coin; if ($coin < $minCoin) { throw new ApiException('当前玩家余额'.$coin.'小于'.$minCoin.'无法继续游戏'); } $paid = (int) ($player->paid_ticket_count ?? 0); $free = (int) ($player->free_ticket_count ?? 0); if ($paid + $free <= 0) { throw new ApiException('抽奖券不足'); } $lotteryService = LotteryService::getOrCreate($playerId); $ticketType = LotteryService::drawTicketType($paid, $free); $config = $ticketType === self::LOTTERY_TYPE_PAID ? ($lotteryService->getConfigType0Id() ? DiceLotteryPoolConfig::find($lotteryService->getConfigType0Id()) : null) : ($lotteryService->getConfigType1Id() ? DiceLotteryPoolConfig::find($lotteryService->getConfigType1Id()) : null); // 未找到付费/免费对应配置时,统一回退到 type=0 的彩金池,保证所有玩家累加同一彩金池 if (!$config) { $config = DiceLotteryPoolConfig::where('type', 0)->find(); } if (!$config) { throw new ApiException('奖池配置不存在'); } // 彩金池盈利低于安全线时按玩家权重抽档,高于或等于安全线时按奖池权重抽档 $poolProfit = (float) ($config->profit_amount ?? $config->ev ?? 0); $safetyLine = (int) ($config->safety_line ?? 0); $usePoolWeights = $poolProfit >= $safetyLine; // 按上述规则抽取档位;若该档位无奖励或该方向下均无可用路径则重新摇取档位 $maxTierRetry = 10; $chosen = null; $startCandidates = []; $tier = null; for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) { $tier = $usePoolWeights ? LotteryService::drawTierByWeights($config) : LotteryService::drawTierByPlayerWeights($player); $tierRewards = DiceRewardConfig::getCachedByTier($tier); if (empty($tierRewards)) { Log::warning("档位 {$tier} 无任何奖励配置,重新摇取档位"); continue; } $maxRewardRetry = count($tierRewards); for ($attempt = 0; $attempt < $maxRewardRetry; $attempt++) { $chosen = self::drawRewardByWeight($tierRewards); $chosenId = (int) ($chosen['id'] ?? 0); if ($direction === 0) { $startCandidates = DiceRewardConfig::getCachedBySEndIndex($chosenId); } else { $startCandidates = DiceRewardConfig::getCachedByNEndIndex($chosenId); } if (!empty($startCandidates)) { break 2; } Log::warning("方向 {$direction} 下无 s_end_index/n_end_index={$chosenId} 的配置,重新摇取"); } Log::warning("方向 {$direction} 下档位 {$tier} 所有奖励均无可用路径配置,重新摇取档位"); } if (empty($startCandidates)) { Log::error("方向 {$direction} 下多次摇取档位后仍无可用路径配置"); throw new ApiException('该方向下暂无可用路径配置'); } $chosenId = (int) ($chosen['id'] ?? 0); $startRecord = $startCandidates[array_rand($startCandidates)]; $startIndex = (int) ($startRecord['id'] ?? 0); $targetIndex = $direction === 0 ? (int) ($startRecord['s_end_index'] ?? 0) : (int) ($startRecord['n_end_index'] ?? 0); $rollNumber = (int) ($startRecord['grid_number'] ?? 0); $realEv = (float) ($chosen['real_ev'] ?? 0); $rewardWinCoin = 100 + $realEv; // 摇色子中奖平台币 = 100 + DiceRewardConfig.real_ev // 当抽到的 grid_number 为 5/10/15/20/25/30 时,可出豹子;其中 grid_number=5 与 30 固定 100% 豹子(BIGWIN 约定) $superWinCoin = 0; $isWin = 0; $bigWinRealEv = 0.0; // BIGWIN 档位的真实资金结算,用于从彩金池盈利中一并扣除 if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) { $bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber); $alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true); $doSuperWin = $alwaysSuperWin; if (!$doSuperWin) { $weight = $bigWinConfig !== null ? max(0.0, min(100.0, (float) ($bigWinConfig['weight'] ?? 0))) : 100.0; $roll = mt_rand(1, 10000) / 10000; $doSuperWin = $roll <= $weight / 100; } if ($doSuperWin) { $rollArray = $this->getSuperWinRollArray($rollNumber); $isWin = 1; if ($bigWinConfig !