1.优化实时对局页面样式以及自动创建下一局和作废本局的记录
2.新增派彩达到game_config.jackpot_max_amount必须审核才能发放 3.新增游戏对局记录-查看游玩记录btn 3.备份MySQL数据库
This commit is contained in:
@@ -14,6 +14,14 @@ use Throwable;
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*/
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final class GameBetSettleService
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{
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public const PLAY_STATUS_PENDING_DRAW = 1;
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public const PLAY_STATUS_SETTLED = 2;
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public const PLAY_STATUS_REFUNDED = 3;
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public const PLAY_STATUS_RETURNED = 4;
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public const PLAY_STATUS_PENDING_REVIEW = 5;
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public const CONFIG_KEY_JACKPOT_MAX_AMOUNT = 'jackpot_max_amount';
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/**
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* 对指定期次按开奖号码结算所有「待开奖」注单;同一注单幂等(仅 status=1 会更新)。
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*
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@@ -28,9 +36,10 @@ final class GameBetSettleService
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}
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$now = time();
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$jackpotMaxAmount = self::jackpotMaxAmount();
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$bets = Db::name('bet_order')
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->where('period_id', $recordId)
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->where('status', 1)
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->where('status', self::PLAY_STATUS_PENDING_DRAW)
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->order('id', 'asc')
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->select()
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->toArray();
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@@ -60,14 +69,16 @@ final class GameBetSettleService
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$win = self::computeWinAmount($bet, $resultNumber);
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$jackpot = '0.00';
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$needReview = self::shouldRequireJackpotReview($win, $jackpotMaxAmount);
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$nextStatus = $needReview ? self::PLAY_STATUS_PENDING_REVIEW : self::PLAY_STATUS_SETTLED;
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$affected = Db::name('bet_order')
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->where('id', $betId)
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->where('status', 1)
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->where('status', self::PLAY_STATUS_PENDING_DRAW)
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->update([
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'win_amount' => $win,
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'jackpot_extra_amount' => $jackpot,
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'status' => 2,
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'status' => $nextStatus,
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'update_time' => $now,
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]);
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@@ -91,8 +102,8 @@ final class GameBetSettleService
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}
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$balanceAfter = (string) (Db::name('user')->where('id', $userId)->value('coin') ?? '0');
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if (bccomp($win, '0', 2) > 0) {
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$paid = self::creditUserPayout($bet, $betId, $win, $now);
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if (!$needReview && bccomp($win, '0', 2) > 0) {
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$paid = self::creditUserPayout($bet, $betId, $win, $now, null, '压注派彩');
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if ($paid !== null) {
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$balanceAfter = $paid;
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}
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@@ -154,6 +165,109 @@ final class GameBetSettleService
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return ['jackpot_hits' => $jackpotHits];
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}
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/**
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* 大奖审核通过后派彩(幂等):仅当 play_record.status=待审核 且 win_amount>=阈值时执行。
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*
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* @return array{ok: bool, msg: string, balance_after?: string}
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*/
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public static function approveJackpotPlayRecord(int $playRecordId, int $operatorAdminId, string $remark = ''): array
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{
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if ($playRecordId <= 0) {
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return ['ok' => false, 'msg' => __('Parameter error')];
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}
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// 兼容:bet_order 可能是 VIEW,且 * 列表会固化;审核字段始终以 game_play_record 为准
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$row = Db::name('game_play_record')->where('id', $playRecordId)->find();
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if (!is_array($row)) {
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$row = Db::name('bet_order')->where('id', $playRecordId)->find();
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}
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if (!is_array($row)) {
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return ['ok' => false, 'msg' => __('Record not found')];
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}
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$status = isset($row['status']) && is_numeric($row['status']) ? (int) $row['status'] : 0;
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if ($status !== self::PLAY_STATUS_PENDING_REVIEW) {
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return ['ok' => false, 'msg' => __('This record does not require review')];
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}
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$winAmount = bcadd((string) ($row['win_amount'] ?? '0'), '0', 2);
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$threshold = self::jackpotMaxAmount();
