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7 Commits
master-v2
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d10dc81fc7
| Author | SHA1 | Date | |
|---|---|---|---|
| d10dc81fc7 | |||
| 6b9fb0c26e | |||
| 9b4104fc0e | |||
| ce9062e186 | |||
| 1027612cc0 | |||
| 5ef8ee8bc5 | |||
| bd402aa97d |
@@ -7,7 +7,7 @@ VITE_BASE_URL = /
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VITE_API_URL = /api
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# 代理目标地址(开发环境通过 Vite 代理转发请求到此地址,解决跨域问题)
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VITE_API_PROXY_URL = http://127.0.0.1:6688
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VITE_API_PROXY_URL = http://127.0.0.1:8989
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# Delete console
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VITE_DROP_CONSOLE = false
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53
saiadmin-artd/scripts/generate-dice-reward-index.ts
Normal file
53
saiadmin-artd/scripts/generate-dice-reward-index.ts
Normal file
@@ -0,0 +1,53 @@
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/**
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* 命令行:按「当前盘面 grid_number 排布」与 T1/T2/T4/T5 约束生成 DiceRewardConfig 表 JSON(不含保存)。
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* 用法:pnpm tsx scripts/generate-dice-reward-index.ts [t1Fixed] [t2Min] [t4Fixed] [t5Fixed]
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* 默认:3 5 1 1(T4/T5 为顺、逆加权条数固定值)
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*
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* 生成逻辑见 src/views/plugin/dice/reward_config/utils/generateIndexByRules.ts
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*/
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import {
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buildRowsFromTiers,
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computeBoardFrequencies,
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DEFAULT_TIER_REAL_EV_STANDARDS,
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generateTiers,
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summarizeCounts
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} from '../src/views/plugin/dice/reward_config/utils/generateIndexByRules'
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const grids = [
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20, 27, 24, 10, 5, 15, 8, 22, 30, 23, 16, 12, 13, 7, 17, 9, 21, 26, 6, 29, 19, 11, 25, 14, 28, 18
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]
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const args = process.argv.slice(2).map((x) => parseInt(x, 10))
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const t1 = Number.isFinite(args[0]) ? args[0] : 3
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const t2 = Number.isFinite(args[1]) ? args[1] : 5
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const x4 = Number.isFinite(args[2]) ? args[2] : 1
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const x5 = Number.isFinite(args[3]) ? args[3] : 1
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const constraints = {
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t1FixedCw: t1,
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t2MinCw: t2,
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t4FixedCw: x4,
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t5FixedCw: x5,
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t1FixedCcw: t1,
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t2MinCcw: t2,
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t4FixedCcw: x4,
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t5FixedCcw: x5
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}
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const gen = generateTiers({ grids, constraints })
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if (gen.ok === false) {
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console.error(gen.message)
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process.exit(1)
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}
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const board = computeBoardFrequencies(grids)
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if (board === null) {
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console.error('computeBoardFrequencies failed')
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process.exit(1)
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}
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const rows = buildRowsFromTiers(grids, gen.tiers, DEFAULT_TIER_REAL_EV_STANDARDS)
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const sc = summarizeCounts(board, gen.tiers)
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console.log(JSON.stringify({ weighted: { cw: sc.cw, ccw: sc.ccw }, rows }, null, 2))
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37
saiadmin-artd/src/locales/langs/en/dice/ante_config.json
Normal file
37
saiadmin-artd/src/locales/langs/en/dice/ante_config.json
Normal file
@@ -0,0 +1,37 @@
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{
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"search": {
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"name": "Name",
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"title": "Title",
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"isDefault": "Default",
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"placeholderName": "Please enter name",
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"placeholderTitle": "Please enter title",
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"placeholderIsDefault": "Please select default status"
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},
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"table": {
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"id": "ID",
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"name": "Name",
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"title": "Title",
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"mult": "Ante Multiplier",
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"isDefault": "Default Ante",
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"defaultYes": "Yes",
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"defaultNo": "No",
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"createTime": "Create Time",
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"updateTime": "Update Time"
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},
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"form": {
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"titleAdd": "Add Ante Config",
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"titleEdit": "Edit Ante Config",
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"labelName": "Name",
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"labelTitle": "Title",
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"labelMult": "Ante Multiplier",
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"labelIsDefault": "Default Ante",
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"placeholderName": "Please enter name",
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"placeholderTitle": "Please enter title",
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"ruleNameRequired": "Please enter name",
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"ruleTitleRequired": "Please enter title",
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"ruleMultRequired": "Please enter ante multiplier",
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"ruleDefaultRequired": "Please select default status",
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"addSuccess": "Added successfully",
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"editSuccess": "Updated successfully"
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}
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}
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@@ -64,6 +64,8 @@
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"player": "Player",
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"lotteryPoolConfig": "Lottery Pool Config",
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"drawType": "Draw Type",
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"ante": "Ante",
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"paidAmount": "Paid Amount",
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"isBigWin": "Is Big Win",
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"winCoin": "Win Coin",
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"superWinCoin": "Super Win Coin",
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@@ -50,7 +50,50 @@
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"warnDupGrid": "Duplicate dice points in this table: {list}",
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"warnNoBigwinToSave": "No BIGWIN rows to save",
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"warnBigwinDupGrid": "Duplicate big-win points in this table: {list}",
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"infoNoBigwin": "No BIGWIN rows. Set tier to BIGWIN in the Reward Index tab first."
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"infoNoBigwin": "No BIGWIN rows. Set tier to BIGWIN in the Reward Index tab first.",
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"btnRuleGenerate": "Generate by rules",
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"ruleGenerateTitle": "Generate reward index by rules",
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"ruleGenerateRules": "[Generation logic (same as Create Reward Reference)]\n• 26 cells ordered by id ascending are positions 0–25; each row’s grid_number is 5–30 and unique.\n• Roll D (5–30): start at the cell whose grid_number equals D (start_index); clockwise landing = (start position + D) mod 26; counter-clockwise = start − D (if negative, +26).\n• Each reference row’s “dice points” column is the roll D; tier / real_ev / display text come from the config at the landing id.\n\n[Leopard rolls]\nFor rolls 5, 10, 15, 20, 25, 30, clockwise and counter-clockwise landing tiers must NOT be T4 or T5 (avoid leopard roll + penalty / try again).\n\n[real_ev vs tier]\nreal < −100 → T4; −100 < real < 0 → T3; 0 < real < 100 → T2; 100 < real < 500 → T1; T5 “try again” real_ev=0. Set per-tier real_ev standards below; values are written into the config and can be edited later.\n\n[Inputs]\nT1/T4/T5: fixed weighted counts. T2: minimum weighted count — clockwise and counter-clockwise must satisfy the corresponding constraints (one value per tier, applied to both directions). real_ev standards: one value per tier. Generated T1–T4 use ui_text / ui_text_en = 100 + real_ev (same EN); T5 uses “try again” / “Once again”. Remarks still distinguish break-even vs small win where applicable.",
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"ruleGenT1Row": "T1 (big prize)",
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"ruleGenT2Row": "T2 (small win / break-even)",
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"ruleGenT3RealEvOnly": "T3 (rake)",
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"ruleGenT4Row": "T4 (penalty)",
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"ruleGenT5Row": "T5 (try again)",
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"ruleGenMinCount": "Min count",
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"ruleGenFixedCount": "Fixed count (CW & CCW)",
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"ruleGenRealEvStd": "real_ev standard",
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"ruleGenRealEvEditHint": "After saving, you can still edit display text, EN, real_ev and remarks per row in the table above.",
