游戏-游戏奖励权重配置
This commit is contained in:
26
web/src/lang/backend/en/game/rewardWeight.ts
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26
web/src/lang/backend/en/game/rewardWeight.ts
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export default {
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id: 'id',
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game_channel_id: 'game_channel_id',
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gamechannel__name: 'name',
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direction: 'direction',
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'direction 0': 'direction 0',
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'direction 1': 'direction 1',
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grid_number: 'grid_number',
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start_index: 'start_index',
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end_index: 'end_index',
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ui_text: 'ui_text',
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real_ev: 'real_ev',
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tier: 'tier',
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type: 'type',
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'type -2': 'type -2',
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'type -1': 'type -1',
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'type 0': 'type 0',
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'type 1': 'type 1',
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'type 2': 'type 2',
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'type 3': 'type 3',
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remark: 'remark',
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weight: 'weight',
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create_time: 'create_time',
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update_time: 'update_time',
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'quick Search Fields': 'id',
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}
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26
web/src/lang/backend/zh-cn/game/rewardWeight.ts
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26
web/src/lang/backend/zh-cn/game/rewardWeight.ts
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export default {
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id: 'ID',
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game_channel_id: '渠道',
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gamechannel__name: '渠道名',
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direction: '方向',
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'direction 0': '顺时针',
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'direction 1': '逆时针',
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grid_number: '点数',
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start_index: '起始索引',
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end_index: '结束索引',
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ui_text: '显示文本',
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real_ev: '实际中奖金额',
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tier: '档位',
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type: '奖励类型',
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'type -2': '唯一惩罚',
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'type -1': '抽水',
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'type 0': '回本',
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'type 1': '再来一次',
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'type 2': '小赚',
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'type 3': '大奖格',
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remark: '备注',
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weight: '权重',
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create_time: '创建时间',
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update_time: '修改时间',
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'quick Search Fields': 'ID',
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}
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149
web/src/views/backend/game/rewardWeight/index.vue
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149
web/src/views/backend/game/rewardWeight/index.vue
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<template>
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<div class="default-main ba-table-box">
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<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
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<!-- 表格顶部菜单 -->
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<!-- 自定义按钮请使用插槽,甚至公共搜索也可以使用具名插槽渲染,参见文档 -->
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<TableHeader
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:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
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:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardWeight.quick Search Fields') })"
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></TableHeader>
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<!-- 表格 -->
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<!-- 表格列有多种自定义渲染方式,比如自定义组件、具名插槽等,参见文档 -->
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<!-- 要使用 el-table 组件原有的属性,直接加在 Table 标签上即可 -->
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<Table ref="tableRef"></Table>
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<!-- 表单 -->
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<PopupForm />
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</div>
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</template>
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<script setup lang="ts">
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import { onMounted, provide, useTemplateRef } from 'vue'
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import { useI18n } from 'vue-i18n'
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import PopupForm from './popupForm.vue'
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import { baTableApi } from '/@/api/common'
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import { defaultOptButtons } from '/@/components/table'
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import TableHeader from '/@/components/table/header/index.vue'
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import Table from '/@/components/table/index.vue'
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import baTableClass from '/@/utils/baTable'
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defineOptions({
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name: 'game/rewardWeight',
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})
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const { t } = useI18n()
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const tableRef = useTemplateRef('tableRef')
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const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
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/**
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* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
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*/
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const baTable = new baTableClass(
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new baTableApi('/admin/game.RewardWeight/'),
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{
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pk: 'id',
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column: [
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{ type: 'selection', align: 'center', operator: false },
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{ label: t('game.rewardWeight.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
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{
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label: t('game.rewardWeight.gamechannel__name'),
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prop: 'gameChannel.name',
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align: 'center',
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operatorPlaceholder: t('Fuzzy query'),
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render: 'tags',
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operator: 'LIKE',
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comSearchRender: 'string',
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},
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{
