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5 Commits

Author SHA1 Message Date
b79904f75e 优化页面样式 2026-03-13 11:01:21 +08:00
6b21626878 优化页面样式 2026-03-13 10:05:54 +08:00
7445dc4cb0 优化色子奖励表路由 2026-03-13 09:50:30 +08:00
e8620998ae [冗余代码]移除游戏配置中一键测试功能 2026-03-13 09:40:52 +08:00
3182d04956 优化打包报错 2026-03-13 09:35:43 +08:00
11 changed files with 1003 additions and 468 deletions

View File

@@ -49,10 +49,7 @@ export default {
/**
* 权重编辑弹窗:批量更新当前方向的权重(单方向)
*/
batchUpdateWeightsByDirection(
direction: 0 | 1,
items: Array<{ id: number; weight: number }>
) {
batchUpdateWeightsByDirection(direction: 0 | 1, items: Array<{ id: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward/DiceReward/batchUpdateWeightsByDirection',
data: { direction, items }

View File

@@ -63,6 +63,16 @@ export default {
})
},
/**
* 批量更新奖励索引配置第一页id、grid_number、ui_text、real_ev、tier、remark
*/
batchUpdate(items: Array<{ id: number; grid_number?: number; ui_text?: string; real_ev?: number; tier?: string; remark?: string }>) {
return request.post<any>({
url: '/core/dice/reward_config/DiceRewardConfig/batchUpdate',
data: { items }
})
},
/**
* T1-T5、BIGWIN 权重配比:按档位分组获取配置列表
*/
@@ -83,6 +93,16 @@ export default {
})
},
/**
* 大奖权重:按 grid_number 批量保存 BIGWIN 权重(无需 reward id不存在则自动创建
*/
saveBigwinWeightsByGrid(items: Array<{ grid_number: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward_config/DiceRewardConfig/saveBigwinWeightsByGrid',
data: { items }
})
},
/**
* 创建奖励对照:按当前奖励配置为顺时针(0)、逆时针(1)生成所有色子可能对应的 dice_reward 记录,权重默认 1可在奖励对照页权重编辑中调整
*/
@@ -95,22 +115,5 @@ export default {
}>({
url: '/core/dice/reward_config/DiceRewardConfig/createRewardReference'
})
},
/**
* 权重配比测试:按当前配置模拟 N 次抽奖,返回各 grid_number 落点次数
* @param test_count 100 | 500 | 1000
* @param save_record 是否保存到 dice_reward_config_record
* @param lottery_config_id 奖池配置IDDiceLotteryPoolConfig用于设定 T1-T5 档位概率;不传则使用 type=0 或均等
*/
runWeightTest(params: {
test_count: number
save_record?: boolean
lottery_config_id?: number | null
}) {
return request.post<{ data: { counts: Record<string, number>; record_id: number | null } }>({
url: '/core/dice/reward_config/DiceRewardConfig/runWeightTest',
data: params
})
}
}

View File

@@ -8,7 +8,8 @@
@close="handleClose"
>
<div class="global-tip">
编辑的是<strong>奖励对照表dice_reward / DiceReward 模型</strong>的权重<strong>结束索引end_index</strong>区分
编辑的是<strong>奖励对照表dice_reward / DiceReward 模型</strong
>的权重<strong>结束索引end_index</strong>区分
<strong>顺时针</strong><strong>逆时针</strong>两套权重抽奖时按当前方向取对应权重
</div>
<div v-loading="loading" class="dialog-body">
@@ -39,11 +40,35 @@
</div>
<div class="weight-sum weight-sum-t4t5" v-else>T4T5 仅单一结果无需配置权重</div>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column label="结束索引(id)" prop="id" width="90" align="center" show-overflow-tooltip />
<el-table-column
label="结束索引(id)"
prop="id"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column label="色子点数" prop="grid_number" width="80" align="center" />
<el-table-column label="实际中奖金额" prop="real_ev" width="90" align="center" show-overflow-tooltip />
<el-table-column label="显示文本" prop="ui_text" min-width="70" align="center" show-overflow-tooltip />
<el-table-column label="备注" prop="remark" min-width="70" align="center" show-overflow-tooltip />
<el-table-column
label="实际中奖金额"
prop="real_ev"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="显示文本"
prop="ui_text"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="备注"
prop="remark"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column label="顺时针权重(direction=0)" min-width="160" align="center">
<template #default="{ row }">
<div class="weight-cell-vertical">
@@ -58,7 +83,12 @@
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightByRow(t, row, 'clockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))
setItemWeightByRow(
t,
row,
'clockwise',
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
@@ -67,8 +97,16 @@
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') <= 1"
@click="setItemWeightByRow(t, row, 'clockwise', Math.max(1, getItemWeight(row, 'clockwise') - 1))"
></el-button>
@click="
setItemWeightByRow(
t,
row,
'clockwise',
Math.max(1, getItemWeight(row, 'clockwise') - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeight(row, 'clockwise')"
:min="1"
@@ -91,9 +129,19 @@
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') >= 10000"
@click="setItemWeightByRow(t, row, 'clockwise', Math.min(10000, getItemWeight(row, 'clockwise') + 1))"
></el-button>
:disabled="
isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') >= 10000
"
@click="
setItemWeightByRow(
t,
row,
'clockwise',
Math.min(10000, getItemWeight(row, 'clockwise') + 1)
)
"
></el-button
>
</div>
</div>
</template>
@@ -112,7 +160,12 @@
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightByRow(t, row, 'counterclockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))
setItemWeightByRow(
t,
row,
'counterclockwise',
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
@@ -120,9 +173,19 @@
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') <= 1"
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.max(1, getItemWeight(row, 'counterclockwise') - 1))"
></el-button>
:disabled="
isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') <= 1
"
@click="
setItemWeightByRow(
t,
row,
'counterclockwise',
Math.max(1, getItemWeight(row, 'counterclockwise') - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeight(row, 'counterclockwise')"
:min="1"
@@ -145,9 +208,20 @@
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') >= 10000"
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.min(10000, getItemWeight(row, 'counterclockwise') + 1))"
></el-button>
:disabled="
isWeightDisabled(row, t) ||
getItemWeight(row, 'counterclockwise') >= 10000
"
@click="
setItemWeightByRow(
t,
row,
'counterclockwise',
Math.min(10000, getItemWeight(row, 'counterclockwise') + 1)
)
"
></el-button
>
</div>
</div>
</template>
@@ -170,6 +244,8 @@
import { ElMessage } from 'element-plus'
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
/** 供模板 v-for 使用 */
const tierKeys = TIER_KEYS
type DirectionKey = 'clockwise' | 'counterclockwise'
interface WeightRow {
@@ -251,8 +327,7 @@
const list = grouped.value[tier]
if (!list) return
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
const rid =
dir === 'clockwise' ? row.reward_id_clockwise : row.reward_id_counterclockwise
const rid = dir === 'clockwise' ? row.reward_id_clockwise : row.reward_id_counterclockwise
const idx = list.findIndex(
(r) =>
r === row ||

