1.增加互斥锁:保证缓存和数据库数据一致性

2.增加消费队列,保证mysql数据的正常保存
This commit is contained in:
2026-04-20 14:13:48 +08:00
parent 614fb00ec4
commit 1eed3cf0f7
23 changed files with 836 additions and 255 deletions

View File

@@ -5,6 +5,8 @@ declare(strict_types=1);
namespace app\common\service;
use app\common\library\game\StreakWinReward;
use app\common\service\GameHotDataCoordinator;
use app\common\service\GameHotDataLock;
use support\think\Db;
use Throwable;
use Webman\Push\Api;
@@ -253,13 +255,22 @@ final class GameLiveService
return ['ok' => false, 'msg' => __('This period has ended; please refresh the page')];
}
self::ensureAiLocked((int) $record['id']);
Db::name('game_record')->where('id', (int) $record['id'])->update([
'pending_draw_number' => $manualNumber,
'update_time' => time(),
]);
GameHotDataRedis::gameRecordForget((int) $record['id']);
self::publishSnapshot(null);
$rid = (int) $record['id'];
$lock = GameHotDataLock::tryAcquireWithWait(GameHotDataLock::TYPE_GAME_RECORD, (string) $rid, 1200);
if (!$lock['acquired']) {
return ['ok' => false, 'msg' => __('Another operation is in progress for this period; please try again later')];
}
try {
self::ensureAiLocked($rid);
Db::name('game_record')->where('id', $rid)->update([
'pending_draw_number' => $manualNumber,
'update_time' => time(),
]);
GameHotDataCoordinator::afterGameRecordCommitted($rid);
self::publishSnapshot(null);
} finally {
GameHotDataLock::release(GameHotDataLock::TYPE_GAME_RECORD, (string) $rid, $lock['token'], $lock['redis_lock']);
}
return [
'ok' => true,
@@ -289,8 +300,14 @@ final class GameLiveService
return ['ok' => false, 'msg' => __('Period countdown has not ended; cannot draw yet')];
}
self::ensureAiLocked((int) $record['id']);
$record = self::reloadRecord((int) $record['id']);
$rid = (int) $record['id'];
$lock = GameHotDataLock::tryAcquireWithWait(GameHotDataLock::TYPE_GAME_RECORD, (string) $rid, 2000);
if (!$lock['acquired']) {
return ['ok' => false, 'msg' => __('Another operation is in progress for this period; please try again later')];
}
try {
self::ensureAiLocked($rid);
$record = self::reloadRecord($rid);
if (!$record) {
return ['ok' => false, 'msg' => __('No active game in progress')];
}
@@ -346,10 +363,10 @@ final class GameLiveService
return ['ok' => false, 'msg' => __('Game live: settlement error') . ': ' . $e->getMessage()];
}
GameHotDataRedis::gameRecordForget((int) $record['id']);
GameHotDataCoordinator::afterGameRecordCommitted($rid);
try {
GameRecordStatService::refreshForRecordId((int) $record['id']);
GameRecordStatService::refreshForRecordId($rid);
} catch (Throwable) {
}
JackpotPushService::publishHits($settleOut['jackpot_hits'] ?? []);
@@ -365,6 +382,9 @@ final class GameLiveService
'estimated_loss' => $finalLoss,
'payout_until' => $payoutUntil,
];
} finally {
GameHotDataLock::release(GameHotDataLock::TYPE_GAME_RECORD, (string) $rid, $lock['token'], $lock['redis_lock']);
}
}
/**
@@ -382,22 +402,30 @@ final class GameLiveService
return;
}
$id = (int) $row['id'];
Db::startTrans();
try {
Db::name('game_record')->where('id', $id)->update([
'status' => 4,
'payout_until' => null,
'update_time' => time(),
]);
GameRecordService::createNextRecordAfterDraw();
Db::commit();
} catch (Throwable) {
Db::rollback();
$lock = GameHotDataLock::tryAcquireWithWait(GameHotDataLock::TYPE_GAME_RECORD, (string) $id, 2000);
if (!$lock['acquired']) {
return;
}
GameHotDataRedis::gameRecordForget($id);
GameRecordStatService::refreshForRecordId($id);
self::publishSnapshot(null);
try {
Db::startTrans();
try {
Db::name('game_record')->where('id', $id)->update([
'status' => 4,
'payout_until' => null,
'update_time' => time(),
]);
GameRecordService::createNextRecordAfterDraw();
Db::commit();
} catch (Throwable) {
Db::rollback();
return;
}
GameHotDataCoordinator::afterGameRecordCommitted($id);
GameRecordStatService::refreshForRecordId($id);
self::publishSnapshot(null);
} finally {
GameHotDataLock::release(GameHotDataLock::TYPE_GAME_RECORD, (string) $id, $lock['token'], $lock['redis_lock']);
}
}
public static function tickAutoDraw(): void
@@ -609,7 +637,7 @@ final class GameLiveService
'status' => 1,
'update_time' => time(),
]);
GameHotDataRedis::gameRecordForget($recordId);
GameHotDataCoordinator::afterGameRecordCommitted($recordId);
$record['status'] = 1;
self::publishPublicPeriodLocked($record);
}
@@ -629,7 +657,7 @@ final class GameLiveService
$update['status'] = 1;
}
Db::name('game_record')->where('id', $recordId)->update($update);
GameHotDataRedis::gameRecordForget($recordId);
GameHotDataCoordinator::afterGameRecordCommitted($recordId);
$record = array_merge($record, $update);
if ($st === 0) {
self::publishPublicPeriodLocked($record);