[游戏管理]用户管理-优化表单样式

This commit is contained in:
2026-04-15 17:46:04 +08:00
parent c213b2d9e9
commit 56df105af6
8 changed files with 199 additions and 182 deletions

View File

@@ -1,249 +0,0 @@
<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<TableHeader
:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.user.quick Search Fields') })"
></TableHeader>
<Table ref="tableRef"></Table>
<PopupForm />
</div>
</template>
<script setup lang="ts">
import { onMounted, provide, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import baTableClass from '/@/utils/baTable'
defineOptions({
name: 'game/user',
})
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
function formatCoin(_row: anyObj, _column: any, cellValue: unknown) {
if (cellValue === null || cellValue === undefined || cellValue === '') {
return '-'
}
const s = String(cellValue).trim().replace(',', '.')
const n = parseFloat(s)
if (!Number.isFinite(n)) {
return String(cellValue)
}
return n.toFixed(4)
}
/** 返回多标签文案数组,供 render: tags 使用 */
function formatRiskFlags(row: anyObj, _column: any, cellValue: unknown) {
const raw = cellValue !== undefined && cellValue !== null && cellValue !== '' ? cellValue : row.risk_flags
const f = typeof raw === 'number' ? raw : parseInt(String(raw ?? '0'), 10) || 0
const parts: string[] = []
if (f & 1) parts.push(t('game.user.risk_no_login'))
if (f & 2) parts.push(t('game.user.risk_no_bet'))
if (f & 4) parts.push(t('game.user.risk_no_withdraw'))
if (!parts.length) parts.push(t('game.user.risk_none'))
return parts
}
const baTable = new baTableClass(
new baTableApi('/admin/game.User/'),
{
pk: 'id',
column: [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.user.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
{
label: t('game.user.username'),
prop: 'username',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{ label: t('game.user.phone'), prop: 'phone', align: 'center', operatorPlaceholder: t('Fuzzy query'), sortable: false, operator: 'LIKE' },
{
label: t('game.user.email'),
prop: 'email',
align: 'center',
minWidth: 120,
showOverflowTooltip: true,
operatorPlaceholder: t('Fuzzy query'),
operator: 'LIKE',
},
{
label: t('game.user.head_image'),
prop: 'head_image',
align: 'center',
width: 72,
operator: false,
render: 'image',
},
{
label: t('game.user.uuid'),
prop: 'uuid',
align: 'center',
showOverflowTooltip: true,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{
label: t('game.user.register_invite_code'),
prop: 'register_invite_code',
align: 'center',
minWidth: 100,
showOverflowTooltip: true,
operator: 'LIKE',
},
{ label: t('game.user.coin'), prop: 'coin', align: 'center', sortable: false, operator: 'RANGE', formatter: formatCoin },
{
label: t('game.user.total_deposit_coin'),
prop: 'total_deposit_coin',
align: 'center',
minWidth: 110,
sortable: false,
operator: 'RANGE',
formatter: formatCoin,
},
{
label: t('game.user.total_valid_bet_coin'),
prop: 'total_valid_bet_coin',
align: 'center',
minWidth: 110,
sortable: false,
operator: 'RANGE',
formatter: formatCoin,
},
{
label: t('game.user.risk_flags'),
prop: 'risk_flags',
align: 'center',
render: 'tags',
minWidth: 200,
operator: false,
formatter: formatRiskFlags,
custom: {
[t('game.user.risk_none')]: 'primary',
[t('game.user.risk_no_login')]: 'danger',
[t('game.user.risk_no_bet')]: 'danger',
[t('game.user.risk_no_withdraw')]: 'danger',
},
},
{ label: t('game.user.current_streak'), prop: 'current_streak', align: 'center', width: 90, operator: 'RANGE' },
{