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"ruleGenInvalidT1RealEv": "T1 real_ev must satisfy 100 < value < 500",
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"ruleGenInvalidT2RealEv": "T2 real_ev must satisfy 0 < value < 100",
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"ruleGenInvalidT3RealEv": "T3 real_ev must satisfy -100 < value < 0",
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"ruleGenInvalidT4RealEv": "T4 real_ev must satisfy value < -100",
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"ruleGenInvalidT5RealEv": "T5 “try again” real_ev must be 0",
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"ruleGenT1Min": "T1 fixed count (CW & CCW)",
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"ruleGenT2Min": "T2 min (CW & CCW)",
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"ruleGenT4Max": "T4 fixed count (CW & CCW)",
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"ruleGenT5Max": "T5 fixed count (CW & CCW)",
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"ruleGenScopeHint": "T1/T4/T5 are exact; T2 is minimum: clockwise and counter-clockwise weighted counts must satisfy each constraint.",
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"ruleGenApply": "Generate and save",
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"ruleGenNeedFullGrid": "Missing id 0–25 rows or incomplete grid_number; cannot generate",
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"ruleGenFreqFail": "Cannot compute board frequencies; check grid_number",
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"ruleGenUnknownId": "Unknown reward index id: {id}",
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"ruleGenSuccess": "Generated and saved. Clockwise weighted: T1={cwT1} T2={cwT2} T4={cwT4} T5={cwT5}; counter-clockwise: T1={ccT1} T2={ccT2} T4={ccT4} T5={ccT5}",
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"btnJsonImport": "JSON import",
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"jsonImportTitle": "Reward index JSON import",
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"jsonImportHint": "Current Reward Index rows (excluding BIGWIN) are filled below. Edit and submit; id must be 0–25, grid_number must be 5–30. Submit applies to the table and saves.",
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"jsonImportParseFail": "Invalid JSON",
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"jsonImportNotArray": "Root must be a JSON array",
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"jsonImportItemInvalid": "Item {n} is not a valid object",
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"jsonImportMissingField": "Item {n} is missing field: {field}",
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"jsonImportIdRange": "id must be 0–25; item {n} has {v}",
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"jsonImportGridRange": "grid_number must be 5–30; item {n} has {v}",
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"jsonImportDupId": "Duplicate id in JSON: {list}",
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"jsonImportDupGrid": "Duplicate grid_number in JSON: {list}",
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"jsonImportFullIdSet": "For 26 rows, id must be exactly 0–25 once each",
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"jsonImportFullGridSet": "For 26 rows, grid_number must be exactly 5–30 once each",
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"jsonImportUnknownId": "Unknown id: {id} (export from the current list first)",
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"jsonImportTierInvalid": "Invalid tier at item {n}",
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"jsonImportEmpty": "Nothing to submit"
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},
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"weightRatio": {
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"title": "T1–T5 Weight Ratio (Clockwise / Counter-clockwise)",
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37
saiadmin-artd/src/locales/langs/zh/dice/ante_config.json
Normal file
37
saiadmin-artd/src/locales/langs/zh/dice/ante_config.json
Normal file
@@ -0,0 +1,37 @@
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{
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"search": {
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"name": "名称",
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"title": "标题",
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"isDefault": "是否默认",
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"placeholderName": "请输入名称",
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"placeholderTitle": "请输入标题",
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"placeholderIsDefault": "请选择是否默认"
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},
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"table": {
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"id": "ID",
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"name": "名称",
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"title": "标题",
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"mult": "底注倍率",
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"isDefault": "默认底注",
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"defaultYes": "是",
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"defaultNo": "否",
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"createTime": "创建时间",
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"updateTime": "更新时间"
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},
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"form": {
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"titleAdd": "新增底注配置",
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"titleEdit": "编辑底注配置",
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"labelName": "名称",
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"labelTitle": "标题",
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"labelMult": "底注倍率",
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"labelIsDefault": "默认底注",
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"placeholderName": "请输入名称",
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"placeholderTitle": "请输入标题",
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"ruleNameRequired": "请输入名称",
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"ruleTitleRequired": "请输入标题",
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"ruleMultRequired": "请输入底注倍率",
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"ruleDefaultRequired": "请选择是否默认底注",
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"addSuccess": "新增成功",
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"editSuccess": "修改成功"
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}
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}
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@@ -64,6 +64,8 @@
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"player": "玩家",
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"lotteryPoolConfig": "彩金池配置",
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"drawType": "抽奖类型",
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"ante": "注数",
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"paidAmount": "付费金额",
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"isBigWin": "是否中大奖",
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"winCoin": "赢取平台币",
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"superWinCoin": "中大奖平台币",
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@@ -50,7 +50,50 @@
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"warnDupGrid": "色子点数在本表内不能重复,重复的点数为:{list}",
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"warnNoBigwinToSave": "暂无 BIGWIN 档位配置可保存",
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"warnBigwinDupGrid": "大奖权重本表内点数不能重复,重复的点数为:{list}",
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"infoNoBigwin": "暂无 BIGWIN 档位配置,请先在「奖励索引」中设置 tier 为 BIGWIN"
|
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"infoNoBigwin": "暂无 BIGWIN 档位配置,请先在「奖励索引」中设置 tier 为 BIGWIN",
|
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"btnRuleGenerate": "按规则生成",
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"ruleGenerateTitle": "按规则生成奖励索引",
|
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"ruleGenerateRules": "【生成逻辑(与创建奖励对照一致)】\n• 盘面 26 格按 id 升序为位置 0~25;每条配置的 grid_number 为 5~30 且不重复。\n• 摇取点数 D(5~30):起点为「grid_number=D」所在格位的 id(即 start_index),顺时针落点位置 = (起点位置 + D) mod 26,逆时针落点 = 起点位置 − D(若小于 0 则 +26)。\n• 对照表每条记录的「色子点数」列为摇取点数 D;档位、真实结算、显示文案取自落点格位对应 id 的配置。\n\n【豹子摇取点数】\n摇取点数为 5、10、15、20、25、30 时,其顺/逆时针落点档位不能为 T4、T5(避免对照表上出现豹子点数 + 惩罚/再来一次)。\n\n【real_ev 与 tier】\nreal < −100 → T4;−100 < real < 0 → T3;0 < real < 100 → T2;100 < real < 500 → T1;T5「再来一次」real_ev=0。下方可为各档位填写统一的 real_ev 标准,生成时写入配置;细则可稍后在表格中再改。\n\n【本弹窗输入】\n条数:T1/T4/T5「固定」;T2「不少于」——顺时针与逆时针的加权条数(每条摇取结果计一次)须分别满足所填数值;T1、T4 与 T5 分开填写。\nreal_ev 标准:同档位各格使用同一数值。生成时 T1~T4 的 ui_text / ui_text_en 均为「100+真实结算」;T5 固定为「再来一次」/「Once again」。备注仍区分完美回本/小赚等。",
|
||||
"ruleGenT1Row": "T1 大奖",
|
||||
"ruleGenT2Row": "T2 小赚/回本",
|
||||
"ruleGenT3RealEvOnly": "T3 抽水",
|
||||
"ruleGenT4Row": "T4 惩罚",
|
||||
"ruleGenT5Row": "T5 再来一次",
|
||||
"ruleGenMinCount": "最少条数",
|
||||
"ruleGenFixedCount": "固定条数(顺/逆)",
|
||||
"ruleGenRealEvStd": "real_ev 标准",
|
||||
"ruleGenRealEvEditHint": "生成并保存后,仍可在本页表格中逐条修改显示文案、英文、真实结算与备注。",
|
||||
"ruleGenInvalidT1RealEv": "T1 的 real_ev 须满足:100 < 值 < 500",
|
||||
"ruleGenInvalidT2RealEv": "T2 的 real_ev 须满足:0 < 值 < 100",
|
||||
"ruleGenInvalidT3RealEv": "T3 的 real_ev 须满足:-100 < 值 < 0",
|
||||
"ruleGenInvalidT4RealEv": "T4 的 real_ev 须满足:值 < -100",
|
||||
"ruleGenInvalidT5RealEv": "T5「再来一次」的 real_ev 须为 0",
|
||||
"ruleGenT1Min": "T1 固定条数(顺/逆)",
|
||||
"ruleGenT2Min": "T2 最少条数(顺/逆)",
|
||||
"ruleGenT4Max": "T4 固定条数(顺/逆)",
|
||||
"ruleGenT5Max": "T5 固定条数(顺/逆)",
|
||||
"ruleGenScopeHint": "T1/T4/T5 为「恰好」;T2 为「不少于」:顺时针与逆时针加权条数须分别满足对应约束。",
|
||||
"ruleGenApply": "生成并保存",
|
||||
"ruleGenNeedFullGrid": "当前列表缺少 id 0~25 的奖励索引行或色子点数不完整,无法生成",
|
||||
"ruleGenFreqFail": "无法计算盘面频率,请检查 grid_number",
|
||||
"ruleGenUnknownId": "不存在奖励索引 id:{id}",
|
||||
"ruleGenSuccess": "已按规则生成并保存。顺时针加权:T1={cwT1} T2={cwT2} T4={cwT4} T5={cwT5};逆时针加权:T1={ccT1} T2={ccT2} T4={ccT4} T5={ccT5}",
|
||||
"btnJsonImport": "JSON 导入",
|
||||
"jsonImportTitle": "奖励索引 JSON 导入",
|
||||
"jsonImportHint": "当前「奖励索引」表数据(不含 BIGWIN)已填入下方,可编辑后提交;奖励索引 id 须为 0~25,色子点数 grid_number 须为 5~30。提交后将写入表格并保存。",
|
||||
"jsonImportParseFail": "JSON 解析失败,请检查格式",
|
||||
"jsonImportNotArray": "JSON 根节点必须为数组",
|
||||
"jsonImportItemInvalid": "第 {n} 项不是有效对象",
|
||||
"jsonImportMissingField": "第 {n} 项缺少字段:{field}",
|
||||
"jsonImportIdRange": "奖励索引 id 须为 0~25,第 {n} 项为 {v}",
|
||||
"jsonImportGridRange": "色子点数 grid_number 须为 5~30,第 {n} 项为 {v}",
|
||||
"jsonImportDupId": "JSON 内奖励索引 id 重复:{list}",
|
||||
"jsonImportDupGrid": "JSON 内色子点数重复:{list}",
|
||||
"jsonImportFullIdSet": "共 26 条时,奖励索引 id 必须且仅能各出现一次(0~25)",
|
||||
"jsonImportFullGridSet": "共 26 条时,色子点数必须且仅能各出现一次(5~30)",
|
||||
"jsonImportUnknownId": "不存在奖励索引 id:{id}(请从当前列表导出后编辑)",
|
||||
"jsonImportTierInvalid": "第 {n} 项所属档位 tier 无效",
|
||||
"jsonImportEmpty": "没有可提交的条目"
|
||||
},
|
||||
"weightRatio": {
|
||||
"title": "T1-T5 权重配比(顺时针/逆时针)",
|
||||
|
||||
139
saiadmin-artd/src/views/plugin/dice/ante_config/index/index.vue
Normal file
139
saiadmin-artd/src/views/plugin/dice/ante_config/index/index.vue
Normal file
@@ -0,0 +1,139 @@
|
||||
<template>
|
||||
<div class="art-full-height">
|
||||
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
|
||||
|
||||
<ElCard class="art-table-card" shadow="never">
|
||||
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
|
||||
<template #left>
|
||||
<ElSpace wrap>
|
||||
<ElButton v-permission="'dice:ante_config:index:save'" @click="showDialog('add')" v-ripple>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:add-fill" />
|
||||
</template>
|
||||