View File

@@ -8,7 +8,8 @@
@close="handleClose"
>
<div class="global-tip">
配置<strong>奖励对照表dice_reward</strong>的权重一级按<strong>方向</strong>顺时针/逆时针二级按<strong>档位</strong>T1-T5各条权重 1-10000档位内按权重比抽取
配置<strong>奖励对照表dice_reward</strong>的权重一级按<strong>方向</strong>顺时针/逆时针二级按<strong>档位</strong>T1-T5各条权重
1-10000档位内按权重比抽取
</div>
<div v-loading="loading" class="dialog-body">
<!-- 一级方向二级档位放在各方向 pane 切换方向时二级能正常显示 -->
@@ -30,14 +31,50 @@
当前档位权重合计<strong>{{ getTierSumForCurrentDirection(t) }}</strong>
各条 1-10000档位内按权重比抽取和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else>T4T5 仅单一结果无需配置权重</div>
<div class="weight-sum weight-sum-t4t5" v-else
>T4T5 仅单一结果无需配置权重</div
>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column label="点数(grid_number)" prop="grid_number" width="110" align="center" show-overflow-tooltip />
<el-table-column label="结束索引(id)" prop="id" width="90" align="center" show-overflow-tooltip />
<el-table-column label="实际中奖金额" prop="real_ev" width="90" align="center" show-overflow-tooltip />
<el-table-column label="显示文本" prop="ui_text" min-width="70" align="center" show-overflow-tooltip />
<el-table-column label="备注" prop="remark" min-width="70" align="center" show-overflow-tooltip />
<el-table-column :label="currentDirectionLabel + ' 权重(1-10000)'" min-width="200" align="center">
<el-table-column
label="点数(grid_number)"
prop="grid_number"
width="110"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="结束索引(id)"
prop="id"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="实际中奖金额"
prop="real_ev"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="显示文本"
prop="ui_text"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="备注"
prop="remark"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
:label="currentDirectionLabel + ' 权重(1-10000)'"
min-width="200"
align="center"
>
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
@@ -49,16 +86,32 @@
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="(v: number | number[]) => setItemWeightForCurrentDirection(t, row, Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
@update:model-value="
(v: number | number[]) =>
setItemWeightForCurrentDirection(
t,
row,
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1"
@click="setItemWeightForCurrentDirection(t, row, Math.max(1, getItemWeightForCurrentDirection(row) - 1))"
></el-button>
:disabled="
isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.max(1, getItemWeightForCurrentDirection(row) - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
@@ -68,14 +121,31 @@
controls-position="right"
size="small"
class="weight-input"
@update:model-value="(v: number | string | undefined) => setItemWeightForCurrentDirection(t, row, typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightForCurrentDirection(
t,
row,
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) >= 10000"
@click="setItemWeightForCurrentDirection(t, row, Math.min(10000, getItemWeightForCurrentDirection(row) + 1))"
></el-button>
:disabled="
isWeightDisabled(row, t) ||
getItemWeightForCurrentDirection(row) >= 10000
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.min(10000, getItemWeightForCurrentDirection(row) + 1)
)
"
></el-button
>
</div>
</div>
</template>
@@ -85,7 +155,7 @@
</el-tab-pane>
</el-tabs>
</el-tab-pane>
<el-tab-pane label="逆时针 (direction=1)" name="1">
<el-tab-pane label="逆时针" name="1">
<el-tabs v-model="activeTier" type="card" class="tier-tabs">
<el-tab-pane v-for="t in tierKeys" :key="'ccw-' + t" :label="t" :name="t">
<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
@@ -102,14 +172,50 @@
当前档位权重合计:<strong>{{ getTierSumForCurrentDirection(t) }}</strong>
(各条 1-10000档位内按权重比抽取和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else>T4、T5 仅单一结果,无需配置权重。</div>
<div class="weight-sum weight-sum-t4t5" v-else
>T4、T5 仅单一结果,无需配置权重。</div
>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column label="点数(grid_number)" prop="grid_number" width="110" align="center" show-overflow-tooltip />
<el-table-column label="结束索引(id)" prop="id" width="90" align="center" show-overflow-tooltip />
<el-table-column label="实际中奖金额" prop="real_ev" width="90" align="center" show-overflow-tooltip />
<el-table-column label="显示文本" prop="ui_text" min-width="70" align="center" show-overflow-tooltip />
<el-table-column label="备注" prop="remark" min-width="70" align="center" show-overflow-tooltip />
<el-table-column :label="currentDirectionLabel + ' 权重(1-10000)'" min-width="200" align="center">
<el-table-column
label="点数(grid_number)"
prop="grid_number"
width="110"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="结束索引(id)"
prop="id"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="实际中奖金额"
prop="real_ev"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="显示文本"
prop="ui_text"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="备注"
prop="remark"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
:label="currentDirectionLabel + ' 权重(1-10000)'"
min-width="200"
align="center"
>
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
@@ -121,16 +227,32 @@
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="(v: number | number[]) => setItemWeightForCurrentDirection(t, row, Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
@update:model-value="
(v: number | number[]) =>
setItemWeightForCurrentDirection(
t,
row,
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1"
@click="setItemWeightForCurrentDirection(t, row, Math.max(1, getItemWeightForCurrentDirection(row) - 1))"
></el-button>
:disabled="
isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.max(1, getItemWeightForCurrentDirection(row) - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
@@ -140,14 +262,31 @@
controls-position="right"
size="small"
class="weight-input"
@update:model-value="(v: number | string | undefined) => setItemWeightForCurrentDirection(t, row, typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightForCurrentDirection(
t,
row,
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) >= 10000"
@click="setItemWeightForCurrentDirection(t, row, Math.min(10000, getItemWeightForCurrentDirection(row) + 1))"
></el-button>
:disabled="
isWeightDisabled(row, t) ||
getItemWeightForCurrentDirection(row) >= 10000
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.min(10000, getItemWeightForCurrentDirection(row) + 1)
)
"
></el-button
>
</div>
</div>
</template>

