[游戏管理]游戏配置

This commit is contained in:
2026-04-15 17:46:34 +08:00
parent 518642ddb0
commit 0b0c0ee04a
5 changed files with 304 additions and 0 deletions

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import gameConfig from '../game/config'
export default gameConfig

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import gameConfig from '../game/config'
export default gameConfig

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<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<TableHeader
:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('config.gameConfig.quick Search Fields') })"
></TableHeader>
<Table ref="tableRef"></Table>
<PopupForm />
</div>
</template>
<script setup lang="ts">
import { onMounted, provide, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import baTableClass from '/@/utils/baTable'
defineOptions({
name: 'config/gameConfig',
})
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
const baTable = new baTableClass(
new baTableApi('/admin/config.GameConfig/'),
{
pk: 'id',
column: [
{ type: 'selection', align: 'center', operator: false },
{ label: t('config.gameConfig.id'), prop: 'id', align: 'center', width: 80, operator: 'RANGE', sortable: 'custom' },
{
label: t('config.gameConfig.config_key'),
prop: 'config_key',
align: 'center',
minWidth: 200,
operatorPlaceholder: t('Fuzzy query'),
operator: 'LIKE',
showOverflowTooltip: true,
},
{
label: t('config.gameConfig.config_value'),
prop: 'config_value',
align: 'center',
minWidth: 160,
operatorPlaceholder: t('Fuzzy query'),
operator: 'LIKE',
showOverflowTooltip: true,
},
{
label: t('config.gameConfig.value_type'),
prop: 'value_type',
align: 'center',
width: 110,
operator: 'eq',
render: 'tag',
replaceValue: {
string: t('config.gameConfig.value_type string'),
int: t('config.gameConfig.value_type int'),
decimal: t('config.gameConfig.value_type decimal'),
json: t('config.gameConfig.value_type json'),
},
},
{
label: t('config.gameConfig.remark'),
prop: 'remark',
align: 'center',
minWidth: 200,
operatorPlaceholder: t('Fuzzy query'),
operator: 'LIKE',
showOverflowTooltip: true,
},
{
label: t('config.gameConfig.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 170,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('config.gameConfig.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 170,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false, fixed: 'right' },
],
dblClickNotEditColumn: [undefined],
},
{
defaultItems: { value_type: 'string', remark: '' },
}
)
provide('baTable', baTable)
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
})
</script>
<style scoped lang="scss"></style>

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<template>
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
@keyup.enter="baTable.onSubmit(formRef)"
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('config.gameConfig.config_key')"
type="string"
v-model="baTable.form.items!.config_key"
prop="config_key"
:placeholder="t('Please input field', { field: t('config.gameConfig.config_key') })"
:input-attr="{ disabled: baTable.form.operate === 'Edit' }"
/>
<FormItem
:label="t('config.gameConfig.config_value')"
type="textarea"
v-model="baTable.form.items!.config_value"
prop="config_value"
:input-attr="{ rows: 5 }"
:placeholder="t('Please input field', { field: t('config.gameConfig.config_value') })"
/>
<FormItem
:label="t('config.gameConfig.value_type')"
type="radio"
v-model="baTable.form.items!.value_type"
prop="value_type"
:input-attr="{
content: {
string: t('config.gameConfig.value_type string'),
int: t('config.gameConfig.value_type int'),
decimal: t('config.gameConfig.value_type decimal'),
json: t('config.gameConfig.value_type json'),
},
}"
/>
<FormItem
:label="t('config.gameConfig.remark')"
type="textarea"
v-model="baTable.form.items!.remark"
prop="remark"
:input-attr="{ rows: 2 }"
/>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { inject, reactive, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import type baTableClass from '/@/utils/baTable'
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const { t } = useI18n()
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
config_key: [buildRequired('config.gameConfig.config_key')],
value_type: [buildRequired('config.gameConfig.value_type')],
})
function buildRequired(langKey: string): FormItemRule {
return {
required: true,
message: t('Please input field', { field: t(langKey) }),
}
}
</script>
<style scoped lang="scss"></style>