{{ $t('table.actions.add') }}
|
||||
</ElButton>
|
||||
<ElButton
|
||||
v-permission="'dice:ante_config:index:destroy'"
|
||||
:disabled="selectedRows.length === 0"
|
||||
@click="deleteSelectedRows(api.delete, refreshData)"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:delete-bin-5-line" />
|
||||
</template>
|
||||
{{ $t('table.actions.delete') }}
|
||||
</ElButton>
|
||||
</ElSpace>
|
||||
</template>
|
||||
</ArtTableHeader>
|
||||
|
||||
<ArtTable
|
||||
ref="tableRef"
|
||||
rowKey="id"
|
||||
:loading="loading"
|
||||
:data="data"
|
||||
:columns="columns"
|
||||
:pagination="pagination"
|
||||
@sort-change="handleSortChange"
|
||||
@selection-change="handleSelectionChange"
|
||||
@pagination:size-change="handleSizeChange"
|
||||
@pagination:current-change="handleCurrentChange"
|
||||
>
|
||||
<template #is_default="{ row }">
|
||||
<ElTag :type="row.is_default === 1 ? 'success' : 'info'" size="small">
|
||||
{{ row.is_default === 1 ? $t('page.table.defaultYes') : $t('page.table.defaultNo') }}
|
||||
</ElTag>
|
||||
</template>
|
||||
|
||||
<template #operation="{ row }">
|
||||
<div class="flex gap-2">
|
||||
<SaButton
|
||||
v-permission="'dice:ante_config:index:update'"
|
||||
type="secondary"
|
||||
@click="showDialog('edit', row)"
|
||||
/>
|
||||
<SaButton
|
||||
v-permission="'dice:ante_config:index:destroy'"
|
||||
type="error"
|
||||
@click="deleteRow(row, api.delete, refreshData)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
</ArtTable>
|
||||
</ElCard>
|
||||
|
||||
<EditDialog
|
||||
v-model="dialogVisible"
|
||||
:dialog-type="dialogType"
|
||||
:data="dialogData"
|
||||
@success="refreshData"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useTable } from '@/hooks/core/useTable'
|
||||
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
||||
import api from '../../api/ante_config/index'
|
||||
import TableSearch from './modules/table-search.vue'
|
||||
import EditDialog from './modules/edit-dialog.vue'
|
||||
|
||||
const searchForm = ref({
|
||||
name: undefined,
|
||||
title: undefined,
|
||||
is_default: undefined
|
||||
})
|
||||
|
||||
const handleSearch = (params: Record<string, unknown>) => {
|
||||
Object.assign(searchParams, params)
|
||||
getData()
|
||||
}
|
||||
|
||||
const {
|
||||
columns,
|
||||
columnChecks,
|
||||
data,
|
||||
loading,
|
||||
getData,
|
||||
searchParams,
|
||||
pagination,
|
||||
resetSearchParams,
|
||||
handleSortChange,
|
||||
handleSizeChange,
|
||||
handleCurrentChange,
|
||||
refreshData
|
||||
} = useTable({
|
||||
core: {
|
||||
apiFn: api.list,
|
||||
columnsFactory: () => [
|
||||
{ type: 'selection' },
|
||||
{ prop: 'id', label: 'page.table.id', width: 80, align: 'center' },
|
||||
{ prop: 'name', label: 'page.table.name', align: 'center' },
|
||||
{ prop: 'title', label: 'page.table.title', align: 'center' },
|
||||
{ prop: 'mult', label: 'page.table.mult', align: 'center' },
|
||||
{ prop: 'is_default', label: 'page.table.isDefault', width: 110, align: 'center', useSlot: true },
|
||||
{ prop: 'create_time', label: 'page.table.createTime', width: 170, align: 'center' },
|
||||
{ prop: 'update_time', label: 'page.table.updateTime', width: 170, align: 'center' },
|
||||
{
|
||||
prop: 'operation',
|
||||
label: 'table.actions.operation',
|
||||
width: 100,
|
||||
align: 'center',
|
||||
fixed: 'right',
|
||||
useSlot: true
|
||||
}
|
||||
]
|
||||
}
|
||||
})
|
||||
|
||||
const {
|
||||
dialogType,
|
||||
dialogVisible,
|
||||
dialogData,
|
||||
showDialog,
|
||||
deleteRow,
|
||||
deleteSelectedRows,
|
||||
handleSelectionChange,
|
||||
selectedRows
|
||||
} = useSaiAdmin()
|
||||
</script>
|
||||
@@ -0,0 +1,126 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
:title="dialogType === 'add' ? $t('page.form.titleAdd') : $t('page.form.titleEdit')"
|
||||
width="560px"
|
||||
align-center
|
||||
:close-on-click-modal="false"
|
||||
@close="handleClose"
|
||||
>
|
||||
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
|
||||
<el-form-item :label="$t('page.form.labelName')" prop="name">
|
||||
<el-input v-model="formData.name" :placeholder="$t('page.form.placeholderName')" />
|
||||
</el-form-item>
|
||||
<el-form-item :label="$t('page.form.labelTitle')" prop="title">
|
||||
<el-input v-model="formData.title" :placeholder="$t('page.form.placeholderTitle')" />
|
||||
</el-form-item>
|
||||
<el-form-item :label="$t('page.form.labelMult')" prop="mult">
|
||||
<el-input-number v-model="formData.mult" :min="1" :step="1" style="width: 100%" />
|
||||
</el-form-item>
|
||||
<el-form-item :label="$t('page.form.labelIsDefault')" prop="is_default">
|
||||
<el-radio-group v-model="formData.is_default">
|
||||
<el-radio :value="1">{{ $t('page.table.defaultYes') }}</el-radio>
|
||||
<el-radio :value="0">{{ $t('page.table.defaultNo') }}</el-radio>
|
||||
</el-radio-group>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
<template #footer>
|
||||
<el-button @click="handleClose">{{ $t('common.cancel') }}</el-button>
|
||||
<el-button type="primary" @click="handleSubmit">{{ $t('table.form.submit') }}</el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import api from '../../../api/ante_config/index'
|
||||
import { ElMessage } from 'element-plus'
|
||||
import type { FormInstance, FormRules } from 'element-plus'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
|
||||
const { t } = useI18n()
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
dialogType: string
|
||||
data?: Record<string, unknown>
|
||||
}
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'success'): void
|
||||
}
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: false,
|
||||
dialogType: 'add',
|
||||
data: undefined
|
||||
})
|
||||
const emit = defineEmits<Emits>()
|
||||
const formRef = ref<FormInstance>()
|
||||
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (value) => emit('update:modelValue', value)
|
||||
})
|
||||
|
||||
const rules = computed<FormRules>(() => ({
|
||||
name: [{ required: true, message: t('page.form.ruleNameRequired'), trigger: 'blur' }],
|
||||
title: [{ required: true, message: t('page.form.ruleTitleRequired'), trigger: 'blur' }],
|
||||
mult: [{ required: true, message: t('page.form.ruleMultRequired'), trigger: 'blur' }],
|
||||
is_default: [{ required: true, message: t('page.form.ruleDefaultRequired'), trigger: 'change' }]
|
||||
}))
|
||||
|
||||
interface AnteFormData {
|
||||
id: number | null
|
||||
name: string
|
||||
title: string
|
||||
mult: number
|
||||
is_default: number
|
||||
}
|
||||
|
||||
const initialFormData: AnteFormData = {
|
||||
id: null,
|
||||
name: '',
|
||||
title: '',
|
||||
mult: 1,
|
||||
is_default: 0
|
||||
}
|
||||
|
||||
const formData = reactive({ ...initialFormData })
|
||||
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
async (newVal) => {
|
||||
if (!newVal) return
|
||||
Object.assign(formData, initialFormData)
|
||||
if (!props.data) return
|
||||
await nextTick()
|
||||
if (typeof props.data.id === 'number') formData.id = props.data.id
|
||||
if (typeof props.data.name === 'string') formData.name = props.data.name
|
||||
if (typeof props.data.title === 'string') formData.title = props.data.title
|
||||
formData.mult = Number(props.data.mult ?? 1) || 1
|
||||
formData.is_default = Number(props.data.is_default ?? 0) === 1 ? 1 : 0
|
||||
}
|
||||
)
|
||||
|
||||
function handleClose() {
|
||||
visible.value = false
|
||||
formRef.value?.resetFields()
|
||||
}
|
||||
|
||||
async function handleSubmit() {
|
||||
if (!formRef.value) return
|
||||
try {
|
||||
await formRef.value.validate()
|
||||
if (props.dialogType === 'add') {
|
||||
await api.save(formData)
|
||||
ElMessage.success(t('page.form.addSuccess'))
|
||||
} else {
|
||||
await api.update(formData)
|
||||
ElMessage.success(t('page.form.editSuccess'))
|
||||
}
|
||||
emit('success')
|
||||
handleClose()
|
||||
} catch (error) {
|
||||
console.log(error)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,68 @@
|
||||
<template>
|
||||
<sa-search-bar
|
||||
ref="searchBarRef"
|
||||
v-model="formData"
|
||||
label-width="100px"
|
||||
:showExpand="false"
|
||||
@reset="handleReset"
|
||||
@search="handleSearch"
|
||||
>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item :label="$t('page.search.name')" prop="name">
|
||||
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderName')" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item :label="$t('page.search.title')" prop="title">
|
||||
<el-input v-model="formData.title" :placeholder="$t('page.search.placeholderTitle')" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item :label="$t('page.search.isDefault')" prop="is_default">
|
||||
<el-select v-model="formData.is_default" :placeholder="$t('page.search.placeholderIsDefault')" clearable>
|
||||
<el-option :label="$t('page.table.defaultYes')" :value="1" />
|
||||
<el-option :label="$t('page.table.defaultNo')" :value="0" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
</sa-search-bar>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
interface Props {
|
||||
modelValue: Record<string, unknown>
|
||||
}
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: Record<string, unknown>): void
|
||||
(e: 'search', params: Record<string, unknown>): void
|
||||
(e: 'reset'): void
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
const emit = defineEmits<Emits>()
|
||||
|
||||
const searchBarRef = ref()
|
||||
const formData = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (val) => emit('update:modelValue', val)
|
||||
})
|
||||
|
||||
function handleReset() {
|
||||
searchBarRef.value?.ref.resetFields()
|
||||
emit('reset')
|
||||
}
|
||||
|
||||
function handleSearch() {
|
||||
emit('search', formData.value)
|
||||
}
|
||||
|
||||
const setSpan = (span: number) => {
|
||||
return {
|
||||
span,
|
||||
xs: 24,
|
||||
sm: span >= 12 ? span : 12,
|
||||
md: span >= 8 ? span : 8,
|
||||
lg: span,
|
||||
xl: span
|
||||
}
|
||||
}
|
||||
</script>
|
||||
40
saiadmin-artd/src/views/plugin/dice/api/ante_config/index.ts
Normal file
40
saiadmin-artd/src/views/plugin/dice/api/ante_config/index.ts
Normal file
@@ -0,0 +1,40 @@
|
||||
import request from '@/utils/http'
|
||||
|
||||
/**
|
||||
* 底注配置 API
|
||||
*/
|
||||
export default {
|
||||
list(params: Record<string, unknown>) {
|
||||
return request.get<Api.Common.ApiPage>({
|
||||
url: '/core/dice/ante_config/DiceAnteConfig/index',
|
||||
params
|
||||
})
|
||||
},
|
||||
|
||||
read(id: number | string) {
|
||||
return request.get<Api.Common.ApiData>({
|
||||
url: '/core/dice/ante_config/DiceAnteConfig/read?id=' + id
|
||||
})
|
||||
},
|
||||
|
||||
save(params: Record<string, unknown>) {
|
||||
return request.post({
|
||||
url: '/core/dice/ante_config/DiceAnteConfig/save',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
update(params: Record<string, unknown>) {
|
||||
return request.put({
|
||||
url: '/core/dice/ante_config/DiceAnteConfig/update',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
delete(params: Record<string, unknown>) {
|
||||
return request.del({
|
||||
url: '/core/dice/ante_config/DiceAnteConfig/destroy',
|
||||
data: params
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -199,6 +199,8 @@
|
||||
useSlot: true
|
||||
},
|
||||
{ prop: 'lottery_type', label: 'page.table.drawType', width: 100, useSlot: true },
|
||||
{ prop: 'ante', label: 'page.table.ante', width: 80, align: 'center' },
|
||||
{ prop: 'paid_amount', label: 'page.table.paidAmount', width: 110, align: 'center' },
|
||||
{ prop: 'is_win', label: 'page.table.isBigWin', width: 100, useSlot: true },
|
||||
{ prop: 'win_coin', label: 'page.table.winCoin', width: 110 },
|
||||
{ prop: 'super_win_coin', label: 'page.table.superWinCoin', width: 120 },
|
||||
|
||||
@@ -21,6 +21,16 @@
|
||||
<ElTabPane :label="$t('page.configPage.tabIndex')" name="index">
|
||||
<div class="tab-panel">
|
||||
<div class="panel-tip">{{ $t('page.configPage.tipIndex') }}</div>