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if (!self::shouldRequireJackpotReview($winAmount, $threshold)) {
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return ['ok' => false, 'msg' => __('This record does not meet jackpot review threshold')];
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}
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$userId = isset($row['user_id']) && is_numeric($row['user_id']) ? (int) $row['user_id'] : 0;
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if ($userId <= 0) {
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return ['ok' => false, 'msg' => __('Order is missing user info')];
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}
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$now = time();
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$balanceAfter = null;
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if (bccomp($winAmount, '0', 2) > 0) {
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$balanceAfter = self::creditUserPayout($row, $playRecordId, $winAmount, $now, $operatorAdminId > 0 ? $operatorAdminId : null, '大奖审核通过派彩');
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}
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$reviewRemark = trim($remark);
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if ($reviewRemark === '') {
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$reviewRemark = 'approved';
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}
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$update = [
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'status' => self::PLAY_STATUS_SETTLED,
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'review_admin_id' => $operatorAdminId > 0 ? $operatorAdminId : null,
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'review_time' => $now,
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'review_remark' => substr($reviewRemark, 0, 255),
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'update_time' => $now,
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];
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// 优先写主表
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Db::name('game_play_record')->where('id', $playRecordId)->where('status', self::PLAY_STATUS_PENDING_REVIEW)->update($update);
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// 兼容写 view 场景(若存在且可写)
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try {
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Db::name('bet_order')->where('id', $playRecordId)->where('status', self::PLAY_STATUS_PENDING_REVIEW)->update($update);
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} catch (\Throwable) {
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}
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$out = ['ok' => true, 'msg' => __('Approved')];
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if (is_string($balanceAfter)) {
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$out['balance_after'] = $balanceAfter;
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}
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return $out;
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}
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/**
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* 大奖审核拒绝:仅当 status=待审核 才可操作;拒绝后不派彩,标记为已退回(status=4)。
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*
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* @return array{ok: bool, msg: string}
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*/
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public static function rejectJackpotPlayRecord(int $playRecordId, int $operatorAdminId, string $remark): array
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{
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if ($playRecordId <= 0) {
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return ['ok' => false, 'msg' => __('Parameter error')];
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}
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$reason = trim($remark);
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if ($reason === '') {
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return ['ok' => false, 'msg' => __('Please provide reject reason')];
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}
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$row = Db::name('game_play_record')->where('id', $playRecordId)->find();
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if (!is_array($row)) {
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$row = Db::name('bet_order')->where('id', $playRecordId)->find();
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}
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if (!is_array($row)) {
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return ['ok' => false, 'msg' => __('Record not found')];
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}
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$status = isset($row['status']) && is_numeric($row['status']) ? (int) $row['status'] : 0;
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if ($status !== self::PLAY_STATUS_PENDING_REVIEW) {
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return ['ok' => false, 'msg' => __('This record does not require review')];
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}
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$now = time();
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$update = [
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'status' => self::PLAY_STATUS_RETURNED,
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'review_admin_id' => $operatorAdminId > 0 ? $operatorAdminId : null,
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'review_time' => $now,
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'review_remark' => substr($reason, 0, 255),
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'update_time' => $now,
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];
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Db::name('game_play_record')->where('id', $playRecordId)->where('status', self::PLAY_STATUS_PENDING_REVIEW)->update($update);
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try {
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Db::name('bet_order')->where('id', $playRecordId)->where('status', self::PLAY_STATUS_PENDING_REVIEW)->update($update);
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} catch (\Throwable) {
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}
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return ['ok' => true, 'msg' => __('Rejected')];
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}
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/**
