游戏-渠道管理-优化样式增强验证,新增关联删除
This commit is contained in:
@@ -36,7 +36,7 @@ class Channel extends Backend
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* adminTree 为辅助接口,默认权限节点名 game/channel/admintree 往往未在后台录入;
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* 与列表权限 game/channel/index 对齐,避免子管理员已勾「渠道管理」仍 401。
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*/
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protected array $noNeedPermission = ['adminTree'];
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protected array $noNeedPermission = ['adminTree', 'deleteRelatedCounts'];
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protected function initController(WebmanRequest $request): ?Response
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{
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@@ -44,6 +44,25 @@ class Channel extends Backend
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return null;
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}
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/**
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* 列表;附带 delete_related_counts=1 时返回删除前关联数据统计(走与 index 相同的路由入口,避免单独 URL 在部分环境下 404)
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*
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* @throws Throwable
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*/
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public function index(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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$delPreview = $request->get('delete_related_counts');
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if ($delPreview === '1' || $delPreview === 1 || $delPreview === true) {
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return $this->deleteRelatedCountsResponse($request);
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}
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return $this->_index();
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}
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/**
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* 渠道-管理员树(父级=渠道,子级=管理员,仅可选择子级)
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*/
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@@ -200,6 +219,20 @@ class Channel extends Backend
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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$newChannelId = $this->resolveNewChannelIdAfterInsert($data);
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if (!$this->isPositiveChannelId($newChannelId)) {
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$code = $data['code'] ?? null;
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if (is_string($code) && trim($code) !== '') {
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$newChannelId = Db::name('game_channel')->where('code', trim($code))->order('id', 'desc')->value('id');
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}
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}
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if ($this->isPositiveChannelId($newChannelId)) {
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try {
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$this->copyGameConfigFromChannelZero($newChannelId);
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} catch (Throwable $e) {
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return $this->error(__('Game channel copy default config failed') . ': ' . $e->getMessage());
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}
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}
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return $this->success(__('Added successfully'));
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}
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return $this->error(__('No rows were added'));
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@@ -316,13 +349,282 @@ class Channel extends Backend
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->order($order)
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->paginate($limit);
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$list = $this->buildChannelListWithRealtimeUserCounts($res->items());
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return $this->success('', [
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'list' => $res->items(),
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'list' => $list,
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'total' => $res->total(),
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'remark' => get_route_remark(),
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]);
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}
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/**
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* 列表 user_count 按 game_user.game_channel_id 实时 COUNT,与库字段无关(用户增删改时会回写 game_channel.user_count)
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*
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* @param iterable<int|string, mixed> $items
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* @return list<array<string, mixed>>
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*/
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private function buildChannelListWithRealtimeUserCounts(iterable $items): array
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{
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$rows = [];
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foreach ($items as $item) {
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$rows[] = is_array($item) ? $item : $item->toArray();
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}
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if ($rows === []) {
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return [];
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}
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$ids = [];
