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dafuweng-saiadmin6.x/server/app/api/logic/PlayStartLogic.php

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<?php
declare(strict_types=1);
namespace app\api\logic;
use app\api\cache\UserCache;
use app\api\service\LotteryService;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player\DicePlayer;
use app\dice\model\player_ticket_record\DicePlayerTicketRecord;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use app\dice\model\reward_config\DiceRewardConfig;
use plugin\saiadmin\exception\ApiException;
use support\Log;
use support\think\Cache;
use support\think\Db;
/**
* 开始游戏 / 抽奖一局
*/
class PlayStartLogic
{
/** 抽奖类型:付费 */
public const LOTTERY_TYPE_PAID = 0;
/** 抽奖类型:免费 */
public const LOTTERY_TYPE_FREE = 1;
/** 钱包流水类型:抽奖 */
public const WALLET_TYPE_DRAW = 5;
/** 对局状态:成功 */
public const RECORD_STATUS_SUCCESS = 1;
/** 对局状态:超时/失败 */
public const RECORD_STATUS_TIMEOUT = 0;
/** 开启对局最低余额 = |DiceRewardConfig 最小 real_ev + 100| */
private const MIN_COIN_EXTRA = 100;
/**
* 执行一局游戏
* @param int $playerId 玩家ID
* @param int $direction 方向 0=无/顺时针 1=中奖/逆时针(前端 direction
* @return array 成功返回 DicePlayRecord 数据;余额不足时抛 ApiExceptionmessage 为约定文案
*/
public function run(int $playerId, int $direction): array
{
$player = DicePlayer::find($playerId);
if (!$player) {
throw new ApiException('用户不存在');
}
$minEv = (float) DiceRewardConfig::min('real_ev');
$minCoin = abs($minEv + self::MIN_COIN_EXTRA);
$coin = (float) $player->coin;
if ($coin < $minCoin) {
throw new ApiException('当前玩家余额'.$coin.'小于'.$minCoin.'无法继续游戏');
}
$paid = (int) ($player->paid_ticket_count ?? 0);
$free = (int) ($player->free_ticket_count ?? 0);
if ($paid + $free <= 0) {
throw new ApiException('抽奖券不足');
}
$lotteryService = LotteryService::getOrCreate($playerId);
$ticketType = LotteryService::drawTicketType($paid, $free);
$config = $ticketType === self::LOTTERY_TYPE_PAID
? ($lotteryService->getConfigType0Id() ? DiceLotteryConfig::find($lotteryService->getConfigType0Id()) : null)
: ($lotteryService->getConfigType1Id() ? DiceLotteryConfig::find($lotteryService->getConfigType1Id()) : null);
if (!$config) {
throw new ApiException('奖池配置不存在');
}
// 先按奖池权重抽出档位 T1-T5
$tier = LotteryService::drawTierByWeights($config);
// 生成 5 个 1-6 的点数,计算总和 roll_number即本局摇到的点数
$rollArray = $this->generateRollArray();
$rollNumber = (int) array_sum($rollArray);
// 索引范围为 0~25 共 26 个格子
$boardSize = 26;
// 1. 根据抽到的档位,在 tier 相等的数据中任选一条,其 id 为结束索引 target_index
$tierRewards = DiceRewardConfig::where('tier', $tier)->select()->toArray();
if (empty($tierRewards)) {
Log::error("档位 {$tier} 无任何奖励配置");
throw new ApiException('该档位暂无奖励配置');
}
$chosen = $tierRewards[array_rand($tierRewards)];
$reward = DiceRewardConfig::find($chosen['id']);
if (!$reward) {
throw new ApiException('奖励配置不存在');
}
$targetIndex = (int) $reward->id;
$targetIndex = (($targetIndex % $boardSize) + $boardSize) % $boardSize;
// 2. 根据结果反推起始点 start_index由 target_index 与方向反算)
// 顺时针(direction=0): targetIndex = (startIndex + rollNumber) % 26 => startIndex = (targetIndex - rollNumber) % 26
// 逆时针(direction=1): targetIndex = (startIndex - rollNumber) % 26 => startIndex = (targetIndex + rollNumber) % 26
if ($direction === 0) {
$startIndex = ($targetIndex - $rollNumber) % $boardSize;
} else {
$startIndex = ($targetIndex + $rollNumber) % $boardSize;