== null) { $bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0); $superWinCoin = 100 + $bigWinRealEv; } else { $superWinCoin = self::SUPER_WIN_BONUS; } } else { $rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber); } } else { $rollArray = $this->generateRollArrayFromSum($rollNumber); } Log::info(sprintf( '摇取点数 roll_number=%d, 方向=%d, start_index=%d, target_index=%d', $rollNumber, $direction, $startIndex, $targetIndex )); $winCoin = $superWinCoin + $rewardWinCoin; // 赢取平台币 = 中大奖 + 摇色子中奖 $record = null; $configId = (int) $config->id; $rewardId = $chosenId; $configName = (string) ($config->name ?? ''); $isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5'; $adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null; try { Db::transaction(function () use ( $playerId, $adminId, $configId, $rewardId, $configName, $ticketType, $winCoin, $superWinCoin, $rewardWinCoin, $isWin, $realEv, $bigWinRealEv, $direction, $startIndex, $targetIndex, $rollArray, $isTierT5, &$record ) { $record = DicePlayRecord::create([ 'player_id' => $playerId, 'admin_id' => $adminId, 'lottery_config_id' => $configId, 'lottery_type' => $ticketType, 'is_win' => $isWin, 'win_coin' => $winCoin, 'super_win_coin' => $superWinCoin, 'reward_win_coin' => $rewardWinCoin, 'use_coins' => 0, 'direction' => $direction, 'reward_config_id' => $rewardId, 'start_index' => $startIndex, 'target_index' => $targetIndex, 'roll_array' => is_array($rollArray) ? json_encode($rollArray) : $rollArray, 'roll_number' => is_array($rollArray) ? array_sum($rollArray) : 0, 'lottery_name' => $configName, 'status' => self::RECORD_STATUS_SUCCESS, ]); $p = DicePlayer::find($playerId); if (!$p) { throw new \RuntimeException('玩家不存在'); } $coinBefore = (float) $p->coin; $coinAfter = $coinBefore + $winCoin; $p->coin = $coinAfter; $p->total_ticket_count = max(0, (int) $p->total_ticket_count - 1); if ($ticketType === self::LOTTERY_TYPE_PAID) { $p->paid_ticket_count = max(0, (int) $p->paid_ticket_count - 1); } else { $p->free_ticket_count = max(0, (int) $p->free_ticket_count - 1); } // 若本局中奖档位为 T5,则额外赠送 1 次免费抽奖次数(总次数也 +1),并记录抽奖券获取记录 if ($isTierT5) { $p->free_ticket_count = (int) $p->free_ticket_count + 1; $p->total_ticket_count = (int) $p->total_ticket_count + 1; DicePlayerTicketRecord::create([ 'player_id' => $playerId, 'admin_id' => $adminId, 'free_ticket_count' => 1, 'remark' => '中奖结果为T5', ]); } $p->save(); // 彩金池盈利:每局扣除本局发放的真实成本(普通档位 real_ev + BIGWIN.real_ev 如触发),不额外加 100 // 需确保表有 profit_amount 字段(见 db/dice_lottery_config_add_profit_amount.sql) $totalRealEv = $realEv + $bigWinRealEv; $addProfit = -$totalRealEv; try { DiceLotteryPoolConfig::where('id', $configId)->update([ 'profit_amount' => Db::raw('IFNULL(profit_amount,0) + ' . (float) $addProfit), ]); } catch (\Throwable $e) { Log::warning('彩金池盈利累加失败,请确认表 dice_lottery_config 已存在 profit_amount 字段并执行 db/dice_lottery_config_add_profit_amount.sql', [ 'config_id' => $configId, 'add_profit' => $addProfit, 'real_ev' => $realEv, 'bigwin_ev' => $bigWinRealEv, 'message' => $e->getMessage(), ]); } DicePlayerWalletRecord::create([ 'player_id' => $playerId, 'admin_id' => $adminId, 'coin' => $winCoin, 'type' => self::WALLET_TYPE_DRAW, 'wallet_before' => $coinBefore, 'wallet_after' => $coinAfter, 'remark' => '抽奖|play_record_id=' . $record->id, ]); }); } catch (\Throwable $e) { if ($record === null) { try { $record = DicePlayRecord::create([ 'player_id' => $playerId, 'admin_id' => $adminId ?? null, 'lottery_config_id' => $configId ?? 