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dafuweng-saiadmin6.x/server/app/dice/logic/reward_config/DiceRewardConfigLogic.php

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<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\logic\reward_config;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\reward_config\DiceRewardConfig;
use app\dice\model\reward_config\DiceRewardConfigRecord;
use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\utils\Helper;
use support\Log;
/**
* 奖励配置逻辑层DiceRewardConfig
* weight 1-10000各档位权重和不限制
*/
class DiceRewardConfigLogic extends BaseLogic
{
/** weight 取值范围 */
private const WEIGHT_MIN = 1;
private const WEIGHT_MAX = 10000;
public function __construct()
{
$this->model = new DiceRewardConfig();
}
/**
* 新增weight 限制 1-10000保存后刷新缓存
*/
public function add(array $data): mixed
{
$data = $this->normalizeWeight($data);
$result = parent::add($data);
DiceRewardConfig::refreshCache();
return $result;
}
/**
* 修改weight 限制 1-10000保存后刷新缓存
*/
public function edit($id, array $data): mixed
{
$data = $this->normalizeWeight($data);
$result = parent::edit($id, $data);
DiceRewardConfig::refreshCache();
return $result;
}
/**
* 删除后刷新缓存
*/
public function destroy($ids): bool
{
$result = parent::destroy($ids);
if ($result) {
DiceRewardConfig::refreshCache();
}
return $result;
}
/**
* weight 限制 1-10000
*/
private function normalizeWeight(array $data): array
{
$w = isset($data['weight']) ? (int) $data['weight'] : self::WEIGHT_MIN;
$data['weight'] = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $w));
return $data;
}
/**
* 按档位分组返回奖励配置列表(用于 T1-T5、BIGWIN 权重配比)
* @return array<string, array> 键为 T1|T2|T3|T4|T5|BIGWIN值为该档位下的配置行数组
*/
public function getListGroupedByTier(): array
{
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'];
$list = $this->model->whereIn('tier', $tiers)->order('tier')->order('id')->select()->toArray();
$grouped = [];
foreach ($tiers as $t) {
$grouped[$t] = [];
}
foreach ($list as $row) {
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
if ($tier !== '' && isset($grouped[$tier])) {
$grouped[$tier][] = $row;
}
}
return $grouped;
}
/**
* 批量更新权重:单条 weight 1-10000各档位权重和不限制
* @param array<int, array{id: int, weight: int}> $items 元素为 [ id => 配置ID, weight => 1-10000 ]
* @throws ApiException 当单条 weight 非法时
*/
public function batchUpdateWeights(array $items): void
{
if (empty($items)) {
return;
}
$items = array_values($items);
$ids = [];
$weightById = [];
foreach ($items as $item) {
if (!is_array($item)) {
continue;
}
$id = isset($item['id']) ? (int) $item['id'] : 0;
$w = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
if ($id < 0) {
throw new ApiException('存在无效的配置ID');
}
if ($w < self::WEIGHT_MIN || $w > self::WEIGHT_MAX) {
throw new ApiException('权重必须在 ' . self::WEIGHT_MIN . '-' . self::WEIGHT_MAX . ' 之间');
}
$ids[] = $id;
$weightById[$id] = $w;
}
$list = $this->model->whereIn('id', array_unique($ids))->field('id,tier,grid_number')->select()->toArray();
$idToTier = [];
foreach ($list as $r) {
$id = isset($r['id']) ? (int) $r['id'] : 0;
$idToTier[$id] = isset($r['tier']) ? (string) $r['tier'] : '';
}
foreach ($weightById as $id => $w) {
$tier = $idToTier[$id] ?? '';
if ($tier === '') {
throw new ApiException('配置ID ' . $id . ' 不存在或档位为空');
}
DiceRewardConfig::where('id', $id)->update(['weight' => $w]);
}
DiceRewardConfig::refreshCache();
}
/** 测试时档位权重均为 0 的异常标识 */
private const EXCEPTION_WEIGHT_ALL_ZERO = 'REWARD_WEIGHT_ALL_ZERO';
/**
* 按权重抽取一条配置(与 PlayStartLogic 抽奖逻辑一致,仅 weight>0 参与)
*/
private static function drawRewardByWeight(array $rewards): array
{
if (empty($rewards)) {
throw new \InvalidArgumentException('rewards 不能为空');
}
$candidateWeights = [];
foreach ($rewards as $i => $row) {
