游戏-渠道管理-优化样式增强验证,新增关联删除

This commit is contained in:
2026-04-03 17:49:46 +08:00
parent 6b830f4e25
commit 28bd9f1a09
7 changed files with 578 additions and 26 deletions

View File

@@ -36,7 +36,7 @@ class Channel extends Backend
* adminTree 为辅助接口,默认权限节点名 game/channel/admintree 往往未在后台录入;
* 与列表权限 game/channel/index 对齐,避免子管理员已勾「渠道管理」仍 401。
*/
protected array $noNeedPermission = ['adminTree'];
protected array $noNeedPermission = ['adminTree', 'deleteRelatedCounts'];
protected function initController(WebmanRequest $request): ?Response
{
@@ -44,6 +44,25 @@ class Channel extends Backend
return null;
}
/**
* 列表;附带 delete_related_counts=1 时返回删除前关联数据统计(走与 index 相同的路由入口,避免单独 URL 在部分环境下 404
*
* @throws Throwable
*/
public function index(WebmanRequest $request): Response
{
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
$delPreview = $request->get('delete_related_counts');
if ($delPreview === '1' || $delPreview === 1 || $delPreview === true) {
return $this->deleteRelatedCountsResponse($request);
}
return $this->_index();
}
/**
* 渠道-管理员树(父级=渠道,子级=管理员,仅可选择子级)
*/
@@ -200,6 +219,20 @@ class Channel extends Backend
return $this->error($e->getMessage());
}
if ($result !== false) {
$newChannelId = $this->resolveNewChannelIdAfterInsert($data);
if (!$this->isPositiveChannelId($newChannelId)) {
$code = $data['code'] ?? null;
if (is_string($code) && trim($code) !== '') {
$newChannelId = Db::name('game_channel')->where('code', trim($code))->order('id', 'desc')->value('id');
}
}
if ($this->isPositiveChannelId($newChannelId)) {
try {
$this->copyGameConfigFromChannelZero($newChannelId);
} catch (Throwable $e) {
return $this->error(__('Game channel copy default config failed') . ': ' . $e->getMessage());
}
}
return $this->success(__('Added successfully'));
}
return $this->error(__('No rows were added'));
@@ -316,13 +349,282 @@ class Channel extends Backend
->order($order)
->paginate($limit);
$list = $this->buildChannelListWithRealtimeUserCounts($res->items());
return $this->success('', [
'list' => $res->items(),
'list' => $list,
'total' => $res->total(),
'remark' => get_route_remark(),
]);
}
/**
* 列表 user_count 按 game_user.game_channel_id 实时 COUNT与库字段无关用户增删改时会回写 game_channel.user_count
*
* @param iterable<int|string, mixed> $items
* @return list<array<string, mixed>>
*/
private function buildChannelListWithRealtimeUserCounts(iterable $items): array
{
$rows = [];
foreach ($items as $item) {
$rows[] = is_array($item) ? $item : $item->toArray();
}
if ($rows === []) {
return [];
}
$ids = [];
foreach ($rows as $r) {
if (isset($r['id'])) {
$ids[] = $r['id'];
}
}
if ($ids === []) {
return $rows;
}
$agg = Db::name('game_user')
->where('game_channel_id', 'in', $ids)
->field('game_channel_id, count(*) as cnt')
->group('game_channel_id')
->select()
->toArray();
$countMap = [];
foreach ($agg as $a) {
$countMap[$a['game_channel_id']] = (int) $a['cnt'];
}
foreach ($rows as &$r) {
$cid = $r['id'] ?? null;
$r['user_count'] = ($cid !== null && $cid !== '') ? ($countMap[$cid] ?? 0) : 0;
}
unset($r);
return $rows;
}
/**
* 删除前统计:与当前选中渠道相关的游戏配置条数、游戏用户条数(须具备 game/channel/del
*
* @throws Throwable
*/
public function deleteRelatedCounts(WebmanRequest $request): Response
{
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
return $this->deleteRelatedCountsResponse($request);
}
/**
* @throws Throwable
*/
private function deleteRelatedCountsResponse(WebmanRequest $request): Response
{
if (!$this->auth->check('game/channel/del')) {
return $this->error(__('You have no permission'));
}
$channelIds = $this->getAuthorizedChannelIdsForIncomingIds($request);
if ($channelIds === []) {
return $this->success('', [
'game_config_count' => 0,
'game_user_count' => 0,
]);
}
// 实时统计game_config.channel_id、game_user.game_channel_id与渠道 id 一致)
$configCount = Db::name('game_config')->where('channel_id', 'in', $channelIds)->count();
$userCount = Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->count();
return $this->success('', [
'game_config_count' => $configCount,
'game_user_count' => $userCount,
]);
}
/**
* 删除渠道:若存在关联的游戏配置或用户,须带 confirm_cascade=1同时级联删除关联数据
*
* @throws Throwable
*/
protected function _del(): Response
{
$where = [];
$dataLimitAdminIds = $this->getDataLimitAdminIds();
if ($dataLimitAdminIds) {
$where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds];
