diff --git a/app/admin/controller/game/Config.php b/app/admin/controller/game/Config.php index 389ceac..751e475 100644 --- a/app/admin/controller/game/Config.php +++ b/app/admin/controller/game/Config.php @@ -35,7 +35,7 @@ class Config extends Backend */ protected bool $dataLimitFieldAutoFill = false; - protected string|array $defaultSortField = 'group,desc'; + protected string|array $defaultSortField = 'channel_id,desc'; protected array $withJoinTable = ['channel']; @@ -43,9 +43,12 @@ class Config extends Backend protected string|array $quickSearchField = ['ID']; - /** 权重之和必须为 100 的配置标识 */ + /** default_tier_weight / default_kill_score_weight:每项≤100 且各项之和必须=100 */ private const WEIGHT_SUM_100_NAMES = ['default_tier_weight', 'default_kill_score_weight']; + /** default_bigwin_weight:仅校验每项整数、0~10000(5/30 固定 10000),不参与「和≤100」 */ + private const BIGWIN_WEIGHT_NAME = 'default_bigwin_weight'; + protected function initController(WebmanRequest $request): ?Response { $this->model = new \app\common\model\GameConfig(); @@ -162,6 +165,13 @@ class Config extends Backend $data['group'] = $row['group']; $data['name'] = $row['name']; $data['title'] = $row['title']; + } elseif (!isset($data['name']) || $data['name'] === '' || $data['name'] === null) { + // JSON/表单未带 name 时回退库值,避免走「每项≤10000」 + $data['name'] = $row['name'] ?? ''; + } + // 超管编辑时若未传 group,用库值参与 game_weight 校验(与 name 回退一致) + if ($this->auth->isSuperAdmin() && trim((string) ($data['group'] ?? '')) === '') { + $data['group'] = (string) ($row['group'] ?? ''); } $err = $this->validateGameWeightPayload($data, $row['value'] ?? null); @@ -201,27 +211,93 @@ class Config extends Backend } /** - * game_weight:校验数值、键不可改(编辑)、和为 100(特定 name) + * 与前端 gameWeightFixed.normalizeGameWeightConfigName 一致:trim、去括号后说明、小写 + */ + private function normalizeGameWeightConfigName(string $raw): string + { + $s = trim($raw); + if (preg_match('/^([^((]+)/u', $s, $m)) { + $s = trim($m[1]); + } + + return strtolower($s); + } + + /** + * 解析 game_weight JSON 里每一项的权重:支持 int/float、数字字符串(与前端 JSON.stringify 一致常为字符串) + */ + private function parseGameWeightScalarToFloat(mixed $v): ?float + { + if (is_int($v) || is_float($v)) { + return (float) $v; + } + if (is_bool($v) || is_array($v) || $v === null) { + return null; + } + $s = trim((string) $v); + if ($s === '') { + return null; + } + $f = filter_var($s, FILTER_VALIDATE_FLOAT); + if ($f !== false) { + return $f; + } + $i = filter_var($s, FILTER_VALIDATE_INT); + if ($i !== false) { + return (float) $i; + } + + return null; + } + + /** + * game_weight:tier/kill 每项≤100 且和必须=100;bigwin 每项 0~10000;编辑时键不可改 * * @param array $data */ - private function validateGameWeightPayload(array $data, ?string $originalValue): ?string + private function validateGameWeightPayload(array &$data, ?string $originalValue): ?string { - $group = $data['group'] ?? ''; + $group = strtolower(trim((string) ($data['group'] ?? ''))); if ($group !== 'game_weight') { return null; } - $name = $data['name'] ?? ''; - $value = $data['value'] ?? ''; - if (!is_string($value)) { + $rawName = (string) ($data['name'] ?? ''); + $rawName = preg_replace('/[\x{200B}-\x{200D}\x{FEFF}]/u', '', $rawName); + $name = $this->normalizeGameWeightConfigName($rawName); + + $rawValue = $data['value'] ?? null; + $valueWasArray = false; + if (is_array($rawValue)) { + $decoded = $rawValue; + $valueWasArray = true; + } elseif (is_string($rawValue)) { + $s = trim($rawValue); + if (str_starts_with($s, "\xEF\xBB\xBF")) { + $s = substr($s, 3); + } + if ($s === '') { + return __('Parameter error'); + } + $decoded = json_decode($s, true); + // 双重 JSON 字符串(外层已解析为字符串时) + if (is_string($decoded)) { + $decoded = json_decode(trim($decoded), true); + } + } else { return __('Parameter error'); } - - $decoded = json_decode($value, true); if (!is_array($decoded)) { return __('Parameter error'); } + // 骰子键 5~30 结构一律按大奖 0~10000 校验(避免库中 name 与 JSON 不一致时误走 tier/kill 单项上限) + $diceBigwin = $this->gameWeightDecodedIsBigwinDiceKeys($decoded); + // 归一化后的 name + 原始串包含 default_bigwin_weight(兼容说明后缀、异常空格),避免误走单项上限 + $rawLower = strtolower($rawName); + $useBigwinRules = $diceBigwin + || ($name === self::BIGWIN_WEIGHT_NAME) + || str_contains($rawLower, 'default_bigwin_weight'); + $keys = []; $numbers = []; foreach ($decoded as $item) { @@ -229,13 +305,23 @@ class Config extends Backend return __('Parameter error'); } foreach ($item as $k => $v) { - $keys[] = $k; - if (!is_numeric($v)) { + $keys[] = (string) $k; + $num = $this->parseGameWeightScalarToFloat($v); + if ($num === null) { return __('Game config weight value must be numeric'); } - $num = (float) $v; - if ($num > 100) { - return __('Game config weight each value must not exceed 100'); + if ($useBigwinRules) { + if ($num < 0 || $num > 10000) { + return __('Game config bigwin weight each 0 10000'); + } + $ks = strval($k); + if (($ks === '5' || $ks === '30') && abs($num - 10000.0) > 0.000001) { + return __('Game config bigwin weight locked 5 30'); + } + } else { + if ($num > 100) { + return __('Game config weight each value must not exceed 100'); + } } $numbers[] = $num; } @@ -252,16 +338,51 @@ class Config extends Backend } } - if (in_array($name, self::WEIGHT_SUM_100_NAMES, true)) { + if (!$useBigwinRules && in_array($name, self::WEIGHT_SUM_100_NAMES, true)) { $sum = array_sum($numbers); if (abs($sum - 100.0) > 0.000001) { return __('Game config weight sum must equal 100'); } } + if ($valueWasArray) { + $data['value'] = json_encode($decoded, JSON_UNESCAPED_UNICODE); + } + return null; } + /** + * 是否为 default_bigwin_weight 的固定骰子键集合(与前端 BIGWIN_WEIGHT_KEYS 一致) + * + * @param array $decoded + */ + private function gameWeightDecodedIsBigwinDiceKeys(array $decoded): bool + { + $keys = []; + foreach ($decoded as $item) { + if (!is_array($item)) { + return false; + } + foreach (array_keys($item) as $k) { + $keys[] = trim((string) $k); + } + } + if (count($keys) !== 6) { + return false; + } + $ints = []; + foreach ($keys as $k) { + if ($k === '' || !ctype_digit($k)) { + return false; + } + $ints[] = (int) $k; + } + sort($ints, SORT_NUMERIC); + + return $ints === [5, 10, 15, 20, 25, 30]; + } + /** * @return list */ @@ -277,7 +398,7 @@ class Config extends Backend continue; } foreach ($item as $k => $_) { - $keys[] = $k; + $keys[] = (string) $k; } } return $keys; diff --git a/app/admin/lang/en.php b/app/admin/lang/en.php index 3fd6de1..4096637 100644 --- a/app/admin/lang/en.php +++ b/app/admin/lang/en.php @@ -34,6 +34,7 @@ return [ 'The uploaded file is too large (%sMiB), Maximum file size:%sMiB' => 'The uploaded file is too large (%sMiB), maximum file size:%sMiB', 'No files have been uploaded or the file size exceeds the upload limit of the server' => 'No files have been uploaded or the file size exceeds the server upload limit.', 'Unknown' => 'Unknown', + 'Global default' => 'Global default (channel_id=0)', 'Super administrator' => 'Super administrator', 'No permission' => 'No permission', '%first% etc. %count% items' => '%first% etc. %count% items', @@ -97,6 +98,14 @@ return [ 'Group Name Arr' => 'Group Name Arr', 'Game config weight keys cannot be modified' => 'Weight config keys cannot be modified', 'Game config weight value must be numeric' => 'Weight values must be numeric', - 'Game config weight each value must not exceed 100' => 'Each weight value must not exceed 100', + 'Game config weight each value must not exceed 100' => 'Weight must not exceed 10000', + 'Game config weight