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dafuweng-saiadmin6.x/saiadmin-artd/src/views/plugin/dice/player/index/modules/edit-dialog.vue

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<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增大富翁-玩家' : '编辑大富翁-玩家'"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="用户名" prop="username">
<el-input v-model="formData.username" placeholder="请输入用户名" />
</el-form-item>
<el-form-item label="昵称" prop="name">
<el-input v-model="formData.name" placeholder="请输入昵称" />
</el-form-item>
<el-form-item label="手机号" prop="phone">
<el-input
v-model="formData.phone"
placeholder="请输入手机号"
clearable
maxlength="20"
show-word-limit
/>
</el-form-item>
<el-form-item label="密码" prop="password" :rules="passwordRules">
<el-input
v-model="formData.password"
type="password"
placeholder="编辑留空则不修改"
show-password
/>
</el-form-item>
<el-form-item label="状态" prop="status">
<sa-switch v-model="formData.status" />
</el-form-item>
<el-form-item label="所属管理员" prop="admin_id">
<el-select
v-model="formData.admin_id"
placeholder="选择后台管理员(可选)"
clearable
filterable
style="width: 100%"
:loading="systemUserOptionsLoading"
>
<el-option
v-for="item in systemUserOptions"
:key="item.id"
:label="item.label || item.username || `#${item.id}`"
:value="item.id"
/>
</el-select>
</el-form-item>
<el-form-item label="平台币" prop="coin">
<el-input-number
v-model="formData.coin"
:min="0"
:precision="2"
:disabled="dialogType === 'add'"
placeholder="创建时默认0不可改"
style="width: 100%"
/>
</el-form-item>
<!-- lottery_config_id = 自定义权重否则 = DiceLotteryConfig.id选择后该配置的五个 weight 会写入下方 player.*_weight -->
<el-form-item label="彩金池配置" prop="lottery_config_id">
<el-select
v-model="formData.lottery_config_id"
placeholder="留空则使用下方自定义权重,或选择彩金池"
clearable
filterable
style="width: 100%"
:loading="lotteryConfigLoading"
@change="onLotteryConfigChange"
>
<el-option
v-for="item in lotteryConfigOptions"
:key="item.id"
:label="(item.name && String(item.name).trim()) || `#${item.id}`"
:value="item.id"
/>
</el-select>
</el-form-item>
<!-- 当前选中的 DiceLotteryConfig 数据展示 -->
<el-form-item v-if="currentLotteryConfig" label="当前配置" class="current-config-block">
<div class="current-lottery-config">
<div class="config-row">
<span class="config-label">名称</span>
<span>{{ currentLotteryConfig.name ?? '-' }}</span>
</div>
<div class="config-row">
<span class="config-label">类型</span>
<span>{{ lotteryConfigTypeText(currentLotteryConfig.type) }}</span>
</div>
<div class="config-row">
<span class="config-label">T1T5 权重</span>
<span>{{ currentLotteryConfigWeightsText }}</span>
</div>
<div v-if="currentLotteryConfig.remark" class="config-row">
<span class="config-label">备注</span>
<span>{{ currentLotteryConfig.remark }}</span>
</div>
</div>
</el-form-item>
<!-- lottery_config_id 为空时自定义权重可编辑有值时来自所选 DiceLotteryConfig仅展示不可编辑 -->
<el-form-item label="T1池权重(%)" prop="t1_weight">
<el-slider
v-model="formData.t1_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T2池权重(%)" prop="t2_weight">
<el-slider
v-model="formData.t2_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T3池权重(%)" prop="t3_weight">
<el-slider
v-model="formData.t3_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T4池权重(%)" prop="t4_weight">
<el-slider
v-model="formData.t4_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T5池权重(%)" prop="t5_weight">
<el-slider
v-model="formData.t5_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item v-if="isLotteryConfigEmpty()">
<div class="text-gray-500 text-sm">