label: t('game.user.last_bet_period_no'),
prop: 'last_bet_period_no',
align: 'center',
minWidth: 120,
showOverflowTooltip: true,
operator: 'LIKE',
},
{
label: t('game.user.status'),
prop: 'status',
align: 'center',
operator: 'eq',
sortable: false,
render: 'switch',
replaceValue: { '0': t('game.user.status 0'), '1': t('game.user.status 1') },
},
{
label: t('game.user.channel__name'),
prop: 'channel.name',
align: 'center',
minWidth: 100,
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
{
label: t('game.user.admin__username'),
prop: 'admin.username',
align: 'center',
minWidth: 90,
effect: 'plain',
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
customRenderAttr: {
tag: () => ({
color: '#e8f3ff',
style: { color: '#1677ff', borderColor: '#91caff' },
}),
},
},
{
label: t('game.user.remark'),
prop: 'remark',
align: 'center',
minWidth: 100,
showOverflowTooltip: true,
operatorPlaceholder: t('Fuzzy query'),
},
{
label: t('game.user.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.user.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 80, render: 'buttons', buttons: optButtons, operator: false, fixed: 'right' },
],
dblClickNotEditColumn: [undefined, 'status'],
},
{
defaultItems: {
status: '1',
coin: '0.0000',
total_deposit_coin: '0.0000',
total_valid_bet_coin: '0.0000',
risk_flags: 0,
current_streak: 0,
last_bet_period_no: '',
register_invite_code: '',
email: '',
head_image: '',
},
}
)
provide('baTable', baTable)
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
})
</script>
<style scoped lang="scss"></style>

View File

@@ -1,499 +0,0 @@
<template>
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
@keyup.enter="baTable.onSubmit(formRef)"
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<!-- <el-alert class="game-user-form-tip" type="info" :closable="false" show-icon>-->
<!-- {{ t('game.user.form_tip') }}-->
<!-- </el-alert>-->
<el-divider content-position="left">{{ t('game.user.section_basic') }}</el-divider>
<FormItem
:label="t('game.user.username')"
type="string"
v-model="baTable.form.items!.username"
prop="username"
:placeholder="t('Please input field', { field: t('game.user.username') })"
/>
<FormItem
:label="t('game.user.password')"
type="password"
v-model="baTable.form.items!.password"
prop="password"
:placeholder="t('Please input field', { field: t('game.user.password') })"
/>
<FormItem
:label="t('game.user.phone')"
type="string"
v-model="baTable.form.items!.phone"
prop="phone"
:placeholder="t('Please input field', { field: t('game.user.phone') })"
/>
<FormItem
:label="t('game.user.email')"
type="string"
v-model="baTable.form.items!.email"
prop="email"
:placeholder="t('game.user.email_placeholder')"
/>
<FormItem
:label="t('game.user.head_image')"
type="image"
v-model="baTable.form.items!.head_image"
prop="head_image"
/>
<el-divider content-position="left">{{ t('game.user.section_admin_attribution') }}</el-divider>
<el-form-item :label="t('game.user.admin_affiliation')" prop="admin_id">
<el-tree-select
v-model="baTable.form.items!.admin_id"
class="w100"
clearable
filterable
:data="adminScopeTree"
:props="treeProps"
:render-after-expand="false"
:placeholder="t('game.user.admin_affiliation_placeholder')"
@update:model-value="onAdminTreeChange"
/>
</el-form-item>
<FormItem
v-if="baTable.form.operate === 'Edit'"
:label="t('game.user.uuid')"
type="string"
v-model="baTable.form.items!.uuid"
prop="uuid"
:input-attr="{ readonly: true, disabled: true }"
/>
<el-divider content-position="left">{{ t('game.user.section_register') }}</el-divider>