$w = isset($row['weight']) ? (float) $row['weight'] : 0.0;
if ($w > 0) {
$candidateWeights[$i] = $w;
}
}
$total = (float) array_sum($candidateWeights);
if ($total > 0) {
$r = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX) * $total;
$acc = 0.0;
foreach ($candidateWeights as $i => $w) {
$acc += $w;
if ($r < $acc) {
return $rewards[$i];
}
}
return $rewards[array_key_last($candidateWeights)];
}
throw new \RuntimeException(self::EXCEPTION_WEIGHT_ALL_ZERO);
}
/**
* 按档位权重数组抽取 T1-T5
*/
private static function drawTierByWeightArray(array $tiers, array $weights): string
{
$total = array_sum($weights);
if ($total <= 0) {
return $tiers[random_int(0, count($tiers) - 1)];
}
$r = random_int(1, (int) $total);
$acc = 0;
foreach ($weights as $i => $w) {
$acc += (int) $w;
if ($r <= $acc) {
return $tiers[$i];
}
}
return $tiers[count($tiers) - 1];
}
/**
* 运行权重配比测试:仅按当前配置在内存中模拟 N 次抽奖,统计各 grid_number 落点数量。
* 不创建任何游玩记录DicePlayRecord、不扣券、不写钱包仅用于验证权重配比效果。
*
* @param int $testCount 测试次数 100/500/1000/5000/10000
* @param bool $saveRecord 是否保存到 dice_reward_config_record测试记录表非游玩记录
* @param int|null $adminId 执行人管理员ID
* @param int|null $lotteryConfigId 奖池配置IDDiceLotteryPoolConfig用于设定 T1-T5 档位概率;不传则使用 type=0 的配置或均等
* @return array{counts: array<int,int>, record_id: int|null} counts 为 grid_number=>出现次数
*/
public function runWeightTest(int $testCount, bool $saveRecord = true, ?int $adminId = null, ?int $lotteryConfigId = null): array
{
$allowedCounts = [100, 500, 1000, 5000, 10000];
if (!in_array($testCount, $allowedCounts, true)) {
throw new ApiException('测试次数仅支持 100、500、1000、5000、10000');
}
$grouped = $this->getListGroupedByTier();
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$tierWeights = [1, 1, 1, 1, 1];
$config = null;
if ($lotteryConfigId !== null && $lotteryConfigId > 0) {
$config = DiceLotteryPoolConfig::find($lotteryConfigId);
}
if (!$config) {
$config = DiceLotteryPoolConfig::where('type', 0)->find();
}
if ($config) {
$tierWeights = [
(int) ($config->t1_weight ?? 0),
(int) ($config->t2_weight ?? 0),
(int) ($config->t3_weight ?? 0),
(int) ($config->t4_weight ?? 0),
(int) ($config->t5_weight ?? 0),
];
if (array_sum($tierWeights) <= 0) {
$tierWeights = [1, 1, 1, 1, 1];
}
}
$counts = [];
$maxRetry = 20;
for ($i = 0; $i < $testCount; $i++) {
$tier = self::drawTierByWeightArray($tiers, $tierWeights);
$rewards = $grouped[$tier] ?? [];
if (empty($rewards)) {
continue;
}
$attempt = 0;
while ($attempt < $maxRetry) {
try {
$chosen = self::drawRewardByWeight($rewards);
$gridNumber = isset($chosen['grid_number']) ? (int) $chosen['grid_number'] : 0;
if ($gridNumber >= 5 && $gridNumber <= 30) {
$counts[$gridNumber] = ($counts[$gridNumber] ?? 0) + 1;
}
break;
} catch (\RuntimeException $e) {
if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
$attempt++;
continue;
}
throw $e;
}
}
}
$snapshot = [];
foreach ($grouped as $tierKey => $rows) {
foreach ($rows as $row) {
$snapshot[] = [
'id' => (int) ($row['id'] ?? 0),
'grid_number' => (int) ($row['grid_number'] ?? 0),
'tier' => (string) ($row['tier'] ?? ''),
'weight' => (int) ($row['weight'] ?? 0),
];
}
}
$tierWeightsSnapshot = [
'T1' => $tierWeights[0] ?? 0,
'T2' => $tierWeights[1] ?? 0,
'T3' => $tierWeights[2] ?? 0,
'T4' => $tierWeights[3] ?? 0,
'T5' => $tierWeights[4] ?? 0,
];
$recordId = null;
if ($saveRecord) {
$record = new DiceRewardConfigRecord();
$record->test_count = $testCount;
$record->weight_config_snapshot = $snapshot;
$record->tier_weights_snapshot = $tierWeightsSnapshot;
$record->lottery_config_id = $config ? (int) $config->id : null;
$record->result_counts = $counts;
$record->admin_id = $adminId;
$record->create_time = date('Y-m-d H:i:s');
$record->save();
$recordId = (int) $record->id;
}
return ['counts' => $counts, 'record_id' => $recordId];
}
}