|
||||
<div class="index-toolbar">
|
||||
<ElButton
|
||||
v-permission="'dice:reward_config:index:batchUpdate'"
|
||||
type="default"
|
||||
@click="openRuleGenerateDialog"
|
||||
v-ripple
|
||||
>
|
||||
{{ $t('page.configPage.btnRuleGenerate') }}
|
||||
</ElButton>
|
||||
</div>
|
||||
<div class="table-scroll-wrap">
|
||||
<ElTable
|
||||
v-loading="loading"
|
||||
@@ -212,16 +222,194 @@
|
||||
</ElTabPane>
|
||||
</ElTabs>
|
||||
</ElCard>
|
||||
|
||||
<ElDialog
|
||||
v-model="ruleGenerateDialogVisible"
|
||||
:title="$t('page.configPage.ruleGenerateTitle')"
|
||||
:width="ruleGenDialogWidth"
|
||||
:fullscreen="ruleGenFullscreen"
|
||||
align-center
|
||||
destroy-on-close
|
||||
:close-on-click-modal="false"
|
||||
class="rule-generate-dialog"
|
||||
>
|
||||
<div class="rule-generate-rules">{{ $t('page.configPage.ruleGenerateRules') }}</div>
|
||||
<ElForm
|
||||
:label-position="ruleGenFormLabelPosition"
|
||||
:label-width="ruleGenFormLabelWidth"
|
||||
class="rule-generate-form"
|
||||
@submit.prevent
|
||||
>
|
||||
<ElFormItem :label="$t('page.configPage.ruleGenT1Row')">
|
||||
<div class="rule-gen-row">
|
||||
<div class="rule-gen-cell">
|
||||
<span class="rule-gen-hint">{{ $t('page.configPage.ruleGenFixedCount') }}</span>
|
||||
<ElInputNumber
|
||||
v-model="ruleGenT1Fixed"
|
||||
class="rule-gen-input-num"
|
||||
:min="0"
|
||||
:max="26"
|
||||
:step="1"
|
||||
:controls="ruleGenInputControls"
|
||||
:size="ruleGenInputSize"
|
||||
controls-position="right"
|
||||
/>
|
||||
</div>
|
||||
<div class="rule-gen-cell">
|
||||
<span class="rule-gen-hint">{{ $t('page.configPage.ruleGenRealEvStd') }}</span>
|
||||
<ElInputNumber
|
||||
v-model="ruleGenT1RealEv"
|
||||
class="rule-gen-input-num"
|
||||
:step="1"
|
||||
:controls="ruleGenInputControls"
|
||||
:size="ruleGenInputSize"
|
||||
controls-position="right"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</ElFormItem>
|
||||
<ElFormItem :label="$t('page.configPage.ruleGenT2Row')">
|
||||
<div class="rule-gen-row">
|
||||
<div class="rule-gen-cell">
|
||||
<span class="rule-gen-hint">{{ $t('page.configPage.ruleGenMinCount') }}</span>
|
||||
<ElInputNumber
|
||||
v-model="ruleGenT2Min"
|
||||
class="rule-gen-input-num"
|
||||
:min="0"
|
||||
:max="26"
|
||||
:step="1"
|
||||
:controls="ruleGenInputControls"
|
||||
:size="ruleGenInputSize"
|
||||
controls-position="right"
|
||||
/>
|
||||
</div>
|
||||
<div class="rule-gen-cell">
|
||||
<span class="rule-gen-hint">{{ $t('page.configPage.ruleGenRealEvStd') }}</span>
|
||||
<ElInputNumber
|
||||
v-model="ruleGenT2RealEv"
|
||||
class="rule-gen-input-num"
|
||||
:step="1"
|
||||
:controls="ruleGenInputControls"
|
||||
:size="ruleGenInputSize"
|
||||
controls-position="right"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</ElFormItem>
|
||||
<ElFormItem :label="$t('page.configPage.ruleGenT3RealEvOnly')">
|
||||
<div class="rule-gen-row">
|
||||
<div class="rule-gen-cell">
|
||||
<span class="rule-gen-hint">{{ $t('page.configPage.ruleGenRealEvStd') }}</span>
|
||||
<ElInputNumber
|
||||
v-model="ruleGenT3RealEv"
|
||||
class="rule-gen-input-num"
|
||||
:step="1"
|
||||
:controls="ruleGenInputControls"
|
||||
:size="ruleGenInputSize"
|
||||
controls-position="right"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</ElFormItem>
|
||||
<ElFormItem :label="$t('page.configPage.ruleGenT4Row')">
|
||||
<div class="rule-gen-row">
|
||||
<div class="rule-gen-cell">
|
||||
<span class="rule-gen-hint">{{ $t('page.configPage.ruleGenFixedCount') }}</span>
|
||||
<ElInputNumber
|
||||
v-model="ruleGenT4Fixed"
|
||||
class="rule-gen-input-num"
|
||||
:min="0"
|
||||
:max="26"
|
||||
:step="1"
|
||||
:controls="ruleGenInputControls"
|
||||
:size="ruleGenInputSize"
|
||||
controls-position="right"
|
||||
/>
|
||||
</div>
|
||||
<div class="rule-gen-cell">
|
||||
<span class="rule-gen-hint">{{ $t('page.configPage.ruleGenRealEvStd') }}</span>
|
||||
<ElInputNumber
|
||||
v-model="ruleGenT4RealEv"
|
||||
class="rule-gen-input-num"
|
||||
:step="1"
|
||||
:controls="ruleGenInputControls"
|
||||
:size="ruleGenInputSize"
|
||||
controls-position="right"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</ElFormItem>
|
||||
<ElFormItem :label="$t('page.configPage.ruleGenT5Row')">
|
||||
<div class="rule-gen-row">
|
||||
<div class="rule-gen-cell">
|
||||
<span class="rule-gen-hint">{{ $t('page.configPage.ruleGenFixedCount') }}</span>
|
||||
<ElInputNumber
|
||||
v-model="ruleGenT5Fixed"
|
||||
class="rule-gen-input-num"
|
||||
:min="0"
|
||||
:max="26"
|
||||
:step="1"
|
||||
:controls="ruleGenInputControls"
|
||||
:size="ruleGenInputSize"
|
||||
controls-position="right"
|
||||
/>
|
||||
</div>
|
||||
<div class="rule-gen-cell">
|
||||
<span class="rule-gen-hint">{{ $t('page.configPage.ruleGenRealEvStd') }}</span>
|
||||
<ElInputNumber
|
||||
v-model="ruleGenT5RealEv"
|
||||
class="rule-gen-input-num"
|
||||
:disabled="true"
|
||||
:step="1"
|
||||
:controls="ruleGenInputControls"
|
||||
:size="ruleGenInputSize"
|
||||
controls-position="right"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</ElFormItem>
|
||||
<p class="rule-generate-scope">{{ $t('page.configPage.ruleGenScopeHint') }}</p>
|
||||
<p class="rule-generate-scope">{{ $t('page.configPage.ruleGenRealEvEditHint') }}</p>
|
||||
</ElForm>
|
||||
<template #footer>
|
||||
<div class="rule-gen-footer-btns">
|
||||
<ElButton @click="ruleGenerateDialogVisible = false">{{ $t('common.cancel') }}</ElButton>
|
||||
<ElButton type="primary" :loading="ruleGenSubmitting" @click="handleRuleGenerateApply">
|
||||
{{ $t('page.configPage.ruleGenApply') }}
|
||||
</ElButton>
|
||||
</div>
|
||||
</template>
|
||||
</ElDialog>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useWindowSize } from '@vueuse/core'
|
||||
import { ElMessage, ElMessageBox } from 'element-plus'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import api from '../../api/reward_config/index'
|
||||
import {
|
||||
buildRowsFromTiers,
|
||||
computeBoardFrequencies,
|
||||
DEFAULT_TIER_REAL_EV_STANDARDS,
|
||||
generateTiers,
|
||||
summarizeCounts,
|
||||
validateTierRealEvStandards
|
||||
} from '../utils/generateIndexByRules'
|
||||
|
||||
const { t } = useI18n()
|
||||
|
||||
const { width: viewportWidth } = useWindowSize()
|
||||
/** 窄屏:单列、标签置顶、全屏弹窗 */
|
||||
const isRuleGenMobile = computed(() => viewportWidth.value < 640)
|
||||
const ruleGenDialogWidth = computed(() => (isRuleGenMobile.value ? '100%' : 'min(880px, 92vw)'))
|
||||
const ruleGenFullscreen = computed(() => isRuleGenMobile.value)
|
||||
const ruleGenFormLabelPosition = computed(() => (isRuleGenMobile.value ? 'top' : 'right'))
|
||||
const ruleGenFormLabelWidth = computed(() => (isRuleGenMobile.value ? undefined : '168px'))
|
||||
/** 移动端隐藏步进按钮,避免误触;用系统数字键盘输入 */
|
||||
const ruleGenInputControls = computed(() => !isRuleGenMobile.value)
|
||||
const ruleGenInputSize = computed(() => (isRuleGenMobile.value ? 'large' : 'default'))
|
||||
|
||||
/** 第一页:奖励索引行(来自 DiceRewardConfig 表) */
|
||||
interface IndexRow {
|
||||
id: number
|
||||
@@ -239,6 +427,31 @@
|
||||
const savingIndex = ref(false)
|
||||
const savingBigwin = ref(false)
|
||||
const createRewardLoading = ref(false)
|
||||
const ruleGenerateDialogVisible = ref(false)
|
||||
const ruleGenSubmitting = ref(false)
|
||||
const ruleGenT1Fixed = ref(3)
|
||||
const ruleGenT2Min = ref(5)
|
||||
const ruleGenT4Fixed = ref(1)
|
||||
const ruleGenT5Fixed = ref(1)
|
||||
const ruleGenT1RealEv = ref(DEFAULT_TIER_REAL_EV_STANDARDS.T1)
|
||||
const ruleGenT2RealEv = ref(DEFAULT_TIER_REAL_EV_STANDARDS.T2)
|
||||
const ruleGenT3RealEv = ref(DEFAULT_TIER_REAL_EV_STANDARDS.T3)
|
||||
const ruleGenT4RealEv = ref(DEFAULT_TIER_REAL_EV_STANDARDS.T4)
|
||||
const ruleGenT5RealEv = ref(DEFAULT_TIER_REAL_EV_STANDARDS.T5)
|
||||
|
||||
/** 奖励索引 id 与后端 DiceRewardConfigLogic 一致:0~25 */
|
||||
const REWARD_INDEX_MIN = 0
|
||||
const REWARD_INDEX_MAX = 25
|
||||
const ALLOWED_INDEX_TIERS = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'] as const
|
||||
|
||||
function isAllowedIndexTier(s: string): boolean {
|
||||
for (let i = 0; i < ALLOWED_INDEX_TIERS.length; i++) {
|
||||
if (ALLOWED_INDEX_TIERS[i] === s) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/** 第一页数据(来自 api.list,即 DiceRewardConfig 表) */
|
||||
const indexRows = ref<IndexRow[]>([])
|
||||
@@ -349,8 +562,8 @@
|
||||
}
|
||||
|
||||
/** 奖励索引表单校验:仅对本表内的行(不含 BIGWIN)校验,点数 5~30 且本批内不重复 */
|
||||
function validateIndexFormForSave(): string | null {
|
||||
const toSave = indexRows.value.filter((r) => r.tier !== 'BIGWIN')
|
||||
function validateIndexFormForSaveRows(rows: IndexRow[]): string | null {
|
||||
const toSave = rows.filter((r) => r.tier !== 'BIGWIN')
|
||||
if (toSave.length === 0) {
|
||||
return t('page.configPage.warnNoIndexToSave')
|
||||
}
|
||||
@@ -370,6 +583,171 @@
|
||||
return null
|
||||
}
|
||||
|
||||
function validateIndexFormForSave(): string | null {
|
||||
return validateIndexFormForSaveRows(indexRows.value)
|
||||
}
|
||||
|
||||
/** 从当前表提取 id 0~25 的色子点数(不含 BIGWIN),用于按规则生成 */
|
||||
function extractGrids26(): number[] | null {
|
||||
const map = new Map<number, number>()
|
||||
for (const r of indexRows.value) {
|
||||
if (r.tier === 'BIGWIN') {
|
||||
continue
|
||||
}
|
||||
if (r.id >= REWARD_INDEX_MIN && r.id <= REWARD_INDEX_MAX) {
|
||||
map.set(r.id, Number(r.grid_number))
|
||||
}
|
||||
}
|
||||
const out: number[] = []
|
||||
for (let id = REWARD_INDEX_MIN; id <= REWARD_INDEX_MAX; id++) {
|
||||
if (!map.has(id)) {
|
||||
return null
|
||||
}
|
||||
const gn = map.get(id)
|
||||
if (gn === undefined || Number.isNaN(gn)) {
|
||||
return null
|
||||
}
|
||||
out.push(gn)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
function openRuleGenerateDialog() {
|
||||
ruleGenerateDialogVisible.value = true
|
||||
}
|
||||
|
||||
function applyGeneratedRowsToIndex(
|
||||
items: Array<{
|
||||
id: number
|
||||
grid_number: number
|
||||
ui_text: string
|
||||
ui_text_en: string
|
||||
real_ev: number
|
||||
tier: string
|
||||
remark: string
|
||||
}>
|
||||
): string | null {
|
||||
const next = indexRows.value.map((r) => ({ ...r }))
|
||||
for (const item of items) {
|
||||
const row = next.find((x) => x.id === item.id)
|
||||
if (row === undefined) {
|
||||
return t('page.configPage.ruleGenUnknownId', { id: item.id })
|
||||
}
|
||||
row.grid_number = item.grid_number
|
||||
row.ui_text = item.ui_text
|
||||
row.ui_text_en = item.ui_text_en
|
||||
row.real_ev = item.real_ev
|
||||
row.tier = item.tier
|
||||
row.remark = item.remark
|
||||
}
|
||||
const err = validateIndexFormForSaveRows(next)
|
||||
if (err) {
|
||||
return err
|
||||
}
|
||||
indexRows.value = next
|
||||
return null
|
||||
}
|
||||
|
||||
async function handleRuleGenerateApply() {
|
||||
const grids = extractGrids26()
|
||||
if (grids === null) {
|
||||
ElMessage.warning(t('page.configPage.ruleGenNeedFullGrid'))
|
||||
return
|
||||
}
|
||||
const t1 = Math.max(0, Math.min(26, Math.floor(Number(ruleGenT1Fixed.value))))
|
||||
const t2 = Math.max(0, Math.min(26, Math.floor(Number(ruleGenT2Min.value))))
|
||||
const x4 = Math.max(0, Math.min(26, Math.floor(Number(ruleGenT4Fixed.value))))
|
||||
const x5 = Math.max(0, Math.min(26, Math.floor(Number(ruleGenT5Fixed.value))))
|
||||
const standards = {
|
||||
T1: Number(ruleGenT1RealEv.value),
|
||||
T2: Number(ruleGenT2RealEv.value),
|
||||
T3: Number(ruleGenT3RealEv.value),
|
||||
T4: Number(ruleGenT4RealEv.value),
|
||||
T5: Number(ruleGenT5RealEv.value)
|
||||
}
|
||||
const invalidKey = validateTierRealEvStandards(standards)
|
||||
if (invalidKey !== null) {
|
||||
ElMessage.warning(t(`page.configPage.${invalidKey}`))
|
||||
return
|
||||
}
|
||||
const constraints = {
|
||||
t1FixedCw: t1,
|
||||
t2MinCw: t2,
|
||||
t4FixedCw: x4,
|
||||
t5FixedCw: x5,
|
||||
t1FixedCcw: t1,
|
||||
t2MinCcw: t2,
|
||||
t4FixedCcw: x4,
|
||||
t5FixedCcw: x5
|
||||
}
|
