优化玩游戏中奖权重逻辑
This commit is contained in:
@@ -61,5 +61,24 @@ export default {
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url: '/core/dice/reward_config/DiceRewardConfig/destroy',
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data: params
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})
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},
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/**
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* T1-T5、BIGWIN 权重配比:按档位分组获取配置列表
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*/
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weightRatioList() {
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return request.get<Api.Common.ApiData>({
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url: '/core/dice/reward_config/DiceRewardConfig/weightRatioList'
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})
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},
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/**
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* T1-T5、BIGWIN 权重配比:批量更新权重(同一档位权重之和必须等于 100%)
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*/
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batchUpdateWeights(items: Array<{ id: number; weight: number }>) {
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return request.post<any>({
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url: '/core/dice/reward_config/DiceRewardConfig/batchUpdateWeights',
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data: { items }
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})
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}
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}
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@@ -8,27 +8,14 @@
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<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
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<template #left>
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<ElSpace wrap>
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<!-- <ElButton-->
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<!-- v-permission="'dice:reward_config:index:save'"-->
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<!-- @click="showDialog('add')"-->
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<!-- v-ripple-->
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<!-- >-->
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<!-- <template #icon>-->
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<!-- <ArtSvgIcon icon="ri:add-fill" />-->
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<!-- </template>-->
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<!-- 新增-->
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<!-- </ElButton>-->
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<!-- <ElButton-->
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<!-- v-permission="'dice:reward_config:index:destroy'"-->
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<!-- :disabled="selectedRows.length === 0"-->
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<!-- @click="deleteSelectedRows(api.delete, refreshData)"-->
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<!-- v-ripple-->
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<!-- >-->
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<!-- <template #icon>-->
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<!-- <ArtSvgIcon icon="ri:delete-bin-5-line" />-->
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<!-- </template>-->
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<!-- 删除-->
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<!-- </ElButton>-->
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<ElButton
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v-permission="'dice:reward_config:index:update'"
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type="primary"
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@click="weightRatioVisible = true"
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v-ripple
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>
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T1-T5 与 BIGWIN 权重配比
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</ElButton>
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</ElSpace>
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</template>
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</ArtTableHeader>
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@@ -71,6 +58,8 @@
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:data="dialogData"
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@success="refreshData"
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/>
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<!-- T1-T5、BIGWIN 权重配比弹窗 -->
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<WeightRatioDialog v-model="weightRatioVisible" @success="refreshData" />
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</div>
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</template>
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@@ -80,6 +69,9 @@
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import api from '../../api/reward_config/index'
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import TableSearch from './modules/table-search.vue'
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import EditDialog from './modules/edit-dialog.vue'
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import WeightRatioDialog from './modules/weight-ratio-dialog.vue'
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const weightRatioVisible = ref(false)
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// 搜索表单
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const searchForm = ref<Record<string, unknown>>({
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@@ -102,9 +102,11 @@
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set: (value) => emit('update:modelValue', value)
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})
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/** tier=BIGWIN 且 grid_number 为 5 或 30 时权重固定 100%,不可修改 */
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const isWeightFixed100 = computed(
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() => formData.tier === 'BIGWIN' && (formData.grid_number === 5 || formData.grid_number === 30)
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/** BIGWIN 且 grid_number 为 5 或 30 时豹子概率不可修改 */
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const isWeightDisabled = computed(
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() =>
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formData.tier === 'BIGWIN' &&