each value must not exceed 10000' => 'Weight must not exceed 10000', 'Game config weight sum must equal 100' => 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100', + 'Game config weight sum must not exceed 100' => 'The sum of weights for default_tier_weight / default_kill_score_weight must not exceed 100', + 'Game config bigwin weight must be integer' => 'Each default big win weight must be an integer', + 'Game config bigwin weight each 0 10000' => 'Each default big win weight must be between 0 and 10000', + 'Game config bigwin weight locked 5 30' => 'Dice totals 5 and 30 are guaranteed leopard (豹子); weight is fixed at 10000 and cannot be changed', + 'Game user username exists in channel' => 'This username already exists in the selected channel', + 'Game channel delete need confirm related' => 'Please confirm deletion of related game configuration and user data first', + 'Game channel copy default config failed' => 'Channel was created, but copying default game configuration failed', ]; \ No newline at end of file diff --git a/app/admin/lang/zh-cn.php b/app/admin/lang/zh-cn.php index 466d9a7..75e5a6b 100644 --- a/app/admin/lang/zh-cn.php +++ b/app/admin/lang/zh-cn.php @@ -117,6 +117,14 @@ return [ 'Group Name Arr' => '分组名称数组', 'Game config weight keys cannot be modified' => '权重配置的键不可修改', 'Game config weight value must be numeric' => '权重值必须为数字', - 'Game config weight each value must not exceed 100' => '每项权重不能超过100', + 'Game config weight each value must not exceed 100' => '权重不能超过10000', + 'Game config weight each value must not exceed 10000' => '权重不能超过10000', 'Game config weight sum must equal 100' => 'default_tier_weight / default_kill_score_weight 的权重之和必须等于100', + 'Game config weight sum must not exceed 100' => 'default_tier_weight / default_kill_score_weight 的权重之和不能超过100', + 'Game config bigwin weight must be integer' => '默认大奖权重每项必须为整数', + 'Game config bigwin weight each 0 10000' => '默认大奖权重每项须在 0~10000 之间', + 'Game config bigwin weight locked 5 30' => '点数 5 与 30 为豹子号必中,权重固定为 10000,不可修改', + 'Game user username exists in channel' => '该渠道下已存在相同用户名的用户', + 'Game channel delete need confirm related' => '请先确认是否同时删除关联的游戏配置与用户数据', + 'Game channel copy default config failed' => '渠道已创建,但复制默认游戏配置失败', ]; \ No newline at end of file diff --git a/config/route.php b/config/route.php index 6c41d75..083a68a 100644 --- a/config/route.php +++ b/config/route.php @@ -246,11 +246,21 @@ Route::get('/admin/security/dataRecycleLog/index', [\app\admin\controller\securi Route::post('/admin/security/dataRecycleLog/restore', [\app\admin\controller\security\DataRecycleLog::class, 'restore']); Route::get('/admin/security/dataRecycleLog/info', [\app\admin\controller\security\DataRecycleLog::class, 'info']); +// ==================== 显式路由(优先级高,避免动态路由误匹配) ==================== +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightPresets', [\app\admin\controller\game\User::class, 'defaultWeightPresets']); +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightByChannel', [\app\admin\controller\game\User::class, 'defaultWeightByChannel']); +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightPresets', [\app\admin\controller\game\User::class, 'defaultWeightPresets']); +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightByChannel', [\app\admin\controller\game\User::class, 'defaultWeightByChannel']); + +// 游戏渠道:删除前统计关联数据(显式路由,避免动态路由 404) +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.Channel/deleteRelatedCounts', [\app\admin\controller\game\Channel::class, 'deleteRelatedCounts']); +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.channel/deleteRelatedCounts', [\app\admin\controller\game\Channel::class, 'deleteRelatedCounts']); + // ==================== 兼容 ThinkPHP 风格 URL(module.Controller/action) ==================== // 前端使用 /admin/user.Rule/index 格式,需转换为控制器调用 Route::add( ['GET', 'POST', 'PUT', 'DELETE', 'PATCH', 'HEAD'], - '/admin/{controllerPart:[a-zA-Z]+\\.