<FormItem
:label="t('game.user.register_invite_code')"
type="string"
v-model="baTable.form.items!.register_invite_code"
prop="register_invite_code"
:input-attr="{ readonly: true }"
:placeholder="t('game.user.register_invite_code_auto_placeholder')"
/>
<el-divider content-position="left">{{ t('game.user.section_finance') }}</el-divider>
<FormItem
:label="t('game.user.coin')"
type="number"
v-model="baTable.form.items!.coin"
prop="coin"
:input-attr="{ step: 0.0001, min: 0, precision: 4 }"
:placeholder="t('game.user.coin_placeholder')"
/>
<FormItem
:label="t('game.user.total_deposit_coin')"
type="number"
v-model="baTable.form.items!.total_deposit_coin"
prop="total_deposit_coin"
:input-attr="{ step: 0.0001, min: 0, precision: 4 }"
/>
<FormItem
:label="t('game.user.total_valid_bet_coin')"
type="number"
v-model="baTable.form.items!.total_valid_bet_coin"
prop="total_valid_bet_coin"
:input-attr="{ step: 0.0001, min: 0, precision: 4 }"
/>
<el-divider content-position="left">{{ t('game.user.section_risk') }}</el-divider>
<el-form-item :label="t('game.user.risk_flags')">
<div class="risk-flag-row">
<el-tag
:type="riskBits.noLogin ? 'danger' : 'info'"
:effect="riskBits.noLogin ? 'dark' : 'plain'"
class="risk-flag-tag"
@click="riskBits.noLogin = !riskBits.noLogin"
>
{{ t('game.user.risk_no_login') }}
</el-tag>
<el-tag
:type="riskBits.noBet ? 'danger' : 'info'"
:effect="riskBits.noBet ? 'dark' : 'plain'"
class="risk-flag-tag"
@click="riskBits.noBet = !riskBits.noBet"
>
{{ t('game.user.risk_no_bet') }}
</el-tag>
<el-tag
:type="riskBits.noWithdraw ? 'danger' : 'info'"
:effect="riskBits.noWithdraw ? 'dark' : 'plain'"
class="risk-flag-tag"
@click="riskBits.noWithdraw = !riskBits.noWithdraw"
>
{{ t('game.user.risk_no_withdraw') }}
</el-tag>
</div>
</el-form-item>
<el-divider content-position="left">{{ t('game.user.section_streak') }}</el-divider>
<FormItem
:label="t('game.user.current_streak')"
type="number"
v-model="baTable.form.items!.current_streak"
prop="current_streak"
:input-attr="{ step: 1, min: 0, precision: 0 }"
/>
<FormItem
:label="t('game.user.last_bet_period_no')"
type="string"
v-model="baTable.form.items!.last_bet_period_no"
prop="last_bet_period_no"
:placeholder="t('game.user.last_bet_period_no_placeholder')"
/>
<el-divider content-position="left">{{ t('game.user.section_other') }}</el-divider>
<FormItem
:label="t('game.user.remark')"
type="textarea"
v-model="baTable.form.items!.remark"
prop="remark"
:input-attr="{ rows: 3 }"
@keyup.enter.stop=""
@keyup.ctrl.enter="baTable.onSubmit(formRef)"
:placeholder="t('Please input field', { field: t('game.user.remark') })"
/>
<FormItem
:label="t('game.user.status')"
type="switch"
v-model="baTable.form.items!.status"
prop="status"
:input-attr="{ content: { '0': t('game.user.status 0'), '1': t('game.user.status 1') } }"
/>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { inject, nextTick, onMounted, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData, regularPassword } from '/@/utils/validate'
import createAxios from '/@/utils/axios'
const RISK_LOGIN = 1
const RISK_BET = 2
const RISK_WITHDRAW = 4
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const { t } = useI18n()
type TreeNode = {
value: string
label: string
disabled?: boolean
children?: TreeNode[]
channel_id?: number | null
is_leaf?: boolean
invite_code?: string
}
const adminScopeTree = ref<TreeNode[]>([])
const adminIdToChannelId = ref<Record<string, number>>({})