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(formData.grid_number === 5 || formData.grid_number === 30)
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)
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/**
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@@ -231,8 +233,12 @@
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} else if (payload.grid_number === 5 || payload.grid_number === 30) {
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payload.weight = 100
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} else {
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const w = Number(payload.weight)
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payload.weight = Number.isNaN(w) ? 0 : Math.max(0, Math.min(100, w))
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if (payload.grid_number === 5 || payload.grid_number === 30) {
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payload.weight = 100
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} else {
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const w = Number(payload.weight)
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payload.weight = Number.isNaN(w) ? 0 : Math.max(0, Math.min(100, w))
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}
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}
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if (props.dialogType === 'add') {
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await api.save(payload)
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@@ -0,0 +1,375 @@
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<template>
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<el-dialog
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v-model="visible"
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title="T1-T5 与 BIGWIN 权重配比"
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width="600px"
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align-center
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:close-on-click-modal="false"
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@close="handleClose"
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>
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<el-tabs v-model="activeTier" type="card">
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<el-tab-pane v-for="t in tierKeys" :key="t" :label="t" :name="t">
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<div v-if="getTierItems(t).length === 0" class="empty-tip"> 该档位暂无配置数据 </div>
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<template v-else>
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<div class="chart-wrap">
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<ArtBarChart
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:x-axis-data="getTierChartLabels(t)"
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:data="getTierChartData(t)"
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height="220px"
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/>
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</div>
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<div class="weight-sum" v-if="t !== 'BIGWIN'">
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当前档位权重合计:<strong :class="{ over: getTierSumForValidation(t) !== 100 }">{{
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getTierSumForValidation(t).toFixed(1)
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}}</strong>
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/ 100(须等于 100%)
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</div>
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<div class="weight-sum weight-sum-bigwin" v-else>
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BIGWIN 为豹子权重,单独设定每条 0–100%,无合计要求
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</div>
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<el-table :data="getTierItems(t)" border size="small" class="weight-table">
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<el-table-column label="色子点数" prop="grid_number" width="50" align="center" />
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<el-table-column
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label="实际中奖金额"
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prop="real_ev"
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width="90"
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align="center"
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show-overflow-tooltip
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/>
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<el-table-column
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label="显示文本"
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prop="ui_text"
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min-width="80"
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align="center"
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show-overflow-tooltip
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/>
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<el-table-column
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label="备注"
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prop="remark"
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min-width="80"
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align="center"
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show-overflow-tooltip
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/>
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<el-table-column label="权重(%)" min-width="200" align="center">
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<template #default="{ row }">
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<div class="weight-cell-vertical">
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<div class="weight-slider-wrap">
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<el-slider
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:model-value="getItemWeight(row)"
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:min="0"
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:max="100"
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:step="1"
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size="small"
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:disabled="isWeightDisabled(row, t)"
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class="weight-slider"
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@update:model-value="
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(v: number | number[]) => setItemWeight(row, normalizeSliderValue(v))
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"
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/>
