1.增加互斥锁:保证缓存和数据库数据一致性

2.增加消费队列,保证mysql数据的正常保存
This commit is contained in:
2026-04-20 14:13:48 +08:00
parent 614fb00ec4
commit 1eed3cf0f7
23 changed files with 836 additions and 255 deletions

View File

@@ -66,6 +66,45 @@ final class GameHotDataRedis
self::redisDel(self::KEY_GC . $configKey);
}
/**
* 按库中当前行覆盖 game_config 缓存(无行则删缓存)
*/
public static function gameConfigReplaceFromDb(string $configKey): void
{
if ($configKey === '' || !self::enabled()) {
return;
}
$row = Db::name('game_config')->where('config_key', $configKey)->find();
if (!$row) {
self::gameConfigForget($configKey);
return;
}
$ttl = self::intConfig('ttl_game_config', 86400);
self::redisSetEx(self::KEY_GC . $configKey, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
}
/**
* 对局写入后:刷新指定 id 的行缓存,并删除「活跃局 / 最新局」聚合键以免脏读
*
* @param int|null $id 可为 null仅清聚合键
*/
public static function gameRecordSyncCachesAfterDbWrite(?int $id): void
{
if (!self::enabled()) {
return;
}
if ($id !== null && $id > 0) {
$row = Db::name('game_record')->where('id', $id)->find();
if ($row) {
$ttl = self::intConfig('ttl_game_record', 60);
self::redisSetEx(self::KEY_GR_ID . $id, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
} else {
self::redisDel(self::KEY_GR_ID . $id);
}
}
self::redisDel(self::KEY_GR_ACTIVE, self::KEY_GR_LATEST);
}
/**
* @return array<string, mixed>|null
*/
@@ -212,6 +251,49 @@ final class GameHotDataRedis
self::redisDel(self::KEY_USER . $userId);
}
/**
* 从数据库读取最新 user 行并覆盖写入 Redis与 DB 同事务后调用,保持缓存与库一致)
*/
public static function userReplaceCacheFromDb(int $userId): void
{
if ($userId <= 0 || !self::enabled()) {
return;
}
$row = Db::name('user')->where('id', $userId)->find();
if (!$row) {
self::userForget($userId);
return;
}
$ttl = self::intConfig('ttl_user', 90);
self::redisSetEx(self::KEY_USER . $userId, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
}
/**
* 尝试获取「后台修改该用户」互斥锁Redis SET NX EX
* 与热点缓存开关无关:只要 Redis 可用即加锁连接失败时降级为仅依赖数据库乐观锁WHERE coin=)。
*
* @return array{acquired: bool, token: ?string, redis_lock: bool}
*/
public static function userAdminMutationLockTry(int $userId): array
{
if ($userId <= 0) {
return ['acquired' => false, 'token' => null, 'redis_lock' => false];
}
return GameHotDataLock::tryAcquire(GameHotDataLock::TYPE_USER, (string) $userId);
}
/**
* 释放 userAdminMutationLockTry 取得的锁(仅当 redis_lock 且 token 非空)
*/
public static function userAdminMutationLockRelease(int $userId, ?string $token, bool $redisLock): void
{
if ($userId <= 0) {
return;
}
GameHotDataLock::release(GameHotDataLock::TYPE_USER, (string) $userId, $token, $redisLock);
}
/**
* 用缓存行构造已存在库的 User供 Auth 等高频读)
*/