游戏-用户管理
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19
web/src/lang/backend/en/game/user.ts
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19
web/src/lang/backend/en/game/user.ts
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export default {
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id: 'id',
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username: 'username',
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password: 'password',
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uuid: 'uuid',
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phone: 'phone',
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remark: 'remark',
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coin: 'coin',
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status: 'status',
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'status 0': 'status 0',
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'status 1': 'status 1',
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game_channel_id: 'game_channel_id',
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gamechannel__name: 'name',
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admin_id: 'admin_id',
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admin__username: 'username',
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create_time: 'create_time',
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update_time: 'update_time',
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'quick Search Fields': 'id,username,phone',
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}
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19
web/src/lang/backend/zh-cn/game/user.ts
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19
web/src/lang/backend/zh-cn/game/user.ts
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export default {
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id: 'ID',
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username: '用户名',
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password: '密码',
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uuid: '用户唯一标识',
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phone: '手机号',
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remark: '备注',
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coin: '平台币',
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status: '状态',
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'status 0': '禁用',
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'status 1': '启用',
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game_channel_id: '所属渠道',
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gamechannel__name: '渠道名',
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admin_id: '所属管理员',
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admin__username: '用户名',
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create_time: '创建时间',
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update_time: '修改时间',
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'quick Search Fields': 'ID、用户名、手机号',
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}
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141
web/src/views/backend/game/user/index.vue
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141
web/src/views/backend/game/user/index.vue
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<template>
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<div class="default-main ba-table-box">
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<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
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<!-- 表格顶部菜单 -->
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<!-- 自定义按钮请使用插槽,甚至公共搜索也可以使用具名插槽渲染,参见文档 -->
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<TableHeader
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:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
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:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.user.quick Search Fields') })"
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></TableHeader>
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<!-- 表格 -->
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<!-- 表格列有多种自定义渲染方式,比如自定义组件、具名插槽等,参见文档 -->
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<!-- 要使用 el-table 组件原有的属性,直接加在 Table 标签上即可 -->
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<Table ref="tableRef"></Table>
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<!-- 表单 -->
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<PopupForm />
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</div>
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</template>
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<script setup lang="ts">
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import { onMounted, provide, useTemplateRef } from 'vue'
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import { useI18n } from 'vue-i18n'
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import PopupForm from './popupForm.vue'
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import { baTableApi } from '/@/api/common'
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import { defaultOptButtons } from '/@/components/table'
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import TableHeader from '/@/components/table/header/index.vue'
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import Table from '/@/components/table/index.vue'
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import baTableClass from '/@/utils/baTable'
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defineOptions({
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name: 'game/user',
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})
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const { t } = useI18n()
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const tableRef = useTemplateRef('tableRef')
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const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
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/**
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* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
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*/
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const baTable = new baTableClass(
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new baTableApi('/admin/game.User/'),
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{
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pk: 'id',
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column: [
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{ type: 'selection', align: 'center', operator: false },
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{ label: t('game.user.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
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{
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label: t('game.user.username'),
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prop: 'username',
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align: 'center',
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operatorPlaceholder: t('Fuzzy query'),
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sortable: false,
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operator: 'LIKE',
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},
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{ label: t('game.user.uuid'), prop: 'uuid', align: 'center', operatorPlaceholder: t('Fuzzy query'), sortable: false, operator: 'LIKE' },
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{ label: t('game.user.phone'), prop: 'phone', align: 'center', operatorPlaceholder: t('Fuzzy query'), sortable: false, operator: 'LIKE' },
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{ label: t('game.user.coin'), prop: 'coin', align: 'center', sortable: false, operator: 'RANGE' },
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{
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label: t('game.user.status'),
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prop: 'status',
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align: 'center',
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operator: 'eq',
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sortable: false,
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render: 'switch',
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replaceValue: { '0': t('game.user.status 0'), '1': t('game.user.status 1') },
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},
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{
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label: t('game.user.gamechannel__name'),
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prop: 'gameChannel.name',
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align: 'center',
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minWidth: 100,
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operatorPlaceholder: t('Fuzzy query'),
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render: 'tags',
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operator: 'LIKE',
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comSearchRender: 'string',
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},
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{
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label: t('game.user.admin__username'),
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prop: 'admin.username',
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align: 'center',
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minWidth: 90,
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operatorPlaceholder: t('Fuzzy query'),
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render: 'tags',
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operator: 'LIKE',
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comSearchRender: 'string',
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},
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{
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label: t('game.user.remark'),
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prop: 'remark',
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align: 'center',
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minWidth: 100,
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showOverflowTooltip: true,
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operatorPlaceholder: t('Fuzzy query'),
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},
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{
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label: t('game.user.create_time'),
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prop: 'create_time',
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align: 'center',
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render: 'datetime',
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operator: 'RANGE',
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comSearchRender: 'datetime',
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sortable: 'custom',
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width: 160,
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timeFormat: 'yyyy-mm-dd hh:MM:ss',
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},
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{
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label: t('game.user.update_time'),
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prop: 'update_time',
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align: 'center',
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render: 'datetime',
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operator: 'RANGE',
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comSearchRender: 'datetime',
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sortable: 'custom',
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width: 160,
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timeFormat: 'yyyy-mm-dd hh:MM:ss',
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},
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{ label: t('Operate'), align: 'center', width: 80, render: 'buttons', buttons: optButtons, operator: false, fixed: 'right' },
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],
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dblClickNotEditColumn: [undefined, 'status'],
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},
