $item['ui_text'] ?? '',
|
|
||||||
'tier' => $item['tier'] ?? ''
|
|
||||||
];
|
|
||||||
})->toArray();
|
|
||||||
return $this->success($data);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 读取数据
|
* 读取数据
|
||||||
* @param Request $request
|
* @param Request $request
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ class DicePlayRecordTestController extends BaseController
|
|||||||
['roll_number', ''],
|
['roll_number', ''],
|
||||||
]);
|
]);
|
||||||
$query = $this->logic->search($where);
|
$query = $this->logic->search($where);
|
||||||
$query->with(['diceLotteryPoolConfig', 'diceRewardConfig']);
|
$query->with(['diceLotteryPoolConfig']);
|
||||||
|
|
||||||
// 按当前筛选条件统计:平台总盈利 = 付费金额(paid_amount 求和) - 玩家总收益(win_coin 求和)
|
// 按当前筛选条件统计:平台总盈利 = 付费金额(paid_amount 求和) - 玩家总收益(win_coin 求和)
|
||||||
$sumQuery = clone $query;
|
$sumQuery = clone $query;
|
||||||
|
|||||||
@@ -19,6 +19,26 @@ use support\think\Db;
|
|||||||
class WeightTestRunner
|
class WeightTestRunner
|
||||||
{
|
{
|
||||||
private const BATCH_SIZE = 10;
|
private const BATCH_SIZE = 10;
|
||||||
|
/** 测试记录写库白名单字段 */
|
||||||
|
private const PLAY_RECORD_TEST_COLUMNS = [
|
||||||
|
'reward_config_record_id',
|
||||||
|
'admin_id',
|
||||||
|
'lottery_config_id',
|
||||||
|
'lottery_type',
|
||||||
|
'is_win',
|
||||||
|
'win_coin',
|
||||||
|
'super_win_coin',
|
||||||
|
'reward_win_coin',
|
||||||
|
'direction',
|
||||||
|
'reward_tier',
|
||||||
|
'ante',
|
||||||
|
'paid_amount',
|
||||||
|
'start_index',
|
||||||
|
'target_index',
|
||||||
|
'roll_array',
|
||||||
|
'roll_number',
|
||||||
|
'status',
|
||||||
|
];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 执行指定测试记录:按付费/免费、顺/逆方向交替模拟(付费顺→付费逆→免费顺→免费逆),每 10 条写入一次测试表并更新进度
|
* 执行指定测试记录:按付费/免费、顺/逆方向交替模拟(付费顺→付费逆→免费顺→免费逆),每 10 条写入一次测试表并更新进度
|
||||||
@@ -194,10 +214,10 @@ class WeightTestRunner
|
|||||||
'reward_config_record_id' => $rewardConfigRecordId,
|
'reward_config_record_id' => $rewardConfigRecordId,
|
||||||
];
|
];
|
||||||
$keys = [
|
$keys = [
|
||||||
'player_id', 'admin_id', 'lottery_config_id', 'lottery_type', 'is_win', 'win_coin',
|
'admin_id', 'lottery_config_id', 'lottery_type', 'is_win', 'win_coin',
|
||||||
'super_win_coin', 'reward_win_coin', 'use_coins', 'direction', 'reward_config_id',
|
'super_win_coin', 'reward_win_coin', 'direction', 'reward_tier',
|
||||||
'ante', 'paid_amount',
|
'ante', 'paid_amount',
|
||||||
'start_index', 'target_index', 'roll_array', 'roll_number', 'lottery_name', 'status',
|
'start_index', 'target_index', 'roll_array', 'roll_number', 'status',
|
||||||
];
|
];
|
||||||
foreach ($keys as $k) {
|
foreach ($keys as $k) {
|
||||||
if (array_key_exists($k, $row)) {
|
if (array_key_exists($k, $row)) {
|
||||||
@@ -223,7 +243,19 @@ class WeightTestRunner
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
foreach ($rows as $row) {
|
foreach ($rows as $row) {
|
||||||
DicePlayRecordTest::create($row);
|
if (!is_array($row)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
$payload = [];
|
||||||
|
foreach (self::PLAY_RECORD_TEST_COLUMNS as $column) {
|
||||||
|
if (array_key_exists($column, $row)) {
|
||||||
|
$payload[$column] = $row[$column];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ($payload === []) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
Db::name((new DicePlayRecordTest())->getTable())->insert($payload);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ use think\model\relation\BelongsTo;
|
|||||||
* @property $reward_win_coin 摇色子中奖平台币
|