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foreach ($rows as $r) {
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if (isset($r['id'])) {
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$ids[] = $r['id'];
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}
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}
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if ($ids === []) {
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return $rows;
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}
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$agg = Db::name('game_user')
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->where('game_channel_id', 'in', $ids)
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->field('game_channel_id, count(*) as cnt')
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->group('game_channel_id')
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->select()
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->toArray();
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$countMap = [];
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foreach ($agg as $a) {
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$countMap[$a['game_channel_id']] = (int) $a['cnt'];
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}
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foreach ($rows as &$r) {
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$cid = $r['id'] ?? null;
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$r['user_count'] = ($cid !== null && $cid !== '') ? ($countMap[$cid] ?? 0) : 0;
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}
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unset($r);
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return $rows;
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}
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/**
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* 删除前统计:与当前选中渠道相关的游戏配置条数、游戏用户条数(须具备 game/channel/del)
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*
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* @throws Throwable
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*/
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public function deleteRelatedCounts(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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return $this->deleteRelatedCountsResponse($request);
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}
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/**
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* @throws Throwable
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*/
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private function deleteRelatedCountsResponse(WebmanRequest $request): Response
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{
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if (!$this->auth->check('game/channel/del')) {
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return $this->error(__('You have no permission'));
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}
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$channelIds = $this->getAuthorizedChannelIdsForIncomingIds($request);
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if ($channelIds === []) {
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return $this->success('', [
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'game_config_count' => 0,
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'game_user_count' => 0,
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]);
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}
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// 实时统计:game_config.channel_id、game_user.game_channel_id(与渠道 id 一致)
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$configCount = Db::name('game_config')->where('channel_id', 'in', $channelIds)->count();
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$userCount = Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->count();
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return $this->success('', [
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'game_config_count' => $configCount,
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'game_user_count' => $userCount,
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]);
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}
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/**
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* 删除渠道:若存在关联的游戏配置或用户,须带 confirm_cascade=1;同时级联删除关联数据
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*
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* @throws Throwable
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*/
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protected function _del(): Response
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{
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$where = [];
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds) {
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$where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds];
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}
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$ids = $this->request ? ($this->request->post('ids') ?? $this->request->get('ids') ?? []) : [];
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if (!is_array($ids)) {
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$ids = $ids !== null && $ids !== '' ? [$ids] : [];
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}
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if ($ids === []) {
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return $this->error(__('Parameter error'));
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}
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$pk = $this->model->getPk();
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$where[] = [$pk, 'in', $ids];
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$data = $this->model->where($where)->select();
