1.修复自动创建下一期bug
This commit is contained in:
@@ -52,6 +52,7 @@ class Live extends Backend
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$topics = [
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'admin.live.snapshot',
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'admin.live.opened',
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'admin.live.finalized',
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'jackpot.hit',
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'period.tick',
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'period.locked',
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@@ -252,12 +252,16 @@ final class GameLiveService
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$now = time();
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Db::startTrans();
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try {
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Db::name('game_record')->where('id', $recordId)->where('status', 3)->update([
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$affected = Db::name('game_record')->where('id', $recordId)->where('status', 3)->update([
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'status' => 4,
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'payout_until' => null,
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'update_time' => $now,
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]);
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$newPeriodNo = GameRecordService::createNextRecordAfterDraw();
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if ($affected < 1) {
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Db::rollback();
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return;
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}
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Db::commit();
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} catch (Throwable $e) {
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Db::rollback();
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@@ -267,6 +271,17 @@ final class GameLiveService
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]);
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return;
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}
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$newPeriodNo = null;
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if (GameRecordService::isAutoCreateEnabled()) {
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try {
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$newPeriodNo = GameRecordService::createNextRecordAfterDraw();
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} catch (Throwable $e) {
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Log::warning('game live startup create next record failed', [
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'record_id' => $recordId,
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'error' => $e->getMessage(),
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]);
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}
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}
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GameHotDataCoordinator::afterGameRecordCommitted($recordId);
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try {
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GameRecordStatService::refreshForRecordId($recordId);
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@@ -283,6 +298,9 @@ final class GameLiveService
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public static function buildSnapshot(?int $recordId = null): array
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{
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// HTTP/WS 拉快照时也尝试结单,避免仅 gameLiveTicker 未跑时派彩倒计时归零后长期卡住
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self::finalizePayoutGrace();
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$record = self::resolveRecord($recordId);
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if ($record) {
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$periodSeconds = self::getConfigInt(self::KEY_PERIOD_SECONDS, 30);
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@@ -717,6 +735,8 @@ final class GameLiveService
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$id = (int) $row['id'];
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$lock = GameHotDataLock::tryAcquireWithWait(GameHotDataLock::TYPE_GAME_RECORD, (string) $id, 2000);
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if (!$lock['acquired']) {
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Log::warning('finalizePayoutGrace: lock not acquired', ['record_id' => $id]);
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return;
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}
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try {
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@@ -726,14 +746,22 @@ final class GameLiveService
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$resultNumber = null;
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}
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$newPeriodNo = null;
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$now = time();
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Db::startTrans();
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try {
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Db::name('game_record')->where('id', $id)->update([
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$affected = Db::name('game_record')
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->where('id', $id)
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->where('status', 3)
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->update([
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'status' => 4,
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'payout_until' => null,
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'update_time' => time(),
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'update_time' => $now,
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]);
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$newPeriodNo = GameRecordService::createNextRecordAfterDraw();
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if ($affected < 1) {
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Db::rollback();
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return;
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}
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Db::commit();
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} catch (Throwable $e) {
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Db::rollback();
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@@ -741,13 +769,33 @@ final class GameLiveService
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return;
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}
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if (GameRecordService::isAutoCreateEnabled()) {
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try {
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$newPeriodNo = GameRecordService::createNextRecordAfterDraw();
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} catch (Throwable $e) {
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Log::warning('finalizePayoutGrace: create next record failed', [
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'record_id' => $id,
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'error' => $e->getMessage(),
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]);
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}
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}
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GameHotDataCoordinator::afterGameRecordCommitted($id);
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GameRecordStatService::refreshForRecordId($id);
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self::publishPublicPeriodFinished($id, $periodNo, $resultNumber);
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GameWebSocketEventBus::publish('admin.live.finalized', [
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'period_id' => $id,
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'period_no' => $periodNo,
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'result_number' => $resultNumber,
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'runtime_enabled' => GameRecordService::isLiveRuntimeEnabled(),
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'maintenance_ui' => !GameRecordService::isLiveRuntimeEnabled()
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&& !GameRecordService::hasActiveRecord(),
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'server_time' => $now,
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]);
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self::publishSnapshot(null);
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if (!GameRecordService::isLiveRuntimeEnabled()) {
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self::voidRemainingOpenRoundsOnMaintenanceAfterFinalize();
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GameHotDataRedis::gameRecordRefreshAggregateCaches();
