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dafuweng-saiadmin6.x/saiadmin-artd/src/views/plugin/dice/player/index/index.vue

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<template>
<div class="art-full-height">
<!-- 搜索条件 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格操作 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton v-permission="'dice:player:index:save'" @click="showDialog('add')" v-ripple>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
{{ $t('table.actions.add') }}
</ElButton>
<ElButton
v-permission="'dice:player:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
{{ $t('table.actions.delete') }}
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 状态列 -->
<template #status="{ row }">
<ElSwitch
v-permission="'dice:player:index:update'"
:model-value="row.status === 1"
:loading="row._statusLoading"
@change="(v: string | number | boolean) => handleStatusChange(row, v ? 1 : 0)"
/>
</template>
<!-- 平台币点击可操作 -->
<template #coin="{ row }">
<ElTag
type="info"
size="small"
class="cursor-pointer hover:opacity-80"
@click="openWalletOperate(row)"
>
{{ row.coin ?? 0 }}
</ElTag>
</template>
<!-- 操作 -->
<template #operation="{ row }">
<div class="flex items-center justify-center gap-1">
<SaButton
v-permission="'dice:player:index:getGameUrl'"
type="success"
icon="ri:links-line"
:tool-tip="$t('page.table.getGameLink')"
@click="handleGetGameUrl(row)"
/>
<SaButton
v-permission="'dice:player:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:player:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
<!-- 钱包操作弹窗 -->
<WalletOperateDialog
v-model="walletDialogVisible"
:player="walletOperatePlayer"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { ElMessage } from 'element-plus'
import { useClipboard } from '@vueuse/core'
import { useI18n } from 'vue-i18n'
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/player/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
import WalletOperateDialog from './modules/WalletOperateDialog.vue'
const { t } = useI18n()
const { copy } = useClipboard()
// 搜索表单
const searchForm = ref({
username: undefined,
name: undefined,
phone: undefined,
status: undefined,
coin: undefined,
lottery_config_id: undefined
})
// 搜索
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 权重列显示为百分比
const weightFormatter = (prop: string) => (row: any) => {
const cellValue = row[prop]
return cellValue != null && cellValue !== '' ? `${cellValue}%` : '-'
}
// 根据 lottery_config_id 显示彩金池配置名称
const lotteryConfigNameFormatter = (row: any) =>
row?.diceLotteryPoolConfig?.name ??
(row?.lottery_config_id ? `#${row.lottery_config_id}` : t('page.table.customConfig'))
// 表格
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'username', label: 'page.table.username', align: 'center' },
{ prop: 'phone', label: 'page.table.phone', align: 'center' },
{ prop: 'name', label: 'page.table.nickname', align: 'center' },
{
prop: 'status',
label: 'page.table.status',
width: 88,
align: 'center',
useSlot: true
},
{
prop: 'coin',
label: 'page.table.coin',
width: 110,
align: 'center',
useSlot: true
},
{
prop: 'lottery_config_id',
label: 'page.table.lotteryPoolConfig',
width: 120,
align: 'center',
formatter: (row: any) => lotteryConfigNameFormatter(row)
},
{
prop: 't1_weight',
label: 'page.table.t1Weight',
width: 80,
align: 'center',
formatter: weightFormatter('t1_weight')
},
{
prop: 't2_weight',
label: 'page.table.t2Weight',
width: 100,
align: 'center',
formatter: weightFormatter('t2_weight')
},
{
prop: 't3_weight',
label: 'page.table.t3Weight',
width: 100,
align: 'center',
formatter: weightFormatter('t3_weight')
},
{
prop: 't4_weight',
label: 'page.table.t4Weight',
width: 100,
align: 'center',
formatter: weightFormatter('t4_weight')
},
{
prop: 't5_weight',
label: 'page.table.t5Weight',
width: 100,
align: 'center',
formatter: weightFormatter('t5_weight')
},
{ prop: 'total_ticket_count', label: 'page.table.totalDrawCount', align: 'center' },
{ prop: 'paid_ticket_count', label: 'page.table.paidDrawCount', align: 'center' },
{ prop: 'free_ticket_count', label: 'page.table.freeDrawCount', align: 'center' },
{ prop: 'create_time', label: 'page.table.createTime', align: 'center' },
{ prop: 'update_time', label: 'page.table.updateTime', align: 'center' },
{
prop: 'operation',
label: 'table.actions.operation',
width: 132,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
// 状态切换
const handleStatusChange = async (row: Record<string, any>, status: number) => {
row._statusLoading = true
try {
await api.updateStatus({ id: row.id, status })
row.status = status
} catch {
refreshData()
} finally {
row._statusLoading = false
}
}
// 弹窗与删除
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
// 钱包操作弹窗
const walletDialogVisible = ref(false)
type WalletPlayer = { id: number; username?: string; coin?: number }
const walletOperatePlayer = ref<WalletPlayer | null>(null)
function openWalletOperate(row: Record<string, any>) {
walletOperatePlayer.value = {
id: Number(row.id),
username: row.username,
coin: row.coin != null ? Number(row.coin) : undefined
}
walletDialogVisible.value = true
}
async function handleGetGameUrl(row: Record<string, any>) {
try {
const res = await api.getGameUrl({ id: row.id })
const url =
typeof res?.url === 'string' ? res.url : typeof res?.data?.url === 'string' ? res.data.url : ''
if (!url) {
ElMessage.warning(t('page.table.getGameLinkFail'))
return
}
await copy(url)
ElMessage.success(t('page.table.getGameLinkSuccess'))
} catch (e: any) {
const msg = typeof e?.message === 'string' && e.message !== '' ? e.message : t('page.table.getGameLinkFail')
ElMessage.warning(msg)
}
}
</script>