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if (count($data) === 0) {
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return $this->error(__('No rows were deleted'));
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}
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$channelIds = [];
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foreach ($data as $v) {
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$channelIds[] = $v[$pk];
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}
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// 删除确认用实时条数:game_config.channel_id、game_user.game_channel_id
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$configCount = Db::name('game_config')->where('channel_id', 'in', $channelIds)->count();
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$userCount = Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->count();
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$confirmCascade = $this->request->get('confirm_cascade');
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if ($confirmCascade === null || $confirmCascade === '') {
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$confirmCascade = $this->request->post('confirm_cascade');
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}
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$confirmed = $confirmCascade === 1 || $confirmCascade === '1' || $confirmCascade === true;
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if (($configCount > 0 || $userCount > 0) && !$confirmed) {
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return $this->error(__('Game channel delete need confirm related'), [
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'need_confirm' => true,
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'game_config_count' => $configCount,
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'game_user_count' => $userCount,
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]);
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}
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$count = 0;
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$this->model->startTrans();
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try {
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Db::name('game_config')->where('channel_id', 'in', $channelIds)->delete();
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Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->delete();
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foreach ($data as $v) {
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$count += $v->delete();
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}
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($count) {
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return $this->success(__('Deleted successfully'));
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}
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return $this->error(__('No rows were deleted'));
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}
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/**
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* @param list<string|int> $ids
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* @return list<int|string>
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*/
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private function getAuthorizedChannelIdsForIncomingIds(WebmanRequest $request): array
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{
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$where = [];
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds) {
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$where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds];
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}
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$ids = $request->post('ids') ?? $request->get('ids') ?? [];
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if (!is_array($ids)) {
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$ids = $ids !== null && $ids !== '' ? [$ids] : [];
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}
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if ($ids === []) {
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return [];
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}
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$pk = $this->model->getPk();
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$where[] = [$pk, 'in', $ids];
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return $this->model->where($where)->column($pk);
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}
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/**
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* ThinkORM 在连接池/部分驱动下,insert 后 getKey() 可能未及时带上自增 id,这里多路兜底
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*
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* @param array<string, mixed> $postedChannelData 已过滤后的入库数据(含 code 等)
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*/
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private function resolveNewChannelIdAfterInsert(array $postedChannelData): int|string|null
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{
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$pk = $this->model->getPk();
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$id = $this->model->getKey();
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if ($this->isPositiveChannelId($id)) {
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return $id;
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}
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$rowData = $this->model->getData();
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if (is_array($rowData)) {
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if (isset($rowData[$pk]) && $this->isPositiveChannelId($rowData[$pk])) {
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return $rowData[$pk];