const adminIdToInviteCode = ref<Record<string, string>>({})
const treeProps = {
value: 'value',
label: 'label',
children: 'children',
disabled: 'disabled',
}
const riskBits = reactive({
noLogin: false,
noBet: false,
noWithdraw: false,
})
function syncRiskFromFlags(flags: unknown) {
const f = typeof flags === 'number' ? flags : parseInt(String(flags ?? '0'), 10) || 0
riskBits.noLogin = (f & RISK_LOGIN) !== 0
riskBits.noBet = (f & RISK_BET) !== 0
riskBits.noWithdraw = (f & RISK_WITHDRAW) !== 0
}
function packRiskFlags(): number {
let r = 0
if (riskBits.noLogin) r |= RISK_LOGIN
if (riskBits.noBet) r |= RISK_BET
if (riskBits.noWithdraw) r |= RISK_WITHDRAW
return r
}
/** 识别管理员叶子value 非 group_* 且无子节点(不依赖 is_leaf避免 el-tree 丢弃自定义字段) */
function isAdminTreeLeaf(n: TreeNode): boolean {
const v = n.value
if (v === undefined || v === null) return false
if (String(v).startsWith('group_')) return false
if (n.children && n.children.length > 0) return false
return true
}
function buildAdminMapsFromTree(nodes: TreeNode[]) {
const mapCh: Record<string, number> = {}
const mapInv: Record<string, string> = {}
const walk = (arr: TreeNode[]) => {
for (const n of arr) {
if (n.children?.length) {
walk(n.children)
}
if (!isAdminTreeLeaf(n)) {
continue
}
const id = String(n.value)
if (n.channel_id !== undefined && n.channel_id !== null && n.channel_id !== '') {
mapCh[id] = typeof n.channel_id === 'number' ? n.channel_id : parseInt(String(n.channel_id), 10)
}
if (typeof n.invite_code === 'string') {
mapInv[id] = n.invite_code
} else if (n.invite_code !== undefined && n.invite_code !== null) {
mapInv[id] = String(n.invite_code)
} else {
mapInv[id] = ''
}
}
}
walk(nodes)
return { mapCh, mapInv }
}
/** 映射未命中时从原始树查找(防止 props 裁剪或异步时序问题) */
function findAdminMetaInTree(nodes: TreeNode[], adminId: string): { channel_id?: number; invite_code: string } | null {
const target = String(adminId).trim()
for (const n of nodes) {
if (n.children?.length) {
const nested = findAdminMetaInTree(n.children, adminId)
if (nested) {
return nested
}
}
if (!isAdminTreeLeaf(n)) {
continue
}
if (String(n.value) !== target) {
continue
}
let channelId: number | undefined
if (n.channel_id !== undefined && n.channel_id !== null && n.channel_id !== '') {
channelId = typeof n.channel_id === 'number' ? n.channel_id : parseInt(String(n.channel_id), 10)
}
const invite =
typeof n.invite_code === 'string' ? n.invite_code : n.invite_code != null ? String(n.invite_code) : ''
return { channel_id: channelId, invite_code: invite }
}
return null
}
const loadAdminScopeTree = async () => {
const res = await createAxios({
url: '/admin/game.User/adminScopeTree',
method: 'get',
})
const list = (res.data?.list ?? []) as TreeNode[]
adminScopeTree.value = list
const { mapCh, mapInv } = buildAdminMapsFromTree(list)
adminIdToChannelId.value = mapCh
adminIdToInviteCode.value = mapInv
await nextTick()
const aid = baTable.form.items?.admin_id
if (aid !== undefined && aid !== null && aid !== '') {
onAdminTreeChange(aid as string | number)
}
}
const onAdminTreeChange = (val: string | number | null) => {
if (!baTable.form.items) {
return
}
if (val === null || val === undefined || val === '') {
baTable.form.items.register_invite_code = ''
return
}
const key = typeof val === 'number' ? String(val) : String(val).trim()
let channelId = adminIdToChannelId.value[key]
let inv = adminIdToInviteCode.value[key]
if (channelId === undefined || inv === undefined) {
const meta = findAdminMetaInTree(adminScopeTree.value, key)