View File

@@ -1,13 +1,9 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<div class="art-full-height reward-config-form">
<ElCard shadow="never" class="form-card">
<template #header>
<div class="card-header">
<span>游戏奖励配置</span>
<ElButton
v-permission="'dice:reward_config:index:update'"
type="warning"
@@ -18,73 +14,215 @@
>
创建奖励对照
</ElButton>
<ElButton
v-permission="'dice:reward_config:index:index'"
type="success"
@click="weightTestVisible = true"
v-ripple
>
测试中奖
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:reward_config:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:reward_config:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
<ElTabs v-model="activeTab" type="card" class="top-tabs">
<ElTabPane label="奖励索引" name="index">
<div class="tab-panel">
<div class="panel-tip">仅显示 T1T5 档位不含 BIGWIN本表单独立提交仅提交本表数据色子点数须在 530 之间且本表内不重复</div>
<div class="table-scroll-wrap">
<ElTable
v-loading="loading"
:data="indexRowsExcludeBigwin"
border
size="default"
class="config-table"
>
<ElTableColumn label="索引(id)" prop="id" width="60" align="center">
<template #default="{ row }">
<span>{{ row.id }}</span>
</template>
</ElTableColumn>
<ElTableColumn label="色子点数" min-width="100" align="center">
<template #default="{ row }">
<ElInputNumber
v-model="row.grid_number"
:min="5"
:max="30"
controls-position="right"
size="small"
class="full-width"
/>
<!-- 权重配比测试弹窗 -->
<WeightTestDialog v-model="weightTestVisible" />
</template>
</ElTableColumn>
<ElTableColumn label="显示文本" min-width="100" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text" size="small" placeholder="显示文本" />
</template>
</ElTableColumn>
<ElTableColumn label="真实结算" min-width="110" align="center">
<template #default="{ row }">
<ElInputNumber
v-model="row.real_ev"
controls-position="right"
size="small"
class="full-width"
/>
</template>
</ElTableColumn>
<ElTableColumn label="所属档位" width="100" align="center">
<template #default="{ row }">
<ElSelect
v-model="row.tier"
placeholder="档位"
clearable
size="small"
class="full-width"
>
<ElOption label="T1" value="T1" />
<ElOption label="T2" value="T2" />
<ElOption label="T3" value="T3" />
<ElOption label="T4" value="T4" />
<ElOption label="T5" value="T5" />
</ElSelect>
</template>
</ElTableColumn>
<ElTableColumn label="备注" min-width="140" align="center">
<template #default="{ row }">
<ElInput v-model="row.remark" size="small" placeholder="备注" />
</template>
</ElTableColumn>
</ElTable>
</div>
<div class="tab-footer">
<ElButton type="primary" :loading="savingIndex" @click="handleSaveIndex"
>保存</ElButton
>
<ElButton @click="handleResetIndex">重置</ElButton>
</div>
</div>
</ElTabPane>
<ElTabPane label="大奖权重" name="bigwin">
<div class="tab-panel">
<div class="panel-tip">从左至右中大奖点数不可改显示信息实际中奖备注权重(0~10000)点数 530 权重固定 100%本表单独立提交仅提交大奖权重</div>
<div class="table-scroll-wrap">
<ElTable
v-loading="loading"
:data="bigwinRows"
border
size="default"
class="config-table bigwin-table"
>
<ElTableColumn label="中大奖点数" width="100" align="center">
<template #default="{ row }">
<span class="readonly-value">{{ row.grid_number }}</span>
</template>
</ElTableColumn>
<ElTableColumn label="显示信息" min-width="140" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text" size="small" placeholder="显示信息" />
</template>
</ElTableColumn>
<ElTableColumn label="实际中奖" min-width="120" align="center">
<template #default="{ row }">
<ElInputNumber
v-model="row.real_ev"
controls-position="right"
size="small"
class="full-width"
/>
</template>
</ElTableColumn>
<ElTableColumn label="备注" min-width="140" align="center">
<template #default="{ row }">
<ElInput v-model="row.remark" size="small" placeholder="备注" />
</template>
</ElTableColumn>
<ElTableColumn label="权重(0-10000)" min-width="220" align="center">
<template #default="{ row }">
<div class="weight-cell">
<ElSlider
v-model="row.weight"
:min="0"
:max="10000"
:step="100"
:disabled="isBigwinWeightDisabled(row)"
/>
<ElInputNumber
v-model="row.weight"
:min="0"
:max="10000"
:step="100"
:disabled="isBigwinWeightDisabled(row)"
controls-position="right"
size="small"
class="weight-input"
/>
</div>
<span v-if="isBigwinWeightDisabled(row)" class="weight-tip"
>点数 530 固定 100%</span
>
</template>
</ElTableColumn>
</ElTable>
</div>
<div v-if="bigwinRows.length === 0 && !loading" class="empty-tip">
暂无 BIGWIN 档位配置请在奖励索引中设置 tier BIGWIN
</div>
<div class="tab-footer">