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}
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if (isset($rowData['id']) && $this->isPositiveChannelId($rowData['id'])) {
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return $rowData['id'];
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}
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}
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$lastInsId = $this->model->db()->getLastInsID();
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if ($this->isPositiveChannelId($lastInsId)) {
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return $lastInsId;
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}
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$lastInsId2 = Db::name('game_channel')->getLastInsID();
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if ($this->isPositiveChannelId($lastInsId2)) {
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return $lastInsId2;
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}
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$code = $postedChannelData['code'] ?? null;
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if (is_string($code) && trim($code) !== '') {
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$found = Db::name('game_channel')->where('code', trim($code))->order('id', 'desc')->value('id');
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if ($this->isPositiveChannelId($found)) {
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return $found;
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}
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}
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return null;
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}
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private function isPositiveChannelId(mixed $id): bool
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{
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if ($id === null || $id === '') {
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return false;
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}
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if (is_numeric($id)) {
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return $id > 0;
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}
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return false;
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}
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/**
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* 新建渠道后:将 channel_id=0 的全局默认游戏配置复制一份,channel_id 指向新渠道主键
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*
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* @param int|string $newChannelId 新建 game_channel.id
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*/
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private function copyGameConfigFromChannelZero(int|string $newChannelId): void
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{
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$exists = Db::name('game_config')->where('channel_id', $newChannelId)->count();
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if ($exists > 0) {
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return;
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}
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// 全局模板:channel_id 为 0 或字符串 '0'(与业务约定一致)
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$rows = Db::name('game_config')
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->whereIn('channel_id', [0, '0'])
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->select()
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->toArray();
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if ($rows === []) {
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return;
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}
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$now = time();
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foreach ($rows as $row) {
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foreach (['ID', 'id', 'Id'] as $pkField) {
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unset($row[$pkField]);
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}
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$row['channel_id'] = $newChannelId;
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$row['create_time'] = $now;
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$row['update_time'] = $now;
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Db::name('game_config')->strict(false)->insert($row);
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}
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}
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/**
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* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
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*/
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@@ -37,6 +37,7 @@ return [
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'Topic format error' => '上传存储子目录格式错误!',
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'Driver %s not supported' => '不支持的驱动:%s',
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'Unknown' => '未知',
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'Global default' => '全局默认(channel_id=0)',
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// 权限类语言包-s
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'Super administrator' => '超级管理员',
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'No permission' => '无权限',
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47
app/common/service/GameChannelUserCount.php
Normal file
47
app/common/service/GameChannelUserCount.php
Normal file
@@ -0,0 +1,47 @@
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<?php
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declare(strict_types=1);