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label: t('game.rewardWeight.direction'),
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prop: 'direction',
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align: 'center',
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operator: 'eq',
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sortable: false,
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render: 'tag',
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replaceValue: { '0': t('game.rewardWeight.direction 0'), '1': t('game.rewardWeight.direction 1') },
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},
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{ label: t('game.rewardWeight.grid_number'), prop: 'grid_number', align: 'center', sortable: false, operator: 'RANGE' },
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{ label: t('game.rewardWeight.start_index'), prop: 'start_index', align: 'center', sortable: false, operator: 'RANGE' },
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{ label: t('game.rewardWeight.end_index'), prop: 'end_index', align: 'center', sortable: false, operator: 'RANGE' },
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{
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label: t('game.rewardWeight.ui_text'),
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prop: 'ui_text',
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align: 'center',
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operatorPlaceholder: t('Fuzzy query'),
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sortable: false,
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operator: 'LIKE',
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},
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{ label: t('game.rewardWeight.real_ev'), prop: 'real_ev', align: 'center', sortable: false, operator: 'RANGE' },
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{
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label: t('game.rewardWeight.tier'),
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prop: 'tier',
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align: 'center',
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operatorPlaceholder: t('Fuzzy query'),
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sortable: false,
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operator: 'LIKE',
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},
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{
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label: t('game.rewardWeight.type'),
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prop: 'type',
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align: 'center',
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operator: 'eq',
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sortable: false,
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render: 'tag',
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replaceValue: {
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'-2': t('game.rewardWeight.type -2'),
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'-1': t('game.rewardWeight.type -1'),
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'0': t('game.rewardWeight.type 0'),
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'1': t('game.rewardWeight.type 1'),
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'2': t('game.rewardWeight.type 2'),
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'3': t('game.rewardWeight.type 3'),
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},
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},
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{ label: t('game.rewardWeight.remark'), prop: 'remark', align: 'center', operatorPlaceholder: t('Fuzzy query'), operator: 'LIKE' },
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{ label: t('game.rewardWeight.weight'), prop: 'weight', align: 'center', sortable: false, operator: 'RANGE' },
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{
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label: t('game.rewardWeight.create_time'),
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prop: 'create_time',
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align: 'center',
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render: 'datetime',
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operator: 'RANGE',
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comSearchRender: 'datetime',
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sortable: 'custom',
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width: 160,
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timeFormat: 'yyyy-mm-dd hh:MM:ss',
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},
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{
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label: t('game.rewardWeight.update_time'),
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prop: 'update_time',
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align: 'center',
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render: 'datetime',
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operator: 'RANGE',
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comSearchRender: 'datetime',
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sortable: 'custom',
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width: 160,
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timeFormat: 'yyyy-mm-dd hh:MM:ss',
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},
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{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
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],
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dblClickNotEditColumn: [undefined],
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},
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{
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defaultItems: { direction: '0', type: '0' },
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}
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)
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provide('baTable', baTable)
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onMounted(() => {
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baTable.table.ref = tableRef.value
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baTable.mount()
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baTable.getData()?.then(() => {
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baTable.initSort()
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baTable.dragSort()
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})
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})
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</script>
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<style scoped lang="scss"></style>
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87
web/src/views/backend/game/rewardWeight/popupForm.vue
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87
web/src/views/backend/game/rewardWeight/popupForm.vue
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<template>
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<!-- 对话框表单 -->
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<!-- 建议使用 Prettier 格式化代码 -->
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<!-- el-form 内可以混用 el-form-item、FormItem、ba-input 等输入组件 -->
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<el-dialog
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class="ba-operate-dialog"
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:close-on-click-modal="false"
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:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
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@close="baTable.toggleForm"
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>
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<template #header>
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<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
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{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
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</div>
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</template>
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<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
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<div
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class="ba-operate-form"
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:class="'ba-' + baTable.form.operate + '-form'"