}
$startIndex = ($startIndex % $boardSize + $boardSize) % $boardSize;
Log::info(sprintf(
'摇取点数 roll_number=%d, 方向=%d, start_index=%d, target_index=%d',
$rollNumber,
$direction,
$startIndex,
$targetIndex
));
$realEv = (float) $reward->real_ev;
$winCoin = 100 + $realEv; // 赢取平台币 = 100 + DiceRewardConfig.real_ev
$record = null;
$configId = (int) $config->id;
$rewardId = (int) $reward->id;
$configName = (string) ($config->name ?? '');
$isTierT5 = (string) ($reward->tier ?? '') === 'T5';
try {
Db::transaction(function () use (
$playerId,
$configId,
$rewardId,
$configName,
$ticketType,
$winCoin,
$realEv,
$direction,
$startIndex,
$targetIndex,
$rollArray,
$isTierT5,
&$record
) {
$record = DicePlayRecord::create([
'player_id' => $playerId,
'lottery_config_id' => $configId,
'lottery_type' => $ticketType,
'win_coin' => $winCoin,
'direction' => $direction,
'reward_config_id' => $rewardId,
'start_index' => $startIndex,
'target_index' => $targetIndex,
'roll_array' => is_array($rollArray) ? json_encode($rollArray) : $rollArray,
'lottery_name' => $configName,
'status' => self::RECORD_STATUS_SUCCESS,
]);
$p = DicePlayer::find($playerId);
if (!$p) {
throw new \RuntimeException('玩家不存在');
}
$coinBefore = (float) $p->coin;
$coinAfter = $coinBefore + $winCoin;
$p->coin = $coinAfter;
$p->total_ticket_count = max(0, (int) $p->total_ticket_count - 1);
if ($ticketType === self::LOTTERY_TYPE_PAID) {
$p->paid_ticket_count = max(0, (int) $p->paid_ticket_count - 1);
} else {
$p->free_ticket_count = max(0, (int) $p->free_ticket_count - 1);
}
// 若本局中奖档位为 T5则额外赠送 1 次免费抽奖次数(总次数也 +1并记录抽奖券获取记录
if ($isTierT5) {
$p->free_ticket_count = (int) $p->free_ticket_count + 1;
$p->total_ticket_count = (int) $p->total_ticket_count + 1;
DicePlayerTicketRecord::create([
'player_id' => $playerId,
'free_ticket_count' => 1,
'remark' => '中奖结果为T5',
]);
}
$p->save();
// 累加彩金池盈利额度(累加值为 -real_ev。若 dice_lottery_config 表有 ev 字段则执行
try {
DiceLotteryConfig::where('id', $configId)->update([
'ev' => Db::raw('IFNULL(ev,0) - ' . (float) $realEv),
]);
} catch (\Throwable $_) {
}
DicePlayerWalletRecord::create([
'player_id' => $playerId,
'coin' => $winCoin,
'type' => self::WALLET_TYPE_DRAW,
'wallet_before' => $coinBefore,
'wallet_after' => $coinAfter,
'remark' => '抽奖|play_record_id=' . $record->id,
]);
});
} catch (\Throwable $e) {
if ($record === null) {
try {
$record = DicePlayRecord::create([
'player_id' => $playerId,
'lottery_config_id' => $configId ?? 0,
'lottery_type' => $ticketType,
'win_coin' => 0,
'direction' => $direction,
'reward_config_id' => 0,
'start_index' => $startIndex,
'target_index' => 0,
'roll_array' => '[]',
'status' => self::RECORD_STATUS_TIMEOUT,
]);
} catch (\Throwable $_) {
// 表可能无 status 字段时忽略
}
}
throw $e;
}
$updated = DicePlayer::find($playerId);
if ($updated) {
UserCache::setUser($playerId, $updated->hidden(['password'])->toArray());
}
if (!$record instanceof DicePlayRecord) {
throw new \RuntimeException('对局记录创建失败');
}
$arr = $record->toArray();
if (isset($arr['roll_array']) && is_string($arr['roll_array'])) {
$arr['roll_array'] = json_decode($arr['roll_array'], true) ?? [];
}
return $arr;
}
/** 生成 5 个 1-6 的点数roll_number 为其总和 */
private function generateRollArray(): array
{
$dice = [];
for ($i = 0; $i < 5; $i++) {
$dice[] = random_int(1, 6);
}
return $dice;
}
}