<ElButton type="primary" :loading="savingBigwin" @click="handleSaveBigwin"
>保存</ElButton
>
<ElButton @click="handleResetBigwin">重置</ElButton>
</div>
</div>
</ElTabPane>
</ElTabs>
</ElCard>
</div>
</template>
<script setup lang="ts">
import { ElMessage, ElMessageBox } from 'element-plus'
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/reward_config/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
import WeightTestDialog from './modules/weight-test-dialog.vue'
const weightTestVisible = ref(false)
/** 第一页:奖励索引行(来自 DiceRewardConfig 表) */
interface IndexRow {
id: number
grid_number: number
ui_text: string
real_ev: number
tier: string
remark: string
weight: number
}
const activeTab = ref<'index' | 'bigwin'>('index')
const loading = ref(false)
const savingIndex = ref(false)
const savingBigwin = ref(false)
const createRewardLoading = ref(false)
/** 第一页数据(来自 api.list即 DiceRewardConfig 表) */
const indexRows = ref<IndexRow[]>([])
/** 奖励索引 Tab排除 tier=BIGWIN仅显示 T1T5 */
const indexRowsExcludeBigwin = computed(() =>
indexRows.value.filter((r) => r.tier !== 'BIGWIN')
)
/** 第二页 BIGWIN 数据:来自同一张表 DiceRewardConfig过滤 tier===BIGWIN */
const bigwinRows = computed(() => indexRows.value.filter((r) => r.tier === 'BIGWIN'))
/** 原始 list 快照,用于重置 */
let indexRowsSnapshot: IndexRow[] = []
function toWeight(v: unknown): number {
const n = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
if (Number.isNaN(n)) return 0
return Math.max(0, Math.min(10000, Math.floor(n)))
}
function normalizeIndexRow(raw: Record<string, unknown>): IndexRow {
return {
id: Number(raw.id) ?? 0,
grid_number: Number(raw.grid_number) ?? 0,
ui_text: String(raw.ui_text ?? ''),
real_ev: Number(raw.real_ev) ?? 0,
tier: String(raw.tier ?? ''),
remark: String(raw.remark ?? ''),
weight: toWeight(raw.weight)
}
}
async function handleCreateRewardReference() {
try {
await ElMessageBox.confirm(
@@ -108,6 +246,7 @@
? `已按 5-30 共26个点数、顺时针+逆时针创建:顺时针新增 ${data.created_clockwise ?? 0} 条、逆时针新增 ${data.created_counterclockwise ?? 0} 条;顺时针更新 ${data.updated_clockwise ?? 0} 条、逆时针更新 ${data.updated_counterclockwise ?? 0}${(data.skipped ?? 0) > 0 ? `${data.skipped} 个点数使用兜底起始索引` : ''}`
: '创建成功'
ElMessage.success(msg)
loadIndexList()
} catch (e: any) {
ElMessage.error(e?.message ?? '创建奖励对照失败')
} finally {
@@ -115,70 +254,266 @@
}
}
// 搜索表单
const searchForm = ref<Record<string, unknown>>({
grid_number_min: undefined,
grid_number_max: undefined,
ui_text: undefined,
real_ev_min: undefined,
real_ev_max: undefined,
tier: undefined
function loadIndexList() {
loading.value = true
return api
.list({ limit: 200 })
.then((res: any) => {
const list = res?.data?.records ?? res?.records ?? res?.data ?? []
const rows = Array.isArray(list)
? list.map((r: Record<string, unknown>) => normalizeIndexRow(r))
: []
indexRows.value = rows
indexRowsSnapshot = rows.map((r) => ({ ...r }))
})
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 表格配置(默认 100 条/页)
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
apiParams: { limit: 100 },
columnsFactory: () => [
// { type: 'selection' },
{ prop: 'grid_number', label: '色子点数', align: 'center' },
{ prop: 'ui_text', label: '前端显示文本', align: 'center' },
{ prop: 'real_ev', label: '真实资金结算', align: 'center' },
{ prop: 'tier', label: '所属档位', sortable: true, align: 'center' },
{ prop: 'weight', label: '权重(1-10000)', sortable: true, align: 'center' },
// 权重已迁移至「权重配比」弹窗dice_reward 表,区分顺时针/逆时针)
// { prop: 'create_time', label: '创建时间', sortable: true, align: 'center' },
{
prop: 'operation',
label: '操作',
width: 60,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
.catch(() => {
ElMessage.error('获取奖励索引配置失败')
})
.finally(() => {
loading.value = false
})
}
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
// deleteRow,
// deleteSelectedRows,
handleSelectionChange
// selectedRows
} = useSaiAdmin()
function isBigwinWeightDisabled(row: IndexRow): boolean {
return row.grid_number === 5 || row.grid_number === 30
}
const GRID_NUMBER_MIN = 5
const GRID_NUMBER_MAX = 30
/** 找出数组中出现多于一次的值 */
function findDuplicateValues(arr: number[]): number[] {
const count = new Map<number, number>()
for (const v of arr) {
count.set(v, (count.get(v) ?? 0) + 1)
}
const duplicates: number[] = []
count.forEach((c, v) => {
if (c > 1) duplicates.push(v)
})
return duplicates.sort((a, b) => a - b)
}
/** 奖励索引表单校验:仅对本表内的行(不含 BIGWIN校验点数 530 且本批内不重复 */