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</div>
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<div class="weight-input-wrap">
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<el-button
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type="primary"
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link
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:disabled="isWeightDisabled(row, t) || getItemWeight(row) <= 0"
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@click="adjustWeight(row, -1)"
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>
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-
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</el-button>
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<el-input-number
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:model-value="getItemWeight(row)"
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:min="0"
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:max="100"
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:step="1"
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:precision="1"
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:disabled="isWeightDisabled(row, t)"
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controls-position="right"
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size="small"
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class="weight-input"
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@update:model-value="(v: number | undefined) => setItemWeight(row, v ?? 0)"
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/>
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<el-button
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type="primary"
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link
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:disabled="isWeightDisabled(row, t) || getItemWeight(row) >= 100"
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@click="adjustWeight(row, 1)"
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>
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+
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</el-button>
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</div>
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</div>
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</template>
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</el-table-column>
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</el-table>
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</template>
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</el-tab-pane>
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</el-tabs>
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<template #footer>
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<el-button @click="handleClose">取消</el-button>
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<el-button type="primary" :loading="submitting" @click="handleSubmit">提交</el-button>
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</template>
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</el-dialog>
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</template>
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<script setup lang="ts">
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import api from '../../../api/reward_config/index'
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import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
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import { ElMessage } from 'element-plus'
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const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'] as const
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interface Props {
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modelValue: boolean
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}
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interface Emits {
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(e: 'update:modelValue', value: boolean): void
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(e: 'success'): void
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}
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const props = withDefaults(defineProps<Props>(), {
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modelValue: false
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})
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const emit = defineEmits<Emits>()
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const visible = computed({
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get: () => props.modelValue,
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set: (v) => emit('update:modelValue', v)
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})
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const tierKeys = TIER_KEYS
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const activeTier = ref('T1')
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const submitting = ref(false)
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/** 按档位分组的数据:{ T1: [...], T2: [...], ... },每项为可修改 weight 的副本 */
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const grouped = ref<Record<string, Array<Record<string, unknown> & { weight: number }>>>({
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T1: [],
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T2: [],
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T3: [],
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T4: [],
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T5: [],
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BIGWIN: []
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})
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function getTierItems(tier: string) {
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return grouped.value[tier] ?? []
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}
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function getTierChartLabels(tier: string): string[] {
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const items = getTierItems(tier)
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return items.map((r) => (r.ui_text ? String(r.ui_text) : `点数 ${r.grid_number ?? ''}`))
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}
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function getTierChartData(tier: string): number[] {
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const items = getTierItems(tier)
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return items.map((r) => getItemWeight(r))
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}