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self::publishSnapshot(null);
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} elseif (is_string($newPeriodNo ?? null) && $newPeriodNo !== '') {
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self::publishImmediateBettingTickAfterFinalize();
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}
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@@ -280,6 +280,7 @@ let clockTimer: number | null = null
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let payoutStuckRefreshTimer: number | null = null
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let drawStuckRefreshTimer: number | null = null
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let drawStuckSeconds = 0
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let payoutPhaseStuckSeconds = 0
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let fallbackPollTimer: number | null = null
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let betStreamRefreshTimer: number | null = null
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/** 合并并发 snapshot 请求,避免 axios 重复请求取消导致控制台报错 */
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@@ -352,6 +353,25 @@ function handleWsPayload(raw: unknown): void {
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void loadSnapshot({ force: true })
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return
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}
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if (event === 'admin.live.finalized' && parsed.data && typeof parsed.data === 'object') {
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const fin = parsed.data as anyObj
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if (toBool(fin.maintenance_ui) === true) {
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snapshot.is_payout_phase = false
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snapshot.payout_remaining_seconds = 0
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}
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void loadSnapshot({ force: true })
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return
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}
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if (event === 'period.payout' && parsed.data && typeof parsed.data === 'object') {
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mergePeriodPayoutTick(parsed.data as anyObj)
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const payoutData = parsed.data as anyObj
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if (typeof payoutData.result_number === 'number') {
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snapshot.result_number = payoutData.result_number
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calcResultNumber.value = payoutData.result_number
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}
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snapshot.is_payout_phase = true
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return
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}
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if (event === 'bet.win' && parsed.data && typeof parsed.data === 'object') {
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const winData = parsed.data as anyObj
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if (winData.is_jackpot === true) {
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@@ -419,7 +439,11 @@ function mergePeriodPayoutTick(data: anyObj): void {
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const remain = numberValue(data.payout_remaining_seconds)
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if (remain !== null) {
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snapshot.payout_remaining_seconds = Math.max(0, remain)
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snapshot.is_payout_phase = remain > 0 || snapshot.is_payout_phase === true
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snapshot.is_payout_phase = remain > 0
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}
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const until = readPayoutUntilUnix(data)
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if (until !== null && snapshot.record && typeof snapshot.record === 'object') {
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snapshot.record.payout_until = until
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}
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}
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@@ -437,10 +461,10 @@ function handlePeriodTickEvent(periodData: anyObj): void {
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void loadSnapshot({ force: true })
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return
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}
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if (status === 'finished' && snapshot.is_payout_phase) {
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if (!wsConnected.value) {
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void loadSnapshot()
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}
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if (status === 'finished') {
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snapshot.is_payout_phase = false
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snapshot.payout_remaining_seconds = 0
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void loadSnapshot({ force: true })
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return
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}
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if (currentNo === '' && periodNo !== '' && !runtimeOff) {
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@@ -709,6 +733,11 @@ function mergeLiveSnapshot(data: anyObj): void {
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const serverMaintenance = data.maintenance_ui === true
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if (runtimeOff && serverMaintenance) {
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snapshot.record = null
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snapshot.is_payout_phase = false
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snapshot.payout_remaining_seconds = 0
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snapshot.can_calculate = false
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snapshot.can_draw = false
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snapshot.can_schedule_draw = false
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} else {
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snapshot.record = data.record
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}
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@@ -1023,6 +1052,24 @@ function isPrePayoutDrawStuck(): boolean {
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return st === 0 || st === 1
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}
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/** 派彩倒计时已为 0 但 is_payout_phase 仍为 true(关服排水时常见) */
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function tickPayoutPhaseStuckRecovery(): void {
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if (!snapshot.is_payout_phase) {
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payoutPhaseStuckSeconds = 0
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return
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}
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const remain = payoutRemainingLive.value
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if (remain === null || remain > 0) {
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payoutPhaseStuckSeconds = 0
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return
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}
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payoutPhaseStuckSeconds++
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if (payoutPhaseStuckSeconds >= 4) {
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payoutPhaseStuckSeconds = 0
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void loadSnapshot({ force: true })
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}
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}
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function tickPrePayoutDrawStuckRecovery(): void {
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if (!isPrePayoutDrawStuck()) {
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drawStuckSeconds = 0
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@@ -1051,6 +1098,7 @@ onMounted(async () => {
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clockTimer = window.setInterval(() => {
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clockTick.value++
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tickPrePayoutDrawStuckRecovery()
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tickPayoutPhaseStuckRecovery()
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}, 1000)
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fallbackPollTimer = window.setInterval(() => {
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if (!wsConnected.value) {
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