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:style="config.layout.shrink ? '':'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
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>
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<el-form
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v-if="!baTable.form.loading"
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ref="formRef"
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@submit.prevent=""
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@keyup.enter="baTable.onSubmit(formRef)"
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:model="baTable.form.items"
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:label-position="config.layout.shrink ? 'top' : 'right'"
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:label-width="baTable.form.labelWidth + 'px'"
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:rules="rules"
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>
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<FormItem :label="t('game.rewardWeight.game_channel_id')" type="remoteSelect" v-model="baTable.form.items!.game_channel_id" prop="game_channel_id" :input-attr="{ pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }" :placeholder="t('Please select field', { field: t('game.rewardWeight.game_channel_id') })" />
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<FormItem :label="t('game.rewardWeight.direction')" type="radio" v-model="baTable.form.items!.direction" prop="direction" :input-attr="{ content: { '0': t('game.rewardWeight.direction 0'), '1': t('game.rewardWeight.direction 1') } }" :placeholder="t('Please select field', { field: t('game.rewardWeight.direction') })" />
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<FormItem :label="t('game.rewardWeight.grid_number')" type="number" v-model="baTable.form.items!.grid_number" prop="grid_number" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.grid_number') })" />
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<FormItem :label="t('game.rewardWeight.start_index')" type="number" v-model="baTable.form.items!.start_index" prop="start_index" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.start_index') })" />
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<FormItem :label="t('game.rewardWeight.end_index')" type="number" v-model="baTable.form.items!.end_index" prop="end_index" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.end_index') })" />
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<FormItem :label="t('game.rewardWeight.ui_text')" type="string" v-model="baTable.form.items!.ui_text" prop="ui_text" :placeholder="t('Please input field', { field: t('game.rewardWeight.ui_text') })" />
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<FormItem :label="t('game.rewardWeight.real_ev')" type="number" v-model="baTable.form.items!.real_ev" prop="real_ev" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.real_ev') })" />
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<FormItem :label="t('game.rewardWeight.tier')" type="string" v-model="baTable.form.items!.tier" prop="tier" :placeholder="t('Please input field', { field: t('game.rewardWeight.tier') })" />
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<FormItem :label="t('game.rewardWeight.type')" type="select" v-model="baTable.form.items!.type" prop="type" :input-attr="{ content: { '-2': t('game.rewardWeight.type -2'), '-1': t('game.rewardWeight.type -1'), '0': t('game.rewardWeight.type 0'), '1': t('game.rewardWeight.type 1'), '2': t('game.rewardWeight.type 2'), '3': t('game.rewardWeight.type 3') } }" :placeholder="t('Please select field', { field: t('game.rewardWeight.type') })" />
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<FormItem :label="t('game.rewardWeight.remark')" type="textarea" v-model="baTable.form.items!.remark" prop="remark" :input-attr="{ rows: 3 }" @keyup.enter.stop="" @keyup.ctrl.enter="baTable.onSubmit(formRef)" :placeholder="t('Please input field', { field: t('game.rewardWeight.remark') })" />
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<FormItem :label="t('game.rewardWeight.weight')" type="number" v-model="baTable.form.items!.weight" prop="weight" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.weight') })" />
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</el-form>
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</div>
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</el-scrollbar>
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<template #footer>
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<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
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<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
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<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
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{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
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</el-button>
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</div>
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</template>
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</el-dialog>
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</template>
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<script setup lang="ts">
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import type { FormItemRule } from 'element-plus'
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import { inject, reactive, useTemplateRef } from 'vue'
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import { useI18n } from 'vue-i18n'
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import FormItem from '/@/components/formItem/index.vue'
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import { useConfig } from '/@/stores/config'
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import type baTableClass from '/@/utils/baTable'
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import { buildValidatorData } from '/@/utils/validate'
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const config = useConfig()
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const formRef = useTemplateRef('formRef')
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const baTable = inject('baTable') as baTableClass
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const { t } = useI18n()
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const rules: Partial<Record<string, FormItemRule[]>> = reactive({
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direction: [buildValidatorData({ name: 'required', title: t('game.rewardWeight.direction') })],
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grid_number: [buildValidatorData({ name: 'integer', title: t('game.rewardWeight.grid_number') }), buildValidatorData({ name: 'required', title: t('game.rewardWeight.grid_number') })],
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start_index: [buildValidatorData({ name: 'integer', title: t('game.rewardWeight.start_index') }), buildValidatorData({ name: 'required', title: t('game.rewardWeight.start_index') })],
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end_index: [buildValidatorData({ name: 'integer', title: t('game.rewardWeight.end_index') }), buildValidatorData({ name: 'required', title: t('game.rewardWeight.end_index') })],
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ui_text: [buildValidatorData({ name: 'required', title: t('game.rewardWeight.ui_text') })],
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real_ev: [buildValidatorData({ name: 'number', title: t('game.rewardWeight.real_ev') }), buildValidatorData({ name: 'required', title: t('game.rewardWeight.real_ev') })],
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tier: [buildValidatorData({ name: 'required', title: t('game.rewardWeight.tier') })],
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type: [buildValidatorData({ name: 'required', title: t('game.rewardWeight.type') })],
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weight: [buildValidatorData({ name: 'integer', title: t('game.rewardWeight.weight') })],
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create_time: [buildValidatorData({ name: 'date', title: t('game.rewardWeight.create_time') })],
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update_time: [buildValidatorData({ name: 'date', title: t('game.rewardWeight.update_time') })],
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})
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</script>
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<style scoped lang="scss"></style>
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