}
$ids = $this->request ? ($this->request->post('ids') ?? $this->request->get('ids') ?? []) : [];
if (!is_array($ids)) {
$ids = $ids !== null && $ids !== '' ? [$ids] : [];
}
if ($ids === []) {
return $this->error(__('Parameter error'));
}
$pk = $this->model->getPk();
$where[] = [$pk, 'in', $ids];
$data = $this->model->where($where)->select();
if (count($data) === 0) {
return $this->error(__('No rows were deleted'));
}
$channelIds = [];
foreach ($data as $v) {
$channelIds[] = $v[$pk];
}
// 删除确认用实时条数game_config.channel_id、game_user.game_channel_id
$configCount = Db::name('game_config')->where('channel_id', 'in', $channelIds)->count();
$userCount = Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->count();
$confirmCascade = $this->request->get('confirm_cascade');
if ($confirmCascade === null || $confirmCascade === '') {
$confirmCascade = $this->request->post('confirm_cascade');
}
$confirmed = $confirmCascade === 1 || $confirmCascade === '1' || $confirmCascade === true;
if (($configCount > 0 || $userCount > 0) && !$confirmed) {
return $this->error(__('Game channel delete need confirm related'), [
'need_confirm' => true,
'game_config_count' => $configCount,
'game_user_count' => $userCount,
]);
}
$count = 0;
$this->model->startTrans();
try {
Db::name('game_config')->where('channel_id', 'in', $channelIds)->delete();
Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->delete();
foreach ($data as $v) {
$count += $v->delete();
}
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($count) {
return $this->success(__('Deleted successfully'));
}
return $this->error(__('No rows were deleted'));
}
/**
* @param list<string|int> $ids
* @return list<int|string>
*/
private function getAuthorizedChannelIdsForIncomingIds(WebmanRequest $request): array
{
$where = [];
$dataLimitAdminIds = $this->getDataLimitAdminIds();
if ($dataLimitAdminIds) {
$where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds];
}
$ids = $request->post('ids') ?? $request->get('ids') ?? [];
if (!is_array($ids)) {
$ids = $ids !== null && $ids !== '' ? [$ids] : [];
}
if ($ids === []) {
return [];
}
$pk = $this->model->getPk();
$where[] = [$pk, 'in', $ids];
return $this->model->where($where)->column($pk);
}
/**
* ThinkORM 在连接池/部分驱动下insert 后 getKey() 可能未及时带上自增 id这里多路兜底
*
* @param array<string, mixed> $postedChannelData 已过滤后的入库数据(含 code 等)
*/
private function resolveNewChannelIdAfterInsert(array $postedChannelData): int|string|null
{
$pk = $this->model->getPk();
$id = $this->model->getKey();
if ($this->isPositiveChannelId($id)) {
return $id;
}
$rowData = $this->model->getData();
if (is_array($rowData)) {
if (isset($rowData[$pk]) && $this->isPositiveChannelId($rowData[$pk])) {
return $rowData[$pk];
}
if (isset($rowData['id']) && $this->isPositiveChannelId($rowData['id'])) {
return $rowData['id'];
}
}
$lastInsId = $this->model->db()->getLastInsID();
if ($this->isPositiveChannelId($lastInsId)) {
return $lastInsId;
}
$lastInsId2 = Db::name('game_channel')->getLastInsID();
if ($this->isPositiveChannelId($lastInsId2)) {
return $lastInsId2;
}
$code = $postedChannelData['code'] ?? null;
if (is_string($code) && trim($code) !== '') {
$found = Db::name('game_channel')->where('code', trim($code))->order('id', 'desc')->value('id');
if ($this->isPositiveChannelId($found)) {
return $found;
}
}
return null;
}
private function isPositiveChannelId(mixed $id): bool
{
if ($id === null || $id === '') {
return false;
}
if (is_numeric($id)) {
return $id > 0;
}
return false;
}
/**
* 新建渠道后:将 channel_id=0 的全局默认游戏配置复制一份channel_id 指向新渠道主键
*
* @param int|string $newChannelId 新建 game_channel.id
*/
private function copyGameConfigFromChannelZero(int|string $newChannelId): void
{
$exists = Db::name('game_config')->where('channel_id', $newChannelId)->count();
if ($exists > 0) {
return;
}
// 全局模板channel_id 为 0 或字符串 '0'(与业务约定一致)
$rows = Db::name('game_config')
->whereIn('channel_id', [0, '0'])
->select()
->toArray();
if ($rows === []) {
return;
}
$now = time();
foreach ($rows as $row) {
foreach (['ID', 'id', 'Id'] as $pkField) {
unset($row[$pkField]);
}
$row['channel_id'] = $newChannelId;
$row['create_time'] = $now;
$row['update_time'] = $now;
Db::name('game_config')->strict(false)->insert($row);
}
}
/**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
*/