初始化
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121
addons/webman/model/PlayerGameRecord.php
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121
addons/webman/model/PlayerGameRecord.php
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<?php
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namespace addons\webman\model;
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use addons\webman\traits\HasDateTimeFormatter;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsTo;
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use Illuminate\Database\Eloquent\Relations\HasOne;
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use Webman\Event\Event;
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/**
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* Class PlayerGameRecord
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* @property int id 主键
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* @property int game_id 游戏id
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* @property int machine_id 机台id
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* @property int player_id 玩家id
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* @property int type 类型
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* @property float open_point 游戏上点
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* @property float wash_point 游戏下点
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* @property float open_amount 机台上分
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* @property float wash_amount 机台下分
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* @property float after_game_amount 余点数
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* @property float give_amount 开分赠点:赠送点数
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* @property string code 機台編號
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* @property string odds 比值
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* @property int status 状态
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* @property string created_at 创建时间
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* @property string updated_at 最后一次修改时间
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*
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* @property Machine machine 机台
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* @property Player player 玩家
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* @property PlayerGameLog last_player_game_log 最新游戏记录
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* @package addons\webman\model
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*/
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class PlayerGameRecord extends Model
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{
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use HasDateTimeFormatter;
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CONST STATUS_START = 1; // 进行中
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CONST STATUS_END = 2; // 结束
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public function __construct(array $attributes = [])
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{
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parent::__construct($attributes);
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$this->setTable(plugin()->webman->config('database.player_game_record_table'));
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}
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/**
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* 上分
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*
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* @param $value
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* @return float
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*/
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public function getOpenPointAttribute($value): float
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{
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return floatval($value);
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}
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/**
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* 下分
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*
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* @param $value
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* @return float
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*/
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public function getWashPointAttribute($value): float
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{
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return floatval($value);
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}
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/**
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* 余点数
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*
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* @param $value
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* @return float
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*/
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public function getAfterGameAmountAttribute($value): float
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{
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return floatval($value);
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}
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/**
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* 机台信息
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* @return BelongsTo
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*/
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public function machine(): BelongsTo
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{
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return $this->belongsTo(plugin()->webman->config('database.machine_model'), 'machine_id')->withTrashed();
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}
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/**
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* 玩家信息
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* @return BelongsTo
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*/
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public function player(): BelongsTo
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{
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return $this->belongsTo(plugin()->webman->config('database.player_model'), 'player_id')->withTrashed();
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}
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/**
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* 模型的 "booted" 方法
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*
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* @return void
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*/
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protected static function booted()
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{
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if (config('app.profit', 'task') == 'event') {
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static::updated(function (PlayerGameRecord $playerGameRecord) {
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$oldStatus = $playerGameRecord->getOriginal('status'); // 原始值
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$newStatus = $playerGameRecord->status;
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// 游戏结束并且产生盈亏后计算分润
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if ($oldStatus != $newStatus && $newStatus == PlayerGameRecord::STATUS_END && $playerGameRecord->open_point != $playerGameRecord->wash_point) {
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Event::emit('promotion.playerGame', $playerGameRecord);
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}
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});
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}
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}
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public function last_player_game_log(): HasOne
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{
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return $this->hasOne(PlayerGameLog::class, 'game_record_id')->latest();
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}
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}
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