* @property $reward_win_coin 摇色子中奖平台币
|
||||||
* @property $use_coins 消耗平台币(兼容字段:付费局=paid_amount,免费局=0)
|
* @property $use_coins 消耗平台币(兼容字段:付费局=paid_amount,免费局=0)
|
||||||
* @property $direction 方向:0=顺时针,1=逆时针
|
* @property $direction 方向:0=顺时针,1=逆时针
|
||||||
* @property $reward_config_id 奖励配置id
|
* @property $reward_tier 中奖档位:T1,T2,T3,T4,T5,BIGWIN
|
||||||
* @property $lottery_id 奖池
|
* @property $lottery_id 奖池
|
||||||
* @property $start_index 起始索引
|
* @property $start_index 起始索引
|
||||||
* @property $target_index 结束索引
|
* @property $target_index 结束索引
|
||||||
@@ -64,15 +64,6 @@ class DicePlayRecord extends BaseModel
|
|||||||
return $this->belongsTo(DicePlayer::class, 'player_id', 'id');
|
return $this->belongsTo(DicePlayer::class, 'player_id', 'id');
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* 中奖配置
|
|
||||||
* 关联模型 diceRewardConfig
|
|
||||||
*/
|
|
||||||
public function diceRewardConfig(): BelongsTo
|
|
||||||
{
|
|
||||||
return $this->belongsTo(DiceRewardConfig::class, 'reward_config_id', 'id');
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 彩金池配置
|
* 彩金池配置
|
||||||
* 关联模型 diceLotteryPoolConfig
|
* 关联模型 diceLotteryPoolConfig
|
||||||
@@ -252,24 +243,19 @@ class DicePlayRecord extends BaseModel
|
|||||||
}
|
}
|
||||||
$ids = DiceRewardConfig::where('ui_text', 'like', '%' . $value . '%')->column('id');
|
$ids = DiceRewardConfig::where('ui_text', 'like', '%' . $value . '%')->column('id');
|
||||||
if (!empty($ids)) {
|
if (!empty($ids)) {
|
||||||
$query->whereIn('reward_config_id', $ids);
|
$query->whereIn('target_index', $ids);
|
||||||
} else {
|
} else {
|
||||||
$query->whereRaw('1=0');
|
$query->whereRaw('1=0');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** 按奖励档位(diceRewardConfig.tier,中奖名 T1-T5) */
|
/** 按奖励档位(表字段 reward_tier,中奖名 T1-T5/BIGWIN) */
|
||||||
public function searchRewardTierAttr($query, $value)
|
public function searchRewardTierAttr($query, $value)
|
||||||
{
|
{
|
||||||
if ($value === '' || $value === null) {
|
if ($value === '' || $value === null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
$ids = DiceRewardConfig::where('tier', '=', $value)->column('id');
|
$query->where('reward_tier', '=', $value);
|
||||||
if (!empty($ids)) {
|
|
||||||
$query->whereIn('reward_config_id', $ids);
|
|
||||||
} else {
|
|
||||||
$query->whereRaw('1=0');
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** 方向 0=顺时针 1=逆时针 */
|
/** 方向 0=顺时针 1=逆时针 */
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
namespace app\dice\model\play_record_test;
|
namespace app\dice\model\play_record_test;
|
||||||
|
|
||||||
use plugin\saiadmin\basic\think\BaseModel;
|
use plugin\saiadmin\basic\think\BaseModel;
|
||||||
use app\dice\model\reward_config\DiceRewardConfig;
|
|
||||||
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
|
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
|
||||||
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
||||||
use think\model\relation\BelongsTo;
|
use think\model\relation\BelongsTo;
|
||||||
@@ -25,7 +24,7 @@ use think\model\relation\BelongsTo;
|
|||||||
* @property int|null $ante 底注/注数(dice_ante_config.mult)
|
* @property int|null $ante 底注/注数(dice_ante_config.mult)
|
||||||
* @property int|null $paid_amount 付费金额(付费局=ante*100,免费局=0)
|
* @property int|null $paid_amount 付费金额(付费局=ante*100,免费局=0)
|
||||||
* @property $direction 方向:0=顺时针,1=逆时针
|
* @property $direction 方向:0=顺时针,1=逆时针
|
||||||
* @property $reward_config_id 奖励配置id
|
* @property $reward_tier 中奖档位:T1,T2,T3,T4,T5,BIGWIN
|
||||||