五个池权重总和<span :class="Math.abs(weightsSum - 100) > 0.01 ? 'text-red-500' : ''">{{
weightsSum
}}</span
>% / 100%100%
</div>
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/player/index'
import lotteryConfigApi from '../../../api/lottery_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
const WEIGHT_FIELDS = ['t1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'] as const
interface Props {
modelValue: boolean
dialogType: string
data?: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
dialogType: 'add',
data: undefined
})
const emit = defineEmits<Emits>()
const formRef = ref<FormInstance>()
const visible = computed({
get: () => props.modelValue,
set: (value) => emit('update:modelValue', value)
})
const weightsSum = computed(() => {
return WEIGHT_FIELDS.reduce((sum, key) => sum + Number(formData[key] ?? 0), 0)
})
/** 当前彩金池配置的 T1T5 权重展示文案 */
const currentLotteryConfigWeightsText = computed(() => {
const c = currentLotteryConfig.value
if (!c) return '-'
const t1 = c.t1_weight ?? 0
const t2 = c.t2_weight ?? 0
const t3 = c.t3_weight ?? 0
const t4 = c.t4_weight ?? 0
const t5 = c.t5_weight ?? 0
return `${t1}% / ${t2}% / ${t3}% / ${t4}% / ${t5}%`
})
/** 新增时密码必填,编辑时选填 */
const passwordRules = computed(() =>
props.dialogType === 'add' ? [{ required: true, message: '密码必需填写', trigger: 'blur' }] : []
)
const rules = reactive<FormRules>({
username: [{ required: true, message: '用户名必需填写', trigger: 'blur' }],
name: [{ required: true, message: '昵称必需填写', trigger: 'blur' }],
phone: [{ required: true, message: '手机号必需填写', trigger: 'blur' }],
status: [{ required: true, message: '状态必需填写', trigger: 'blur' }],
coin: [{ required: true, message: '平台币必需填写', trigger: 'blur' }]
})
const initialFormData = {
id: null as number | null,
username: '',
name: '',
phone: '',
password: '',
status: 1 as number,
/** 所属后台管理员 IDSystemUser.id */
admin_id: null as number | null,
coin: 0 as number,
/** 彩金池配置 ID空 = 自定义权重,否则 = DiceLotteryConfig.id */
lottery_config_id: null as number | null,
t1_weight: 0 as number,
t2_weight: 0 as number,
t3_weight: 0 as number,
t4_weight: 0 as number,
t5_weight: 0 as number
}
const formData = reactive({ ...initialFormData })
/** 彩金池配置下拉选项DiceLotteryConfig id、name */
const lotteryConfigOptions = ref<Array<{ id: number; name: string }>>([])
/** 彩金池选项加载中 */
const lotteryConfigLoading = ref(false)
/** 后台管理员下拉选项SystemUser */
const systemUserOptions = ref<
Array<{ id: number; username: string; realname: string; label: string }>
>([])
/** 管理员选项加载中 */
const systemUserOptionsLoading = ref(false)
/** 当前选中的 DiceLotteryConfig 完整数据(用于展示) */
const currentLotteryConfig = ref<Record<string, any> | null>(null)
function lotteryConfigTypeText(type: unknown): string {
const t = Number(type)
if (t === 0) return '付费'
if (t === 1) return '赠送'
return t ? `类型${t}` : '-'
}
/** 是否为空/自定义权重(未选彩金池或选 0 */
function isLotteryConfigEmpty(): boolean {
const v = formData.lottery_config_id
return v == null || v === 0
}
/** 根据当前 lottery_config_id 加载 DiceLotteryConfig并将五个权重写入当前 player.*_weight */
async function loadCurrentLotteryConfig() {
const id = formData.lottery_config_id
if (id == null || id === 0) {
currentLotteryConfig.value = null
return
}
try {
const res = await lotteryConfigApi.read(id)
const row = (res as any)?.data ?? (res as any)
if (row && typeof row === 'object') {
currentLotteryConfig.value = row
WEIGHT_FIELDS.forEach((key) => {
;(formData as any)[key] = Number(row[key] ?? 0)
})
} else {
currentLotteryConfig.value = null
}
} catch {
currentLotteryConfig.value = null
