Files
dafuweng/addons/webman/model/PlayerRechargeRecord.php
2026-03-02 13:44:38 +08:00

175 lines
5.0 KiB
PHP

<?php
namespace addons\webman\model;
use addons\webman\traits\DataPermissions;
use addons\webman\traits\HasDateTimeFormatter;
use Illuminate\Database\Eloquent\Model;
use Illuminate\Database\Eloquent\Relations\BelongsTo;
use Webman\Event\Event;
/**
* Class PlayerRechargeRecord
* @property int id 主键
* @property int player_id 玩家id
* @property int department_id 部门/渠道id
* @property int setting_id 充值账号配置id
* @property string tradeno 单号
* @property string external_reference 商户订单号
* @property int status 状态
* @property int type 类型
* @property string payment_method 支付方式
* @property string player_name 玩家名称
* @property float money 金额
* @property float inmoney 实际金额
* @property float $coins 充值点数
* @property float gift_coins 赠送coins
* @property float $chip_amount 打码量
* @property string currency 币种
* @property string player_tag 忘记标注
* @property string remark 备注
* @property string reject_reason 拒绝原因
* @property int user_id 管理员id
* @property string user_name 管理员
* @property string notify_result 回调数据
* @property string certificate 付款凭证
* @property string account 银行账户
* @property string bank_name 银行
* @property string sub_bank 支行
* @property string owner 户名
* @property float rate 汇率
* @property string finish_time 完成时间
* @property string cancel_time 取消时间
* @property string created_at 创建时间
* @property string updated_at 最后一次修改时间
*
* @property Player player 玩家
* @property Channel channel 渠道
* @property ChannelRechargeMethod channel_recharge_setting 充值账户
* @package addons\webman\model
*/
class PlayerRechargeRecord extends Model
{
use HasDateTimeFormatter, DataPermissions;
//数据权限字段
protected $dataAuth = ['department_id' => 'department_id'];
const STATUS_WAIT = 0; // 充值中
const STATUS_RECHARGING = 1; // 待审核
const STATUS_RECHARGED_SUCCESS = 2; // 充值成功(管理员通过)
const STATUS_RECHARGED_FAIL = 3; // 充值失败
const STATUS_RECHARGED_CANCEL = 4; // 充值取消(玩家取消)
const STATUS_RECHARGED_REJECT = 5; // 拒绝(管理员拒绝)
const STATUS_RECHARGED_SYSTEM_CANCEL = 6; // 已关闭(系统取消)
const TYPE_REGULAR = 1; // 普通充值
const TYPE_ACTIVITY = 2; // 活动充值
const TYPE_ARTIFICIAL = 4; // 人工充值
public function __construct(array $attributes = [])
{
parent::__construct($attributes);
$this->setTable(plugin()->webman->config('database.player_recharge_record_table'));
}
/**
* 玩家信息
* @return BelongsTo
*/
public function player(): BelongsTo
{
return $this->belongsTo(plugin()->webman->config('database.player_model'), 'player_id')->withTrashed();
}
/**
* 渠道信息
* @return BelongsTo
*/
public function channel(): BelongsTo
{
return $this->belongsTo(plugin()->webman->config('database.channel_model'), 'department_id', 'department_id')->withTrashed();
}
/**
* 充值配置信息
* @return BelongsTo
*/
public function channel_recharge_setting(): BelongsTo
{
return $this->belongsTo(plugin()->webman->config('database.channel_recharge_setting_model'), 'setting_id')->withTrashed();
}
/**
* 获取器 - 标签id
* @param $value
* @return false|string[]
*/
public function getPlayerTagAttribute($value)
{
return array_filter(explode(',', $value));
}
/**
* 修改器 - 标签id
* @param $value
* @return string
*/
public function setPlayerTagAttribute($value): string
{
return $this->attributes['player_tag'] = implode(',', $value);
}
/**
* 金额
*
* @param $value
* @return float
*/
public function getMoneyAttribute($value): float
{
return floatval($value);
}
/**
* 时间金额
*
* @param $value
* @return float
*/
public function getInmoneyAttribute($value): float
{
return floatval($value);
}
/**
* 游戏点数
*
* @param $value
* @return float
*/
public function getCoinsAttribute($value): float
{
return floatval($value);
}
/**
* 模型的 "booted" 方法
*
* @return void
*/
protected static function booted()
{
if (config('app.profit', 'task') == 'event') {
static::updated(function (PlayerRechargeRecord $playerRechargeRecord) {
$oldStatus = $playerRechargeRecord->getOriginal('status'); // 原始值
$newStatus = $playerRechargeRecord->status;
// 游戏结束并且产生盈亏后计算分润
if ($oldStatus != $newStatus && $newStatus == PlayerRechargeRecord::STATUS_RECHARGED_SUCCESS) {
Event::emit('promotion.playerRecharge', $playerRechargeRecord);
}
});
}
}
}