* @property $create_time 创建时间
|
* @property $create_time 创建时间
|
||||||
* @property $update_time 修改时间
|
* @property $update_time 修改时间
|
||||||
* @property $start_index 起始索引
|
* @property $start_index 起始索引
|
||||||
@@ -61,15 +60,6 @@ class DicePlayRecordTest extends BaseModel
|
|||||||
return $this->belongsTo(DiceLotteryPoolConfig::class, 'lottery_config_id', 'id');
|
return $this->belongsTo(DiceLotteryPoolConfig::class, 'lottery_config_id', 'id');
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* 奖励配置(终点格 = target_index 对应 DiceRewardConfig.id,表中为 reward_config_id)
|
|
||||||
* 关联 reward_config_id -> DiceRewardConfig.id
|
|
||||||
*/
|
|
||||||
public function diceRewardConfig(): BelongsTo
|
|
||||||
{
|
|
||||||
return $this->belongsTo(DiceRewardConfig::class, 'reward_config_id', 'id');
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 关联的权重测试记录
|
* 关联的权重测试记录
|
||||||
* reward_config_record_id -> DiceRewardConfigRecord.id
|
* reward_config_record_id -> DiceRewardConfigRecord.id
|
||||||
@@ -135,18 +125,13 @@ class DicePlayRecordTest extends BaseModel
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** 中奖档位(按 reward_config_id 对应 DiceRewardConfig.tier) */
|
/** 中奖档位(按表字段 reward_tier) */
|
||||||
public function searchRewardTierAttr($query, $value)
|
public function searchRewardTierAttr($query, $value)
|
||||||
{
|
{
|
||||||
if ($value === '' || $value === null) {
|
if ($value === '' || $value === null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
$ids = DiceRewardConfig::where('tier', '=', $value)->column('id');
|
$query->where('reward_tier', '=', $value);
|
||||||
if (!empty($ids)) {
|
|
||||||
$query->whereIn('reward_config_id', $ids);
|
|
||||||
} else {
|
|
||||||
$query->whereRaw('1=0');
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** 点数和 roll_number(摇取点数和 5-30) */
|
/** 点数和 roll_number(摇取点数和 5-30) */
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
|||||||
* @property $total_ticket_count 总抽奖次数
|
* @property $total_ticket_count 总抽奖次数
|
||||||
* @property $paid_ticket_count 购买抽奖次数
|
* @property $paid_ticket_count 购买抽奖次数
|
||||||
* @property $free_ticket_count 赠送抽奖次数
|
* @property $free_ticket_count 赠送抽奖次数
|
||||||
|
* @property array|null $free_ticket 免费抽奖券:{"ante":1,"count":1}
|
||||||
* @property $create_time 创建时间
|
* @property $create_time 创建时间
|
||||||
* @property $update_time 更新时间
|
* @property $update_time 更新时间
|
||||||
* @property $delete_time 删除时间
|
* @property $delete_time 删除时间
|
||||||
@@ -54,6 +55,10 @@ class DicePlayer extends BaseModel
|
|||||||
|
|
||||||
protected $updateTime = 'update_time';
|
protected $updateTime = 'update_time';
|
||||||
|
|
||||||
|
protected $json = ['free_ticket'];
|
||||||
|
|
||||||
|
protected $jsonAssoc = true;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 新增前:生成唯一 uid,昵称 name 默认使用 uid
|
* 新增前:生成唯一 uid,昵称 name 默认使用 uid
|
||||||
* 用 try-catch 避免表尚未含 uid 时 getAttr/getData 抛 InvalidArgumentException
|
* 用 try-catch 避免表尚未含 uid 时 getAttr/getData 抛 InvalidArgumentException
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ class DicePlayRecordValidate extends BaseValidate
|
|||||||
'lottery_type' => 'require',
|
'lottery_type' => 'require',
|
||||||
'is_win' => 'require',
|
'is_win' => 'require',
|
||||||
'win_coin' => 'require',
|
'win_coin' => 'require',
|
||||||
'reward_config_id' => 'require',
|
'reward_tier' => 'require',
|
||||||
'roll_array' => 'require|checkRollArray',
|
'roll_array' => 'require|checkRollArray',
|
||||||
];
|
];
|
||||||
|
|
||||||