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/** 用于 T1–T5 校验与展示的档位权重和(仅 T1–T5 使用;BIGWIN 不要求合计) */
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function getTierSumForValidation(tier: string): number {
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const items = getTierItems(tier)
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return items.reduce((s, r) => s + getItemWeight(r), 0)
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}
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function getItemWeight(row: Record<string, unknown> & { weight?: number }): number {
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const w = row.weight
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if (typeof w === 'number' && !Number.isNaN(w)) return Math.max(0, Math.min(100, w))
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return 0
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}
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function setItemWeight(row: Record<string, unknown> & { weight: number }, value: number) {
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row.weight = Math.max(0, Math.min(100, value))
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}
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function adjustWeight(row: Record<string, unknown> & { weight: number }, delta: number) {
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const cur = getItemWeight(row)
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setItemWeight(row, cur + delta)
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}
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/** T4、T5 及 BIGWIN 的 grid_number=5、30 不可修改权重(固定 100%) */
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function isWeightDisabled(row: Record<string, unknown>, tier: string): boolean {
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if (tier === 'T4' || tier === 'T5') return true
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if (tier === 'BIGWIN' && (row.grid_number === 5 || row.grid_number === 30)) return true
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return false
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}
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function normalizeSliderValue(v: number | number[]): number {
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if (Array.isArray(v)) return (v[0] ?? 0) as number
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return (v ?? 0) as number
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}
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/**
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* 从接口返回值中解析出按档位分组的对象。
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* 兼容:1) 直接返回 { T1: [], T2: [], ... } 2) 包装在 data 中 { data: { T1: [], ... } } 3) 平铺数组按 tier 分组
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*/
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function parseWeightRatioPayload(res: any): Record<string, Array<Record<string, unknown>>> {
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if (!res || typeof res !== 'object') return {}
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const hasTierKeys = (obj: any) =>
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obj && typeof obj === 'object' && TIER_KEYS.some((k) => Array.isArray(obj[k]))
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if (hasTierKeys(res)) return res as Record<string, Array<Record<string, unknown>>>
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if (hasTierKeys(res?.data)) return res.data as Record<string, Array<Record<string, unknown>>>
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if (hasTierKeys(res?.data?.data))
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return res.data.data as Record<string, Array<Record<string, unknown>>>
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if (Array.isArray(res)) {
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return res.reduce(
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(acc: Record<string, Array<Record<string, unknown>>>, r: Record<string, unknown>) => {
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const t = (r.tier as string) || ''
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if (t && TIER_KEYS.includes(t as (typeof TIER_KEYS)[number])) {
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if (!acc[t]) acc[t] = []
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acc[t].push(r)
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}
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return acc
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},
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{} as Record<string, Array<Record<string, unknown>>>
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)
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}
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return {}
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}
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function loadData() {
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api
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.weightRatioList()
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.then((res: any) => {
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const data = parseWeightRatioPayload(res)
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const next: Record<string, Array<Record<string, unknown> & { weight: number }>> = {
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T1: [],
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T2: [],
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T3: [],
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T4: [],
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T5: [],
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BIGWIN: []
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}
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for (const t of TIER_KEYS) {
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const list = Array.isArray(data[t]) ? data[t] : []
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next[t] = list.map((r) => ({
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...r,
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weight:
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typeof r.weight === 'number' && !Number.isNaN(r.weight)
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? r.weight
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: Number(r.weight) || 0
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}))
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}
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grouped.value = next
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})