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* 补偿:库中已结束局次但注单仍为待开奖的,可重复调用(幂等)。
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*/
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@@ -176,7 +290,7 @@ final class GameBetSettleService
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}
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$pending = Db::name('bet_order')
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->where('period_id', $rid)
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->where('status', 1)
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->where('status', self::PLAY_STATUS_PENDING_DRAW)
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->count();
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if ($pending === 0) {
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continue;
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@@ -251,7 +365,7 @@ final class GameBetSettleService
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/**
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* @return string|null 派彩后余额;已幂等入账过时返回当前余额;失败或未执行派彩返回 null
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*/
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private static function creditUserPayout(array $bet, int $betId, string $winAmount, int $now): ?string
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private static function creditUserPayout(array $bet, int $betId, string $winAmount, int $now, ?int $operatorAdminId, string $remark): ?string
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{
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$userId = (int) ($bet['user_id'] ?? 0);
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if ($userId <= 0) {
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@@ -284,8 +398,8 @@ final class GameBetSettleService
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'ref_type' => 'bet_order',
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'ref_id' => $betId,
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'idempotency_key' => $idem,
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'operator_admin_id' => null,
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'remark' => '压注派彩',
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'operator_admin_id' => $operatorAdminId,
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'remark' => $remark !== '' ? $remark : '压注派彩',
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'create_time' => $now,
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]);
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@@ -304,4 +418,35 @@ final class GameBetSettleService
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return $after;
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}
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private static function jackpotMaxAmount(): string
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{
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// 结算属于高频长驻进程逻辑:为避免 GameHotDataRedis::$gcLocal 进程内静态缓存导致阈值更新不生效,
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// 这里直接读库拿最新值(本方法在 settleBetsForDraw 中仅调用一次)。
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$row = Db::name('game_config')->where('config_key', self::CONFIG_KEY_JACKPOT_MAX_AMOUNT)->find();
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if (!is_array($row)) {
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return '0.00';
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}
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$raw = $row['config_value'] ?? null;
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if ($raw === null || $raw === '') {
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return '0.00';
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}
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$v = is_string($raw) ? trim($raw) : (is_numeric($raw) ? strval($raw) : '');
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if ($v === '' || !is_numeric($v)) {
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return '0.00';
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}
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$normalized = bcadd($v, '0', 2);
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if (bccomp($normalized, '0', 2) <= 0) {
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return '0.00';
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}
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return $normalized;
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}
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private static function shouldRequireJackpotReview(string $winAmount, string $threshold): bool
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{
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if (bccomp($threshold, '0', 2) <= 0) {
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return false;
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}
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return bccomp($winAmount, $threshold, 2) >= 0;
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}
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}
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@@ -47,30 +47,25 @@ final class GameHotDataRedis
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if ($configKey === '') {
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return null;
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}
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if (array_key_exists($configKey, self::$gcLocal)) {
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$cachedLocal = self::$gcLocal[$configKey];
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return is_array($cachedLocal) ? $cachedLocal : null;
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}
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// game_config 为全局配置,多进程/多 worker 间必须强一致;
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// 因此不使用进程内本地缓存(gcLocal),避免某个进程读到旧值导致前端回弹/行为冲突。
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if (self::enabled()) {
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$cached = self::redisGet(self::KEY_GC . $configKey);
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if ($cached !== null && $cached !== '') {
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$decoded = json_decode($cached, true);
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if (is_array($decoded)) {
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self::$gcLocal[$configKey] = $decoded;
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return $decoded;
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}
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}
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}