@@ -35,7 +35,7 @@ class DicePlayRecordValidate extends BaseValidate
|
|||||||
'lottery_type' => '抽奖类型必须填写',
|
'lottery_type' => '抽奖类型必须填写',
|
||||||
'is_win' => '中奖必须填写',
|
'is_win' => '中奖必须填写',
|
||||||
'win_coin' => '赢取平台币必须填写',
|
'win_coin' => '赢取平台币必须填写',
|
||||||
'reward_config_id' => '奖励配置必须填写',
|
'reward_tier' => '中奖档位必须填写',
|
||||||
'roll_array.require' => '摇取点数必须填写',
|
'roll_array.require' => '摇取点数必须填写',
|
||||||
];
|
];
|
||||||
|
|
||||||
@@ -49,7 +49,7 @@ class DicePlayRecordValidate extends BaseValidate
|
|||||||
'lottery_type',
|
'lottery_type',
|
||||||
'is_win',
|
'is_win',
|
||||||
'win_coin',
|
'win_coin',
|
||||||
'reward_config_id',
|
'reward_tier',
|
||||||
'roll_array',
|
'roll_array',
|
||||||
],
|
],
|
||||||
'update' => [
|
'update' => [
|
||||||
@@ -58,7 +58,7 @@ class DicePlayRecordValidate extends BaseValidate
|
|||||||
'lottery_type',
|
'lottery_type',
|
||||||
'is_win',
|
'is_win',
|
||||||
'win_coin',
|
'win_coin',
|
||||||
'reward_config_id',
|
'reward_tier',
|
||||||
'roll_array',
|
'roll_array',
|
||||||
],
|
],
|
||||||
];
|
];
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ class DicePlayRecordTestValidate extends BaseValidate
|
|||||||
'lottery_type' => 'require',
|
'lottery_type' => 'require',
|
||||||
'is_win' => 'require',
|
'is_win' => 'require',
|
||||||
'direction' => 'require',
|
'direction' => 'require',
|
||||||
'reward_config_id' => 'require',
|
'reward_tier' => 'require',
|
||||||
'status' => 'require',
|
'status' => 'require',
|
||||||
];
|
];
|
||||||
|
|
||||||
@@ -33,7 +33,7 @@ class DicePlayRecordTestValidate extends BaseValidate
|
|||||||
'lottery_type' => '抽奖类型:0=付费,1=免费必须填写',
|
'lottery_type' => '抽奖类型:0=付费,1=免费必须填写',
|
||||||
'is_win' => '中大奖:0=无,1=中奖必须填写',
|
'is_win' => '中大奖:0=无,1=中奖必须填写',
|
||||||
'direction' => '方向:0=顺时针,1=逆时针必须填写',
|
'direction' => '方向:0=顺时针,1=逆时针必须填写',
|
||||||
'reward_config_id' => '奖励配置id必须填写',
|
'reward_tier' => '中奖档位必须填写',
|
||||||
'status' => '状态:0=失败,1=成功必须填写',
|
'status' => '状态:0=失败,1=成功必须填写',
|
||||||
];
|
];
|
||||||
|
|
||||||
@@ -46,7 +46,7 @@ class DicePlayRecordTestValidate extends BaseValidate
|
|||||||
'lottery_type',
|
'lottery_type',
|
||||||
'is_win',
|
'is_win',
|
||||||
'direction',
|
'direction',
|
||||||
'reward_config_id',
|
'reward_tier',
|
||||||
'status',
|
'status',
|
||||||
],
|
],
|
||||||
'update' => [
|
'update' => [
|
||||||
@@ -54,7 +54,7 @@ class DicePlayRecordTestValidate extends BaseValidate
|
|||||||
'lottery_type',
|
'lottery_type',
|
||||||
'is_win',
|
'is_win',
|
||||||
'direction',
|
'direction',
|
||||||
'reward_config_id',
|
'reward_tier',
|
||||||
'status',
|
'status',
|
||||||
],
|
],
|
||||||
];
|
];
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ Route::group('/api', function () {
|
|||||||
Route::any('/user/walletRecord', [app\api\controller\UserController::class, 'walletRecord']);
|
Route::any('/user/walletRecord', [app\api\controller\UserController::class, 'walletRecord']);
|
||||||
Route::any('/user/playGameRecord', [app\api\controller\UserController::class, 'playGameRecord']);
|
Route::any('/user/playGameRecord', [app\api\controller\UserController::class, 'playGameRecord']);
|
||||||
Route::any('/game/config', [app\api\controller\GameController::class, 'config']);
|
Route::any('/game/config', [app\api\controller\GameController::class, 'config']);
|
||||||
Route::any('/game/buyLotteryTickets', [app\api\controller\GameController::class, 'buyLotteryTickets']);
|
// Route::any('/game/buyLotteryTickets', [app\api\controller\GameController::class, 'buyLotteryTickets']);