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.catch(() => {
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ElMessage.error('获取权重配比数据失败')
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})
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}
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function validateAll(): boolean {
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for (const t of TIER_KEYS) {
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if (t === 'BIGWIN') continue
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const items = getTierItems(t)
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if (items.length === 0) continue
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const sum = getTierSumForValidation(t)
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if (Math.abs(sum - 100) > 0.01) {
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ElMessage.warning(`档位 ${t} 的权重之和必须等于 100%,当前为 ${sum.toFixed(1)}%`)
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activeTier.value = t
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return false
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}
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}
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return true
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}
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/**
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* 收集所有档位的 id + weight,同一 id 出现多次时合并权重(避免后端只保留最后一次导致档位合计不足 100%)。
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* T4、T5、BIGWIN 的 5/30 不可修改,提交时固定为 100。
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*/
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function collectItems(): Array<{ id: number; weight: number }> {
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const byId = new Map<number, number>()
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for (const t of TIER_KEYS) {
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for (const row of getTierItems(t)) {
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const id = row.id != null ? Number(row.id) : 0
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if (id >= 0 && !Number.isNaN(id)) {
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const w = isWeightDisabled(row, t) ? 100 : getItemWeight(row)
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byId.set(id, Math.min(100, (byId.get(id) ?? 0) + w))
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}
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}
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}
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return Array.from(byId.entries()).map(([id, weight]) => ({ id, weight }))
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}
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function handleSubmit() {
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if (!validateAll()) return
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const items = collectItems()
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if (items.length === 0) {
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ElMessage.info('没有可提交的配置')
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return
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}
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submitting.value = true
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api
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.batchUpdateWeights(items)
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.then(() => {
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ElMessage.success('保存成功')
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emit('success')
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handleClose()
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})
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.catch((e: { message?: string }) => {
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ElMessage.error(e?.message ?? '保存失败')
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})
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.finally(() => {
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submitting.value = false
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})
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}
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function handleClose() {
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visible.value = false
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}
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watch(
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() => props.modelValue,
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(open) => {
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if (open) {
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loadData()
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activeTier.value = 'T1'
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}
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}
|
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)
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</script>
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<style lang="scss" scoped>
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.chart-wrap {
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margin-bottom: 12px;
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}
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.weight-sum {
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margin-bottom: 12px;
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font-size: 13px;
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.over {
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color: var(--el-color-danger);
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}
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}
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.weight-sum-bigwin {
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color: var(--el-text-color-secondary);
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}
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.weight-table {
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margin-top: 8px;
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}
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.weight-cell-vertical {
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display: flex;
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flex-direction: column;
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gap: 8px;
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||||
align-items: center;
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||||
}