0, 'lottery_type' => $ticketType, 'is_win' => 0, 'win_coin' => 0, 'super_win_coin' => 0, 'reward_win_coin' => 0, 'use_coins' => 0, 'direction' => $direction, 'reward_config_id' => 0, 'start_index' => $startIndex, 'target_index' => 0, 'roll_array' => '[]', 'roll_number' => 0, 'status' => self::RECORD_STATUS_TIMEOUT, ]); } catch (\Throwable $_) { // 表可能无 status 字段时忽略 } } throw $e; } $updated = DicePlayer::find($playerId); if ($updated) { UserCache::setUser($playerId, $updated->hidden(['password'])->toArray()); } if (!$record instanceof DicePlayRecord) { throw new \RuntimeException('对局记录创建失败'); } $arr = $record->toArray(); if (isset($arr['roll_array']) && is_string($arr['roll_array'])) { $arr['roll_array'] = json_decode($arr['roll_array'], true) ?? []; } $arr['roll_number'] = is_array($arr['roll_array'] ?? null) ? array_sum($arr['roll_array']) : 0; $arr['tier'] = $tier ?? ''; // 记录完数据后返回当前玩家余额与抽奖次数 $arr['coin'] = $updated ? (float) $updated->coin : 0; $arr['total_ticket_count'] = $updated ? (int) $updated->total_ticket_count : 0; return $arr; } /** * T1-T5 档位内按 DiceRewardConfig.weight 抽取一条配置;权重均为 0 或未设时等权随机 * @param array $rewards 该档位配置列表(每条含 weight、id、real_ev 等) * @return array 抽中的一条配置 */ private static function drawRewardByWeight(array $rewards): array { if (empty($rewards)) { throw new \InvalidArgumentException('rewards 不能为空'); } $weights = []; foreach ($rewards as $i => $row) { $w = isset($row['weight']) ? max(0, (float) $row['weight']) : 0; $weights[$i] = $w; } $total = array_sum($weights); if ($total <= 0) { return $rewards[array_rand($rewards)]; } $r = mt_rand(1, (int) $total); $acc = 0; foreach ($weights as $i => $w) { $acc += $w; if ($r <= $acc) { return $rewards[$i]; } } return $rewards[array_key_last($rewards)]; } /** * 根据摇取点数(5-30)生成 5 个色子数组,每个 1-6,总和为 $sum * @return int[] 如 [1,2,3,4,5] */ private function generateRollArrayFromSum(int $sum): array { $sum = max(5, min(30, $sum)); $arr = [1, 1, 1, 1, 1]; $remain = $sum - 5; for ($i = 0; $i < $remain; $i++) { $candidates = array_keys(array_filter($arr, function ($v) { return $v < 6; })); if (empty($candidates)) { break; } $idx = $candidates[array_rand($candidates)]; $arr[$idx]++; } shuffle($arr); return array_values($arr); } /** * 豹子组合:5->[1,1,1,1,1],10->[2,2,2,2,2],15->[3,3,3,3,3],20->[4,4,4,4,4],25->[5,5,5,5,5],30->[6,6,6,6,6] * @return int[] */ private function getSuperWinRollArray(int $gridNumber): array { if ($gridNumber === 30) { return array_fill(0, 5, 6); } $n = (int) ($gridNumber / 5); $n = max(1, min(5, $n)); return array_fill(0, 5, $n); } /** * 生成总和为 $sum 且非豹子的 5 个色子(1-6);sum=5 时仅 [1,1,1,1,1] 可能,仍返回该组合 * @return int[] */ private function generateNonSuperWinRollArrayWithSum(int $sum): array { $sum = max(5, min(30, $sum)); $super = $this->getSuperWinRollArray($sum); if ($sum === 5) { return $super; } $arr = $super; $maxAttempts = 20; for ($a = 0; $a < $maxAttempts; $a++) { $idx = array_rand($arr); $j = array_rand($arr); if ($idx === $j) { $j = ($j + 1) % 5; } $i = $idx; if ($arr[$i] >= 2 && $arr[$j] <= 5) { $arr[$i]--; $arr[$j]++; shuffle($arr); return array_values($arr); } if ($arr[$i] <= 5 && $arr[$j] >= 2) { $arr[$i]++; $arr[$j]--; shuffle($arr); return array_values($arr); } } return $this->generateRollArrayFromSum($sum); } }