[a-zA-Z0-9]+}/{action}', + '/admin/{controllerPart:[a-zA-Z]+\\.[a-zA-Z0-9]+}/{action:[^/]+}', function (\Webman\Http\Request $request, string $controllerPart, string $action) { $pos = strpos($controllerPart, '.'); if ($pos === false) { @@ -258,8 +268,21 @@ Route::add( } $module = substr($controllerPart, 0, $pos); $controller = substr($controllerPart, $pos + 1); - $class = '\\app\\admin\\controller\\' . strtolower($module) . '\\' . $controller; - if (!class_exists($class)) { + // game.user / game.User 等:小写控制器名需解析为 User.php(PSR-4 类名 StudlyCase) + $class = null; + $candidates = array_unique([ + $controller, + ucfirst($controller), + ucfirst(strtolower($controller)), + ]); + foreach ($candidates as $base) { + $tryClass = '\\app\\admin\\controller\\' . strtolower($module) . '\\' . $base; + if (class_exists($tryClass)) { + $class = $tryClass; + break; + } + } + if ($class === null) { return new Response(404, ['Content-Type' => 'application/json'], json_encode(['code' => 404, 'msg' => '404 Not Found', 'data' => []], JSON_UNESCAPED_UNICODE)); } if (!method_exists($class, $action)) { @@ -281,6 +304,26 @@ Route::add( } ); +// 兜底:closure 显式调用,避免路由绑定在某些情况下仍落到 404 +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightByChannel/', function (\Webman\Http\Request $request) { + return (new \app\admin\controller\game\User())->defaultWeightByChannel($request); +}); +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightByChannel/', function (\Webman\Http\Request $request) { + return (new \app\admin\controller\game\User())->defaultWeightByChannel($request); +}); +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightPresets/', function (\Webman\Http\Request $request) { + return (new \app\admin\controller\game\User())->defaultWeightPresets($request); +}); +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightPresets/', function (\Webman\Http\Request $request) { + return (new \app\admin\controller\game\User())->defaultWeightPresets($request); +}); +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.Channel/deleteRelatedCounts/', function (\Webman\Http\Request $request) { + return (new \app\admin\controller\game\Channel())->deleteRelatedCounts($request); +}); +Route::add(['GET', 'POST', 'HEAD'], '/admin/game.channel/deleteRelatedCounts/', function (\Webman\Http\Request $request) { + return (new \app\admin\controller\game\Channel())->deleteRelatedCounts($request); +}); + // ==================== CORS 预检(OPTIONS) ==================== // 放在最后注册;显式加上前端会请求的路径,再加固通配 Route::add('OPTIONS', '/api/index/index', [\app\common\middleware\AllowCrossDomain::class, 'optionsResponse']); diff --git a/web/src/lang/backend/en/game/config.ts b/web/src/lang/backend/en/game/config.ts index 4e5f9b5..5229225 100644 --- a/web/src/lang/backend/en/game/config.ts +++ b/web/src/lang/backend/en/game/config.ts @@ -9,12 +9,24 @@ export default { 'weight key': 'Key', 'weight value': 'Value', 'weight sum must 100': 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100', + 'weight sum max 100': 'The sum of weights for default_tier_weight / default_kill_score_weight must not exceed 100', 'weight each max 100': 'Each weight value must not exceed 100', + 'weight each max 10000': 'Weight must not exceed 10000', + 'bigwin weight must integer': 'Each big win weight must be an integer', + 'name opt game_rule': 'game_rule', + 'name opt game_rule_en': 'game_rule_en', + 'name opt default_tier_weight': 'default_tier_weight', + 'name opt default_kill_score_weight': 'default_kill_score_weight', + 