function validateIndexFormForSave(): string | null {
const toSave = indexRows.value.filter((r) => r.tier !== 'BIGWIN')
if (toSave.length === 0) {
return '暂无奖励索引数据可保存'
}
const nums = toSave.map((r) => Number(r.grid_number))
const outOfRange = nums.filter(
(n) => Number.isNaN(n) || n < GRID_NUMBER_MIN || n > GRID_NUMBER_MAX
)
if (outOfRange.length > 0) {
return `色子点数必须在 ${GRID_NUMBER_MIN}${GRID_NUMBER_MAX} 之间`
}
const duplicates = findDuplicateValues(nums)
if (duplicates.length > 0) {
return `色子点数在本表内不能重复,重复的点数为:${duplicates.join('、')}`
}
return null
}
/** 奖励索引表单仅提交本表数据T1T5不包含大奖权重 */
async function handleSaveIndex() {
const err = validateIndexFormForSave()
if (err) {
ElMessage.warning(err)
return
}
const toSave = indexRows.value.filter((r) => r.tier !== 'BIGWIN')
savingIndex.value = true
try {
const indexPayload = toSave.map((r) => ({
id: r.id,
grid_number: r.grid_number,
ui_text: r.ui_text,
real_ev: r.real_ev,
tier: r.tier,
remark: r.remark
}))
await api.batchUpdate(indexPayload)
ElMessage.success('保存成功')
indexRowsSnapshot = indexRows.value.map((r) => ({ ...r }))
} catch (e: any) {
ElMessage.error(e?.message ?? '保存失败')
} finally {
savingIndex.value = false
}
}
/** 奖励索引页:重置为本页数据(重新拉取列表) */
function handleResetIndex() {
loadIndexList()
ElMessage.info('已重新加载奖励索引,恢复为服务器最新数据')
}
/** 大奖权重表单校验:点数在本表内不重复 */
function validateBigwinFormForSave(): string | null {
const rows = bigwinRows.value
if (rows.length === 0) {
return '暂无 BIGWIN 档位配置可保存'
}
const nums = rows.map((r) => Number(r.grid_number))
const outOfRange = nums.filter(
(n) => Number.isNaN(n) || n < GRID_NUMBER_MIN || n > GRID_NUMBER_MAX
)
if (outOfRange.length > 0) {
return `色子点数必须在 ${GRID_NUMBER_MIN}${GRID_NUMBER_MAX} 之间`
}
const duplicates = findDuplicateValues(nums)
if (duplicates.length > 0) {
return `大奖权重本表内点数不能重复,重复的点数为:${duplicates.join('、')}`
}
return null
}
/** 大奖权重表单仅提交本表数据BIGWIN 权重),不包含奖励索引 */
async function handleSaveBigwin() {
const rows = bigwinRows.value
if (rows.length === 0) {
ElMessage.info('暂无 BIGWIN 档位配置,请先在「奖励索引」中设置 tier 为 BIGWIN')
return
}
const err = validateBigwinFormForSave()
if (err) {
ElMessage.warning(err)
return
}
savingBigwin.value = true
try {
const items = rows.map((r) => ({
grid_number: r.grid_number,
weight: isBigwinWeightDisabled(r)
? 10000
: Math.max(0, Math.min(10000, Math.floor(r.weight)))
}))
await api.saveBigwinWeightsByGrid(items)
ElMessage.success('保存成功')
loadIndexList()
} catch (e: any) {
ElMessage.error(e?.message ?? '保存失败')
} finally {
savingBigwin.value = false
}
}
/** 大奖权重页重置重新拉取列表BIGWIN 数据随之更新) */
function handleResetBigwin() {
loadIndexList()
ElMessage.info('已重新加载,大奖权重恢复为服务器最新数据')
}
onMounted(() => {
loadIndexList()
})
</script>
<style lang="scss" scoped>
.reward-config-form {
padding: 16px;
height: 100%;
display: flex;
flex-direction: column;
min-height: 0;
}
.form-card {
margin-bottom: 16px;
flex: 1;
display: flex;
flex-direction: column;
min-height: 0;
:deep(.el-card__body) {
flex: 1;
display: flex;
flex-direction: column;
min-height: 0;
overflow: hidden;
}
}
.card-header {
display: flex;
align-items: center;
justify-content: space-between;
}
.top-tabs {
flex: 1;
display: flex;
flex-direction: column;
min-height: 0;
:deep(.el-tabs__header) {
margin-bottom: 12px;
flex-shrink: 0;
}
:deep(.el-tabs__content) {
flex: 1;
min-height: 0;
overflow: hidden;
}
:deep(.el-tab-pane) {
height: 100%;
}
}
.tab-panel {
height: 100%;
display: flex;
flex-direction: column;
min-height: 0;
}
.table-scroll-wrap {
flex: 1;
min-height: 0;
overflow: auto;
border: 1px solid var(--el-border-color-lighter);
border-radius: 4px;
}
.tab-footer {
flex-shrink: 0;
margin-top: 12px;
padding: 12px 0;
border-top: 1px solid var(--el-border-color-lighter);
display: flex;
gap: 12px;
background: var(--el-bg-color);
}
.panel-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
margin-bottom: 12px;
line-height: 1.5;
}
.config-table {
width: 100%;
.full-width {
width: 100%;
}
}
.weight-cell {
display: flex;
align-items: center;
gap: 12px;
padding: 0 8px;
.el-slider {
flex: 1;
}
.weight-input {
width: 120px;
}
}
.weight-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
}
.readonly-value {
font-weight: 500;
color: var(--el-text-color-regular);
}
.bigwin-table .full-width {
width: 100%;
}
.empty-tip {
padding: 24px;
text-align: center;
color: var(--el-text-color-secondary);
}
</style>