||||
const gen = generateTiers({ grids, constraints })
|
||||
if (!gen.ok) {
|
||||
ElMessage.warning(gen.message)
|
||||
return
|
||||
}
|
||||
const built = buildRowsFromTiers(grids, gen.tiers, standards)
|
||||
const mergeErr = applyGeneratedRowsToIndex(built)
|
||||
if (mergeErr) {
|
||||
ElMessage.warning(mergeErr)
|
||||
return
|
||||
}
|
||||
const board = computeBoardFrequencies(grids)
|
||||
if (board === null) {
|
||||
ElMessage.warning(t('page.configPage.ruleGenFreqFail'))
|
||||
return
|
||||
}
|
||||
const sc = summarizeCounts(board, gen.tiers)
|
||||
ruleGenSubmitting.value = true
|
||||
try {
|
||||
const indexPayload = built.map(
|
||||
(r: {
|
||||
id: number
|
||||
grid_number: number
|
||||
ui_text: string
|
||||
ui_text_en: string
|
||||
real_ev: number
|
||||
tier: string
|
||||
remark: string
|
||||
}) => ({
|
||||
id: r.id,
|
||||
grid_number: r.grid_number,
|
||||
ui_text: r.ui_text,
|
||||
ui_text_en: r.ui_text_en,
|
||||
real_ev: r.real_ev,
|
||||
tier: r.tier,
|
||||
remark: r.remark
|
||||
})
|
||||
)
|
||||
await api.batchUpdate(indexPayload)
|
||||
ElMessage.success(
|
||||
t('page.configPage.ruleGenSuccess', {
|
||||
cwT1: sc.cw.T1,
|
||||
cwT2: sc.cw.T2,
|
||||
cwT4: sc.cw.T4,
|
||||
cwT5: sc.cw.T5,
|
||||
ccT1: sc.ccw.T1,
|
||||
ccT2: sc.ccw.T2,
|
||||
ccT4: sc.ccw.T4,
|
||||
ccT5: sc.ccw.T5
|
||||
})
|
||||
)
|
||||
indexRowsSnapshot = indexRows.value.map((r) => ({ ...r }))
|
||||
ruleGenerateDialogVisible.value = false
|
||||
} catch (e: unknown) {
|
||||
let msg = ''
|
||||
if (e !== null && typeof e === 'object' && 'message' in e) {
|
||||
const m = Reflect.get(e, 'message')
|
||||
if (typeof m === 'string') {
|
||||
msg = m
|
||||
}
|
||||
}
|
||||
ElMessage.error(msg || t('page.configPage.saveFail'))
|
||||
loadIndexList()
|
||||
} finally {
|
||||
ruleGenSubmitting.value = false
|
||||
}
|
||||
}
|
||||
|
||||
/** 奖励索引表单:仅提交本表数据(T1~T5),不包含大奖权重 */
|
||||
async function handleSaveIndex() {
|
||||
const err = validateIndexFormForSave()
|
||||
@@ -551,6 +929,141 @@
|
||||
margin-bottom: 12px;
|
||||
line-height: 1.5;
|
||||
}
|
||||
.index-toolbar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
margin-bottom: 8px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.rule-generate-dialog {
|
||||
:deep(.el-dialog__header) {
|
||||
padding: 12px 16px;
|
||||
margin-right: 0;
|
||||
}
|
||||
:deep(.el-dialog__body) {
|
||||
padding: 12px 16px 8px;
|
||||
}
|
||||
:deep(.el-dialog__footer) {
|
||||
padding: 12px 16px calc(16px + env(safe-area-inset-bottom, 0px));
|
||||
}
|
||||
.rule-generate-rules {
|
||||
font-size: 12px;
|
||||
color: var(--el-text-color-secondary);
|
||||
line-height: 1.65;
|
||||
white-space: pre-wrap;
|
||||
margin: 0 0 12px;
|
||||
padding: 12px;
|
||||
background: var(--el-fill-color-light);
|
||||
border-radius: 6px;
|
||||
max-height: min(260px, 38vh);
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.rule-generate-form {
|
||||
margin-top: 4px;
|
||||
:deep(.el-form-item) {
|
||||
margin-bottom: 14px;
|
||||
}
|
||||
:deep(.el-form-item__label) {
|
||||
line-height: 1.4;
|
||||
align-items: flex-start;
|
||||
}
|
||||
}
|
||||
.rule-generate-scope {
|
||||
font-size: 12px;
|
||||
color: var(--el-text-color-secondary);
|
||||
margin: 8px 0 0;
|
||||
line-height: 1.5;
|
||||
}
|
||||
.rule-gen-row {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: flex-end;
|
||||
gap: 12px 20px;
|
||||
width: 100%;
|
||||
}
|
||||
.rule-gen-cell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
flex: 1 1 200px;
|
||||
min-width: 0;
|
||||
}
|
||||
.rule-gen-hint {
|
||||
font-size: 12px;
|
||||
color: var(--el-text-color-secondary);
|
||||
white-space: nowrap;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.rule-gen-input-num {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
}
|
||||
.rule-gen-input-num :deep(.el-input__wrapper) {
|
||||
min-height: 36px;
|
||||
}
|
||||
.rule-gen-footer-btns {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-end;
|
||||
gap: 10px;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 639px) {
|
||||
.rule-generate-dialog {
|
||||
:deep(.el-dialog) {
|
||||
margin: 0;
|
||||
max-height: 100%;
|
||||
}
|
||||
:deep(.el-dialog.is-fullscreen) {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
:deep(.el-dialog.is-fullscreen .el-dialog__body) {
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
overflow-y: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
}
|
||||
.rule-generate-rules {
|
||||
max-height: min(200px, 32vh);
|
||||
font-size: 11px;
|
||||
}
|
||||
.rule-gen-row {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
gap: 12px;
|
||||
}
|
||||
.rule-gen-cell {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
flex: none;
|
||||
width: 100%;
|
||||
}
|
||||
.rule-gen-hint {
|
||||
white-space: normal;
|
||||
}
|
||||
.rule-gen-input-num {
|
||||
width: 100%;
|
||||
}
|
||||
.rule-gen-input-num :deep(.el-input__wrapper) {
|
||||
min-height: 40px;
|
||||
}
|
||||
.rule-gen-footer-btns {
|
||||
flex-direction: column-reverse;
|
||||
align-items: stretch;
|
||||
.el-button {
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.config-table {
|
||||
width: 100%;
|
||||
.full-width {
|
||||
|
||||
@@ -0,0 +1,413 @@
|
||||
/**
|
||||
* 按与后端 DiceRewardLogic 一致的环形规则,为盘面 26 格(id 0~25)求档位 tier,
|
||||
* 并生成 real_ev / ui 等字段。
|
||||
*
|
||||
* 摇取点数为 5~30:起点为 grid_number==摇取点数 的格位下标,顺时针落点 (start+摇取)%26,
|
||||
* 逆时针落点 start-摇取(<0 则 +26)。
|
||||
*/
|
||||
|
||||
export type IndexTier = 'T1' | 'T2' | 'T3' | 'T4' | 'T5'
|
||||
|
||||
/** 豹子摇取点数:这些摇取下落点不得为 T4/T5(与 dice_reward 表中「点数」列一致) */
|
||||
export const LEOPARD_ROLLS: readonly number[] = [5, 10, 15, 20, 25, 30]
|
||||
|
||||
const BOARD_SIZE = 26
|
||||
const GRID_MIN = 5
|
||||
const GRID_MAX = 30
|
||||
|
||||
const T_ALL: IndexTier[] = ['T1', 'T2', 'T3', 'T4', 'T5']
|
||||
const T_NO_LEOPARD: IndexTier[] = ['T1', 'T2', 'T3']
|
||||
export interface BoardFrequencies {
|
||||
grids: number[]
|
||||
freqCw: number[]
|
||||
freqCcw: number[]
|
||||
leopardLandCw: Set<number>
|
||||
leopardLandCcw: Set<number>
|
||||
leopardLandUnion: Set<number>
|
||||
}
|
||||
|
||||
/**
|
||||
* 条数约束:T1/T4/T5 为「恰好」;T2 为「不少于」(加权条数,与 dice_reward 中顺/逆各 26 条摇取结果一致)
|
||||
*/
|
||||
export interface TierCountConstraints {
|
||||
t1FixedCw: number
|
||||
t2MinCw: number
|
||||
/** 顺时针方向 T4 加权条数固定为该值 */
|
||||
t4FixedCw: number
|
||||
/** 顺时针方向 T5 加权条数固定为该值 */
|
||||
t5FixedCw: number
|
||||
t1FixedCcw: number
|
||||
t2MinCcw: number
|
||||
/** 逆时针方向 T4 加权条数固定为该值 */
|
||||
t4FixedCcw: number
|
||||
/** 逆时针方向 T5 加权条数固定为该值 */
|
||||
t5FixedCcw: number
|
||||
}
|
||||
|
||||
/** 各档位统一 real_ev 标准(生成 DiceRewardConfig 时使用;细则可再到表格里改) */
|
||||
export interface TierRealEvStandards {
|
||||
T1: number
|
||||
T2: number
|
||||
T3: number
|
||||
T4: number
|
||||
T5: number
|
||||
}
|
||||
|
||||
/** 默认标准(与常见业务约定一致:100<T1<500,等) */
|
||||
export const DEFAULT_TIER_REAL_EV_STANDARDS: TierRealEvStandards = {
|
||||
T1: 400,
|
||||
T2: 50,
|
||||
T3: -80,
|
||||
T4: -140,
|
||||
T5: 0
|
||||
}
|
||||
|
||||
/**
|
||||
* 校验档位与 real_ev 区间是否一致;通过返回 null,否则返回 i18n 键名(不含 page.configPage. 前缀)
|
||||
*/
|
||||
export function validateTierRealEvStandards(s: TierRealEvStandards): string | null {
|
||||
if (!Number.isFinite(s.T1) || !(s.T1 > 100 && s.T1 < 500)) {
|
||||
return 'ruleGenInvalidT1RealEv'
|
||||
}
|
||||
if (!Number.isFinite(s.T2) || !(s.T2 > 0 && s.T2 < 100)) {
|
||||
return 'ruleGenInvalidT2RealEv'
|
||||
}
|
||||
if (!Number.isFinite(s.T3) || !(-100 < s.T3 && s.T3 < 0)) {
|
||||
return 'ruleGenInvalidT3RealEv'
|
||||
}
|
||||
if (!Number.isFinite(s.T4) || !(s.T4 < -100)) {
|
||||
return 'ruleGenInvalidT4RealEv'
|
||||
}
|
||||
if (!Number.isFinite(s.T5) || s.T5 !== 0) {
|
||||
return 'ruleGenInvalidT5RealEv'
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
export interface GenerateTierInput {
|
||||
grids: number[]
|
||||
constraints: TierCountConstraints
|
||||
}
|
||||
|
||||
export interface GenerateTierResultOk {
|
||||
ok: true
|
||||
tiers: IndexTier[]
|
||||
}
|
||||
|
||||
export interface GenerateTierResultFail {
|
||||
ok: false
|
||||
message: string
|
||||
}
|
||||
|
||||
export type GenerateTierResult = GenerateTierResultOk | GenerateTierResultFail
|
||||
|
||||
export function computeBoardFrequencies(grids: number[]): BoardFrequencies | null {
|
||||
if (grids.length !== BOARD_SIZE) {
|
||||
return null
|
||||
}
|
||||
const gridToPos: Record<number, number> = {}
|
||||
for (let pos = 0; pos < BOARD_SIZE; pos++) {
|
||||
const g = grids[pos]
|
||||
if (g < GRID_MIN || g > GRID_MAX) {
|
||||
return null
|
||||
}
|
||||
if (gridToPos[g] !== undefined) {
|
||||
return null
|
||||
}
|
||||
gridToPos[g] = pos
|
||||
}
|
||||
const freqCw = new Array<number>(BOARD_SIZE).fill(0)
|
||||
const freqCcw = new Array<number>(BOARD_SIZE).fill(0)
|
||||
for (let roll = GRID_MIN; roll <= GRID_MAX; roll++) {
|
||||
const startPos = gridToPos[roll]
|
||||
const endCw = (startPos + roll) % BOARD_SIZE
|
||||
const endCcw = startPos - roll >= 0 ? startPos - roll : BOARD_SIZE + startPos - roll
|
||||
freqCw[endCw]++
|
||||
freqCcw[endCcw]++
|
||||
}
|
||||
const leopardLandCw = new Set<number>()
|
||||
const leopardLandCcw = new Set<number>()
|
||||
for (let di = 0; di < LEOPARD_ROLLS.length; di++) {
|
||||
const d = LEOPARD_ROLLS[di]
|
||||
const sp = gridToPos[d]
|
||||
leopardLandCw.add((sp + d) % BOARD_SIZE)
|
||||
const eccw = sp - d >= 0 ? sp - d : BOARD_SIZE + sp - d
|
||||
leopardLandCcw.add(eccw)
|
||||
}
|
||||
const leopardLandUnion = new Set<number>()
|
||||
leopardLandCw.forEach((x) => leopardLandUnion.add(x))
|
||||
leopardLandCcw.forEach((x) => leopardLandUnion.add(x))
|
||||
return {
|
||||
grids: [...grids],
|
||||
freqCw,
|
||||
freqCcw,
|
||||
leopardLandCw,
|
||||
leopardLandCcw,
|
||||
leopardLandUnion
|
||||
}
|
||||
}
|
||||
|
||||
function sumWeighted(freq: number[], tiers: IndexTier[], tier: IndexTier): number {
|
||||
let s = 0
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
if (tiers[i] === tier) {
|
||||
s += freq[i]
|
||||
}
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
function meetsConstraints(
|
||||
tiers: IndexTier[],
|
||||
freqCw: number[],
|
||||
freqCcw: number[],
|
||||
c: TierCountConstraints
|
||||
): boolean {
|
||||
const cw1 = sumWeighted(freqCw, tiers, 'T1')
|
||||
const cw2 = sumWeighted(freqCw, tiers, 'T2')
|
||||
const cw4 = sumWeighted(freqCw, tiers, 'T4')
|
||||
const cw5 = sumWeighted(freqCw, tiers, 'T5')
|
||||
const cc1 = sumWeighted(freqCcw, tiers, 'T1')
|
||||
const cc2 = sumWeighted(freqCcw, tiers, 'T2')
|
||||
const cc4 = sumWeighted(freqCcw, tiers, 'T4')
|
||||
const cc5 = sumWeighted(freqCcw, tiers, 'T5')
|
||||
return (
|
||||
cw1 === c.t1FixedCw &&
|
||||
cw2 >= c.t2MinCw &&
|
||||
cw4 === c.t4FixedCw &&
|
||||
cw5 === c.t5FixedCw &&
|
||||
cc1 === c.t1FixedCcw &&
|
||||
cc2 >= c.t2MinCcw &&
|
||||
cc4 === c.t4FixedCcw &&
|
||||
cc5 === c.t5FixedCcw
|
||||
)
|
||||
}
|
||||
|
||||
function nonLeopardTierChoices(c: TierCountConstraints): IndexTier[] {
|
||||
const out: IndexTier[] = ['T1', 'T2', 'T3']
|
||||
if (c.t4FixedCw > 0 || c.t4FixedCcw > 0) {
|
||||
out.push('T4')
|
||||
}
|
||||
if (c.t5FixedCw > 0 || c.t5FixedCcw > 0) {
|
||||
out.push('T5')
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
function shuffleIndices(rand: () => number): number[] {
|
||||
const a: number[] = []
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
a.push(i)
|
||||
}
|
||||
for (let i = BOARD_SIZE - 1; i > 0; i--) {
|
||||
const j = Math.floor(rand() * (i + 1))
|
||||
const t = a[i]
|
||||
a[i] = a[j]
|
||||
a[j] = t
|
||||
}
|
||||
return a
|
||||
}
|
||||
|
||||
function mulberry32(seed: number): () => number {
|
||||
return () => {
|
||||
let t = (seed += 0x6d2b79f5)
|
||||
t = Math.imul(t ^ (t >>> 15), t | 1)
|
||||
t ^= t + Math.imul(t ^ (t >>> 7), t | 61)
|
||||
return ((t ^ (t >>> 14)) >>> 0) / 4294967296