}
}
watch(
() => props.modelValue,
(newVal) => {
if (newVal) initPage()
}
)
/** 选择彩金池后,拉取该配置的五个权重并写入当前 player.*_weight并更新当前配置展示 */
async function onLotteryConfigChange(lotteryConfigId: number | null | undefined) {
if (lotteryConfigId == null || lotteryConfigId === 0) {
currentLotteryConfig.value = null
return
}
try {
const res = await lotteryConfigApi.read(lotteryConfigId)
const row = (res as any)?.data ?? (res as any)
if (row && typeof row === 'object') {
WEIGHT_FIELDS.forEach((key) => {
;(formData as any)[key] = Number(row[key] ?? 0)
})
currentLotteryConfig.value = row
} else {
currentLotteryConfig.value = null
}
} catch (err) {
console.warn('拉取彩金池配置失败', err)
currentLotteryConfig.value = null
}
}
/** 加载后台管理员选项 */
async function loadSystemUserOptions() {
systemUserOptionsLoading.value = true
try {
systemUserOptions.value = await api.getSystemUserOptions()
} catch {
systemUserOptions.value = []
} finally {
systemUserOptionsLoading.value = false
}
}
const initPage = async () => {
currentLotteryConfig.value = null
Object.assign(formData, initialFormData)
await Promise.all([loadLotteryConfigOptions(), loadSystemUserOptions()])
if (props.data) {
await nextTick()
initForm()
if (!isLotteryConfigEmpty()) {
await loadCurrentLotteryConfig()
}
}
}
/** 从玩家控制器获取 DiceLotteryConfig id/name 列表,供 lottery_config_id 下拉使用 */
async function loadLotteryConfigOptions() {
lotteryConfigLoading.value = true
try {
lotteryConfigOptions.value = await api.getLotteryConfigOptions()
} catch {
lotteryConfigOptions.value = []
} finally {
lotteryConfigLoading.value = false
}
}
const numKeys = [
'id',
'status',
'coin',
'lottery_config_id',
't1_weight',
't2_weight',
't3_weight',
't4_weight',
't5_weight'
]
const initForm = () => {
if (!props.data) return
for (const key of Object.keys(formData)) {
if (!(key in props.data)) continue
if (key === 'password') {
;(formData as any).password = ''
continue
}
const val = props.data[key]
if (numKeys.includes(key)) {
if (key === 'id') {
;(formData as any)[key] = val != null ? Number(val) || null : null
} else if (key === 'lottery_config_id' || key === 'admin_id') {
const num = Number(val)
;(formData as any)[key] = val != null && !Number.isNaN(num) && num !== 0 ? num : null
} else {
;(formData as any)[key] = Number(val) || 0
}
} else {
;(formData as any)[key] = val ?? ''
}
}
}
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
}
const handleSubmit = async () => {
if (!formRef.value) return
try {
await formRef.value.validate()
const useCustomWeights = isLotteryConfigEmpty()
if (useCustomWeights && Math.abs(weightsSum.value - 100) > 0.01) {
ElMessage.warning('五个池权重总和必须为100%')
return
}
const payload = { ...formData }
if (isLotteryConfigEmpty()) {
;(payload as any).lottery_config_id = null
}
if (props.dialogType === 'edit' && !payload.password) {
delete (payload as any).password
}
if (props.dialogType === 'add') {
await api.save(payload)
ElMessage.success('新增成功')
} else {
await api.update(payload)
ElMessage.success('修改成功')
}
emit('success')
handleClose()
} catch (error) {
console.log('表单验证失败:', error)
}
}
</script>
<style lang="scss" scoped>
.current-config-block {
margin-bottom: 12px;
}
.current-lottery-config {
padding: 10px 12px;
background: var(--el-fill-color-light);
border-radius: 6px;
font-size: 13px;
color: var(--el-text-color-regular);
.config-row {
margin-bottom: 6px;
line-height: 1.5;
&:last-child {
margin-bottom: 0;
}
}
.config-label {
color: var(--el-text-color-secondary);
margin-right: 4px;
}
}
</style>