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||||
.weight-slider-wrap {
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||||
width: 100%;
|
||||
min-width: 100px;
|
||||
padding: 0 8px;
|
||||
.weight-slider {
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
.weight-input-wrap {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
.weight-input {
|
||||
width: 100px;
|
||||
}
|
||||
}
|
||||
.empty-tip {
|
||||
padding: 24px;
|
||||
text-align: center;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
</style>
|
||||
@@ -123,4 +123,35 @@ class DiceRewardConfigController extends BaseController
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T1-T5、BIGWIN 权重配比:按档位分组返回配置列表
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('奖励配置列表', 'dice:reward_config:index:index')]
|
||||
public function weightRatioList(Request $request): Response
|
||||
{
|
||||
$data = $this->logic->getListGroupedByTier();
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* T1-T5、BIGWIN 权重配比:批量更新权重(T1-T5 同档位权重和须为 100%,BIGWIN 为豹子权重单独设定、无合计要求)
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
|
||||
public function batchUpdateWeights(Request $request): Response
|
||||
{
|
||||
$items = $request->post('items', []);
|
||||
if (!is_array($items)) {
|
||||
return $this->fail('参数 items 必须为数组');
|
||||
}
|
||||
try {
|
||||
$this->logic->batchUpdateWeights($items);
|
||||
return $this->success('保存成功');
|
||||
} catch (\plugin\saiadmin\exception\ApiException $e) {
|
||||
return $this->fail($e->getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ use plugin\saiadmin\basic\think\BaseLogic;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use plugin\saiadmin\utils\Helper;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use support\Log;
|
||||
|
||||
/**
|
||||
* 奖励配置逻辑层
|
||||
@@ -57,4 +58,85 @@ class DiceRewardConfigLogic extends BaseLogic
|
||||
$data['weight'] = max(0, min(100, $w));
|
||||
return $data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 按档位分组返回奖励配置列表(用于 T1-T5、BIGWIN 权重配比)
|
||||
* @return array<string, array> 键为 T1|T2|T3|T4|T5|BIGWIN,值为该档位下的配置行数组
|
||||
*/
|
||||
public function getListGroupedByTier(): array
|
||||
{
|
||||
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'];
|
||||
$list = $this->model->whereIn('tier', $tiers)->order('tier')->order('id')->select()->toArray();
|
||||
$grouped = [];
|
||||
foreach ($tiers as $t) {
|
||||
$grouped[$t] = [];
|
||||
}
|
||||
foreach ($list as $row) {
|
||||
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
|
||||
if ($tier !== '' && isset($grouped[$tier])) {
|
||||
$grouped[$tier][] = $row;
|
||||
}
|
||||
}
|
||||
return $grouped;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量更新权重:T1-T5 同档位权重之和必须等于 100;BIGWIN 为豹子权重单独设定,不校验合计
|
||||
* @param array<int, array{id: int, weight: float}> $items 元素为 [ id => 配置ID, weight => 0-100 ]
|
||||
* @throws ApiException 当单条 weight 非法或 T1-T5 某档位权重和≠100 时
|
||||
*/
|
||||
public function batchUpdateWeights(array $items): void
|
||||
{
|
||||
if (empty($items)) {
|
||||
return;
|
||||
}
|
||||
$items = array_values($items);
|
||||
$ids = [];
|
||||
$weightById = [];
|
||||
foreach ($items as $item) {
|
||||
if (!is_array($item)) {
|
||||
continue;
|
||||
}
|
||||
$id = isset($item['id']) ? (int) $item['id'] : 0;
|
||||
$w = isset($item['weight']) ? (float) $item['weight'] : 0;
|
||||
if ($id < 0) {
|
||||
throw new ApiException('存在无效的配置ID');
|
||||
}
|
||||
if ($w < 0 || $w > 100) {
|
||||
throw new ApiException('权重必须在 0-100 之间');
|
||||
}
|
||||
$ids[] = $id;
|
||||
$w = max(0, min(100, $w));
|
||||
$weightById[$id] = isset($weightById[$id]) ? min(100, $weightById[$id] + $w) : $w;
|
||||
}
|
||||
$list = $this->model->whereIn('id', array_unique($ids))->field('id,tier,grid_number')->select()->toArray();
|
||||
$idToTier = [];
|
||||
foreach ($list as $r) {
|
||||
$id = isset($r['id']) ? (int) $r['id'] : 0;
|
||||
$idToTier[$id] = isset($r['tier']) ? (string) $r['tier'] : '';
|
||||
}
|
||||
$sumByTier = [];
|
||||
foreach ($weightById as $id => $w) {
|
||||
$tier = $idToTier[$id] ?? '';
|
||||
if ($tier === '') {
|
||||
throw new ApiException('配置ID ' . $id . ' 不存在或档位为空');
|
||||
}
|
||||
if ($tier === 'BIGWIN') {
|
||||
continue;
|
||||
}
|
||||
if (!isset($sumByTier[$tier])) {
|
||||
$sumByTier[$tier] = 0;
|
||||
}
|
||||
$sumByTier[$tier] += $w;
|
||||
}
|
||||
foreach ($sumByTier as $tier => $sum) {
|
||||
if (abs($sum - 100)) {
|
||||
throw new ApiException('档位 ' . $tier . ' 的权重之和必须等于 100%,当前为 ' . round($sum, 2));
|
||||
}
|
||||
}
|
||||
foreach ($weightById as $id => $w) {
|
||||
DiceRewardConfig::where('id', $id)->update(['weight' => $w]);
|
||||
}
|
||||
DiceRewardConfig::refreshCache();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,19 +110,15 @@ class DiceRewardConfig extends BaseModel
|
||||
}
|
||||
}
|
||||
$sEnd = isset($row['s_end_index']) ? (int) $row['s_end_index'] : 0;
|
||||
if ($sEnd !== 0) {
|
||||
if (!isset($bySEndIndex[$sEnd])) {
|
||||
$bySEndIndex[$sEnd] = [];
|
||||
}
|
||||
$bySEndIndex[$sEnd][] = $row;
|
||||
if (!isset($bySEndIndex[$sEnd])) {
|
||||
$bySEndIndex[$sEnd] = [];
|
||||
}
|
||||
$bySEndIndex[$sEnd][] = $row;
|
||||
$nEnd = isset($row['n_end_index']) ? (int) $row['n_end_index'] : 0;
|
||||
if ($nEnd !== 0) {
|
||||
if (!isset($byNEndIndex[$nEnd])) {
|
||||
$byNEndIndex[$nEnd] = [];
|
||||
}
|
||||
$byNEndIndex[$nEnd][] = $row;
|
||||
if (!isset($byNEndIndex[$nEnd])) {
|
||||
$byNEndIndex[$nEnd] = [];
|
||||
}
|
||||
$byNEndIndex[$nEnd][] = $row;
|
||||
}
|
||||
$minRealEv = empty($list) ? 0.0 : (float) min(array_column($list, 'real_ev'));
|
||||
self::$instance = [
|
||||
|
||||
@@ -103,6 +103,8 @@ Route::group('/core', function () {
|
||||
fastRoute('dice/player_ticket_record/DicePlayerTicketRecord', \app\dice\controller\player_ticket_record\DicePlayerTicketRecordController::class);
|
||||
Route::get('/dice/player_ticket_record/DicePlayerTicketRecord/getPlayerOptions', [\app\dice\controller\player_ticket_record\DicePlayerTicketRecordController::class, 'getPlayerOptions']);
|
||||
fastRoute('dice/reward_config/DiceRewardConfig', \app\dice\controller\reward_config\DiceRewardConfigController::class);
|
||||
Route::get('/dice/reward_config/DiceRewardConfig/weightRatioList', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'weightRatioList']);
|
||||
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdateWeights', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdateWeights']);
|
||||
fastRoute('dice/lottery_config/DiceLotteryConfig', \app\dice\controller\lottery_config\DiceLotteryConfigController::class);
|
||||
Route::get('/dice/lottery_config/DiceLotteryConfig/getOptions', [\app\dice\controller\lottery_config\DiceLotteryConfigController::class, 'getOptions']);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user