if (meta) {
if (channelId === undefined && meta.channel_id !== undefined) {
channelId = meta.channel_id
}
if (inv === undefined) {
inv = meta.invite_code
}
}
}
if (channelId !== undefined) {
baTable.form.items.channel_id = channelId
}
baTable.form.items.register_invite_code = inv !== undefined && inv !== null ? inv : ''
}
onMounted(() => {
loadAdminScopeTree()
})
watch(
() => baTable.form.items?.admin_id,
(val) => {
if (val === undefined || val === null || val === '') return
onAdminTreeChange(val as any)
}
)
// 树数据异步加载完成后,根据已选管理员同步渠道与邀请码(编辑回显)
watch(
() => [baTable.form.items?.admin_id, adminScopeTree.value.length] as const,
() => {
const id = baTable.form.items?.admin_id
if (id === undefined || id === null || id === '' || adminScopeTree.value.length === 0) {
return
}
onAdminTreeChange(id as string | number)
}
)
watch(
() => baTable.form.items?.risk_flags,
(v) => {
syncRiskFromFlags(v)
}
)
watch(
riskBits,
() => {
if (!baTable.form.items) return
baTable.form.items.risk_flags = packRiskFlags()
},
{ deep: true }
)
watch(
() => baTable.form.operate,
(op) => {
if (op === 'Add') {
syncRiskFromFlags(0)
}
}
)
// 与 el-tree-select 的 value字符串一致避免编辑回显选不中
watch(
() => [baTable.form.operate, baTable.form.items?.id] as const,
() => {
const items = baTable.form.items
if (!items || baTable.form.operate !== 'Edit') {
return
}
if (items.admin_id !== undefined && items.admin_id !== null && items.admin_id !== '') {
items.admin_id = String(items.admin_id) as any
}
}
)
const validatorGameUserPassword = (rule: any, val: string, callback: (error?: Error) => void) => {
const operate = baTable.form.operate
const v = typeof val === 'string' ? val.trim() : ''
if (operate === 'Add') {
if (!v) return callback(new Error(t('Please input field', { field: t('game.user.password') })))
if (!regularPassword(v)) return callback(new Error(t('validate.Please enter the correct password')))
return callback()
}
if (!v) return callback()
if (!regularPassword(v)) return callback(new Error(t('validate.Please enter the correct password')))
return callback()
}
const decimalRule = (fieldTitle: string): FormItemRule => ({
trigger: 'blur',
validator: (_rule, val, callback) => {
if (val === null || val === undefined || val === '') {
return callback()
}
const n = typeof val === 'number' ? val : parseFloat(String(val).trim().replace(',', '.'))
if (!Number.isFinite(n) || n < 0) {
return callback(new Error(t('Please enter the correct field', { field: fieldTitle })))
}
return callback()
},
})
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
username: [buildValidatorData({ name: 'required', title: t('game.user.username') })],
password: [{ validator: validatorGameUserPassword, trigger: 'blur' }],
phone: [buildValidatorData({ name: 'required', title: t('game.user.phone') })],
coin: [decimalRule(t('game.user.coin'))],
total_deposit_coin: [decimalRule(t('game.user.total_deposit_coin'))],
total_valid_bet_coin: [decimalRule(t('game.user.total_valid_bet_coin'))],
admin_id: [buildValidatorData({ name: 'required', title: t('game.user.admin_affiliation') })],
create_time: [buildValidatorData({ name: 'date', title: t('game.user.create_time') })],
update_time: [buildValidatorData({ name: 'date', title: t('game.user.update_time') })],
})
</script>
<style scoped lang="scss">
.game-user-form-tip {
margin-bottom: 12px;
}
.risk-flag-row {
display: flex;
flex-wrap: wrap;
gap: 8px 10px;
align-items: center;
}
.risk-flag-tag {
cursor: pointer;
user-select: none;
}
</style>