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namespace app\common\service;
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use support\think\Db;
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/**
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* 按 game_user 表统计各渠道用户数,回写 game_channel.user_count
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*/
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class GameChannelUserCount
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{
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/**
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* 统计 game_user.game_channel_id = 该渠道 id 的行数,更新 game_channel.user_count
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*/
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public static function syncFromGameUser(int|string|null $channelId): void
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{
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if ($channelId === null || $channelId === '') {
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return;
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}
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if (is_numeric($channelId) && (float) $channelId < 1) {
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return;
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}
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$count = Db::name('game_user')->where('game_channel_id', $channelId)->count();
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Db::name('game_channel')->where('id', $channelId)->update(['user_count' => $count]);
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}
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/**
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* @param list<int|string|null> $channelIds
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*/
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public static function syncChannels(array $channelIds): void
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{
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$seen = [];
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foreach ($channelIds as $cid) {
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if ($cid === null || $cid === '') {
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continue;
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}
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$k = (string) $cid;
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if (isset($seen[$k])) {
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continue;
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}
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$seen[$k] = true;
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self::syncFromGameUser($cid);
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}
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}
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}
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@@ -1,4 +1,7 @@
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export default {
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delete_confirm_title: 'Delete channel',
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delete_confirm_related:
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'This will also delete {countConfig} game config row(s) and {countUser} game user row(s) under this channel. This cannot be undone. Continue?',
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id: 'id',
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code: 'code',
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name: 'name',
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@@ -1,4 +1,7 @@
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export default {
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delete_confirm_title: '删除渠道',
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delete_confirm_related:
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'将同时删除该渠道下 {countConfig} 条游戏配置、{countUser} 条游戏用户数据,此操作不可恢复。确定删除所选渠道吗?',
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id: 'ID',
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code: '渠道标识',
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name: '渠道名',
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@@ -22,12 +22,15 @@
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<script setup lang="ts">
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import { onMounted, provide, useTemplateRef } from 'vue'
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import { useI18n } from 'vue-i18n'
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import { ElMessageBox } from 'element-plus'
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import PopupForm from './popupForm.vue'
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import { baTableApi } from '/@/api/common'
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import { defaultOptButtons } from '/@/components/table'
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import TableHeader from '/@/components/table/header/index.vue'
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import Table from '/@/components/table/index.vue'
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import baTableClass from '/@/utils/baTable'
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import createAxios from '/@/utils/axios'
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import { adminBaseRoutePath } from '/@/router/static/adminBase'
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|
||||
defineOptions({
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name: 'game/channel',
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@@ -40,8 +43,10 @@ const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
|
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/**
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* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
|
||||
*/
|