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$row = Db::name('game_config')->where('config_key', $configKey)->find();
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if (!$row) {
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self::$gcLocal[$configKey] = null;
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return null;
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}
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if (self::enabled()) {
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$ttl = self::intConfig('ttl_game_config', 86400);
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self::redisSetEx(self::KEY_GC . $configKey, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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}
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self::$gcLocal[$configKey] = $row;
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return $row;
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}
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@@ -88,17 +83,24 @@ final class GameHotDataRedis
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*/
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public static function gameConfigReplaceFromDb(string $configKey): void
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{
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if ($configKey === '' || !self::enabled()) {
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if ($configKey === '') {
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return;
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}
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// 无论是否启用 Redis 热点缓存,都要刷新进程内缓存,避免同一 worker 读到旧值
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$row = Db::name('game_config')->where('config_key', $configKey)->find();
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if (!$row) {
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self::gameConfigForget($configKey);
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self::$gcLocal[$configKey] = null;
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if (self::enabled()) {
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self::redisDel(self::KEY_GC . $configKey);
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}
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return;
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}
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$ttl = self::intConfig('ttl_game_config', 86400);
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self::redisSetEx(self::KEY_GC . $configKey, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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self::$gcLocal[$configKey] = $row;
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if (self::enabled()) {
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$ttl = self::intConfig('ttl_game_config', 86400);
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self::redisSetEx(self::KEY_GC . $configKey, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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}
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}
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/**
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@@ -202,7 +202,9 @@ final class GameLiveService
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GameHotDataCoordinator::afterUserCommitted($uid);
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}
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}
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GameRecordService::bootstrapPeriodWhenRuntimeEnabled();
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// 异常对局作废后:自动暂停游戏,不自动创建新一期;需管理员手动开启「游戏运行」才会重新开局
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GameRecordService::setAutoCreateEnabled(false);
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GameHotDataCoordinator::afterGameConfigKeyCommitted(GameRecordService::KEY_AUTO_CREATE);
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self::publishSnapshot(null);
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Log::info('game live startup marked abnormal and refunded', [
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'record_id' => $recordId,
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@@ -733,6 +735,7 @@ final class GameLiveService
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$refundedUserIds = [];
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try {
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$now = time();
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$refund = ['user_ids' => [], 'order_count' => 0, 'total_amount' => '0.00', 'order_ids' => []];
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Db::startTrans();
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try {
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$refund = self::refundPendingBetsSummaryForPeriodLocked($rid, $now);
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@@ -750,9 +753,9 @@ final class GameLiveService
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Db::rollback();
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return ['ok' => false, 'msg' => __('Void failed') . ': ' . $e->getMessage()];
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}
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GameRecordService::setLiveRuntimeEnabled(false);
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GameRecordService::setAutoCreateEnabled(false);
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GameHotDataCoordinator::afterGameRecordCommitted($rid);
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GameHotDataCoordinator::afterGameConfigKeyCommitted(GameRecordService::KEY_LIVE_RUNTIME);
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GameHotDataCoordinator::afterGameConfigKeyCommitted(GameRecordService::KEY_AUTO_CREATE);
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foreach ($refundedUserIds as $uid) {
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if ($uid > 0) {
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GameHotDataCoordinator::afterUserCommitted($uid);
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@@ -764,6 +767,7 @@ final class GameLiveService
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'ok' => true,
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'msg' => __('Period voided'),
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'record' => self::reloadRecord($rid),
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'refund' => $refund,
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];
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} finally {
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GameHotDataLock::release(GameHotDataLock::TYPE_GAME_RECORD, (string) $rid, $lock['token'], $lock['redis_lock']);