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 随机搜索可行档位:豹子落点禁 T4/T5;T4/T5 顺/逆加权条数分别等于约束中的固定值(可多条 T4/T5 格位)。
|
||||
*/
|
||||
export function generateTiers(input: GenerateTierInput): GenerateTierResult {
|
||||
const board = computeBoardFrequencies(input.grids)
|
||||
if (board === null) {
|
||||
return { ok: false, message: 'grid_number 须为 5~30 各出现一次且共 26 条' }
|
||||
}
|
||||
|
||||
const { freqCw, freqCcw, leopardLandUnion } = board
|
||||
const c = input.constraints
|
||||
|
||||
let seed = 0
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
seed = (seed + input.grids[i] * 31 + i) | 0
|
||||
}
|
||||
const rand = mulberry32(seed === 0 ? 0x9e3779b9 : seed)
|
||||
|
||||
const needT5Cell = c.t5FixedCw > 0 || c.t5FixedCcw > 0
|
||||
if (needT5Cell) {
|
||||
let hasNonLeopard = false
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
if (!leopardLandUnion.has(i)) {
|
||||
hasNonLeopard = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if (!hasNonLeopard) {
|
||||
return { ok: false, message: '无可用 T5 格位(豹子摇取落点占满全盘,请调整 grid_number 排布)' }
|
||||
}
|
||||
}
|
||||
|
||||
const nonLeopardChoices = nonLeopardTierChoices(c)
|
||||
const maxAttempts = 400000
|
||||
for (let attempt = 0; attempt < maxAttempts; attempt++) {
|
||||
const tiers: IndexTier[] = new Array(BOARD_SIZE).fill('T3')
|
||||
const order = shuffleIndices(rand)
|
||||
for (let oi = 0; oi < order.length; oi++) {
|
||||
const pos = order[oi]
|
||||
if (leopardLandUnion.has(pos)) {
|
||||
tiers[pos] = T_NO_LEOPARD[Math.floor(rand() * T_NO_LEOPARD.length)]
|
||||
} else {
|
||||
tiers[pos] = nonLeopardChoices[Math.floor(rand() * nonLeopardChoices.length)]
|
||||
}
|
||||
}
|
||||
|
||||
if (meetsConstraints(tiers, freqCw, freqCcw, c)) {
|
||||
return { ok: true, tiers }
|
||||
}
|
||||
}
|
||||
|
||||
return { ok: false, message: '在当前盘面与约束下未找到可行解,请调整 T1/T4/T5 固定条数或放宽 T2 下限后重试' }
|
||||
}
|
||||
|
||||
/** 展示文案:100 + 真实结算(中英文相同);T5 不使用 */
|
||||
function uiTextFromRealEvPlus100(realEv: number): { ui_text: string; ui_text_en: string } {
|
||||
const s = String(100 + realEv)
|
||||
return { ui_text: s, ui_text_en: s }
|
||||
}
|
||||
|
||||
/**
|
||||
* 按 tier 生成展示字段。
|
||||
* @param standards 若传入,则各档位统一使用对应 real_ev 标准;不传则使用内置随机占位(兼容脚本/旧逻辑)
|
||||
*/
|
||||
export function buildRowsFromTiers(
|
||||
grids: number[],
|
||||
tiers: IndexTier[],
|
||||
standards?: TierRealEvStandards
|
||||
): Array<{
|
||||
id: number
|
||||
grid_number: number
|
||||
ui_text: string
|
||||
ui_text_en: string
|
||||
real_ev: number
|
||||
tier: IndexTier
|
||||
remark: string
|
||||
}> {
|
||||
const rows: Array<{
|
||||
id: number
|
||||
grid_number: number
|
||||
ui_text: string
|
||||
ui_text_en: string
|
||||
real_ev: number
|
||||
tier: IndexTier
|
||||
remark: string
|
||||
}> = []
|
||||
let t4Seq = 0
|
||||
for (let id = 0; id < BOARD_SIZE; id++) {
|
||||
const tier = tiers[id]
|
||||
const grid_number = grids[id]
|
||||
let ui_text = ''
|
||||
let ui_text_en = ''
|
||||
let real_ev = 0
|
||||
let remark = ''
|
||||
|
||||
if (standards !== undefined) {
|
||||
if (tier === 'T1') {
|
||||
real_ev = standards.T1
|
||||
const f = uiTextFromRealEvPlus100(real_ev)
|
||||
ui_text = f.ui_text
|
||||
ui_text_en = f.ui_text_en
|
||||
remark = '大奖格'
|
||||
} else if (tier === 'T2') {
|
||||
real_ev = standards.T2
|
||||
const f = uiTextFromRealEvPlus100(real_ev)
|
||||
ui_text = f.ui_text
|
||||
ui_text_en = f.ui_text_en
|
||||
remark = standards.T2 <= 1 ? '完美回本' : '小赚'
|
||||
} else if (tier === 'T3') {
|
||||
real_ev = standards.T3
|
||||
const f = uiTextFromRealEvPlus100(real_ev)
|
||||
ui_text = f.ui_text
|
||||
ui_text_en = f.ui_text_en
|
||||
remark = '抽水'
|
||||
} else if (tier === 'T4') {
|
||||
real_ev = standards.T4
|
||||
const f = uiTextFromRealEvPlus100(real_ev)
|
||||
ui_text = f.ui_text
|
||||
ui_text_en = f.ui_text_en
|
||||
remark = '惩罚'
|
||||
} else {
|
||||
real_ev = standards.T5
|
||||
ui_text = '再来一次'
|
||||
ui_text_en = 'Once again'
|
||||
remark = '前端需要在播放一次动画(特殊)'
|
||||
}
|
||||
} else if (tier === 'T1') {
|
||||
real_ev = 101 + ((id * 17 + grid_number * 3) % 398)
|
||||
if (real_ev >= 500) {
|
||||
real_ev = 498
|
||||
}
|
||||
const f = uiTextFromRealEvPlus100(real_ev)
|
||||
ui_text = f.ui_text
|
||||
ui_text_en = f.ui_text_en
|
||||
remark = '大奖格'
|
||||
} else if (tier === 'T2') {
|
||||
if (id % 3 === 0) {
|
||||
real_ev = 1
|
||||
remark = '完美回本'
|
||||
} else {
|
||||
real_ev = 20 + ((id * 11) % 75)
|
||||
if (real_ev <= 0) {
|
||||
real_ev = 50
|
||||
}
|
||||
remark = '小赚'
|
||||
}
|
||||
const f = uiTextFromRealEvPlus100(real_ev)
|
||||
ui_text = f.ui_text
|
||||
ui_text_en = f.ui_text_en
|
||||
} else if (tier === 'T3') {
|
||||
real_ev = -72 - (id % 15)
|
||||
const f = uiTextFromRealEvPlus100(real_ev)
|
||||
ui_text = f.ui_text
|
||||
ui_text_en = f.ui_text_en
|
||||
remark = '抽水'
|
||||
} else if (tier === 'T4') {
|
||||
t4Seq++
|
||||
real_ev = -101 - t4Seq * 15
|
||||
const f = uiTextFromRealEvPlus100(real_ev)
|
||||
ui_text = f.ui_text
|
||||
ui_text_en = f.ui_text_en
|
||||
remark = '惩罚'
|
||||
} else {
|
||||
real_ev = 0
|
||||
ui_text = '再来一次'
|
||||
ui_text_en = 'Once again'
|
||||
remark = '前端需要在播放一次动画(特殊)'
|
||||
}
|
||||
rows.push({
|
||||
id,
|
||||
grid_number,
|
||||
ui_text,
|
||||
ui_text_en,
|
||||
real_ev,
|
||||
tier,
|
||||
remark
|
||||
})
|
||||
}
|
||||
return rows
|
||||
}
|
||||
|
||||
export function summarizeCounts(
|
||||
board: BoardFrequencies,
|
||||
tiers: IndexTier[]
|
||||
): { cw: Record<IndexTier, number>; ccw: Record<IndexTier, number> } {
|
||||
const cw: Record<IndexTier, number> = { T1: 0, T2: 0, T3: 0, T4: 0, T5: 0 }
|
||||
const ccw: Record<IndexTier, number> = { T1: 0, T2: 0, T3: 0, T4: 0, T5: 0 }
|
||||
for (let k = 0; k < T_ALL.length; k++) {
|
||||
const t = T_ALL[k]
|
||||
cw[t] = sumWeighted(board.freqCw, tiers, t)
|
||||
ccw[t] = sumWeighted(board.freqCcw, tiers, t)
|
||||
}
|
||||
return { cw, ccw }
|
||||
}
|
||||
@@ -2,9 +2,9 @@
|
||||
DB_TYPE=mysql
|
||||
DB_HOST=127.0.0.1
|
||||
DB_PORT=3306
|
||||
DB_NAME=saiadmin
|
||||
DB_USER=root
|
||||
DB_PASSWORD=123456
|
||||
DB_NAME=dafuweng-v3
|
||||
DB_USER=dafuweng-v3
|
||||
DB_PASSWORD=tA6rciKLKxpFNGAm
|
||||
DB_PREFIX=
|
||||
DB_POOL_MAX=32
|
||||
DB_POOL_MIN=4
|
||||
@@ -17,10 +17,10 @@ REDIS_POOL_MAX=32
|
||||
REDIS_HOST=127.0.0.1
|
||||
REDIS_PORT=6379
|
||||
REDIS_PASSWORD=''
|
||||
REDIS_DB=0
|
||||
REDIS_DB=1
|
||||
|
||||
# 游戏地址,用于 /api/v1/getGameUrl 返回
|
||||
GAME_URL=dice-game.yuliao666.top
|
||||
GAME_URL=dice-game-v3.yuliao666.top
|
||||
|
||||
# API 鉴权与用户(可选,不填则用默认值)
|
||||
# authToken 签名密钥(必填,与客户端约定,用于 signature 校验)
|
||||
|
||||
@@ -11,6 +11,7 @@ use app\api\logic\GameLogic;
|
||||
use app\api\logic\PlayStartLogic;
|
||||
use app\api\util\ReturnCode;
|
||||
use app\dice\model\config\DiceConfig;
|
||||
use app\dice\model\ante_config\DiceAnteConfig;
|
||||
use app\dice\model\play_record\DicePlayRecord;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use app\dice\model\reward\DiceRewardConfig;
|
||||
@@ -134,6 +135,20 @@ class GameController extends BaseController
|
||||
return $this->success($list);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取底注配置(全部)
|
||||
* GET/any /api/game/anteConfig
|
||||
* header: token(TokenMiddleware 注入)
|
||||
* 返回:dice_ante_config 列表(包含 mult/is_default 等字段)
|
||||
*/
|
||||
public function anteConfig(Request $request): Response
|
||||
{
|
||||
// 用于后续抽奖校验:在接口中实例化 model,后续逻辑可复用相同的数据读取方式。
|
||||
$anteConfigModel = new DiceAnteConfig();
|
||||
$rows = $anteConfigModel->order('id', 'asc')->select()->toArray();
|
||||
return $this->success($rows);
|
||||
}
|
||||
|
||||
/**
|
||||
* 开始游戏(抽奖一局)
|
||||
* POST /api/game/playStart
|
||||
@@ -147,21 +162,21 @@ class GameController extends BaseController
|
||||
if ($direction !== null) {
|
||||
$direction = (int) $direction;
|
||||
}
|
||||
$ante = $request->post('ante');
|
||||
if ($ante !== null) {
|
||||
$ante = (int) $ante;
|
||||
}
|
||||
if (!in_array($direction, [0, 1], true)) {
|
||||
return $this->fail('direction must be 0 or 1', ReturnCode::PARAMS_ERROR);
|
||||
}
|
||||
if (!is_int($ante) || $ante <= 0) {
|
||||
return $this->fail('ante must be a positive integer', ReturnCode::PARAMS_ERROR);
|
||||
}
|
||||
|
||||
$player = DicePlayer::find($userId);
|
||||
if (!$player) {
|
||||
return $this->fail('User not found', ReturnCode::NOT_FOUND);
|
||||
}
|
||||
$minEv = DiceRewardConfig::getCachedMinRealEv();
|
||||
$minCoin = abs($minEv + 100);
|
||||
$coin = (float) $player->coin;
|
||||
if ($coin < $minCoin) {
|
||||
$msg = ApiLang::translateParams('Balance %s is less than %s, cannot continue', [$coin, $minCoin], $request);
|
||||
return $this->success([], $msg);
|
||||
}
|
||||
|
||||
$lockName = 'play_start_' . $userId;
|
||||
$lockResult = Db::query('SELECT GET_LOCK(?, 30) as l', [$lockName]);
|
||||
@@ -170,7 +185,7 @@ class GameController extends BaseController
|
||||
}
|
||||
try {
|
||||
$logic = new PlayStartLogic();
|
||||
$data = $logic->run($userId, (int)$direction);
|
||||
$data = $logic->run($userId, (int) $direction, $ante);
|
||||
|
||||
$lang = $request->header('lang', 'zh');
|
||||
if (!is_string($lang) || $lang === '') {
|
||||
|
||||
@@ -108,6 +108,7 @@ class GameLogic
|
||||
'player_id' => $playerId,
|
||||
'admin_id' => $adminId,
|
||||
'use_coins' => $cost,
|
||||
'ante' => 1,
|
||||
'total_ticket_count' => $addTotal,
|
||||
'paid_ticket_count' => $addPaid,
|
||||
'free_ticket_count' => $addFree,
|
||||
|
||||
@@ -8,6 +8,7 @@ use app\api\util\ApiLang;
|
||||
use app\api\service\LotteryService;
|
||||
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
|
||||
use app\dice\model\play_record\DicePlayRecord;
|
||||
use app\dice\model\ante_config\DiceAnteConfig;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use app\dice\model\player_ticket_record\DicePlayerTicketRecord;
|
||||
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
|
||||
@@ -34,8 +35,12 @@ class PlayStartLogic
|
||||
/** 对局状态:超时/失败 */
|
||||
public const RECORD_STATUS_TIMEOUT = 0;
|
||||
|
||||
/** 开启对局最低余额 = |DiceRewardConfig 最小 real_ev + 100| */
|
||||
private const MIN_COIN_EXTRA = 100;
|
||||
/** 单注费用(对应原票价 100) */
|
||||
private const UNIT_COST = 100;
|
||||
/** 免费抽奖注数缓存 key 前缀(用于强制下一局注数一致) */
|
||||
private const FREE_ANTE_KEY_PREFIX = 'api:game:free_ante:';
|
||||
/** 免费抽奖注数缓存过期(秒) */
|
||||
private const FREE_ANTE_TTL = 86400 * 7;
|
||||
/** 豹子号中大奖额外平台币(无 BIGWIN 配置时兜底) */
|
||||
private const SUPER_WIN_BONUS = 500;
|
||||
/** 可触发超级大奖的 grid_number(5=全1 10=全2 15=全3 20=全4 25=全5 30=全6) */
|
||||
@@ -47,36 +52,60 @@ class PlayStartLogic
|
||||
* 执行一局游戏
|
||||
* @param int $playerId 玩家ID
|
||||
* @param int $direction 方向 0=无/顺时针 1=中奖/逆时针(前端 direction)
|
||||
* @param int $ante 注数(必须在 DiceAnteConfig.mult 中存在)
|
||||
* @return array 成功返回 DicePlayRecord 数据;余额不足时抛 ApiException,message 为约定文案
|
||||
*/
|
||||
public function run(int $playerId, int $direction): array
|
||||
public function run(int $playerId, int $direction, int $ante): array
|
||||
{
|
||||
$player = DicePlayer::find($playerId);
|
||||
if (!$player) {
|
||||
throw new ApiException('User not found');
|
||||
}
|
||||
|
||||
$minEv = DiceRewardConfig::getCachedMinRealEv();
|
||||
$minCoin = abs($minEv + self::MIN_COIN_EXTRA);
|
||||
$coin = (float) $player->coin;
|
||||
if ($coin < $minCoin) {
|
||||
throw new ApiException(ApiLang::translateParams('当前玩家余额%s小于%s无法继续游戏', [$coin, $minCoin]));
|
||||
if ($ante <= 0) {
|
||||
throw new ApiException('ante must be a positive integer');
|
||||
}
|
||||
|
||||
$paid = (int) ($player->paid_ticket_count ?? 0);
|
||||
$free = (int) ($player->free_ticket_count ?? 0);
|
||||
if ($paid + $free <= 0) {
|
||||
throw new ApiException('Insufficient lottery tickets');
|
||||
// 注数合规校验:ante 必须存在于 dice_ante_config.mult
|
||||
$anteConfigModel = new DiceAnteConfig();
|
||||
$exists = $anteConfigModel->where('mult', $ante)->count();