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const channelApiBase = `${adminBaseRoutePath}/game.Channel/`
|
||||
|
||||
const baTable = new baTableClass(
|
||||
new baTableApi('/admin/game.Channel/'),
|
||||
new baTableApi(channelApiBase),
|
||||
{
|
||||
pk: 'id',
|
||||
column: [
|
||||
@@ -127,6 +132,46 @@ const baTable = new baTableClass(
|
||||
|
||||
provide('baTable', baTable)
|
||||
|
||||
baTable.postDel = (ids: string[]) => {
|
||||
if (baTable.runBefore('postDel', { ids }) === false) return
|
||||
void (async () => {
|
||||
try {
|
||||
const stats = await createAxios(
|
||||
{
|
||||
url: channelApiBase + 'index',
|
||||
method: 'get',
|
||||
params: { delete_related_counts: '1', ids },
|
||||
},
|
||||
{ showSuccessMessage: false }
|
||||
)
|
||||
const counts = stats.data as { game_config_count?: number; game_user_count?: number }
|
||||
const countConfig = Number(counts?.game_config_count ?? 0)
|
||||
const countUser = Number(counts?.game_user_count ?? 0)
|
||||
await ElMessageBox.confirm(
|
||||
t('game.channel.delete_confirm_related', { countConfig, countUser }),
|
||||
t('game.channel.delete_confirm_title'),
|
||||
{
|
||||
type: 'warning',
|
||||
confirmButtonText: t('Confirm'),
|
||||
cancelButtonText: t('Cancel'),
|
||||
}
|
||||
)
|
||||
const delRes = await createAxios(
|
||||
{
|
||||
url: channelApiBase + 'del',
|
||||
method: 'DELETE',
|
||||
params: { ids, confirm_cascade: 1 },
|
||||
},
|
||||
{ showSuccessMessage: true }
|
||||
)
|
||||
baTable.onTableHeaderAction('refresh', { event: 'delete', ids })
|
||||
baTable.runAfter('postDel', { res: delRes })
|
||||
} catch {
|
||||
// 用户取消或接口失败(axios 已提示)
|
||||
}
|
||||
})()
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
baTable.table.ref = tableRef.value
|
||||
baTable.mount()
|
||||
|
||||
@@ -47,11 +47,11 @@
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.name')"
|
||||
type="string"
|
||||
type="select"
|
||||
v-model="baTable.form.items!.name"
|
||||
prop="name"
|
||||
:input-attr="{ disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please input field', { field: t('game.config.name') })"
|
||||
:input-attr="{ content: nameSelectContent, disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please select field', { field: t('game.config.name') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.title')"
|
||||
@@ -79,6 +79,7 @@
|
||||
class="weight-val"
|
||||
:placeholder="t('Please input field', { field: t('game.config.weight value') })"
|
||||
clearable
|
||||
:disabled="isDefaultBigwinWeight && isBigwinDiceLockedKey(row.key)"
|
||||
@input="onWeightRowChange"
|
||||
/>
|
||||
<el-button v-if="canEditWeightStructure" type="danger" link @click="removeWeightRow(idx)">
|
||||
@@ -86,6 +87,7 @@
|
||||
</el-button>
|
||||
</div>
|
||||
<el-button v-if="canEditWeightStructure" type="primary" link @click="addWeightRow">{{ t('Add') }}</el-button>
|
||||
<div v-if="isDefaultBigwinWeight" class="form-help">{{ t('game.config.default_bigwin_weight_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
<FormItem
|
||||
@@ -137,6 +139,17 @@ import { useConfig } from '/@/stores/config'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
import { buildValidatorData } from '/@/utils/validate'
|
||||
import {
|
||||
fixedRowsFromKeys,
|
||||
getFixedKeysForGameConfigName,
|
||||
isBigwinDiceLockedKey,
|
||||
jsonStringFromFixedKeys,
|
||||
normalizeGameWeightConfigName,
|
||||
parseWeightJsonToMap,
|
||||
rowsToMap,
|
||||
weightRowsMatchBigwinDiceKeys,
|
||||
type WeightRow,
|
||||
} from '/@/utils/gameWeightFixed'
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
@@ -169,21 +182,56 @@ const groupSelectContentFiltered = computed(() => {
|
||||
return groupSelectBase
|
||||
})
|
||||
|
||||
/** game_weight:编辑或非超管时键只读;仅超管新增时可增删行、改键 */
|
||||
/** default_tier_weight / default_bigwin_weight(及 default_kill_score_weight):键固定,仅值可改,不可增删行 */
|
||||
const isFixedGameWeightConfig = computed(() => getFixedKeysForGameConfigName(baTable.form.items?.name) !== null)
|
||||
|
||||
/** game_weight:编辑或非超管时键只读;仅超管新增非固定项时可增删行、改键 */
|
||||
const weightKeyReadonly = computed(() => {
|
||||
if (!isGameWeight.value) return false
|
||||
if (isFixedGameWeightConfig.value) return true
|
||||
if (baTable.form.operate === 'Edit') return true
|
||||
return !isSuperAdmin.value
|
||||
})
|
||||
|
||||
const canEditWeightStructure = computed(() => isGameWeight.value && baTable.form.operate === 'Add' && isSuperAdmin.value)
|
||||
const canEditWeightStructure = computed(
|
||||
() => isGameWeight.value && baTable.form.operate === 'Add' && isSuperAdmin.value && !isFixedGameWeightConfig.value
|
||||
)
|
||||
|
||||
type WeightRow = { key: string; val: string }
|
||||
/** 默认大奖权重:仅校验每项整数与 0~10000(5/30 固定 10000),不参与 tier/kill 的「和≤100」 */
|
||||
const isDefaultBigwinWeight = computed(() => normalizeGameWeightConfigName(baTable.form.items?.name) === 'default_bigwin_weight')
|
||||
|
||||
const weightRows = ref<WeightRow[]>([{ key: '', val: '' }])
|
||||
|
||||
/** default_tier_weight / default_kill_score_weight:每项≤100,且权重之和必须=100 */
|
||||
const WEIGHT_SUM100_NAMES = ['default_tier_weight', 'default_kill_score_weight']
|
||||
|
||||
/** 配置标识:按分组限定可选项;编辑时若库中旧值不在列表中则临时追加一条 */
|
||||
const nameSelectContent = computed((): Record<string, string> => {
|
||||
const g = baTable.form.items?.group
|
||||
let base: Record<string, string> = {}
|
||||
if (g === 'game_config') {
|
||||
base = {
|
||||
game_rule: t('game.config.name opt game_rule'),
|
||||
game_rule_en: t('game.config.name opt game_rule_en'),
|
||||
}
|
||||
} else if (g === 'game_weight') {
|
||||
base = {
|
||||
default_tier_weight: t('game.config.name opt default_tier_weight'),
|
||||
default_kill_score_weight: t('game.config.name opt default_kill_score_weight'),
|
||||
default_bigwin_weight: t('game.config.name opt default_bigwin_weight'),
|
||||
}
|
||||
}
|
||||
const n = baTable.form.items?.name
|
||||
if (typeof n === 'string' && n.trim() !== '' && base[n] === undefined) {
|
||||
const norm = normalizeGameWeightConfigName(n)
|
||||