View File

@@ -1,227 +0,0 @@
<template>
<el-dialog
v-model="visible"
title="权重配比测试"
width="720px"
align-center
:close-on-click-modal="false"
destroy-on-close
@close="handleClose"
>
<div v-if="!result" class="test-form">
<el-form :model="form" label-width="120px">
<el-form-item label="奖池配置">
<el-select
v-model="form.lottery_config_id"
placeholder="选择 T1-T5 档位概率来源,不选则使用默认"
clearable
style="width: 320px"
>
<el-option
v-for="opt in lotteryConfigOptions"
:key="opt.id"
:label="opt.name"
:value="opt.id"
/>
</el-select>
<div class="form-tip">
{{
selectedTierSummary || '选定奖池的 t1_weightt5_weight 将作为测试时 T1-T5 的抽取概率'
}}
</div>
</el-form-item>
<el-form-item label="测试次数">
<el-radio-group v-model="form.test_count">
<el-radio :value="100">100 </el-radio>
<el-radio :value="500">500 </el-radio>
<el-radio :value="1000">1000 </el-radio>
<el-radio :value="5000">5000 </el-radio>
<el-radio :value="10000">10000 </el-radio>
</el-radio-group>
</el-form-item>
<el-form-item label="保存记录">
<el-switch v-model="form.save_record" />
<span class="form-tip">保存到测试记录表便于后续对比</span>
</el-form-item>
</el-form>
</div>
<div v-else class="test-result">
<div class="result-summary">
共模拟 <strong>{{ form.test_count }}</strong> 次抽奖落点分布如下
</div>
<div class="chart-wrap">
<ArtBarChart
x-axis-name="色子点数 (grid_number)"
:x-axis-data="chartLabels"
:data="chartData"
height="320px"
/>
</div>
<div v-if="result.record_id" class="record-tip"
>已保存至测试记录记录 ID{{ result.record_id }}</div
>
</div>
<template #footer>
<template v-if="!result">
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" :loading="submitting" @click="handleRun">开始测试</el-button>
</template>
<template v-else>
<el-button type="primary" @click="handleReset">再测一次</el-button>
<el-button @click="handleClose">关闭</el-button>
</template>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward_config/index'
import lotteryConfigApi from '../../../api/lottery_pool_config/index'
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
import { ElMessage } from 'element-plus'
const GRID_NUMBERS = [
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
30
]
interface Props {
modelValue: boolean
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false
})
const emit = defineEmits<Emits>()
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const form = ref({
lottery_config_id: null as number | null,
test_count: 100 as 100 | 500 | 1000 | 5000 | 10000,
save_record: true
})
const lotteryConfigOptions = ref<
Array<{
id: number
name: string
t1_weight: number
t2_weight: number
t3_weight: number
t4_weight: number
t5_weight: number
}>
>([])
const submitting = ref(false)
const result = ref<{ counts: Record<string, number>; record_id: number | null } | null>(null)
const selectedLotteryConfig = computed(
() => lotteryConfigOptions.value.find((opt) => opt.id === form.value.lottery_config_id) || null
)
const selectedTierSummary = computed(() => {
const opt = selectedLotteryConfig.value
if (!opt) return ''
const t1 = opt.t1_weight
const t2 = opt.t2_weight
const t3 = opt.t3_weight
const t4 = opt.t4_weight
const t5 = opt.t5_weight
const total = t1 + t2 + t3 + t4 + t5
if (!total) {
return `当前奖池 T1-T5 权重T1=${t1} T2=${t2} T3=${t3} T4=${t4} T5=${t5}(总和为 0测试时会按均等档位概率`
}
const p = (v: number) => ((v / total) * 100).toFixed(1)
return `当前奖池 T1-T5 权重T1=${t1} (${p(t1)}%)T2=${t2} (${p(t2)}%)T3=${t3} (${p(t3)}%)T4=${t4} (${p(t4)}%)T5=${t5} (${p(t5)}%)`
})
const chartLabels = computed(() => GRID_NUMBERS.map((n) => String(n)))
const chartData = computed(() => {
if (!result.value?.counts) return GRID_NUMBERS.map(() => 0)
const counts = result.value.counts
return GRID_NUMBERS.map((n) => {
const v = counts[String(n)] ?? counts[n]
return typeof v === 'number' && !Number.isNaN(v) ? v : 0
})
})
async function loadLotteryOptions() {
try {
const list = await lotteryConfigApi.getOptions()
lotteryConfigOptions.value = Array.isArray(list) ? list : []
} catch {
lotteryConfigOptions.value = []
}
}
async function handleRun() {
submitting.value = true
result.value = null
try {
const res = await api.runWeightTest({
test_count: form.value.test_count,
save_record: form.value.save_record,
lottery_config_id: form.value.lottery_config_id ?? undefined
})
const data = (res as any)?.data ?? res
result.value = {
counts: data.counts ?? {},
record_id: data.record_id ?? null
}
} catch (e: any) {
ElMessage.error(e?.message ?? '测试请求失败')
} finally {
submitting.value = false
}
}
function handleReset() {
result.value = null
}
function handleClose() {
visible.value = false
result.value = null
}
watch(visible, (open) => {
if (open) {
loadLotteryOptions()
}
})
</script>
<style lang="scss" scoped>
.test-form {
padding: 8px 0;
}
.form-tip {
margin-left: 8px;
font-size: 12px;
color: var(--el-text-color-secondary);
}
.test-result {
padding: 8px 0;
}
.result-summary {
margin-bottom: 16px;
font-size: 14px;
}
.chart-wrap {
margin-bottom: 12px;
}
.record-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
}
</style>