|
||||
if ($exists <= 0) {
|
||||
throw new ApiException('当前注数不合规,请选择正确的注数');
|
||||
}
|
||||
|
||||
// 免费抽奖:不再使用抽奖券作为开始条件,仅用 free_ticket_count 表示“免费抽奖次数”
|
||||
$freeCount = (int) ($player->free_ticket_count ?? 0);
|
||||
$isFree = $freeCount > 0;
|
||||
$ticketType = $isFree ? self::LOTTERY_TYPE_FREE : self::LOTTERY_TYPE_PAID;
|
||||
|
||||
// 若为免费抽奖:注数必须与上一次触发免费抽奖时的注数一致
|
||||
if ($isFree) {
|
||||
$requiredAnte = Cache::get(self::FREE_ANTE_KEY_PREFIX . $playerId);
|
||||
if ($requiredAnte !== null && $requiredAnte !== '' && (int) $requiredAnte !== $ante) {
|
||||
throw new ApiException('免费抽奖注数必须与上一次一致,请修改注数后继续');
|
||||
}
|
||||
}
|
||||
|
||||
$lotteryService = LotteryService::getOrCreate($playerId);
|
||||
$ticketType = LotteryService::drawTicketType($paid, $free);
|
||||
$configType0 = DiceLotteryPoolConfig::where('name', 'default')->find();
|
||||
$configType1 = DiceLotteryPoolConfig::where('name', 'killScore')->find();
|
||||
if (!$configType0) {
|
||||
throw new ApiException('Lottery pool config not found (name=default required)');
|
||||
}
|
||||
|
||||
// 余额校验:统一校验 ante * min(real_ev)
|
||||
$minEv = DiceRewardConfig::getCachedMinRealEv();
|
||||
$needMinBalance = abs((float) $minEv) * $ante;
|
||||
if ($coin < $needMinBalance) {
|
||||
throw new ApiException('未达抽奖余额 ' . $needMinBalance . ',无法开始游戏');
|
||||
}
|
||||
|
||||
// 付费抽奖:开始前扣除费用 ante * 100,不足则提示余额不足
|
||||
$paidAmount = $ticketType === self::LOTTERY_TYPE_PAID ? ($ante * self::UNIT_COST) : 0;
|
||||
if ($ticketType === self::LOTTERY_TYPE_PAID && $coin < $paidAmount) {
|
||||
throw new ApiException('余额不足');
|
||||
}
|
||||
|
||||
// 彩金池累计盈利:用于判断是否触发杀分(不再依赖单个玩家累计盈利)
|
||||
// 该值来自 dice_lottery_pool_config.profit_amount
|
||||
$poolProfitTotal = $configType0->profit_amount ?? 0;
|
||||
@@ -133,7 +162,8 @@ class PlayStartLogic
|
||||
$rollNumber = (int) ($chosen['grid_number'] ?? 0);
|
||||
$realEv = (float) ($chosen['real_ev'] ?? 0);
|
||||
$isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
|
||||
$rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
|
||||
// 玩家始终增加:(100 + real_ev) * ante(费用已在开始前扣除;免费抽奖同样按该口径结算)
|
||||
$rewardWinCoin = (self::UNIT_COST + $realEv) * $ante;
|
||||
|
||||
// 豹子判定:5/30 必豹子;10/15/20/25 按 DiceRewardConfig 中 BIGWIN 该点数的 weight 判定(0-10000,10000=100%)
|
||||
// 杀分档位:不触发豹子,5/30 已在上方抽取时排除,10/15/20/25 仅生成非豹子组合
|
||||
@@ -166,7 +196,8 @@ class PlayStartLogic
|
||||
if ($doSuperWin) {
|
||||
$rollArray = $this->getSuperWinRollArray($rollNumber);
|
||||
$isWin = 1;
|
||||
$superWinCoin = $bigWinRealEv > 0 ? $bigWinRealEv : self::SUPER_WIN_BONUS;
|
||||
$bigWinEv = $bigWinRealEv > 0 ? $bigWinRealEv : self::SUPER_WIN_BONUS;
|
||||
$superWinCoin = (self::UNIT_COST + $bigWinEv) * $ante;
|
||||
// 中 BIGWIN 豹子:不走原奖励流程,不记录原奖励,不触发 T5 再来一次,仅发放豹子奖金
|
||||
$rewardWinCoin = 0;
|
||||
$realEv = 0;
|
||||
@@ -203,6 +234,8 @@ class PlayStartLogic
|
||||
$rewardId,
|
||||
$configName,
|
||||
$ticketType,
|
||||
$ante,
|
||||
$paidAmount,
|
||||
$winCoin,
|
||||
$superWinCoin,
|
||||
$rewardWinCoin,
|
||||
@@ -221,11 +254,13 @@ class PlayStartLogic
|
||||
'admin_id' => $adminId,
|
||||
'lottery_config_id' => $configId,
|
||||
'lottery_type' => $ticketType,
|
||||
'ante' => $ante,
|
||||
'paid_amount' => $paidAmount,
|
||||
'is_win' => $isWin,
|
||||
'win_coin' => $winCoin,
|
||||
'super_win_coin' => $superWinCoin,
|
||||
'reward_win_coin' => $rewardWinCoin,
|
||||
'use_coins' => 0,
|
||||
'use_coins' => $paidAmount,
|
||||
'direction' => $direction,
|
||||
'reward_config_id' => $rewardId,
|
||||
'start_index' => $startIndex,
|
||||
@@ -241,34 +276,40 @@ class PlayStartLogic
|
||||
throw new \RuntimeException('玩家不存在');
|
||||
}
|
||||
$coinBefore = (float) $p->coin;
|
||||
$coinAfter = $coinBefore + $winCoin;
|
||||
// 开始前先扣付费金额,再加中奖金额(免费抽奖 paid_amount=0)
|
||||
$coinAfter = $coinBefore - $paidAmount + $winCoin;
|
||||
$p->coin = $coinAfter;
|
||||
$p->total_ticket_count = max(0, (int) $p->total_ticket_count - 1);
|
||||
if ($ticketType === self::LOTTERY_TYPE_PAID) {
|
||||
$p->paid_ticket_count = max(0, (int) $p->paid_ticket_count - 1);
|
||||
} else {
|
||||
// 不再使用抽奖券作为抽奖条件:付费不扣抽奖次数;免费抽奖仅消耗 free_ticket_count
|
||||
if ($ticketType === self::LOTTERY_TYPE_FREE) {
|
||||
$p->free_ticket_count = max(0, (int) $p->free_ticket_count - 1);
|
||||
}
|
||||
|
||||
// 若本局中奖档位为 T5,则额外赠送 1 次免费抽奖次数(总次数也 +1),并记录抽奖券获取记录
|
||||
if ($isTierT5) {
|
||||
$p->free_ticket_count = (int) $p->free_ticket_count + 1;
|
||||
$p->total_ticket_count = (int) $p->total_ticket_count + 1;
|
||||
|
||||
DicePlayerTicketRecord::create([
|
||||
'player_id' => $playerId,
|
||||
'admin_id' => $adminId,
|
||||
'ante' => $ante,
|
||||
'free_ticket_count' => 1,
|
||||
'remark' => '中奖结果为T5',
|
||||
]);
|
||||
// 记录免费抽奖注数,用于强制下一局注数一致
|
||||
Cache::set(self::FREE_ANTE_KEY_PREFIX . $playerId, $ante, self::FREE_ANTE_TTL);
|
||||
} else {
|
||||
// 若本次消耗了最后一次免费抽奖,则清理注数锁
|
||||
if ($ticketType === self::LOTTERY_TYPE_FREE && (int) $p->free_ticket_count <= 0) {
|
||||
Cache::delete(self::FREE_ANTE_KEY_PREFIX . $playerId);
|
||||
}
|
||||
}
|
||||
|
||||
$p->save();
|
||||
|
||||
// 彩金池累计盈利累加在 name=default 彩金池上:
|
||||
// 付费券:每局按“当前中奖金额(含 BIGWIN) - 抽奖券费用 100”
|
||||
// 付费:每局按“当前中奖金额(含 BIGWIN) - 抽奖费用(ante*100)”
|
||||
// 免费券:取消票价成本 100,只计入中奖金额
|
||||
$perPlayProfit = ($ticketType === self::LOTTERY_TYPE_PAID) ? ($winCoin - 100.0) : $winCoin;
|
||||
$perPlayProfit = ($ticketType === self::LOTTERY_TYPE_PAID) ? ($winCoin - (float) $paidAmount) : $winCoin;
|
||||
$addProfit = $perPlayProfit;
|
||||
try {
|
||||
DiceLotteryPoolConfig::where('id', $type0ConfigId)->update([
|
||||
@@ -285,7 +326,8 @@ class PlayStartLogic
|
||||
DicePlayerWalletRecord::create([
|
||||
'player_id' => $playerId,
|
||||
'admin_id' => $adminId,
|
||||
'coin' => $winCoin,
|
||||
// 钱包流水记录本局净变化:-付费金额 + 中奖金额(免费抽奖付费金额为 0)
|
||||
'coin' => $winCoin - (float) $paidAmount,
|
||||
'type' => self::WALLET_TYPE_DRAW,
|
||||
'wallet_before' => $coinBefore,
|
||||
'wallet_after' => $coinAfter,
|
||||
@@ -336,7 +378,6 @@ class PlayStartLogic
|
||||
$arr['tier'] = $tier ?? '';
|
||||
// 记录完数据后返回当前玩家余额与抽奖次数
|
||||
$arr['coin'] = $updated ? (float) $updated->coin : 0;
|
||||
$arr['total_ticket_count'] = $updated ? (int) $updated->total_ticket_count : 0;
|
||||
return $arr;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\controller\ante_config;
|
||||
|
||||
use app\dice\logic\ante_config\DiceAnteConfigLogic;
|
||||
use app\dice\validate\ante_config\DiceAnteConfigValidate;
|
||||
use plugin\saiadmin\basic\BaseController;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
use support\Response;
|
||||
|
||||
/**
|
||||
* 底注配置控制器
|
||||
*/
|
||||
class DiceAnteConfigController extends BaseController
|
||||
{
|
||||
public function __construct()
|
||||
{
|
||||
$this->logic = new DiceAnteConfigLogic();
|
||||
$this->validate = new DiceAnteConfigValidate();
|
||||
parent::__construct();
|
||||
}
|
||||
|
||||
#[Permission('底注配置列表', 'dice:ante_config:index:index')]
|
||||
public function index(Request $request): Response
|
||||
{
|
||||
$where = $request->more([
|
||||
['name', ''],
|
||||
['title', ''],
|
||||
['is_default', ''],
|
||||
]);
|
||||
$query = $this->logic->search($where);
|
||||
$data = $this->logic->getList($query);
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
#[Permission('底注配置读取', 'dice:ante_config:index:read')]
|
||||
public function read(Request $request): Response
|
||||
{
|
||||
$id = $request->input('id', '');
|
||||
$model = $this->logic->read($id);
|
||||
$data = is_array($model) ? $model : $model->toArray();
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
#[Permission('底注配置添加', 'dice:ante_config:index:save')]
|
||||
public function save(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('save', $data);
|
||||
$result = $this->logic->add($data);
|
||||
return $result ? $this->success('add success') : $this->fail('add failed');
|
||||
}
|
||||
|
||||
#[Permission('底注配置修改', 'dice:ante_config:index:update')]
|
||||
public function update(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('update', $data);
|
||||
$result = $this->logic->edit($data['id'], $data);
|
||||
return $result ? $this->success('update success') : $this->fail('update failed');
|
||||
}
|
||||
|
||||
#[Permission('底注配置删除', 'dice:ante_config:index:destroy')]
|
||||
public function destroy(Request $request): Response
|
||||
{
|
||||
$ids = $request->post('ids', '');
|
||||
if (empty($ids)) {
|
||||
return $this->fail('please select data to delete');
|
||||
}
|
||||
$result = $this->logic->destroy($ids);
|
||||
return $result ? $this->success('delete success') : $this->fail('delete failed');
|
||||
}
|
||||
}
|
||||
@@ -64,9 +64,9 @@ class DicePlayRecordController extends BaseController
|
||||
// 按当前筛选条件统计:平台总盈利 = 付费抽奖(lottery_type=0)次数×100 - 玩家总收益(win_coin 求和)
|
||||
$sumQuery = clone $query;
|
||||
$playerTotalWin = (float) $sumQuery->sum('win_coin');
|
||||
$paidCountQuery = clone $query;
|
||||
$paidCount = (int) $paidCountQuery->where('lottery_type', 0)->count();
|
||||
$totalWinCoin = $paidCount * 100 - $playerTotalWin;
|
||||
$paidAmountQuery = clone $query;
|
||||
$paidAmount = (float) $paidAmountQuery->where('lottery_type', 0)->sum('paid_amount');
|
||||
$totalWinCoin = $paidAmount - $playerTotalWin;
|
||||
|
||||
$data = $this->logic->getList($query);
|
||||
$data['total_win_coin'] = $totalWinCoin;
|
||||
|
||||
90
server/app/dice/logic/ante_config/DiceAnteConfigLogic.php
Normal file
90
server/app/dice/logic/ante_config/DiceAnteConfigLogic.php
Normal file
@@ -0,0 +1,90 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\logic\ante_config;
|
||||
|
||||
use app\dice\model\ante_config\DiceAnteConfig;
|
||||
use plugin\saiadmin\basic\think\BaseLogic;
|
||||
|
||||
/**
|
||||
* 底注配置逻辑层
|
||||
*/
|
||||
class DiceAnteConfigLogic extends BaseLogic
|
||||
{
|
||||
public function __construct()
|
||||
{
|
||||
$this->model = new DiceAnteConfig();
|
||||
}
|
||||
|
||||
public function add(array $data): mixed
|
||||
{
|
||||
return $this->transaction(function () use ($data) {
|
||||
$this->normalizeDefaultField($data);
|
||||
if ((int) ($data['is_default'] ?? 0) === 1) {
|
||||
$this->clearOtherDefaults();
|
||||
}
|
||||
return parent::add($data);
|
||||
});
|
||||
}
|
||||
|
||||
public function edit($id, array $data): mixed
|
||||
{
|
||||
return $this->transaction(function () use ($id, $data) {
|
||||
$this->normalizeDefaultField($data);
|
||||
if ((int) ($data['is_default'] ?? 0) === 1) {
|
||||
$this->clearOtherDefaults((int) $id);
|
||||
}
|
||||
return parent::edit($id, $data);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 防止删除后全表无默认:若删除了默认项,自动把最小 id 设为默认。
|
||||
*/
|
||||
public function destroy($ids): bool
|
||||
{
|
||||
return $this->transaction(function () use ($ids) {
|
||||
$idList = is_array($ids) ? $ids : explode(',', (string) $ids);
|
||||
$intIds = [];
|
||||
foreach ($idList as $v) {
|
||||
$iv = (int) $v;
|
||||
if ($iv > 0) {
|
||||
$intIds[] = $iv;
|
||||
}
|
||||
}
|
||||
if ($intIds === []) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$deletedDefaultCount = $this->model->whereIn('id', $intIds)->where('is_default', 1)->count();
|
||||
$result = $this->model->destroy($intIds);
|
||||
if ($result && $deletedDefaultCount > 0) {
|
||||
$first = $this->model->order('id', 'asc')->find();
|
||||
if ($first) {
|
||||
$this->model->where('id', (int) $first['id'])->update(['is_default' => 1]);
|
||||
}
|
||||
}
|
||||
return (bool) $result;
|
||||
});
|
||||
}
|
||||
|
||||
private function normalizeDefaultField(array &$data): void
|
||||
{
|
||||
if (!array_key_exists('is_default', $data)) {
|
||||
return;
|
||||
}
|
||||
$data['is_default'] = ((int) $data['is_default']) === 1 ? 1 : 0;
|
||||
}
|
||||
|
||||
private function clearOtherDefaults(?int $excludeId = null): void
|
||||
{
|
||||
$query = $this->model->where('is_default', 1);
|
||||
if ($excludeId !== null && $excludeId > 0) {