'name opt default_bigwin_weight': 'default_bigwin_weight', + default_bigwin_weight_help: + 'Big win weight range is 0–10000: 0 means never, 10000 means 100%. Totals 5 and 30 are guaranteed leopard (豹子); fixed at 10000 and cannot be changed.', + 'bigwin weight each 0 10000': 'Each weight (except fixed keys) must be between 0 and 10000', + 'bigwin weight locked 5 30': 'Weights for totals 5 and 30 are fixed at 10000', 'weight value numeric': 'Weight values must be valid numbers', sort: 'sort', instantiation: 'instantiation', - 'instantiation 0': 'instantiation 0', - 'instantiation 1': 'instantiation 1', + 'instantiation 0': '---', + 'instantiation 1': 'YES', create_time: 'create_time', update_time: 'update_time', 'quick Search Fields': 'ID', diff --git a/web/src/lang/backend/zh-cn/game/config.ts b/web/src/lang/backend/zh-cn/game/config.ts index 4509e33..18f76ef 100644 --- a/web/src/lang/backend/zh-cn/game/config.ts +++ b/web/src/lang/backend/zh-cn/game/config.ts @@ -9,11 +9,23 @@ export default { 'weight key': '键', 'weight value': '数值', 'weight sum must 100': 'default_tier_weight / default_kill_score_weight 的权重之和必须等于 100', + 'weight sum max 100': 'default_tier_weight / default_kill_score_weight 的权重之和不能超过 100', 'weight each max 100': '每项权重不能超过 100', + 'weight each max 10000': '权重不能超过10000', + 'bigwin weight must integer': '大奖权重每项必须为整数', + 'name opt game_rule': 'game_rule(游戏规则)', + 'name opt game_rule_en': 'game_rule_en(游戏规则英文)', + 'name opt default_tier_weight': 'default_tier_weight(默认档位权重)', + 'name opt default_kill_score_weight': 'default_kill_score_weight(默认击杀分权重)', + 'name opt default_bigwin_weight': 'default_bigwin_weight(默认大奖权重)', + default_bigwin_weight_help: + '大奖权重区间为 0~10000:0 表示不可能出现,10000 表示 100% 出现。点数 5 与 30 为豹子号必中组合,权重固定为 10000,不可修改。', + 'bigwin weight each 0 10000': '除固定项外,每项大奖权重须在 0~10000 之间', + 'bigwin weight locked 5 30': '点数 5 与 30 权重固定为 10000,不可修改', 'weight value numeric': '权重值必须为有效数字', sort: '排序', instantiation: '实例化', - 'instantiation 0': '不需要', + 'instantiation 0': '---', 'instantiation 1': '需要', create_time: '创建时间', update_time: '更新时间', diff --git a/web/src/views/backend/game/config/index.vue b/web/src/views/backend/game/config/index.vue index 22a873e..7b8fd02 100644 --- a/web/src/views/backend/game/config/index.vue +++ b/web/src/views/backend/game/config/index.vue @@ -48,22 +48,21 @@ const baTable = new baTableClass( column: [ { type: 'selection', align: 'center', operator: false }, { label: t('game.config.ID'), prop: 'ID', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' }, - // { - // label: t('game.config.channel_id'), - // prop: 'channel_id', - // align: 'center', - // show: false, - // enableColumnDisplayControl: false, - // operatorPlaceholder: t('Fuzzy query'), - // render: 'tags', - // operator: 'LIKE', - // comSearchRender: 'string', - // }, + { + label: t('game.config.channel_id'), + prop: 'channel_id', + align: 'center', + show: false, + width: 88, + operator: 'RANGE', + sortable: 'custom', + }, { label: t('game.config.channel__name'), prop: 'channel.name', align: 'center', minWidth: 100, + sortable: 'true', operatorPlaceholder: t('Fuzzy query'), render: 'tags', operator: 'LIKE', @@ -111,6 +110,7 @@ const baTable = new baTableClass( label: t('game.config.instantiation'), prop: 'instantiation', align: 'center', + custom: { 0: 'error', 1: 'primary' }, operator: 'RANGE', sortable: false, render: 'tag', @@ -142,7 +142,7 @@ const baTable = new baTableClass( { label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false }, ], dblClickNotEditColumn: [undefined, 'instantiation'], - defaultOrder: { prop: 'group', order: 'desc' }, + defaultOrder: { prop: 'channel_id', order: 'desc' }, }, { defaultItems: { sort: 100 },