View File

@@ -104,6 +104,29 @@ class DiceRewardConfigController extends BaseController
}
}
/**
* 批量更新奖励索引配置第一页id、grid_number、ui_text、real_ev、tier、remark
* @param Request $request items: [{ id, grid_number?, ui_text?, real_ev?, tier?, remark? }, ...]
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function batchUpdate(Request $request): Response
{
$items = $request->post('items', []);
if (! is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
$err = $this->logic->validateBatchUpdateItems($items);
if ($err !== null) {
return $this->fail($err);
}
foreach ($items as $item) {
$this->validate('batch_update', array_merge($item, ['id' => $item['id']]));
}
$this->logic->batchUpdate($items);
return $this->success('保存成功');
}
/**
* 删除数据
* @param Request $request
@@ -159,6 +182,27 @@ class DiceRewardConfigController extends BaseController
}
}
/**
* 大奖权重:按 grid_number 批量保存 BIGWIN 权重(仅更新 dice_reward_config 表,不操作 dice_reward
* items: [ { grid_number: 5-30, weight: 0-10000 }, ... ]
* @param Request $request
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function saveBigwinWeightsByGrid(Request $request): Response
{
$items = $request->post('items', []);
if (! is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
$err = $this->logic->validateBigwinWeightItems($items);
if ($err !== null) {
return $this->fail($err);
}
$this->logic->batchUpdateBigwinWeight($items);
return $this->success('保存成功');
}
/**
* 创建奖励对照:按当前 dice_reward_config 为两种方向顺时针0、逆时针1生成所有色子可能对应的 dice_reward 记录
* 权重默认 1可在「奖励对照」页的权重编辑弹窗中调整

View File

@@ -226,39 +226,48 @@ class DiceRewardLogic
/**
* 更新 BIGWIN 档位某点数的权重(顺/逆时针同时更新0=0% 中奖10000=100% 中奖
* 表 dice_reward 唯一键为 (direction, grid_number),同一点数同一方向仅一条记录,故先按该键查找再更新,避免重复插入
*/
public function updateBigwinWeight(int $gridNumber, int $weight): void
{
$weight = min(self::BIGWIN_WEIGHT_MAX, max(0, $weight));
foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
// 优先更新已存在记录
$affected = DiceReward::where('tier', 'BIGWIN')
->where('direction', $direction)
->where('grid_number', $gridNumber)
->update(['weight' => $weight]);
// 若不存在 BIGWIN 记录,则按当前 BIGWIN 配置懒加载创建一条 dice_reward 记录
if ($affected === 0) {
$config = DiceRewardConfig::where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->find();
if ($config) {
if (! $config) {
return;
}
$configArr = $config->toArray();
foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
// 按唯一键 (direction, grid_number) 查找,存在则更新,不存在则插入
$row = DiceReward::where('direction', $direction)
->where('grid_number', $gridNumber)
->find();
if ($row) {
$row->tier = 'BIGWIN';
$row->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
$row->start_index = (int) ($configArr['id'] ?? $row->start_index);
$row->end_index = (int) ($configArr['id'] ?? $row->end_index);
$row->ui_text = (string) ($configArr['ui_text'] ?? $row->ui_text);
$row->real_ev = (float) ($configArr['real_ev'] ?? $row->real_ev);
$row->remark = (string) ($configArr['remark'] ?? $row->remark);
$row->type = $configArr['type'] ?? $row->type;
$row->save();
} else {
$m = new DiceReward();
$m->tier = 'BIGWIN';
$m->direction = $direction;
$m->grid_number = (int) $gridNumber;
// 对于 BIGWIN仅需保证 real_ev、weight、grid_numberstart_index/end_index 取当前配置 id 即可
$m->start_index = (int) $config->id;
$m->end_index = (int) $config->id;
$m->ui_text = (string) ($config->ui_text ?? '');
$m->real_ev = (float) ($config->real_ev ?? 0);
$m->remark = (string) ($config->remark ?? '');
$m->type = $config->type ?? null;
$m->start_index = (int) ($configArr['id'] ?? 0);
$m->end_index = (int) ($configArr['id'] ?? 0);
$m->ui_text = (string) ($configArr['ui_text'] ?? '');
$m->real_ev = (float) ($configArr['real_ev'] ?? 0);
$m->remark = (string) ($configArr['remark'] ?? '');
$m->type = $configArr['type'] ?? null;
$m->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
$m->save();
}
}
}
DiceReward::refreshCache();
}