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{
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defaultItems: { status: '1' },
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}
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)
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provide('baTable', baTable)
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onMounted(() => {
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baTable.table.ref = tableRef.value
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baTable.mount()
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baTable.getData()?.then(() => {
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baTable.initSort()
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baTable.dragSort()
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})
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})
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</script>
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<style scoped lang="scss"></style>
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138
web/src/views/backend/game/user/popupForm.vue
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138
web/src/views/backend/game/user/popupForm.vue
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<template>
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<!-- 对话框表单 -->
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<!-- 建议使用 Prettier 格式化代码 -->
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<!-- el-form 内可以混用 el-form-item、FormItem、ba-input 等输入组件 -->
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<el-dialog
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class="ba-operate-dialog"
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:close-on-click-modal="false"
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:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
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@close="baTable.toggleForm"
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>
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<template #header>
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<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
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{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
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</div>
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</template>
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<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
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<div
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class="ba-operate-form"
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:class="'ba-' + baTable.form.operate + '-form'"
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:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
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>
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<el-form
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v-if="!baTable.form.loading"
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ref="formRef"
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@submit.prevent=""
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@keyup.enter="baTable.onSubmit(formRef)"
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:model="baTable.form.items"
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:label-position="config.layout.shrink ? 'top' : 'right'"
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:label-width="baTable.form.labelWidth + 'px'"
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:rules="rules"
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>
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<FormItem
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:label="t('game.user.username')"
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type="string"
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v-model="baTable.form.items!.username"
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prop="username"
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:placeholder="t('Please input field', { field: t('game.user.username') })"
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/>
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<FormItem
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:label="t('game.user.password')"
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type="password"
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v-model="baTable.form.items!.password"
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prop="password"
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:placeholder="t('Please input field', { field: t('game.user.password') })"
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/>
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<FormItem
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:label="t('game.user.phone')"
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type="string"
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v-model="baTable.form.items!.phone"
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prop="phone"
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:placeholder="t('Please input field', { field: t('game.user.phone') })"
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/>
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<FormItem
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:label="t('game.user.remark')"
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type="textarea"
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v-model="baTable.form.items!.remark"
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prop="remark"
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:input-attr="{ rows: 3 }"
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@keyup.enter.stop=""
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@keyup.ctrl.enter="baTable.onSubmit(formRef)"
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:placeholder="t('Please input field', { field: t('game.user.remark') })"
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/>
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<FormItem
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:label="t('game.user.coin')"
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type="number"
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v-model="baTable.form.items!.coin"
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prop="coin"
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:input-attr="{ step: 1 }"
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:placeholder="t('Please input field', { field: t('game.user.coin') })"
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/>
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<FormItem
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:label="t('game.user.status')"
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type="switch"
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v-model="baTable.form.items!.status"
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prop="status"
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:input-attr="{ content: { '0': t('game.user.status 0'), '1': t('game.user.status 1') } }"
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/>
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<FormItem
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:label="t('game.user.game_channel_id')"
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type="remoteSelect"
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v-model="baTable.form.items!.game_channel_id"
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prop="game_channel_id"
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:input-attr="{ pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }"
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:placeholder="t('Please select field', { field: t('game.user.game_channel_id') })"
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/>
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<FormItem
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:label="t('game.user.admin_id')"
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type="remoteSelect"
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v-model="baTable.form.items!.admin_id"
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prop="admin_id"
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:input-attr="{ pk: 'admin.id', field: 'username', remoteUrl: '/admin/auth.Admin/index' }"
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:placeholder="t('Please select field', { field: t('game.user.admin_id') })"
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/>
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</el-form>
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</div>
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</el-scrollbar>
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<template #footer>
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<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
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<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
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<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
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{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
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</el-button>
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</div>
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</template>
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</el-dialog>
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</template>
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<script setup lang="ts">
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import type { FormItemRule } from 'element-plus'
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import { inject, reactive, useTemplateRef } from 'vue'
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import { useI18n } from 'vue-i18n'
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import FormItem from '/@/components/formItem/index.vue'
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import { useConfig } from '/@/stores/config'
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import type baTableClass from '/@/utils/baTable'
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import { buildValidatorData } from '/@/utils/validate'
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const config = useConfig()
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const formRef = useTemplateRef('formRef')
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const baTable = inject('baTable') as baTableClass
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const { t } = useI18n()
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const rules: Partial<Record<string, FormItemRule[]>> = reactive({
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username: [buildValidatorData({ name: 'required', title: t('game.user.username') })],
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password: [
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buildValidatorData({ name: 'password', title: t('game.user.password') }),
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buildValidatorData({ name: 'required', title: t('game.user.password') }),
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],
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phone: [buildValidatorData({ name: 'required', title: t('game.user.phone') })],
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coin: [buildValidatorData({ name: 'number', title: t('game.user.coin') })],
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game_channel_id: [buildValidatorData({ name: 'required', title: t('game.user.game_channel_id') })],
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admin_id: [buildValidatorData({ name: 'required', title: t('game.user.admin_id') })],
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create_time: [buildValidatorData({ name: 'date', title: t('game.user.create_time') })],
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update_time: [buildValidatorData({ name: 'date', title: t('game.user.update_time') })],
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})
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</script>
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<style scoped lang="scss"></style>
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