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@@ -780,13 +784,14 @@ final class GameLiveService
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}
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/**
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* @return array{user_ids:list<int>,order_count:int,total_amount:string}
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* @return array{user_ids:list<int>,order_count:int,total_amount:string,order_ids:list<int>}
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*/
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private static function refundPendingBetsSummaryForPeriodLocked(int $periodId, int $now): array
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{
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$userIdSet = [];
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$orderCount = 0;
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$totalAmount = '0.00';
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$orderIds = [];
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$bets = Db::name('bet_order')
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->where('period_id', $periodId)
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->where('status', 1)
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@@ -806,6 +811,8 @@ final class GameLiveService
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'status' => 3,
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'update_time' => $now,
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]);
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$orderCount++;
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$orderIds[] = $betId;
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continue;
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}
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$before = (string) (Db::name('user')->where('id', $userId)->value('coin') ?? '0');
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@@ -832,7 +839,7 @@ final class GameLiveService
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UserWalletRecord::create([
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'user_id' => $userId,
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'channel_id' => $channelId,
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'biz_type' => 'bet_void',
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'biz_type' => 'void_refund',
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'direction' => 1,
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'amount' => $total,
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'balance_before' => $before,
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@@ -844,6 +851,7 @@ final class GameLiveService
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$userIdSet[$userId] = true;
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$orderCount++;
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$totalAmount = bcadd($totalAmount, $total, 2);
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$orderIds[] = $betId;
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}
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$out = [];
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@@ -855,6 +863,7 @@ final class GameLiveService
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'user_ids' => $out,
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'order_count' => $orderCount,
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'total_amount' => $totalAmount,
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'order_ids' => $orderIds,
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];
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}
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@@ -13,9 +13,6 @@ final class GameRecordService
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public const KEY_MANUAL_CREATE = 'period_manual_create_enabled';
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/** 后台「游戏实时对局」运行开关:0=暂停自动开奖与派彩后自动创建下一期;1=运行 */
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public const KEY_LIVE_RUNTIME = 'game_live_runtime_enabled';
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private const ACTIVE_STATUSES = [0, 1, 2, 3];
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public static function getConfigBool(string $key): bool
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@@ -53,9 +50,6 @@ final class GameRecordService
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|
||||
public static function tickAutoCreate(): void
|
||||
{
|
||||
if (!self::isLiveRuntimeEnabled()) {
|
||||
return;
|
||||
}
|
||||
if (!self::getConfigBool(self::KEY_AUTO_CREATE)) {
|
||||
return;
|
||||
}
|
||||
@@ -86,7 +80,8 @@ final class GameRecordService
|
||||
|
||||
public static function createNextRecordAfterDraw(): ?string
|
||||
{
|
||||
if (!self::isLiveRuntimeEnabled()) {
|
||||
// 派彩结束后是否自动开新局:由 period_auto_create_enabled 控制
|
||||
if (!self::getConfigBool(self::KEY_AUTO_CREATE)) {
|
||||
return null;
|
||||
}
|
||||
if (self::hasActiveRecord()) {
|
||||
@@ -96,29 +91,16 @@ final class GameRecordService
|
||||
}
|
||||
|
||||
/**
|
||||
* 未配置键时视为开启(兼容旧库未跑迁移)。
|
||||
* 实时对局页「自动创建下一局」开关(兼容旧命名 runtime)。
|
||||
*/
|
||||
public static function isLiveRuntimeEnabled(): bool
|
||||
{
|
||||
$row = GameHotDataRedis::gameConfigRow(self::KEY_LIVE_RUNTIME);
|
||||
if ($row === null) {
|
||||
return true;
|
||||
}
|
||||
$v = $row['config_value'] ?? '';
|
||||
return $v === '1' || $v === 1;
|
||||
return self::getConfigBool(self::KEY_AUTO_CREATE);
|
||||
}
|
||||
|
||||
public static function setLiveRuntimeEnabled(bool $enabled): void
|
||||
{
|
||||
$now = time();
|
||||
$v = $enabled ? '1' : '0';
|
||||
self::upsertConfig(
|
||||
self::KEY_LIVE_RUNTIME,
|
||||
$v,
|
||||
'int',
|
||||
'后台「游戏实时对局」运行开关:0=维护(禁止下注、结束后不自动开新期,当局仍自动开奖并结算);1=运行',
|
||||
$now
|
||||
);
|
||||
self::setAutoCreateEnabled($enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -126,6 +108,9 @@ final class GameRecordService
|
||||
*/
|
||||
public static function bootstrapPeriodWhenRuntimeEnabled(): void
|
||||
{
|
||||
if (!self::getConfigBool(self::KEY_AUTO_CREATE)) {
|
||||
return;
|
||||
}
|
||||
if (self::hasActiveRecord()) {
|
||||
return;
|
||||
}
|
||||
@@ -135,6 +120,13 @@ final class GameRecordService
|
||||
}
|
||||
}
|
||||
|
||||
public static function setAutoCreateEnabled(bool $enabled): void
|
||||
{
|
||||
$now = time();
|
||||
$v = $enabled ? '1' : '0';
|
||||
self::upsertConfig(self::KEY_AUTO_CREATE, $v, 'int', '是否允许自动创建下一局(全局仅一局)', $now);
|
||||
}
|
||||
|
||||
private static function createNextRecordRow(): string
|
||||
{
|
||||
$periodNo = self::generatePeriodNo();
|
||||
|
||||
Reference in New Issue
Block a user