View File

@@ -68,6 +68,158 @@ class DiceRewardConfigLogic extends BaseLogic
return $listResult;
}
/** 奖励索引必须为 26 条id 为 025点数 530 各出现一次 */
private const BATCH_INDEX_COUNT = 26;
private const INDEX_ID_MIN = 0;
private const INDEX_ID_MAX = 25;
private const GRID_NUMBER_MIN = 5;
private const GRID_NUMBER_MAX = 30;
/**
* 校验批量更新项(奖励索引表单独立提交,可能只含非 BIGWIN 的若干条)
* - 每项必须包含 id、grid_numbergrid_number 须在 530提交项内 grid_number 不能重复
* - 若为 26 条则额外校验id 为 025 各一、grid_number 为 530 各一
* @return string|null 校验失败返回错误信息,通过返回 null
*/
public function validateBatchUpdateItems(array $items): ?string
{
if (count($items) === 0) {
return '提交数据不能为空';
}
$ids = [];
$gridNumbers = [];
foreach ($items as $item) {
if (! array_key_exists('id', $item) || $item['id'] === null || $item['id'] === '') {
return '每项必须包含 id';
}
$id = (int) $item['id'];
$ids[] = $id;
if (! array_key_exists('grid_number', $item)) {
return '每项必须包含 grid_number';
}
$gn = (int) $item['grid_number'];
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
}
$gridNumbers[] = $gn;
}
$gridDuplicates = $this->findDuplicateValues($gridNumbers);
if ($gridDuplicates !== []) {
sort($gridDuplicates);
return '色子点数在本批内不能重复,重复的点数为:' . implode('、', $gridDuplicates);
}
$cnt = count($items);
if ($cnt === self::BATCH_INDEX_COUNT) {
foreach ($ids as $id) {
if ($id < self::INDEX_ID_MIN || $id > self::INDEX_ID_MAX) {
return '索引 id 只能为 ' . self::INDEX_ID_MIN . '' . self::INDEX_ID_MAX . ',当前存在 id=' . $id;
}
}
$idDuplicates = $this->findDuplicateValues($ids);
if ($idDuplicates !== []) {
sort($idDuplicates);
return '索引 id 必须为 025 各出现一次不能重复,重复的 id 为:' . implode('、', $idDuplicates);
}
$requiredIds = range(self::INDEX_ID_MIN, self::INDEX_ID_MAX);
if (array_diff($requiredIds, $ids) !== [] || array_diff($ids, $requiredIds) !== []) {
return '索引 id 必须且只能为 025 各一个';
}
$requiredGrid = range(self::GRID_NUMBER_MIN, self::GRID_NUMBER_MAX);
if (array_diff($requiredGrid, $gridNumbers) !== [] || array_diff($gridNumbers, $requiredGrid) !== []) {
return '色子点数必须且只能为 530 各一个';
}
}
return null;
}
/**
* 找出数组中出现多于一次的值
* @param array $arr
* @return array 重复出现的值(去重)
*/
private function findDuplicateValues(array $arr): array
{
$counts = array_count_values($arr);
$duplicates = [];
foreach ($counts as $value => $count) {
if ($count > 1) {
$duplicates[] = $value;
}
}
return $duplicates;
}
/**
* 批量更新奖励索引配置grid_number、ui_text、real_ev、tier、remark不含 weightBIGWIN 权重单独接口)
* @param array $items 每项 [id, grid_number?, ui_text?, real_ev?, tier?, remark?]
*/
public function batchUpdate(array $items): void
{
foreach ($items as $row) {
if (! array_key_exists('id', $row) || $row['id'] === null || $row['id'] === '') {
continue;
}
$id = (int) $row['id'];
$data = [];
foreach (['grid_number', 'ui_text', 'real_ev', 'tier', 'remark'] as $field) {
if (array_key_exists($field, $row)) {
$data[$field] = $row[$field];
}
}
if (! empty($data)) {
parent::edit($id, $data);
}
}
DiceRewardConfig::refreshCache();
}
/**
* 校验大奖权重提交项:点数 530本批内 grid_number 不能重复
* @return string|null 校验失败返回错误信息(含重复的点数),通过返回 null
*/
public function validateBigwinWeightItems(array $items): ?string
{
if (count($items) === 0) {
return '提交数据不能为空';
}
$gridNumbers = [];
foreach ($items as $row) {
$gn = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
}
$gridNumbers[] = $gn;
}
$duplicates = $this->findDuplicateValues($gridNumbers);
if ($duplicates !== []) {
sort($duplicates);
return '大奖权重本批内点数不能重复,重复的点数为:' . implode('、', $duplicates);
}
return null;
}
/**
* 批量更新 BIGWIN 档位权重(仅写 dice_reward_config 表,不操作 dice_reward
* @param array $items 每项 [grid_number => 5-30, weight => 0-10000]
*/
public function batchUpdateBigwinWeight(array $items): void
{
$weightMin = 0;
$weightMax = 10000;
foreach ($items as $row) {
$gridNumber = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
$weight = isset($row['weight']) ? (int) $row['weight'] : 0;
if ($gridNumber < 5 || $gridNumber > 30) {
continue;
}
$weight = max($weightMin, min($weightMax, $weight));
$this->model->where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->update(['weight' => $weight]);
}
DiceRewardConfig::refreshCache();
}
/**
* 删除后刷新缓存
*/

View File

@@ -13,17 +13,22 @@ use plugin\saiadmin\basic\BaseValidate;
*/
class DiceRewardConfigValidate extends BaseValidate
{
/** 色子点数范围530 共 26 个点数 */
public const GRID_NUMBER_MIN = 5;
public const GRID_NUMBER_MAX = 30;
protected $rule = [
'grid_number' => 'require',
'grid_number' => 'require|integer|between:5,30',
'ui_text' => 'require',
'real_ev' => 'require',
'tier' => 'require',
'type' => 'number',
'weight' => 'number|between:0,10000', // BIGWIN 大奖权重,仅档位为 BIGWIN 时使用
'remark' => 'max:500',
];
protected $message = [
'grid_number' => '色子点数必须填写',
'grid_number' => '色子点数必须为 530 之间的整数共26个点数',
'ui_text' => '前端显示文本必须填写',
'real_ev' => '真实资金结算必须填写',
'tier' => '所属档位必须填写',
@@ -33,5 +38,6 @@ class DiceRewardConfigValidate extends BaseValidate
protected $scene = [
'save' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type'],
'update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'type', 'weight'],
'batch_update' => ['grid_number', 'ui_text', 'real_ev', 'tier', 'remark'],
];
}

View File

@@ -112,6 +112,8 @@ Route::group('/core', function () {
fastRoute('dice/reward_config/DiceRewardConfig', \app\dice\controller\reward_config\DiceRewardConfigController::class);
Route::get('/dice/reward_config/DiceRewardConfig/weightRatioList', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'weightRatioList']);
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdateWeights', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdateWeights']);
Route::post('/dice/reward_config/DiceRewardConfig/saveBigwinWeightsByGrid', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'saveBigwinWeightsByGrid']);
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdate', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdate']);
Route::post('/dice/reward_config/DiceRewardConfig/createRewardReference', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'createRewardReference']);
Route::post('/dice/reward_config/DiceRewardConfig/runWeightTest', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'runWeightTest']);
fastRoute('dice/lottery_pool_config/DiceLotteryPoolConfig', \app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class);