|
||||||
Route::any('/game/lotteryPool', [app\api\controller\GameController::class, 'lotteryPool']);
|
Route::any('/game/lotteryPool', [app\api\controller\GameController::class, 'lotteryPool']);
|
||||||
Route::any('/game/anteConfig', [app\api\controller\GameController::class, 'anteConfig']);
|
Route::any('/game/anteConfig', [app\api\controller\GameController::class, 'anteConfig']);
|
||||||
Route::any('/game/playStart', [app\api\controller\GameController::class, 'playStart']);
|
Route::any('/game/playStart', [app\api\controller\GameController::class, 'playStart']);
|
||||||
|
|||||||
@@ -97,7 +97,6 @@ Route::group('/core', function () {
|
|||||||
fastRoute('dice/play_record/DicePlayRecord', \app\dice\controller\play_record\DicePlayRecordController::class);
|
fastRoute('dice/play_record/DicePlayRecord', \app\dice\controller\play_record\DicePlayRecordController::class);
|
||||||
Route::get('/dice/play_record/DicePlayRecord/getPlayerOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getPlayerOptions']);
|
Route::get('/dice/play_record/DicePlayRecord/getPlayerOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getPlayerOptions']);
|
||||||
Route::get('/dice/play_record/DicePlayRecord/getLotteryConfigOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getLotteryConfigOptions']);
|
Route::get('/dice/play_record/DicePlayRecord/getLotteryConfigOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getLotteryConfigOptions']);
|
||||||
Route::get('/dice/play_record/DicePlayRecord/getRewardConfigOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getRewardConfigOptions']);
|
|
||||||
fastRoute('dice/player_wallet_record/DicePlayerWalletRecord', \app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class);
|
fastRoute('dice/player_wallet_record/DicePlayerWalletRecord', \app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class);
|
||||||
Route::get('/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerOptions', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'getPlayerOptions']);
|
Route::get('/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerOptions', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'getPlayerOptions']);
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||||||
Route::get('/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerWalletBefore', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'getPlayerWalletBefore']);
|
Route::get('/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerWalletBefore', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'getPlayerWalletBefore']);
|
||||||
|
|||||||
2
项目文档.md
2
项目文档.md
@@ -120,7 +120,7 @@
|
|||||||
- **`DiceReward`**:按档位、方向组织好的多语言/展示与 `grid_number`、`weight`、`real_ev` 等,供开局加权抽取。
|
- **`DiceReward`**:按档位、方向组织好的多语言/展示与 `grid_number`、`weight`、`real_ev` 等,供开局加权抽取。
|
||||||
- **`DiceRewardConfig`**:含 **BIGWIN** 档及普通档;`getCachedMinRealEv()` 等用于全局限定。
|
- **`DiceRewardConfig`**:含 **BIGWIN** 档及普通档;`getCachedMinRealEv()` 等用于全局限定。
|
||||||
- **`dice_lottery_pool_config`**:`default` / `killScore` 的 T1–T5 权重及杀分相关开关、安全线、累计盈利。
|
- **`dice_lottery_pool_config`**:`default` / `killScore` 的 T1–T5 权重及杀分相关开关、安全线、累计盈利。
|
||||||
- **对局表 `DicePlayRecord`**:记录 `lottery_config_id`、`lottery_type`(付费/免费)、`ante`、`paid_amount`、`roll_array`、`reward_config_id`、各类中奖拆分字段等,供后台与平台对账。
|
- **对局表 `DicePlayRecord`**:记录 `lottery_config_id`、`lottery_type`(付费/免费)、`ante`、`paid_amount`、`roll_array`、`reward_tier`、各类中奖拆分字段等,供后台与平台对账。
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user