|
||||
$query->where('id', '<>', $excludeId);
|
||||
}
|
||||
$query->update(['is_default' => 0]);
|
||||
}
|
||||
}
|
||||
48
server/app/dice/model/ante_config/DiceAnteConfig.php
Normal file
48
server/app/dice/model/ante_config/DiceAnteConfig.php
Normal file
@@ -0,0 +1,48 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\ante_config;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
|
||||
/**
|
||||
* 底注配置模型
|
||||
*
|
||||
* @property int $id ID
|
||||
* @property string $name 名称
|
||||
* @property string $title 标题
|
||||
* @property int $is_default 是否默认底注:0否 1是(全表仅允许一条为1)
|
||||
* @property int $mult 底注倍率
|
||||
* @property string $create_time 创建时间
|
||||
* @property string $update_time 更新时间
|
||||
*/
|
||||
class DiceAnteConfig extends BaseModel
|
||||
{
|
||||
protected $pk = 'id';
|
||||
|
||||
protected $table = 'dice_ante_config';
|
||||
|
||||
public function searchNameAttr($query, $value): void
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('name', 'like', '%' . $value . '%');
|
||||
}
|
||||
}
|
||||
|
||||
public function searchTitleAttr($query, $value): void
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('title', 'like', '%' . $value . '%');
|
||||
}
|
||||
}
|
||||
|
||||
public function searchIsDefaultAttr($query, $value): void
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('is_default', (int) $value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,10 +22,13 @@ use think\model\relation\BelongsTo;
|
||||
* @property $admin_id 关联玩家所属管理员ID(DicePlayer.admin_id)
|
||||
* @property $lottery_config_id 彩金池配置
|
||||
* @property $lottery_type 抽奖类型
|
||||
* @property $ante 底注/注数(dice_ante_config.mult)
|
||||
* @property $paid_amount 付费金额(付费局=ante*100,免费局=0)
|
||||
* @property $is_win 是否中大奖:豹子号[1,1,1,1,1]~[6,6,6,6,6]为1,否则0
|
||||
* @property $win_coin 赢取平台币(= super_win_coin + reward_win_coin)
|
||||
* @property $super_win_coin 中大奖平台币(豹子时发放)
|
||||
* @property $reward_win_coin 摇色子中奖平台币
|
||||
* @property $use_coins 消耗平台币(兼容字段:付费局=paid_amount,免费局=0)
|
||||
* @property $direction 方向:0=顺时针,1=逆时针
|
||||
* @property $reward_config_id 奖励配置id
|
||||
* @property $lottery_id 奖池
|
||||
|
||||
@@ -19,6 +19,7 @@ use think\model\relation\BelongsTo;
|
||||
* @property $player_id 玩家id
|
||||
* @property $admin_id 关联玩家所属管理员ID(DicePlayer.admin_id)
|
||||
* @property $use_coins 消耗硬币
|
||||
* @property $ante 底注/注数(历史购买记录默认为1;T5再来一次写入本次注数)
|
||||
* @property $total_ticket_count 总抽奖次数
|
||||
* @property $paid_ticket_count 购买抽奖次数
|
||||
* @property $free_ticket_count 赠送抽奖次数
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\validate\ante_config;
|
||||
|
||||
use plugin\saiadmin\basic\BaseValidate;
|
||||
|
||||
/**
|
||||
* 底注配置验证器
|
||||
*/
|
||||
class DiceAnteConfigValidate extends BaseValidate
|
||||
{
|
||||
protected $rule = [
|
||||
'name' => 'require|max:64',
|
||||
'title' => 'require|max:255',
|
||||
'is_default' => 'require|in:0,1',
|
||||
'mult' => 'require|integer|gt:0',
|
||||
];
|
||||
|
||||
protected $message = [
|
||||
'name' => '名称必须填写',
|
||||
'title' => '标题必须填写',
|
||||
'is_default' => '默认底注标记必须为 0 或 1',
|
||||
'mult' => '底注倍率必须为大于 0 的整数',
|
||||
];
|
||||
|
||||
protected $scene = [
|
||||
'save' => ['name', 'title', 'is_default', 'mult'],
|
||||
'update' => ['name', 'title', 'is_default', 'mult'],
|
||||
];
|
||||
}
|
||||
@@ -22,7 +22,7 @@ return [
|
||||
'dirname' => function () {
|
||||
return date('Ymd');
|
||||
},
|
||||
'domain' => 'http://127.0.0.1:6688',
|
||||
'domain' => 'http://127.0.0.1:8989',
|
||||
'uri' => '/runtime', // 如果 domain + uri 不在 public 目录下,请做好软链接,否则生成的url无法访问
|
||||
'algo' => 'sha1',
|
||||
],
|
||||
|
||||
@@ -21,7 +21,7 @@ global $argv;
|
||||
return [
|
||||
'webman' => [
|
||||
'handler' => Http::class,
|
||||
'listen' => 'http://0.0.0.0:6688',
|
||||
'listen' => 'http://0.0.0.0:8989',
|
||||
'count' => cpu_count() * 4,
|
||||
'user' => '',
|
||||
'group' => '',
|
||||
|
||||
@@ -48,6 +48,7 @@ Route::group('/api', function () {
|
||||
Route::any('/game/config', [app\api\controller\GameController::class, 'config']);
|
||||
Route::any('/game/buyLotteryTickets', [app\api\controller\GameController::class, 'buyLotteryTickets']);
|
||||
Route::any('/game/lotteryPool', [app\api\controller\GameController::class, 'lotteryPool']);
|
||||
Route::any('/game/anteConfig', [app\api\controller\GameController::class, 'anteConfig']);
|
||||
Route::any('/game/playStart', [app\api\controller\GameController::class, 'playStart']);
|
||||
})->middleware([
|
||||
TokenMiddleware::class,
|
||||
|
||||
17
server/db/dice_ante_config.sql
Normal file
17
server/db/dice_ante_config.sql
Normal file
@@ -0,0 +1,17 @@
|
||||
-- 底注配置表
|
||||
CREATE TABLE IF NOT EXISTS `dice_ante_config` (
|
||||
`id` int unsigned NOT NULL AUTO_INCREMENT COMMENT '主键ID',
|
||||
`name` varchar(64) NOT NULL COMMENT '名称',
|
||||
`title` varchar(255) NOT NULL COMMENT '标题',
|
||||
`is_default` tinyint(1) NOT NULL DEFAULT 0 COMMENT '是否默认底注:0否 1是(全表只允许一条)',
|
||||
`mult` int NOT NULL DEFAULT 1 COMMENT '底注倍率',
|
||||
`create_time` datetime DEFAULT CURRENT_TIMESTAMP COMMENT '创建时间',
|
||||
`update_time` datetime DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP COMMENT '更新时间',
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `idx_is_default` (`is_default`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='Dice 底注配置表';
|
||||
|
||||
-- 可选初始化数据(保留一条默认底注)
|
||||
INSERT INTO `dice_ante_config` (`name`, `title`, `is_default`, `mult`)
|
||||
SELECT 'default', '默认底注', 1, 1
|
||||
WHERE NOT EXISTS (SELECT 1 FROM `dice_ante_config` LIMIT 1);
|
||||
62
server/db/dice_ante_config_menu.sql
Normal file
62
server/db/dice_ante_config_menu.sql
Normal file
@@ -0,0 +1,62 @@
|
||||
-- 底注配置菜单与权限
|
||||
-- 说明:默认挂载在「大富翁」目录(path=/dice)下;若不存在则自动创建目录。
|
||||
|
||||
SET @now = NOW();
|
||||
|
||||
-- 1) 找到或创建 Dice 顶级目录
|
||||
SET @dice_root_id = (
|
||||
SELECT `id` FROM `sa_system_menu`
|
||||
WHERE `path` = '/dice' AND `type` = 1
|
||||
ORDER BY `id` ASC LIMIT 1
|
||||
);
|
||||
|
||||
INSERT INTO `sa_system_menu`
|
||||
(`parent_id`,`name`,`code`,`slug`,`type`,`path`,`component`,`method`,`icon`,`sort`,`is_iframe`,`is_keep_alive`,`is_hidden`,`is_fixed_tab`,`is_full_page`,`generate_id`,`generate_key`,`status`,`create_time`,`update_time`)
|
||||
SELECT 0, '大富翁', 'Dice', NULL, 1, '/dice', NULL, NULL, 'ri:gamepad-line', 100, 2, 2, 2, 2, 2, 0, NULL, 1, @now, @now
|
||||
WHERE @dice_root_id IS NULL;
|
||||
|
||||
SET @dice_root_id = (
|
||||
SELECT `id` FROM `sa_system_menu`
|
||||
WHERE `path` = '/dice' AND `type` = 1
|
||||
ORDER BY `id` ASC LIMIT 1
|
||||
);
|
||||
|
||||
-- 2) 创建底注配置菜单
|
||||
INSERT INTO `sa_system_menu`
|
||||
(`parent_id`,`name`,`code`,`slug`,`type`,`path`,`component`,`method`,`icon`,`sort`,`is_iframe`,`is_keep_alive`,`is_hidden`,`is_fixed_tab`,`is_full_page`,`generate_id`,`generate_key`,`status`,`create_time`,`update_time`)
|
||||
SELECT @dice_root_id, '底注配置', 'AnteConfig', NULL, 2, 'ante_config', '/dice/ante_config/index', NULL, 'ri:coins-line', 92, 2, 2, 2, 2, 2, 0, NULL, 1, @now, @now
|
||||
WHERE NOT EXISTS (
|
||||
SELECT 1 FROM `sa_system_menu` WHERE `path` = 'ante_config' AND `component` = '/dice/ante_config/index' AND `type` = 2
|
||||
);
|
||||
|
||||
SET @ante_menu_id = (
|
||||
SELECT `id` FROM `sa_system_menu`
|
||||
WHERE `path` = 'ante_config' AND `component` = '/dice/ante_config/index' AND `type` = 2
|
||||
ORDER BY `id` ASC LIMIT 1
|
||||
);
|
||||
|
||||
-- 3) 创建按钮权限
|
||||
INSERT INTO `sa_system_menu`
|
||||
(`parent_id`,`name`,`code`,`slug`,`type`,`path`,`component`,`method`,`sort`,`is_iframe`,`is_keep_alive`,`is_hidden`,`is_fixed_tab`,`is_full_page`,`generate_id`,`generate_key`,`status`,`create_time`,`update_time`)
|
||||
SELECT @ante_menu_id, '数据列表', '', 'dice:ante_config:index:index', 3, '', '', '', 100, 2, 2, 2, 2, 2, 0, NULL, 1, @now, @now
|
||||
WHERE NOT EXISTS (SELECT 1 FROM `sa_system_menu` WHERE `slug` = 'dice:ante_config:index:index' AND `type` = 3);
|
||||
|
||||
INSERT INTO `sa_system_menu`
|
||||
(`parent_id`,`name`,`code`,`slug`,`type`,`path`,`component`,`method`,`sort`,`is_iframe`,`is_keep_alive`,`is_hidden`,`is_fixed_tab`,`is_full_page`,`generate_id`,`generate_key`,`status`,`create_time`,`update_time`)
|
||||
SELECT @ante_menu_id, '读取', '', 'dice:ante_config:index:read', 3, '', '', '', 100, 2, 2, 2, 2, 2, 0, NULL, 1, @now, @now
|
||||
WHERE NOT EXISTS (SELECT 1 FROM `sa_system_menu` WHERE `slug` = 'dice:ante_config:index:read' AND `type` = 3);
|
||||
|
||||
INSERT INTO `sa_system_menu`
|
||||
(`parent_id`,`name`,`code`,`slug`,`type`,`path`,`component`,`method`,`sort`,`is_iframe`,`is_keep_alive`,`is_hidden`,`is_fixed_tab`,`is_full_page`,`generate_id`,`generate_key`,`status`,`create_time`,`update_time`)
|
||||
SELECT @ante_menu_id, '添加', '', 'dice:ante_config:index:save', 3, '', '', '', 100, 2, 2, 2, 2, 2, 0, NULL, 1, @now, @now
|
||||
WHERE NOT EXISTS (SELECT 1 FROM `sa_system_menu` WHERE `slug` = 'dice:ante_config:index:save' AND `type` = 3);
|
||||
|
||||
INSERT INTO `sa_system_menu`
|
||||
(`parent_id`,`name`,`code`,`slug`,`type`,`path`,`component`,`method`,`sort`,`is_iframe`,`is_keep_alive`,`is_hidden`,`is_fixed_tab`,`is_full_page`,`generate_id`,`generate_key`,`status`,`create_time`,`update_time`)
|
||||
SELECT @ante_menu_id, '修改', '', 'dice:ante_config:index:update', 3, '', '', '', 100, 2, 2, 2, 2, 2, 0, NULL, 1, @now, @now
|
||||
WHERE NOT EXISTS (SELECT 1 FROM `sa_system_menu` WHERE `slug` = 'dice:ante_config:index:update' AND `type` = 3);
|
||||
|
||||
INSERT INTO `sa_system_menu`
|
||||
(`parent_id`,`name`,`code`,`slug`,`type`,`path`,`component`,`method`,`sort`,`is_iframe`,`is_keep_alive`,`is_hidden`,`is_fixed_tab`,`is_full_page`,`generate_id`,`generate_key`,`status`,`create_time`,`update_time`)
|
||||
SELECT @ante_menu_id, '删除', '', 'dice:ante_config:index:destroy', 3, '', '', '', 100, 2, 2, 2, 2, 2, 0, NULL, 1, @now, @now
|
||||
WHERE NOT EXISTS (SELECT 1 FROM `sa_system_menu` WHERE `slug` = 'dice:ante_config:index:destroy' AND `type` = 3);
|
||||
4
server/db/dice_play_record_add_ante_and_paid_amount.sql
Normal file
4
server/db/dice_play_record_add_ante_and_paid_amount.sql
Normal file
@@ -0,0 +1,4 @@
|
||||
-- DicePlayRecord 新增注数与付费金额字段
|
||||
ALTER TABLE `dice_play_record`
|
||||
ADD COLUMN `ante` int unsigned NOT NULL DEFAULT 1 COMMENT '底注/注数(必须为 dice_ante_config.mult 中存在的值)' AFTER `lottery_type`,
|
||||
ADD COLUMN `paid_amount` int unsigned NOT NULL DEFAULT 0 COMMENT '付费金额(付费局=ante*100,免费局=0)' AFTER `ante`;
|
||||
3
server/db/dice_player_ticket_record_add_ante.sql
Normal file
3
server/db/dice_player_ticket_record_add_ante.sql
Normal file
@@ -0,0 +1,3 @@
|
||||
-- DicePlayerTicketRecord 新增注数字段(用于记录“再来一次”免费抽奖的注数)
|
||||
ALTER TABLE `dice_player_ticket_record`
|
||||
ADD COLUMN `ante` int unsigned NOT NULL DEFAULT 1 COMMENT '底注/注数(历史购买记录默认为1)' AFTER `use_coins`;
|
||||
@@ -118,6 +118,7 @@ Route::group('/core', function () {
|
||||
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdate', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdate']);
|
||||
Route::post('/dice/reward_config/DiceRewardConfig/createRewardReference', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'createRewardReference']);
|
||||
Route::post('/dice/reward_config/DiceRewardConfig/runWeightTest', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'runWeightTest']);
|
||||
fastRoute('dice/ante_config/DiceAnteConfig', \app\dice\controller\ante_config\DiceAnteConfigController::class);
|
||||
fastRoute('dice/lottery_pool_config/DiceLotteryPoolConfig', \app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class);
|
||||
Route::get('/dice/lottery_pool_config/DiceLotteryPoolConfig/getOptions', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'getOptions']);
|
||||
Route::get('/dice/lottery_pool_config/DiceLotteryPoolConfig/getCurrentPool', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'getCurrentPool']);
|
||||
|
||||
Reference in New Issue
Block a user