if (norm !== '' && base[norm] !== undefined) {
|
||||
return { ...base, [n]: base[norm] }
|
||||
}
|
||||
return { ...base, [n]: n }
|
||||
}
|
||||
return base
|
||||
})
|
||||
|
||||
const isGameWeight = computed(() => baTable.form.items?.group === 'game_weight')
|
||||
|
||||
function parseValueToWeightRows(raw: unknown): WeightRow[] {
|
||||
@@ -236,11 +284,29 @@ function weightRowsToJsonString(rows: WeightRow[]): string {
|
||||
function syncWeightRowsToFormValue() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
const fixedKeys = getFixedKeysForGameConfigName(items.name)
|
||||
if (fixedKeys) {
|
||||
const map = rowsToMap(weightRows.value)
|
||||
items.value = jsonStringFromFixedKeys(fixedKeys, map)
|
||||
return
|
||||
}
|
||||
items.value = weightRowsToJsonString(weightRows.value)
|
||||
}
|
||||
|
||||
function enforceDefaultBigwinLockedValues() {
|
||||
if (normalizeGameWeightConfigName(baTable.form.items?.name) !== 'default_bigwin_weight') {
|
||||
return
|
||||
}
|
||||
for (const r of weightRows.value) {
|
||||
if (isBigwinDiceLockedKey(r.key)) {
|
||||
r.val = '10000'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onWeightRowChange() {
|
||||
if (isGameWeight.value) {
|
||||
enforceDefaultBigwinLockedValues()
|
||||
syncWeightRowsToFormValue()
|
||||
}
|
||||
}
|
||||
@@ -263,6 +329,14 @@ function removeWeightRow(idx: number) {
|
||||
|
||||
function hydrateWeightRowsFromForm() {
|
||||
if (!isGameWeight.value) return
|
||||
const fixedKeys = getFixedKeysForGameConfigName(baTable.form.items?.name)
|
||||
if (fixedKeys) {
|
||||
const map = parseWeightJsonToMap(baTable.form.items?.value)
|
||||
weightRows.value = fixedRowsFromKeys(fixedKeys, map)
|
||||
enforceDefaultBigwinLockedValues()
|
||||
syncWeightRowsToFormValue()
|
||||
return
|
||||
}
|
||||
weightRows.value = parseValueToWeightRows(baTable.form.items?.value)
|
||||
}
|
||||
|
||||
@@ -283,6 +357,27 @@ watch(
|
||||
|
||||
watch(
|
||||
() => baTable.form.items?.group,
|
||||
() => {
|
||||
if (baTable.form.items?.group === 'game_weight') {
|
||||
hydrateWeightRowsFromForm()
|
||||
}
|
||||
const items = baTable.form.items
|
||||
if (!items || !isSuperAdmin.value) {
|
||||
return
|
||||
}
|
||||
const c = nameSelectContent.value
|
||||
const keys = Object.keys(c)
|
||||
if (keys.length === 0) {
|
||||
return
|
||||
}
|
||||
if (typeof items.name !== 'string' || items.name === '' || c[items.name] === undefined) {
|
||||
items.name = keys[0]
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => baTable.form.items?.name,
|
||||
() => {
|
||||
if (baTable.form.items?.group === 'game_weight') {
|
||||
hydrateWeightRowsFromForm()
|
||||
@@ -294,28 +389,78 @@ function validateGameWeightRules(): string | undefined {
|
||||
if (baTable.form.items?.group !== 'game_weight') {
|
||||
return undefined
|
||||
}
|
||||
const name = baTable.form.items?.name ?? ''
|
||||
const configName = normalizeGameWeightConfigName(baTable.form.items?.name)
|
||||
const fixedKeys = getFixedKeysForGameConfigName(configName)
|
||||
const nums: number[] = []
|
||||
for (const r of weightRows.value) {
|
||||
const k = r.key.trim()
|
||||
if (k === '') continue
|
||||
const vs = r.val.trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.config.weight value') })
|
||||
if (fixedKeys) {
|
||||
const map = rowsToMap(weightRows.value)
|
||||
if (configName === 'default_bigwin_weight') {
|
||||
for (const k of fixedKeys) {
|
||||
const vs = (map[k] ?? '').trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.config.weight value') })
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.config.weight value numeric')
|
||||
}
|
||||
if (isBigwinDiceLockedKey(k)) {
|
||||
if (n !== 10000) {
|
||||
return t('game.config.bigwin weight locked 5 30')
|
||||
}
|
||||
} else if (n < 0 || n > 10000) {
|
||||
return t('game.config.bigwin weight each 0 10000')
|
||||
}
|
||||
nums.push(n)
|
||||
}
|
||||
} else {
|
||||
for (const k of fixedKeys) {
|
||||
const vs = (map[k] ?? '').trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.config.weight value') })
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.config.weight value numeric')
|
||||
}
|
||||
if (n > 100) {
|
||||
return t('game.config.weight each max 100')
|
||||
}
|
||||
nums.push(n)
|
||||
}
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.config.weight value numeric')
|
||||
} else {
|
||||
// 非固定键名但行结构已是 5~30 骰子时,按大奖 0~10000 校验(避免 name 格式异常时误走每项≤10000)
|
||||
const treatAsBigwin = configName === 'default_bigwin_weight' || weightRowsMatchBigwinDiceKeys(weightRows.value)
|
||||
for (const r of weightRows.value) {
|
||||
const k = r.key.trim()
|
||||
if (k === '') continue
|
||||
const vs = r.val.trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.config.weight value') })
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.config.weight value numeric')
|
||||
}
|
||||
if (treatAsBigwin) {
|
||||
if (isBigwinDiceLockedKey(k)) {
|
||||
if (n !== 10000) {
|
||||
return t('game.config.bigwin weight locked 5 30')
|
||||
}
|
||||
} else if (n < 0 || n > 10000) {
|
||||
return t('game.config.bigwin weight each 0 10000')
|
||||
}
|
||||
} else if (n > 10000) {
|
||||
return t('game.config.weight each max 10000')
|
||||
}
|
||||
nums.push(n)
|
||||
}
|
||||
if (n > 100) {
|
||||
return t('game.config.weight each max 100')
|
||||
if (nums.length === 0) {
|
||||
return t('Please input field', { field: t('game.config.value') })
|
||||
}
|
||||
nums.push(n)
|
||||
}
|
||||
if (nums.length === 0) {
|
||||
return t('Please input field', { field: t('game.config.value') })
|
||||
}
|
||||
if (WEIGHT_SUM100_NAMES.includes(name)) {
|
||||
if (WEIGHT_SUM100_NAMES.includes(configName)) {
|
||||
let sum = 0
|
||||
for (const x of nums) {
|
||||
sum += x
|
||||
@@ -372,4 +517,10 @@ const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
flex-shrink: 0;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
.form-help {
|
||||
margin-top: 8px;
|
||||
font-size: 12px;
|
||||
line-height: 18px;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user